Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Greg Donald
On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com wrote:
 I am curious.. how do you work in ad support into an app? This is one of the
 business models discussed in other threads, and it seems like providing a
 lite version with ads, and a pay version is one way to go. Or, just do a
 full version with ads in it all the time.

I keep my feature set the same in both my free and non-free versions,
my free version just has ads is all.

 I would love to know how to get
 started on adding ad support. How do you set up the ability to get paid
 from the ad providers?

You attach them to your bank account or they mail you a check.

 How/when do you display ads, and where do you get the
 ads from? How many ads must display to earn $1.

A lot.  On a good day 20K, on a bad day 70K.

 Etc. I'd love to know more
 about how all this works and how much you make or how you figure out how
 much you can potentially make this way.

My experience has been more profitable with Greystripe, they have the
full screen ads and seem to perform better than the smaller banner ads
from AdMob.


-- 
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destiney.com | gregdonald.com
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Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Justin Giles
I agree with Greg (below).  I too have a free ad supported full feature
version as well as a no ad pay version.  When all the coins are counted, I'm
making more money with the free version than I am the pay version.  Almost
twice as much.

In regards to the ad companies and performance, I switch between Greystripe
and AdMob for every other ad in my game.  AdMob is outperforming Greystripe
almost 5:1 for the month of January.  The month of December, it was only
2.5:1 in favor of AdMob.  There are constant fluctuations in the ad market
in terms of fill rate, etc.  My fill rate average since I started showing
ads (about 3 months) is around 80%.  Not bad, but you do get discouraged
when you see those low fill rate days as well as those low revenue days.  My
advice is to try one or two companies over a two month period and see which
one does best for you on average.

Justin


On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com
 wrote:
  I am curious.. how do you work in ad support into an app? This is one of
 the
  business models discussed in other threads, and it seems like providing a
  lite version with ads, and a pay version is one way to go. Or, just do a
  full version with ads in it all the time.

 I keep my feature set the same in both my free and non-free versions,
 my free version just has ads is all.

  I would love to know how to get
  started on adding ad support. How do you set up the ability to get paid
  from the ad providers?

 You attach them to your bank account or they mail you a check.

  How/when do you display ads, and where do you get the
  ads from? How many ads must display to earn $1.

 A lot.  On a good day 20K, on a bad day 70K.

  Etc. I'd love to know more
  about how all this works and how much you make or how you figure out how
  much you can potentially make this way.

 My experience has been more profitable with Greystripe, they have the
 full screen ads and seem to perform better than the smaller banner ads
 from AdMob.


 --
 Greg Donald
 destiney.com | gregdonald.com

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Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Wayne Wenthin
Does anyone have experience with putting ads on Maps?   Since my app is
almost completely map driven I would like to start doing the ad thing but
don't even know if it is possible.

On Tue, Jan 19, 2010 at 6:49 AM, Justin Giles jtgi...@gmail.com wrote:

 I agree with Greg (below).  I too have a free ad supported full feature
 version as well as a no ad pay version.  When all the coins are counted, I'm
 making more money with the free version than I am the pay version.  Almost
 twice as much.

 In regards to the ad companies and performance, I switch between Greystripe
 and AdMob for every other ad in my game.  AdMob is outperforming Greystripe
 almost 5:1 for the month of January.  The month of December, it was only
 2.5:1 in favor of AdMob.  There are constant fluctuations in the ad market
 in terms of fill rate, etc.  My fill rate average since I started showing
 ads (about 3 months) is around 80%.  Not bad, but you do get discouraged
 when you see those low fill rate days as well as those low revenue days.  My
 advice is to try one or two companies over a two month period and see which
 one does best for you on average.

 Justin


 On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com
 wrote:
  I am curious.. how do you work in ad support into an app? This is one of
 the
  business models discussed in other threads, and it seems like providing
 a
  lite version with ads, and a pay version is one way to go. Or, just do a
  full version with ads in it all the time.

 I keep my feature set the same in both my free and non-free versions,
 my free version just has ads is all.

  I would love to know how to get
  started on adding ad support. How do you set up the ability to get
 paid
  from the ad providers?

 You attach them to your bank account or they mail you a check.

  How/when do you display ads, and where do you get the
  ads from? How many ads must display to earn $1.

 A lot.  On a good day 20K, on a bad day 70K.

  Etc. I'd love to know more
  about how all this works and how much you make or how you figure out how
  much you can potentially make this way.

