Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Pokémon Crystal Access

I tried with both copying and pasting the pokemon.lua in to my folder and then the sounds, but nothing works every time I load the new pokemon.lua file it says could not load default names file.

URL: http://forum.audiogames.net/viewtopic.php?pid=223657#p223657




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Re: the first online conference on visual impairment

2015-07-11 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: the first online conference on visual impairment

Is there a particular reason that the language setting does not persist? It's very easy, even without using cookies. And I haven't touched _javascript_ since 2009.Anyway, it sounds interesting, and I'll be looking into it further as things develop.

URL: http://forum.audiogames.net/viewtopic.php?pid=223656#p223656




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Re: help with mota please

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : rowangarel98 via Audiogames-reflector


  


Re: help with mota please

hi I was trying to open the link to the walkthrough, but I got an error

URL: http://forum.audiogames.net/viewtopic.php?pid=223655#p223655




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Re: keynote gold synthesizer

2015-07-11 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: keynote gold synthesizer

I really love high quality voices so I can't find any preference on this synthesizer. It would be really good if people produced more high quality voices.

URL: http://forum.audiogames.net/viewtopic.php?pid=223654#p223654




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Re: Sapi5 has been sucsesfaly repaired!

2015-07-11 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: Sapi5 has been sucsesfaly repaired!

How many pages did you browse to get into this topic mate? In these cases I understand the usefulness of this forum. I just browsed 13 pages to find something I wanted.

URL: http://forum.audiogames.net/viewtopic.php?pid=223653#p223653




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Pokémon Crystal Access

i'm still stuck on the ice cave can someone help me get past it? i tried the link in one of the posts above the instructions wern't right.

URL: http://forum.audiogames.net/viewtopic.php?pid=223652#p223652




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Re: help with one of the missions in FightingCores

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: help with one of the missions in FightingCores

Hello.I already knew the page and Japanese games. But the only thing I find in this page is the Shadow Line, you could put a direct link to download the game?Or at least the exact location of the page where the game is.I'd appreciate it very much, best regards.

URL: http://forum.audiogames.net/viewtopic.php?pid=223651#p223651




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Re: aikido!

2015-07-11 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: aikido!

Agreed 100%. The bible warns us again and again to be careful when dealing with things like this that may spread into other territory. So far, my sensei hasn't even talked about anything remotely zen or mystical... which I'm taking as a good sign, because her aikido is still as effective as anyone else's that I've observed. But that's a whole other can of worms that would probably be better discussed through private message. Let me know what you think of the book if and when you read it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=223650#p223650




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Hi, Jeremy here.Sneak,We haven't seen anything new other than automated mail since late last night.  I'll check again tomorrow morning.  If it hasn't gone through by then, try again.  v...@valiantgalaxy.com is the correct address though.Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223649#p223649




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Re: aikido!

2015-07-11 Thread AudioGames . net Forum — Off-topic room : niall via Audiogames-reflector


  


Re: aikido!

Thanks for the book assault freak, I will check it out. Yeah as  a Christian I don't want to get into the daoist or zen elements of it, but the practicle side sounds fascinating.

URL: http://forum.audiogames.net/viewtopic.php?pid=223648#p223648




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Re: Monthly chat July 2015

2015-07-11 Thread AudioGames . net Forum — Off-topic room : tward via Audiogames-reflector


  


Re: Monthly chat July 2015

@Dark, I think your description of potato wedges is closest in concept to our joes. As I mentioned above joes are basically a potato cut into 6 to 8 equally sized wedges, and then are covered in seasoning and fried in a deep friar. They don't necessarily come with special sauce but can be served with cheese on them or without. Most people eat them with ketchup which is pretty typical for Americans.As where to get them that depends. Most often they are in more upscale restaurants served a long side steak, fried chicken, meatloaf, etc and offered instead of mashed potatoes as a side. I guess even though joes are basically a great big fry they are considered a bit more upscale than the shoestring type fries found at McDonald's or the curly fries served at other fast food restaurants. Then again, some of those upscale restaurants will also offer steak fries as well as joes further confusing the issue even further.As you mentioned there is a lot of ways to cut u
 p and cook potatoes. Here in the USA I can think of at least a dozen ways to cut and fry a potato and all would technically be called a fry, but would all taste different and look different. We would have seasoned waffle fries, seasoned curly fries, steak fries, shoestring fries, joes, etc. I have no idea how many of these have been exported outside the country, but if one comes here be prepared to be shocked at the plethora of ways to cut and fry a potato.

URL: http://forum.audiogames.net/viewtopic.php?pid=223647#p223647




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Re: Learning to run for your life!

2015-07-11 Thread AudioGames . net Forum — AG-News room : kithri via Audiogames-reflector


  


Re: Learning to run for your life!

Hey Dark, just to let you know that when I click the link in your first post for this thread "this new game", I get a 404 page not found error message.

