Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: bokurano daiboukenn 3

the pieces of magic actually do damage to it then? Thats good to know... lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=193022#p193022




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Re: Need an application which can convert Scanned files in to MS word/TXT

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Victorious via Audiogames-reflector


  


Re: Need an application which can convert Scanned files in to MS word/TXT

ABBYY FineReader is a superb application for this, but you will need to pay for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=193023#p193023




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Re: Need an application which can convert Scanned files in to MS word/TXT

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need an application which can convert Scanned files in to MS word/TXT

I searched and I found Open Book the greatest one, from within I looked at. The problem is, Is the Free OCR accessible with jaws or NVDA?Thanks for helping!

URL: http://forum.audiogames.net/viewtopic.php?pid=193024#p193024




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Re: how to add a mud in the mush z mud client?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : aaron77 via Audiogames-reflector


  


Re: how to add a mud in the mush z mud client?

No No No. none of that is necessary. I think what dentin meant was that the package Mush-z, as in the alter aeon sound pack and the many scripts that include it will not work on other Muds. Apart from that, mush-z is mush client. It is quite literally the normal client, the alter aeon player responsible for it just scripted a bunch of things for mush client and called the package mush-z, z being his chars name at the time (zhiun).You can definitely use the version of mush client that mush-z runs on to play other muds. All you have to do is press control n when the client opens. But if alter aeon opens automatically for you, press control f4 a few times to close both of the windows.Anyway, after you press control N, you just fill in the information, such as the mmud’s name, hostname/IP address and port, press enter, and then add the plug ins necessary.To do this, you press control shift p, tab to add, and you should already be in the plug ins folder. If not, navigate to mush-z\worlds\plug ins. The plug ins you need are mush_reader, omit blank lines, and output functions. There are a few others, such as auto re typing that allows you to repeat the last command you entered every time you press enter, and channel history that lets you log channel sends to alt+1-0, but they’re not required.

URL: http://forum.audiogames.net/viewtopic.php?pid=193025#p193025




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Re: Deleting Youtube videos

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Deleting Youtube videos

Normally, I have a Gmail like many blinds, I set up a channel on youtube and uploaded a video, but I couldnt find any video manager over there or at least any delete/remove button on a certain video. Some options which are less accessible for us are found by chance, its the same for commenting on a video on youtube.Wish you all a good time!

URL: http://forum.audiogames.net/viewtopic.php?pid=193026#p193026




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Ponce media downloader.

Hello brad,I use another program in fact called YTD video downloader. Its a great applications which allows you to download videos from more than 50 sites and is a little accessible, the most inaccessible option is converting a video or opening a video to be played directly. But I can find it now without a problem. Note, that the download is fast and it can download up to 350 KB PS. So far, I havent managed to download playlists, but think that its too much, and it crashes. However Ill try it myself right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=193027#p193027




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

the Storm8 games do have android versions as well and you can play against people on both systems, its just unfortunate that last I checked the android versions of the games werent accessible on that system. Solara is Ios only I believe.

URL: http://forum.audiogames.net/viewtopic.php?pid=193028#p193028




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

the Storm8 games do have android versions as well and you can play against people on both systems, its just unfortunate that last I checked the android versions of the games werent accessible on that system. Solara is Ios only I believe.Stem stumper and the crossword game from the same playable on both systems, though I dont believe there is any multiplayer option for those, same with the choiceofgames titles.

URL: http://forum.audiogames.net/viewtopic.php?pid=193028#p193028




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Brad the analogue physical movement is a good idea and could provide some interest for the game (I like it in papa 2), though whether it will make for a sustaining mechanic or just something that looks cool at first but fades into the background when your used to it I dont know.@Raygrote, good post, and not just because of the zombie descriptions, a thumbs up from me for your structured thoughts on this one. Looking at the way the zombies work out I can see that somethinelse have thought somewhat tactically, eg, having the Berserk zombies as zombies you actively dont want to shoot, and having other types that complement each other, eg the chainsaw zombie moving sideways and the circling clown, or the fast snufflehog and riot gear zombie. However whether this proves effective will depend upon the subtleties of mechanics, distance and speed of movement. Troopanum 2 was obviously planned to have similar varieties of complementary ship types, however the pro
 blem was that the speed at which the ships appeared and the speed of your rate of fire necessitated that apart from the swinging liquidator ships that could only be shot in the center of the arena, you were still reacting to each ship in roughly the same way, ie, hitting it as quickly as possible. Even judgement day tended to run down to similar basic reaction tactics despite the enemies differing in style.If we are faced with a massive hoard of standard or reject zombies interspersed with the odd other type and the mechanics are entirely just based on speed then the game becomes mostly a reaction test. If the zombie and player movements, along with the rte of fire are better calibrated to go for a more tactical method of playing, then this might not be the case. Ultimately it will come down to does a person progress in the game simply by reacting faster, or does a person progress by learning the engine and needing to make crytical judgements about w
 hat enemies are presented. Even in the first case we could have a fun game, but probably not one that will have much replay value or incentive to try and ged kill many zombies, get a high score, earn achievements etc sinse reaction is fundamentally just reaction and not by itself addictive. After all which game is more fun, snap or or uno.I agree sound design of somethinelse has always been good, and this is one area where I fully expect them to deliver particularly well. While I wouldnt knock audio games for bad sound design, if it is done well it really helps and every one of somethinelses games has done sound design superbly.Im now just wanting to try the game and see whether it lives up to expectations or justifies my apprehention .

URL: http://forum.audiogames.net/viewtopic.php?pid=192995#p192995




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Ghost rider, I was speaking of Raygrotes post with the descriptions, I know you provided the link to the Zombiepedia, but I liked Raygrotes post got the thumbs up for his comments not for the descriptions. Just to be confusing I also know originally I wrote afrims name and meant raygrotes, (Ive edited now), - aaagh, I really shouldnt write replies at midnight .

