Re: [android-developers] AdWhirl - any experience with it?
On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com wrote: I am curious.. how do you work in ad support into an app? This is one of the business models discussed in other threads, and it seems like providing a lite version with ads, and a pay version is one way to go. Or, just do a full version with ads in it all the time. I keep my feature set the same in both my free and non-free versions, my free version just has ads is all. I would love to know how to get started on adding ad support. How do you set up the ability to get paid from the ad providers? You attach them to your bank account or they mail you a check. How/when do you display ads, and where do you get the ads from? How many ads must display to earn $1. A lot. On a good day 20K, on a bad day 70K. Etc. I'd love to know more about how all this works and how much you make or how you figure out how much you can potentially make this way. My experience has been more profitable with Greystripe, they have the full screen ads and seem to perform better than the smaller banner ads from AdMob. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] AdWhirl - any experience with it?
I agree with Greg (below). I too have a free ad supported full feature version as well as a no ad pay version. When all the coins are counted, I'm making more money with the free version than I am the pay version. Almost twice as much. In regards to the ad companies and performance, I switch between Greystripe and AdMob for every other ad in my game. AdMob is outperforming Greystripe almost 5:1 for the month of January. The month of December, it was only 2.5:1 in favor of AdMob. There are constant fluctuations in the ad market in terms of fill rate, etc. My fill rate average since I started showing ads (about 3 months) is around 80%. Not bad, but you do get discouraged when you see those low fill rate days as well as those low revenue days. My advice is to try one or two companies over a two month period and see which one does best for you on average. Justin On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote: On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com wrote: I am curious.. how do you work in ad support into an app? This is one of the business models discussed in other threads, and it seems like providing a lite version with ads, and a pay version is one way to go. Or, just do a full version with ads in it all the time. I keep my feature set the same in both my free and non-free versions, my free version just has ads is all. I would love to know how to get started on adding ad support. How do you set up the ability to get paid from the ad providers? You attach them to your bank account or they mail you a check. How/when do you display ads, and where do you get the ads from? How many ads must display to earn $1. A lot. On a good day 20K, on a bad day 70K. Etc. I'd love to know more about how all this works and how much you make or how you figure out how much you can potentially make this way. My experience has been more profitable with Greystripe, they have the full screen ads and seem to perform better than the smaller banner ads from AdMob. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] AdWhirl - any experience with it?
Does anyone have experience with putting ads on Maps? Since my app is almost completely map driven I would like to start doing the ad thing but don't even know if it is possible. On Tue, Jan 19, 2010 at 6:49 AM, Justin Giles jtgi...@gmail.com wrote: I agree with Greg (below). I too have a free ad supported full feature version as well as a no ad pay version. When all the coins are counted, I'm making more money with the free version than I am the pay version. Almost twice as much. In regards to the ad companies and performance, I switch between Greystripe and AdMob for every other ad in my game. AdMob is outperforming Greystripe almost 5:1 for the month of January. The month of December, it was only 2.5:1 in favor of AdMob. There are constant fluctuations in the ad market in terms of fill rate, etc. My fill rate average since I started showing ads (about 3 months) is around 80%. Not bad, but you do get discouraged when you see those low fill rate days as well as those low revenue days. My advice is to try one or two companies over a two month period and see which one does best for you on average. Justin On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote: On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com wrote: I am curious.. how do you work in ad support into an app? This is one of the business models discussed in other threads, and it seems like providing a lite version with ads, and a pay version is one way to go. Or, just do a full version with ads in it all the time. I keep my feature set the same in both my free and non-free versions, my free version just has ads is all. I would love to know how to get started on adding ad support. How do you set up the ability to get paid from the ad providers? You attach them to your bank account or they mail you a check. How/when do you display ads, and where do you get the ads from? How many ads must display to earn $1. A lot. On a good day 20K, on a bad day 70K. Etc. I'd love to know more about how all this works and how much you make or how you figure out how much you can potentially make this way. My experience has been more profitable with Greystripe, they have the full screen ads and seem to perform better than the smaller banner ads from AdMob. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Writing code is one of few things that teaches me I don't know everything. Join the Closed Beta of Call Girl Manager http://www.fuligin.com/forums -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] AdWhirl - any experience with it?
