Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

Actually, I'm kinda glad that we finally might lose some more key characters. Angel's death didn't touch me at all, simply because he  didn't even speak. He could as well just have been dead since the end of chapter 24. With Datu, we hear his pain as he cries out, we hear how the others help and talk to him, hell, we even hear the man digging his own grave.I will say though, that he probably became one of my favorite characters, I mean, how many people would be able to go through all the things Datu's been, the arena, Boulder, then Irwin, now this... And then even be strong enough to make their own last resting place? That's just [[wow]].Was going to say "long live", but doesn't seem that likely, so... Hail king Datu, the resourceful!URL: http://forum.audiogames.net/viewtopic.php?pid=158651#p158651

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Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: CDesk by AdaptiveVoice

Yeah I have tried Cobra. It's very different from Jaws so it's difficult to tell if it's limited or not, but you'll find it weird. I'll recommend NVDA, but it wouldn't hurt to give the demo version of Cobra a try.URL: http://forum.audiogames.net/viewtopic.php?pid=158650#p158650

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: 100% Audio MMORPG that can be played hands-free

Yeah this is the update I'm talking about. It's much better than the previous one, where you couldn't enter all rooms.I hope to hear from the developers soon, otherwise, they won't get any feedback! URL: http://forum.audiogames.net/viewtopic.php?pid=158649#p158649

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Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: Space Attack

Oh, thank you Ken. I'll give it an other try.URL: http://forum.audiogames.net/viewtopic.php?pid=158648#p158648

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: Rail Racer 2 cometh

Nice. But Teamtalk isn't the same as if the voicechat was build into the game.URL: http://forum.audiogames.net/viewtopic.php?pid=158647#p158647

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Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Experiences with blind Adrenalines card playing rooms

Hi.Yeah, I figured out that it's not free then I logged into my account to activate it, but then I got busy with other things, so I didn't had time to install it. I would pay if I enjoy playing it. Maybe it's just me, but I can't find any information about how much it cost on the website.URL: http://forum.audiogames.net/viewtopic.php?pid=158646#p158646

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Metal gear solid 3: Substance Walkthrough!

Thanks Brunete.Bradp it would be nice if you could turn up the volume of your mic in the next part.URL: http://forum.audiogames.net/viewtopic.php?pid=158645#p158645

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Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: an old news that i've hared from portaplay.dk

connor142 wrote:is it in german because it's a rushen cumpany.No, this is not in Germany, and it's not a Rushen company. I'm wandering where you got this from.  Read post one again.I was on the beta testing team with a friend of mine back in 2009, and I was really excited about this project. However, the project didn't came very far because they couldn't get the required money, which was extremely sad!   I haven't heard from them sinse then, and I don't think I'll ever hear from them 
 again.URL: http://forum.audiogames.net/viewtopic.php?pid=158644#p158644

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-16 Thread AudioGames.net Forum — New releases room: connor142


Re: bokurano daiboukenn 3

hello can anyone please give me the newest bk Version? the updater says that I Need to download it from some where.URL: http://forum.audiogames.net/viewtopic.php?pid=158643#p158643

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: connor142


Re: We're alive - SPOILERS!

guitarman, actually it makes scense that the Zombies won't kill datu because, well why would they kill one of they're own? and yeah it's sad that datu has to turn, I mean another one of the main characters gone, that sucks.URL: http://forum.audiogames.net/viewtopic.php?pid=158642#p158642

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Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: an old news that i've hared from portaplay.dk

is it in german because it's a rushen cumpany.URL: http://forum.audiogames.net/viewtopic.php?pid=158641#p158641

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Re: [Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith


Re: an old news that i've hared from portaplay.dk

I really like the idea of the world war II game, sounds quite awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=158640#p158640

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[Audiogames-reflector] an old news that i've hared from portaplay.dk

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek


an old news that i've hared from portaplay.dk

hi gamers.i some years ago found out that portaplay, a danish studio which created games for sited people, i think it still creating games, but they also created one game for blinds.it is a news from 2009, but here they are: has been heard all the way over in Denmark, by the ears of Hans von Knut. He's the creative thinker at PortaPlay, a studio busy developing an innovative sound-powered action-adventure. "Right now we are working on a demo of a game that uses only audio and no graphics. It's set in a semi-factual WWII era where the player is an allied spy  dropped behind enemy lines to gather intelligence on a secret German doomsday weapon. The player is blinded during the intro and the rest of the game takes  place in complete darkness," said Knut. "The game has combat, stealth, dialogue and puzzles, and will also feature multiplayer so blind people can play against each other in the same way  non-vi
 sually-impaired gamers do. "We think a lot of seeing persons will be interested in trying the game," he added, "As many are curious about what it's like to be blind. And finally blind  persons will be able to play computer games against seeing persons and actually stand a chance, which is something that a lot of people are looking for."  Knut explained that the idea originated earlier this spring when he tripped over some existing games for people with visual impairments. They were old and  dusty and basically on-rails Mario-type affairs where sounds played when one of three buttons needed pressing. Knut, who was once an audio designer, quickly latched on to the idea and was determined to implement proper "realistic audio environments" in place of the  tinny arcade bleeps. "By going this realistic way, the blind and visually impaired will actually be able to play the game with free roaming, the sa
 me way that they are able to  navigate in their daily life using only their ears," offered Knut. The project's garnered admiration in Denmark and has secured funding from Danish Screen - the regional film institute. You can listen to what Knut and PortaPlay are trying to achieve by  searching for Holophonic on Google . Knut suggested that in-ear headphones will produce the best results. PortaPlay makes "edgy" web-based and mobile games to educate younger audiences. One of them offers a bizarre lesson on sexually transmitted diseases. "One is a dating game for teens where they can invite each other [to play] nice and naughty games using their mobile phones as they try to become the most  popular in their network. The game actually allows them to do the dirty stuff with each other in a fictive setting, but if they don't practice safe-sex they  can catch sexual diseases and also transmit them to ot
 hers," Knut told us.  "So it's a 'real-life dating meets The Sims meets safe-sex campaigns' game."what do you think?and if anybody know were to get it, i want it. i also don't know it's name. yesterday i've cheked on thier website, but didn't find this game, a link for games, and no search link. but i found the way to contact them. but, if anybody hared about that, please help me.kamochekURL: http://forum.audiogames.net/viewtopic.php?pid=158639#p158639