URL: http://forum.audiogames.net/viewtopic.php?pid=193029#p193029




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Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-10-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

@Ghost rider, I was speaking of Raygrotes post with the descriptions, I know you provided the link to the Zombiepedia, but Raygrotes post got the thumbs up from me for his structured comments not just for the enemy descriptions. Just to be confusing I also know originally I wrote afrims name and meant raygrotes, (Ive edited now), - aaagh, I really shouldnt write replies at midnight .

URL: http://forum.audiogames.net/viewtopic.php?pid=193029#p193029




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Re: swamp reviews.

2014-10-26 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: swamp reviews.

Is the file still hosted somewhere? the links are to hosted audio files elsewhere, not to files hosted by this site (because we dont host review files), if you want to give link to the archive of the main menu program where your file is that would help. Btw, I didnt know main menu was even still going.

URL: http://forum.audiogames.net/viewtopic.php?pid=193030#p193030




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Re: swamp reviews.

2014-10-26 Thread AudioGames . net Forum — Site and forum feedback : stickbear via Audiogames-reflector


  


Re: swamp reviews.

Its still airing, I dont have a link for the exact show(s) that aired it but I can provide a link to the full one file version of the interview.

URL: http://forum.audiogames.net/viewtopic.php?pid=193031#p193031




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Re: Meditation

2014-10-26 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Meditation

I have meditated before, and still do on occation. Ive never had any out of body experiences or any type of psychic stuff. I suppose Im the only one, LOL. Although, I dont know many meditational techniques.

URL: http://forum.audiogames.net/viewtopic.php?pid=193032#p193032




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Re: Accessible XBMC

2014-10-26 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Accessible XBMC

Well, I put the addon and repo xml file, inside its folder, in the right folder, but when I launch xbmc from the applications folder it just beeps, which it didnt do before, and doesnt talk when I move around. I have the latest version of everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=193033#p193033




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Re: Can't run Awesome Homer

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: Can't run Awesome Homer

Im running Windows7 64bit. Here is the error dialog that appears when starting the game.---awesome---Sorry but one or more of the wave files seem to be corruptPlease contact Jim Kitchen---OK ---

URL: http://forum.audiogames.net/viewtopic.php?pid=193034#p193034




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Re: The Blind Swordsman Complete Walkthrough

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : caribe09 via Audiogames-reflector


  


Re: The Blind Swordsman Complete Walkthrough

you have to move on the second teleportation, because he will land in the platform near you on his 4th teleportation. you can easily hit him if you know where he is going

URL: http://forum.audiogames.net/viewtopic.php?pid=193035#p193035




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Re: Lords and knights help

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Lords and knights help

hi guys! Does any of you know if there are been accessibility updates in this game? Im using Android, not Iphone! I dont know if the map is accessible or theres some way to search a castle to conqwer Thanks for your help! Bye bye! Claudio

URL: http://forum.audiogames.net/viewtopic.php?pid=193036#p193036




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Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Where is the javalin and the weapons from the skyraiser

URL: http://forum.audiogames.net/viewtopic.php?pid=193037#p193037




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Re: Can't run Awesome Homer

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Can't run Awesome Homer

Hi,It could be that you cant play 8 bit sounds.Some of the sounds in that game have File Attributes: 8 bit, mono, unsigned. Most of them are 16 bit sounds butawes27.wav is 8 bit.You can check this with Gold Wave.I will write to Jim telling him of this.

URL: http://forum.audiogames.net/viewtopic.php?pid=193038#p193038




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Re: Can't run Awesome Homer

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


  


Re: Can't run Awesome Homer

hello yukio.very strange! Ive made a zip archive of the game and put it on dropbox. maybe the game setup cannot extract all .wave files. try extracting from this zip fileshttps://www.dropbox.com/s/apvwjt0elewyu … 4.zip?dl=0HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=193039#p193039




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Re: the blind swordsman audio playthrough now available!

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : kianoosh shakeri via Audiogames-reflector


  


Re: the blind swordsman audio playthrough now available!

please repar the link download = file not found

URL: http://forum.audiogames.net/viewtopic.php?pid=193041#p193041




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Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : faelnar . christopher via Audiogames-reflector


  


Re: bokurano daiboukenn 3

The best weapon against the magical ball is the magic piece together with your magical edge. I beat the magical ball at level 1000 below after my brother discovered the effect of the magic piece on it. Remember this! Spoiler:When the magical ball is below 30 health, it will turn into shadow mode. you need to do something to return the magical ball in its original form so that you can hit it.

URL: http://forum.audiogames.net/viewtopic.php?pid=193040#p193040




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Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : Rhythm Heaven 77 via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Yes. I was quite shocked when I found out that the pieces of magic do damage the magic ball. I just experimented to see what would happen if I hit the piece of magic the ball dropped whenever I reflected its lightning attack. When I did, I heard a rather interesting sound, and that lead me to check the combat menu. The magic ball was at 99 percent before I did that process, and was surprised to see that the ball was at 79 percent when I heard that sound, and when I hit up arrow, it said that I had dealt 400 damage! I wondered, how in the world did I deal that much damage to the ball? My magical edge was only doing about 19 damage per hit.

URL: http://forum.audiogames.net/viewtopic.php?pid=193042#p193042




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Re: mud: the eternal wars

2014-10-26 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: mud: the eternal wars

Dgleks wrote:Hey, why dont you guys just buy your own server? I mean I think itd be easier and shit.-Dgleks-DglexsoftMaybe you should have read his previous post carefully.he said:We say look for a host because our financial situation does not provide us with the option of buying a new server.