Can one of you guys explain fill rate? I've read the AdMob site.. doesn't quite click with me. Btw, adwhirl is owned by admob, interesting. So if you basically need an app that is downloaded 10's of thousands of times to make a few bucks. By this I mean, if your app is downloaded by 10,000 users, and they run it once a week, you're not getting many views to ads. I am also confused as to why admob would want to decide to place their ads elsewhere? By this I mean.. if you request an ad and don't get one back, that is admob (or other service) deciding that they don't want your app to have that ad as often as you may be requesting it... but isn't it money for them? I don't understand why they would control that. As someone who has clicked on ads a couple of times, I'd much rather see ads faster than slower.. especially those that are regarding something I am interested in. Do you guys know if any of these sites target users? I am not sure if their SDK is able to actually watch what a user does and try to target ads for that user. I am guessing not as that would be pretty intrusive on a mobile device. On a side note, are any of you guys making enough to live off of with android.. or is it basically a little spending cash and you just enjoy writing apps for android? I know the rare apps like iFart on iPhone and others that make the developer thousands, and in some cases millions in a short amount of time, but I would rather see a more sustained income coming in.. at some point your app is going to go further down on the market list.. how do you keep people buying it to keep money coming in? I would guess the free full version with ads is a better way to keep money coming in than the buy once and that's it. As well, how do you handle income taxes? If this is too off topic, I'd appreciate a private mail. I am trying to figure out how all this works and haven't found any good resource on how the whole keep your app selling on the market, IRS/income taxes, etc works. Thanks. On Tue, Jan 19, 2010 at 7:33 AM, Wayne Wenthin wa...@fuligin.com wrote: Does anyone have experience with putting ads on Maps? Since my app is almost completely map driven I would like to start doing the ad thing but don't even know if it is possible. On Tue, Jan 19, 2010 at 6:49 AM, Justin Giles jtgi...@gmail.com wrote: I agree with Greg (below). I too have a free ad supported full feature version as well as a no ad pay version. When all the coins are counted, I'm making more money with the free version than I am the pay version. Almost twice as much. In regards to the ad companies and performance, I switch between Greystripe and AdMob for every other ad in my game. AdMob is outperforming Greystripe almost 5:1 for the month of January. The month of December, it was only 2.5:1 in favor of AdMob. There are constant fluctuations in the ad market in terms of fill rate, etc. My fill rate average since I started showing ads (about 3 months) is around 80%. Not bad, but you do get discouraged when you see those low fill rate days as well as those low revenue days. My advice is to try one or two companies over a two month period and see which one does best for you on average. Justin On Tue, Jan 19, 2010 at 8:35 AM, Greg Donald gdon...@gmail.com wrote: On Mon, Jan 18, 2010 at 10:56 PM, Kevin Duffey andjar...@gmail.com wrote: I am curious.. how do you work in ad support into an app? This is one of the business models discussed in other threads, and it seems like providing a lite version with ads, and a pay version is one way to go. Or, just do a full version with ads in it all the time. I keep my feature set the same in both my free and non-free versions, my free version just has ads is all. I would love to know how to get started on adding ad support. How do you set up the ability to get paid from the ad providers? You attach them to your bank account or they mail you a check. How/when do you display ads, and where do you get the ads from? How many ads must display to earn $1. A lot. On a good day 20K, on a bad day 70K. Etc. I'd love to know more about how all this works and how much you make or how you figure out how much you can potentially make this way. My experience has been more profitable with Greystripe, they have the full screen ads and seem to perform better than the smaller banner ads from AdMob. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android
Re: [android-developers] AdWhirl - any experience with it?