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[Audiogames-reflector] Three-D Velocity 2 Trailer

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Munawar


Three-D Velocity 2 Trailer

Hi Everyone,There is now a trailer available for Three-D Velocity 2. The concept demo will be released the weekend of December 21st. You can find the trailer at http://www.bpcprograms.com/games/three-d-velocity.Also, preorders were extended through December 31st, so you still have time to order for the discounted pricing and special upgrade price!URL: http://forum.audiogames.net/viewtopic.php?pid=158638#p158638

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: 2d platformer

Well, hate to ruin your dreams, but this isn't supposed to be a beat-em-up game. This is more like a platforming game, not specific to enemies or whatever.URL: http://forum.audiogames.net/viewtopic.php?pid=158637#p158637

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Re: [Audiogames-reflector] Reckless Space Pirates

2013-12-16 Thread AudioGames.net Forum — New releases room: jasonstevanhill


Re: Reckless Space Pirates

We've also released the fifth and final part of Zombie Exodus.  https://www.choiceofgames.com/user-cont … ie-exodus/URL: http://forum.audiogames.net/viewtopic.php?pid=158636#p158636
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[Audiogames-reflector] Reckless Space Pirates

2013-12-16 Thread AudioGames.net Forum — New releases room: jasonstevanhill


Reckless Space Pirates

Choice of Games has released its newest title, Reckless Space Pirates.  https://www.choiceofgames.com/reckless- … audiogamesURL: http://forum.audiogames.net/viewtopic.php?pid=158635#p158635
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Re: [Audiogames-reflector] Choice of Games discussion

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: jasonstevanhill


Re: Choice of Games discussion

choiceofgames.com is definitely working!The Hosted Games that you're talking about can be found here: http://www.choiceofgames.com/category/user-made-games/URL: http://forum.audiogames.net/viewtopic.php?pid=158634#p158634

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Re: [Audiogames-reflector] Blackbery screen reader presentation

2013-12-16 Thread AudioGames.net Forum — Off-topic room: brad


Re: Blackbery screen reader presentation

Hello.Well I guess if the blackberrie is cheaper it's nice for people, but having to download the screen reader is really annoying I bet.URL: http://forum.audiogames.net/viewtopic.php?pid=158633#p158633

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Metal gear solid 3: Substance Walkthrough!

will try the sonar in the next part of the playthrough, havent really seen if it works or not...URL: http://forum.audiogames.net/viewtopic.php?pid=158632#p158632

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: brad


Re: 2d platformer

Hello.Yeah that would be cool. And maybe ad things you knead to collect like maybe mini coins, and big coins could give you an extra life or ten coins could get you an extra life.Oh and maybe you can get diferent abilitys, like first punching, then punching and kicking, then throwning, then other fiting abilitys, but if you don't want to fight, you could use guns or ninger weapons. I know I have a lot of ideas. Can't wait to play a demo of this game!URL: http://forum.audiogames.net/viewtopic.php?pid=158631#p158631

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: mr.brunete


Re: Metal gear solid 3: Substance Walkthrough!

hi!.@slj. the sonar actually Works like this. you equip it, press l3, and it will sound, atracting nearby animals, and enemies?. ideal for hunting food.URL: http://forum.audiogames.net/viewtopic.php?pid=158630#p158630

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: BryanP


Re: super liam 2 being developed!

We'll just have to wait and see. As for a modern port of Super Liam 1 and JD I'd love that as well but that may be more work than Liam wants or is able to put in at this point. We'll just have to wait and see if he decides to do anything more with those games at some point. And as for Cillingham 2 and Time Adventures 2 I agree with the last post about them. Those are defunct titles and I couldn't really see Liam wanting to try and stick his fingers into that particular pie, so to speak.URL: http://forum.audiogames.net/viewtopic.php?pid=158629#p158629

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: sneak


Re: Rail Racer 2 cometh

I believe he has a railracer channel hosted on his BA tt server tht is available for use.URL: http://forum.audiogames.net/viewtopic.php?pid=158628#p158628

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Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Guitarman


Re: KeySoft 9.4 Released As Free Download

Cool! I'll have to check out this iPhone dictionary.URL: http://forum.audiogames.net/viewtopic.php?pid=158627#p158627

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[Audiogames-reflector] Game Ideas!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Game Ideas!

