Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : thetruegamer via Audiogames-reflector


  


Re: Survive the Wild!

Can we hear who's pk or not (if it works that way). It'd be disappointing to shoot at someone only to find out 5 minutes later that guy wasn't pk.

URL: http://forum.audiogames.net/viewtopic.php?pid=213205#p213205




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Re: android accessible games please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chandu via Audiogames-reflector


  


Re: android accessible games please?

the blind legent? is it available as of now?

URL: http://forum.audiogames.net/viewtopic.php?pid=213204#p213204




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Re: New interactive bgt course

2015-04-21 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: New interactive bgt course

Well, My thing is that I am not sure how to follow instructions over Skype. I was looking for something that I could refer to over and over if need be. It takes me a few times to learn something like this. Especially something as huge as programing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213203#p213203




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Re: Mortal kombat X - petition regarding accessibility

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: Mortal kombat X - petition regarding accessibility

Hi, I know this is way OT, but, I saw a mintion of Skull Girls and Steam in one of the earlier posts and wanted to ask a huge question. I can not remember my Steam log-in info for anything and was wondering if anyone could help me with this? Thanks so much in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=213202#p213202




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Re: Pirates and traders accesible game for android

2015-04-21 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

is this game available on iOS also?

URL: http://forum.audiogames.net/viewtopic.php?pid=213201#p213201




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

it's available on PC and I can try it out.hope it will work and if I've tried it, I'll confirm if this is playable or unplayable.

URL: http://forum.audiogames.net/viewtopic.php?pid=213200#p213200




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Re: Something I found

2015-04-21 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Something I found

What in the world are we clicking on here? Really, it could be anything from a fart to a virus. I don't just blindly follow random links because somebody says, OMG, this is great!

URL: http://forum.audiogames.net/viewtopic.php?pid=213199#p213199




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Re: Internet explorer 11

2015-04-21 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Internet explorer 11

Yes, I've also used both Jaws 15 and 16 successfully with IE 11.It's also a good idea to keep your browser up to date for security reasons.

URL: http://forum.audiogames.net/viewtopic.php?pid=213198#p213198




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Re: help with 18-2 in bk3

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: help with 18-2 in bk3

There actually is, but the gap is very small, so I suggest flying at your lowest height, and trying to spot where the alarm stops and starts again. Essentially, you need to try it a few times, so don't be afraid to turn the other way and fly back a little ways before trying again. If I can I will make a recording of how it's done. But since I haven't played the game in a long time either... it may be hard for me too! 

URL: http://forum.audiogames.net/viewtopic.php?pid=213197#p213197




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: Survive the Wild!

Sam, all of features that you are mentioning sounds very very good.I'm waiting for these new features Respecting the infamous PK issue, I'm thinking that when you are creating your new character, you've to choose if will be a hardcore player (call it hunter) (can kill and can be killed, loosing its items if that occurs) or a normal player (call it survivor) that can't be killed and of course can kill others.Well, and if the people wants, separate hunters and survivors in different servers. Who that wants kill, go the hunters server. And if you want survive and craft good houses go to regular server Well, thanks for all I', waiting for the new features.

URL: http://forum.audiogames.net/viewtopic.php?pid=213196#p213196




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2d assassin's creed? That might be interesting... and might very slightly possibly be playable. I don't have a ps4, but I hope someone who has can at least try it and confirm or disconfirm it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213195#p213195




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Re: Visit in massachusetts

2015-04-21 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: Visit in massachusetts

Viktor, regarding shopping in the USA certainly you can ask a store employee to help you do your shopping. The way to do it is to go to the customer service counter, those are usually located somewhere near the front of the store, and a customer service employee can locate someone on break to walk you around the store and get what you need;. It is merely a matter of knowing where to go and ask for assistance.As for universities in Massachusetts I haven't personally been there myself, but I may be able to help with some of your questions. It all depends on what you want to know.

URL: http://forum.audiogames.net/viewtopic.php?pid=213194#p213194




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Re: Looking for opponents

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Looking for opponents

Oh... That's interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=213193#p213193




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dingo via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi everyone. I think the technology test for the Windows and Mac was a big success. I'll now start developing game features.

URL: http://forum.audiogames.net/viewtopic.php?pid=213192#p213192




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Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

mr.brunete are you able to take a screenshot or recording of where the menu option is?

URL: http://forum.audiogames.net/viewtopic.php?pid=213191#p213191




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: New Program I'm Working On

thanks! it reminds me of keysoft (braille note) and guide for the pc.

URL: http://forum.audiogames.net/viewtopic.php?pid=213190#p213190




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Re: What's in your clipboard now? paste it here.

2015-04-21 Thread AudioGames . net Forum — Off-topic room : severestormsteve1 via Audiogames-reflector


  


Re: What's in your clipboard now? paste it here.

vigger: if 1 + 2 is 3, and even a 4 or 5 year old can figure that out, then how come a 6 year old can't figure out that 7 times 8 is neither 9 or 10, it is infact greater than 11? I've told you 12 or 13 times that since I was 14, I knew that 15 plus 16 was greater than 17, so act like you're 18 going on 19 for the 20th time

URL: http://forum.audiogames.net/viewtopic.php?pid=213189#p213189




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Re: UltraPower

2015-04-21 Thread AudioGames . net Forum — New releases room : arabic Three Thousand via Audiogames-reflector


  


Re: UltraPower

Hey Ratón, it's temporal

URL: http://forum.audiogames.net/viewtopic.php?pid=213188#p213188




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : the terminator via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

at all.sorry, my dropbox and meocloud services are full so I cant upload anything.also, meo is malfunctioning, I will upload a song library concept demo as soon as I fix it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213187#p213187




