[android-developers] Re: Physics engines for Android

2009-10-10 Thread murali raju
Hey thank u very much Andre its helped me a lot. thank u.

On Fri, Oct 9, 2009 at 11:53 PM, André andre.rab...@googlemail.com wrote:


 I've heard that somebody ported C++ Box2d physics engine to NDK which
 sounds quite good in terms of performance.
 Maybe check the NDK group, too?


 http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed

 -- André
 http://android.rabold.org



 On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote:
  Which physics engine you use should have nothing to do with which drawing
  style you want to use (OpenGL vs canvas).  As far as I can guess, there
  might not be much documentation for those, as they're probably direct
  ports.  In the sense that the original documentation should get you 95%
 of
  the way there...
 
  On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote:
 
   Hi,
 
   I want to try any physics engine for 2D and 3D in Android. So far
   I have learnt that JBullet and JBox2d can be used, and JBox2d is a
   better one among them. But there in not much available documentation
   available and it even uses some concepts which are not supported by
   Android like Applets.Even some posts in various forums suggested that
   there are still no ideal physics engines available for Android. Are
   there any plans for implementing specific physics engines for Android?
   Can OpenGL be used for these ?
 
 Help me out in deciding which physics engine is best suitable
   for Android.
 
   Thanks in advance.
 
 
 


--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~--~~~~--~~--~--~---



[android-developers] Re: Physics engines for Android

2009-10-10 Thread Emmanuel

It looks like the Space Physic game is using the Box2D lib...

Emmanuel
http://androidblogger.blogspot.com/
http://www.alocaly.com

On Oct 10, 8:24 am, murali raju manutd...@gmail.com wrote:
 Hey thank u very much Andre its helped me a lot. thank u.



 On Fri, Oct 9, 2009 at 11:53 PM, André andre.rab...@googlemail.com wrote:

  I've heard that somebody ported C++ Box2d physics engine to NDK which
  sounds quite good in terms of performance.
  Maybe check the NDK group, too?

 http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e...

  -- André
 http://android.rabold.org

  On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote:
   Which physics engine you use should have nothing to do with which drawing
   style you want to use (OpenGL vs canvas).  As far as I can guess, there
   might not be much documentation for those, as they're probably direct
   ports.  In the sense that the original documentation should get you 95%
  of
   the way there...

   On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote:

Hi,

    I want to try any physics engine for 2D and 3D in Android. So far
I have learnt that JBullet and JBox2d can be used, and JBox2d is a
better one among them. But there in not much available documentation
available and it even uses some concepts which are not supported by
Android like Applets.Even some posts in various forums suggested that
there are still no ideal physics engines available for Android. Are
there any plans for implementing specific physics engines for Android?
Can OpenGL be used for these ?

      Help me out in deciding which physics engine is best suitable
for Android.

Thanks in advance.
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~--~~~~--~~--~--~---



[android-developers] Re: Physics engines for Android

2009-10-09 Thread Dan Sherman
Which physics engine you use should have nothing to do with which drawing
style you want to use (OpenGL vs canvas).  As far as I can guess, there
might not be much documentation for those, as they're probably direct
ports.  In the sense that the original documentation should get you 95% of
the way there...

On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote:


 Hi,

 I want to try any physics engine for 2D and 3D in Android. So far
 I have learnt that JBullet and JBox2d can be used, and JBox2d is a
 better one among them. But there in not much available documentation
 available and it even uses some concepts which are not supported by
 Android like Applets.Even some posts in various forums suggested that
 there are still no ideal physics engines available for Android. Are
 there any plans for implementing specific physics engines for Android?
 Can OpenGL be used for these ?

   Help me out in deciding which physics engine is best suitable
 for Android.

 Thanks in advance.
 


--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~--~~~~--~~--~--~---



[android-developers] Re: Physics engines for Android

2009-10-09 Thread André

I've heard that somebody ported C++ Box2d physics engine to NDK which
sounds quite good in terms of performance.
Maybe check the NDK group, too?

http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed

-- André
http://android.rabold.org



On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote:
 Which physics engine you use should have nothing to do with which drawing
 style you want to use (OpenGL vs canvas).  As far as I can guess, there
 might not be much documentation for those, as they're probably direct
 ports.  In the sense that the original documentation should get you 95% of
 the way there...

 On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote:

  Hi,

      I want to try any physics engine for 2D and 3D in Android. So far
  I have learnt that JBullet and JBox2d can be used, and JBox2d is a
  better one among them. But there in not much available documentation
  available and it even uses some concepts which are not supported by
  Android like Applets.Even some posts in various forums suggested that
  there are still no ideal physics engines available for Android. Are
  there any plans for implementing specific physics engines for Android?
  Can OpenGL be used for these ?

        Help me out in deciding which physics engine is best suitable
  for Android.

  Thanks in advance.


--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~--~~~~--~~--~--~---