Hi Everyone. I am a huge fan of audio games and have always wanted to make one but I am no good at programming. Since I can't code myself I am putting these ideas here so that hopefully it will encourage someone to develop these games. When I first had these ideas I was a simple windows user but I've now discovered the Mac and Ios so I picture them as Apple games but that's just me. Since I am a huge fan of the Tv show Cops I have always wanted to make a police procedural. This game was also slightly inspired by the ancient game Danger City. my working title has always been crime city but of course this can always be changed. You are a police officer working in a crime infested city one night as you are starting your shift you are hit on the head and kidnapped by 2 unknown people. The game starts as you wake up in a locked room. You are carrying nothing no weapons no nothing. Even though there seems to be no way out you manage to break the do
 or because it is weak. There are 2 guards outside and you have to defeat them. The game progresses as you fight your way through the building and escape to find out why you are being targeted.This next game is an Rpg. You live in a big city where you live on the streets and have always had to fend for yourself. You go through the game as you find out things about your mysterious past and realize in the present you have powerful enemies because of who you are. This could either be 1 game or a series of games depending on how it is developed. My final idea is for a game or a series of games resembleing metal gear solid. You are a spy who goes after terrorist groups. I wanted this to be a stealth game and a Fps at the same time. Where in some areas you have to kill enemies but in others it is to dangerous to shoot for different reasons you have to sneak through.Before I decided to step back I wanted to use the papa engine since it is 3d you can fight or be stealthy de
 pending on whichever level you are playing.URL: http://forum.audiogames.net/viewtopic.php?pid=158626#p158626

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Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: harrylst


Re: CDesk by AdaptiveVoice

this reminds me of a system called dozvox.  But speaking of screen readers, does anyone know anything about cobra?  I'm using jaws, but it's starting to get a little annoying for me.  I'm wondering if it's time to switch to cobra or NVDA.URL: http://forum.audiogames.net/viewtopic.php?pid=158625#p158625

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

Nobe, you're not the only one WHO's thought of that.  Seems like they, at WA's own forum' are now speculating in blood type rather than skin color now, though. But yeah. Both Saul and Tanya... have a bit darker skin... And Datu's Philipino, I Wonder what'd happen if Riley got bit, she's French... Kalani also said that the Zets at Hawaii were nastier than the ones in LA. Oh, could he just see them now! Lol!URL: http://forum.audiogames.net/viewtopic.php?pid=158624#p158624

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: seal


Re: 2d platformer

Do something unique, platforming beat em up can be cool. I mean similar thing to the classics like streets of rage or final fight with RPG elements, upgrading stats, or new weapons.URL: http://forum.audiogames.net/viewtopic.php?pid=158623#p158623

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Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: KenWDowney


Re: Space Attack

As for the pads, there are always nine, available at any time. Right now they are free, and you can use them. In fact, I find the game very hard to play without their use. I might make the player's ship move faster, so it doesn't take as long to get under a shield. Just know that the pads never move. The numbers 2, 5, and 8 will always take you beneath a shield and your gun will not fire. Other numbers will move you and shoot once.As far as sounds being confusing, the names of the sound files are relatively self-explanatory, so you can use their names as a guide until I make a podcast of the game. Target1 is the target used for regular ships, and the higher its sound is the farther away the ship in that column is, so if you hear a very low beep you're in trouble and better start shooting right away. Target2 is the UFO targetting system. Right now the UFO's are rediculously easy to hit, so enjoy that while it lasts. Shield.wav is your shield humming, and S
 hieldDies.wav is it getting destroyed. In default scanner mode, the thumps represent the columns at the very end, but you can scan column by column too by hitting shift s.What I think I'll do as far as the T pads is to charge by distance per level, so to move 10 spaces will cost 10 creds on the first level, 20 on the second and so on. I don't want it to be too costly because, like I said, it's hard to beat even the first level with out them. HTH, and I will make a podcast soon.URL: http://forum.audiogames.net/viewtopic.php?pid=158622#p158622

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Re: [Audiogames-reflector] Adventure At C:

2013-12-16 Thread AudioGames.net Forum — New releases room: jack


Re: Adventure At C:

Hey I know how he made the voice of Rusty. I think you need to have a full version of gold wave to do this but anyway here goes. First record yourself saying something that Rusty would say. Then go to effect, mechanize, then choose starwars droid high from the presets then your voice sounds like Rusty.URL: http://forum.audiogames.net/viewtopic.php?pid=158621#p158621

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Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: harrylst


Re: Space Attack

As a multiplayer, I think you can have the other person control both the ships and the bombs.Alsso I think you should charge for the teleport pads, but make it so that it is not realistic to have too many at once.Hope to see the full game, I would definitely buy this.URL: http://forum.audiogames.net/viewtopic.php?pid=158620#p158620

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Re: [Audiogames-reflector] Community feud, by Aprone

2013-12-16 Thread AudioGames.net Forum — New releases room: KenWDowney


Re: Community feud, by Aprone

It is Q from Star Trek. I just don't have Q sounds yet, but yes, that's who it is. If you've got sounds you're more than welcome to modify it.URL: http://forum.audiogames.net/viewtopic.php?pid=158619#p158619

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Metal gear solid 3: Substance Walkthrough!

will do part 2 tonight. what about the items?URL: http://forum.audiogames.net/viewtopic.php?pid=158618#p158618

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Re: [Audiogames-reflector] Adventure At C:

