Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: dd


Re: The blind swordsman - a flash audio only game

okay ignore my last post, I failed to realize that for that first guy you actually have to attack slightly before he does, lol I thought it was supposed to be a pary then strikeedit: okay never mind again! finally see how this game worked, as I just finished itthe warlock at the end actually follows quite a simple teleportation pattern, you just have to be able to think fastURL: http://forum.audiogames.net/viewtopic.php?pid=173692#p173692

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: Yoda is spambot and advertise weight lots he do!

while sensationalising advertisation by the formulation of spamatisation of a adictively gamitised society has previously been found to yeald less than expectable results, the gramatisation and further twistation and indifferenciability makes this atempt a successful implimentation of hilarity.even as it strikes the mental fluxibility as a mesure of promolgation, the toleration of such factors are not appreciable. and as such, it is with in everyones rights and duties to fentastically congradulate the spectacular efforts taken by our ever alert moderation panel in regards to such intolarable actions.  how was it for a first timer?and do anyone know what a avoirdupois is?URL: http://forum.audiogames.net/viewtopic.php?pid=173695#p173695

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Need help with shank

Hi.Im not sure on what boss it is. Is it the boss in the bell tower? Or is it the last boss in the game?URL: http://forum.audiogames.net/viewtopic.php?pid=173696#p173696

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Re: [Audiogames-reflector] Walkthrough for Legacy?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Walkthrough for Legacy?

Hi.Sure, Ill send it later today. I have a lot of tascs to do today, but I hope I get time to send the audiodrama to you.URL: http://forum.audiogames.net/viewtopic.php?pid=173697#p173697

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Re: [Audiogames-reflector] Theta Poker Pro: Best iPhone Accessible Poker App Ever

2014-05-01 Thread AudioGames.net Forum — New releases room: SLJ


Re: Theta Poker Pro: Best iPhone Accessible Poker App Ever

Hi.Thanks for letting us know about the totally accessible poker app.Im not a poker player myself, but its nice there is something accessible for pro players out there.URL: http://forum.audiogames.net/viewtopic.php?pid=173698#p173698

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-05-01 Thread AudioGames.net Forum — New releases room: SLJ


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Im totally behind on this topic, because so many other things than games has kept me busy for quite a while.I have a Mac running as a server. If I can set up a RTR server pretty easily using terminal, Im willing to do that. I dont have windows on the server yet. URL: http://forum.audiogames.net/viewtopic.php?pid=173699#p173699

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Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: virtual world

virtual familie? how will it even work?as for virtual pets, agree with Thomas. if you ever had a real pet, a virtual one wont work.URL: http://forum.audiogames.net/viewtopic.php?pid=173700#p173700

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Re: [Audiogames-reflector] MBraille anyone?

2014-05-01 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: MBraille anyone?

Hi.MBraille is much, much better than Braille touch in my opinion. MBraille have many more features which blasts Braille touch away, and it supports nearly all languages, also in contracted Braille.The two modes, Table mode and Away mode works as follows:Table mode: Place the device on the table so the screen of course points upwards, and the home button to the right. then, place your hands by the two lower cornors of the device, and you should be able to type on the screen. I cant find the right words to fully describe how this works, but if you still cant get this to work, then please let me know and Ill do my best to describe this later on.Away mode works as follows:Grab your device so the screen points away from you, and the home button is to the right. Place both hands on each end on the phone, so the left hand is holding around the top of the phone and the right hand is holding around the buttom. then you can type on the screen
 . Dots 1 and 4 are on the part of the screen with the volume buttons which should points upwards. Dots 2 and 5 are on the middle of the screen and dots 3 and 6 are on the buttom of the screen.I know my explanations arent the best, and I hope others can come up with better explanations if needed. The real power in MBraille is the dot commands which I dont use often. there are commands to do a lot of things directly from the app such as send sms messages, post on Twitter, Facebook, quickly write something in the calendar, quickly do a Google search and lots of other things.You can also fully edit the text in MBraille, do copy and paste.So, the app have many awesome features and there are features for all kind of users.I love to quickly open up MBraille from the app switcher, start typing, press the home button to close the app and copy the text to
  the clipboard, open an other app and simply paste the text into whatever app I wants to. There is not any limits on how long text you can write, so you can just take your time to type a long message if you wants to. The cool thing is, you can start typing, close the app if you need a brake, open the app later on and simply continue typing.  I have done that a number of times for quick notes.URL: http://forum.audiogames.net/viewtopic.php?pid=173701#p173701

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Re: [Audiogames-reflector] Please help me with the Braille Plus 18

2014-05-01 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Please help me with the Braille Plus 18

Hi.Maybe you should connect the powersupply and try updating again?URL: http://forum.audiogames.net/viewtopic.php?pid=173702#p173702

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Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: virtual world

Dark: Im not sure I fully understand what you mean in post 8.You wrote:For example, you might have a virtual bank where you go and deposit money. I know for instance Second life has its own convertable currency. However even if you can have an account, invest money, maybe even talk to an employee of the second life bank, you still cant walk into the bank and put the money in your wallet, and many institutions are ffar more complex than banks. Yes, SL have its own currency, and you can pay real money and convert those into the other currency. You can then buy a wallet which is in your inventory, go into the bank, get some of your own money and put them into your wallet. Thats your own real money, converted into the other currency. You can buy things in the world which is of course not real things for your real money. You can buy clothes for your character, buy cars and almost everything like in the real world, but again, with your rea
 l money.Since you can hear people talking around you if they are using a microphone, Im not sure on what technology is missing to make this a full experience. the only thing you have to control your character is a keyboard and a mouse and properly other kinds of controlers you can hook up to a computer, so you cant get the feeling of driving a car, but the question is, what do people expect from a virtual WORLD?URL: http://forum.audiogames.net/viewtopic.php?pid=173703#p173703

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Re: [Audiogames-reflector] I have no passion in life

2014-05-01 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: I have no passion in life

wanderer:Have you considered contacting professionel people and organisations regarding your hearing loss as I suggested previously? I think itll help you a lot to get a great network of people who are also blind and have a hearing loss.URL: http://forum.audiogames.net/viewtopic.php?pid=173704#p173704

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Re: [Audiogames-reflector] 2d adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: Jani


Re: 2d adventure

Mason, please invite me to your Dropbox folder with this e-mail address: jani DOT kinnunen AT wippies DOT fiURL: http://forum.audiogames.net/viewtopic.php?pid=173705#p173705

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Re: [Audiogames-reflector] Walkthrough for Legacy?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: staindaddict


Re: Walkthrough for Legacy?

Hi SLJ,I hope you got the game, sorry I had to send a few times, but something went wrong.. On my end anyways.Hope you enjoy, and take your time on getting me that audio drama thing.URL: http://forum.audiogames.net/viewtopic.php?pid=173706#p173706

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: Need help with shank

its the boss in the bell tower.URL: http://forum.audiogames.net/viewtopic.php?pid=173707#p173707

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Re: [Audiogames-reflector] Walkthrough for Legacy?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Socheat


Re: Walkthrough for Legacy?

Thanks SLJ, I hope I get the audio drama soon.regards!URL: http://forum.audiogames.net/viewtopic.php?pid=173708#p173708

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Re: [Audiogames-reflector] Body Fitness

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Socheat


Re: Body Fitness

great spamming! Try to do your best!URL: http://forum.audiogames.net/viewtopic.php?pid=173709#p173709

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: dankovitch vitaliy


Re: Need help with shank

what is this game? ;and give a link to it.URL: http://forum.audiogames.net/viewtopic.php?pid=173710#p173710

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Re: [Audiogames-reflector] 2d adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: Giovani


Re: 2d adventure

Also, I have one idea.What would You say to joyn two together, 2d platformer and adventurer with map creation ability too?This is just only idea.URL: http://forum.audiogames.net/viewtopic.php?pid=173711#p173711

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

about map editor. Cae could you allow to display any message on the screen. for example Swamp. it can help me to translate .URL: http://forum.audiogames.net/viewtopic.php?pid=173714#p173714

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Re: [Audiogames-reflector] rithm thing released by DARK studios!

2014-05-01 Thread AudioGames.net Forum — New releases room: Niklas


Re: rithm thing released by DARK studios!

ah, sounds good. It would be great to have such things, i liked virtual pets and tamagochis and the like. Is it already released or will you release it soon? And how is the rythm Thing going?URL: http://forum.audiogames.net/viewtopic.php?pid=173715#p173715

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Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: virtual world

@Slj, look at it this way. When you are really in the bank you can get all of your senses of that place, the sight of it if you can see, the sounds of the space around you, the bank assistants talking to other customers etc, the feel of the various items. Even if in second life you could get some sort of first person view of a bank, control your character to walk in and carry out transactions with some human second life player who was playing the part of the bank assistant, you are still missing a huge amount from the sensory experience even if you get the essential functions of the bank such as depositing money. That is what I meant, just because something has the function of a system online, doesnt make it a literal virtual experience, heck even if the look and sound of the bank were exactly right it is still not a full virtual experience sinse we just dont have the sensory technology for that. @chandu, any virtual person whether a friend or family etc 
 would be literally impossible with our current ability to create faccimilies of people. heck, even in the limited interactions of text games or the much more sophisticated chat programs such as albertt, you still havent got something that is anywhere close to passing the turin test, aka actually managing to fool another person into believing theyre a person, and that is just based on very minimal interactions let alone all the sensory input that would be required for an actual virtual person, heck even in startrek I can only think of three instances of literally virtual people, namely Commander data (and the other androids like Lore), the android, the holographic doctor in voyager and the lounge singer program ricky in ds9, and those are all very special cases of Ai which was said even in the 24th century to be very much in its infancy, this idea that even the very utopean society of startrek with its close to godlike technology was struggling to create actua
 l convsingly human people should give an idea of just how complex the problem is.Indeed I think as Camlorn has said in the past anything approaching real Ai would be extremely different from anything resembling a human intelligence, let alone being able to fake being human.URL: http://forum.audiogames.net/viewtopic.php?pid=173716#p173716