URL: http://forum.audiogames.net/viewtopic.php?pid=193043#p193043




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Re: mud: the eternal wars

2014-10-26 Thread AudioGames . net Forum — New releases room : hadi . gsf via Audiogames-reflector


  


Re: mud: the eternal wars

@PrometheusMOOBefore answering your questions i have an idea regarding this topicI suggest that you talk to admins of the forums to remove this topic, So you could create your own thread. With the write name and a proper description.You will have some advantages like:1: The complete name of the mud would be on the subject2: You could always edit the first post to contain the latest connection info and instanews. Currently the first post is out of date, and requires the readers to hunt for the connection info, and the game features.3: The first post needs a description, and a list of features that this game has. Remember the first post is very important for both informative and advertising reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=193044#p193044




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Re: Rate the Song Above You

2014-10-26 Thread AudioGames . net Forum — Off-topic room : darth scorp via Audiogames-reflector


  


Re: Rate the Song Above You

not bad at all)) this song have made me smile) 7/10!http://www.youtube.com/watch?v=48rOzWctXeg

URL: http://forum.audiogames.net/viewtopic.php?pid=193045#p193045




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Re: the blind swordsman audio playthrough now available!

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : ambro86 via Audiogames-reflector


  


Re: the blind swordsman audio playthrough now available!

Ok finally Ive finished the final level in 180° mode. Now Im doing 360° mode, and the survival mode is nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=193047#p193047




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a problem with nvda when using word

2014-10-26 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


  


a problem with nvda when using word

hi.I have a problem with nvda, when I have a document where I have numbers at the beginning of the line nvda is not reading them. this is very annoying because for example in a classification I get lost very easy without knowing the numbers. any help would be appreciated.thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=193046#p193046




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Re: the blind swordsman audio playthrough now available!

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : alamink15 via Audiogames-reflector


  


Re: the blind swordsman audio playthrough now available!

Bed Bug Treatments Guide Welcome to bedbugs-treatments

URL: http://forum.audiogames.net/viewtopic.php?pid=193048#p193048




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Re: a problem with nvda when using word

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: a problem with nvda when using word

Hi.It seems to work for me.If I write for example1. apple. 2. chair. 3. nose. 4. triangle... Interesting list I know. But the point is, it seems to work for me. Apart from it not reading the number when I press left arrow. Thats weird. You could contact the NVDA developers on twitter or facebook. Go to their site and you should find there twitter or facebook pages.

URL: http://forum.audiogames.net/viewtopic.php?pid=193049#p193049




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Re: Meditation

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Meditation

Hi.I believe that with out of body experiences, you can contact spiritual beings. And yes, even god. What ever god may be to you. Ive not managed to project myself, but I have managed to use Chi. Which is a great thing to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=193051#p193051




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Re: swamp reviews.

2014-10-26 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector


  


Re: swamp reviews.

looking forward to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=193050#p193050




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Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

2014-10-26 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Visual Novel fans rejoice: Ren'Py 6.18 has speech support!

Hi,I tried to download this game, but it gave an http404 not found.

URL: http://forum.audiogames.net/viewtopic.php?pid=193052#p193052




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Re: Can't run Awesome Homer

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: Can't run Awesome Homer

Hi.I tried Adels posted zip archive, but the message pops up. After that, I converted awes27.wav to 16bits and saved it. Still no luck. Hmm

URL: http://forum.audiogames.net/viewtopic.php?pid=193053#p193053




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Re: list of people who are open for collaboration/higher

2014-10-26 Thread AudioGames . net Forum — Developers room : joshms123 via Audiogames-reflector


  


Re: list of people who are open for collaboration/higher

Open for new projects: Yesfocus: developer/programmer/webmasterlanguages I communicate best in: English.Employment Status: Full-time student.Technical Skills:Known programming/scripting languages: Python, BGT, AutoIt, Pure basic, php, html, java(limited), vipmud, MOO (lambda moo), vb(limited), liquidsoap, SQL.creative skills: Can create websites, small games (havent finished big projects as of yet), able to think up creative programming ideas.business skills: I havent done much in the business area, but I intend to study it in college.projects Ive done:SndUp:http://www.sndup.netGrenade radio:http://www.GrenadeRadio.comMiriani soundpack for vipmud (I am not the main developer, but I have helped continuing it) -- hosted on my server:http://mirianisp.joshms.netI have a moo
  (in development-- could do with some more programmers there.) But that is for another topic.other stuff that makes me special: I am okay at maths, I am able to learn new programming languages rather quickly (mostly by reading others code), I love programming in MOO, creating websites is a strong point, I own a server (I am able to manage it reasonably well).Best way to contact me if not through the PM button:Twitter:twitter (@joshms123):http://twitter.com/joshms123

URL: http://forum.audiogames.net/viewtopic.php?pid=193054#p193054




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Ponce media downloader.

Hi afrim.I downloaded the program. Its a little inaccessible.For example. I cant see how to check on your downloads onece youve started them.Can you help?Im using NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=193055#p193055




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Re: Deleting Youtube videos

2014-10-26 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: Deleting Youtube videos

Thanks much!

URL: http://forum.audiogames.net/viewtopic.php?pid=193056#p193056




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Re: Pokemon X/Y, anyone playing?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Pokemon X/Y, anyone playing?

Im strongly considering getting x or y. I dislike how they mangled the pokemon cries, and am wondering if that one city (Lumiose or whatever its called) is going to be enough of a stumbling-block to worry about. Im also worried about some of the gym puzzles, as I know theyre not precisely sound-based. Id hate to have to get sighted help at every second or third turn.I would like to get a look at this walkthrough thingy youre creating though.

URL: http://forum.audiogames.net/viewtopic.php?pid=193057#p193057




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Ponce media downloader.

Hi afrim.Ive figgured out how to use the tabs in the program. I can convert videos now. The only isssue is downloading playlists It can be done, try downloading. https://www.youtube.com/user/CreepyPastaJrBut it says that you can click yes to download all videos, no to download the one youre watching or cancil to canil. I click on yes but it desnt show up in the list at all. Do you know why this is?Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=193058#p193058




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Re: a problem with nvda when using word

2014-10-26 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


  


Re: a problem with nvda when using word

ah ok. I will do that. I thought that its a setting that I havent heard of. thanks for your reply.

URL: http://forum.audiogames.net/viewtopic.php?pid=193059#p193059




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Re: NVDA saying MP3 on title bar of firefox

2014-10-26 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: NVDA saying MP3 on title bar of firefox

Are you using Web Vism?