URL: http://forum.audiogames.net/viewtopic.php?pid=223646#p223646




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

VGA, I sent an email to the address listed on your profile, I wasn't really sure if that was the best way to contact you, but if it isn't let me know in a PM what the best way would be. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=223645#p223645




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the first online conference on visual impairment

2015-07-11 Thread AudioGames . net Forum — Off-topic room : harrylst via Audiogames-reflector


  


the first online conference on visual impairment

Hey, thought some of you would find this interesting. I just got a hold of it from some friends of mine. INVITATION TO PARTICIPATE IN THE 1ST INTERNATIONAL ONLINE CONFERENCE ON INCLUSION AND REHABILITATION FOR THE VISUALLY IMPAIRED WITH FREE REGISTRATION!Hello to everyone.We're here to invite all of you to take part of the 1st international online conference on inclusion and rehabilitation for the visually impaired that's being organized by a private brazilian company, the International Institute on Visual Impairment. This company provides face-to-face and online courses around the world, individual assistance, and training and consultation to people who are blind, low vision, their families and professionals who work with visually impaired people. To find out more about us, please visit our website. If you haven't heard of us, please visit:http://www.deficienciavisual.org/ You can read our website in your language, you just need to select your language in a combobox you can find in the top of the page. Everytime you open a new page insight our website, you have to select your language again. This year, the International Institute on Visual Impairment is organizing an online conference about visual impairment and we are inviting you to take part in this event. People from 28 countries already registerred. The 1st international online conference on inclusion and rehabilitation of visually impaired will take place from December 11th to 13th, via video conference and will be translated into english, spanish and portuguese, this way, all people around the world will can participate. To register for free, see the tentative schedule, see the list of registerred participants, the guidelines for proposal of contribution, and get more information about the online conference, access:http://www.deficienciavisual.org/congress Before JULY 31st, THE REGISTRATION IS FREE! The free registration is available only for people who live outside of Brazil. To register, you should access the page of the conference and complete the registration form. If you prefer, you can also send the registration form to the e-mail address: contact.visualimpairm...@gmail.com Below you'll find the registration form, you can copy it and send it to the e-mail address contact.visualimpairm...@gmail.com If you have any questions, you can also contact us using the e-mail address above. Best regards from Brazil!REGISTRATION FORM Note: If you select to receive your certificate by mail, the ID Number and Adress are necessary. Full Name: * Sex: ( ) Male ( ) Female ID Number Date of Birth: Complete Address: Town: * State: * Country: * ZIP Code: Type of certificate
 : * ( ) Digital certificate without additional cost ( ) Printed certificate sent by post with DVD (Cost US$ 25,00) Visual Condition: ( ) Blind ( ) Low Vision ( ) Normal Vision Email 1: * Email 2: Email 3: Skype: Twitter: WhatsApp: Education: Workplace: What is your interesting on visual impairment? In which workshops would you like to register?

URL: http://forum.audiogames.net/viewtopic.php?pid=223644#p223644




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nv speech player 2014.6.4

2015-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


nv speech player 2014.6.4

I really also like the voices in speech player 2014.6.4 that you can get from http://grossgang.com/tts/synthesizers%2 … nvda-addonif that could somehow be added to espeak we would have some really really great multilingual voices. i would also like speech player adam benjamin caleb and david sapi5 all integrated into espeak sapi5.

URL: http://forum.audiogames.net/viewtopic.php?pid=223643#p223643




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Re: keynote gold synthesizer

2015-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: keynote gold synthesizer

I think keynote gold was made by l&h. also just to let you know the keynote gold sample i put above the latest one is over 40 minutes long. right now i have to use it in windows3.1 in talking dosbox and use the record to wave file feature of dosbox to capture keynote gold speech. Humanware please make a sapi5 version and everyone you can email i...@humanware.com to ask for it also.

URL: http://forum.audiogames.net/viewtopic.php?pid=223642#p223642




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Eloquence Speak window

It would be great if those languages could be integraded into eloquence NVDA

URL: http://forum.audiogames.net/viewtopic.php?pid=223641#p223641




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Re: keynote gold synthesizer

2015-07-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: keynote gold synthesizer

here is an updated link for the really big keynote gold sample. this shows keynote speaking all available languages.https://dl.dropboxusercontent.com/u/545 … mplete.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=223640#p223640




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Re: Sapi5 has been sucsesfaly repaired!

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Maulwurf83 via Audiogames-reflector


  


Re: Sapi5 has been sucsesfaly repaired!

Hi! Sorry for bringing that verry old topic back but can someone reupload this program? was searching the net but cant find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=223639#p223639




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Re: main stream walkthroughs for playstation xbox and pc games

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: main stream walkthroughs for playstation xbox and pc games

Hi. I'd also be interested in a Final Fantasy X walkthrough.

URL: http://forum.audiogames.net/viewtopic.php?pid=223638#p223638




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Re: You know you code too much when...