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

Also guys, i'd like to inform you, Soon stw will have a rotation system! Yay! Now you don't have to align your self right up, you turn to do that, similar to swamp or rtr, but now it's in a survival game, or will be, which I think will make it way more realistic. The arrows will still move, shift plus the arrows will probly snap you like northwest, west, wouthwest, etc. And control shift arrow would turn you just a degree at a time. I am excited to do this, as it should, make me able to start... making you beable to drop things infront of you or something like that, therefor being able to make planks, throw um on a tree, and boom! And you could just throw together sticky blocks for walls. I'll probly just do a wooden hut that I can just grab and move around with me on the ground just by dragging it behind me. The hut will take a while and will be hard to pull acrossed waters, but yeh. Yes guys, you will beable to do all of that. I'm just putting in the bas
 ics, drop a tile here, do that there, etc. And after that, after I make sure theres not a hole to make it sink in water, after I see how strong the wall is based on what you've built, It's gonna be all up to you to experimant and build anything from a little cross to a big mantion. All up to you. I don't expect this to be any whare near easy for me to do, but I can promase you right now that some time in the future all of this will be added. Turning and sleep, both of them combined might take me a couple days but I just wanted you to know what sense I had from the beginning, what I had in store for this game. So you all have that to look forward too. Also someone mentioned this as a non stratigy game, well first stratigy coming soon, you have to mannage a sleep schedule. When you go to sleep to when you wake up could result in not full energy, there for you don't have all the strength in the world. Etc etc etc. I could go on and on but that's one of the big 
 things I had in mind. Son enough, for example, when you want to go to the city, you will have to make paddles, a boat big enough for all the people you want, and you will have to do all of it. Anyway, enough of my promases that might take a month to come true, I hope you enjoy what's there and thank you for coping with me as I struggle to work out all the nasty querks the game has, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=213186#p213186




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Thanks for the tips.I'll try it and hope i can a big win.Anyway what does the l2 button do while batting? When i press the button the crowd is getting louder and the runner on the base starts to advance to the next base, but sometime i can make a hit but sometime i miss the swing.

URL: http://forum.audiogames.net/viewtopic.php?pid=213185#p213185




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Re: SammySenter

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: SammySenter

rofl, rofl, rofl! ahahahahaha! That sounds like an extremely funny game... just [[wow]]! 

URL: http://forum.audiogames.net/viewtopic.php?pid=213184#p213184




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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

For anyone who has a ps4 or an xbox one, has anyone tried assassin's creed chronicles: china? It's the first 2D side scrolling action adventure in the assassin's creed series.I know it's hard for us but has anyone tried it?If you don't know the game was released yesterday.

URL: http://forum.audiogames.net/viewtopic.php?pid=213183#p213183




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

If you press r2 while batting, it brings up a guess pitch menu. Hold r2, and press x. X is for fastball, which the computer throws a lot of. You'll hear a sound right as the ball leaves the pitchers hand, and it's easier to hit the ball that wayI'm really not too sure on the season mode, I did it a long time ago. Not sure what it requires to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=213182#p213182




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Re: SammySenter

2015-04-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: SammySenter

I think the next game is gonna have to do with a phi-ed teacher that's angry and strict, with a 360 degree rotation thing kinda like an fps, but no side stepping or walking backwards, You'll always have to be running, and well let's just say i'm quite excited for this one. Basicly how long can you gun in this old darn jim before you die of the teacher smacking you in the face, you running into the radio, running into the middle with all the kids, hitting walls, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=213181#p213181




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Do i need to set up something before playing the season mode? And, can you give me some tips for the batting part so i can get a big win and avoid strikes when swinging the ball and avoid double or tripple play?I want to play it again after winning my match with a big score.

URL: http://forum.audiogames.net/viewtopic.php?pid=213180#p213180




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


Re: New Program I'm Working On

Hello,I'm happy to inform you that your beta is ready. However, I ran into something unexpected when building. Basicly all my computer have windows 10 on them, and my compiler told me .net framework version 4.6 and 4.5.Can someone please test on a non-windows 10 system as soon as possible so I know if I need to change something?To make sure I don't miss anything I'm pasting in the email I wrote to some of my testers, but it has been modified to fit this forum.We are in testing for version 2.0, which will hopefully be released in a few months time.  We have a huge release ahead of us.  The new changes so far from version 1.71 are: 1.  The date and time option will show the date and time in a much better format.2.  The audio file from txt converter now plays a sound when the audio file has been saved.3.  In the menu at the beginning, you can now press volume keys to change system volume, and you will get feedback on the volume with a beep sound. Note that this may not work on some models of computers, though most I've tested seem to work.Also pressing the mute key will not count as an error anymore.4.  If you need to go to the start menu, this is now possible; pressing the windows key in the menu is no longer taken as an invalid key.5.  The file reader has a new help option.  When asked for a file, type help and press enter for explanations on the file paths etc.  This replaces the older file locations.txt file.6.  The create an audio file of some text option now places the files in a subfolder called audio.7.  Some prompts have been reworded.8.  Create an audio file of some text option will now automatically make the file a wav file.  You no longer need to enter file.wav, just enter file.9.  The search google option in the menu is now search the internet, as we have added a duck duck go item to the search menu, so now you can use either Google or Duck Duck Go.10.  Formatting issues with the letter creator have been identified and corrected.11.  When exiting the program you will now receive a warning message, asking if you really do want to exit.  Pressing y for yes will exit the program.  Pressing any other key will return you to the menu.12.  A new option, a very simple timer, has been added to the menu.13.  The audio player has been expanded to be able to play more than just wav files.  You can play these files, plus some of the following:mp3, wma, mid, wmv, mp4, m3u, asx (internet stream file) and others.14.  Note taking option now uses a new sound for the new line.15.  The menu sound has changed slightly.16.  After the message in the audio player saying to enjoy the audio file appears, the delay before the file actually plays has been shortened dramatically.17.  The beep heard when Utilities is launched has been shortened.18.  In the menu at the beginning, you can now press the home and end keys to go to the top or bottom of the menu.19.  Some text on the title bar has been updated in a few places.20.  Starting with later Utilities 2.0 betas, and for all future betas, you must install an appropriate authorization on your computer for beta access.  This involves entering a certain code, which you only have to do once, even if new betas come out. Note, I have removed the authorization scheme from this particular beta.21.  The readme document now contains information on system requirements and more troubleshooting scenarios.22.  Utilities will now come with .net installers for windows xp, vista and 7 in case Utilities can't find the .net framework 4.0 installation.For Windows 8 and up, this is not needed, as the files will be downloaded from Windows Update.23.  Utilities now has a new context sensitive help system accessed from the menu.  If you are unsure of what an option in the menu is for, or how you might want to use it, press h to get information.24. Notes are saved into a "notes" folder inside your documents folder.25. The speech reader and txt to audio options now place the files in an audio folder in the same folder as Utilities. Note: this is where some of the inconsistency is in the beta, we need to work on this.As you can see, we are doing a lot with Utilities 2.0 and we are still a few months away from release.Download your beta:https://dl.dropboxusercontent.com/u/782 … _0beta.zipEnjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=213179#p213179