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Need help with shank

Hanif: This boss is very, very easy. The only thing you have to do is hold down the block button while using heavy attacks on him.  Enjoy the awesome killing scene. dankovitch vitaliy:You can buy the game from Steam, from XBox live or from the Playstation network.URL: http://forum.audiogames.net/viewtopic.php?pid=173717#p173717

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Re: [Audiogames-reflector] Walkthrough for Legacy?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Walkthrough for Legacy?

staindaddict: Thank you very much. Ill check my mail soon. Ill send the audiodrama to you both later today. URL: http://forum.audiogames.net/viewtopic.php?pid=173718#p173718

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Re: [Audiogames-reflector] Theta Poker Pro: Best iPhone Accessible Poker App Ever

2014-05-01 Thread AudioGames.net Forum — New releases room: aaron


Re: Theta Poker Pro: Best iPhone Accessible Poker App Ever

Hi,This actually sounds cool. No real life spending involved, just Poker for fun pretty much. I might actually have to pick this one up!Thanks Fastfinge for letting us know about it.URL: http://forum.audiogames.net/viewtopic.php?pid=173719#p173719

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: aaron


Re: Yoda is spambot and advertise weight lots he do!

It is with great unrelenting announcement that my bowels and that in the body known as the throat is now unrelentingly soar thanks to that which helarity insued in this here topical discussional gathering known as the audiogames forum has occured.In plane english: You guys have just made me laugh, very hard. So, to that, I say thanks for the fun!URL: http://forum.audiogames.net/viewtopic.php?pid=173720#p173720

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: aaron


Re: The blind swordsman - a flash audio only game

Hi,A question for warlock againspeculationIt seems you have to hit him when he teleports. Ill give this a shot and let everyone know if I can succeed.URL: http://forum.audiogames.net/viewtopic.php?pid=173721#p173721

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: Need help with shank

do I need to use a gun on him too?URL: http://forum.audiogames.net/viewtopic.php?pid=173722#p173722

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Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Kenzon Yeoh


Re: Some questions about computer and sounds

Hi guys,Alright i might try the FTP libraries later, but i cant seem to let the NVDA theemes manager to work. Also, some questions:1. Where to get the NVDA theemes manager.nvda-addon file? I tried to download it, but when i extracted the zip, i get a few files: global plugins, manifest.ini and a few .PI files. No nvda-addon file...2. Can i use this addon with others that also makes certain sounds play when you focus on objects? Say, i installed this while objsounds is still active in my NVDA.3. How to programme a NVDA-addon and/or write a .PI, .PIO or .PO files? I asked because i noticed that we can actually write it in notepad or whatever text editors, but i dont know the code. Also, id like to try to make my own addon.4. (not related to NVDA): i have a question that had bothered me a long time ago already. Why did my c:\users\username\downloads folder keep having those progress bar beeps when i move to certain files? Like, when i o
 pened it, it worked well until the NVDA progress bar beeps start playing, and my NVDA will start lagging until the progress bar update beep finishes. Also, NVDAs speech seemed to hang/pause in the middle of words. It will say something like this: ite...ms... vi...ew list... and sometimes, the progress bar beeps pause at the middle as well. But everything went back to normal after the progress bar updates finishes.Thats it for now. Thank you for your help!URL: http://forum.audiogames.net/viewtopic.php?pid=173723#p173723

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Re: [Audiogames-reflector] 2d platformer

2014-05-01 Thread AudioGames.net Forum — New releases room: Giovani


Re: 2d platformer

Thats a pity, that I cant use a custom sound sorce. Please, could You fix It?URL: http://forum.audiogames.net/viewtopic.php?pid=173724#p173724

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Yoda is spambot and advertise weight lots he do!

It is to informatically assume with arethmetical precise exactitude that according to such unforseen or possibly accurately predicated upon circumstances, a state which in most commonly surplus individuals of the general prolitarian population that shal in this case be called gladness. This state which is said to be felt, experience, enhaled or otherwise in an exemplar of the monate function of the exact qualea of reality which that personage here to for documented, accredited and otherwise expected and anticipated to be Dark is currently and at this contemporanious moment in the process of feeling. Aka, glad you found it amusing .URL: http://forum.audiogames.net/viewtopic.php?pid=173725#p173725

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Re: [Audiogames-reflector] Please help me with the Braille Plus 18

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Please help me with the Braille Plus 18

Hi.Well, I tried that earlier and it updated just fine. I have no idea why it froze up the first time but Im up to date now.URL: http://forum.audiogames.net/viewtopic.php?pid=173726#p173726

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: Phil


Re: Grail to the Thief: An Interactive Audio Adventure

Congratulations to For All To Play They reached their $8,00 KickStarter goal for developing a for Windows, Mac OS X, and Linux game.They only need $816 to reach their IOS Mobile Version goal in the next 3 days.I wish the incentives included a 3-d printed grail.URL: http://forum.audiogames.net/viewtopic.php?pid=173727#p173727

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: seal


Re: Grail to the Thief: An Interactive Audio Adventure

Sadly, game will be short and as for the adventure games, too short. Most classic adventure games I know are really long and not that easy to complete. This is only one sad thing about the game.URL: http://forum.audiogames.net/viewtopic.php?pid=173728#p173728

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Locutus


Re: Need help with shank

One thing you should realize about this game is that it is not designed to be a guns blazing type of game. You have to use different tactics, different combos of short and long-range attacks to defeat your enemies. And as youve seen so far, the game works in a way that specifically prevents you from just shooting your way out of everything. So, guns away for this one. Or at least theyre by no means your primary weapon.URL: http://forum.audiogames.net/viewtopic.php?pid=173731#p173731

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Re: [Audiogames-reflector] Theta Poker Pro: Best iPhone Accessible Poker App Ever

2014-05-01 Thread AudioGames.net Forum — New releases room: Tikki


Re: Theta Poker Pro: Best iPhone Accessible Poker App Ever

Hi,no matter what i do, I dont get the swipe after the doubletap. But I just turned voiceover off and swiped down, this worked with no problem at all. Shouldnt be necessary for an accessible app, but at least it works.URL: http://forum.audiogames.net/viewtopic.php?pid=173732#p173732

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Re: [Audiogames-reflector] problem with the score boards of judgment day! Please help

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Socheat


Re: problem with the score boards of judgment day! Please help

Hello,@staindaddicThere is pribate message waiting. URL: http://forum.audiogames.net/viewtopic.php?pid=173734#p173734

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Re: [Audiogames-reflector] problem with the score boards of judgment day! Please help

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Socheat


Re: problem with the score boards of judgment day! Please help

Hello,@staindaddicThere is a private message waiting for you to read, just read it. many thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=173734#p173734

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: aaron


Re: Yoda is spambot and advertise weight lots he do!

Hi,@dark: I cant even find a response. I think I have, unfortunately, lost this friendly competition of words. Ill keep watching the topic in case any more fun stuff goes on here though, as these long worded sentences are still making me laugh.URL: http://forum.audiogames.net/viewtopic.php?pid=173735#p173735

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode youd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think itd actually make a neat iOS game, not that thats likely to happen.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode youd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think itd actually make a neat iOS game, not that thats likely to happen.I wonder if theres a way to restart the game, was kind of thinking of doing a recording.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: The blind swordsman - a flash audio only game

Yep I just beat the game as well on both 180 and 360 degree modes.Spoilers.I was kind of hoping that for the 360 degree mode youd get a different ending, since the ending you get for 180 is a bad end. But alas, no luck. Still, was a fun game with a fair amount of achievements. I think itd actually make a neat iOS game, not that thats likely to happen.I wonder if theres a way to restart the game, was thinking of doing a recording.URL: http://forum.audiogames.net/viewtopic.php?pid=173736#p173736

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Re: [Audiogames-reflector] Some questions about computer and sounds

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Kenzon Yeoh


Re: Some questions about computer and sounds

Hello,Any way to make it work with portable virsion? I coppied it to NVDAPortableDirectory\user config\addons. Any files i need to move/modify or what to make it work? I already have objsounds, yeah its better but it doesnt have sounds for when you type, when you entered a protected edit field, etc.URL: http://forum.audiogames.net/viewtopic.php?pid=173737#p173737

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: Need help with shank

Ive tried it but he sometimes he counter my heavy and light attacks.And how to block his gunshots?URL: http://forum.audiogames.net/viewtopic.php?pid=173738#p173738

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: Yoda is spambot and advertise weight lots he do!

@chandu: avoirdupois is the system of measurements used in the United States, based on the 16 ounce pound. So the spammer was using it, incorrectly, as another word for weight. Thats the other thing so amusing about the original post, all of the large words used are used incorrectly, though if you think hard enough, they are just slightly related to the concept the spammer actually meant. Doing that is way harder than you would think! The best I could do was rostrum as an incorrect synonym for forum, and Lastex as an overly-precise and incorrect synonym for thread. But I think those were far too obscure for everyone.URL: http://forum.audiogames.net/viewtopic.php?pid=173739#p173739

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Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: Yoda is spambot and advertise weight lots he do!