2013-12-16 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

Hay Aaron. I'm new on this forem, but I like your game. A few problems were found, but minor ones that don't effect gameplay.One problem I have in stage builder is that it keeps starting me at location 0 in playtest mode even if my starting location is, say, 500, so a fix for that would be nice.Also, it would be useful to know in some way how far you've come in stat growth as I currently have 175 attack, 170 defence, 500 HP and 57 difficulty levels unlocked.I'm making a big stage in stage builder and would like to code a boss that ends the level after it dies.I already have the boss made, but one problem I have is that I can't tell; with my high stats; if the boss is defeatable with players who have lower stats than my player does.To that end, in some later version of AAC, I'd like to see a feature that lets you test your stage with lower stats.I'd also like to add sceens into my transitions, so that I can make
  cutsceens like what you did at the end of system 32.Speaking of that, when I finnish that level, the level music starts to play after the sceen, but you fixed that in program files x86. Maybe the same fix could apply in System 32?More idle thoughts;being able to make flying enimies, or ones that just stand still, or ones you can only kill with your laizer, would be cool.You said something about a flag that would not let the cyberstar be used in a custom stage. How about making a flag for laizer and knife to?That way a user could build a stage so you had to earn your weapons again.The .sgs files on your website need to be replaced with .ogg files, or make the old .sgs files still useable in AAC.Regarding bosses, you could make a prompt in stage creation that says something like;"Creat boss level? This will allow you to build a custom virus that ends the level after it dies"or something like that.Minor glitch; whe
 n backing out of buying extra lives the shop keeper says perchess success. That, might need to be fixed at some point.Also, I think you miss-spelled perchess as my sapi speach says it wrong.I noticed that text squares are stackable. maybe in the feuture I can put a sceen in between two text squares?Still waiting on an undo option for things aside from text squares.Rusty's phase two area needs to be shortened to about 8,000 squares or so as the sound pool gets clogged at that point.Idea for a new rusty attack for phase two; he could try to zap you with a laizer or something.Can't wait for the final boss Rusty phase three!Thanks for reading!PS; I'd like to have the abillity to let players save in a long stage. I have an idea for a somewhat large campaine and I'd like to let players save in it.I could just make separate chapters or something though.I would also like to test my stages in playtest mode
  and make all music start at the beginning, as I have lots of sceens that blend seemlessly into the level music and would like to varrify they are working without leaving a level just to test them out.Also, how did you effect Rusty's voice. I'm thinking of having him make a come-bak in my campaine.Also; if I wanted to submit voice acting try-outs or something, how would I go about doing that.If some stuff in this post isn't stuff you'd like to post here, just PM me, and I'll check it at some point.Thanks again!URL: http://forum.audiogames.net/viewtopic.php?pid=158617#p158617

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: masonarm1999


Re: 2d platformer

yep, it is similar to bk3. Looking for more feedback. Do you like the idea? What could you request? Found any bugs by listening to that file? Should I post a concept demo?URL: http://forum.audiogames.net/viewtopic.php?pid=158616#p158616

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: super liam 2 being developed!

Hi. Alright can't wait for this. But what happened to zombpocalypse is that still in development also?URL: http://forum.audiogames.net/viewtopic.php?pid=158615#p158615

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: Metal gear solid 3: Substance Walkthrough!

Hi Bradp.This is an excellent recording thank you for this! I cant wait for part 2.URL: http://forum.audiogames.net/viewtopic.php?pid=158614#p158614

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Re: [Audiogames-reflector] goodbye x-sight

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: goodbye x-sight

Hi.I will miss X-sight a lot. X-wheel is one of my favorite word games. This is the problem with audio game development there is just to much demand for new games and not enough resources. It's to bad we don't have an huge audio games company like Nintendo or Sony.Thank you and goodbye x-sight.URL: http://forum.audiogames.net/viewtopic.php?pid=158613#p158613

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: thoughts on mk kompletedition

hey brad, for that one, teleport, grapple, and be super close and use your x-ray. what I did was teleport, grapple, teleport, grapple, and punch a few times. took me a while, but I did it.URL: http://forum.audiogames.net/viewtopic.php?pid=158612#p158612

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Guitarman


Re: We're alive - SPOILERS!

Hi.Yeah Datu digging his own grave is terrible. I would have rather had Puck or Robins be turned than Datu.It sure is weird that J did not want to kill Datu. It's almost funny when people don't want to be turned or killed they get attacked but when Datu really does want to die the zombies won't kill him.I'm sorry if it sounds racist but has anybody noticed that minorities seem to turn slower than white people do. Saul and Tanya are like this and now Datu. I'm just guessing that Ink is white since he turned so quickly.I know that in any story major characters have to die at some point but why Datu? Why not Pegs or Cj or anybody else but Datu. I hope they find out who did this so they can kick some zombie ass finally.URL: http://forum.audiogames.net/viewtopic.php?pid=158611#p158611

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Re: [Audiogames-reflector] 100% Audio MMORPG that can be played hands-free

2013-12-16 Thread AudioGames.net Forum — New releases room: Orin


Re: 100% Audio MMORPG that can be played hands-free

An epic upgrade? Did a new one just come out? Last version was on December 10 as I recall.URL: http://forum.audiogames.net/viewtopic.php?pid=158610#p158610

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Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: KeySoft 9.4 Released As Free Download

Yep. If you're in an area where the highlight is possible, select a word with the VO cursor, then cycle to the Edit rotor item and then Define.URL: http://forum.audiogames.net/viewtopic.php?pid=158609#p158609

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: thoughts on mk kompletedition

Yes, gamestop sells games for the pc. This game'll probably be a little less than $60 now since it's been out for a while.URL: http://forum.audiogames.net/viewtopic.php?pid=158608#p158608

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Re: [Audiogames-reflector] Error in Mush-Z

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: john


Re: Error in Mush-Z

I experienced the same (or an extremely similar) error yesterday. I had just downloaded the mush-z installer, as I planned to try an updated version and wanted to see the changelog. I presumed that the error, which was then followed by almost none of the plugins loading or functioning, was specific to my rather wierd configuration. Maybe there's an absolute path in there or something that's throwing it off.URL: http://forum.audiogames.net/viewtopic.php?pid=158607#p158607

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin


Re: We're alive - SPOILERS!

Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was inadvertently shot in ch12. I also don't think it's possible, the situations are too different.Right now, Tanya isn't taking chances, and I could see why.URL: http://forum.audiogames.net/viewtopic.php?pid=158606#p158606

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin


Re: We're alive - SPOILERS!

Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was inadvertently shot in ch12.Right now, Tanya isn't taking chances, and I could see why.URL: http://forum.audiogames.net/viewtopic.php?pid=158606#p158606

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin


Re: We're alive - SPOILERS!