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Re: Kodi screen reader addon--Installing on OS X

2015-04-21 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: Kodi screen reader addon--Installing on OS X

I have been trying to figure that out. Although, why would you want to install that?

URL: http://forum.audiogames.net/viewtopic.php?pid=213178#p213178




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Yes, that would be a good idea. and where, can I find, the commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=213177#p213177




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Re: Team Talk - Android Apps on Google Play

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Team Talk - Android Apps on Google Play

Ah, good to know.It does seem to work quite nicely with TB, so that's a great sign for a first release.

URL: http://forum.audiogames.net/viewtopic.php?pid=213176#p213176




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!How about changing the policy reading system when creating to where you'll be put through them, yes, but only once, and after each policy the game asks if you understand it and agree to abide by it?Just a thought, since we created the system only to make sure that every player knows what the rules are.EDIT: We just changed it to where the game displays the policies, but you can continue the character creation right after, and the time between showing policies has been lessened.

URL: http://forum.audiogames.net/viewtopic.php?pid=213174#p213174




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


Re: New Program I'm Working On

Hello,All right, that sounds good.I will post back with your beta information shortly.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=213175#p213175




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!How about changing the policy reading system when creating to where you'll be put through them, yes, but only once, and after each policy the game asks if you understand it and agree to abide by it?Just a thought, since we created the system only to make sure that every player knows what the rules are.

URL: http://forum.audiogames.net/viewtopic.php?pid=213174#p213174




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Re: help with 18-2 in bk3

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: help with 18-2 in bk3

You have to wait until you hear tthat you have passed the first turbulance, then you quickly zoom up to avoid hitting the second one. It took me 3 tires on my first playthrough to get it right. I assume you mean the stuff at coords like 1200

URL: http://forum.audiogames.net/viewtopic.php?pid=213173#p213173




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : App con via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hi allFor some reason I never got thethe sound packs to work. is there   a way for some one to post a link with all the steps all ready done so I just have to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=213172#p213172




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: New Program I'm Working On

I'd like the security system disabled, because there is absolutely no way you're going to give out the 7 diget varafication code.

URL: http://forum.audiogames.net/viewtopic.php?pid=213171#p213171




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

@Steeve, log out and log in again, you don't have to go through them twice, they go away, however I fully agree it's irritating and actually likely to put new players off even going through them once and might have the opposite effect, indeed I confess when I realized how long the rules were going to run I went into the next room and put on some coffee while the policies were read in the background so they were hardly getting my full attention.As I said,I personally would suggest letting players create an account, then allowing them to read the policies one at a time and rewarding them for each one they read and when they read all 30,  like perhaps you get 0.1 piloting points for each policy and a further two points when you have read them all. As to activities, these are sounding great, however I'm a little concerned in terms of the game and systems, sinse right now it seems some locations in the game have a lot of love as regards description etc,
  and some not much, likewise some activities currently seem more novelties than serious. A combat system with weapons and grenades and skills is a great idea, but perhaps there could be more npcs to fight (I'm sure the lors have ground troops or droids that need dispatching). In the same way, I'd be very interested in further lower level activities to intersperse the debris collection and passengers. Btw, why is it that collecting debris gives 2 piloting points per peace, while transporting passengers or packages doesn't even give one hole point per passenger? that seems a bit odd sinse I would've thought passengers would be more valuable than grabbing random space junk and selling it off. Also, I notice that after I have carried all my passengers to their various destinations, I get an acknoligement that the mission is complete and the time it took, but I don't get any rewards either in terms of credits or in terms of points which seems
  a little odd.

URL: http://forum.audiogames.net/viewtopic.php?pid=213170#p213170




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Also I have no idea of any of the input commands either besides the name of the chat channel, and the n e s w ones of course... where can I find them.

URL: http://forum.audiogames.net/viewtopic.php?pid=213169#p213169




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Hi allThis game is so cool.I wonder how it will be when it is a full game

URL: http://forum.audiogames.net/viewtopic.php?pid=213168#p213168




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Complaint:Alright, with the rules thing.  I sat there for friggin 15 minutes reading the 30 some odd policies and stuff. Why, oh deer Jesus why, do I have to sit, through, them, again, when, I, type, start! The most frustrating thing is that I can't, even, skip, them! Why, is this necessary. why?I agree with it being displayed once, unskippably so. But twice? no, that's excessive. I just want to log on and play the game, not listen to something that is 15 minutes long that I just finished listening to 5 seconds ago. Please, change that. If you really want people to see them that many times, Email them for god's sake. But I've been sitting here for a long time wanting to play this game and, I don't have unlimited time on the computer... and would like to get things done, something that can get hard when your screen reader bursts in with a policy announcement every 5 seconds.