@chandu: avoirdupois is the system of measurements used in the United States, based on the 16 ounce pound. So the spammer was using it, incorrectly, as another word for weight. Thats the other thing so amusing about the original post, all of the large words used are used incorrectly, though if you think hard enough, they are just slightly related to the concept the spammer actually meant. Doing that is way harder than you would think! The best I could do was rostrum as an incorrect synonym for forum, and Lastex as an overly-precise and incorrect synonym for thread. But I think those were far too obscure for everyone. But I am never the less immensely proud of the fact that every word in the joke portion of post 5 is misused in some way.URL: http://forum.audiogames.net/viewtopic.php?pid=173739#p173739

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Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: virtual world

Hi Tom. Your right about startrek, indeed I shouldve remembered the sentient Moriarty program because I am watching next gen at the moment as Ive just bought deep space 9 and am about to start it. Actually Im looking forward to watching ds9. I bought the series about 4 or 5 years ago but remember very little of it as I was extremely ill at the time, however I lent it to my brother who proceeded to lose several of the boxes meaning I ended up having to rebuy the hole thing. In terms of Ai however, actually Data as a character (even ignoring his ability to walk, talk and have human senses), is pretty advanced in a way that no ai we have now is. for example, I have taught Reever to find various objects in her guiding job such as doors and seats. These things she learns very quickly. She was able (as indeed a human would), to categorise the concept of door as applying to innumerable different things. it doesnt matter
  if were inside or outside, if the door is wood or plastic or metal or glass, or has a window, or is revolving or automatic, or is closed or open. No matter what factors are involved just like a human Reever is able to identify door quite accurately, indeed accurately enough for me to risk getting lost on her identification. Now if you were inventing some sort of visual scanning program to identify doors youd need to program in a massive bunch of variables, youd need to program it to recognize inumerable shapes, sizes, situations and positions, heck Im not even certain that the unified characteristics of door are ones you could easily apply. From the last I heard about android research, they were just at the level of getting androids as you said to recognize heat and cold and other vague sensations, but to put this together into forming the sorts of intuative categories of objects that humans and animals use is still dam difficult. <
 /p>Another key problem Im always struck by in the field of Ai is the question of consciousness, sinse one of the major issues in the philosophy of mind is whether it is possible to derive consciousness from function. There is a very famous problem which illustrates this called the chinese room. Imagine that you had a room with lots of draws labeled in chinese characters, which contained notes written in chinese. In this room is a person who doesnt themselves understand chinese. Suppose you wrote a note in chinese and posted it into the room, and the person in the room took the note, looked at the chinese characters written on the note, matched them to a draw and posted the note back out. So your note could say in chinese Hello how are you and when the person looks in the draww with that chinese message on there is a note saying I am fine which the person posts back to you.You have hear got an intelligent respo
 nse in chinese simply by virtue of pattern matching, and if there were enough draws and enough notes for this none chinese speaking person to post back you could imagine an intelligent conversation in chinese. The problem however, is that obviously the person in the room has no idea what the heck is going on sinse they dont speak chinese themselves, and though you have what is apparently an intelligent conversation going on, there is no actual consciousness involved. Now this example comes from the 1950s, when computer programming was very much in its infancy, however you can see the problem for an Ai. With a human I can be relatively certain (at least as certain as cartesian doubt will let me be), that that human is a conscious being, that they are not just responding to certain inputs with given outputs, but that there is something else going on more fundamentally. I can also make a rough intuative guess that at least some animals share this 
 level of consciousness and do not simply respond mechanically, at least to some extent. However, what about a computer program?This is the area where I am not convinced on Ai research, and indeed the area where I tend to disagree with biological determinism as well, sinse consciousness does not seem to reduce down to any sort of explanation of inputs and outputs, especially as you said when you considder emotion, personality, and all the fun things conscisouness that being conscious involves. It is fairly clear in Tng that data is intended to be a conscious being, indeed I recently watched the episode where he activated a part of his programming that produced random dreaming, which you actually got to see on screen. This was great as a story but Im not exactly certain how possible it would be in reality to replicate, indeed the more that is learnt about the quantom structure of the brain the less likely it seems consciousness has a particularly easy answer.
  Thus, Im not exactly certain whether you could! write a program with that actual quality that makes people people. Regarding the term contacts, well to an extent I agree, after all that is what E-mail programs call them and it is true in my 

Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: virtual world

Hi Tom. Your right about startrek, indeed I shouldve remembered the sentient Moriarty program because I am watching next gen at the moment as Ive just bought deep space 9 and am about to start it. Actually Im looking forward to watching ds9. I bought the series about 4 or 5 years ago but remember very little of it as I was extremely ill at the time, however I lent it to my brother who proceeded to lose several of the boxes meaning I ended up having to rebuy the hole thing. In terms of Ai however, actually Data as a character (even ignoring his ability to walk, talk and have human senses), is pretty advanced in a way that no ai we have now is. for example, I have taught Reever to find various objects in her guiding job such as doors and seats. These things she learns very quickly. She was able (as indeed a human would), to categorise the concept of door as applying to innumerable different things. it doesnt matter
  if were inside or outside, if the door is wood or plastic or metal or glass, or has a window, or is revolving or automatic, or is closed or open. No matter what factors are involved just like a human Reever is able to identify door quite accurately, indeed accurately enough for me to risk getting lost on her identification. Now if you were inventing some sort of visual scanning program to identify doors youd need to program in a massive bunch of variables, youd need to program it to recognize inumerable shapes, sizes, situations and positions, heck Im not even certain that the unified characteristics of door are ones you could easily apply. From the last I heard about android research, they were just at the level of getting androids as you said to recognize heat and cold and other vague sensations, indeed I particularly liked the idea of the android called graspy which was an android with a vocabulary of touch who could identify obj
 ects as soft or hard or rough or smooth, or use various other tactile descriptive terms. but Ive not yet heard of any research that have been able to put these sensations together into forming the sorts of intuative categories of objects that humans and animals use is still dam difficult. Another key problem Im always struck by in the field of Ai is the question of consciousness, sinse one of the major issues in the philosophy of mind is whether it is possible to derive consciousness from function. There is a very famous problem which illustrates this called the chinese room. Imagine that you had a room with lots of draws labeled in chinese characters, which contained notes written in chinese. In this room is a person who doesnt themselves understand chinese. Suppose you wrote a note in chinese and posted it into the room, and the person in the room took the note, looked at the chinese characters written on the note, matched them to a dr
 aw and posted the note back out. So your note could say in chinese Hello how are you and when the person looks in the draww with that chinese message on there is a note saying I am fine which the person posts back to you.You have hear got an intelligent response in chinese simply by virtue of pattern matching, and if there were enough draws and enough notes for this none chinese speaking person to post back you could imagine an intelligent conversation in chinese. The problem however, is that obviously the person in the room has no idea what the heck is going on sinse they dont speak chinese themselves, and though you have what is apparently an intelligent conversation going on, there is no actual consciousness involved. Now this example comes from the 1950s, when computer programming was very much in its infancy, however you can see the problem for an Ai. With a human I can be relatively certain (at least as cert
 ain as cartesian doubt will let me be), that that human is a conscious being, that they are not just responding to certain inputs with given outputs, but that there is something else going on more fundamentally. I can also make a rough intuative guess that at least some animals share this level of consciousness and do not simply respond mechanically, at least to some extent. However, what about a computer program?This is the area where I am not convinced on Ai research, and indeed the area where I tend to disagree with biological determinism as well, sinse consciousness does not seem to reduce down to any sort of explanation of inputs and outputs, especially as you said when you considder emotion, personality, and all the fun things conscisouness that being conscious involves. It is fairly clear in Tng that data is intended to be a conscious being, indeed I recently watched the episode where he activated a part of his programming that produced random dream
 ing, which you actually got to see on screen. This was great as a story but Im not exactly certain how possible it would be in reality to replicate, indeed the more that is learnt about the quantom structure of the brain the less likely it seems 

