[android-developers] Re: Social Gaming Platforms

2010-04-19 Thread Michael A.
Thanks for the information Junde. I am already registered and just now
got access to the
SL beta SDK for Android, so I'll be spending some time to look this
over and test it in the
coming weeks.

Regards,

Michael A.

On Apr 14, 5:02 am, Junde jun...@gmail.com wrote:
 Hi Michael, Rob and Mauricio,

 I'm Junde from Scoreloop and I'm here to help :)

 Yes, our Android platform is currently only available to a few
 developers we are talking to. We're building up our features set to
 match our iPhone social gaming capabilities, so we're currently only
 able to work closely with a few developers, who have ready games, and
 give us feedback at a rate which we can handle. We'll definitely be
 able to support on a much larger scale very soon. In the mean time,
 you can reach out to me at ju...@scoreloop.com

 Cheers,
 Junde

 On Apr 14, 12:07 am, Michael A. michael.aki...@gmail.com wrote:

  My first reply seems to have been misdirected. Apologies. As I
  mentioned in that post:

  Tapjoy seems to be an ad platform; not quite what the original poster
  requested.

  Geocade (http://www.geocade.com);isan alternative solution to the
  two you mention, Mauricio. It does not seem very full-featured though;
  it seems to be primarily just an on-line highscore system with
  regional sub-boards, though I haven't tried it out. They make their
  money through ads.

  I have no opinion on Casmul other than being a bit unclear on how they
  are planning to make money. Are there really that many (real) mobile
  game developers who are willing and able to pay a third-party to
  develop their games for them? I doubt it.

  Scoreloop seems to be the most fully featured service for Android;
  they are also big on iPhone. However, they are not being very
  responsive at the moment, as you note.

  OpenFeint - the biggestsocialgamingservice on iPhone - claims that
  they will be moving to Android soon as well, but it's anyone's guess
  when that will be.

  Regards,

  Michael A.

  On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:

   Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
   solid.

   Rob

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[android-developers] Re: Social Gaming Platforms

2010-04-16 Thread Maurício
Nice to know that at least one of the companies is actually interested
in the developers :)

On Apr 14, 4:02 am, Junde jun...@gmail.com wrote:
 Hi Michael, Rob and Mauricio,

 I'm Junde from Scoreloop and I'm here to help :)

 Yes, our Android platform is currently only available to a few
 developers we are talking to. We're building up our features set to
 match our iPhone social gaming capabilities, so we're currently only
 able to work closely with a few developers, who have ready games, and
 give us feedback at a rate which we can handle. We'll definitely be
 able to support on a much larger scale very soon. In the mean time,
 you can reach out to me at ju...@scoreloop.com

 Cheers,
 Junde

 On Apr 14, 12:07 am, Michael A. michael.aki...@gmail.com wrote:



  My first reply seems to have been misdirected. Apologies. As I
  mentioned in that post:

  Tapjoy seems to be an ad platform; not quite what the original poster
  requested.

  Geocade (http://www.geocade.com);isan alternative solution to the
  two you mention, Mauricio. It does not seem very full-featured though;
  it seems to be primarily just an on-line highscore system with
  regional sub-boards, though I haven't tried it out. They make their
  money through ads.

  I have no opinion onCasmulother than being a bit unclear on how they
  are planning to make money. Are there really that many (real) mobile
  game developers who are willing and able to pay a third-party to
  develop their games for them? I doubt it.

  Scoreloop seems to be the most fully featured service for Android;
  they are also big on iPhone. However, they are not being very
  responsive at the moment, as you note.

  OpenFeint - the biggestsocialgamingservice on iPhone - claims that
  they will be moving to Android soon as well, but it's anyone's guess
  when that will be.

  Regards,

  Michael A.

  On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:

   Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
   solid.

   Rob

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[android-developers] Re: Social Gaming Platforms

2010-04-14 Thread Michael A.
@Justin:
That's a very good point Justin. I doubt that Apple will be able to
kill off
the truly established social sites, however, for two reasons:
1. The Apple social gaming platform seems as if it is going to be
fairly
limited (leaderboards and chat?). The established social sites offer
significantly more than that. Stuff like Achievements, cross-network
promotions, facebook integration and virtual goods all have a lot to
offer the
application developers that Apple do not seem likely to bring to the
table
anytime soon.
2. The social sites that have already achieved critical mass (e.g.,
OpenFeint with its 19 million+ registered users) are not going to
disappear overnight. Obviously, the Apple platform may well become
the default system to use for new applications, but what would make
the established developers move to it, if they can be offered better
services with a 3rd party system?

I read your comments on the previous thread which went over this
subject, so I guess you are pretty much on the DIY side of the
on-line scoring fence. As you may guess, I am somewhat on the
other side - I'd rather not have to build this, if I can get a deal
that
saves me work and server expenses. Sadly - as you note - none of
these services seem yet to be quite mature for Android.