Agreed. I also think that Datu may be a slow turner. Datu didn't get the treatment Saul was given when he was shot in ch12.Right now, Tanya isn't taking chances, and I could see why.URL: http://forum.audiogames.net/viewtopic.php?pid=158606#p158606

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Re: [Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: crashmaster


Re: Recognizing tool for dollar bills

Well I can't speak from experience as such but I have one where you place the note on it and there are various indentations on the right side simular to steps.These tell you what things are on the size betwene 5 dollars to 100 dollars nz.I am not sure about price as at the time I got these from my own foundation equipment service they were a free product.I am not sure, but if there is such a thing as a blind foundation in africa where you are going one of these may have things.I know we in nz have them but am not sure if these are sold indevidually.I'd try looking at vision australia and maybe the us or canada for your info there are many places, ofcause you may not get the local currencys and that itself may be an issue.There are electronic ones ofcause but my guess is that you are probably not going to be in a position where you want to charge it or spend cash on batteries.I know that they are quite cheap and are little plastic
  rectangles as big as a checkbook but I have never needed to use it as I only deal in 10, 5 or 20 dollar notes at max 20s being the norm.Most of the time though I do not use or need standard cash.All payments are through my eft pos card or via wire transactions.And even then I hardly do this as I have an arangement with some family that all money is pooled in one central account where every so often cash from other accounts is transfered to it for bills and such.So most of the time I don't need to directly deal with my account.When I do I mostly draw out a bulk some for things and mostly I use 20s for general cash usage.Ofcause I am from the city where I don't need to worry about it so much and where you are and where you are going there may not be that sort of freedom as there is here.I know africa is not as safe as here and there are a lot of differences with things but its only from books and I have never traveled further than b
 ali at most and hardly leave my home country for anything really.Saying that have you tried to  search on the local internet for things.If its what I think you are talking about, then even the poorest countries should have something, seriously they are nothing more than plastic.I am not sure how its all done but mine is only 1 piece of thick plastic.And since they were free where I am at the time I got one I should imagine they are not that expensive to make maybe a 5-10 dollar purchace, maybe less than 5 dollars though I think africa's currency is rand and not sure about the currency things are in so it may cost more.Ofcause most trading world wide is in euros or us dollars so the equipment can't be that much.URL: http://forum.audiogames.net/viewtopic.php?pid=158605#p158605

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Re: [Audiogames-reflector] Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

2013-12-16 Thread AudioGames.net Forum — New releases room: baruch


Re: Lords & Knights: Medieval Strategy MMO for iPhone and Androyd

Is there a way to see alliances that are out there, the goal of the alliance, that stuff? Attacking is by far my favorite part so just for an example searching out a warlike alliance? All I see in the alliance tab is create your own.URL: http://forum.audiogames.net/viewtopic.php?pid=158604#p158604

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[Audiogames-reflector] the horse racing game

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ebrahim


the horse racing game

hello I need com audio sdk  file to play the horse racing game.please help me!hebrahimURL: http://forum.audiogames.net/viewtopic.php?pid=158603#p158603

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

He has not turned yet, not any more than Tanya or Saul. And if Datu's going to die from it, well, then Tanya and Saul probably will too. To be honest I hadn't even expected to hear from Datu until at least chapter 42, I thought we were going to follow Burt and Riley. I guess many of us did, but turned out not to be the case.I still haven't listened to it more than once, so I kinda need more time before I can put my thoughts together. Only thing that I can say right now is that this probably is the saddest episode of We're Alive I can remember. Especially the part where Datu's digging his own grave touched me a lot.URL: http://forum.audiogames.net/viewtopic.php?pid=158602#p158602

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[Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: lukas


Recognizing tool for dollar bills

Hi guys,I'd like to ask an unusual question on behalf of a friend who's going to start a scholarship in Africa on the 12th of January, so she has to have it sorted out by then.We live in the Czech Republic and neither of us has an idea where to get the tactile recognizer for dollar bills - the plastic thing that you stick the bill into, bend it longitudinally over its top and you get tactical indication of its value based on how far along the side of the tool the bill reaches. At least this is how such a device works here for Czech crowns. Sorry about the long and tedious description but I just couldn't find the right term for this anywhere. :-)And please, don't start recommending iPhone or Android apps to us: We need the old school mechanical gadget for the sake of convenience and for financial and security reasons.Is it even possible to purchase these things officially anywhere in the first place? Does anyone know who, what company, pr
 oduces and sells these, in which countries, and whether they have any worldwide resellers? In the meantime, we are also asking around this country but so far we have received no indication whether it's possible to get a hold of these here in the Czech Republic or not.Many thanks in advance for any specific responses. :-)LukasURL: http://forum.audiogames.net/viewtopic.php?pid=158601#p158601

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[Audiogames-reflector] Recognizing tool for dollar bills

2013-12-16 Thread AudioGames.net Forum — Off-topic room: lukas


Recognizing tool for dollar bills

Hi guys,I'd like to ask an unusual question on behalf of a friend who's going to start a scholarship in Africa on the 12th of January, so she has to have it sorted out by then.We live in the Czech Republic and neither of us has an idea where to get the tactile recognizer for dollar bills - the plastic thing that you stick the bill into, bend it longitudinally over its top and you get tactical indication of its value based on how far along the side of the tool the bill reaches. At least this is how such a device works here for Czech crowns. Sorry about the long and tedious description but I just couldn't find the right term for this anywhere. :-)And please, don't start recommending iPhone or Android apps to us: We need the old school mechanical gadget for the sake of convenience and for financial and security reasons.Is it even possible to purchase these things officially anywhere in the first place? Does anyone know who, what company, pr
 oduces and sells these, in which countries, and whether they have any worldwide resellers? In the meantime, we are also asking around this country but so far we have received no indication whether it's possible to get a hold of these here in the Czech Republic or not.Many thanks in advance for any specific responses. :-)LukasURL: http://forum.audiogames.net/viewtopic.php?pid=158601#p158601

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Orin


Re: We're alive - SPOILERS!