Re: [Audiogames-reflector] virtual world

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: virtual world

Hi Tom. Your right about startrek, indeed I shouldve remembered the sentient Moriarty program because I am watching next gen at the moment as Ive just bought deep space 9 and am about to start it. Actually Im looking forward to watching ds9. I bought the series about 4 or 5 years ago but remember very little of it as I was extremely ill at the time, however I lent it to my brother who proceeded to lose several of the boxes meaning I ended up having to rebuy the hole thing. In terms of Ai however, actually Data as a character (even ignoring his ability to walk, talk and have human senses), is pretty advanced in a way that no ai we have now is. for example, I have taught Reever to find various objects in her guiding job such as doors and seats. These things she learns very quickly. She was able (as indeed a human would), to categorise the concept of door as applying to innumerable different things. it doesnt matter
  if were inside or outside, if the door is wood or plastic or metal or glass, or has a window, or is revolving or automatic, or is closed or open. No matter what factors are involved just like a human Reever is able to identify door quite accurately, indeed accurately enough for me to risk getting lost on her identification. Now if you were inventing some sort of visual scanning program to identify doors youd need to program in a massive bunch of variables, youd need to program it to recognize inumerable shapes, sizes, situations and positions, heck Im not even certain that the unified characteristics of door are ones you could easily apply. From the last I heard about android research, they were just at the level of getting androids as you said to recognize heat and cold and other vague sensations, indeed I particularly liked the idea of the robot called graspy I saw on a program I watched last year, which was a robot with a vocabul
 ary of touch who had tactile sensors in its hands, could hold objects and identify them as soft or hard or rough or smooth, or use various other tactile descriptive terms. But Ive not yet heard of any research that have been able to put these sensations together into forming the sorts of intuative categories of objects that humans and animals use is still dam difficult. Another key problem Im always struck by in the field of Ai is the question of consciousness, sinse one of the major issues in the philosophy of mind is whether it is possible to derive consciousness from function. There is a very famous problem which illustrates this called the chinese room. Imagine that you had a room with lots of draws labeled in chinese characters, which contained notes written in chinese. In this room is a person who doesnt themselves understand chinese. Suppose you wrote a note in chinese and posted it into the room, and the person in the room 
 took the note, looked at the chinese characters written on the note, matched them to a draw and posted the note back out. So your note could say in chinese Hello how are you and when the person looks in the draww with that chinese message on there is a note saying I am fine which the person posts back to you.You have hear got an intelligent response in chinese simply by virtue of pattern matching, and if there were enough draws and enough notes for this none chinese speaking person to post back you could imagine an intelligent conversation in chinese. The problem however, is that obviously the person in the room has no idea what the heck is going on sinse they dont speak chinese themselves, and though you have what is apparently an intelligent conversation going on, there is no actual consciousness involved. Now this example comes from the 1950s, when computer programming was very much in its infancy, however you 
 can see the problem for an Ai. With a human I can be relatively certain (at least as certain as cartesian doubt will let me be), that that human is a conscious being, that they are not just responding to certain inputs with given outputs, but that there is something else going on more fundamentally. I can also make a rough intuative guess that at least some animals share this level of consciousness and do not simply respond mechanically, at least to some extent. However, what about a computer program?This is the area where I am not convinced on Ai research, and indeed the area where I tend to disagree with biological determinism as well, sinse consciousness does not seem to reduce down to any sort of explanation of inputs and outputs, especially as you said when you considder emotion, personality, and all the fun things conscisouness that being conscious involves. It is fairly clear in Tng that data is intended to be a conscious being, indeed I recently wa
 tched the episode where he activated a part of his programming that produced random dreaming, which you actually got to see on screen. This was great as a story but Im not exactly certain how possible it would be in reality to replicate, indeed the 

Re: [Audiogames-reflector] Yoda is spambot and advertise weight lots he do!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: Yoda is spambot and advertise weight lots he do!

I had a translation party! Because this was so odd and strange already, I couldnt resist visiting:http://www.translationparty.comand putting in everyones posts. I just had to share the discovery I made: the entire thread makes tons and tons more sense this way. Now I understand what you all meant! My comments are in braces {like this}.1. edwardbeaver:Only the executable module is consistent with Physiology, ill is a United States intelligence is enough. We are all of one specific popular toys. Weak weight perfect slim and elegant to achieve. All of them can put the break time that can give advice about worked actor pound test strength Jazz physiological cause yard terms. Communication can be a way to overcome his high degree from the battle of obesity surgery fat. However, from a desire to claim this avoirdupois heals. Something that always can extend Lycee Gore, diabetes only. All the power of knowledge is now steps step description plume. You can do to lose weight to be overweight and may have to overcome the promulgation FX night, to purify the patience. These programs and their benefits are not micturate Umteen group opposed to the ribs. ♥ mature factors and knowledge Bowl cut the slide lineament cube duty confusion. Dark: possible fix nurgling butter moogles computer intelligent ) × ( plus jaz fat moderator delete link spam.{I think I remember reading about the battle of obesity in history class?}2. fastfinge:Dear Mr. Beaver: Greetings! Please contact the more nights than to conquer obesity surgery. Reminder about it strong jazz got the actor Sterling as their own. Must conform to I. type micturate Micturating city lineament cube intelligent module screws 10 minutes ago? Here, promulgated to give weight to reduce the price in terms of time. Please do not post spam knows the answer. This forum is almost the best most creative spam. Learn to write like that! ER... is going to write the conquered Empire novelty idiotisms colloquializations, papyrus.{Yup, this forum is entirely a creative website run by spammers. Audio games arent even real! Blind people dont use computers! Its all just spammers.}3. stewieHonestly, what is the algorithm used to generate them? Archive would be somewhere? Human beings are unconsciously extends deep meaning logic space. However, the overall space is really one step logic.{Seems like stewie has made some kind of important universal discovery about logic here.}4. DarkBattle of the progressive in this forum increase boardom factors Jaz spambot invariagated, hilariousness, and hit entertainment. To not generate an invitation to attack the unimaginable political Viaracious Bowl Web nastification computronic device specific clearr jaz unemloyed avoidings promotions immature unimpeeded site creation notification can be bound. Oh, its fun to talk about! big_smile. Start the music of your dreams, please write to the dark side. Please see the help make the music of the night.{OK, I wrote to the dark side, and they sent me the help files. But I still dont understand how to start the music of my dreams. Can anyone give some hints?}5. fastfinge@dark: you can create a contained spill communications John exempletude Lastex antifloccinaucinihilipilificational mining Valley pseudoelronds cybertronical platform civic event reportage industry. All complete the loss on non-English native speakers. Heck wrote that lost most! Dictionary and thesaurus reference is really my life.{Yeah, dark! You better get right on it and create that industry! Right now! I want a job doing...whatever that involves.}6. DarkThis communication people notorizing legitimate chat recompitance e pulcritudenous a famous drink there should encourage excess production capacity numbers. 5 we recommend transport with various parties, watching Mayor Vistation politics transpiration omniverbal fixed waste to give a variety of reasons. Almost every step of the independence of the body is known as part of the oppologising afixated vase dictionary uncerimoniously Parathentical assophagus big_smile probability: Rainbow color probably alsoo really dark moniker oath sworn affidavit probably expect. Yes, I think other big_smile. Start the music of your dreams, please write to the dark side. Please see the help make the music of the night.{What exactly is the assophagus big_smile probability? I really think the answer to that question might help in my quest to start the music of my dreams.}7. ChanduAgo the successful community spamatisation twistation indifferenciability Yeald gramatisation Advertisation adictively gamitised elementary school sensationalising and half-month formulation might be. It is a very emotional factors such as hit promolgation-tolerance Fluxibility. It is our reasonable effort everyones rights and obligations fentastically congradulate Panel intolarable action blockbuster movie warning. First-timers and a smile? Avoirdupois anyone? Friends: come and join 

Re: [Audiogames-reflector] The Adventure At C: savefiles.

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: roro


Re: The Adventure At C: savefiles.

If youre using XP, go toC:\Documents and Settings\All Users\Application Data\Adventure At CHere you can find the 16 slots. I dont know where they are stored in windows 7, because I dont use it very much. Hope it helps.URL: http://forum.audiogames.net/viewtopic.php?pid=173746#p173746

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

This has nothing to do with the thread up to this point, but I just had to share! Last night, I had the strangest My Little Pony related dream, and woke up to write a bit of it, as I usually do. I have kept a dream journal for about 13 years now, and am to the point where I remember to write about almost all of my dreams. Apparently, my brain loves crack fanfic so much that its now generating it for me while I sleep. First, some background. I sleep with my laptop next to my bed, so often, when I am having trouble sleeping, or wake up in the middle of the night, I roll over, put my headphones on, and resume playing whatever I was listening to before I fell asleep. Recently, this has been the dragnet old time radio show. So, last night, I was wide awake...or thought I was..., rolled over, put on the headphones, and hit play. Only to hear:This is ECB, the equestrian broadcasting company. {the three dong dong dong chimes. First bar of t
 he theme song.} Dragon net. Mayors and gentlestallions, the story you are about to hear is true. Only the names were changed to protect the Innocent. {more theme music.} Youre a detective Sargent. Youre assigned to robbery detail. A gang of ponies has been steeling baked goods. Evidence points to a well-oiled criminal organization. Your job: cook them. {final bars of theme music} It was Sunday July third. It was raining in ponyville and we were working the night watch in robbery detail. My partners Applebloom. The boss is princess Celestia. My names Scootaloo. We were on our way out of the office and it was 9:57 PM when we got to sugarcube corner. Unfortunately, that was all of the dream I bothered to write down at the time. I have vague memories involving Twilight Sparkle getting arrested, and Rainbow Dash fighting an army of eighteen Pegasus thieves, and...something about Scootaloos scooter bursting into flames after a b
 ombing attempt because she was getting too close to the truth? Also, there was a marshmallow laser battling Pinkies party cannon in defence of poundcake at some point for...some reason. The only other thing I thought was important enough to write down was this:Starring Emma Stone as the voice of Scootaloo, Yeardley Smith as Applebloom, Kristin Chenoweth as Pinkie Pie, Sarah Silverman as Rainbow Dash, India Fisher as Rarity, Idina Menzel as Fluttershy, and Sarah Michelle Gellar as Twilight Sparkle. So, yeah. Apparently my brain can tell me the most epic story of utter epicness in the history of epic things, and all I really want to do when Im half asleep is dork out about voice actresses. Go, sleepy me! You win! LOLURL: http://forum.audiogames.net/viewtopic.php?pid=173748#p173748

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Re: [Audiogames-reflector] my fighting/mainstream games recordings

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: hanif


Re: my fighting/mainstream games recordings

hi again.I need help with NGBC.In the unlockables list in NGBC, it says just beat goodman in survival mode. Then, lose in the following round or what ever you want in survival mode then exit.Youll receive a notification that youve already unlock whichever characters that you have defeated and now it is a playable character in every mode.Then another line says to select mizuchi, shin shishio or neo-deo just move your cursor far off screen to the left or right.The cursor then disappear and you are now selecting the characters.Use up or down to cycle between these characters.To select goodman, press right on yuki and now you are highlighting goodman.I beat goodman in survival mode, losing the match after goodman, exit the game and selecting the mode that I want to play, but in the character select screen there is no unlocked characters.Whats wrong with this?And I also need help with capcom vs snk2 mark of t
 he millennium fighting 2001.How to get to the boss with shin akuma/god rugal? I want to unlock them and trying boss batle mode.URL: http://forum.audiogames.net/viewtopic.php?pid=173749#p173749