URL: http://forum.audiogames.net/viewtopic.php?pid=193060#p193060




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Re: Meditation

2014-10-26 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector


  


Re: Meditation

hi brad.Ive read some interesting stuff about chi and I now realize that I was feeling it when meditating but I didnt know what it was. I referred to it in my previous posts as vibrations because I didnt know what it was. I knew it was a kind of energy but I didnt know how to call it. what techniques did you use? if you are interested I can share my techniques with you.

URL: http://forum.audiogames.net/viewtopic.php?pid=193061#p193061




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Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: bokurano daiboukenn 3

Hi.How do I get the magic edge? And how do I fight the magic ball? What level is it on?Tanks

URL: http://forum.audiogames.net/viewtopic.php?pid=193062#p193062




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Re: Lords and knights help

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Lords and knights help

I know the map was fine on Ios, you could look through all the castles around you and be told how far away each was and how long itd take your units to get theree. I dont know about Android though.

URL: http://forum.audiogames.net/viewtopic.php?pid=193063#p193063




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Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Prometheus: The Eternal Wars

Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the X-Loritans.And the creatures of that race, the X-Loritans, or lores as they are commonly referred to, are nasty creatures, not capable of feeling mercy of any rate. The humans and the pyrians fight against them something that seems to be an eternal war. Kill a lore, two come against you. Destroy a base, they capture ours.The military of the galaxy, the Unified Task Force (UTF), fights at the frontline, pushing wave after wave of enemies backward. But even the officers are starting to get worn out. The battles show no signs of getting easier, in fact, the enemy seems to put more pressure against us than ever. Officers are shot in their sleeping quarters, half-built starship models are stolen from the shi
 pyard without anybody to see the evidence of how it happened.Our arsenal is powerful. The Galactic Alliance of the Races, including humans and pyrians, currently has the following weapons:short-range lasers invented by humanslong-range lasers invented by pyriansmissiles invented by humanstorpedoes invented by humansbeam cannons invented by both togetherThe races also have defenses, such as defensive shields and laser backfire plates. But so do the loritans. And their most feared model, the Assassin, has missiles...Are you encouraged enough to enter this battle? Are you cool-headed enough to face the wrong end of a sniper and trust your luck? Do you go by the motto Friends are never left?If the answer of any of the questions was yes, do join us!Our current host is:vrstudios.netport one of the following222312344113We offer a various number of activities and time-passes, includin
 g:*artifact hunting*asteroid hauling*asteroid harvesting*combat missions*debris salvaging*on-ground vehicle and gun fighting*on-ground mining*package delivering*PVP fighting*relic hunting*shipwreck grabbing*starship building*starship training*a unique status system instead of one or many types of points!*and more!We do our best to provide a player-friendly game for everybody, and for that simple reason we do not have stunning, unlike many space-based muds do. Also, our administrators are constantly looking at, fixing and improving the activities, status systems, etcetera. Every suggestion gets looked at and considered.Prometheus: the Eternal Wars: Where either us or the enemies will suffer.

URL: http://forum.audiogames.net/viewtopic.php?pid=193064#p193064




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Prometheus: The Eternal Wars

2014-10-26 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Prometheus: The Eternal Wars

Prometheus: The eternal warsThe year is 2364. The galaxy of humans has undergone civil wars, revolutions and alien attacks, but never anything powerful enough to be comparable to what it now has against it. The race which has been given the name of the X-Loritans.And the creatures of that race, the X-Loritans, or lores as they are commonly referred to, are nasty creatures, not capable of feeling mercy of any rate. The humans and the pyrians fight against them something that seems to be an eternal war. Kill a lore, two come against you. Destroy a base, they capture ours.The military of the galaxy, the Unified Task Force (UTF), fights at the frontline, pushing wave after wave of enemies backward. But even the officers are starting to get worn out. The battles show no signs of getting easier, in fact, the enemy seems to put more pressure against us than ever. Officers are shot in their sleeping quarters, half-built starship models are stolen from the shi
 pyard without anybody to see the evidence of how it happened.Our arsenal is powerful. The Galactic Alliance of the Races, including humans and pyrians, currently has the following weapons:short-range lasers invented by humanslong-range lasers invented by pyriansmissiles invented by humanstorpedoes invented by humansbeam cannons invented by both togetherThe races also have defenses, such as defensive shields and laser backfire plates. But so do the loritans. And their most feared model, the Assassin, has missiles...Are you encouraged enough to enter this battle? Are you cool-headed enough to face the wrong end of a sniper and trust your luck? Do you go by the motto Friends are never left?If the answer of any of the questions was yes, do join us!Our current host is:vrstudios.netport one of the following222312344113We offer a various number of activities and time-passes, includin
 g:*artifact hunting*asteroid hauling*asteroid harvesting*combat missions*debris salvaging*on-ground vehicle and gun fighting*on-ground mining*package delivering*PVP fighting*relic hunting*shipwreck grabbing*starship building*starship training*a unique status system instead of one or many types of points!*and more!We do our best to provide a player-friendly game for everybody, and for that simple reason we do not have stunning, unlike many space-based muds do. Also, our administrators are constantly looking at, fixing and improving the activities, status systems, etcetera. Every suggestion gets looked at and considered.Prometheus: the Eternal Wars: Where either us or the enemies will suffer.P.S. Hopefully the older topic will be removed soon. The moderators have been notified.

URL: http://forum.audiogames.net/viewtopic.php?pid=193064#p193064




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sharing Pc's internet with android?

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


sharing Pc's internet with android?

Hae all!anyone know how to share PCs internet connection with android phone? I mean, I have net in my pc, and want to share it with my phone. is there a possible way? please help?(I dont have wifi in my Pc.)

URL: http://forum.audiogames.net/viewtopic.php?pid=193065#p193065




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Re: Meditation

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Meditation

what actually is chi?

