Re: Skype crash problem

2014-10-19 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Skype crash problem

[[wow]]. That's backwards, but it works.So something got screwed up really badly in Jaws, then? It's funny, there haven't been any Jaws updates recently.Another annoyance I've noticed lately is the fact that, when I log onto my computer, as soon as I enter my password and hit enter, Jaws starts blabbing nonstop about reassigning Skype hotkeys. I really don't know why this is.

URL: http://forum.audiogames.net/viewtopic.php?pid=192575#p192575




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Re: Paladin of the Sky, new full length audio game RPG

2014-10-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi all.André:Yes, you have access to the lounge in the demo version. It's located at the western section where you hear a lot of noise from people. read the sign to be sure you're at the right location.I have finally got the game to work.  For me, the B key for the scrolls works good. It's quite difficult to time the presses since on a virtual machine, you have to press the key the same millisecond the beep is heard. I know this is because of the sound card, but every time I follow Brian Smarts guide on how to improve that, my virtual machine crashes so badly, so I need to restore using snapshots or reinstall the machine...  I have contacted him regarding to the issue, but he hasn't replied yet.anyway, I'm so glad I'm able to play the game. I haven't followed this topic because I don't want anything to be spoiled, but it looks as there is so much gameplay in this game.I'm currently exploring the wing, and found something interesting. Before I entered the wing, I bumped into someone who said she's afraid of a guy in room 40. I checked both room 14 and 40 to make sure I didn't heard the number wrong, but didn't found any people. So it seems like there are side quests or something.I look damn much forward to play more of the game.I wanna ask you if you would recommend purchacing the game, without spoiling anything?Well, I think I'll buy it anyway. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192574#p192574




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Re: BitTorrent Sync keys! lots of 'em!

2014-10-19 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: BitTorrent Sync keys! lots of 'em!

Someone was talking about getting other fanfictions besides the Harry Potter ones.I don't know how that could be done, but I would personally love to see a BT Sync folder of Animorphs fanfics. I wonder if anyone would be willing to take on that project?

URL: http://forum.audiogames.net/viewtopic.php?pid=192573#p192573




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Re: DglexsoftCore Released!

2014-10-19 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: DglexsoftCore Released!

Interesting. Thanks for your reply. Sounds pretty cool. I'll take a look at it and I hope there's a great documentation included for newbies, since I have no experiences with this at all.

URL: http://forum.audiogames.net/viewtopic.php?pid=192572#p192572




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

@stewie fixed the link now. I originally tried to put the links to the game's own pages from the e-mail into bb code but for some reason the one for thieve's gambit just wouldn't work properly so I just put a general link to choiceofgames main site quickly. @Grryf, my problem with Mecha ace wasn't that I thought it was a bad game or was disappointed, just that I got into an unwinnable situation that completely depressed me. beware! major spoilage ahoy for Mecha ace! read no further lest you want mecha ace spoiled by the spoilers!My top stat was ace piloting, and my second was will power. I did quite well through the game,playing as a sort of super nice guy who happened to be a flying ace, something of a risk taker, and awsome melee fighter, but was wanting the war to end because he didn't like the loss of life,  I also took the name William Nye. I did pretty well, I got the mono sabre from defeating the blue mask and despite 
 losing the first battle at the jump gate (which I gathered you were probably supposed to lose), actually wound up okay. I was then however captured by the earth alliance who proceeded to torture me, and disable my right hand. I told them nothing, but there, bam went my best stat at piloting and all that maneuverability and melee that had got me bye thus far. If that weren't bad enough, I escaped captivity only to find that the girl who I'd been closest to, the young inexperienced bridge officer, as well as the engineer who'd been my character's best friend were both dead. I went for the final battle plan with the blue mask, accept ooo look, with no piloting and no melee I was bound to lose, and everything went down the tubes so badly that restoring from my save wouldn't do.I know what I did wrongg of course, not confessing under torture, and probably not being nice enough to my wingman and other characters to actually have a vague chance
  at a relationship that works, but this way of working out was so completely and utterly dysmal that I just didn't fancy playing the hole thing again, or at least not for a while. Put it down to the quality of the writing and the setting, and me being fairly invested in the character, but really this was just so grim and the fact that I cocked up so badly that restoring from my last save didn't help either was just depressing! as I said, I do plan to try again at some point, probably when I've forgot about that ending sinse it was an exceptionally good game, from the technology and setting to the very memorable characters, I just didn't like where it wound up in the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=192571#p192571




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Re: What's going on with UP?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : roro via Audiogames-reflector


  


Re: What's going on with UP?

This game has really really improved, and I say really. Keep it up! Looking to more games!

URL: http://forum.audiogames.net/viewtopic.php?pid=192570#p192570




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : hhurstseth405 via Audiogames-reflector


  


Re: Last resort age or tactical battle

Thank you dark for moving the topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=192569#p192569




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Newgamebook Escape from Neuberg keep

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Newgamebook Escape from Neuberg keep

this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full of orcs and undead and other horrible things, though I wasn't personally as impressed with this one myself, particularly sinse while the start was nicely atmospheric the descriptions became pretty abrupt towards the finish, also the fact that I was able to get from start to finish on my first play wasn't encouraging, indeed I sort of get the idea that the lady who wrote this was sort of more interested in describing as many gorey and bloody tortures as possible rather than actually crafting a gamebook with many choices of how to interact with the story, sinse you didn't seem to get a large amount of choice in progress (heck there was only one fight in the entire book). Actually  compared to a lot of stuff on ffproject this one struck me as quite ameterish.
 Stil, it's there if people want a go, and really the ludicrous amounts of gore are so grotesque it's almost comical. Quite different from Hellfire which is genuinely terrifying in it's bloodiness, not to mention being hard as,  well hell!

URL: http://forum.audiogames.net/viewtopic.php?pid=192567#p192567




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Newgamebook Escape from Neuberg keep

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Newgamebook Escape from Neuberg keep

this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full of orcs and undead and other horrible things, though I wasn't personally as impressed with this one myself, particularly sinse while the start was nicely atmospheric the descriptions became pretty abrupt towards the finish, also the fact that I was able to get fromstart to an ending (albeit not really the best ending), on my first play wasn't encouraging, indeed I sort of get the idea that the lady who wrote this was sort of more interested in describing as many gorey and bloody tortures as possible rather than actually crafting a gamebook with many choices of how to interact with the story. Actually  compared to a lot of stuff on ffproject this one struck me as quite ameterish.Stil, it's there if people want a go, and really the ludicrous amounts of gore 
 are so grotesque it's almost comical. Quite different from Hellfire which is genuinely terrifying in it's bloodiness.

URL: http://forum.audiogames.net/viewtopic.php?pid=192567#p192567




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Re: I like the girl next door but I need advice

2014-10-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: I like the girl next door but I need advice

I would say talk and be friends. Get to know her and then ask her if she truly likes you.

URL: http://forum.audiogames.net/viewtopic.php?pid=192568#p192568




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Newgamebook Escapae from Neuberg keep

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Newgamebook Escapae from Neuberg keep

this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full or orcs and undead and other horrible things, though I wasn't personally as impressed with this one myself, particularly sinse while the start was nicely atmospheric the descriptions became pretty abrupt towards the finish, also the fact that I was able to get fromstart to an ending (albeit not really the best ending), on my first play wasn't encouraging, indeed I sort of get the idea that the lady who wrote this was sort of more interested in describing as many gorey and bloody tortures as possible rather than actually crafting a gamebook with many choices of how to interact with the story.Stil, it's there if people want a go.

URL: http://forum.audiogames.net/viewtopic.php?pid=192567#p192567




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Newgamebook Escapae from Neuberg keep

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Newgamebook Escapae from Neuberg keep

this is another one from the ffproject site and it can be Found here Lots of gore and torture and general nastiness as a captive of a keep full or orcs and undead and other horrible things, though I wasn't personally as impressed with this one myself, particularly sinse while the start was nicely atmospheric the descriptions became pretty abrupt towards the finish, also the fact that I was able to get fromstart to an ending (albeit not really the best ending), on my first play wasn't encouraging. Stil, it's there if people want a quick trip through a very horrible chamber.

URL: http://forum.audiogames.net/viewtopic.php?pid=192567#p192567




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Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: mud: the eternal wars

Greetings!We're happy to report that we have successfully moved to another server! The new hostname isvrstudios.netbut the ports are the same, 2223 being default.