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

This has nothing to do with the thread up to this point, but I just had to share! Last night, I had the strangest My Little Pony related dream, and woke up to write a bit of it, as I usually do. I have kept a dream journal for about 13 years now, and am to the point where I remember to write about almost all of my dreams. Apparently, my brain loves crack fanfic so much that its now generating it for me while I sleep. First, some background. I sleep with my laptop next to my bed, so often, when I am having trouble sleeping, or wake up in the middle of the night, I roll over, put my headphones on, and resume playing whatever I was listening to before I fell asleep. Recently, this has been the dragnet old time radio show. So, last night, I was wide awake...or thought I was..., rolled over, put on the headphones, and hit play. Only to hear:This is EBC, the equestrian broadcasting company. {the three dong dong dong chimes. First bar of t
 he theme song.} Dragon net. Mayors and gentlestallions, the story you are about to hear is true. Only the names were changed to protect the Innocent. {more theme music.} Youre a detective Sargent. Youre assigned to robbery detail. A gang of ponies has been steeling baked goods. Evidence points to a well-oiled criminal organization. Your job: cook them. {final bars of theme music} It was Sunday July third. It was raining in ponyville and we were working the night watch in robbery detail. My partners Applebloom. The boss is princess Celestia. My names Scootaloo. We were on our way out of the office and it was 9:57 PM when we got to sugarcube corner. Unfortunately, that was all of the dream I bothered to write down at the time. I have vague memories involving Twilight Sparkle getting arrested, and Rainbow Dash fighting an army of eighteen Pegasus thieves, and...something about Scootaloos scooter bursting into flames after a b
 ombing attempt because she was getting too close to the truth? Also, there was a marshmallow laser battling Pinkies party cannon in defence of poundcake at some point for...some reason. The only other thing I thought was important enough to write down was this:Starring Emma Stone as the voice of Scootaloo, Yeardley Smith as Applebloom, Kristin Chenoweth as Pinkie Pie, Sarah Silverman as Rainbow Dash, India Fisher as Rarity, Idina Menzel as Fluttershy, and Sarah Michelle Gellar as Twilight Sparkle. So, yeah. Apparently my brain can tell me the most epic story of utter epicness in the history of epic things, and all I really want to do when Im half asleep is dork out about voice actresses. Go, sleepy me! You win! LOLURL: http://forum.audiogames.net/viewtopic.php?pid=173748#p173748

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

This has nothing to do with the thread up to this point, but I just had to share! Last night, I had the strangest My Little Pony related dream, and woke up to write a bit of it, as I usually do. I have kept a dream journal for about 13 years now, and am to the point where I remember to write about almost all of my dreams. Apparently, my brain loves crack fanfic so much that its now generating it for me while I sleep. First, some background. I sleep with my laptop next to my bed, so often, when I am having trouble sleeping, or wake up in the middle of the night, I roll over, put my headphones on, and resume playing whatever I was listening to before I fell asleep. Recently, this has been the dragnet old time radio show. So, last night, I was wide awake...or thought I was..., rolled over, put on the headphones, and hit play. Only to hear:This is EBC, the equestrian broadcasting company. {the three dong dong dong chimes. First bar of t
 he theme song.} Dragon net. Mayors and gentlestallions, the story you are about to hear is true. Only the names were changed to protect the Innocent. {more theme music.} Youre a detective Sargent. Youre assigned to robbery detail. A gang of ponies has been steeling baked goods. Evidence points to a well-oiled criminal organization. Your job: cook them. {final bars of theme music} It was Sunday July third. It was raining in ponyville and we were working the night watch in robbery detail. My partners Applebloom. The boss is princess Celestia. My names Scootaloo. We were on our way out of the office and it was 9:57 PM when we got to sugarcube corner. Unfortunately, that was all of the dream I bothered to write down at the time. I have vague memories involving Twilight Sparkle getting arrested, and Rainbow Dash fighting an army of eighteen Pegasus thieves, and...something about Scootaloos scooter bursting into flames after a b
 ombing attempt because she was getting too close to the truth? Also, there was a marshmallow laser battling Pinkies party cannon in defence of poundcake at some point for...some reason. The only other thing I thought was important enough to write down was this:Starring Emma Stone as the voice of Scootaloo, Yeardley Smith as Applebloom, Kristin Chenoweth as Pinkie Pie, Sarah Silverman as Rainbow Dash, India Fisher as Rarity, Idina Menzel as Fluttershy, and Sarah Michelle Gellar as Twilight Sparkle. So, yeah. Apparently my brain can tell me the most epic story of utter epicness in the history of epic things, and all I really want to do when Im half asleep is dork out about voice actresses. Go, sleepy me! You win! LOLEdit: I lay in my bed again, because sometimes that helps me remember bits I forgot to write down. So...it turned out Twilight was the one steeling the baked goods, because she thought if she could only eat enou
 gh blueberries, she would turn blue. No, I dont remember why she wanted to turn blue. But unfortunately Fluttershy caught her setting fire to Scootaloos scooter with her horn, and snitched. So Twilight kidnapped Poundcake and was holding him hostage in Sugarcube Corner to negotiate safe passage out of Equestria. She was also demanding 80 pounds of blueberries for the journey. And every time Scootaloo got too close, Twilight was taking pot shots at her with a magically powered marshmallow laser that she had somehow bolted onto her horn. I mean, like, with actual metal bolts. Based on the sounds, it apparently hurt. A lot. There were a lot more things, Im sure, and Im sure the bits Im forgetting made that all make more sense. Well, no. Im not. Why did I bother straining my brain trying to remember this in the first place? Gah!URL: http://forum.audiogames.
 net/viewtopic.php?pid=173748#p173748

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Re: [Audiogames-reflector] rithm thing released by DARK studios!

2014-05-01 Thread AudioGames.net Forum — New releases room: Arabic two thousand


Re: rithm thing released by DARK studios!

I think the rithm imitations is going more fun to us!URL: http://forum.audiogames.net/viewtopic.php?pid=173750#p173750

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Re: [Audiogames-reflector] Need help with shank

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Locutus


Re: Need help with shank

The capslock key is the block button. Hold it down while walking and youll roll. Useful for dodging attacks.URL: http://forum.audiogames.net/viewtopic.php?pid=173751#p173751

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: aaron


Re: help finding people to discuss something with

Hi,@fastfinge: lol! This is the third time Ive laughed today while browsing this forum. What an odd and in a weird way, awesome dream.URL: http://forum.audiogames.net/viewtopic.php?pid=173752#p173752

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Re: [Audiogames-reflector] Cheat engine...

2014-05-01 Thread AudioGames.net Forum — Off-topic room: ALittleGamer


Re: Cheat engine...

I wonder if This program works withthree-d velocity? Maybe some one can confirm that?URL: http://forum.audiogames.net/viewtopic.php?pid=173753#p173753

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Re: [Audiogames-reflector] Grail to the Thief: An Interactive Audio Adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: Phil


Re: Grail to the Thief: An Interactive Audio Adventure

Congratulations to For All To Play They reached their $8,00 KickStarter goal for developing a for Windows, Mac OS X, and Linux game.They only need $731 to reach their IOS Mobile Version goal in the next 3 days.I wish the incentives included a 3-d printed grail.URL: http://forum.audiogames.net/viewtopic.php?pid=173727#p173727

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Re: [Audiogames-reflector] I have no passion in life

2014-05-01 Thread AudioGames.net Forum — Off-topic room: wanderer


Re: I have no passion in life

@slj no, my hearing loss is just bad enough to be a huge nuisance, but isnt too bad, as long as I have hearing aids in. Most of the blind people I knew when I attended my state blind school are people I dont really care to associate with, and I am not going to reach out to people simply because they happen to be blind or have a hearing loss, Id much rather find people I have something in common with as an individual, like enjoying a certain type of music or book or something. @Cae so, did you just learn by playing by ear? I can do that up to a point, but not very well with chords and harmonies and such. Im never going to be a pianist, but its a nice hobby and itd be awesome if I could learn to play something like this, for example.http://www.youtube.com/watch?v=vJpAIOFN5WQ@everyone I also agree that humor is critical. I participate pretty actively in classes, and joke around ab
 out blindness a bit; on a few occasions Ive actually had one or two people come up and talk to me after saying something that made people laugh. The other day I did a really short presentation on building a desktop computer, and Im told that people were actively looking at and making eye contact with me, so Im probably not too bad in that regard.URL: http://forum.audiogames.net/viewtopic.php?pid=173754#p173754

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net Forum — New releases room: ambro86


Re: shadow rine full voice version released

HI Haramir, you will find both password in page 10, posts 240 and 246. One written by Assault and one by me.URL: http://forum.audiogames.net/viewtopic.php?pid=173756#p173756

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Re: [Audiogames-reflector] adventure at c: save files?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Jesper


Re: adventure at c: save files?

hi. I cant download the file. Can you reupload it for me. ThanxURL: http://forum.audiogames.net/viewtopic.php?pid=173755#p173755

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-05-01 Thread AudioGames.net Forum — Off-topic room: ambro86


Re: Goodbye Windows XP, i still get nistalgic over you.