 My experience has been more profitable with Greystripe, they have the
 full screen ads and seem to perform better than the smaller banner ads
 from AdMob.


 --
 Greg Donald
 destiney.com | gregdonald.com

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Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Kevin Duffey
Can one of you guys explain fill rate? I've read the AdMob site.. doesn't
quite click with me. Btw, adwhirl is owned by admob, interesting. So if you
basically need an app that is downloaded 10's of thousands of times to make
a few bucks. By this I mean, if your app is downloaded by 10,000 users, and
they run it once a week, you're not getting many views to ads. I am also
confused as to why admob would want to decide to place their ads elsewhere?
By this I mean.. if you request an ad and don't get one back, that is admob
(or other service) deciding that they don't want your app to have that ad as
often as you may be requesting it... but isn't it money for them? I don't
understand why they would control that. As someone who has clicked on ads a
couple of times, I'd much rather see ads faster than slower.. especially
those that are regarding something I am interested in.

Do you guys know if any of these sites target users? I am not sure if
their SDK is able to actually watch what a user does and try to target ads
for that user. I am guessing not as that would be pretty intrusive on a
mobile device.

On a side note, are any of you guys making enough to live off of with
android.. or is it basically a little spending cash and you just enjoy
writing apps for android? I know the rare apps like iFart on iPhone and
others that make the developer thousands, and in some cases millions in a
short amount of time, but I would rather see a more sustained income coming
in.. at some point your app is going to go further down on the market list..
how do you keep people buying it to keep money coming in? I would guess the
free full version with ads is a better way to keep money coming in than the
buy once and that's it. As well, how do you handle income taxes? If this is
too off topic, I'd appreciate a private mail. I am trying to figure out how
all this works and haven't found any good resource on how the whole keep
your app selling on the market, IRS/income taxes, etc works.

Thanks.


On Tue, Jan 19, 2010 at 7:33 AM, Wayne Wenthin wa...@fuligin.com wrote:

 Does anyone have experience with putting ads on Maps?   Since my app is
 almost completely map driven I would like to start doing the ad thing but
 don't even know if it is possible.

 On Tue, Jan 19, 2010 at 6:49 AM, Justin Giles jtgi...@gmail.com wrote:

 I agree with Greg (below).  I too have a free ad supported full feature
 version as well as a no ad pay version.  When all the coins are counted, I'm
 making more money with the free version than I am the pay version.  Almost
 twice as much.

 In regards to the ad companies and performance, I switch between
 Greystripe and AdMob for every other ad in my game.  AdMob is outperforming
 Greystripe almost 5:1 for the month of January.  The month of December, it
 was only 2.5:1 in favor of AdMob.  There are constant fluctuations in the ad
 market in terms of fill rate, etc.  My fill rate average since I started
 showing ads (about 3 months) is around 80%.  Not bad, but you do get
 discouraged when you see those low fill rate days as well as those low
 revenue days.  My advice is to try one or two companies over a two month
 period and see which one does best for you on average.

 Justin


 On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com
 wrote:
  I am curious.. how do you work in ad support into an app? This is one
 of the
  business models discussed in other threads, and it seems like providing
 a
  lite version with ads, and a pay version is one way to go. Or, just do
 a
  full version with ads in it all the time.

 I keep my feature set the same in both my free and non-free versions,
 my free version just has ads is all.

  I would love to know how to get
  started on adding ad support. How do you set up the ability to get
 paid
  from the ad providers?

 You attach them to your bank account or they mail you a check.

  How/when do you display ads, and where do you get the
  ads from? How many ads must display to earn $1.

 A lot.  On a good day 20K, on a bad day 70K.

  Etc. I'd love to know more
  about how all this works and how much you make or how you figure out
 how
  much you can potentially make this way.

 My experience has been more profitable with Greystripe, they have the
 full screen ads and seem to perform better than the smaller banner ads
 from AdMob.


 --
 Greg Donald
 destiney.com | gregdonald.com

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Re: [android-developers] AdWhirl - any experience with it?