2015-07-11 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector


  


Re: You know you code too much when...

98. You don't rely on media players for listening to podcasts and radio and such; you code a program that grabs the file from whichever server it's on, downloads it, and starts playing. And you code an individual player for each file you listen to.99. You don't know how to operate IOS; you jailbroke your IPhone on Day One and use SSH to accomplish all necessary tasks.100. You prefer to use the command line for everything. Even if it's typing a document, you use the command line to open a notepad window and input text.101. Forget Paint and all of those other art making programs! You, choose to hand-code everything art related you create in CSS

URL: http://forum.audiogames.net/viewtopic.php?pid=223637#p223637




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Hi,@arron: The funny thing is, it wasn't even that hard. I mean. all you really have to do is own the deflecter of most ships and then blow up one of their vidle components such as the bridge, reacter, etc. Although I might have just had a lucky game, I'm not sure.Edit:I also like to get up close and personal with the enemies, like a couple thousand or a couple hundred metres away or so.

URL: http://forum.audiogames.net/viewtopic.php?pid=223636#p223636




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Hi,@arron: The funny thing is, it wasn't even that hard. I mean. all you really have to do is own the deflecter of most ships and then blow up one of their vidle components such as the bridge, reacter, etc. Although I might have just had a lucky game, I'm not sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=223636#p223636




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Re: Anime discussion

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Orin via Audiogames-reflector


  


Re: Anime discussion

I must admit, I don't check Off Topic often and surprised at how big this thread got. Lol. For some news, KissAnime now has the Blazblue: Alter Memory anime, plus some shows currently airing on Funimation. Absolute Deo for one. I started reading that translated Manga on Bakatsuki, seems alright.Netflix started an audio description project. It would be fantastic for some anime to be described.

URL: http://forum.audiogames.net/viewtopic.php?pid=223635#p223635




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Re: FTL (faster than light)

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: FTL (faster than light)

Awesome, thanks for the info!Were you able to target ships at all, or is aiming completely inaccessible?I'm really glad to have found somebody else whose played around with the game - this is going to save me a lot of time and effort reinventing the wheel.

URL: http://forum.audiogames.net/viewtopic.php?pid=223634#p223634




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Re: Starting Survive the Wild

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: Starting Survive the Wild

I listened to the audio walkthrough, and can now make pots and drink. I have to get used to fishing. My fishing poles breaks everytime I try to fish. Running out of strings, the only choice remaining is to be killed by someone. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=223633#p223633




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Re: Starting Survive the Wild

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: Starting Survive the Wild

I listened to the audio walkthrough, and can now make pots and drink. I have to get used to fishing. My fishing palls breaks everytime I try to fish. Running out of strings, the only choice remaining is to be killed by someone. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=223633#p223633




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Re: aikido!

2015-07-11 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: aikido!

Bringing this topic back after a while of no news... but I finally found the resource I was looking for! Morihiro saito, one of the most well known instructors and promoters of the art published a set of manuals entitled takemusou aikido, in five volumes alongside the founder of the Aikido Journal, one of the biggest resources about Aikido I've found on the web. His books are loaded with hundreds of illustrations, as well as step by step instruction on technique and application! If anyone is curious to know what the art looks like, I can paste in a description of one of the techniques illustrated in the first volume of the book. For those who still train in Aikido or simply want reference to study from, the link is below.http://store.aikidojournal.com/category … le-ebooks/

URL: http://forum.audiogames.net/viewtopic.php?pid=223632#p223632




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : yukionozawa via Audiogames-reflector


  


Re: Pokémon Crystal Access

Did you overwrite the updated lua folder to the existing one? His update assumes that you already have the previous version.

URL: http://forum.audiogames.net/viewtopic.php?pid=223631#p223631




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Re: help with one of the missions in FightingCores

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: help with one of the missions in FightingCores

I downloaded it on galaxy labritory. If you want the game, the website is, http://www.mm-galabo.com/The page is all Japanese, and same with the game. This means you can't use a screen reader, the whole game is all Japanese, and only Japanese. To get the game, go to the website, then go to soft. It's listed as FC on the page.

URL: http://forum.audiogames.net/viewtopic.php?pid=223630#p223630




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Hello,@audiogames net fan: that's an awesome score!

URL: http://forum.audiogames.net/viewtopic.php?pid=223629#p223629




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Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector


  


Re: survive the wild: input, moderating, and fixing.

Hi, the first thing you can do is to create language channles for languages you see spoken often. I see spanish and other languages. Do not be offended but I get naturally annoyed. Or just provide a way to turn the ooc channel off. Oh, and the game still interrupts speech when it says things like the sun sets, etc. You should include them in the interupt settings so they interrupt when the setting is turned on.