URL: http://forum.audiogames.net/viewtopic.php?pid=213167#p213167




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : severestormsteve1 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Complaint:Alright, with the rules thing.  I sat there for friggin 15 minutes reading the 30 some odd policies and stuff. Why, oh deer Jesus why, do I have to sit, through, them, again, when, I, type, start! The most frustrating thing is that I can't, even, skip, them! Why, is this necessary. why?I agree with it being displayed once, unskippably so. But twice? no, that's excessive. I just want to log on and play the game, not listen to something that is 15 minutes long that I just finished listening to 5 seconds ago. Please, change that.

URL: http://forum.audiogames.net/viewtopic.php?pid=213167#p213167




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

Hello,The thing is, the ding object is declared in the main function. That means that if you try to access it from another function, it will not recognise it. Think of it as 2 boxes. One is the main function, the other is the dingplay function. The ding sound is in the main box, so if you try to reach into the dingplay box to find that ding sound, you will come up empty. You can fix this by, instead of declaring the ding sound in your main loop, you can declare it outside of any function. Look at this code:sound ding;void main(){show_game_window("ding");ding.load("c:\\windows\\media\\ding.wav");wait(5);dingplay();}void dingplay(){ding.play_looped();}

URL: http://forum.audiogames.net/viewtopic.php?pid=213166#p213166




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Visit in massachusetts

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Viktor via Audiogames-reflector


  


Visit in massachusetts

Hi, i wan't to go to massachusetts for a exchange semester next year (i am coming from germany) and would be happy if one can tell me something about the USA or even better one of the universities in the UMASS-system. For example are any things to think of as a blind person? Is it ok in a shop in the USA to ask a shop employee wether he can help finding things in the shop? Anyone visited the universities in Amberst, Boston or Darkmouth? Any other specialities?

URL: http://forum.audiogames.net/viewtopic.php?pid=213165#p213165




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

yeah, I wanted to practice doing stuff in different functions. Eventually if I want to make a game I will have to do that.Thanks for the quick reply!

URL: http://forum.audiogames.net/viewtopic.php?pid=213164#p213164




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

Declare the ding sound as global, that is above the main function, not inside it. Like this, you call the dingplay function from within void main but thesound is still local (available) only to the main function.Or, a simpler way, why use a separate function just to play one specific sound looped? You could equally as well just have the ding.play_looped(); line directly in the main function, right below the line where you load the appropriate file into the sound object.Hope this helps,Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=213163#p213163




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Re: Team Talk - Android Apps on Google Play

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Team Talk - Android Apps on Google Play

Ah, so its released now, it was in pre-release from bearware.dk as an APK you could grab before this but it had some issues. Not accessibility issues just little minor things like not being able to adjust the mic recording level and so on.

URL: http://forum.audiogames.net/viewtopic.php?pid=213162#p213162




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Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Having issues when trying to divide my bgt script into functions

Hey all.I've run into an interesting and somewhat frustrating issue.Take a look at the following:void main(){show_game_window("ding");sound ding;ding.load("c:\\windows\\media\\ding.wav");wait(5);dingplay();}void dingplay(){ding.play_looped();}Now, if I try and run this I get:File: C:\Users\unstoppable\Documents\function test.bgtOn line: 9 (1)Information: Compiling void dingplay()File: C:\Users\unstoppable\Documents\function test.bgtOn line: 11 (1)Line: ding.play_looped();Error: 'ding' is not declaredWhen clearly if it looks back a function, yes it is.What am I doing wrong here?I've followed all the tutorials as closely as I could, but still this issue won't go away.Thanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=213161#p213161




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Yes, there is a season mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=213160#p213160




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


Re: New Program I'm Working On

Hello,[[wow]], many of you are interested! Thanks for that. So, let's see.Due to the fact I'd kept Utilities v2.00 "behind closed doors" with some amazing testers, I put in a little varification scheme to prevent anyone from using the beta, so that if it gets disclosed the contents won't be revealed.How would you like the beta?Would you like it in its current form right now? Note that this will require you to run it in administrator mode the first time, and you'll have to enter in the 7 digit number.Or, would you like me to disable the security check for this beta?Note that for each subsequent beta, we do re-enable the security for future tests.Note too, that I will have to modify some code if you choose to have the security system removed.To clarify, it runs just like cmd.exe, oh, and when you u
 p/down arrow through the menu NVDA reads blank, I'm unfortunately not sure what to do about that at this time.I'm warning you, this thing isn't 100% there. Even the official version isn't.And, when the program opens you will hear/read:Utilities version 2.0 beta. The 31st of March, 2015, or something like that. Whatever date it reads, is the date this version was built. As I'm trying to make the program as non-technical as possible, we use this instead of builds like 2.0.15.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=213159#p213159




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Re: Roboid Inc.: New accessible browser game with large story feature

2015-04-21 Thread AudioGames . net Forum — New releases room : nina0116 via Audiogames-reflector


  


Re: Roboid Inc.: New accessible browser game with large story feature

for anyone who having a hard time with the hacking system, this program might help.  https://www.dropbox.com/s/5k4iroqjw0a7wrn/rh.exe?dl=0First you need to select the words that are your possible passwords from the provided list.  Then when you have selected them all, press escape.  Then in your "roboid" game, try a password.  If it is incorrect, arrow to the word you tried in this program.  Press enter, and enter the number of correct letters you were told, then press enter.  The program will remove the word you tried from the word list, as well any words that couldn't possibly be the correct password.  This program has helped me succeed in hacking all but one time sence writing.  Now unfortunitly I can not make any changes to this program, because I lost the source code for it, so I am sorry if it is a little pain to use.  I do hope this hel
 ps.