URL: http://forum.audiogames.net/viewtopic.php?pid=193066#p193066




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Re: Voices for ultraPower

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : audiogames . net fan via Audiogames-reflector


  


Re: Voices for ultraPower

This isnt on the topic of voices, but Im just saying, I cant find this game very enjoyable when as soon as I exit the safe zone I am shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=193067#p193067




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Re: Need an application which can convert Scanned files in to MS word/TXT

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Chandu via Audiogames-reflector


  


Re: Need an application which can convert Scanned files in to MS word/TXT

I thought OB itself can do it?

URL: http://forum.audiogames.net/viewtopic.php?pid=193068#p193068




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Re: sharing Pc's internet with android?

2014-10-26 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: sharing Pc's internet with android?

If your PC doesnt do WiFi, you cant. You dont have to be connected via WiFi, but you must have a WiFi card or adapter of some sort.If you do, then look at ad-hoc networks. its been ridiculously lobng since Ive played with them, but theres plenty of tutorials and its built into Windows.

URL: http://forum.audiogames.net/viewtopic.php?pid=193069#p193069




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Re: the blind swordsman audio playthrough now available!

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: the blind swordsman audio playthrough now available!

Both links doesnt work. How dissapointing!

URL: http://forum.audiogames.net/viewtopic.php?pid=193070#p193070




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Re: Lords and knights help

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : claudiogaranzini via Audiogames-reflector


  


Re: Lords and knights help

hi! Ive tested the android version, installed today and the map seems completely inaccessible, for the android version! Does someone have any suggestions about accessing this part of the game? Thanks! Bye for now!

URL: http://forum.audiogames.net/viewtopic.php?pid=193071#p193071




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Re: guide dogs!

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Thunderfist799 via Audiogames-reflector


  


Re: guide dogs!

Hi,While I dont have a Guide Dog, I have been in ccotact with them. My piano teacher hha a guide dog and she can be immature. If you look ather and clap, shell get excited. i once tried to make her jump on my Mother. So be careful if your Dog iwats some fun.And also give them anything they want provided it is within reason, of course. Otherwise thtyll be mad. My teachers elder guide Dog does not stop when Im in, probably because she wants all the Queenly attention. And be careful if you decide to get a second in case the two decide to outrival one another.Best regards,and thanks for reading this post,Thunderfist

URL: http://forum.audiogames.net/viewtopic.php?pid=193072#p193072




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Re: Meditation

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Meditation

Hi.Chi, Life energy, Spirit, God, Allah, Mother/Father... and other names I dont know of. This is Chi.Chi, also spelt k i, and pronounced, chee, is energy. When yu meditate, you can feel Chi. When you sit alone and have your hands slitely apart and imagine a magnet between them, or a forse, you will feel chi.You can look up chi, how to make a chi ball. How to meditate using chi, and so on.Here are some videos and articles on it.http://www.wikihow.com/Develop-Your-Chihttp://www.beginnerstaichi.com/tai-chi- … -ball.htmlhttps://www.youtube.com/watch?v=F944exrr4AgI hope this helps.The video I posted, Ive not looked at so dont know how affective it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=193073#p193073




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Re: Angelgift Teaser

2014-10-26 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Angelgift Teaser

So, youre still working on the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=193074#p193074




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Re: bokurano daiboukenn 3

2014-10-26 Thread AudioGames . net Forum — New releases room : chrisfaelnar via Audiogames-reflector


  


Re: bokurano daiboukenn 3

@bradly: im not quite sure where to find the magical edge. I forgot where, i think part 3 or part 4 of the tutorial. About the magical ball, go to stage20.3 and tiles 40 then hight27. Use the UFO to fly then always check the hight. When you reach hight 27, use the c4 explosive power to distroy the wall. Hope this will help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=193075#p193075




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Re: guide dogs!

2014-10-26 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: guide dogs!

Hello.Thanks for all your advice guys.Im glad someone brought this topic back to the front because I forgot to respond a few days ago.Like I said though, thanks guys. Will keep everything in mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=193076#p193076




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Re: Voices for ultraPower

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : the terminator via Audiogames-reflector


  


Re: Voices for ultraPower

great! gonna read now!

URL: http://forum.audiogames.net/viewtopic.php?pid=193077#p193077




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Re: Clok Mud

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector


  


Re: Clok Mud

Ehh, sometimes youre just passing through especially in a town or hamlet and you dont care what shops are there so much as how to get past it. It can indeed be a pain sometimes though, and at least a couple of shops in Haiban dont even show up in exits so you have to look at the description.Yes Ive finally visited somewhere beyond Shadgarde courtesy of the very nice speedwalks in the VipMud soundpack Im using, so thankyou whoever put it together. Im surprised how cheap steel is compared with copper and bronze, and that a steel dagger was actually cheaper than an iron one. Wish Id got my logging axe from Haiban now instead of buying a copper one at Shadgarde but thats the life of a newbie in an unfamiliar game.

URL: http://forum.audiogames.net/viewtopic.php?pid=193079#p193079




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Re: Need an application which can convert Scanned files in to MS word/TXT

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Need an application which can convert Scanned files in to MS word/TXT

yes, Open book can do it, but Ive downloaded a program on android called cam scanner, and I take the picture of a paper for example, or a page, and it processes the page and then converts it to PDF, the problem is that that converted document, has still contents that are unread or are not recognized by jaws or other screen readers, and I use Open book. I need it cracked, so if any one can help me send me an email or a pm please

URL: http://forum.audiogames.net/viewtopic.php?pid=193080#p193080




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Re: sharing Pc's internet with android?

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: sharing Pc's internet with android?

Yo, did you try internet sharing connection at the network sharing centre? I have used it and it worked using windows 7. I think you can do it very easily. Its not difficult as long as you do not have a wireless connection.

URL: http://forum.audiogames.net/viewtopic.php?pid=193082#p193082




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Ponce media downloader.

Unfortunately, I have never downloaded playlists from youtube with that program. To watch the progress of the downloaded videos, move with tab to the help menu, tab again and your NVDA will say: “Unknown”, then press left or right arrow to go to the convert menu or convert tab. So if you want to see the progress, press tab again after you heard “unknown, and move down with down arrow until it says: list view, and the name of the video that is currently downloading. Sorry if I couldn’t help you more.