URL: http://forum.audiogames.net/viewtopic.php?pid=192566#p192566




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Re: I like the girl next door but I need advice

2014-10-19 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: I like the girl next door but I need advice

Hi ghost rider.What I would say is, go with your heart. Meaning, you feel like you like her. Ask her weather she likes you in return.The thing is, you're young, if she says no, not that I'm saying she will but if she does, there's plenty more women out there and honestly at your age, I'd not worry about that kind of thing. Just be friends and if things go anywhere, then let them. I'm not saying don't dream about her, don't enjoy having ideas about her when you're alone. no way! Do that, and enjoy every second of doing that. Heck, masturbate to the idea of her doing things and you doing things to one another if that's what you want to do. Don't be afraid of feelings, sexual or otherwise. Feelings are what make us, us. They won't go away no matter what people tell us.When I was around your age, I didn't have "the talk." my family didn't like and still don't like talking about t
 he... s... word. Stupid really, when you think about it.So I had feelings for women I met, older or  the same age as me, it didn't matter. I still masturbated to the thought of those women. And enjoyed every second of it.So what I'm  saying is, enjoy life, cause sometimes adults are right, but mostly they're wrong when it comes to this kind of thing. Ans if you're family aren't like mine and talk about sex openly, then congrats, you've got a good family there.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=192565#p192565




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Re: Announcing the release of Grail to the Thief

2014-10-19 Thread AudioGames . net Forum — New releases room : foralltoplay via Audiogames-reflector


  


Re: Announcing the release of Grail to the Thief

paddy wrote:Well, that's strange... I don't find any buttons to buy the game.Under the heading "buy now", there's only the information what we get, but I don't see anything else.There should be a widget there that requires you to enter your email address and choose how you want to checkout (PayPal or Amazon). It will then take you through the checkout process.

URL: http://forum.audiogames.net/viewtopic.php?pid=192564#p192564




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I like the girl next door but I need advice

2014-10-19 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


I like the girl next door but I need advice

Hello everyone. So before I begin telling you whats going, let me tell you a few important things first. I'm 14, and I turn 15 on december 17th. Ok, here we go.So, about a month ago, I moved into my new house, but never got to meet the next door neighbors till about a week ago. I met the girls and there brother yesterday. theres an 11 year old, a 14 year old, and a 16 year old. I like the 16 year old. I've hung out with thim, and them with me, for about a day now. I even went to have chili with them this afternoon. My problem: What if the girl finds it creepy that I like her? I mean, her birthday is on may 14th so she's not fully 2 years older than me, but still. She's the only one who's really really talked to me. I mean I talk to the other girls, but I almost listened to this girls favorite song today. I'm really confused. And also, I'm nervous I'll get friend-zoned. I don't want that again. Any advice would be welcome. THanks.<
 /p>

URL: http://forum.audiogames.net/viewtopic.php?pid=192562#p192562




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Re: Information about the accessibility on android L/5.0?

2014-10-19 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Information about the accessibility on android L/5.0?

Hi.I'm an Iphone user and think I always will be.So I have a question, apart from the fact that android is cheaper, from what I'm told. Why would a person choose Android over apple?I Don't want to start anything here so I'll just say from hearing the newest podcast I'm still sticking with apple when my upgrade is due. Actually I'm going to get the Iphone six in a couple weeks.So in your opinion, why is android better or why did you choose android? Thanks for answering my question.

URL: http://forum.audiogames.net/viewtopic.php?pid=192563#p192563




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Re: Pokemon X/Y, anyone playing?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

Yeah, I was thinking of that. I'll probably see if Dedenne wants to collaborate on a guide for that one. Others can of course chip in too if they want, that's the beauty of Dropbox and having both official and beta versions of the files.Definitely going to see about the web site idea sometime soon, it'd make it a lot easier to access without having to wait for us to invite people. It'd also make it easier to attract sighted contributors, if there's a link we can throw around.

URL: http://forum.audiogames.net/viewtopic.php?pid=192561#p192561




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Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: mud: the eternal wars

Greetings!We have bad news for the community this time. Due to a failure in our server's systems, we are forced to look for a new host. We say look for a host because our financial situation does not provide us with the option of buying a new server.We  have a recent back up and the modified source code ready for compiling, so in that matter we're good to go when we find a temperal host.We will post updates as they come regarding this.We're really sorry for the downtime, we know that many here like the game. We promise to progress with this server problem as fast as we can!

URL: http://forum.audiogames.net/viewtopic.php?pid=192560#p192560




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Re: guide dogs!

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: guide dogs!

Sorry to hear about your friend, but I'm not absolutely sure about some of these things. Firstly, having a strong emotional bond doesn't translate to letting your dog wander around unsafe places, quite the opposite in fact, I also find the name in public thing a bit weerd, especially when the Dog is not working. When your friend passed on, I wonder what the school planned for the Dog? Generally in Britain Guide dogs will rehome retired dogs or dog's who's owner is no longer around with families just as normal pet dogs rather than trying to make them work for someone else, as if a dog has been with someone as their guide for years this probably won't work out well.

URL: http://forum.audiogames.net/viewtopic.php?pid=192559#p192559




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Re: guide dogs!

2014-10-19 Thread AudioGames . net Forum — Off-topic room : jjgeek via Audiogames-reflector


  


Re: guide dogs!

I've never used a guide dog, but my late former roommate did. He only had one dog, but she worked out pretty well for him. She came from the Guide Dog Foundation for the Blind, and I'd have to say that their emotional bond was very strong. In fact it might've been a bit too strong some of the time. By that I mean he allowed her to roam free, and I've been told by a few friends and neighbors that he actually let people pet her sometimes while she was on the harness despite telling me and others not to pet her. One other thing he told me was never to utter the dog's name in public, or else she'd get confused. I've since read that this is actually not true in many or all cases, so I think he was just being anal. To his credit though, he did have some rather serious health issues which prevented him from taking care of the dog a lot of the time. So our neighbors pitched in during those times. He passed away almost 3 years ago though, and for a brief 
 period the dog was taken to live with a visiting nurse who often came and helped out with medication. But last I heard, she was sent back to the school from which she came.

URL: http://forum.audiogames.net/viewtopic.php?pid=192558#p192558




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : hhurstseth405 via Audiogames-reflector


  


Re: Last resort age or tactical battle

What maps do you think I could add.

URL: http://forum.audiogames.net/viewtopic.php?pid=192547#p192547




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Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : hhurstseth405 via Audiogames-reflector


  


Last resort age or tactical battle

Hi I am a fan of the show Last resort on ABC. I am not sure but I would like to create a kind of game or map pack for this show. I was thinking a map for the sub and a map for the iland. For the persons who have seen the show what maps could I do. Or should I create this game in AGE. Adventure game engine?

URL: http://forum.audiogames.net/viewtopic.php?pid=192533#p192533




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Last resort age or tactical battle

Moderation! The Offtopic room is for anything not! about games. Tactical batle is obviously a game, so any topics about it including about writing maps for it belong in general game discussion. Please remember in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=192557#p192557




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : kyle12 via Audiogames-reflector


  


Re: Last resort age or tactical battle

Hi,Tactical battle would be a better choice, as you don't really need programming experience. Of course, I am assuming you are like 90 percent of this community and have never programmed before.

URL: http://forum.audiogames.net/viewtopic.php?pid=192543#p192543




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Last resort age or tactical battle

Moderation! The Offtopic room is for anything not! about games. Tactical batle is obviously a game, so any topics about it including about writing maps for it belong in general game discussion. Please remember in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=192557#p192557




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Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac

2014-10-19 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac

Grryf, you don't need Ios 8 for the bundles, I bought both of them and still have Ios 7, check all of Ticon blu's games in the ap stor or navigate to the topic about the bundles where you'll find the direct links.

URL: http://forum.audiogames.net/viewtopic.php?pid=192556#p192556




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Re: free action games for iOS?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: free action games for iOS?

Also Zany touch, smacket, and nebula while a commercial game has a fairly extensive free mode including an endless play and 9 levels of fighting against the spaceships.

URL: http://forum.audiogames.net/viewtopic.php?pid=192555#p192555




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Re: News, not spiders!

2014-10-19 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: News, not spiders!

So some people survived to tell of the net spiders,  I wonder for how long? .

URL: http://forum.audiogames.net/viewtopic.php?pid=192554#p192554




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Re: Pokemon X/Y, anyone playing?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

I think that would be a good idea for the long-term, as i'm sure there are more interested people than just the folder. we are sharing. I also think it would be worth getting the jump on omega ruby and alpha safire when they are released. In other words, get that guide going, so just in case people get the games on release date, they won't have to wait forever for certain parts where they may have a hard time. Just my thoughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=192553#p192553




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Re: looking for a team of developers

2014-10-19 Thread AudioGames . net Forum — Developers room : dhruv via Audiogames-reflector


  


Re: looking for a team of developers

Hi,I agree with camlorn, this looks more like a novel than an audio game. I guess if you're trying to do something like a gamebook, but still it'd be better as a novel imho.

URL: http://forum.audiogames.net/viewtopic.php?pid=192552#p192552




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-10-19 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

will it have quests and missions like in the swamp game?