URL: http://forum.audiogames.net/viewtopic.php?pid=213158#p213158




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Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: how playable is the MLB games from MLB 06 to the latest MLB 15?

Any season mode in this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=213157#p213157




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Re: creating a menu with interactive sounds in bgt?

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

We're talking about the people who don't have m_pro, I do agree it's the most advanced, it and enhanced menu, with 2d grid menus!

URL: http://forum.audiogames.net/viewtopic.php?pid=213153#p213153




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Re: BGT updater class

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: BGT updater class

Requests? Shout out here and I'll add them in if I can!

URL: http://forum.audiogames.net/viewtopic.php?pid=213156#p213156




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Re: Pirates and traders accesible game for android

2015-04-21 Thread AudioGames . net Forum — New releases room : micabyte via Audiogames-reflector


  


Re: Pirates and traders accesible game for android

The new update 2.10.2 which should be out on Google Play now adds something like Ronal's suggestion. Basically, if you long press (or the equivalent of a long press) on the move button, then a menu will pop up that lists the ports on the map. Picking a port on the list menu will attempt to move your ship to that port.Hope the new feature is useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=213155#p213155




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Re: New interactive bgt course

2015-04-21 Thread AudioGames . net Forum — Developers room : coltonhill01 via Audiogames-reflector


  


Re: New interactive bgt course

I could also answer private questions, the course was a longshot anyways. If you want to add me on skype I'll either make a new account or give you my current one, screw capchas, lolts.

URL: http://forum.audiogames.net/viewtopic.php?pid=213154#p213154




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : samtupy1 via Audiogames-reflector


  


Re: Survive the Wild!

well first, good news. Sleeping will be added in either tomorrow or thursday, I already got half of this sorking. Keep in mind with sleeping, you have to keep a sleep scedule. Yes you will wake up if your thirst is to high, but you can not directly crash or directly wake up. Just like in real life you can't say hey body sleep, hey body wake up. Also in the next version the tripping sounds get way way more realistic. And, soon there will be a real use for fires, yayayayayayay! Ok about this darn pk issue were having here, you all wanted it. Look back in the forum and you'll see what I mean. You kept wanting me to do this so finily I did it. I didn't want to in the first place, but if I remove it i'll get complaints again. But trust me this pk thing is just temperary and if you wanna kill, just turn it on and ask others to as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=213152#p213152




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: New Program I'm Working On

@btman16, Can you define "it runs in a command line window?" If it runs using ncurses or another console-based GUI tool like Dialog, NVDA and other screen readers won't exactly co-operate very well with it - unless you use speakup, of course - which functions quite well with Dialog/ncurses. However, if its just a program that runs as a GUI on Win32/MAC/Linux, then we're good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=213151#p213151




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Re: dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: dotnet mud client: Can it be achieved?

Hi,Oh yes. A MUD client can certainly be achieved in .NET code. If you would mind listing all the errors that have ocured here, I'd be glad to help out, although I have never messed with that, so may have to check the MSDN for a reference.

URL: http://forum.audiogames.net/viewtopic.php?pid=213150#p213150




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

Also, an OS is one of the most difficult programming tasks you will ever take on. It's not just "write it, do it" thing. You have to know what your doing, and what you want to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=213149#p213149




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Team Talk - Android Apps on Google Play

2015-04-21 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Team Talk - Android Apps on Google Play

https://play.google.com/store/apps/deta … arware.guiDescriptionTeamTalk is a freeware conferencing system which allows users to participate in conferences over the Internet. Users can chat using voice over IP, stream media file and share desktop applications, like e.g. PowerPoint or Internet Explorer.TeamTalk for Android has been designed with a particular emphasis on accessibility features for visually impaired.Here is a list of the main features:- Real time voice over IP conversations- Public and private instant text messaging- Share applications on your desktop- Share files among group members- Private rooms/channels for every group- High quality audio codecs with both mono and stereo- Push-to-talk and voice activation- Standalone server available for both LAN and Internet environments- User authentication with accounts- Accessibility for visually impaired using TalkBackAdditional informationUpdatedApril 15, 2015Size3.6MInstalls100 - 500Current Version5.0Requires Android4.1 and upContent RatingMedium Maturity

URL: http://forum.audiogames.net/viewtopic.php?pid=213148#p213148




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-21 Thread AudioGames . net Forum — New releases room : matty903 via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

@Sean-Terry01 - Hi Sean. Sorry if I'm missing something or being an idiot but what files are you referring to?

URL: http://forum.audiogames.net/viewtopic.php?pid=213147#p213147




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Re: New Game, The Dengemen for Research into Audio and Immersion

2015-04-21 Thread AudioGames . net Forum — New releases room : matty903 via Audiogames-reflector


  


Re: New Game, The Dengemen for Research into Audio and Immersion

@GhorthalonTheDragon - Thanks! Really appreciate your feedback, and really really glad you enjoyed the game! Im currently looking into the possibility of creating a full length version, treating the current version as a sort of prequel so hopefully there will be more 

URL: http://forum.audiogames.net/viewtopic.php?pid=213146#p213146




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Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

I really hope Kotal sticks around in future titles.  his character has me so intrigued.

URL: http://forum.audiogames.net/viewtopic.php?pid=213145#p213145




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

I'm glad about the ending of the drama, and am again very sorry to all who's ships were located on signis when Prajwal got my account.I IP banned him on accident. But if he gets back on, I wanna be the one who tests out the comp ban, which, seems, to, work!   .

