Thank you for the comments.
Yes you are right, I am targeting Android 4.0+.
I'll keep with my current rendering choice then.
On Monday, 1 April 2013 00:19:49 UTC+2, Romain Guy (Google) wrote:
On Mar 31, 2013 12:15 PM, Jason jason@gmail.com javascript:
wrote:
My first reaction is that if you really want render speed then you need
to be leveraging the GPU which is going to be most reliable with OpenGL (as
I understanding it more recent versions of Android will actually hardware
accelerate for you, but there are many variables that affect whether this
works, not least of which is the Android version running on the user's
device).
There are only two variables: are you running Android 3.0+ and are you
using supported operations.
In this particular case I doubt using OpenGL directly is necessary.
Android tablets run on Android 3.0+ so you can simply rely on built-in
hardware acceleration. Your first step should be to test your app with
hardware acceleration on and see whether you are running into
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