Well folks, it happened. Datu has turned. This shouldn't come as a surprise, though it was still a somber episode. Ah, I wonder how long CJ will last as leader. While she sounded convinced about how much she cares, and I don't doubt that, I don't know how much trust she will have going forward.What do you guys think? While the cause of Datu being turned wasn't CJ's fault, she still sent him out at a bad time perhaps.URL: http://forum.audiogames.net/viewtopic.php?pid=158600#p158600

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Re: [Audiogames-reflector] Has anyone heard from Che Martin of Blind Adrenaline Simulations?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Phil


Re: Has anyone heard from Che Martin of Blind Adrenaline Simulations?

Hi,He posted to the Audyssey list yesterday from:"Che Martin" URL: http://forum.audiogames.net/viewtopic.php?pid=158599#p158599

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Re: [Audiogames-reflector] Catchfish, a new game in development!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Catchfish, a new game in development!

hi.that will be good game. i think to add another thing in the town.saint nicolas, i think he was someone which the catholics. orthodocs, lutheran protestants and anglican protestants beleaving that he was holly. so, i think to add in the town saint nicolas church. there you can or sell fish for the preast and the others in thechurch, or also can get blessing from the preast so that you will have more success in catching the fish.and that game will have an end?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158598#p158598

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Re: [Audiogames-reflector] Has anyone heard from Che Martin of Blind Adrenaline Simulations?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: keba


Re: Has anyone heard from Che Martin of Blind Adrenaline Simulations?

yes, he's around. what email did you send too?URL: http://forum.audiogames.net/viewtopic.php?pid=158597#p158597

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: super liam 2 being developed!

@Komanchek: He isn't the developer here, Liam is. And the two games, Chillingham and Time Adventures are defunct now, buth sequels were scrapped (not sure is Time Adventures had a sequel).@the rest: Sounds good to me! If X1 were to come back, he'd have to enhance himself a lot! I personally hope that the game is much longer, as I beas Super Liam one in about an hour and a balf, and I remember doing it five times one day. [[wow]], the memories!URL: http://forum.audiogames.net/viewtopic.php?pid=158596#p158596

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: thoughts on mk kompletedition

How much does this game retail for? And does Game Stop sell games for the PC?URL: http://forum.audiogames.net/viewtopic.php?pid=158595#p158595

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: the player


Re: thoughts on mk kompletedition

I always liked the MK-Games. But I must admit, that the PC-Version of MK9 (MK Komplete Edition) is not as good as the original PS3-Version. I had to download a 13 gigs torrent, to get the videos in a decent quality. That was something, that really annoyed me. But appart from that the game is really good. I am actually still stuck in the story mode. I just can't beat Shao Kahn in the end.URL: http://forum.audiogames.net/viewtopic.php?pid=158594#p158594

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Re: [Audiogames-reflector] super liam 2 being developed!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: super liam 2 being developed!

hi audiogamer 101 or what is your name.if you will make super liam 2:can you also make chillingham 2 and time adventures 2?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=158593#p158593

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[Audiogames-reflector] Swamp and windows 8.

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Diego


Swamp and windows 8.

hello guys!how can I play the swamp on windows 8?I tried registering the dll, directx as administrator, ran the game as administrator but it appeared an error.What can I do?URL: http://forum.audiogames.net/viewtopic.php?pid=158592#p158592

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Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Calling all JLA players

At Ghost rider: So long as you extract it to the same folder, you shouldn't have to redo anything.At Zach: http://www.sendspace.com/file/ajdai3URL: http://forum.audiogames.net/viewtopic.php?pid=158591#p158591

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[Audiogames-reflector] accessible with google apps and similar text boxes?

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77


accessible with google apps and similar text boxes?

Hi.Is there any way to make NVDA read the text boxes in google apps and similar coding sites like code academy and learnpython, etc?  It reads the lines of code outside of the text box, but inside of it it doesn't read a thing.URL: http://forum.audiogames.net/viewtopic.php?pid=158590#p158590

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: thoughts on mk kompletedition

My my! I'm behind on my Mortal Kombat, fill me in! What is MK Komplete Edition?URL: http://forum.audiogames.net/viewtopic.php?pid=158589#p158589

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Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: KeySoft 9.4 Released As Free Download

I didn't know that iOS had a dictionary onboard, to be honest. I've never found out how to use it in iOS seven. In six, when you run a Spotlight search, there was an option to look the word up, if memory serves.URL: http://forum.audiogames.net/viewtopic.php?pid=158588#p158588

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Re: [Audiogames-reflector] Danger city.

2013-12-16 Thread AudioGames.net Forum — Site and forum feedback: ivanjc1


Re: Danger city.

Maybe the entry should be removed since I'm sure those of us who have played it are bored of the first 3 acts?URL: http://forum.audiogames.net/viewtopic.php?pid=158587#p158587

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: fatih


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

hi,What to do in 24-3 and also how can I get the magic ball?URL: http://forum.audiogames.net/viewtopic.php?pid=158586#p158586

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: cansino


Re: thoughts on mk kompletedition

Being so patient. I think the worst stage is the one where your character gets slower and slower.URL: http://forum.audiogames.net/viewtopic.php?pid=158585#p158585

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-12-16 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: bokurano daiboukenn 3

what's the order of cristles should I get them in on 7-2. I keep falling off the platformURL: http://forum.audiogames.net/viewtopic.php?pid=158584#p158584

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Re: [Audiogames-reflector] KeySoft 9.4 Released As Free Download

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: KeySoft 9.4 Released As Free Download

