Yeah, it's the dynamics that really give it a nice feel. And a touch-list
without fling support is not useful at all...
Though the third part of the tutorial is not quite ready yet. It will probably
be posted in about a week on the blog. Untill then I suggest playing around
with the graphics :)
BTW, if you (or anyone else) have any ideas or requests for other tutorials,
let me know! We are planning to continue with tutorials and it would be great
if you had any input. No promises though :)
/Anders
-Original Message-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 20:16
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities
Hi Anders.
Do you have the code for part 3 available?
The first two are great, but really it's not so great without the
finishing touches from part 3!
On Jun 3, 2:18 pm, Ericson, Anders anders.eric...@sonyericsson.com
wrote:
The reference app on market has minSdkVersion set to 4 (=1.6) and the main
reason is to enable the support for different screen sizes (mdpi, ldpi,
hdpi). The code itself has very little (if any) dependencies to 1.6 specific
APIs. You can always download the code and just rename the directories for
the drawables, that should be enough to get it to work on a 1.5 device.
We'll look into supporting 1.5 for the reference app as well.
/Anders
-Original Message-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 14:21
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities
Hi Anders.
Thanks for these, they look great, just the sort of thing I'm after.
I notice that it isn't available for my older Hero with 1.5. Is this
not compatible with 1.5? How would you resolve that if you wanted your
app to reach all devices?
On Jun 3, 11:37 am, Ericson, Anders
anders.eric...@sonyericsson.com wrote:
Hi,
I recently wrote a tutorial on how to do a cool 3D list. You can find the
latest part on:
http://blogs.sonyericsson.com/developerworld/category/tutorials/
There you can also find a tutorial on how to do a cool zoom written by a
colleague of mine.
/Anders
-Original Message-
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 10:38
To: Android Developers
Subject: [android-developers] Android graphical capabilities
My apps are functionally good, and in my time learning android I have
covered most features. But one thing my apps lack is graphical
coolness... you know the type of thing the top branded apps have, and
particularly those from the iPhone which are always very impressive.
I want to improve my graphical skills for layouts, menus, galleries,
interactive buttons - the kind of stuff that makes your apps look
great, as well as performing well.
What should I look at? Where should I start?
Any links, tips, welcome!
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