URL: http://forum.audiogames.net/viewtopic.php?pid=213144#p213144




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

@burak  So what? They can still kill others that have PK in abled seerisly I don't even see why this needs to be a argument. Also if we let things be who knows what might be added to the game. If Sam has to go through and take out all that code for a feature that makes sence it takes away from time he could be adding treehouses and animals plants etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=213143#p213143




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Survive the Wild!

Hi,Here are my thoughts on the PK issue.I don't see why people are saying that the game is unrealistic if you can't kill people every two seconds. If you were in a survival situation, you would want to keep as many people alive in the civilization as possible. Not because you like them, or because you're following any kind of moral code, but because the less humans there are, the less chance the species has of advancing and surviving. Of course there would be a lot of casualties, whether through disease, famine, or what have you. But this is not Lord of the Flies, Animal Farm, or the Hunger Games, guys.I seriously can't believe this argument is dragging out for so long. I think that you start out at a distinct disadvantage. You start out with about 800 thirst. So you try to walk to the stream to get water, and you fall all over the place. This draws people who are thinking, "ha ha, look at this week noob", and so the cycle begins. It
  is beyond frustrating, and is why I don't play the game at the moment.If I want a killfest, I play RTR. And I don't think that having the ability to kill players is bad in and of itself. But those of you who are preaching realism are missing the point entirely. First of all, there is no real need to loot corpses in this game. Everything you need is available to you. Just go and get it. Second, I do understand why people want to kill each other, as there isn't much to do in the game thus far. But I think if we show some patience, and let Sam work on the project as he sees fit, we're going to see a lot more things that actually belong in a survival game, such as animals, plants, weather events, etc.I have to say that I'm a bit disappointed in the direction this game has taken. I was hoping for more of a strategy type game. That doesn't mean I want a "peaceful walk in the woods" as some of you have said, but a game in which you must 
 balance your physical needs with your wits in order to stay alive as long as possible. In my opinion, there doesn't need to be many action elements at all in this game.Someone mentioned a system in which players would lose things if they just run around shooting people. While it is true that the breakdown of society would also bring out all the evils of humanity, I do think it's realistic to have a karma system in place. Say you have a player whose energy is low, and they appear to be stumbling around and stuff. You could type /karma playername into the chat, and get a number based on how many times that player has killed that day. The lower the number, the more items you could give to said player. The higher the number, well, you get the idea. Because who wants to help a murderous bastard, even if they're on the brink of death?I think these elements are coming, and, at that point, I'll probably give the game another chance. But for now, I can't 
 make sense of a game that purports to be about survival, but is actually a bloodbath.

URL: http://forum.audiogames.net/viewtopic.php?pid=213142#p213142




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

But people are being bored, since this is a beta there is not much to do. So they want some action, and as a result, they do the thing they can always do no matter what. And the result changes at every person.

URL: http://forum.audiogames.net/viewtopic.php?pid=213141#p213141




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Re: Smugglers 5 invasion released

2015-04-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Smugglers 5 invasion released

@Dan C, there are two background stories packs. The first one was the smugglers guild, and had the background stories the smugglers guild, solomonn's treasure and thirst for vengence, you can also install that on S5 Secession too if you want. the more recent pack is The Warrior within, and contains two more stories, warrior within and golden claw, but these are Jalkath only so you can't pick them when playing as the Federation, also sinse the Jalkath aren't in S5 Secession you can't install that pack with the earlier game. Hope this makes sense, indeed I've only just sorted everything out myself, I actually did want to try a Jalkath game, so this would be a nice opportunity, although thus far I've only made it with the combat professions like fleet officer and bounty hunter, I've tried as a pirate but it wasn't easy, especially in S5 invasion where there are only two factions.

URL: http://forum.audiogames.net/viewtopic.php?pid=213140#p213140




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join together instead of killing each other. even with stories involving cannibalism people did not kill each other out right as soon as they were in the wilderness. They spent days on end starving witch led them to that dreadful result. Just saying realisticly killing people doesn't really make sence when its a constent. Sure 1 or 2 people every now and then maybe, but not as soon as they appear this is not call of dudy fokes. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you don't like the idea of not being able to kill someone then leve player kills on its not rocket science. There is no reas
 on people in both camps can't be happy there will be a group that wants to fight, and a group that doesn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join together instead of killing each other. even with stories involving cannibalism people did not kill each other out right as soon as they were in the wilderness. They spent days on end starving witch led them to that dreadful result. Just saying realisticly killing people doesn't really make sence when its a constent. Sure 1 or 2 people every now and then maybe, but not as soon as they appear this is not call of dudy fokes. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you don't like player kills turn off player kills its not rocket science. There is no reason people in both camps can't
  be happy there will be a group that wants to fight, and a group that doesn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: New Program I'm Working On

post beta ASAP!

URL: http://forum.audiogames.net/viewtopic.php?pid=213139#p213139




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Survive the Wild!

Please keep the ability to turn on and off player kills. It is annoying at first when people come after you. For those of you talking about things being realistic animals sure that makes sence if a group of humans though were lost in the whiled, they would be more likely to join togeather instead of killing each other. Also 1 person lost in the wilderness is more realistic then a whole group, so in that reguard it makes sence to turn off player kills. Honestly if you on't like don't turn off player kills its not rocket science.

URL: http://forum.audiogames.net/viewtopic.php?pid=213138#p213138




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Re: New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: New Program I'm Working On

verry usefull please send it as sune as you are done making it

URL: http://forum.audiogames.net/viewtopic.php?pid=213137#p213137




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@Danny, I have pm'd you back about the matter you mentioned. I do tend to check my pms each morning but not more often sinse they aren't used that frequently, so thanks for pointing this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=213136#p213136




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Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: an addon request

Ok, I found it, thank you!