Ah yes, I see it. Ta. Very naughty, and a bit embarrassing for Humanware since they can now no longer justify an update without in effect scheduling a whole new upgrade that replaces both 9.4 and 9.3. As for the dictionary on iOS, I'll check it again later, but I have a copy of the Concise dictionary on the Apex and it looks remarkably similar. Perhaps it varies by region?URL: http://forum.audiogames.net/viewtopic.php?pid=158583#p158583

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[Audiogames-reflector] wordpress questions

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77


wordpress questions

Hi.Is there any way to make the wordpress "after the deadline" plugin accessible?  I've tried having it proofread a post before, but there are no text changes.  I have read that the suggestions are visual, but I was wondering if anyone knew of a way to make it in text, for example while using the html editor.Also, in my wordpress configuration for jetpack, in the sharing settings, it asks me to drag and drop services into a list.  Is there an accessible way of doing this?Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=158576#p158576

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Re: [Audiogames-reflector] DJ, Music Software, And Audio Interfaces

2013-12-16 Thread AudioGames.net Forum — Off-topic room: kapitein


Re: DJ, Music Software, And Audio Interfaces

My beloved brotherts, i am also trying to be a d.j. and i am 100 procent blind. with a few handy methots it is posible to get vertual d.j. work, but may be you can try n.c.h. zulu d.j. thats the most accessible one of d.j. software i found untill now. i am a new mebmer of this community just becouse of this toppic. Let me know.URL: http://forum.audiogames.net/viewtopic.php?pid=158582#p158582

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Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: zakc93


Re: Calling all JLA players

I know this is a bit off-topic but CAE, could you post a sendspace link to fyquest?URL: http://forum.audiogames.net/viewtopic.php?pid=158581#p158581

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[Audiogames-reflector] Confessions of an American Drone Operator

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Sebby


Confessions of an American Drone Operator

This is a very interesting, but also quite depressing, article.Trigger warning.  Contains naughty words.  May be unsuitable for decent human beings (on either side, since you didn't ask).URL: http://forum.audiogames.net/viewtopic.php?pid=158580#p158580

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Re: [Audiogames-reflector] Danger city.

2013-12-16 Thread AudioGames.net Forum — Site and forum feedback: Socheat


Re: Danger city.

I have the same problemURL: http://forum.audiogames.net/viewtopic.php?pid=158579#p158579

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[Audiogames-reflector] Free web hostings?

2013-12-16 Thread AudioGames.net Forum — Off-topic room: Socheat


Free web hostings?

Hi all,I want to launch a website, and don't know where to get the spam without paying money to them. because I don't have enough money to buy like word press and others. does anyone know the spam?Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=158578#p158578

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Re: [Audiogames-reflector] Space Attack

2013-12-16 Thread AudioGames.net Forum — New releases room: aaron


Re: Space Attack

Hi,I'm not entirely sure how to pla this game. When I move left and right, how far do I move?The thing is, I've never actually been able to see the original space invaders, only hear it. I know that the original had shields, but that's it. I don't know how far I'm moving or anything.URL: http://forum.audiogames.net/viewtopic.php?pid=158577#p158577

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[Audiogames-reflector] wordpress proofreading plugin

2013-12-16 Thread AudioGames.net Forum — Off-topic room: aaron77


wordpress proofreading plugin

Hi.Is there any way to make the wordpress "after the deadline" plugin accessible?  I've tried having it proofread a post before, but there are no text changes.  I have read that the suggestions are visual, but I was wondering if anyone knew of a way to make it in text, for example while using the html editor.URL: http://forum.audiogames.net/viewtopic.php?pid=158576#p158576

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: seal


Re: 2d platformer

Well, I think everyone will start doing clones  and take things directly from the BK game. Well, it's good and bad at once.URL: http://forum.audiogames.net/viewtopic.php?pid=158575#p158575

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Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: Calling all JLA players

hi. WillI have to replay the wholegame when I get the update? Thanks. And also, who's voices ari n there.URL: http://forum.audiogames.net/viewtopic.php?pid=158574#p158574

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Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Chris


Re: Experiences with blind Adrenalines card playing rooms

Hi.Hmm, I've tried it and didn't really like it.Yes, the games don't run from your browser. Well they do but they open a program on your WIndows computer.Oh, and they don't use NVDA as a screen reader.You can get a month trial but I honestly don't think it's worth it.Last I heard the prices were something like $5 or $6 per month and I hate subscription based stuff.I'd just say stick to the playroom and RS games, you'll probably meet more people on those and they are free.Of course these are my opinions though.URL: http://forum.audiogames.net/viewtopic.php?pid=158573#p158573

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[Audiogames-reflector] Skype contacts

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw


Skype contacts

People that are intrested in adding me on Skype to talk all kinds of things are welcome. Would appreciate Skype invites. My Skype ID is walterjfw My name is Walter Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=158572#p158572

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Re: [Audiogames-reflector] Metal gear solid 3: Substance Walkthrough!