2010-01-19 Thread Justin Giles
On Tue, Jan 19, 2010 at 9:59 AM, Kevin Duffey andjar...@gmail.com wrote:

 Can one of you guys explain fill rate? I've read the AdMob site.. doesn't
 quite click with me. Btw, adwhirl is owned by admob, interesting. So if you
 basically need an app that is downloaded 10's of thousands of times to make
 a few bucks. By this I mean, if your app is downloaded by 10,000 users, and
 they run it once a week, you're not getting many views to ads. I am also
 confused as to why admob would want to decide to place their ads elsewhere?
 By this I mean.. if you request an ad and don't get one back, that is admob
 (or other service) deciding that they don't want your app to have that ad as
 often as you may be requesting it... but isn't it money for them? I don't
 understand why they would control that. As someone who has clicked on ads a
 couple of times, I'd much rather see ads faster than slower.. especially
 those that are regarding something I am interested in.


Fill rate is just the percentage of ads requested versus ads actually shown
(impressions).  So for instance your app might request that an ad be shown,
but AdMob might not have any ads to show at that time (based on their
algorithms), so nothing is shown.  That would cause your fill rate to go
down.  Your total number of requests will always be higher than your total
number of impressions.


 Do you guys know if any of these sites target users? I am not sure if
 their SDK is able to actually watch what a user does and try to target ads
 for that user. I am guessing not as that would be pretty intrusive on a
 mobile device.


I kind of think not.  I can see an instance where they might capture the
device ID and keep a record of what kinds of ads they click, but from my
experience, it doesn't seem to affect what types of ads are shown in the
long run.



 On a side note, are any of you guys making enough to live off of with
 android.. or is it basically a little spending cash and you just enjoy
 writing apps for android? I know the rare apps like iFart on iPhone and
 others that make the developer thousands, and in some cases millions in a
 short amount of time, but I would rather see a more sustained income coming
 in.. at some point your app is going to go further down on the market list..
 how do you keep people buying it to keep money coming in? I would guess the
 free full version with ads is a better way to keep money coming in than the
 buy once and that's it.


Nope, not making enough to quit my day job.  I tend to play it safe though.
I personally don't see this platform lasting more than 5-10 years before the
next big thing comes out and everyone flocks to it.  So, I write my
applications, put them on the market and enjoy what money I get all the
while being grateful that I have job security in my real day job.  Also on
this note, it doesn't seem as if the Android Market in its current form is
able to allow people to quit their day jobs for any length of time.  You
would have to push out a new application every couple of weeks in order to
make enough...assuming those applications actually are popular.  I
personally don't see how a dedicated Android company can make ends meet
currently.


 As well, how do you handle income taxes? If this is too off topic, I'd
 appreciate a private mail. I am trying to figure out how all this works and
 haven't found any good resource on how the whole keep your app selling on
 the market, IRS/income taxes, etc works.


This is beyond my pay grade.


Justin
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Re: [android-developers] AdWhirl - any experience with it?

2010-01-18 Thread Greg Donald
On Mon, Jan 18, 2010 at 2:20 PM, westmeadboy westmead...@yahoo.co.uk wrote:
 I would love the Android SDK to include some kind of generic Ad View
 where you could control things like the ad provider from an remote
 server.

Greystripe has isAdReady() so you can check to see if you should show
an ad from an alternate or not.  I've suggested this functionality be
added to both Admob and Mobclix, but I haven't heard either of them
say they will implement it yet.

I agree, some sort of standardization would be good to have.


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Re: [android-developers] AdWhirl - any experience with it?

2010-01-18 Thread Kevin Duffey
I am curious.. how do you work in ad support into an app? This is one of the
business models discussed in other threads, and it seems like providing a
lite version with ads, and a pay version is one way to go. Or, just do a
full version with ads in it all the time. I would love to know how to get
started on adding ad support. How do you set up the ability to get paid
from the ad providers? How/when do you display ads, and where do you get the
ads from? How many ads must display to earn $1. Etc. I'd love to know more
about how all this works and how much you make or how you figure out how
much you can potentially make this way.



On Mon, Jan 18, 2010 at 1:53 PM, Greg Donald gdon...@gmail.com wrote:

 On Mon, Jan 18, 2010 at 2:20 PM, westmeadboy westmead...@yahoo.co.uk
 wrote:
  I would love the Android SDK to include some kind of generic Ad View
  where you could control things like the ad provider from an remote
  server.

 Greystripe has isAdReady() so you can check to see if you should show
 an ad from an alternate or not.  I've suggested this functionality be
 added to both Admob and Mobclix, but I haven't heard either of them
 say they will implement it yet.

 I agree, some sort of standardization would be good to have.


 --
 Greg Donald
 destiney.com | gregdonald.com

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