URL: http://forum.audiogames.net/viewtopic.php?pid=192551#p192551




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Re: bokurano daiboukenn 3

2014-10-19 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Yukio, sent you an email last night and was just wondering if you got it. Not sure if I still have the right email address for you. Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=192550#p192550




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Re: bokurano daiboukenn 3

2014-10-19 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hello. Can anyone help me? How did you get these weapons:Laser machine gun, javelin, bomb bomb fall and warp launcher? If you have one of those weapon, can you please tell me how to get it? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=192549#p192549




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Re: Pokemon X/Y, anyone playing?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Loxias via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

Hey people.So I recently got the urge to break out my games and play some. I noticed a few things that weren't mentioned in Dedenne's X/Y guide, wrote some stuff for them, and before long, found myself writing quite a bit more. I'll be putting some stuff in the folder myself. I've already written a tentative part 4, covering route 5, as well as adding some missed items to the first 3 parts.As usual, if anyone wants an add to this folder, drop me your email. At some point, I think I might try creating a web site where people can upload this kind of thing and where anyone can browse the collection of guides and information we have, as well as communicate via a small forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=192548#p192548




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: Last resort age or tactical battle

What maps do you think I could add.

URL: http://forum.audiogames.net/viewtopic.php?pid=192547#p192547




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Re: News, not spiders!

2014-10-19 Thread AudioGames . net Forum — AG-News room : Phil via Audiogames-reflector


  


Re: News, not spiders!

Dark. How did you know there would be stories of Giant Net Spiders this close to Halloween?puppy-sized spider Discovered.Ollie McAteer for Metro.co.ukSunday 19 Oct 2014A scientist got the surprise of his life when he stumbled across a puppy-sized spider.Piotr Naskrecki, an entomologist, said the sound of the Goliath birdeater walking resembled the clip-clopping of horse hooves.He spotted the beast on a trek in the Amazonian rainforest.‘I could clearly hear its hard feet hitting the ground and dry leaves crumbling under its weight,’ Mr Naskrecki writes in his blog.‘I pressed the switch and pointed the light at the source of the sound, expecting to see a small mammal, a possum, a rat maybe.’The South American spider has a leg span of 30cm, nearly a foot and weigh up to 170g,  as much as a young puppy.The scientist continued: ‘The Goliath bird eater is probably the only spider in the world that makes noise as it walks.‘Its feet have hardened tips and claws that produce a very distinct, clicking sound, not unlike that of a horse’s hooves hitting the ground.’He probably should name it, Aragog.In other spider stories:Doctors find spider in man’s abdomen after burrowing into his skin.

URL: http://forum.audiogames.net/viewtopic.php?pid=192546#p192546




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Re: Any voice/TTS for android?

2014-10-19 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: Any voice/TTS for android?

Can some one please give me the driver and voice package please?  thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=192545#p192545




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-10-19 Thread AudioGames . net Forum — New releases room : Rory via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

Hi. My mouse doesn't work for turning. Shooting is fine, but i have to use the aero keys for turning so i use the keyboard. I want to use the mouse though. I have a lot to put in this topic, so hit that read current document command, (jaws users this is insert +numpad2), and sit back. Ok. First, when will this be ready. You said at the end of september ghorthalon that it would be ready in a few weeks. Is it closer now? Second, there should be only one server, and the game should be an apocalyps game where you have to gather cars and other stuff, kill players for there wepons, ammo, and possibly, probably not possible, but also food. And defanitly for a building such as a fort like in swamp. It should be like were alive where you take cars you find, if anyone has listened to that. Oh, and it should have jaws support, i hate sapi and only use it when i have to. Also, the guns must have ammo. And just a sejustion, could you make it possible to trip over corpses or zombies or oth
 er players?

URL: http://forum.audiogames.net/viewtopic.php?pid=192544#p192544




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Re: Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — Off-topic room : kyle12 via Audiogames-reflector


  


Re: Last resort age or tactical battle

Hi,Tactical battle would be a better choice, as you don't really need programming experience. Of course, I am assuming you are like 90 percent of this community and have never programmed before.

URL: http://forum.audiogames.net/viewtopic.php?pid=192543#p192543




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Re: looking for a team of developers

2014-10-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: looking for a team of developers

I see the beginning of a novel.Also, HTML is not a programming language; nor is BBCode.  You can't write a game with just these.  Sorry.And finally-I doubt anyone on these forums is going to be able to do PC and iOS at the same time.  The kind of coder you're looking for is the kind of coder who is being paid $50k minimum, but probably much more.

URL: http://forum.audiogames.net/viewtopic.php?pid=192542#p192542




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Re: PG 13 let's plays - official discussion & announcements thread

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Hi guys. When is the time adventures LP coming up?

URL: http://forum.audiogames.net/viewtopic.php?pid=192541#p192541




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Re: Information about the accessibility on android L/5.0?

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


  


Re: Information about the accessibility on android L/5.0?

http://www.jjhof.com/androidpodcasts/index_all.php

URL: http://forum.audiogames.net/viewtopic.php?pid=192540#p192540




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

You have the link set to choiceofggames.com/ The games has 2 g's.

URL: http://forum.audiogames.net/viewtopic.php?pid=192538#p192538




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Re: DglexsoftCore Released!

2014-10-19 Thread AudioGames . net Forum — New releases room : blindlord via Audiogames-reflector


  


Re: DglexsoftCore Released!

quick question do I copy the  moo application or the zip file?

URL: http://forum.audiogames.net/viewtopic.php?pid=192539#p192539




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Re: What's going on with UP?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : soundworx via Audiogames-reflector


  


Re: What's going on with UP?

The game is being reworked mainly, so the server is only up for testers.

URL: http://forum.audiogames.net/viewtopic.php?pid=192537#p192537




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Re: park boss help.

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


Re: park boss help.

Hi George.Can you give me more information. When did you get the message and what did it say?  Thanks. Nick

URL: http://forum.audiogames.net/viewtopic.php?pid=192536#p192536




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Re: Swamp, zombie fps by Aprone

2014-10-19 Thread AudioGames . net Forum — New releases room : truecraig via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hi all.A boring carjourney where I chose playing around with Swamp single player over transcribing work related things (what a choice) lead to me experimenting with creating campaigns. It's great fun! I quite enjoyed it. Maybe what I'm writing will come to fruition if I keep at it. However, I'm having a problem. Well, a couple, which are stopping me from making the sort of single player campaign that would keep me occupied.Firstly, and this may be something I'm doing wrong, in spite of what both the change log (3.3) and the campaign guide say, raiders don't appear to be usable in SCS. Which is a shame. I tried to add raiders to my map, as follows. add spot southAreaX1,southAreaY1,southAreaX2,southAreaY2 raider=waveAmountBut no gun toating brigandish raiders appear on my map. Using amorphous also doesn't work. But normal does. Putting this line to see if anything has been added:debug=[total.zombies]Retur
 ns 0Is this something I did wrong? Or is it a known bug?Secondly, I'm using m4 as my map (I'm not used to the map maker enough yet). As soon as me and my squad of allies leave the safe zone, if they're on aggressive. They'll start shooting at zombies non-stop. Which is good, except these zombies are on the opposite end of the map. They aren't hitting anything at that range (understandably). These zombies are well out of range. Is it possible to adjust an ally's perception range? Or again, am I doing something wrong?P.S. I know there's a mysterious cabal of people who have all the best campaigns. I've just never tried getting hold of campaigns until now. What do I have to do to infiltrate them? 

URL: http://forum.audiogames.net/viewtopic.php?pid=192535#p192535




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Re: park boss help.

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


Re: park boss help.

Thank you man!

URL: http://forum.audiogames.net/viewtopic.php?pid=192534#p192534




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Last resort age or tactical battle

2014-10-19 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Last resort age or tactical battle

Hi I am a fan of the show Last resort on ABC. I am not sure but I would like to create a kind of game or map pack for this show. I was thinking a map for the sub and a map for the iland. For the persons who have seen the show what maps could I do. Or should I create this game in AGE. Adventure game engine?

URL: http://forum.audiogames.net/viewtopic.php?pid=192533#p192533




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

hi darkyour link don't work

URL: http://forum.audiogames.net/viewtopic.php?pid=192532#p192532




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Re: free action games for iOS?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


Re: free action games for iOS?

Sorry man I only no sixth sense and blind fold racer.

URL: http://forum.audiogames.net/viewtopic.php?pid=192531#p192531




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Re: help! help! I can't get silver doller help! help

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


Re: help! help! I can't get silver doller help! help

thank you man you'r awesome!