Hi, Ive read that Microsoft corrected the Internet Explorer problem also in Windows XP, and it will install as automatic update. So, nostalgic people, you can continue for now! URL: http://forum.audiogames.net/viewtopic.php?pid=173757#p173757

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Re: [Audiogames-reflector] programming editors and screenreaders

2014-05-01 Thread AudioGames.net Forum — Off-topic room: ianr


Re: programming editors and screenreaders

I use Visual Studio 2010 Pro or Academic for C# and C++.I use Notepad++ for normal text editing and editing of any other languages like _javascript_, ruby, python, etc.And NVDA with all of them.URL: http://forum.audiogames.net/viewtopic.php?pid=173758#p173758

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: User100


Re: Swamp, zombie fps by Aprone

Hi all.Give me please a link to the Map Editor.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=173759#p173759

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Re: [Audiogames-reflector] I have no passion in life

2014-05-01 Thread AudioGames.net Forum — Off-topic room: jjgeek


Re: I have no passion in life

Ive often felt that music is a good thing. I previously took piano, celllo, and guitar lessons but stopped for various reasons. But I have a Yamaha keyboard here in my apartment. I had an analog one when I still lived with my parents, but that one had some broken keys. So my parents got me this one a few years back as a Christmas present. It is digital and the display things arent accessible, but I still enjoy playing it. I was in a mini-band with some former neighbors. But they have since moved out of my building, and we have disbanded. Pun intended. But music is awesome.wanderer wrote:Ive been trying to pick up piano off and on for a while now, but keep getting confused over some of the concepts they try and describe, like half and wholesteps. I think I may end up looking to take actual lessons if I dont find something that works soon. Most of the youtube videos Ive found on beginning piano focus
  on simple chords for accompanyment, which isnt really what Im looking for. I havent gotten involved in anything done by my school since Ive been here, I might try for something next year, which will be my senior year. Speaking of which, Im trying to figure if I should go to my prom coming up in about 2 weeks. I guess the junior and senior proms are supposed to be those classic high school experiences, to make memories and whatever, but its assumed you have some friends to experience it with, which I do not. Id probably just end up standing around doing nothing the whole time, and the crowds of hundreds of people really wouldnt help, as Id hardly be able to hear anything, and I cannot dance at all, assuming anyone would want to dance with me. Ah well, probably wont have anything better to do that day, may as well. Oh and btw on the appearance thing, I mostly keep my hair short so I dont have to worry about it sticking
  up.URL: http://forum.audiogames.net/viewtopic.php?pid=173760#p173760

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Re: [Audiogames-reflector] Training Centers

2014-05-01 Thread AudioGames.net Forum — Off-topic room: jjgeek


Re: Training Centers

Well said. I vaguely recall my brother being offered NFB scholarships several years ago, which he rejected. Some of the NFBs tactics are certainly not to be taken lightly. I too, have met and heard about a few level-headed Federationists but it seems the majority of them are still hard-core. I recall a phone conversation I had several years ago with a member of the NFB of Illinois who seemed to be pretty level-headed. She was talking about the guy who was their chapter president at the time, and she said he was pretty much a jerk. It just seems that a lot of NFB members still to this day have a one-size-fits-all mentality, and Im sorry folks but thats not how the world works. But on the other hand, I think the Federation has done some good things. An example is Newsline. Ive been subscribed to the service for several years. Although Ive never been much of a news junky--particularly in lieu of all this violence and hatred--I love Newsline. 
 I was listening to the episode of Eyes on Success yesterday with Scott White, the director of Newsline. He mentioned that 4 states are not registered due to funding. I really hope this situation can be remedied very soon. Well, Id better get my dishes and grocery list done before my life-skills tutor gets here, or else Im in deep sh*t. Im outa here!BryanP wrote:Well said Turtlepower. I have even less respect for Cristianity than I do for the NFB and its philosophies, and the wa a lot of people preach te NFB mentality it might as well be an established religion. Yes I have met perfectly well-balanced, reasonable NFB members but they have been few and far between.URL: http://forum.audiogames.net/viewtopic.php?pid=173761#p173761

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[Audiogames-reflector] For Users of Chromevox, Now Able To Remove Chrome Apps Via Apps Screen

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


For Users of Chromevox, Now Able To Remove Chrome Apps Via Apps Screen

Greetings all!As of chrome 35, least in the beta channel, you are now able to remove apps from the apps section of the bookmarks bar, (ctrl-shift-b,) or by typing:chrome:apps(or chrome://apps,) to bring up the apps screen via the omni bar.After tabbing to the use left and right menu to find the app ya wish to delete, you can simply hit the context menu key or shift-f10, and it should now bring up the correct menu.Please note, Ive only tested this with chromevox and chrome browser under Windows. Other systems may vary .URL: http://forum.audiogames.net/viewtopic.php?pid=173762#p173762

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[Audiogames-reflector] Apr-28-2014 GW Micro Expands Its Accessibility Services

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


Apr-28-2014 GW Micro Expands Its Accessibility Services

FOR IMMEDIATE RELEASEFort Wayne, IN (April 28 2014) – GW Micro (www.gwmicro.com) announced today that it has expanded its services beyond software and hardware for people who are blind or visually impaired. It will now be offering services to organizations who are required to develop, procure, maintain and use electronic and information technology (EIT) that is accessible to people with disabilities. GW Micro’s accessibility services will also be available to any person or organization who is interested in making their websites, documents or software accessible and compliant with Section 508 standards, the Americans with Disability Act (ADA), or the internationally recognized Web Content Accessibility Guidelines (WCAG) 2.0.Many organizations are required by law to have accessible EIT as mandated by Section 508 of the Rehabilitation Act and the ADA. “We continue to see an increasing demand for accessible websites, software, and documents,” said Dan Weirich, Vice President of Sales and Marketing for GW Micro. “There are few companies who have the knowledge and experience to help resolve these issues, and we know GW Micro can fulfill this need.” GW Micro develops and sells a screen reader, Window-Eyes, which makes the computer accessible via speech and Braille to a person who is blind or visually impaired. Weirich noted that GW Micro is the only screen reader company to provide these services. “Many times, organizations will be required to do testing and determine if their website can be accessed by a screen reader user, and since we develop the technology, this is a great fit.”The National Federation of the Blind (NFB) has recommended GW Micro as a Web Accessibility Consultant (WAC). “We are excited to see GW Micro add their expertise to this area of the marketplace,” said Anne Taylor, Director of Access Technology for the NFB. “We have had a long-term relationship with GW Micro and are happy to recommend them to organizations that need to ensure they are compliant.”Parties interested in receiving a free initial consultation can call GW Micro at (260) 489-3671 or email accessibil...@gwmicro.com. For more information about GW Micro’s accessibility services, please visit: http://www.gwmicro.com/Accessibility_Solutions/. Contact:Dan Weirich, VP of Sales and Marketingd...@gwmicro.com(260) 489-3671URL: http://forum.audiogames.net/viewtopic.php?pid=173763#p173763
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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: cantorlot


Re: help finding people to discuss something with

@fastfinge: Thats some seriously wicked dream and a great read.So apparently,  other transcript, after S2 were there all along. Even goes up to the last episode. Were these added recently after your e-mail? Or did I just miss them??URL: http://forum.audiogames.net/viewtopic.php?pid=173765#p173765

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[Audiogames-reflector] May-01-2014 Ai Squared and GW Micro Join Forces

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Trenton Goldshark


May-01-2014 Ai Squared and GW Micro Join Forces

May-01-2014Manchester, Vermont and Fort Wayne, Indiana (May 1, 2014) - Ai Squared, the maker of ZoomText and sitecues; and GW Micro, the creator of Window-Eyes, have merged into one company. With this merger, the companies will combine their talents to better assist computer users who are blind or visually impaired.ZoomText is the worlds number one screen magnifier and text-to-speech software package that allows people who are visually impaired to use a computer with ease. Window-Eyes is a popular screen reader that enables people who are blind to be fully independent on the computer by translating visual information into speech and/or Braille.Our mission is to provide a full family of computer accessibility solutions for users who are low vision or blind, whether they access digital information via their desktop, the web or their mobile device, said David Wu, CEO of Ai Squared. Earlier this year, we commercially launched sitecues, a product which enables website owners to build accessibility tools right into their websites. Todays merger with GW Micro rounds out our mantra of Weve got accessibility covered - with our combined forces, we can now deliver an even wider range of computer access solutions.The need for assistive technology continues to grow. According to the World Health Organization, over 285 million people in the world are considered visually impaired; 39 million of those are blind, and 246 million have moderate to severe visual impairments. The merger of Ai Squared and GW Micro brings together two companies that offer great solutions for the millions of Microsoft customers around the world who are blind or visually impaired, said Rob Sinclair, Chief Accessibility Officer at Microsoft.We are also delighted that Ai Squared will continue to develop and support the Window-Eyes for Office Offer as many of our customers rely on this screen reading solution to enable access to Windows, Office and other Microsoft products, Sinclair said.Dan Weirich, Co-founder of GW Micro and now Vice President at Ai Squared, said he is thrilled to incorporate Window-Eyes into the Ai Squared product family.“It’s a natural fit,” Weirich said. “Combining our companies will strengthen Ai Squared’s global presence in the assistive technology industry, allowing us to serve even more customers.”Weirich noted that many customers using web and computer accessibility tools inevitably progress further along the visual impairment spectrum during their lifetime. As a result, they will require more advanced assistive technology as their needs change. With the merger, Ai Squared will be in a better position to assist those customers, developing products that provide a seamless transition and user experience as customers adapt to their changing vision.Ai Squared will continue to offer Window-Eyes and its related products as they were previously offered by GW Micro. In addition, a free and fully featured version of Window-Eyes will continue to be available via the Window-Eyes Offer for Users of Microsoft Office as part of the recently announced partnership with Microsoft and GW Micro. The GW Micro team will remain in Indiana as part of the Ai Squared team, which is headquartered in Vermont.About Ai Squared: Ai Squared (www.aisquared.com) has been the worldwide leader in assistive technology solutions for people who are visually impaired for over 20 years. The product line is available in over 20 languages and sold in 45 countries through a network of over 350 global distributors. Ai Squareds screen magnification and screen-reading products dramatically improve a computers usability and friendliness for users who are blind or low vision, raising their level of productivity, satisfaction, and independence. The family of Ai Squared products includes ZoomText, ZoomText Large-Print Keyboard, ZoomText ImageReader, ZoomText Mac, Window-Eyes, sitecues, the ZoomReader iOS app, and the ZoomContacts iPad app.About GW Micro: GW Micro, Inc. (www.gwmicro.com) has been a trusted pioneer in the assistive technology industry since 1990; it has led with innovative, customer-driven solutions, and the GW Micro team has always been proud of its description as the Voice of Vision.URL: http://forum.audiogames.net/viewtopic.php?pid=173764#p173764
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Re: [Audiogames-reflector] bk3 walkthrough?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: ambro86


Re: bk3 walkthrough?

