RE: [android-developers] Re: Android graphical capabilities

2010-06-04 Thread Ericson, Anders
Yeah, it's the dynamics that really give it a nice feel. And a touch-list 
without fling support is not useful at all...

Though the third part of the tutorial is not quite ready yet. It will probably 
be posted in about a week on the blog. Untill then I suggest playing around 
with the graphics :)

BTW, if you (or anyone else) have any ideas or requests for other tutorials, 
let me know! We are planning to continue with tutorials and it would be great 
if you had any input. No promises though :)

/Anders

-Original Message-
From: android-developers@googlegroups.com 
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 20:16
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities

Hi Anders.

Do you have the code for part 3 available?

The first two are great, but really it's not so great without the
finishing touches from part 3!

On Jun 3, 2:18 pm, Ericson, Anders anders.eric...@sonyericsson.com
wrote:
 The reference app on market has minSdkVersion set to 4 (=1.6) and the main 
 reason is to enable the support for different screen sizes (mdpi, ldpi, 
 hdpi). The code itself has very little (if any) dependencies to 1.6 specific 
 APIs. You can always download the code and just rename the directories for 
 the drawables, that should be enough to get it to work on a 1.5 device.

 We'll look into supporting 1.5 for the reference app as well.

 /Anders

 -Original Message-
 From: android-developers@googlegroups.com 
 [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
 Sent: den 3 juni 2010 14:21
 To: Android Developers
 Subject: [android-developers] Re: Android graphical capabilities

 Hi Anders.

 Thanks for these, they look great, just the sort of thing I'm after.

 I notice that it isn't available for my older Hero with 1.5. Is this
 not compatible with 1.5? How would you resolve that if you wanted your
 app to reach all devices?

 On Jun 3, 11:37 am, Ericson, Anders
 anders.eric...@sonyericsson.com wrote:
  Hi,

  I recently wrote a tutorial on how to do a cool 3D list. You can find the 
  latest part on:

 http://blogs.sonyericsson.com/developerworld/category/tutorials/

  There you can also find a tutorial on how to do a cool zoom written by a 
  colleague of mine.

  /Anders

  -Original Message-
  From: android-developers@googlegroups.com 
  [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
  Sent: den 3 juni 2010 10:38
  To: Android Developers
  Subject: [android-developers] Android graphical capabilities

  My apps are functionally good, and in my time learning android I have
  covered most features. But one thing my apps lack is graphical
  coolness... you know the type of thing the top branded apps have, and
  particularly those from the iPhone which are always very impressive.

  I want to improve my graphical skills for layouts, menus, galleries,
  interactive buttons - the kind of stuff that makes your apps look
  great, as well as performing well.

  What should I look at? Where should I start?

  Any links, tips, welcome!

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RE: [android-developers] Re: Android graphical capabilities

2010-06-03 Thread Ericson, Anders
The reference app on market has minSdkVersion set to 4 (=1.6) and the main 
reason is to enable the support for different screen sizes (mdpi, ldpi, hdpi). 
The code itself has very little (if any) dependencies to 1.6 specific APIs. You 
can always download the code and just rename the directories for the drawables, 
that should be enough to get it to work on a 1.5 device.

We'll look into supporting 1.5 for the reference app as well. 

/Anders

-Original Message-
From: android-developers@googlegroups.com 
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 14:21
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities

Hi Anders.

Thanks for these, they look great, just the sort of thing I'm after.

I notice that it isn't available for my older Hero with 1.5. Is this
not compatible with 1.5? How would you resolve that if you wanted your
app to reach all devices?

On Jun 3, 11:37 am, Ericson, Anders
anders.eric...@sonyericsson.com wrote:
 Hi,

 I recently wrote a tutorial on how to do a cool 3D list. You can find the 
 latest part on:

 http://blogs.sonyericsson.com/developerworld/category/tutorials/

 There you can also find a tutorial on how to do a cool zoom written by a 
 colleague of mine.

 /Anders

 -Original Message-
 From: android-developers@googlegroups.com 
 [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
 Sent: den 3 juni 2010 10:38
 To: Android Developers
 Subject: [android-developers] Android graphical capabilities

 My apps are functionally good, and in my time learning android I have
 covered most features. But one thing my apps lack is graphical
 coolness... you know the type of thing the top branded apps have, and
 particularly those from the iPhone which are always very impressive.

 I want to improve my graphical skills for layouts, menus, galleries,
 interactive buttons - the kind of stuff that makes your apps look
 great, as well as performing well.

 What should I look at? Where should I start?

 Any links, tips, welcome!

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
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 athttp://groups.google.com/group/android-developers?hl=en



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