URL: http://forum.audiogames.net/viewtopic.php?pid=223628#p223628




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Here are my stats:Statistics for Playthrough of the Interceptor Game, on Version 20 (normal mode)The game lasted 48 minutes and 32 seconds and ended on Saturday, July 11, 2015 at 6:59 PM - The player beat the game! woohoo!14 epsilon, 3 delta, 3 gamma, 2 beta, 4 alpha, 1 tanker, 1 command and control and 1 mother ships were destroyed, for a total of29.The interceptor destroyed 17 vessels with just one attack, and 10 with two. It fired 45 shots and 1 rockets.The interceptor took 46 turns, traveled 738475 meters, consumed 3396 energy and it's reactors produced 1403 energy. Opponents took 21 turns.Final level reached: 10, final score: 311000!

URL: http://forum.audiogames.net/viewtopic.php?pid=223627#p223627




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Pokémon Crystal Access

So, do you just delete the lang folder then? Cause as it stands now I can't load the script I get an error.Figured I'd better post the error too, it's cannot load default names.lua.

URL: http://forum.audiogames.net/viewtopic.php?pid=223622#p223622




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Eloquence Speak window

I did, but I still got an error.I looked at the eloquence python coad and I think I found out how to add languages but there is a number for each language and I don't know the numbers for chinese, japanese, and korean.

URL: http://forum.audiogames.net/viewtopic.php?pid=223626#p223626




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Re: Become a Beta team tester today!

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Become a Beta team tester today!

He is correct. The link seems to go nowhere. Well, it goes to an error page saying that that page can't be found.

URL: http://forum.audiogames.net/viewtopic.php?pid=223625#p223625




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Eloquence Speak window

I don't know how to add languages to the nvda eloquence addon.The way i added chinese, japanese, and korean to the speak window was by copying the syn and dll files and editing the eci.ini.When I copied the syn, dll, and ini files to the synth drivers\eloquence folder I got an error saying that nvda couldn't load the eloquence synthesizer

URL: http://forum.audiogames.net/viewtopic.php?pid=223623#p223623




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Eloquence Speak window

Can't you edit eci.ini in the nvda addon, too?

URL: http://forum.audiogames.net/viewtopic.php?pid=223624#p223624




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Eloquence Speak window

I don't know how to add languages to the nvda eloquence addon.The way i added chinese, japanese, and korean to the speak window was by coppying the syn and dll files and editing the eci.ini.

URL: http://forum.audiogames.net/viewtopic.php?pid=223623#p223623




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Pokémon Crystal Access

So, do you just delete the lang folder then? Cause as it stands now I can't load the script I get an error.

URL: http://forum.audiogames.net/viewtopic.php?pid=223622#p223622




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : Morokuma via Audiogames-reflector


  


Re: Pokémon Crystal Access

For the translation, it was supported only Japanese. However, most of the features that I mentioned also works in other languages. Because, Camera focus function and Pathfind function does not depend on language.

URL: http://forum.audiogames.net/viewtopic.php?pid=223621#p223621




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

Hi from Aaron.Nice stats there Connor. Hope you very much enjoy the game. I wouldn't mind updating Yellowbonnet again sometime in the future, but it looks like it might be a few months, got a couple of other fun ideas in the works in the meantime.

URL: http://forum.audiogames.net/viewtopic.php?pid=223620#p223620




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Re: Site updates July 6th

2015-07-11 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Site updates July 6th

Well socheat, I'm glad you like them and I will see what I can get done as regards another, though as I said usually getting started with one is rather a thing .

URL: http://forum.audiogames.net/viewtopic.php?pid=223619#p223619




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Jeremy here one last time for today:Thank you all for your feedback, critiques, suggestions, questions, and comments.  We appreciate it, and often they spark evil ideas in our pointy little heads.  You guys give a lot of thoughtful and awesome feedback, and even when you have negative things to say, they usually have a very good reason behind them.  Thanks again, for both the support and the critique.  There's a reason we credit you guys in two if not all three games' documentation files:)Take care,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223618#p223618




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Jeremy here some more:Avidgamer said:i love the game but can i use NVDAThe best bet is to play with the speech settings as Dark suggested.  We don't plan to add SAPI or other screen reader support any time soon, but that might find its way into an update.  Hth,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223617#p223617




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Re: NVDA Remote Released.

2015-07-11 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: NVDA Remote Released.

Using fidelophone I am able to send and receive audio from the remote computer and get audio from media players.