URL: http://forum.audiogames.net/viewtopic.php?pid=192530#p192530




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Re: Tactical Battle 2.0

2014-10-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Tactical Battle 2.0

thanks for that key.  nice work on tomb-robber btw.  I've not tried towers yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=192529#p192529




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-19 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

Hi,Mecha Aice just like paul' vang's (I have horribly mangled his name I know :d) other titles is one of those games where choices do matter and they can have a uge impact on the kind of ending or even the stories you get to experience. I.E if you aren't intelligent enough you won't just fail at inventing that new musket that can fire better slash faster as compared to others, nope I am not hinting at one of his upcomeing titles at all  it will also lead you to experience a different story than what you would otherwise have.Yes,Your stats do matter when you aren't making choices as well.What is even better,  I at least personally can replay games by him again and again without getting bored. as they are a treet to read too, because this guy can truly write.To see what I mean, if you haven't already bought it,go and treet you
 rselves with one of the best gamebook written in the choicescript Sabres of infinity.According to me,anyway.At dark, perhaps you may want to give mecha aice another go and see what you end up with this time? :d. Unless of course you didn't like a certain aspect at the end which I won't go into as that would spoile the hole ending ark. I myself played it twice and I liked both the endings that I got,however it did seemed a bit rushed if you know what I mean

URL: http://forum.audiogames.net/viewtopic.php?pid=192528#p192528




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Re: park boss help.

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: park boss help.

A more exact error message would probably be needed for anyone to help you. Also, if you mean malware, that's probably your antivirus/antimalware. Temporarily disabling your antivirus/antimalware might help, or see its documentation for help.

URL: http://forum.audiogames.net/viewtopic.php?pid=192527#p192527




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free action games for iOS?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


free action games for iOS?

Hello everybody! could someone tell me a list of free action games for iOS? I searched the applevis.com but not found much.

URL: http://forum.audiogames.net/viewtopic.php?pid=192526#p192526




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Re: DglexsoftCore Released!

2014-10-19 Thread AudioGames . net Forum — New releases room : Dgleks via Audiogames-reflector


  


Re: DglexsoftCore Released!

Greetings all!For the time being, until further stated, the DglexsoftCore will not be available to download via my FTP site section. However, the Dropbox still works.Sorry for the inconvenience!-Dgleks-Dglexsoft

URL: http://forum.audiogames.net/viewtopic.php?pid=192525#p192525




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Re: PG 13 let's plays - official discussion & announcements thread

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Pitermach, have you guys considered doing a lets-play for Alter Aeon?  It would be interesting to see how having two people playing it at the same time would work.

URL: http://forum.audiogames.net/viewtopic.php?pid=192524#p192524




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Re: help! help! I can't get silver doller help! help

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector


  


Re: help! help! I can't get silver doller help! help

hi dark I can play this game for windows ?

URL: http://forum.audiogames.net/viewtopic.php?pid=192523#p192523




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Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

2014-10-19 Thread AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector


  


Re: ZST (Hidden Zombie Shooter on DragonApps.ORG)

hi dragon maybe you have news about zst game?

URL: http://forum.audiogames.net/viewtopic.php?pid=192522#p192522




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Re: looking for a team of developers

2014-10-19 Thread AudioGames . net Forum — Developers room : darkmaster22 via Audiogames-reflector


  


Re: looking for a team of developers

Hi all, Here is how I would like this done. If someone would like to use code, you may use BBcode or html. I'd like my game to be also for Ios as well. Here is the first 2 chapters to my game. Still need a coder."Battel Over Camelot""Chapter 1"  The sounds of battle were heard over the screams of pain, death and suffering. The king ordered a nite to groop all the pesants up and bring them to the throne room.  "Yes sire"          On his way out a figure dressed in a blood red traveling cloak appeared in his path. Drawing his sword, he began a deadly battle with the bocotow monnah member. With speed, the night ducked out of the way as a powerful swing almost beheaded the knite. Expertly, the knite thrust his leg behind his phoes legs and floored him as he slit the mans throat with his own dagger. In the mans left hand, the knite found a scrowle of spells. ---
 -  As the knight ran to grab the peasants, he saw a little girl and boy on the stone floor crying and bleeding. Running to them, he thrust out his hand and threw some dust to them and yelled   " Put it on your woonds!, you'll heal in a few seconds."  Doing as he said, they started feeling warmpth flow threw them and just like that, they were healed. A green light from a fist was sent with a loud hiss threw the air. The king was fighting a few winged creatures called sithes. taking a swing at the sithe, it flew up and with an under hand, sliced the guts of the sithe. A lot of enemies started falling by the dozens. Looking up, The young boy and girl had two swords and were fighting with such skill that you were dumbfounded. Taking atvantage of The kings hesitation, a sithe scratched his  chest and he fell to the floor.  Many hours later, the king woke up and tried to set 
 up. A gentle hand pushed him back to the pillows.  "Stay still," the voice said. Your woond is not quite healed."  Looking up, The king saw a thousand bats breathing white light over the king. Everytime one of them breathed on his woond, The king began to feel stronger and more relaxed.  "What are you?," he asked.  "I am an Elf from Mount Tarshish. My friends and I all have magic. We saved your life. I was the one who found you," She said.  "Thank you but you understand that magic is punishable by death here? And yet you risk your life saving my life by magic?""  "I do sire. However you will need my kind to fight this war here."  "Very well, finish so I can return to my men," He spat.  "You are healed," as the elf flicked her fingers and the bats and her vanished.Jumping up
 , The king grabbed his sword and ran to see the castle full of bearded dwarf-like people with axes fighting the nites. Running forward, the king started battling the dwarfs. as the king and his men started gaining the upper hand, a dwarf threw his axe at the kings head and it was just about to hit when it vanished from behind. Turning around, the king saw the elf that had saved him earlier. throwing her hands out and up, she produced a barrier between the king and his men.The elf grabbed a crossboe from the wall and loaded it with an arro . Taking aim, the elf fired and with a nasty  thwack, the dwarf fell dead. Grabbing his armer, the elf began to dress and murmer an enchantment. When she was finished, she was a dwarf. Blending in, she began to slay every dwarf in her path. With a mighty scream, all of the dwarfs fell dead at her feet. With a wave of her hand, her eyes flashed golden and all the dwarfs stood and bowed to her.  "Rise my slaves!," she spat.<
 br />  Rising to their feet, they asked in unison  "How can we please the oh mighty one"  "You will protect the king with your lives or dye trying."  "Your wish is our command."  Waving her hand the wall around the king decentigrated and the dwarfs joind the nites and the king.  Picking up their armer and weapons again, they ran and started battling the creatures that were at the drawbridge. a sound behind a dwarf made him stop and turn around. a sithe was baring down on him. With a snap of his fingers, the sithe caute fire after slitting it's own throat.. A second one started twards him and grabbing his axe, he threw it and with a humph the axe was embeded in the sithes chest.A snake started hissing and as the dwarf lifted his hand to perform a spell, the snake struck once, twice, three times in his leg. Subtracted the airs mass and adding carbon, the air caut fire behind the snake and wi
 th the rise of a finger, the snake flew back into the fire. before it hit the fire, the dwarf cut his headoff and produced a cup with some yello-like liquid in it. taking the snakes head, he dripped some amber liquid in it and swallowed it. his leg mended and his kind was now immune to snake poison.All of a sudden, the dwarf was entangled in sticky strands of a spiderweb. Rustling wings got louder and louder.

Re: PG 13 let's plays - official discussion & announcements thread

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

@pitermach oh, thanksno way to use it on the computer though I'm assuming? I mean with a screen reader for everything, just to see how long people could take it rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=192520#p192520




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Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac

2014-10-19 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Halloween Sale - Super-Promotion on AudioGame.it for PC/Mac

Hi,I would take advantage of this sale by buying the games I most like the sound of,however if the sale were on appstore as well not just for pc. sinse that is where I have credit available to spend on. :dEy, lets wait and see if something pops up for the appstore as well. Ahh actually, I just remembered a super bundle deal you guys were offering for IOS but unfortunately that requires me to upgrade to ios8,which I refuse to do due to all the VO bugs present,but I digress.Good offers anyway,and at this price I would buy your games for sure since they seem to be worth this price.grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=192519#p192519




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Re: mud: the eternal wars

2014-10-19 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: mud: the eternal wars

Hi, I have a couple of points. I might be in the minority, but I would love the training vessels for example to give some kind of flight or come back to tutorial to help get started. This is mainly because I would like a better idea of what I'm doing in action rather than having to practice when I'm possibly in the middle of a group. Also, I think this would be helpful as we have quite a small player base, and I am one of those people who doesn't want to irritate people with loads and loads of questions. Haha. Also, thank you for removing stunning, adding ground combat which looks awesome, as well as making point totals for salvaging larger which should hopefully lessen the early game grind when there  isn't that much to do

URL: http://forum.audiogames.net/viewtopic.php?pid=192518#p192518




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Re: Monthly chat October

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat October

Sounds like a lot of fun aaron, but stench jars of the Bog of Eternal stench?  -really? Sinse "the bog" is sort of a northern (or maybe just nottingham), term for the loo, well you can imagine what my brother and I used to think the Bog of eternal stench smelled like . The convention actually sounds like a realy fun Doctor who one I went to a few years ago. That also had about six cybermen, an Ood, and a fully functional Dalek complete with voice, which I got to get in and drive around, threatening to exterminate people, indeed I have a photo on my key ring of me standing next to the Dalek. There were several famous actors there including my favourite Doctor Colin baker, in costume who I even managed to persuade to sing Gilbert and Sullivan, (who is a lot nicer in person than he occasionally is as the Doctor), also Terry Molloy, complete with
  his Davros Mask and Nicholas Courtney who it was a genuine privilige to meet as he died only about three months later. I have a lovely photo of him standig and leaning on my shoulder. All of them gave talks about Doctor who and their experiences. I particularly liked the point that one kid asked TerryMolloy how he did the davros voice, and he slowly morphed his own speaking voice into Davros while explaining the mind set of how he did it. It was a genuinely amazing bit of voice work, sinse he managed to turn from quite a reserved and kindly old gentleman into the creator of the Daleks over the course of about three sentences, and he didn't even need the electric modulation on his voice, he suddenly became! Davros, I was genuinely impressed.  So, yes, I can see how that convention could be good fun, indeed if you let me know when next years is I might see about heading down to that end of the country as scifi and disabilities is right up my alley, though obvi
 ously I'd need to know in advance sinse I'd have to book trains and accommodation and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=192517#p192517




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Re: What’s your favorite on Audiogame.it? Please let us know!

