Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

I cant wait! I know the Lua programming language, so me modding Entombed II is going to be a blast! Keep up the work, Jason!

URL: http://forum.audiogames.net/viewtopic.php?pid=212002#p212002




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Re: introducing Skyline Audio

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : nina0116 via Audiogames-reflector


  


Re: introducing Skyline Audio

not yet. I am working on a new version of this game, and I havent uploaded a new version for a while. I am working it right now, and I hope it will be done before the end of this month.

URL: http://forum.audiogames.net/viewtopic.php?pid=212008#p212008




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Re: Aardwolf mud

2015-04-12 Thread AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector


  


Re: Aardwolf mud

Hi mirage,As far as I know there isnt an Aardwolf soundpack for vipmud, or any other mud client. Youd pretty much have to make your own, as Im doing. Its a semi pain staking afair, as you create it trigger line by trigger line.If you need sounds you can download them from the following site.http://www.soundjay.com/index.htmlTo learn how to create triggers, aliases, and hot keys, check out the vipmud help system by pressing F1.When you have questions, as Im sure you will, Id advise you to subscribe to the vipmud email list. Theres some very knowledgeable folks there who can give examples and explain things more in detail then this forum thread could.To subscribe to any of the GMA Games lists use this simple form theyve set up.Ask for the subscription address so you can become apart of the vipmud list.Heres the link to the form:http://www.gmagames.com/gmamailer.phpBest of luck with Aardwolf, and your vipmud experience.HTH

URL: http://forum.audiogames.net/viewtopic.php?pid=212011#p212011




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Re: my virtual machines

2015-04-12 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: my virtual machines

he used the same vm thats on the server, keynote gold can be found on the server as well. the easiest way to get it on there is to either use infrarecorder to burn it to an iso image and make that the default iso for the cd drive in VMware, or download it in the vm itself.

URL: http://forum.audiogames.net/viewtopic.php?pid=211995#p211995




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Re: I think I destroyed sapi5!

2015-04-12 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: I think I destroyed sapi5!

Can you please send me a dropbox link to the sapi5 version of rh voice?

URL: http://forum.audiogames.net/viewtopic.php?pid=212004#p212004




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Re: Audio Rally Racing - New demo

2015-04-12 Thread AudioGames . net Forum — New releases room : mario navarro via Audiogames-reflector


  


Re: Audio Rally Racing - New demo

the audio track, is great! I love it!cheers.

URL: http://forum.audiogames.net/viewtopic.php?pid=212003#p212003




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Re: a sweet return

2015-04-12 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: a sweet return

how do you activate these things though? or does it just happentheres no information on them in the documentation at all

URL: http://forum.audiogames.net/viewtopic.php?pid=212010#p212010




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Re: a sweet return

2015-04-12 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector


  


Re: a sweet return

The side lasers will trigger every time you fire, as long az you have purched one of these upgrades. I just realized I forget to program in the key to trigger the nuclear bomb. Ill get on that soon, but I dont think this will be up for a few days.

URL: http://forum.audiogames.net/viewtopic.php?pid=212013#p212013




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Re: DeathMatch, a new beginning

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

[[wow]], definitely good news...The thing is, though, its not the getting there thats the hardest. Its when Im in the area and my speeds still like 3500... and when it finally gets down to 500, Im like a thousand coords away from the destination, and end up having to use the fusion drive else it takes like 10 minutes to get back to the destination.

URL: http://forum.audiogames.net/viewtopic.php?pid=212014#p212014




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Re: where to find audio described movies in english?

2015-04-12 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: where to find audio described movies in english?

You can also check out the System Access Network if your interested. Find it at http://www.samobile.net

URL: http://forum.audiogames.net/viewtopic.php?pid=212017#p212017




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Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi Dingo.Great Im very excited! I love entombed even if I dont particularly love its gameplay. I think you should have a main story that you write yourself than have players write there own missions and monsters and things like that. Also I know you mentioned supporting sapi on windows but could you please also support nvda at least? I dont have jaws and I cant stand sapi so if its not too much trouble could you add nvda support. I remember playing entombed when it first came out and I had to play it with microsoft sam it was awful sam could barely pronounce some of the content in the game and microsoft anna wasnt any better.Also if you need help I can do monster sounds, charactcr voices, and things like that. Ill anmit one of my favorite things about entombed is its music, character, and monster sounds.And yes Im definitley interested in iOs and android versions of entombed 2. I have an aiPod touch and 
 a android tablet so if you need testers for those versions I would be happy to help.Keep up the good work and thanks for keeping us updated!