URL: http://forum.audiogames.net/viewtopic.php?pid=223616#p223616




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Jeremy here again:Sightless Kombat SaidI must admit that while I've tried the game and enjoyed it, the demo is severely limiting and subjectively speaking not going to sell the game that well.  This is simply because you can get the first level, in normal mode or otherwise, completed in roughly a minute.  I think adding the second level, which I've heard is harder and takes significantly longer to complete, would allow more of the resource management aspects to be taken in during normal mode and the fun factor to be driven home in quick mode.Additionally, I believe that if you can add paypal support it would be of great benefit to those who can't (for whatever reason) use a credit card with your system.  I mean having a credit card is fine and all, but Paypal and other equivalent systems will probably be a better alternative to offer to people.I do like the game, but implementing the above suggestions if possible I think would
  convince me to buy it outright, whereas I'm currently sitting on the fence.As to the demo mode question, we're not planning on expanding it right now.  We might revisit that decision in a month or two.  Dark's point about getting lucky or having fewer ships on level 1 is valid, but since you can restart the game and replay a number of times, it's not insurmountable.  Also too, the 2nd level, while you can encounter Delta class fighters is much like the first.  Aaron and I just didn't feel it would add significantly to the experience of the demo.As to the Paypal issue, it is currently being worked on by Dentin.  It's apparently very complicated, and involving a lot of work on his part.  We hope to have that ability soon, but how soon soon is, we're not sure.  Dentin's in the midst of real life changes that may disrupt things for a while.HTH,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223615#p223615




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : vga via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

Jeremy here,Dark said:Btw, the shortcut keys don't work at all, which is a pain sinse I keep having to go and look at the distance menue to see how far away the enemy is, also I can't check number of moves  left. Jeremy:I'm not sure why this is Dark.  It might be something to do with your screen reader.  Have you tried turning off the keyboard hooking?  That might fix your problem.  If it doesn't, you can turn it back on with f8.Dark said:it seems that getting a one hit kill on any ship with a deflector is impossible to one shot, indeed you always seem to need to destroy the deflector directly first before doing any even vaguely sygnificant damage to other systems. Jeremy:With energy weapons it is virtually impossible unless you encounter a damaged fighter whose deflector is already down to next to nothing.  Rockets can do it sometimes with a lucky hit.  That was why we
  included bonuses for two attack kills in the first place.  Our beta testers got annoyed with us:)Dark said:btw, sometimes it seems the enemy get more  actions or less, which is odd, particularly on higher levels, also sometimes I seem to get fewer, which is why I'd like to check the number of actions I've got if possible to know more easily what is happening. Jeremy:The initiative system depends heavily on engines, cockpit integrity, life support, and I hope that's everything.  If any of those three systems are damaged you are less likely to get initiative on the enemy and get say two turns in a row.  However, sometimes you just get lucky, or they do.  Each turn consists of 3 moves.  It's easy to sometimes lose track of the enemy's turns as sometimes the AI tries to do something the fighter can't do and it has to retry.  If it is forced to do this too often, the AI skips that mo
 ve.  I suspect that's why you have trouble tracking their turns as easily.  Even with two turns of 3 moves each, I often get lost in my count and am like is that their fourth maneuver, or their fifth?  HTH,Jeremy

URL: http://forum.audiogames.net/viewtopic.php?pid=223614#p223614




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? looking for Ideas for my latest project

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


? looking for Ideas for my latest project

Hey guys.It's game design time, and I'm looking for ideas for a gme; Possibly an IIF game or gamebook (possibly a text RPG). Any feedback is appreciated. BTW, I wasn't sure whether to put this in General Game discussion or the Developer's room. I appologize if this thread is  in the wrong place.

URL: http://forum.audiogames.net/viewtopic.php?pid=223613#p223613




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Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-11 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

@dark will do and I will be hitting you up for help on the descriptions if you are up for it. For those of you using the monk class for the game one of the players over at toucharcade (user anniec) wrote bit a great monk guide (better than I could even). Here it is he's a master at the game so hear him out Quick Guide to OP Monk:Class/Race/Profession: Monk, Vampire, AlchemistSpellbook: Attack, Spirit Strike, Mend, Energize, Inner Fire, Inner WindEquipment:1st Row: Glacial Shard, Mirrored Reflector, Living Crown, Shroud of Death, Leggings of Rebirth, Boots of Speed2nd Row: King's Belt, Deity Gloves, Bone Amulet, Giant's Ring, Ring of Agility, Priestess BandPriority of equipment is aimed at buffing Agility and Vamp HP/SP (setup gives 0.21/0.15 respectively). Higher Agility means higher dodge, and higher vamp greatly decreases dependency on healing potions (especially with King's Belt only having 3 slots). 
 With this setup the need to buff Armor Count and HP Regen becomes moot. The name of the game is STAMINA! At level 30, the monk should have 6 stamina points under this setup (4 base, +1 from boots of speed, +1 from energize). SP Cost becomes moot due to Vamp SP on hit. Since Inner Fire and Wind cost an absurd ZERO stamina, and energize only 1, you should be able to launch 5 attacks on your first turn, since spirit strike only costs 1 stamina point!!Why Choose Spirit Strike? STAMINA! THAT'S WHY! Sure SS does less damage than Cobra and Dragon Strike. But the lower stamina cost means SS does more damage per turn, especially on a 6 hit turn where you will get 2 double damage strikes! Don't believe me? Check the math?Let's first establish average damages (with Inner fire) for each move based from what I experienced (yours may vary a little): tested on a Frostwolf Commander-Regular Attack, normal = 60 for 1 stamina-Spirit Stirke, normal = 120
  for 1 stamina-Cobra Strike, normal = 160 for 2 stamina-Dragon Strike, normal = 220 for 3 staminaIf we calculate total damage for the first 2 turns (5 points on the first, 6 on the second) with every 3rd hit doing double damage we get (assuming no criticals and no attack misses or gets blocked):SS: 120 + 120 + 240 + 120 + 120 = 720240 + 120 + 120 + 240 + 120 + 120 = 840, which gives 1,560 damage in 2 turnsCS: 60(reg) + 160 + 320 = 540160 + 160 + 320 = 640, which gives 1,180 in 2 turnsDS: 60(reg) + 60(reg) + 440 = 56060(reg) + 60(reg) + 440 + 60(reg) = 620, which gives 1,180 in 2 turnsAs you can see, SS is the most damaging of the 3 on the first two turns and ends up being the most efficient over the course of the battle due to simply the stamina cost. If that doesn't convince you to go with Spirit Strike, I don't know what will.Thanks for reading my long, tedious guide. Hope this gives you guys some id
 eas when using the Monk