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What’s your favorite on Audiogame.it? Please let us know!

Congrats to the people who won. While I know the competition has finished, I'd still like to give some thoughts on the games sinse I have now played more of them. I'd say at the moment it's a draw betwene inquisitor 1 and She noire. She Noire had nicer atmosphere and I liked the objects, but some problems with writing, see This topic for details While inquisitor had great acting and a more coherent story, but was limited in locations to explore, and also had those long puzzle audio sequences which weren't fun. I've not played the second two inquisitor games yet sinse I want to go in order. Audio speed I find rather buggy and not to function correctly with the controls on the Iphone, despite some nice sounds, and Inquisitor's heartbeat is a bit too bare, while nice in horror atmosphere and an interesting idea, it needs more elements to it's gameplay to really interest me, eg, rpg mechanics, turn based battles, equipment to find etc, the maze element alone while atmospheric feels more like playing a beta of a movement system for a game than a full scale game, indeed I'm quite surprised you call it a roguelike, when roguelikes are famous for highly complex combat and item mechanics and harsh death (indeed Kerkerkruip is far closer to a roguelike than Inquisitor's heartbeat). So, there are my thoughts. If I have to put a number on my vote it's probably half a point on inquisitor, half a point on She Noire,though bare in mind I've not played the second two inquisitor games yet so it is entirely  likely the series improves.I am also looking forward to seeing Flarestar for Ios, sinse Sf is a favourite setting of mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=192516#p192516




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Re: What’s your favorite on Audiogame.it? Please let us know!

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What’s your favorite on Audiogame.it? Please let us know!

I'd say at the moment it's a draw betwene inquisitor 1 and She noire. She Noire had nicer atmosphere and I liked the objects, but some problems with writing, see This topic for details While inquisitor had great acting and a more coherent story, but was limited in locations to explore, and also had those long puzzle audio sequences which weren't fun. I've not played the second two inquisitor games yet sinse I want to go in order. Audio speed I find rather buggy and not to function correctly with the controls on the Iphone, despite some nice sounds, and Inquisitor's heartbeat is a bit too bare, while nice in horror atmosphere and an interesting idea, it needs more elements to it's gameplay to really interest me, eg, rpg mechanics, turn based battles, equipment to find etc, the maze element alone while atmospheric feels more like playing a beta of a movement system for a game than a full scale game, indeed I'm quite surprised you call it a roguelike, when roguelikes are famous for highly complex combat and item mechanics and harsh death (indeed Kerkerkruip is far closer to a roguelike than Inquisitor's heartbeat). So, there are my thoughts. If I have to put a number on my vote it's probably half a point on inquisitor, half a point on She Noire,though bare in mind I've not played the second two inquisitor games yet so it is entirely  likely the series improves.I am also looking forward to seeing Flarestar for Ios, sinse Sf is a favourite setting of mine.

URL: http://forum.audiogames.net/viewtopic.php?pid=192516#p192516




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Re: What’s your favorite on Audiogame.it? Please let us know!

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: What’s your favorite on Audiogame.it? Please let us know!

I'd say at the moment it's a draw betwene inquisitor 1 and She noire. She Noire had nicer atmosphere and I liked the objects, but some problems with writing, see This topic for details While inquisitor had great acting and a more coherent story, but was limited in locations to explore, and also had those long puzzle audio sequences which weren't fun. I've not played the second two inquisitor games yet sinse I want to go in order. Audio speed I find rather buggy and not to function correctly with the controls on the Iphone, despite some nice sounds, and Inquisitor's heartbeat is a bit too bare, while nice in horror atmosphere and an interesting idea, it needs more elements to it's gameplay to really interest me, eg, rpg mechanics, turn based battles, equipment to find etc, the maze element alone while atmospheric feels more like playing a beta of a movement system for a game than a full scale game, indeed I'm quite surprised you call it a roguelike, when roguelikes are famous for highly complex combat and item mechanics and harsh death (indeed Kerkerkruip is far closer to a roguelike than Inquisitor's heartbeat). So, there are my thoughts. If I have to put a number on my vote it's probably half a point on inquisitor, half a point on She Noire,though bare in mind I've not played the second two inquisitor games yet so it is entirely  likely the series improves.

URL: http://forum.audiogames.net/viewtopic.php?pid=192516#p192516




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Re: Paladin of the Sky, new full length audio game RPG

2014-10-19 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

Hi everyone,I would like to ask you a question. Where's the Lounge on Recreation Floor 1? To be more specific, where is this located? Do I have access to this in the demo game or not?Take care,André

URL: http://forum.audiogames.net/viewtopic.php?pid=192515#p192515




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park boss help.

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


park boss help.

Hi nick its me George. I did run as admin but it said some thing about mell where will  you please help me?Oh! and I almost forgot I'M running win 7 32 bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=192514#p192514




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Re: Grave of redemption

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : vsmiro via Audiogames-reflector


  


Re: Grave of redemption

In that topic there are many messages and it is very difficult for me find new information in it.

URL: http://forum.audiogames.net/viewtopic.php?pid=192513#p192513




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Re: help! help! I can't get silver doller help! help

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: help! help! I can't get silver doller help! help

I'd suggest you contact DRaconis directly, sinse they're more likely to be able to assist you if you bought the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=192512#p192512




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Re: PG 13 let's plays - official discussion & announcements thread

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

For those who missed the super liam stream, it's now up on the PG13 page (see first post for the link). It has its moments especially in the second half with the max pain mod in level 5 act 2.@DD it was Voxygen Witch which is available as a systemwide android voice. During the time of the recording I was challenged by Ghorthalon to use it for a day as my main voice, and this let's play sort of extended that. If you don't have an android phone/tablet Voxygen also has an online demo on their homepage, so you can still play with it.@Speeder, maybe we'll start a downloads page for things like Alchemy, Legacy or mudsplat which are very difficult if not impossible to find now. As for Monkey Business 1.5, I can't share it. It's not very different from the version you have now, apart from the fact that the only protection it contains is that you need to keep 
 the CD inserted to play. So even if you didn't buy the game this would give you access to the full version and that's going into sharing cracks territory. The only reason we used this version was just because I already happened to have it so it took the least time to set up... but you know how that ended. 

URL: http://forum.audiogames.net/viewtopic.php?pid=192511#p192511




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Re: Monthly chat October

2014-10-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Monthly chat October