HI, I dont know how doesnt work, I can copy various mp3 link, that Ive tried and work:Introduction:http://cary5871.toonhead-online.com/pod … torial.mp3Stage 1-1:http://cary5871.toonhead-online.com/pod … %201-1.mp3Stage 1-2:http://cary5871.toonhead-online.com/pod … %201-2.mp3Stage 1-3:http://cary5871.toonhead-online.com/pod … %201-3.mp3Stage 1-4:http://cary5871.toonhead-online.com/pod … age1-4.mp3Stage 2-1:http://cary5871.toonhead-online.com/pod … %202-1.mp3Stage 2-2:http://cary5871.toonhead-online.com/pod … %202-2.mp3Stage 2-3:http://cary5871.toonhead-online.com/pod … %202-3.mp3Stage 2-4:http://cary5871.toonhead-online.com/pod … %202-4.mp3Stage 3-1:http://cary5871.toonhead-online.com/pod … %203-1.mp3Stagge 3-2:http://cary5871.toonhead-online.com/pod … %203-2.mp3Stage 3-3:http://cary5871.toonhead-online.com/pod … %203-3.mp3Stage 3-4:http://cary5871.toonhead-online.com/pod … %203-4.mp3Stage 4-1:http://cary5871.toonhead-online.com/pod … %204-1.mp3Stage 4-2:http://cary5871.toonhead-online.com/pod … %204-2.mp3Stage 4-3:http://cary5871.toonhead-online.com/pod … %204-3.mp3Stage 4-4:http://cary5871.toonhead-online.com/pod … %204-4.mp3Stage 5-1:http://cary5871.toonhead-online.com/pod … %205-1.mp3Stage 5-2:http://cary5871.toonhead-online.com/pod … %205-2.mp3Stage 5-3:http://cary5871.toonhead-online.com/pod … age5-3.mp3Stage 5-4:http://cary5871.toonhead-online.com/pod … %205-4.mp3Stage 6-1:http://cary5871.toonhead-online.com/pod … %206-1.mp3Stage 6-2:http://cary5871.toonhead-online.com/pod … %206-2.mp3Stage 6-3:http://cary5871.toonhead-online.com/pod … %206-3.mp3Stage 6-4:http://cary5871.toonhead-online.com/pod … %206-4.mp3Stage 7-1:http://cary5871.toonhead-online.com/pod … %207-1.mp3Stage 7-1 part 2http://cary5871.toonhead-online.com/pod … bacus).mp3Stage 7-2:http://cary5871.toonhead-online.com/pod … %207-2.mp3Stage 7-3:http://cary5871.toonhead-online.com/pod … %207-3.mp3Stage 7-4:http://cary5871.toonhead-online.com/pod … %207-4.mp3Stage 8-1:http://cary5871.toonhead-online.com/pod … %208-1.mp3Stage 8-2:http://cary5871.toonhead-online.com/pod … %208-2.mp3Stage 8-3:http://cary5871.toonhead-online.com/pod … %208-3.mp3Stage 8-4:http://cary5871.toonhead-online.com/pod … %208-4.mp3Stage 9-1:http://cary5871.toonhead-online.com/pod … %209-1.mp3Stage 9-2:http://cary5871.toonhead-online.com/pod … %209-2.mp3Stage 9-3:http://cary5871.toonhead-online.com/pod … %209-3.mp3Stage 9-4:http://cary5871.toonhead-online.com/pod … %209-4.mp3Stage 10-1:http://cary5871.toonhead-online.com/pod … 2010-1.mp3Stage 10-2:http://cary5871.toonhead-online.com/pod … 2010-2.mp3Stage 10-3:http://cary5871.toonhead-online.com/pod … 2010-3.mp3Stage 10-4:http://cary5871.toonhead-online.com/pod … 2010-4.mp3Stage 11-1:http://cary5871.toonhead-online.com/pod … 2011-1.mp3Stage 11-2:http://cary5871.toonhead-online.com/pod … 2011-2.mp3Stage 11-3:http://cary5871.toonhead-online.com/pod … 2011-3.mp3Stage 11-4:http://cary5871.toonhead-online.com/pod … 2011-4.mp3Stage 01.5 Iron ballhttp://cary5871.toonhead-online.com/pod … Balls).mp3Stage 12-1:http://cary5871.toonhead-online.com/pod … 2012-1.mp3Stage 12-2:http://cary5871.toonhead-online.com/pod … 2012-2.mp3Stage 12-3:http://cary5871.toonhead-online.com/pod … 2012-3.mp3Stage 12-4:http://cary5871.toonhead-online.com/pod … 2012-4.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=173766#p173766
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Re: [Audiogames-reflector] bk3 walkthrough?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: ambro86


Re: bk3 walkthrough?

HI, I dont know what doesnt work, probably a problem in the site. Ive tried to copy direct link to the mp3 files but doesnt work too.URL: http://forum.audiogames.net/viewtopic.php?pid=173766#p173766

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Re: [Audiogames-reflector] bk3 walkthrough?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: ambro86


Re: bk3 walkthrough?

HI, I dont know why doesnt work, probably a problem in the site. Ive tried to copy direct link to the mp3 files but doesnt work too.URL: http://forum.audiogames.net/viewtopic.php?pid=173766#p173766

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

@cantorlot: They must have been added, or I also missed them. But I never heard anything back via email, so I dunno. But they exist, now! Yay! So I guess Ill finally watch the actual series. Seeing as apparently Im going to dream about it regardless.URL: http://forum.audiogames.net/viewtopic.php?pid=173767#p173767

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net Forum — New releases room: Haramir


Re: shadow rine full voice version released

Hey folks. Thanks for the password pointers but I get an error after atenpting to write it down without using the app locally thing. Any hintsBest regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=173768#p173768

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Re: [Audiogames-reflector] High School?

2014-05-01 Thread AudioGames.net Forum — Off-topic room: ultradude306


Re: High School?

Was just talking to a friend of mine whos just about to finish grade 12. he said dating was the hardest part. Couldnt agree more. That was really the only tough spot Ive experienced myself haha, but getting better at it .PS: sorry to bump such an old topic. Just thought Id share.URL: http://forum.audiogames.net/viewtopic.php?pid=173769#p173769

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net Forum — New releases room: ambro86


Re: shadow rine full voice version released

Hello, you need to change the geographical area, which has nothing to do with the language. That is, in windows 8.1. I go in changing settings pc.Then choose the date / time and language. I get an option geographic area and language. At this point I have an option called geographical area that sais: windows and the app could use the information about the country or geographic area to provide local content. Here choose on Japanese. Doing tab I find the display language of Windows. That is not to change. In fact, I left the default language, which in my case is Italian.If all went well, you will need to use App Locale to open the game. In fact, we have not changed the display language but only the geographical area. Not only, when entering the password you have also press alt + shift to select japanese keyboard.URL: http://forum.audiogames.net/viewtopic.php?pid=173770#p173770

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Re: [Audiogames-reflector] shadow rine full voice version released

2014-05-01 Thread AudioGames.net Forum — New releases room: ambro86


Re: shadow rine full voice version released

Hello, you need to change the geographical area, which has nothing to do with the language. That is, in windows 8.1. I go in changing settings pc.Then choose the date / time and language. I get an option geographic area and language. At this point I have an option called geographical area that sais: windows and the app could use the information about the country or geographic area to provide local content. Here choose on Japanese. Doing tab I find the display language of Windows. That is not to change. In fact, I left the default language, which in my case is Italian.If all went well, you will need to use App Locale to open the game. In fact, we have not changed the display language but only the geographical area. Not only, when entering the password you have also press alt + shift to select japanese keyboard. You can skyp this last passage if you have copied textgamepatch in the game folder.URL: http://forum.audiogames.net/viewtopic.php?pid=173770#p173770

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Re: [Audiogames-reflector] 2d adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: garrett


Re: 2d adventure

I created it now.URL: http://forum.audiogames.net/viewtopic.php?pid=173771#p173771

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Re: [Audiogames-reflector] 2d adventure

2014-05-01 Thread AudioGames.net Forum — New releases room: Giovani


Re: 2d adventure

Where do You create It?URL: http://forum.audiogames.net/viewtopic.php?pid=173772#p173772