URL: http://forum.audiogames.net/viewtopic.php?pid=213135#p213135




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

Another bug with the translation: I, for example, type hello, and it translates the text into it's Turkish equavilent. so [[wow]], I didn't expect it goes that far. Please fix it, or people downloading translations won't understand English chats

URL: http://forum.audiogames.net/viewtopic.php?pid=213134#p213134




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Re: an addon request

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: an addon request

It's called clipcopy and you can find it by googling Jeff's NVDA addon repository. It's a good ways down the page but its navigable by heading level 1 and 2

URL: http://forum.audiogames.net/viewtopic.php?pid=213133#p213133




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Re: Talkback reading status messages/posts on FB no more?

2015-04-21 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Talkback reading status messages/posts on FB no more?

Well i am not able to help you unfortunately because my only android device is the 2012 Nexus 7 which buckles like a giant trying to ride a pony when i tried to run facebook on it.Also i now despise facebook but thats neither here nor there.

URL: http://forum.audiogames.net/viewtopic.php?pid=213132#p213132




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : danny via Audiogames-reflector


  


Re: DeathMatch, a new beginning

No need to worry I fixt cruiser destroyer's problem. Anyways, menny of you might be wundering why cruiser destroyer is an admin. This is because pilot72, one of our best admins finily caved in to the pressure posed by trolls. He is however staying on as an admin until may, and dephanatly will be staying as a player from their on after, but he left you an awsome gift. A super carior which can serve as a temperary battlecruiser, its eleven decks and is designed for transporting a mass of ships across space. @dark dmnb has had a password system for quite a while now, press o and select change password to set one. Vigger completely forgot to set one however, which is what led into prajawls account theft. The reason we've encountered dromma like this is do to the apparent lack of understanding in some people. By the way i've actually sent you a pm about a user who keeps harassing me by pm about this situation, just so that your aware. The problem is, menny people tend to
  do crimes on the game, then suddenly expect us to forgive them like nothing has happened, indeed one of the most halarious acts of this happened with vigger. Prajawl, after signing onto vigger's account, blowing up signis alpha, and bad mouthing us for banning him sprung right back on the game not 5 seconds after that all had been said and done and was like, may I please have another chance? Which is why we're having such difficulties with dromma these days.

URL: http://forum.audiogames.net/viewtopic.php?pid=213131#p213131




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : joshms123 via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Actually, they made that game for the space aspect. But I'm not going to argue about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213130#p213130




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Re: two new Monopoly boards for Kitchensinc Monopoly

2015-04-21 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: two new Monopoly boards for Kitchensinc Monopoly

You should really consider getting an Android tablet. Android is much more accessible since the introduction of Android 4.1 Jellybean.

URL: http://forum.audiogames.net/viewtopic.php?pid=213129#p213129




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

@Mojsior I'm  not exactly sure what you mean by "train points" because in Entombed 1 you could already train your skills. Each level you got a skill point that you could add to one of your skills to raise it a level up to the maximum of 5, and Jason has already said there will be far more levels and thus more skill points in Entombed 2.Unless your   suggesting that your skills improve with use, ie, if you use iceblast a lot it gets better and levels up on it's own, though to be honest I don't think that would work for a game like Entombed, sinse the point is making the best of what skills you have not spamming skills or spells to train them.

URL: http://forum.audiogames.net/viewtopic.php?pid=213128#p213128




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Re: Mortal Kombat x officially announced!

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Mortal Kombat x officially announced!

Anyone else have impressions of the game to share so far? I like it so far. Combos are still not as fluid as other games I've played, but they're certainly fun to pull off especially when juggles are successfully performed. The x-rays are good as well, longer than they were before... overall this game's gore and blood factor is still way overrated, but the fighting system is a blast. Having to hit block for special moves to enhance them at different levels is a little inconsistent, but that's probably because I'm playing on a pc keyboard. the dang intro dialogs are a mixed bag... so many of them are badly written as to be cringeworthy. Blazblue CP and Guilty gear Xrd do a much better job. Some of the intros are good, however. Story mode is good as well, and the plot this time around isn't that bad... though I also said that early on in MK 9. We'll have to see how things turn out as the plot thickens. 

URL: http://forum.audiogames.net/viewtopic.php?pid=213127#p213127




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help with 18-2 in bk3

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


help with 18-2 in bk3

So, I'm playing through this again, and I have no idea how to get past the last part, where there is literally no way around the turbulance. Help?

URL: http://forum.audiogames.net/viewtopic.php?pid=213126#p213126




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : cruiser destroyer via Audiogames-reflector


  


Re: Survive the Wild!

hi all, i waiting the animals and sleeping feature. o, and trehouses will be nice thing to implement sam! just go ahead, don't stop!

URL: http://forum.audiogames.net/viewtopic.php?pid=213125#p213125




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: DeathMatch, a new beginning

Cruiser destroyer, if I destroy that ship, you will die and lose the admin staff

URL: http://forum.audiogames.net/viewtopic.php?pid=213124#p213124




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : mojsior via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hi jason.I am happy that entombed is still a live, I can not wait for any testing version, where I will fight against some enemies.Also I have a question are you going to make the bazaar the same as in first part of entombed?Also I have a suggestion about using some special techniques.Every profession has some special techniques, or spells if your profession has mac skills, but I am thinking that you can do some schools or trainings in this game, where you can train your special abilities.For example you have special skill called ice blast and you have some training points, which you can spend to practice just that or another skill.If your character will reache a level he will get some train points.I think that it will make this game more interesting

URL: http://forum.audiogames.net/viewtopic.php?pid=213123#p213123




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Survive the Wild!

I fully agree sam, just go ahead, disable this crap.

URL: http://forum.audiogames.net/viewtopic.php?pid=213122#p213122




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Re: any games on that subject please?

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dentin via Audiogames-reflector


  


Re: any games on that subject please?