URL: http://forum.audiogames.net/viewtopic.php?pid=193083#p193083




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Re: Rate the Song Above You

2014-10-26 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: Rate the Song Above You

Ive heard that somewhere... Nice melody, but not my type... Ah what the hell, 6/10.http://www.youtube.com/watch?v=5vzYc8ana8w

URL: http://forum.audiogames.net/viewtopic.php?pid=193084#p193084




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Ponce media downloader.

Hi.Its okay. I Dont know if Ill keap this program. But thanks for the help.

URL: http://forum.audiogames.net/viewtopic.php?pid=193085#p193085




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Re: AudioQuake Beta Release

2014-10-26 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: AudioQuake Beta Release

Thank you.FYI: Matt is stuck trying to get Windows running uner Yosemite without paying VMWare even more money. We apologise for the delay. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193086#p193086




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Re: list of people who are open for collaboration/higher

2014-10-26 Thread AudioGames . net Forum — Developers room : Aminiel via Audiogames-reflector


  


Re: list of people who are open for collaboration/higher

Open for new projects: depending on the kind of projectFocus: Developper, programmer and webmasterLanguages I communicate best in: French, englishEmployment Status: internship til march, then studies should be ended Technical Skills: Java, C/C++, php, HTML5/_javascript_ (vanilla), scripting in lua, BGT, JFWCreative skills: can come up with ideas that are feasible and scalable, can come with create ideas in gameplay / game design; I occasionally make some MIDI music and a little sound design but Im still quite a beginnerBusiness skills: noneProject I have done:The playroom http://qcsalon.net/Universal Speech http://quentinc.net/universalspeech6pad text editor: http://quentinc.net/6pad6player audio player: currently no linkMagic Blocks: outdated game, no linkGreenies game: http://vrac.quentinc.net/greenies-en.zipOther stuff that makes me special: have creative way to complicate or simplify useless things, start many projects without finishing them, sometimes compile 10 times in just a few minutes, is a professional for reinventing the wheel, have interest in techniques used for inventing useless mini programming languagesBest way to contact me if not through the PM button: use the contact page at http://quentinc.net/contact

URL: http://forum.audiogames.net/viewtopic.php?pid=193087#p193087




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Re: Captain Dynamite and the Fallen Hero

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Captain Dynamite and the Fallen Hero

Perhaps you should contact the developer and tell him so, sinse some words of encouragement might incline him to complete the game,  dont pester him of course, sending hundreds of e-mailss asking where the game is (that is likely to have the opposite affect to what you want), but just a message on how you liked the game and why might be something hed appreciate. You can see his posts further up this topic (hes registered on this forum as invisible games), and there are links to his website or to send him an e-mail via the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=193088#p193088




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Re: Can't run Awesome Homer

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Can't run Awesome Homer

From Jim Kitchen,The reason a person gets that message is because they changed or deleted a sound file. Or it didnt down load correctly. I would recommend running the uninawes.bat file to delete the existing files, down load a new copy of the winah4.exe file and install the game again.

URL: http://forum.audiogames.net/viewtopic.php?pid=193089#p193089




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Re: Swamp, zombie fps by Aprone

2014-10-26 Thread AudioGames . net Forum — New releases room : ringo via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

Windows 8.1HelloI have problem with the game since I got Windows 8.1, I cant play anymore because the Windowsbit.bat 64 do not run file. The other steps I could not run also, so I ask for help. greeting Ringo

URL: http://forum.audiogames.net/viewtopic.php?pid=193090#p193090




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

Hi Falcon.I forgot to mention the choiceofgames and hosted games titles which are gamebooks that can be played on both iOs and android I believe they are not multi-player but they have game center support. Also papa sangre Ii and king of dragon pass have game center support as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=193091#p193091




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-26 Thread AudioGames . net Forum — New releases room : jaybird via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

I also agree that there should be some possibility of attractions breaking down in repairable ways. Lets say youve got this huge ride that you put tons of money into building. Now every now and then there are going to be little problems with it, and your maintenance staff will fix those, thats part of what theyre there for. And of course, some times the ride might break so badly that the only thing to do is to tear it down and start over. But there could also be situations where your mega-expensive ride breaks down in a way where itll cost you quite a bit to get it fixed, but it would cost more to replace it. Then, a decision comes into play. Do you make the investment to fix the ride so it can run again, or do you tear it down and put something else there?

URL: http://forum.audiogames.net/viewtopic.php?pid=193092#p193092




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Guitarman via Audiogames-reflector


  


Re: Ponce media downloader.

Hi Brad.Well this is strange maybe all of the videos at once are too much for pontes media downloader. Have you tried pasting the links a few at a time? Sometimes Ill use pontes media downloader and convert 10 and 15 videos at once I dont have a problem most of the time.

URL: http://forum.audiogames.net/viewtopic.php?pid=193093#p193093




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

I want a game that i truly multiplayer, as in, two people in the same game, playing with/against each other. Diceworld is a good examply of a fine, but simple, game.

URL: http://forum.audiogames.net/viewtopic.php?pid=193094#p193094




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Re: Ponce media downloader.

2014-10-26 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Ponce media downloader.

Hi.That would be a bit of a problem considering, theres over 4000 videos in one channel that I wanted to convert. So that would take a long time.  Thanks for the help though.

URL: http://forum.audiogames.net/viewtopic.php?pid=193095#p193095




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Re: Does this exist for email yet?

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Does this exist for email yet?