URL: http://forum.audiogames.net/viewtopic.php?pid=223612#p223612




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Re: Become a Beta team tester today!

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Re: Become a Beta team tester today!

ah, it may not be compatable with your browser, in that case, drop me an email just saying those skills i said in the first post, and how you meet them, thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=223611#p223611




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking "around" the vehicle so I added an audio cue to help. The non-stereo version just isn't quite the same for positioning and orientation though, although maybe the movement of the mouse might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a "beep", left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response. If it helps, the vehicle first spawns a little to the left of the center of the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

As I said with Tks, I personaly like the fact a game actually speaks a lot of info for once, it's a nice change as opposed to listening to another synth voice and anyone who wants can always speed the speech up or play with  the speech delay options to customize things, indeed as with when I'm reading fiction I'd personally always take a human over synth speech any day of the week. @Avidgamer, the difference between quick mode and normal mode is explained in the manual. Basically in quick mode you don't actually get the  effects of different systems destroyed, so if the enemy damages your targeting computer it wont make your weapons less accurate or similar. I also believe there  is a more varied selection of ships on quick mode, though I'm not sure sinse I've spent most of my time on the normal game.

URL: http://forum.audiogames.net/viewtopic.php?pid=223610#p223610




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking "around" the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a "beep", left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response. If it helps, the vehicle first spawns a little to the left of the center of the screen.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: AudioRTS Demo

2015-07-11 Thread AudioGames . net Forum — New releases room : magurp244 via Audiogames-reflector


  


Re: AudioRTS Demo

@zakc93I had the same problem in earlier builds, kept clicking "around" the vehicle so I added an audio cue to help. Hm, maybe the movement of the mouse in the non-stereo version might be making it abit hard to hear.The louder the sound, the closer your mouse is to it. When the mouse is on top of a unit you should hear a "beep", left click when you hear that beep and it should select the unit. When you select it you should hear the same tone beep twice quickly in response.

URL: http://forum.audiogames.net/viewtopic.php?pid=223609#p223609




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

You can target with computer assisted shots. Indeed I wondered this myself at first

URL: http://forum.audiogames.net/viewtopic.php?pid=223608#p223608




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : benblatch via Audiogames-reflector


  


Re: my internet radio station

I use nice cast on my mac and another app called djay to play my music and do the automation for me. Its pretty simple to do.

URL: http://forum.audiogames.net/viewtopic.php?pid=223607#p223607




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Re: Language broadcast in Indonesia

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: Language broadcast in Indonesia

OK thank You. Also for Hanif I sent an e-mail to You and for myke, I try add You.

URL: http://forum.audiogames.net/viewtopic.php?pid=223606#p223606




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Editor for PHP scripts

2015-07-11 Thread AudioGames . net Forum — Developers room : arbuz via Audiogames-reflector


  


Editor for PHP scripts

Hello,Which one editor you are using for writing PHP scripts?I usually use Notepad, but there are some problems with BOM symbols at the beginning of the file. And in this case I must Encode all *.php files with Notepad++ to remove those symbols. There are another serious problem with lineFeed, or enter character when I'm using it within echo _expression_, because it leaves some not necessary spaces. It would be interesting to know how you solve these problems.Thanks for the help in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=223605#p223605




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Re: Apple Music

2015-07-11 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Apple Music

I was just over at AppleVis looking at their blog about the new music app and the comments from their members. By far the hottest topic is that apparently you are automatically signed up to follow all the artists in your music collection. It's not known whether this is a bug or intentional. What is known is that it's a royal pain to remove all the unwanted follows.I was never a big fan of Steve Jobs, but at least when he was running Apple, they weren't so intrusive or made such stupid choices about what their customers wanted or didn't want.Yeah, they added their music streaming service to the music app, but they took a lot more away from it. I, for one, want the old music app back!Edit: You can still access your library by track title, album, genre, etc., I missed the category button. It's not as good as the tabs from the old version, but it does work.