URL: http://forum.audiogames.net/viewtopic.php?pid=212016#p212016




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Re: introducing Skyline Audio

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : ammericandad2005 via Audiogames-reflector


  


Re: introducing Skyline Audio

thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=212019#p212019




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Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

[[wow]] dingo.Firstly I brought your game a little ago, I even then donated the required cash to get the cheats so I had everything.I like the idea of modding the game, especially if you could create custom mods and stories.I could see a lot of stuff making it in, realitysoftware deathmatch 1 for example is just a side scroler something similar obviously not the same, I would like sertain mods for sertain things to.A simple modding of files text etc and sounds and music to actually scripting the game itself would really rock.One thing Id really like to change is the exploring part of the game its one of the reasons I actually havnt played this game in a while.You spend half your time exploring the level something I dont care for.Id also like to be able to find more to join your party or in fact have a party at the start be able to influence them and actions have more than the battles etc have some sort of dial
 og extra elements more cut seens.Id sertainly be reader for a pre order or buy in beta to full release program.Having played entombed 1 I am really ready for this.I am so happy you are continuing it, the last we heard of you was with entombed 1.05 test and that was all everyone has heard from you.The lists are quiet in fact it was so quiet there were people wandering if they could have pirated copies on account of your death.I was really wandering myself you did continue to exist because I brought your game but I was starting to wander.Its good to see you back in action and ready to kick some major ass once again.To many times have I seen developers drop off the map to many times have I seen projects fail.3 monkies failed and much to my surprise I received my cash this weekend.I wasnt expecting it so was happy but sad because this confirmed it was totally dead.Its good to see your creative ass back in busi
 ness man.You must appear here more often.I await this new game dont be to long.

URL: http://forum.audiogames.net/viewtopic.php?pid=212020#p212020




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Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

[[wow]] dingo.Firstly I brought your game a little ago, I even then donated the required cash to get the cheats so I had everything.I like the idea of modding the game, especially if you could create custom mods and stories.I could see a lot of stuff making it in, realitysoftware deathmatch 1 for example is just a side scroler something similar obviously not the same, I would like sertain mods for sertain things to.A simple modding of files text etc and sounds and music to actually scripting the game itself would really rock.One thing Id really like to change is the exploring part of the game its one of the reasons I actually havnt played this game in a while.You spend half your time exploring the level something I dont care for.Id also like to be able to find more to join your party or in fact have a party at the start be able to influence them and actions have more than the battles etc have some sort of dial
 og extra elements more cut seens.Id sertainly be reader for a pre order or buy in beta to full release program.Having played entombed 1 I am really ready for this.I am so happy you are continuing it, the last we heard of you was with entombed 1.05 test and that was all everyone has heard from you.The lists are quiet in fact it was so quiet there were people wandering if they could have pirated copies on account of your death.I was really wandering myself you did continue to exist because I brought your game but I was starting to wander.Its good to see you back in action and ready to kick some major ass once again.To many times have I seen developers drop off the map to many times have I seen projects fail.3 monkies failed and much to my surprise I received my cash this weekend.I wasnt expecting it so was happy but sad because this confirmed it was totally dead.Its good to see your creative ass back in busi
 ness man.You must appear here more often.I await this new game dont be to long.as an addition to this post realitysoftware uses tolk which is a library that should handle everything from jaws to nvda.it also handles sapi teamtalk also uses this library and its good.Realitysoftware uses this library for all its games and we have had no issues with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=212020#p212020




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Re: Survive the Wild!

2015-04-12 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

You ergently should.