On Tue, Jan 19, 2010 at 9:59 AM, Kevin Duffey andjar...@gmail.com wrote: Can one of you guys explain fill rate? I've read the AdMob site.. doesn't quite click with me. Btw, adwhirl is owned by admob, interesting. So if you basically need an app that is downloaded 10's of thousands of times to make a few bucks. By this I mean, if your app is downloaded by 10,000 users, and they run it once a week, you're not getting many views to ads. I am also confused as to why admob would want to decide to place their ads elsewhere? By this I mean.. if you request an ad and don't get one back, that is admob (or other service) deciding that they don't want your app to have that ad as often as you may be requesting it... but isn't it money for them? I don't understand why they would control that. As someone who has clicked on ads a couple of times, I'd much rather see ads faster than slower.. especially those that are regarding something I am interested in. Fill rate is just the percentage of ads requested versus ads actually shown (impressions). So for instance your app might request that an ad be shown, but AdMob might not have any ads to show at that time (based on their algorithms), so nothing is shown. That would cause your fill rate to go down. Your total number of requests will always be higher than your total number of impressions. Do you guys know if any of these sites target users? I am not sure if their SDK is able to actually watch what a user does and try to target ads for that user. I am guessing not as that would be pretty intrusive on a mobile device. I kind of think not. I can see an instance where they might capture the device ID and keep a record of what kinds of ads they click, but from my experience, it doesn't seem to affect what types of ads are shown in the long run. On a side note, are any of you guys making enough to live off of with android.. or is it basically a little spending cash and you just enjoy writing apps for android? I know the rare apps like iFart on iPhone and others that make the developer thousands, and in some cases millions in a short amount of time, but I would rather see a more sustained income coming in.. at some point your app is going to go further down on the market list.. how do you keep people buying it to keep money coming in? I would guess the free full version with ads is a better way to keep money coming in than the buy once and that's it. Nope, not making enough to quit my day job. I tend to play it safe though. I personally don't see this platform lasting more than 5-10 years before the next big thing comes out and everyone flocks to it. So, I write my applications, put them on the market and enjoy what money I get all the while being grateful that I have job security in my real day job. Also on this note, it doesn't seem as if the Android Market in its current form is able to allow people to quit their day jobs for any length of time. You would have to push out a new application every couple of weeks in order to make enough...assuming those applications actually are popular. I personally don't see how a dedicated Android company can make ends meet currently. As well, how do you handle income taxes? If this is too off topic, I'd appreciate a private mail. I am trying to figure out how all this works and haven't found any good resource on how the whole keep your app selling on the market, IRS/income taxes, etc works. This is beyond my pay grade. Justin -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] AdWhirl - any experience with it?
On Mon, Jan 18, 2010 at 2:20 PM, westmeadboy westmead...@yahoo.co.uk wrote: I would love the Android SDK to include some kind of generic Ad View where you could control things like the ad provider from an remote server. Greystripe has isAdReady() so you can check to see if you should show an ad from an alternate or not. I've suggested this functionality be added to both Admob and Mobclix, but I haven't heard either of them say they will implement it yet. I agree, some sort of standardization would be good to have. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] AdWhirl - any experience with it?
I am curious.. how do you work in ad support into an app? This is one of the business models discussed in other threads, and it seems like providing a lite version with ads, and a pay version is one way to go. Or, just do a full version with ads in it all the time. I would love to know how to get started on adding ad support. How do you set up the ability to get paid from the ad providers? How/when do you display ads, and where do you get the ads from? How many ads must display to earn $1. Etc. I'd love to know more about how all this works and how much you make or how you figure out how much you can potentially make this way. On Mon, Jan 18, 2010 at 1:53 PM, Greg Donald gdon...@gmail.com wrote: On Mon, Jan 18, 2010 at 2:20 PM, westmeadboy westmead...@yahoo.co.uk wrote: I would love the Android SDK to include some kind of generic Ad View where you could control things like the ad provider from an remote server. Greystripe has isAdReady() so you can check to see if you should show an ad from an alternate or not. I've suggested this functionality be added to both Admob and Mobclix, but I haven't heard either of them say they will implement it yet. I agree, some sort of standardization would be good to have. -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en