Some of the biggest games with the most places to explore are muds, and they use n/s/e/w directions.  If you'd like to try one out, get the Alter Aeon mush-z download from http://mush-z.com - you can use that to play the game Alter Aeon.  It's got thousands of monsters to kill and lots of loot to pick up, as well as a whole pile of quests if you like to do quests.  The main url for the game is: http://alteraeon.com

URL: http://forum.audiogames.net/viewtopic.php?pid=213121#p213121




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Re: SB Soft's requiring new programmers and or beta testers

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: SB Soft's requiring new programmers and or beta testers

The thing is : in order to have people really wanting to work on it, you have to show at least a little part of the project  because everyone has already seen too much threads like "i'll make a super new multaiplayer game, and an OS with it, and create a new gaming console in the same time! Who's in?"So, just show a little more, give a little more detail, and people may understand more what you are working on 

URL: http://forum.audiogames.net/viewtopic.php?pid=213120#p213120




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Re: 3d sound pool for bgt

2015-04-21 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: 3d sound pool for bgt

Some time ago a real 3D sound system was made for BGT with a FMODEx wrapper, but it was full of bugs... The project can still be found and finished. It was also giving more file format support like MP3 and all 

URL: http://forum.audiogames.net/viewtopic.php?pid=213119#p213119




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

If Unity was accessible to the blind, I'd gladly use it for the games I want to create. Sadly, there are no accessible game engines out there...

URL: http://forum.audiogames.net/viewtopic.php?pid=213118#p213118




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing I've noticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a lot of ram and CPU. Other than that, it works just fine.Just for kicks, I'm going to try this on my late 2006 intel Mac Mini running Leopard and Snow Leopard. This probably won't matter for most folks since these OS X versions are so old, but I'm just going to try.As always, keep up the great work. THe more audiogames for multiple platforms the better.

URL: http://forum.audiogames.net/viewtopic.php?pid=213117#p213117




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Re: Tentative Entombed 2 Design Decisions

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Tentative Entombed 2 Design Decisions

Hello.Here are my comments on the Mac version. The game runs just fine on my 2013 Macbook Air running Yosemite. The only thing I'ven oticed is that the game uses significant energy according to the battery status menu. I also noticed that it uses a lot of ram and CPU. Other than that, it works just fine.Just for kicks, I'm going to try this on my late 2006 intel Mac Mini running Leopard and Snow Leopard. This probably won't matter for most folks since these OS X versions are so old, but I'm just going to try.As always, keep up the great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=213117#p213117




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: DeathMatch, a new beginning

@Steve, I agree entirely about the asteroids, indeed as I've said before I love the asteroid ambience and the more exploring the better as far as I'm concerned. This idea wasn't intended to replace that, indeed the stuff you got from asteroids or derelict ship wrecks wouldn't be the same as scrap at all, no more than breaking a sailing ship down for it's wood is the same as searching a shipwreck for treasure, it was just because Danny said he was trying to work out how debris salvaging should go.

URL: http://forum.audiogames.net/viewtopic.php?pid=213116#p213116




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : mike-tan via Audiogames-reflector


  


Re: DeathMatch, a new beginning

well well. good job danny. how many waypoints you can add? is it like alter_aeon? unlimited waypoints, and if we don't want to visit the waypoint, can we delete it?

URL: http://forum.audiogames.net/viewtopic.php?pid=213115#p213115




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Re: DeathMatch, a new beginning

2015-04-21 Thread AudioGames . net Forum — General Game Discussion : cruiser destroyer via Audiogames-reflector


  


Re: DeathMatch, a new beginning

hello all. i am the admin now. i have failed with one room. my dmnb is crashing when i am logging in. sory. can you delete the space object named FirstShip?

URL: http://forum.audiogames.net/viewtopic.php?pid=213114#p213114




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Re: Survive the Wild!

2015-04-21 Thread AudioGames . net Forum — New releases room : Locutus via Audiogames-reflector


  


Re: Survive the Wild!

And the truth of the matter is, it's really not at all difficult to recover after dying. Everything you need is literally on the ground for you to pick up and make stuff out of.

URL: http://forum.audiogames.net/viewtopic.php?pid=213113#p213113




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Re: Prometheus: The Eternal Wars

2015-04-21 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

They do, but they are not mainly a space-based game.That's why we're unique in that genre.

URL: http://forum.audiogames.net/viewtopic.php?pid=213112#p213112




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New Program I'm Working On

2015-04-21 Thread AudioGames . net Forum — Off-topic room : btman16 via Audiogames-reflector


  


New Program I'm Working On

Hello,For awhile now I've been working on a program I call Utilities. Since I'm still at a basic level of programming I can't do too complex things yet, but here's what we have so far.It runs in a command window (like command prompt) but I promise, it's not evil like that.For example, the program has a complete menu with up/down navigation, home/end go to the top or bottom of the menu just like in Windows, escape exits, enter selects.Because the version I'm working on is so much better than the public version, I'll post the beta if enough people are interested.Utilities can do the following, some things easier than others:View date and timeSimple txt document reader (needs work to improve)Stopwatch (need to see if I can clean up time reading a bit)Have your own text made into an audio file for use in other projects or whateversimple note taking (needs a small amount of work, currentl
 y changing notes storage location)letter creator from a simple wizardInternet search, search something and it opens in the internet browserAudio player: play audio files of many different types (allows m4a files to be played without any extra software installation on Windows XP!)Convert your txt files to audio (useful if you need to study a lot of material or make an audio book)and a very simple timer.This program has many real-world uses as well.All you need is the .net framework 4.0/4.5, which if you're on 7/vista/xp, you can install the files from Utilities folder. For windows 8/8.1/10 it will install it automatically for you.Feel free to send comments, suggestions or questions.Thanks,Brandon

URL: http://forum.audiogames.net/viewtopic.php?pid=213111#p213111




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