Hi all,So yesterday (18 (October) was the day of that convention I posted about earlier in the month.Wel, let's just say it went a lot better than your experience Dark. Seriously, this was one of the best times I've ever had. There were loads of costumed characters, it was very interactive and not too busy (400 tickets allocated. So, without any further adoo, here are my thoughts on Feel the Force Day 2014.There was everything from a growling predator, to a talking c3PO (the guy sounded very much like the real thing), r2d2 was there right beside him too, again, making sounds. There was also a wookee making sounds, a Jawa again, with sound effects, some talking cybermen, a dalek but that one didn't talk, a talking and breathing Darth vader, there were princesses from Disney films, princesses were all in character, I got upgraded into a cyberman (they let me try on the helmet, then they took off the helmet then we got a photo of two cybermen ri
 ght next to me trying to upgrade me. Then they let me try on the upper arm, then they added the lower arm. Then they added the chestplate, and finally they put on the helmet and enclosed me in it, the back of the helmet sort of locked into place.)I asked about the cyberman costume, and it was built over three years. I think it's a replica rather than the real thing, but it was still incredibly detailed, and a bit bulky, but still amazing.I met Warrek Davis and we discussed Harry Potter, he told me that when he went on the new ride in Florida he closed his eyes as he got scared, and he said that I'd still get a lot out of it because the vehicle moves a lot, and there are water and audio effects.There were smell jars, and some of them were, to say the least, odd, and also clever. There was a tarmac jar that smelt like tarmac, but there was also the infamous labyrinth of Eternal Stench, which, well, stunk. There were some strong smells that made my nose ting
 le a bit too.So, in summary, my top five stand-out characters of the day and why, not necesarily in order because to be honest, the hole day was fantastic and there's no single best moment:C3PO as said before, sounded like the original voiceI . don't think it was, but at one point I really did wonder if it was Anthony Daniels in there. I didn't ask as he was completely in character. Well we had gone round the hole thing, came back to c3PO and he asked if I'd had a good day. R2d2 was there the first time, and r2 was responding to me, with 3PO translating. However r2 was no where to be seen the second time. In fact, I asked where is R2, and 3PO said he couldn't find him. He kept going on about some plans. Well, I think you can see where this is going."He seems to have retreaved the plans for the death star," says 3PO. He then says, "but I thought master Luke blew it up." I then asked if R2 could be experiencing a short cir
 cuited memory, and 3PO seemed to think that maybe r2 was, indeed, experiencing that.Next, The Princesses, it started out as three of them: Belle, Cinderella, and Snow White. All in character and all sounded quite authentic. However, I got a genuine surprise. After mingling with characters for a while, we bumped into the founder of the event, JJ, and while I was talking to him I was speaking about the princesses. He suddenly turns to me and says, oh hold on, heres' someone. I turn around and she introduces herself as Elsa. I immediately knew that name, it's a character from the movie Frozen. I was quite surprised because I wasn't sure if they'd have someone playing that character. Of course, I asked if Anna was around. Well next thing you know, a couple minutes later, low and behold, both of them were on either side of me. I asked about the songs and yep, they started singing. Definitely a fun little moment.Then, The Cybermen, I still can't belie
 ve I got to see what the costume was like, and that it took three years to build. I got to stand there in the costume for at least five, maybe ten minutes, I don't know, I kind of had lost track of time by that point.Then, there's Chubacka, or at least a wookee. The funniest moment? We caught the wookee, completely in costume and all, going into the Burger queue! Absolutely hilarious. I couldn't stop laughing.Last but not least, there's what I'd like to call the predator group. I'm not entirely sure what these were collectively, but there was the growling predator, and a female huntress with an alien head as a trophy. Also part of that group, was a woman dressed in a steampunk costume. I wasn't introduced to her until near the end of the event, so I was once again surprised. I got to hold a whip-type thing, and I held the whip and got a photo of the predator behind me.What made this extremely interesting though was I must have mad
 e such a lasting impression because at the end of the event, the predator asked us (by leaning over and speaking in Dad's ear!) to not go quite yet. We waited near the backstage area, and we had

help! help! I can't get silver doller help! help

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector


  


help! help! I can't get silver doller help! help

Hi you awesome people I can't enter my reg code for silver doller help! please?

URL: http://forum.audiogames.net/viewtopic.php?pid=192509#p192509




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Re: battle zone

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector


  


Re: battle zone

Hi, this thread is like 4 or 3 years ago.I like this game, but you aren't developing it?O that's so sad...

URL: http://forum.audiogames.net/viewtopic.php?pid=192508#p192508




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Re: A really good Dr. who related Youtube series

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Well I'll probably watch the episode next Tuesday with my dad as I have been, though I just hope the doctor isn't made out to look like an idiot next to perfect little miss Clara again.What the heck ever happened to the Doctor's assistants just being fairly ordinary people who rattled around with the doctor mostly having fun, and who showed any extraodinary abilities they had by actually doing! something, not by repeatedly bitching at the doctor and being at the timei wimie center of the universe! Jo Ford, (find his blog here one other reviewer I read, (who is more positive than Stewart of he who mones though quite entertainingly gay), says that Moffat puts plot convenience before characters, however I don't see this myself sinse his "plots" just don't seem to mean very much as they don't have the connection to the audience to back them up. Oh yeah, so the
  Doctor is Amy's imaginary friend from when she was a child, and River is actually amy's ddaughter and also her best child hood friend and also the Doctor's wife. The problem though is this just feels like a timie wimie version of those convoluted heritage explanations you'd get in Jane Austin and similar 19th century literature where the narrator would tell you in great detail how John introductionford was the son of the younger brother of sir Richard plotworthy who married the vicar's wife's third cousin twice removed. You just have no investment in any of these relations so you pretty much switch off until their over, and yet Moffat drags them up and goes "look! it's clever, look, this person is related and temporally connected to this other person, and see how clever it is!" Without actually giving you a reason to care.For me characters are interesting not by who they are related to, but by how they react and what they d
 o. Even before Moffat, New Who did have this bad habbit of making the Doctor's companions out to be some sort of super beings who were the center of the universe. I could forgive the Rose Bad wolf thing sinse it was the first (and sinse Ecleston really needed rose to stop him being too dark and to solve the plot of Parting of the ways in a very nice fashion), but then Martha had the loves the Doctor plot and tells stories about humanity across the devastated earth, and Donna had the hole strange thing about absorbing the Doctor's Dna, though at least with that one Russel gave a really bitter ending by having her mind wiped and leaving her with none of the character progression that she got with the tenth doctor, which was a nice punch sinse she was effectively killed as a character, even if Davies couldn't quite go as far as literally killing her, (I still regret that Davies had to give rose the happy ever after ending married to a human version of the tenth do
 ctor, sinse I much preferd the tragic separation one). With Clara, For a start she doesn't seem to get on with the doctor beyond fancying the eleventh Doctor and not fancying the twelth, and Moffat's big Timie wimie thing seems to be trying to make Clara the center of the entire universe sinse there's that random thing about her meeting all the Doctors and supposedly directing the first Doctor to his tardis, and now meeting him as a little boy. Indeed, the other reviewer I mentioned speculated that Moffat would finish up by having Clara be the Doctor's mother and daughter as well as girlfriend so that she does everything! My problem is I just don't really see enough in the character for any of this timie wimie stuff to really impact or have me care about it, indeed most companions I care about were people who just did things travelling with the Doctor and reacted to what was going on, they didn't have to be the past, present and future of the hol
 e universe or any other shenanigans.This occurred to me recently because Big Finish's last story (which I heard last night), was the exit for the 7th Doctor's companion Hex (short for Thomas Hector scofield), a scouse nurse from the 2020's, who had a very small bit of Timie wimie but one that made much more sense, sinse the sixth doctor failed to save his mother from a really nasty set of circumstances which greatly upset Evelyn Smythe, who then meets up with Hex later when he's the 7th Doctor's companion. That is all, and that's not even the major point of Hex character either, just part of what he does and one of the things he goes through. There is a lovely moment for example where he first meets the Daleks while caring for wounded soldiers and tries to get them to spare the wounded because their none combatants. Of course this fails horribly, but it's the fact of what Hex does and just such a lovely seen. Indeed I suspect the fact that r
 ory was supposed to be a nurse was Moffat leaching off the success of Hex, but where as Rory the nurse thing was just sort of there and not really part of his character, Hex actually tried to look after people who were sick or ill, whic

Re: battle zone

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector


  


Re: battle zone

hi, this forum is like 4 or 3 years ago.I like this game, but you aren't developing it?O that's so sad...

URL: http://forum.audiogames.net/viewtopic.php?pid=192508#p192508




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Re: What’s your favorite on Audiogame.it? Please let us know!

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector


  


Re: What’s your favorite on Audiogame.it? Please let us know!

Hi again! We let some time to pass to give everyone a chance to participate with their vote. Here are the top 3 games according to the 42 people who responded. Thank you all!And the winner is… Audiospeed, with 13 votes!Inquisitor Audiogame Adventure follows as #2, with 10 votes.Bronze medal goes to She Noire, with 6 votes.As we have promised, we have selected 5 names from the 42, and we will issue one free license for PC/Mac.Here they are:Vincenzo Taras (email)cristiano vittori (forum)Leonardo Marenda (email)Kelly Sapergia (email)SLJ (forum)We will contact the winners to ask for their preference! Thank you all again!LONG LIVE THE AUDIOGAMES!CONTACTS:Visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games from TiconBlu.Join our mailing list: http://www.ticonblu.it/audiogame/register.html?lang=engNEW! Follow us on Facebook: https://www.facebook.com/AudiogameITFollow us on Twitter: @AudioGame_IT

URL: http://forum.audiogames.net/viewtopic.php?pid=192507#p192507




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Re: A really good Dr. who related Youtube series