URL: http://forum.audiogames.net/viewtopic.php?pid=212022#p212022




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Re: Core-Exiles

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : JonS via Audiogames-reflector


  


Re: Core-Exiles

forgot to mention.Using internet explorer, you need to add core-exiles to the list in tools compadibility options. this will allow you to open the 4 tabs: system, account, mission,  assets with a simple enter like all other links. also when playing for the first time go to your player bio and turn on / toggle the VI blind mode. it is a game layout made just for blind players using a screen reader.hope to see ya in game,Holiday

URL: http://forum.audiogames.net/viewtopic.php?pid=212024#p212024




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From Yannick PLASSIARD: Samsung S6 And Galaxy Talkback Tour

2015-04-12 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


From Yannick PLASSIARD: Samsung S6 And Galaxy Talkback Tour

From The AuthorHi:I just recorder a short talk on the S6, including new Galaxy Talkback features and a quick tour of some of the vision settings provided by the new Touchwiz software update.Here is the link to download it, feel free to redistribute it anywhere, just let me know to allow me to answer questions, if any.https://www.dropbox.com/s/ywt0n1j5kxmk2 … r.mp3?dl=0Original Eyes-Free thread/post, can be found here.Just in case the DB link above goes down, heres my Google Drive mail of said podcast:https://drive.google.com/open?id=0B-hz_ … authuser=0Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=212023#p212023




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Re: Mortal Kombat x officially announced!

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Im probably going to try out pretty much all the roster post launch, as there are way too many that interest me right now. the only chars I can safely say Ill not be maining are Sonya. and reptile. If I had to choose, right now Im thinking sub, kotal and kenshi/takita.

URL: http://forum.audiogames.net/viewtopic.php?pid=212026#p212026




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Re: Survive the Wild!

2015-04-12 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

all default.lng is used for is so that the client has something to work with. The spanish one, lol, I forgot it was even there wmahahahaha, we were working on a spanish translation and never finished it. I will eventually put sintax in the readme so that people can make translations

URL: http://forum.audiogames.net/viewtopic.php?pid=212021#p212021




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From Yannick PLASSIARD:

2015-04-12 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


From Yannick PLASSIARD:

From The AuthorHi:I just recorder a short talk on the S6, including new Galaxy Talkback features and a quick tour of some of the vision settings provided by the new Touchwiz software update.Here is the link to download it, feel free to redistribute it anywhere, just let me know to allow me to answer questions, if any.https://www.dropbox.com/s/ywt0n1j5kxmk2 … r.mp3?dl=0Original Eyes-Free thread/post, can be found here.

URL: http://forum.audiogames.net/viewtopic.php?pid=212023#p212023




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Re: Anyone interested in another racing game?

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Anyone interested in another racing game?

Track building parser is being implemented as I write this. The sintax for building tracks is literally so simple, it will make you want to laugh out loud. However, due to the overly repetitive nature of track building in a text file due to long tracks and their tendency to have a lot of turns and straights, Ill probably end up coding up a little track builder into the game.However, for those of you who are interested, heres the syntax. This was coppied from the beginner track, so there are numbers already in there. But basically, its just a property, and then a space, and then a number. For straights and turns, those have a start (what square of the track it will start turning) and end (the square that the turn ends on). And the spawn setting is how fast obstacles will spawn on the track. If you use the track builder, this should be irrelevant to you.track size 2000maximum obstacles 50spawn 1left start 281left end 300
straight start 301straight end 370right start 371right end 400So thats all there is for now. However, as other features are added, more configurations will be as well. I just thought youd like a bit of a preview. URL: http://forum.audiogames.net/viewtopic.php?pid=212025#p212025 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: From Yannick PLASSIARD: Samsung S6 And Galaxy Talkback Tour

2015-04-12 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: From Yannick PLASSIARD: Samsung S6 And Galaxy Talkback Tour

that is great! I just listened to the entire thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=212027#p212027




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Re: stuck in paladin of the sky

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: stuck in paladin of the sky

The door in the back of the hidden lounge is where you want to start.

URL: http://forum.audiogames.net/viewtopic.php?pid=212031#p212031




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-12 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

Hello Matty903.Great Im going to get the mac version now cant wait. Btw, I sent you a private message let me know what you think.

URL: http://forum.audiogames.net/viewtopic.php?pid=212030#p212030




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Re: Aardwolf mud

2015-04-12 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: Aardwolf mud

Thanks so much for the links!

URL: http://forum.audiogames.net/viewtopic.php?pid=212033#p212033




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Any accessible chat rooms?

2015-04-12 Thread AudioGames . net Forum — Off-topic room : Rory via Audiogames-reflector


  


Any accessible chat rooms?