@Rob:
You are indeed correct. It sort of gets lost in the information
overload of
their site, but they do indeed have some plug-in social functionality.
It does
not appear to be as fully-featured as the dedicated services, but the
SDK
being an open beta is certainly a huge plus. I shall have to make some
time to look at this.

OpenFeint hasn't revealed anything about their SDK for Android yet,
so... we'll see. From what I've been told, though, Scoreloop also
already
has the whole downloadable content/in-app purchase system in place -
though since their system is apparently in closed Beta, it is hard to
say how well that works.

And I agree with you - given the complete lack of protection afforded
to
for-pay apps (and the fact that a large proportion of developers can't
even sell
apps, even if they wanted to), virtual goods/DLC seems like a viable
way to go.
I do tend to wonder how virtual goods/DLC interplay with clause 4.5
of  the Android
Market agreement.

Regards,

Michael A.

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[android-developers] Re: Social Gaming Platforms

2010-04-14 Thread Michael A.
Apologies for the awful formatting of my previous message.

Regards,

Michael A.

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[android-developers] Re: Social Gaming Platforms

2010-04-14 Thread Maurício
Thanks for the suggestions guys, I'll take a look at both TapJoy and
Geocade.

I agree, Justin. The way I see it, and assuming this companies want to
survive, the solution is not only to integrate with Apple's service
(if possible) but also diversify among different platforms. A common
platform shared between iPhone (if they allow it at all), Android,
Blackberry, Symbian, Palm, .. (not necessarily all of them nor by this
order of importance) and the web, integration with other social
platforms too, is part of the success. It depends on what's possible
to do and how they respond to the situation. Let's see how it goes...

On Apr 14, 4:16 am, Rob Mazur r...@droiddojo.com wrote:
 Initially I thought they were just an ad network as well but on the
 Developers page they got a list of the different features that they
 offer. The Plug  Play Services apply specifically to the original
 post. I haven't used them yet so definitely can't vouch for how good
 they are, but I have checked out the SDK and it has some great
 features.

 There's a couple reasons I believe TapJoy has an edge over the
 competition. First, they already have an Android SDK available so you
 can signup, download, and try it. Second, they were bought out by
 OfferPal who's cash cow is Facebook. They've been around for a while
 and don't think they are goin anywhere. Looks like OpenFeint is in the
 process of creating a Facebook like economy but these guys have
 already done it.

 I really like the concept of giving users virtual goods in exchange
 for the user installing an app, or completing an offer. Android users
 seem to be pretty frugal, so this may be a great way for devs to put
 out a free game and still make some serious cash.

 On Apr 13, 3:13 pm, Justin Giles jtgi...@gmail.com wrote:



  One thing that I worry about with these 3rd party high score/social sites is
  that they all sort of started out geared towards iPhone.  Since Apple is
  going to start their own social gaming thing, built into the SDK, it kind of
  makes me wonder if these 3rd party companies are going to dissolve into
  nothingness since their cash cow is going to potentially go away.  Sure,
  they have Android to help support them, but from what I have seen with the
  various SDKs and features, their Android support has a long way to go.

  Justin

  On Tue, Apr 13, 2010 at 11:07 AM, Michael A. 
  michael.aki...@gmail.comwrote:

   My first reply seems to have been misdirected. Apologies. As I
   mentioned in that post:

   Tapjoy seems to be an ad platform; not quite what the original poster
   requested.

   Geocade (http://www.geocade.com);isan alternative solution to the
   two you mention, Mauricio. It does not seem very full-featured though;
   it seems to be primarily just an on-line highscore system with
   regional sub-boards, though I haven't tried it out. They make their
   money through ads.

   I have no opinion on Casmul other than being a bit unclear on how they
   are planning to make money. Are there really that many (real) mobile
   game developers who are willing and able to pay a third-party to
   develop their games for them? I doubt it.

   Scoreloop seems to be the most fully featured service for Android;
   they are also big on iPhone. However, they are not being very
   responsive at the moment, as you note.

   OpenFeint - the biggest social gaming service on iPhone - claims that
   they will be moving to Android soon as well, but it's anyone's guess
   when that will be.

   Regards,

   Michael A.

   On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:
Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
solid.

Rob

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[android-developers] Re: Social Gaming Platforms

2010-04-14 Thread Junde
Hi Michael, Rob and Mauricio,

I'm Junde from Scoreloop and I'm here to help :)

Yes, our Android platform is currently only available to a few
developers we are talking to. We're building up our features set to
match our iPhone social gaming capabilities, so we're currently only
able to work closely with a few developers, who have ready games, and
give us feedback at a rate which we can handle. We'll definitely be
able to support on a much larger scale very soon. In the mean time,
you can reach out to me at ju...@scoreloop.com

Cheers,
Junde


On Apr 14, 12:07 am, Michael A. michael.aki...@gmail.com wrote:
 My first reply seems to have been misdirected. Apologies. As I
 mentioned in that post:

 Tapjoy seems to be an ad platform; not quite what the original poster
 requested.