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Well I'll probably watch the episode next Tuesday with my dad as I have been, though I just hope the doctor isn't made out to look like an idiot next to perfect little miss Clara again.What the heck ever happened to the Doctor's assistants just being fairly ordinary people who rattled around with the doctor mostly having fun, and who showed any extraodinary abilities they had by actually doing! something, not by repeatedly bitching at the doctor and being at the timei wimie center of the universe! Jo Ford, (find his blog here one other reviewer I read, (who is more positive than Stewart of he who mones though quite entertainingly gay), says that Moffat puts plot convenience before characters, however I don't see this myself sinse his "plots" just don't seem to mean very much as they don't have the connection to the audience to back them up. Oh yeah, so the
  Doctor is Amy's imaginary friend from when she was a child, and River is actually amy's ddaughter and also her best child hood friend and also the Doctor's wife. The problem though is this just feels like a timie wimie version of those convoluted heritage explanations you'd get in Jane Austin and similar 19th century literature where the narrator would tell you in great detail how John introductionford was the son of the younger brother of sir Richard plotworthy who married the vicar's wife's third cousin twice removed. You just have no investment in any of these relations so you pretty much switch off until their over, and yet Moffat drags them up and goes "look! it's clever, look, this person is related and temporally connected to this other person, and see how clever it is!" Without actually giving you a reason to care.For me characters are interesting not by who they are related to, but by how they react and what they d
 o. Even before Moffat, New Who did have this bad habbit of making the Doctor's companions out to be some sort of super beings who were the center of the universe. I could forgive the Rose Bad wolf thing sinse it was the first (and sinse Ecleston really needed rose to stop him being too dark and to solve the plot of Parting of the ways in a very nice fashion), but then Martha had the loves the Doctor plot and tells stories about humanity across the devastated earth, and Donna had the hole strange thing about absorbing the Doctor's Dna, though at least with that one Russel gave a really bitter ending by having her mind wiped and leaving her with none of the character progression that she got with the tenth doctor, which was a nice punch sinse she was effectively killed as a character, even if Davies couldn't quite go as far as literally killing her, (I still regret that Davies had to give rose the happy ever after ending married to a human version of the tenth do
 ctor, sinse I much preferd the tragic separation one). With Clara, For a start she doesn't seem to get on with the doctor beyond fancying the eleventh Doctor and not fancying the twelth, and Moffat's big Timie wimie thing seems to be trying to make Clara the center of the entire universe sinse there's that random thing about her meeting all the Doctors and supposedly directing the first Doctor to his tardis, and now meeting him as a little boy. Indeed, the other reviewer I mentioned speculated that Moffat would finish up by having Clara be the Doctor's mother and daughter as well as girlfriend so that she does everything! My problem is I just don't really see enough in the character for any of this timie wimie stuff to really impact or have me care about it, indeed most companions I care about were people who just did things travelling with the Doctor and reacted to what was going on, they didn't have to be the past, present and future of the hol
 e universe or any other shenanigans.This occurred to me recently because Big Finish's last story (which I heard last night), was the exit for the 7th Doctor's companion Hex (short for Thomas Hector scofield), who had a very small bit of Timie wimie but one that made much more sense, sinse the sixth doctor failed to save his mother from a really nasty set of circumstances which greatly upset Evelyn Smythe, who then meets up with Hex later when he's the 7th Doctor's companion. That is all, and that's not even the major point of Hex character either, just part of what he does and one of the things he goes through. There is a lovely moment for example where he first meets the Daleks while caring for wounded soldiers and tries to get them to spare the wounded because their none combatants. Of course this fails horribly, but it's the fact of what Hex does and just such a lovely seen. Indeed I suspect the fact that rory was supposed to be a nurse was Mo
 ffat leaching off the success of Hex, but where as Rory the nurse thing was just sort of there and not really part of his character, Hex actually tried to look after people who were sick or ill, which is not only a very nice thing 

Re: A really good Dr. who related Youtube series

2014-10-19 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Well I'll probably watch the episode next Tuesday with my dad as I have been, though I just hope the doctor isn't made out to look like an idiot next to perfect little miss Clara again.What the heck ever happened to the Doctor's assistants just being fairly ordinary people who rattled around with the doctor mostly having fun, and who showed any extraodinary abilities they had by actually doing! something, not by repeatedly bitching at the doctor and being at the timei wimie center of the universe! Jo Ford, (find his blog here one other reviewer I read, (who is more positive than Stewart of he who mones though quite entertainingly gay), says that Moffat puts plot convenience before characters, however I don't see this myself sinse his "plots" just don't seem to mean very much as they don't have the connection to the audience to back them up. Oh yeah, so the
  Doctor is Amy's imaginary friend from when she was a child, and River is actually amy's ddaughter and also her best child hood friend and also the Doctor's wife. The problem though is this just feels like a timie wimie version of those convoluted heritage explanations you'd get in Jane Austin and similar 19th century literature where the narrator would tell you in great detail how John introductionford was the son of the younger brother of sir Richard plotworthy who married the vicar's wife's third cousin twice removed. You just have no investment in any of these relations so you pretty much switch off until their over, and yet Moffat drags them up and goes "look! it's clever, look, this person is related and temporally connected to this other person, and see how clever it is!" Without actually giving you a reason to care.For me characters are interesting not by who they are related to, but by how they react and what they d
 o. Even before Moffat, New Who did have this bad habbit of making the Doctor's companions out to be some sort of super beings who were the center of the universe. I could forgive the Rose Bad wolf thing sinse it was the first (and sinse Ecleston really needed rose to stop him being too dark and to solve the plot of Parting of the ways in a very nice fashion), but then Martha had the loves the Doctor plot and tells stories about humanity across the devastated earth, and Donna had the hole strange thing about absorbing the Doctor's Dna, though at least with that one Russel gave a really bitter ending by having her mind wiped and leaving her with none of the character progression that she got with the tenth doctor, which was a nice punch sinse she was effectively killed as a character, even if Davies couldn't quite go as far as literally killing her, (I still regret that Davies had to give rose the happy ever after ending married to a human version of the tenth do
 ctor, sinse I much preferd the tragic separation one). With Clara, For a start she doesn't seem to get on with the doctor beyond fancying the eleventh Doctor and not fancying the twelth, and Moffat's big Timie wimie thing seems to be trying to make Clara the center of the entire universe sinse there's that random thing about her meeting all the Doctors and supposedly directing the first Doctor to his tardis, and now meeting him as a little boy. Indeed, the other reviewer I mentioned speculated that Moffat would finish up by having Clara be the Doctor's mother and daughter as well as girlfriend so that she does everything! My problem is I just don't really see enough in the character for any of this timie wimie stuff to really impact or have me care about it, indeed most companions I care about were people who just did things travelling with the Doctor and reacted to what was going on, they didn't have to be the past, present and future of the hol
 e universe or any other shenanigans.This occurred to me recently because Big Finish's last story (which I heard last night), was the exit for the 7th Doctor's companion Hex, who had a very small bit of Timie wimie but one that made much more sense, sinse the sixth doctor failed to save his mother from a really nasty set of circumstances which greatly upset Evelyn Smythe, who then meets up with Hex later when he's the 7th Doctor's companion. That is all, and that's not even the major point of Hex character either, just part of what he does and one of the things he goes through. There is a lovely moment for example where he first meets the Daleks while caring for wounded soldiers and tries to get them to spare the wounded because their none combatants. Of course this fails horribly, but it's the fact of what Hex does and just such a lovely seen. Indeed I suspect the fact that rory was supposed to be a nurse was Moffat leaching off the success of He
 x, but where as Rory the nurse thing was just sort of there and not really part of his character, Hex actually tried to look after people who were sick or ill, which is not only a very nice thing to see in a male character (and ver

Re: help! Escape The House: A 3D Sound Experience

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

I don't want to seem like a moderator here, but it would really help if you specified what this game was before asking for help on it. Saying you need help with a cgame calle escape the house and that you can't get passed the first door, really is misleading. It had me thinking there was a new game that had just come out that i'd missed, which lately happens because I'm not constantly checking for gaming news.That said, I haven't played this game myself, though I do have it. The death sequence turned me away as it was just too dramatic for my comfort. Strange, because I hav eno problems with the Papa Sangre series and Nightjar ones, a few I even find relaxing, not the screaming bits but the stuff under the screaming. For instance, falling into the bubbles in papa Sangre II. Perhaps that's because they're so direct and dramatic that you know it's just a game, even if it's meant to pull you in to the atmosphere.

URL: http://forum.audiogames.net/viewtopic.php?pid=192503#p192503




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Re: frameworks to develop audiogames

2014-10-19 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: frameworks to develop audiogames

The VS IDE will not help with a game in any way.Also, the VS IDE is a choose your hell adventure game.  Each one has unique, shall we say, challenges.  2012 is particularly bad, 2013 is a little bit better.  But saying they're supported is like saying QT is supported-technically it is, but no one actually wants to use it.

URL: http://forum.audiogames.net/viewtopic.php?pid=192505#p192505




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Re: Swamp, zombie fps by Aprone

2014-10-19 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Audioracer, I'm glad you're enjoying the game.    The bugs with the zombie sounds that don't pan, and sounds still playing after they die, have both been addressed in the next update.I'll keep your voice suggestion in mind, but for the moment it's at the end of a pretty long list of Swamp related adjustments.  The idea does sound good though, so when I get around to it I'll see if it's worth making the changes.I do not believe switching to ogg vorbis files would help with the looping, but thanks for the suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=192504#p192504




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Re: help! Escape The House: A 3D Sound Experience

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

I don't want to seem like a moderator here, but it would really help if you specified what this game was before asking for help on it. Saying you need help with a cgame calle escape the house and that you can't get passed the first door, really is misleading. It had me thinking there was a new game that had just come out that i'd missed, which lately happens because I'm not constantly checking for gaming news.That said, I haven't played this game myself, though I do have it. The death sequence turned me away as it was just too jarring for my comfort.