URL: http://forum.audiogames.net/viewtopic.php?pid=223597#p223597




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Re: Blocked by girl on forum wars?

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Blocked by girl on forum wars?

Every episode also has walkthrow on spoilerpedia. Especially talking with this person is pritty hard (you must get all right options, heh).

URL: http://forum.audiogames.net/viewtopic.php?pid=223604#p223604




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Re: survive the wild: input, moderating, and fixing.

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: survive the wild: input, moderating, and fixing.

Hello,I personally agree, rools document shud be there. It's anoying when rools are posted on forum, are there some time and then you no longer need to listen to them. have rools or don't even have admins. I think english version shud be the first thing in read me, so everyone sees them, and under that a note for other languages.About read me: I would like to se building guide (how to build some things: boat, paddle, hammer, speer, bow, aero, plank, etc.). It's not that I don't like to help players but it gets anoying when same questions are asked over and over again.Age isn't excuse, not for you, and not for others to blame you. If you are 13 and did a big game (a lot of adults don't know how to make them), then age is nothing there to be discused. There are also adults that sometimes act childish or teenagers that act like adults.Will mabye write some more when I remember anything else, Mayana.

URL: http://forum.audiogames.net/viewtopic.php?pid=223603#p223603




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : avidgamer via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

also guys is it possible to target certain areas of the opponents to destroy them or is it pot luck what i hit when? i agree level 1 not showing nothing regarding resource management; indeed i can't even see at the moment although it has been explained on here of course, what the difference is pertaining to the 2 modes

URL: http://forum.audiogames.net/viewtopic.php?pid=223602#p223602




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : avidgamer via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

i love the game but can i use NVDA to ... keep  hearing  the  voice  read  like  that lol can get annoying when hearing stats though great job on the voicework

URL: http://forum.audiogames.net/viewtopic.php?pid=223601#p223601




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Well, just downloaded it and it doesn't work, my guess is it only works for the japanese version of the game but I can't understand japanese so I guess I'm stuck with the unupdated version lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=223600#p223600




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Re: Starting Survive the Wild

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: Starting Survive the Wild

I would like to add: you spawn randemly. streem isn't allways to your west. go north from beach. you Will get to dirt path. go north some more. you Will get to main land. if you hear grass there, go west, if you hear clay, go east and also make some pots (you can just use your hand to pick up item and see what you got).You need to check your thirst, hunger, energy and helth. if hunger or thirst is high, you are scrued, if helth or energy is low, you are also scrued.Other things are explaned in read me (it has obvias name, heh), walter's reviews and forum topic.Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=223599#p223599




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: my internet radio station

No problem. I tried shazaming it but no results. I think it's a song done in the 70s to 80s. By the way, how did you get the radio station up and running? I mean what's involved?

URL: http://forum.audiogames.net/viewtopic.php?pid=223598#p223598




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: my internet radio station

No problem. I tried shazaming it but no results. I think it's a song done in the 70s to 80s.

URL: http://forum.audiogames.net/viewtopic.php?pid=223598#p223598




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Re: Apple Music

2015-07-11 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: Apple Music

I was just over at AppleVis looking at their blog about the new music app and the comments from their members. By far the hottest topic is that apparently you are automatically signed up to follow all the artists in your music collection. It's not known whether this is a bug or intentional. What is known is that it's a royal pain to remove all the unwanted follows.I was never a big fan of Steve Jobs, but at least when he was running Apple, they weren't so intrusive or made such stupid choices about what their customers wanted or didn't want.Yeah, they added their music streaming service to the music app, but they took a lot more away from it. I, for one, want the old music app back!

URL: http://forum.audiogames.net/viewtopic.php?pid=223597#p223597




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Re: NVDA Remote Released.

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: NVDA Remote Released.

As far as i know, that's what the normal remote access for windows is for.Or via the use of Serotek's System Access, which works with all screen readers.The remote part I'm talking about...

URL: http://forum.audiogames.net/viewtopic.php?pid=223596#p223596




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Re: is this possible?

2015-07-11 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: is this possible?

[[wow]]! thanks man!

URL: http://forum.audiogames.net/viewtopic.php?pid=223595#p223595




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Re: Become a Beta team tester today!

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Become a Beta team tester today!

HELLO,The link for the Survey doesn't seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=223594#p223594




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Re: news about King of Dragon Pass on Android!

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: news about King of Dragon Pass on Android!

HelloIt would be great if this game was made accessible also on Android.best regards.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=223593#p223593




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Re: help with one of the missions in FightingCores

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: help with one of the missions in FightingCores

Hello.@boy a question of where you downloaded the game?Greetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=223592#p223592




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Re: Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Hellosanslash332 right, the game is fully accessible, I am another of blind users playing PokémonShowdown.Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=223591#p223591




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : benblatch via Audiogames-reflector


  


Re: my internet radio station

Sorry, I don't know either.