 Geocade (http://www.geocade.com);is an alternative solution to the
 two you mention, Mauricio. It does not seem very full-featured though;
 it seems to be primarily just an on-line highscore system with
 regional sub-boards, though I haven't tried it out. They make their
 money through ads.

 I have no opinion on Casmul other than being a bit unclear on how they
 are planning to make money. Are there really that many (real) mobile
 game developers who are willing and able to pay a third-party to
 develop their games for them? I doubt it.

 Scoreloop seems to be the most fully featured service for Android;
 they are also big on iPhone. However, they are not being very
 responsive at the moment, as you note.

 OpenFeint - the biggestsocialgamingservice on iPhone - claims that
 they will be moving to Android soon as well, but it's anyone's guess
 when that will be.

 Regards,

 Michael A.

 On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:

  Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
  solid.

  Rob

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[android-developers] Re: Social Gaming Platforms

2010-04-13 Thread Michael A.
Tapjoy is an ad platform, as far as I can see. Not quite what the
original poster asked.

Mauricio, there is a third solution:
- GeoCade (http://www.geocade.com). It is quite limited in features
(from what I can see, only regional high scores, but I haven't tried
to get hold of the SDK).

OpenFeint has stated that they intend to come out with Android
platform support soon, but when that will be is anyone's guess.
Otherwise, the two you mention and geocade are what is available for
the moment. Of the two you mention, I have no experience with Casmul
(offhand, though, I am somewhat dubious as it is rather unclear to me
how they make their money). I have looked more into Scoreloop, but
they don't seem to be particularly responsive at the moment (and as
you note, they also don't seem to be accepting new Android games right
now).


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[android-developers] Re: Social Gaming Platforms

2010-04-13 Thread Michael A.
My first reply seems to have been misdirected. Apologies. As I
mentioned in that post:

Tapjoy seems to be an ad platform; not quite what the original poster
requested.

Geocade (http://www.geocade.com); is an alternative solution to the
two you mention, Mauricio. It does not seem very full-featured though;
it seems to be primarily just an on-line highscore system with
regional sub-boards, though I haven't tried it out. They make their
money through ads.

I have no opinion on Casmul other than being a bit unclear on how they
are planning to make money. Are there really that many (real) mobile
game developers who are willing and able to pay a third-party to
develop their games for them? I doubt it.

Scoreloop seems to be the most fully featured service for Android;
they are also big on iPhone. However, they are not being very
responsive at the moment, as you note.

OpenFeint - the biggest social gaming service on iPhone - claims that
they will be moving to Android soon as well, but it's anyone's guess
when that will be.

Regards,

Michael A.

On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:
 Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
 solid.

 Rob

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Re: [android-developers] Re: Social Gaming Platforms

2010-04-13 Thread Justin Giles
One thing that I worry about with these 3rd party high score/social sites is
that they all sort of started out geared towards iPhone.  Since Apple is
going to start their own social gaming thing, built into the SDK, it kind of
makes me wonder if these 3rd party companies are going to dissolve into
nothingness since their cash cow is going to potentially go away.  Sure,
they have Android to help support them, but from what I have seen with the
various SDKs and features, their Android support has a long way to go.

Justin

On Tue, Apr 13, 2010 at 11:07 AM, Michael A. michael.aki...@gmail.comwrote:

 My first reply seems to have been misdirected. Apologies. As I
 mentioned in that post:

 Tapjoy seems to be an ad platform; not quite what the original poster
 requested.

 Geocade (http://www.geocade.com); is an alternative solution to the
 two you mention, Mauricio. It does not seem very full-featured though;
 it seems to be primarily just an on-line highscore system with
 regional sub-boards, though I haven't tried it out. They make their
 money through ads.

 I have no opinion on Casmul other than being a bit unclear on how they
 are planning to make money. Are there really that many (real) mobile
 game developers who are willing and able to pay a third-party to
 develop their games for them? I doubt it.

 Scoreloop seems to be the most fully featured service for Android;
 they are also big on iPhone. However, they are not being very
 responsive at the moment, as you note.

 OpenFeint - the biggest social gaming service on iPhone - claims that
 they will be moving to Android soon as well, but it's anyone's guess
 when that will be.

 Regards,

 Michael A.

 On Apr 11, 4:54 pm, Rob Mazur r...@droiddojo.com wrote:
  Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
  solid.
 
  Rob

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[android-developers] Re: Social Gaming Platforms

2010-04-11 Thread Rob Mazur
Tapjoy (http://www.tapjoy.com) now supports Android. They look pretty
solid.

Rob

On Apr 11, 6:10 am, Maurício pmauricio.co...@gmail.com wrote:
 I'm looking for cross-platform social gaming platforms, essentially
 for high-scores and achievements but also for multi-player.

 Basically I came across two solutions:
 - ScoreLoop (http://www.scoreloop.com):lots of features but is closed
 for new developers (temporarily?)
 - Casmul (http://www.casmul.net):less features and looks a bit...
 amateur.

 Can any of you advise me on the previous platforms, or alternatives?

 Thanks

--
Rob Mazur
http://droiddojo.com

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