[android-developers] Re: Physics engines for Android
Hey thank u very much Andre its helped me a lot. thank u. On Fri, Oct 9, 2009 at 11:53 PM, André andre.rab...@googlemail.com wrote: I've heard that somebody ported C++ Box2d physics engine to NDK which sounds quite good in terms of performance. Maybe check the NDK group, too? http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed -- André http://android.rabold.org On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote: Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way there... On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote: Hi, I want to try any physics engine for 2D and 3D in Android. So far I have learnt that JBullet and JBox2d can be used, and JBox2d is a better one among them. But there in not much available documentation available and it even uses some concepts which are not supported by Android like Applets.Even some posts in various forums suggested that there are still no ideal physics engines available for Android. Are there any plans for implementing specific physics engines for Android? Can OpenGL be used for these ? Help me out in deciding which physics engine is best suitable for Android. Thanks in advance. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Physics engines for Android
It looks like the Space Physic game is using the Box2D lib... Emmanuel http://androidblogger.blogspot.com/ http://www.alocaly.com On Oct 10, 8:24 am, murali raju manutd...@gmail.com wrote: Hey thank u very much Andre its helped me a lot. thank u. On Fri, Oct 9, 2009 at 11:53 PM, André andre.rab...@googlemail.com wrote: I've heard that somebody ported C++ Box2d physics engine to NDK which sounds quite good in terms of performance. Maybe check the NDK group, too? http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e... -- André http://android.rabold.org On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote: Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way there... On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote: Hi, I want to try any physics engine for 2D and 3D in Android. So far I have learnt that JBullet and JBox2d can be used, and JBox2d is a better one among them. But there in not much available documentation available and it even uses some concepts which are not supported by Android like Applets.Even some posts in various forums suggested that there are still no ideal physics engines available for Android. Are there any plans for implementing specific physics engines for Android? Can OpenGL be used for these ? Help me out in deciding which physics engine is best suitable for Android. Thanks in advance. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Physics engines for Android
Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way there... On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote: Hi, I want to try any physics engine for 2D and 3D in Android. So far I have learnt that JBullet and JBox2d can be used, and JBox2d is a better one among them. But there in not much available documentation available and it even uses some concepts which are not supported by Android like Applets.Even some posts in various forums suggested that there are still no ideal physics engines available for Android. Are there any plans for implementing specific physics engines for Android? Can OpenGL be used for these ? Help me out in deciding which physics engine is best suitable for Android. Thanks in advance. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Physics engines for Android
I've heard that somebody ported C++ Box2d physics engine to NDK which sounds quite good in terms of performance. Maybe check the NDK group, too? http://groups.google.com/group/android-ndk/browse_thread/thread/10f2e02c5d6857cb/23b7a4ef343a54ed -- André http://android.rabold.org On 9 Okt., 19:08, Dan Sherman impact...@gmail.com wrote: Which physics engine you use should have nothing to do with which drawing style you want to use (OpenGL vs canvas). As far as I can guess, there might not be much documentation for those, as they're probably direct ports. In the sense that the original documentation should get you 95% of the way there... On Fri, Oct 9, 2009 at 1:52 AM, mmkr manutd...@gmail.com wrote: Hi, I want to try any physics engine for 2D and 3D in Android. So far I have learnt that JBullet and JBox2d can be used, and JBox2d is a better one among them. But there in not much available documentation available and it even uses some concepts which are not supported by Android like Applets.Even some posts in various forums suggested that there are still no ideal physics engines available for Android. Are there any plans for implementing specific physics engines for Android? Can OpenGL be used for these ? Help me out in deciding which physics engine is best suitable for Android. Thanks in advance. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---