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: Exodus


Re: Metal gear solid 3: Substance Walkthrough!

weapons go in to your backpack in a certain order iirc. I'm sure it's blades first, so the knife and fork, next it's pistols, then your assault rifles, shotguns and the RPG when you get it. Your various grenades and throwables come next. Lastly it's your animals and food. I'll be able to confirm that for sure when I get my copy of the game. My partner has ordered me not to buy it so she can get me it for christmas. So I guess I have to wait. bleh. URL: http://forum.audiogames.net/viewtopic.php?pid=158571#p158571

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[Audiogames-reflector] NVDA screen reader training

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw


NVDA screen reader training

Hi I am Walter van Wyk. I made a basic introduction to NVDA called introduction to Nvda.  Here is the linkhttp://www.fmarais.com/introductiontoNVDA.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=158570#p158570

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Re: [Audiogames-reflector] Blackbery screen reader presentation

2013-12-16 Thread AudioGames.net Forum — Off-topic room: walterjfw


Re: Blackbery screen reader presentation

Hi. unfortunately you have to download the blackberry screen reader for supported blackberry devices like the 9320 and 9360. 9370 devices. Will look at a mike.URL: http://forum.audiogames.net/viewtopic.php?pid=158568#p158568

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Re: [Audiogames-reflector] CDesk by AdaptiveVoice

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: CDesk by AdaptiveVoice

Oh my gard! Sounds really hylarious! It's hard to believe that a company has failed so badly, trying to make a screenreder, or rather, an accessible new interface for blind users. It's like, the company live in their own world, not knowing what options people already have.I'm not really dishing the company, but rather feel sorry that they are that limited in their will to research, and make solutions which works. Poor people who works for this company, who doesn't seem to know anything about blind people, at all! Seems as they think blind people are just poor people who live in their own world, without any kinds of screenreaders at all, so lets starts from scratch, and make a totally new interface for them, because hthe poor blind people has never been able to use computers before. W! T! F!I'm sorry if this sounds harsh, but I find this really fun. I at leased hope some people will find this screen reader interface thing useful, and their are r
 eally people who needs their own interface, custumized to their needs, which we shall not forget.URL: http://forum.audiogames.net/viewtopic.php?pid=158569#p158569

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Re: [Audiogames-reflector] Birthday contest!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Birthday contest!

Yeah I know about hex and have calculated in this a while ago. but hex only means numbers, and not letters. Or, am I wrong? If you can write actual words in hex, what does the message then say?URL: http://forum.audiogames.net/viewtopic.php?pid=158567#p158567

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: Rail Racer 2 cometh

Oh yeah. Indeed. Low quallity in a voicechat would fit very nicely, and cut down the use of broadband. That would be epic! URL: http://forum.audiogames.net/viewtopic.php?pid=158566#p158566

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Re: [Audiogames-reflector] thoughts on mk kompletedition

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: thoughts on mk kompletedition

how do you defeat challenge 6 something, where your playing as syrax and every attack does less damageURL: http://forum.audiogames.net/viewtopic.php?pid=158565#p158565

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Re: [Audiogames-reflector] Calling all JLA players

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Calling all JLA players

Finally got it uploaded. Wound up with less voices than I'd hoped, but there are still a good few in there. I also added the grapplinghook sound that someone provided a while back.http://www.sendspace.com/file/mygggpURL: http://forum.audiogames.net/viewtopic.php?pid=158564#p158564

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Re: [Audiogames-reflector] Birthday contest!

2013-12-16 Thread AudioGames.net Forum — Off-topic room: ns-studios


Re: Birthday contest!

Hi.Thanks much.A number one is a hex happy birthday message.It needs to be converted back to a regular string in order to make sense.Hex/hexidecimal is a way to represent a string or a number other way.And also I've forgot, Brad's happy birthday message was excellent, and I didn't pick him up only because he said he didn't want to win the sound library category, but it's awesome.URL: http://forum.audiogames.net/viewtopic.php?pid=158563#p158563

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Re: [Audiogames-reflector] 2d platformer

2013-12-16 Thread AudioGames.net Forum — New releases room: gaita 2040 ever asturian


Re: 2d platformer

wao, this game is like BK3!URL: http://forum.audiogames.net/viewtopic.php?pid=158562#p158562

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: keba


Re: Rail Racer 2 cometh

yeah, or even make it sound like a radio. don't have it sounding hi quality like you would think. make it sound like it's coming over your car / pod's radio system. lol. and that would also cut down on bandwidth used to have the voice system, and you would only have to have it at rather low quality levels. kinda like what zello does on iOS. that would be awesome! that of course is another option for us to use, is zello. but it would be so much easier to have something built in, if it's possible, / if it isn't going to make things to hard for che. on the other hand, it owuld likely have to wait till a new version, as this one is basicly done. don't want to go adding something new now, to complicate the already most ready system.URL: http://forum.audiogames.net/viewtopic.php?pid=158561#p158561

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Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Experiences with blind Adrenalines card playing rooms

Okay I don't know what I've smoked. I thought the card rooms costs money, but I can't find any information about any prices.  I have no idea about where I got this from!URL: http://forum.audiogames.net/viewtopic.php?pid=158560#p158560

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Re: [Audiogames-reflector] about the Super MarioBros audio edition download

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: about the Super MarioBros audio edition download

For now, there's a sendspace download available:http://www.sendspace.com/file/6wl4cyURL: http://forum.audiogames.net/viewtopic.php?pid=158559#p158559

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Re: [Audiogames-reflector] Experiences with blind Adrenalines card playing rooms

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Experiences with blind Adrenalines card playing rooms

Okay, I got this wrong on how those games works. I thought they ran directly from the website, but you have to install them on your computer. well, that gives me lots of limits, sadly. I think those games would fit very nicely into IOS.URL: http://forum.audiogames.net/viewtopic.php?pid=158558#p158558

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2013-12-16 Thread AudioGames.net Forum — New releases room: SLJ


Re: Rail Racer 2 cometh

Hi Che.Would it be possible to have voice chat included in the online version of the game? Seriously, that would be really awesome! Just hold down a key and speak to the other people in the race. While waiting, you could talk with the others who are waiting. That would really pump up the social stuff in the game.URL: http://forum.audiogames.net/viewtopic.php?pid=158557#p158557

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Re: [Audiogames-reflector] where to get the other 2 bks?

2013-12-16 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: where to get the other 2 bks?

just post www.nyanchangames.com into the Google translater that should work.URL: http://forum.audiogames.net/viewtopic.php?pid=158556#p158556

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