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Re: [Audiogames-reflector] help finding people to discuss something with

2014-05-01 Thread AudioGames.net Forum — Off-topic room: fastfinge


Re: help finding people to discuss something with

For those who want it, I converted all of the existing transcripts to plain text format, to make them easier to deal with. You can find them on sendspace here:https://www.sendspace.com/folder/kh6m1cNote that this is still uploading. The folder is like 3.65 GB, so it could take a while. Also included are vocal-only audio versions of each episode. Im currently watching MLP via netflix, so I have no idea if those are useful or not. Once my torrent finishes, Ill do real full-audio rips for everyone who doesnt need the video. But the torrent is going to take 3 weeks, so dont hold your breath. Unless someone can tell me how to easily rip the audio out of Netflix? I have send space pro, so that folder isnt going anywhere, and Ill keep it up to date. So feel free to share and enjoy. Now, back to my Marathon!URL: http://forum.audiogames.net/viewtopic.php?pid=173773#p173773

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Re: [Audiogames-reflector] Choose your own CaveVenture

2014-05-01 Thread AudioGames.net Forum — New releases room: frastlin


Re: Choose your own CaveVenture

BUG! In the room with bones and honey, if I rest or take the honey, something like 15 cave beasts pop up and vanish after I leave the room, but in order for me to leave I need to dodge all their attacks.Also, I need a command to check out all the exits, like look...thanks,URL: http://forum.audiogames.net/viewtopic.php?pid=173774#p173774

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[Audiogames-reflector] My list of inaccessible Windows software

2014-05-01 Thread AudioGames.net Forum — Off-topic room: gellman


My list of inaccessible Windows software

I dont know if something like this exists, but here is a list of Windows software and online services which is inaccessible by screen reader software.Most of these products and services are fremium/shareware/payware, and I strongly encourage people to avoid any business with the owners and developers of these products.---All products from Ashampoo (interface completely inaccessible)All products from Xilisoft (QT without any accessibility)Mega.co.nz sync app (QT without accessibility)Circulate this list widely and post your own contributions in this thread.Even disabled have family, friends and coworkers.Blacklisting/boycotting corporations having elected to develop their software and services in a manner with deliberate indifference to the needs of visually ijmpaired is the least we should do.URL: http://forum.audio
 games.net/viewtopic.php?pid=173775#p173775

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[Audiogames-reflector] My list of inaccessible Windows software

2014-05-01 Thread AudioGames.net Forum — Off-topic room: gellman


My list of inaccessible Windows software

I dont know if something like this exists, but here is a list of Windows software and online services which is inaccessible by screen reader software.Most of these products and services are fremium/shareware/payware, and I strongly encourage people to avoid any business with the owners and developers of these products.---All products from Ashampoo (interface completely inaccessible)All products from Xilisoft (QT without any accessibility)Mega.co.nz sync app (QT without accessibility)Circulate this list widely and post your own contributions in this thread.Even disabled have family, friends and coworkers.Blacklisting/boycotting corporations having elected to develop their software and services in a manner with deliberate indifference to the needs of visually impaired is the least we should do.URL: http://forum.audiog
 ames.net/viewtopic.php?pid=173775#p173775

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Re: [Audiogames-reflector] are there games about historical facts, events and periods?

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: Chris


Re: are there games about historical facts, events and periods?

Hi.Here is a link to the add-on but I cant get it to work. When I install it and restart NVDA, it does not automatically read the winfrotz output. I dont want to use sapi because that cannot be interrupted.Any help on this would be appreciated.https://dl.dropboxusercontent.com/u/134 … nvda-addonURL: http://forum.audiogames.net/viewtopic.php?pid=173776#p173776
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[Audiogames-reflector] My list of inaccessible software and online services

2014-05-01 Thread AudioGames.net Forum — Off-topic room: gellman


My list of inaccessible software and online services

I dont know if something like this exists, but here is a list of Windows software and online services which is inaccessible by screen reader software.Most of these products and services are fremium/shareware/payware, and I strongly encourage people to avoid any business with the owners and developers of these products.---All products from Ashampoo (interface completely inaccessible)All products from Xilisoft (QT without any accessibility)Mega.co.nz sync app (QT without accessibility)Circulate this list widely and post your own contributions in this thread.Even disabled have family, friends and coworkers.Blacklisting/boycotting corporations having elected to develop their software and services in a manner without regard for the needs of visually impaired is the least we should do.URL: http://forum.audioga
 mes.net/viewtopic.php?pid=173775#p173775

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

see here:https://www.dropbox.com/s/5p3fb9v61mkmb0k/mapEditor.exeURL: http://forum.audiogames.net/viewtopic.php?pid=173777#p173777

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Re: [Audiogames-reflector] Justice League Accemble!

2014-05-01 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Justice League Accemble!

Huh, Dropbox just sent me an email telling me they feel lonely and want me to upload more files. I cant imagine why I would have not done so in the past ... gah, how long has it been down?Unfortunately, Itll be a while (hours, probably) before I can have an alternate upload posted. It might include more voices and stuff, Ill have to check to be sure.URL: http://forum.audiogames.net/viewtopic.php?pid=173778#p173778

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

When using screen reader mode, if no screen reader can be found, or it is missing the DLL for NVDA or System Access, the message appears as the window title. I only know how to copy the window title via NVDA, but if there is no other way, I can make changes.URL: http://forum.audiogames.net/viewtopic.php?pid=173779#p173779

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Re: [Audiogames-reflector] LaHuida

2014-05-01 Thread AudioGames.net Forum — General Game Discussion: gamecreator


Re: LaHuida

theres a dx lib installer incide the rrar file. Install it and all of those problems should be solved.URL: http://forum.audiogames.net/viewtopic.php?pid=173780#p173780

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

I cant how to copy title via nvda. I justtry to do it. because I dont offten use the nvda.URL: http://forum.audiogames.net/viewtopic.php?pid=173781#p173781

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Re: [Audiogames-reflector] Justice League Accemble!

2014-05-01 Thread AudioGames.net Forum — New releases room: Niklas


Re: Justice League Accemble!

It would be great if this game would be updated and developed further. Cae, let me say you have great games and I like to see you are still developing on them and not simply Abandon them. Thats great.URL: http://forum.audiogames.net/viewtopic.php?pid=173782#p173782

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Re: [Audiogames-reflector] Adventure At C:

2014-05-01 Thread AudioGames.net Forum — New releases room: jaybird


Re: Adventure At C:

The problem with screen reader support is that, as far as I know, the screen reader APIs dont provide any way to find out when the speech has finished. So if you have something which needs to be said, then something else needs to start, you need to know when the speech has finished so you can know when to start the other thing, be it a sequence of enemies, a minigame, a timed event, etc. Without this information, you cant know when to start the other thing, so you have to end up estimating, which is problematic since different users have different speech synthesizers speaking at different rates.URL: http://forum.audiogames.net/viewtopic.php?pid=173783#p173783

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Re: [Audiogames-reflector] I have no passion in life

2014-05-01 Thread AudioGames.net Forum — Off-topic room: Mord-Sith


Re: I have no passion in life

Wanderer, if you would like, you can add me on skype and I can explain some of the musical terms to you some day and offer advice and the small bits of information Ive gotten over the years. I cant help you with piano-specific things, but, I can give you a general idea of theory URL: http://forum.audiogames.net/viewtopic.php?pid=173784#p173784

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Re: [Audiogames-reflector] Justice League Accemble!

2014-05-01 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Justice League Accemble!

Ok, new link:http://www.sendspace.com/file/amswfeThis was last updated in March. I dont remember if there were any changes other than the voices and a couple sounds.I dont remember if I changed the object viewer to play sound at the objects position (more like BK2/3) or not. I know I did something like that on a different project, so my memory might be all confused about what I did with this one.URL: http://forum.audiogames.net/viewtopic.php?pid=173785#p173785

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-01 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

Use nvda key + t three times quickly. The first reads the title, the second spells it, the third copies it.URL: http://forum.audiogames.net/viewtopic.php?pid=173786#p173786

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Re: [Audiogames-reflector] programming editors and screenreaders

2014-05-01 Thread AudioGames.net Forum — Off-topic room: frastlin


Re: programming editors and screenreaders

Hello,I use EdSharp, it is a text editor that is built for blind developers. In fact I like it so much, that I use it as my main word processor.I use an NVDA profile called programming with a custom punctuation dictionary.EdSharp is the second to the last link on this page:http://empowermentzone.com/EdSharp.htmURL: http://forum.audiogames.net/viewtopic.php?pid=173787#p173787

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[Audiogames-reflector] Accessibility Jam online!

2014-05-01 Thread AudioGames.net Forum — Off-topic room: frastlin


Accessibility Jam online!

Hello,One of my friends is putting on a game jam with a focus on accessibility and would like the audiogame community to be a part of it!The link to the website is:http://jams.gamejolt.io/AccessibilityJamFor those that dont know, a game jam is an event where game developers get together and make as much of a game as they can in a certain time period. At the end they present their games and the best ones often win prizes.But the real value of a game jam is the networking and final product that you come out with.Hope to see you there!URL: http://forum.audiogames.net/viewtopic.php?pid=173788#p173788

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Re: [Audiogames-reflector] The blind swordsman - a flash audio only game

2014-05-01 Thread AudioGames.net Forum — New releases room: seal


Re: The blind swordsman - a flash audio only game

Well, how can i change the mode from 180 to 360? its unlocked after beating the story first time or what?URL: http://forum.audiogames.net/viewtopic.php?pid=173789#p173789

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