Challenge the email you get. Dont accept build-up that isnt warranted. If much of the list traffic isnt getting looked at, or if youve thought of doing a delete-all on the folder contents, then unsubscribe or, if you still need to send occasionally, go nomail on the lists. Personally, I find my email clients to be sacred places of worship, and would sooner the traffic I value be there for me to access, so if that means junking Gmail then IMO do it--theyre pretty rotten, anyway. Gmail does provide a way to do server-side rules processing, so you can and should ruthlessly prioritise your email viewing.There are several ways to do archives. If the group is mirrored to an NNTP server, e.g. using Gmane, then the obvious solution for you is to configure NNTP access. Otherwise, if you dont like the Google Groups interface (I dont either, but I can live with it) then subscribe the lists youre intere
 sted in to a service like The Mail Archive (my fave) and then use it to browse the lists from time to time, in passing.Use IMAP. POP3 is now irrelevant.

URL: http://forum.audiogames.net/viewtopic.php?pid=193096#p193096




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-26 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

Purchased. The formerly was played, and much enjoyed, twice through. The latter is now being played--all very moving, really, and Im now much more interested in the Spanish Civil War than I thought possible. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193097#p193097




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Re: From choiceofgames, Thieve's gambit and Devided we fall

2014-10-26 Thread AudioGames . net Forum — New releases room : Sebby via Audiogames-reflector


  


Re: From choiceofgames, Thieve's gambit and Devided we fall

Purchased. The former was played, and much enjoyed, twice through. The latter is now being played--all very moving, really, and Im now much more interested in the Spanish Civil War than I ever thought possible. Edit: our British comrade in Black Cat (?) (?) is ever-so-slightly overdone in the invective department, but I forgive. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193097#p193097




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Re: help! Escape The House: A 3D Sound Experience

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

You have to Creep at a predefined speed. Be consistent, and give it a couple of seconds between each step, until you reach the end.

URL: http://forum.audiogames.net/viewtopic.php?pid=193098#p193098




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Re: help! Escape The House: A 3D Sound Experience

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

I ought to try this one, I liked the idea behind it of an interactive horror. Psycho drama isnt usually my thing as a genre, but I thought as a game the atmosphere might be fun, though I wasnt too clear from the instructions or the directions in the game exactly what you did, how you progressed or how long the game actually was.

URL: http://forum.audiogames.net/viewtopic.php?pid=193099#p193099




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

King of dragon pass and all the somethinelse games are Ios only. I do believe that crossword title I mentioned from the makers of stem stumper has more direct multiplayer, though even on Ios the only direct competition games I can think of are nebula and Lost cities, though again both of those are Ios only.

URL: http://forum.audiogames.net/viewtopic.php?pid=193100#p193100




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Re: cross-platform multiplayer mobile games?

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: cross-platform multiplayer mobile games?

King of dragon pass and all the somethinelse games are Ios only. I do believe that crossword title I mentioned from the makers of stem stumper has more direct multiplayer, though even on Ios the only direct competition games I can think of are nebula and Lost cities, though again both of those are Ios only.I do wonder if Vipgameszone are planning on converting their pc sports of stratogy titles to Android as they already have their smaller arcade ones, sinse all of their pc games have a direct double player mode that has been used for internet play in games like galaxy ranger and super tenis.

URL: http://forum.audiogames.net/viewtopic.php?pid=193100#p193100




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Re: NVDA saying MP3 on title bar of firefox

2014-10-26 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: NVDA saying MP3 on title bar of firefox

Yes Im using web visom.

URL: http://forum.audiogames.net/viewtopic.php?pid=193101#p193101




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Re: Announcing the first release of Park Boss, an amusement park simulator

2014-10-26 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Announcing the first release of Park Boss, an amusement park simulator

Hello.I just got this game and I love it. Ive always wanted a game like this.@NickAdamson, if you need help with voices or something like that I would be happy to help with this awesome game.

URL: http://forum.audiogames.net/viewtopic.php?pid=193102#p193102




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Re: Accessible HTPC set up, seeking advice

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Accessible HTPC set up, seeking advice

I know this isnt entirely relevant if youve decided against the Mini, CX2, but Ill just mention it here regardless for whosoever benefits as its been driving me bloody mad for the past week. What follows is a whinge …Apple released a 2014 Mac Mini along with some other recent announces (iPad Air 2, iPad Mini 3, iMac 5K, Yosemite) with Iris Pro graphics, Haswell CPUs, dual Thunderbolt 2, and 802.11AC Wi-Fi. Theyve also moved the Mini to the glue-everything-in-and-solder-it-tight model of non-upgradability; now the disks are all you can upgrade, at a pinch. But they did not release quad-core high-end BTO configurations, nor a Server edition.This is relevant because while the Mac Mini has never been a better buy for the average consumer, perhaps even an excellent media server, it sucks donkey balls for server workloads, virtualisation, or transcoding. Im fairly sure the media centre applications wont make a blind bit of difference in practice, even with HD4000 graphics youll do fine, but the fact of the matter is that the top end Mac Mini will give you less multicore CPU performance than is possible with the 2012 Mac Mini for the same cost, and you wont be able to avoid Apples penny-pinching upgrade pricing. So, if you were thinking about a Mac Mini, you might like to secure for yourself a 2012 model for use as your all-purpose server while you still can to get decent performance for the price youre paying.I like the Mac Mini. Well, I liked it. Now I have to deprecate it. Its too bad. I nearly got the new model--I was excited, because it was time. But Im hanging onto my trusty 2012 model, and my sister-in-law can buy the new model at top specs and learn to love it.Theres speculation about the reasons. Some say its the socket requirement for the Haswell chips in use; Apple would have to use two separate board designs to accommodate both dual- and quad-core editions. And Intel has been flailing around just trying to stay relevant, and missing deadlines. But really its all just bollocks. Ive no doubt Apple would like it very much if you bought an iMac or a Mac Pro instead, because the Mac Mini quad-core, which I think is really awesome, had low-end pro potential at extremely low power consumption. Lots of useful applications benefit from multicore performance, and while more single-core speed is great, weve realistically reached the point where common workloads are already acceptably fast and going a bit faster doesnt help much. But when you effectively halve the available processor speed, some applications arent even realistically possible--like virtualisation, transcoding, or a 100-person workgroup server.So in summary, if you want a powerful Mac Mini thats worth the money, you might like to snap up a refurb 2012 quad-core while you still can, if you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=193104#p193104