URL: http://forum.audiogames.net/viewtopic.php?pid=192503#p192503




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Re: PG 13 let's plays - official discussion & announcements thread

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: PG 13 let's plays - official discussion & announcements thread

Hi,I still think the funniest stream was in May at some point, where Ghorthalon was playing Shades of Doom on it's a good day to die.spoilerThe part when the player character finds two mutant humans. He runs past one. The other one's still there. He turns to face it, grabs his simmy-automatic bolt gun. Then he runs... and runs... and... oops, he bumps into the monster. Then he bumps into it four or five more times in rapid succession and dies. Seriously, this part made me laugh so much that my ribs were aching, in a good way! Sometimes the best moments are completely unplanned.

URL: http://forum.audiogames.net/viewtopic.php?pid=192502#p192502




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new alter aeon recording by maaike and me

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


new alter aeon recording by maaike and me

hello everyone,this day maaike and me have done a new recording. in this recording we show various locations in the false tmple on the island sloe, we show the indera school of illusion and the copper mine near indera.when you want to listen it ... press this link:https://dl.dropboxusercontent.com/u/930 … lantas.MP3happy listening.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=192501#p192501




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Re: Grave of redemption

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Grave of redemption

Hello,If you check the other grave of redemption topic, you'll see something there. It's not a new version, at least not yet, but, let's just say it's got me excited.

URL: http://forum.audiogames.net/viewtopic.php?pid=192500#p192500




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Re: A really good Dr. who related Youtube series

2014-10-19 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Hi,Here's my verdict on this week's episode, Flatline.It had quite a lot of action, in terms of the pacing, but not like Matt Smith's Eara. It was sort of slow too, I don't really know how to describe it though. I don't really know why, but points of this had similar tone to Papa Sangre's second outing, in terms of, at least in my opinion, it was dark enough, but not particularly scary. It was quite a nice change.At points, clara can be quite funny in this episode. It's also got a slightly different dynamic too, in terms of The Doctor. Needless to say I found it rather interesting. Danny makes a couple of appearances too, he sort of fits but at the same time, I'm not too sure what to think.The monsters had some quite good sound design, and perhaps that's where I kept thinking about Papa Sangre II, but you'll just have to wait and see why. You might not get the connection in which case I will try to explain.<
 br />The music fit the episode quite well too.All in all, I'd say it's a nice outing for The Doctor and Co.

URL: http://forum.audiogames.net/viewtopic.php?pid=192499#p192499




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Re: What's going on with UP?

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: What's going on with UP?

He reset all the accounts so you have to create a new one on version 1.1

URL: http://forum.audiogames.net/viewtopic.php?pid=192498#p192498




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Re: A really good Dr. who related Youtube series

2014-10-19 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector


  


Re: A really good Dr. who related Youtube series

Well I'm going to try and avoid spoilers here but Flatline was a very Clara centric episode. I found it meh but not especially painful, it certainly wasn't up to the orient express's standard though. I'm sure your favourite commentator will go to town with it, being another episode of what you called the Clara Show.

URL: http://forum.audiogames.net/viewtopic.php?pid=192497#p192497




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Re: blindsoftware.com closing, forever

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : jsymes via Audiogames-reflector


  


Re: blindsoftware.com closing, forever

PHEW! Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=192496#p192496




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Re: blindsoftware.com closing, forever

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: blindsoftware.com closing, forever

Sorry about my mirror going down. There was a server move a while ago and some files weren't transfered by accident. They haven't been lost, I just need to upload them again. Until that happens, I uploaded the unlock code generator to Dropbox so you can get your game registered. HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=192495#p192495




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Re: Swamp, zombie fps by Aprone

2014-10-19 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Hello everyone. So I finally got my swamp account and I love it. What a grate game this. This is another crazy game that makes you feel like its a consul game. And for what it is, I give it a ten out of ten. But I must note some bugs here.1. When the zombies growl at you, and they move, the growl does not move along with the foot steps. And this is also a problem for allys in campaynes. When an ally speeks a phrase or what not, the sound doesn't move with the ally's foot steps.2. When a Zomby is killed and its still growling, the growling doesn't stop when the zomby dies. The growling should stop when the zomby dies.3. I've noticed that some of the zombies can't be used in campaynes and are not used. They are: Amorphous, Behemoth, Hulk, and Tentacle. And the documentation says you can use amorphous zombies in your campaynes. (The Campayne guide that is.)4. Finally, Some of the sounds that loop, are horribly looped. I've noticed
  a gap in some of the freezer sounds at the Kai Mart as they are looping.So just these four things I find are a bug I believe.And I should ask this while it is on my mind.Aprone, Have you thaught about using ogg vorbis files instead of wave files? The reason why I ask is because it might help with the looping sounds and it will definitely cut down on the size for sure.Now something I've thought about especially when making custom campaynes with allys and as well as online. The voices are limited to 56 right now. It would be cool if you can put your voice with a name and not just a number. And if the person doesn't have the voice on his or her end, it would just use a voice 0 for as reserved. So they would here the reserved voice on your end if someone is using a custom voice on there end. And if you do have that custom voice, you'll hear it from some one else. And for allys, a named voice instead of a number would be cool too. So that when you 
 give your campayne, to some one and it has lots of sounds, you wouldn't have to worry about the number if someone has that number voice already.

URL: http://forum.audiogames.net/viewtopic.php?pid=192494#p192494




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Re: blindsoftware.com closing, forever

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : jsymes via Audiogames-reflector


  


Re: blindsoftware.com closing, forever

I've been busy the last year or so and wasn't aware that BSC had gone out of business. That now means my old Classic Troop no longer has any purpose, since all the posts with links to unlock the game seem to be broken above. Sad, and I'd just installed Classic Troop on this machine and had hoped to contact BSC to get a new key at some point.

URL: http://forum.audiogames.net/viewtopic.php?pid=192493#p192493




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Re: Kitten Hero - a horror audio browser game

2014-10-19 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Kitten Hero - a horror audio browser game

Hi,I just tried the game and will answer your questions below.1. Are you a blind, partially blind or a sighted player?I'm a blind player.2. Please describe the difficulty of locating objects in the game world!It was not difficult for me to locate objects, because I know this concept from other audio games. The sounds for the cats are really good, they were quite easy to find with this grass sound and the meows.3. How well could you orient yourself in the game world?Since there seem to be no boundaries on the field, I didn't really have an idea where I was relative for the middle of the field, for example. The bells didn't play for me at all, so I didn't know where the church was. But since I could find the kittens, this was no big problem in this case.4. Did you rescued all 4 cats and finished the game?Yes, I found all four of them.5. Please describe the accessibilty
  of the game!The game is perfectly accessible. The sounds are easy to locate and the controls are easy too.6. What else do you think?I like the sound quality of this, the athmosphere is quite good. I encountered some monsters on the way too, and the sounds were quite good too. I certainly didn't want to get too close to them! For an experienced blind gamer, this game is of course no challenge at all. But for a first attempt and a demo it's really good. I'm looking forward to whatever you'll do with this in the future!Best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=192492#p192492




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Re: help! Escape The House: A 3D Sound Experience

2014-10-19 Thread AudioGames . net Forum — General Game Discussion : Diego via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

No, for iOS

URL: http://forum.audiogames.net/viewtopic.php?pid=192491#p192491




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Re: Toxic, survival horror fps [French]

2014-10-19 Thread AudioGames . net Forum — New releases room : seal via Audiogames-reflector


  


Re: Toxic, survival horror fps [French]

Kris, here's my savedata, I progressed a bit with a knife only now i am out of bulleds and stucked.https://dl.dropboxusercontent.com/u/566 … veData.bin

URL: http://forum.audiogames.net/viewtopic.php?pid=192490#p192490




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Re: blind dj mixing software using jaws 15

2014-10-19 Thread AudioGames . net Forum — Developers room : gamedude via Audiogames-reflector


  


Re: blind dj mixing software using jaws 15

Hi there.  There actually have been quite a number of topics posted throughout the forum of requests for accessible software that perform the tasks you ask for, and unfortunately no one has been able to find one. Probably the most accessible Dj program for Windows would have to be a program called "OTS Turn Tables". It doesn't automatically mix songs, but it can almost be fully operated with hot keys making the process of manually blending songs not too bad of an experience. However, there is a program for MAC that can be accessible with a bit of extra hardware that can automatically mix songs. Both of these programs are paid programs.

URL: http://forum.audiogames.net/viewtopic.php?pid=192489#p192489




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