Hi. Does anyone know any accessible chat rooms accessible for us? If you do can you post a link? Im using jaws 12.0

URL: http://forum.audiogames.net/viewtopic.php?pid=212032#p212032




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Re: Paladin of the Sky, new full length audio game RPG

2015-04-12 Thread AudioGames . net Forum — New releases room : Trajectory via Audiogames-reflector


  


Re: Paladin of the Sky, new full length audio game RPG

SPOILER!With 36 galactic dust, you can access the section of recreation floor 3 that is under construction. Theres a sort of maze / puzzle there and when you get to the end you get to destroy the virus which destroyed the ship for massive reward.There are 13 galactic stones. Collecting all of them unlocks an area within the postgame.

URL: http://forum.audiogames.net/viewtopic.php?pid=212034#p212034




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Re: Tentative Entombed 2 Design Decisions

2015-04-12 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi Dingo. Amazing news. On the screen reader output level, i personally dont see an issue with sapi. Peoples usual problem with sapi is is not having a decent voice and falling back on windows defaults, however if you invest in a reasonable quality sapi voice its not a problem, and now there are some comparatively cheap alternatives kicking around. As regards modding, I love the idea of adding extra items, monsters, spells, story sequences etc to the game. Also, though you mention sound effect porting could be difficult Id suggest this very much should be sometthing to consider. Remember, audio game ambience often comes from sounds and if the sounds are not alterable a player is forced to be in one location, sinse even if I could create items like bushes and tress, monsters like wolves and wood woses, if the ambience was still that same dungeon theme it wouldnt be a very convincing forest. Adding background ambience changes lets people c
 reate different environments, and that combined with the ability to create different story sequences could lead to some awsome creations. Indeed one aspect I would like to see looked at in Entombed Ii is some more interacttion between the player and environment, traps to disarm, perhaps veins of gold orgems to dig (angband had those), secret doors and maybe treasure chests, heck perhaps even foo. Including that sort of thing would also increase the modding possibilities as well.As regards mods for cheats, one suggestion might be to create two versions of the game, a standard version with compressed or encripted data files that people couldnt just easily open and read, and a modable version with all the text files quite free to alter, however with in game story text replaced with example place holders. So to use Jaybirds example, in the main game you are given a quest to destroy the dragon and retrieve a magic sword from its hoard, when killing it in the main
  game you get the message with great difficulty you roll over the dragons enormous scaly carcass exposing a pile of gold, gems and other stolen booty. You see a silver sword covered with moon stones gleaming in the pile, this must be what the wizard wantedWhile in the modable version you get Example, kill dragon and retrieve the quest item silver sword Thus making the mod files not to be spoilers for people who havent already finished the game. There is probably more I could add in matter of suggestions, but Ill leave it for now, good luck with the development. Ill also add that the entombed list is still active and this is definitely news that the people still on there might appreciate hearing too.

URL: http://forum.audiogames.net/viewtopic.php?pid=212037#p212037




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Re: Universal IF interpreter add-on for NVDA

2015-04-12 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Universal IF interpreter add-on for NVDA

the Lurking Horror and Sherlock: the Riddle of the crown Jewels by Infocom have sound effects. You can get them here.

URL: http://forum.audiogames.net/viewtopic.php?pid=212039#p212039




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Re: oporation black sqware, new sound pack released!

2015-04-12 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: oporation black sqware, new sound pack released!

Specifically which sound files are in turkish?

URL: http://forum.audiogames.net/viewtopic.php?pid=212040#p212040




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Virtual machines, ISO's, and disk cloning

2015-04-12 Thread AudioGames . net Forum — Off-topic room : leibylucwgamer via Audiogames-reflector


  


Virtual machines, ISO's, and disk cloning

Hello all,Its been quite some time Ive been on this forum.Anyhow, I wanted to know about some computer-related things involving what the subject line indicates...I saw a post on here about virtual machines, but I thought it best to not clog up that thread by asking a question not directly related to the topic. My questions are:1. What virtual machine software is accessible?2. How do you create and use ISO images?3. Is it possible to take a copy of a configuration on a hard drive and image it onto an ISO file? Ive heard of companies doing this for business reasons, but I wasnt sure about its legality for personal use...I was working with Oracle Virtual Box, but had no such luck.Any help would be great on this!Best Regards,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=212041#p212041




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