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Re: Accessible HTPC set up, seeking advice

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Accessible HTPC set up, seeking advice

I know this isnt entirely relevant if youve decided against the Mini, CX2, but Ill just mention it here regardless for whosoever benefits as its been driving me bloody mad for the past week. What follows is a whinge …Apple released a 2014 Mac Mini along with some other recent announces (iPad Air 2, iPad Mini 3, iMac 5K, Yosemite) with Iris graphics, Haswell CPUs, dual Thunderbolt 2, PCIE Flash up to 1TB and 802.11AC Wi-Fi. Theyve also moved the Mini to the glue-everything-in-and-solder-it-tight model of non-upgradability; now the disks are all you can upgrade, at a pinch. But they did not release quad-core high-end BTO configurations, nor a Server edition.This is relevant because while the Mac Mini has never been a better buy for the average consumer, perhaps even an excellent media server, it sucks donkey balls for server workloads, virtualisation, or transcoding. Im fairly sure the media centre applications wont make a blind bit of difference in practice, even with HD4000 graphics youll do fine, but the fact of the matter is that the top end Mac Mini will give you less multicore CPU performance than is possible with the 2012 Mac Mini for the same cost, and you wont be able to avoid Apples penny-pinching upgrade pricing. So, if you were thinking about a Mac Mini, you might like to secure for yourself a 2012 model for use as your all-purpose server while you still can to get decent performance for the price youre paying.I like the Mac Mini. Well, I liked it. Now I have to deprecate it. Its too bad. I nearly got the new model--I was excited, because it was time. But Im hanging onto my trusty 2012 model, and my sister-in-law can buy the new model at top specs and learn to love it.Theres speculation about the reasons. Some say its the socket requirement for the Haswell chips in use; Apple would have to use two separate board designs to accommodate both dual- and quad-core editions. And Intel has been flailing around just trying to stay relevant, and missing deadlines. But really its all just bollocks. Ive no doubt Apple would like it very much if you bought an iMac or a Mac Pro instead, because the Mac Mini quad-core, which I think is really awesome, had low-end pro potential at extremely low power consumption. Lots of useful applications benefit from multicore performance, and while more single-core speed is great, weve realistically reached the point where common workloads are already acceptably fast and going a bit faster doesnt help much. But when you effectively halve the available processor speed, some applications arent even realistically possible--like virtualisation, transcoding, or a 100-person workgroup server.So in summary, if you want a powerful Mac Mini thats worth the money, you might like to snap up a refurb 2012 quad-core while you still can, if you can.

URL: http://forum.audiogames.net/viewtopic.php?pid=193104#p193104




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Re: help! Escape The House: A 3D Sound Experience

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

Its all right. Although shouting in confined spaces (to be in character, you know) was a bit too much for my brave soul to take, so Ive not yet quite completed it yet. 

URL: http://forum.audiogames.net/viewtopic.php?pid=193105#p193105




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Re: help! Escape The House: A 3D Sound Experience

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


  


Re: help! Escape The House: A 3D Sound Experience

Its all right. Although shouting in confined spaces (to be in character, you know) was a bit too much for my brave soul to take, so Ive not yet quite completed it yet. The sound design is very film-like, probably because thats what its based on. Death is very hard.

URL: http://forum.audiogames.net/viewtopic.php?pid=193105#p193105




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Re: Voices for ultraPower

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Voices for ultraPower

When Im connected to the server, I cant chat with anyone, and also, I couldnt see people are online.

URL: http://forum.audiogames.net/viewtopic.php?pid=193107#p193107




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Re: Need an application which can convert Scanned files in to MS word/TXT

2014-10-26 Thread AudioGames . net Forum — Off-topic room : Cinnamon via Audiogames-reflector


  


Re: Need an application which can convert Scanned files in to MS word/TXT

I kno youre not asking for cracked software on the forum...Whenever Ive had a text PDF where I can read the text, there is a saving option that allows me to save to several different files, including saving to txt and rtf, though I cant remember seeing doc or docx there. If you have a readable text PDF, you should be able to save it in another format through Adobe Reader itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=193108#p193108




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Re: Clok Mud

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : grryfindore via Audiogames-reflector


  


Re: Clok Mud

Hi,I have been doing okayish after I got someone to give me a cloak so that I wouldnt die as soon as I walked out plus the bug with cold seems to have been fixed so that makes things eazyer,too.I kind of gave up on that cha and started a new one at mistral and have already traned a bit of herbalism, I would have liked to train a few weapon skills too but so far I havent found a way to train them after I learn them from a trainer.Each weapon also has a set max damage that it does and theres no way for one to know that damage besides trying the weapon out.When it comes to activities I have tried forageing which pays good if you have a good run not so much otherwise.,and mineing which wasnt really that good,even with a handcart.in a hour, I got only 1 piece of some metal (cant remember which atm) and the rest of it was wasted in clearing rubble,stopping because of that rumble effect and clearing rubble again.and 
 the process is slightly painful,too. If you have a light source, a pickaxe and a handcart, if you want to move to another room, you need to put a pickaxe in the bag, drop lightsource,pull kart,move to another room,stop pulling,go back to that other room, pick up lightsource,go back to the room with the kart,drop lightsource, get pickaxe and of course start mineing. you see what I mean?I have tried a bit of fishing as well,but that isnt really profitable. mostly,that is.What other activities have you all done and any recommendations plus a few steps to do them besides forageing?oh and, for anyone that is interested,the characters I have on there are bayus and vongrippen  grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=193109#p193109




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Re: Need help playing paradise hotel

2014-10-26 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: Need help playing paradise hotel

Hi,How do I go with Mary?

URL: http://forum.audiogames.net/viewtopic.php?pid=193110#p193110




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Re: Swamp, zombie fps by Aprone

2014-10-26 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Swamp, zombie fps by Aprone

hello, can I also get invited to the dropbox Folder?connor.mo...@aon.at

URL: http://forum.audiogames.net/viewtopic.php?pid=193111#p193111




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