URL: http://forum.audiogames.net/viewtopic.php?pid=223590#p223590




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: my internet radio station

Greetings benblatch.Here is my request. I don't know what the song is called or who it's from and my recording of it isn't that good as it was done in a hurry. If possible, can you play it if you know what the song is and let me know here what it's called and who it's from?Kind regards, Amin Abdullah.https://www.dropbox.com/s/p6a4rolaztx27xs/song.mp3?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=223589#p223589




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Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net Forum — New releases room : FabiG94 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hello@kithri If you read the first message you will understand everything.@Morokuma Excellent, I saw his work and loved it, thanks.Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=223588#p223588




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Re: is this possible?

2015-07-11 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: is this possible?

Hi,I believe it would be something like:void main()
{
run("notepad.exe", "readme.txt", false, false);
}Or whatever. Oh yeah, does someone know how you could run a file and it would open it with whatever default you had set for that file? Like with what I just did above I think that would only open it in notepad, however, there are other text editors out there like notepad++ that people might have set as their default.

URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587




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Re: is this possible?

2015-07-11 Thread AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector


  


Re: is this possible?

Hi,I believe it would be something like:void main()
{
run("notepad.exe", "readme.txt", false, false);
}Or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: Eloquence Speak window

Hi, If you can add such things to the speak window, is there a chanse to port this version of eloquence into nvda with chinesse cand corrrean included? The speak window version makes the indintations better.

URL: http://forum.audiogames.net/viewtopic.php?pid=223586#p223586




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Re: Monthly chat July 2015

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat July 2015

Hmmm, free satnav aps over here? The Rnib navigator has a paid subscription, and anyway as far as I know that is just a rebranded version of another program anyhow. Then again  the only satnav I use myself is blindsquare which isn't subscription, it was a streight up price (I believe about 16 pounds or so), and i'm fairly sure that is out in the Us anyway. H, fish that doesn't taste like fish? isn't that sort of a contradiction? I admit though fish and chips generally is one of these things that many people try but few get right sinse often the  fish just tastes of batter and the chips can indeed be overly soggy, however there is a happy medium you can reach where the chips are still fairly solid but not actually crispy, my local pub does wonderful chips. Likewise with the fish, if you can get propper, actually court fish that has flavour it can be fantastic! I particularly like place myself, indeed if your into lemon you should
  try a lemon soul. I also personally like mushy pease which is like mashed potatoes made of pease and served with mint sauce. It is I think one of these concepts you have to have grown up with, even some of my friends from the southern counties found it very weerd when I asked for some at their local chip shop .In  general I'm not a fries fan, if I want something thin and crispy,  well I'll just go and buy a packet of crisps, though I actually don't eat many crisps either come to think of it :d.Then again I do rather like sweet potatoe fries, or those little Italian herby potatoes you get in some places.Oh btw, I'm about to have some awesome curry with all the trimmings, nan bread, bargies etc, so I can afford to start playing the hunger games .I spent most of today practicing songs, and alternately playing interceptor which is cool! I am learning "no rhyme for richard" which I saw on a musical tribute to tim rice and just had! to have a go at, it's  from a musical called Blondell and is all about wicked prince John (the same one from the robin hood legend), convincing Blondell to write a poem about him instead of king Richard, on the basis that Richard doesn't rhyme with anything where as Johnb  rhymes with (as he puts it), the hole lexi con! it's hilarious and I'd love to get it right for my music school in august.

URL: http://forum.audiogames.net/viewtopic.php?pid=223585#p223585




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Re: Epitaph Soundpack

2015-07-11 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Epitaph Soundpack

Well maybe I should wait to pull this down until you've fixed all this.

URL: http://forum.audiogames.net/viewtopic.php?pid=223584#p223584




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Random step sound player, a tool for sound producers

2015-07-11 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Random step sound player, a tool for sound producers

Hi guys,With a suggestion from Ömer, I have decided to create a little tool that makes dealing with footsteps easier. You can put in more footsteps in less time with this! Unfortunately your sound card needs to support stereo mix to get the best preformance. If you don't have stereo mix in your sound settings/recording tab, then consider trying sound tap audio recorder or virtual sound cable. Here goes the readme!What is this for??If you cannot be bothered with addeing in random sound affects to your sound production file by hand, then this is the tool for you. If you put in numbered folders 1, 2, 3 (you can put as many folders as you like), and numbered files in those folders, it will work. There are 3 example folders.The sound files must be in wave format. You can press spacebar when you want a character to walk, and then record the result with stereo mix and add the recording to your sound file.Keys:Tab and shift tab navigates between folders.Spacebar playes a sound.K toggles speech while navigating foldersS toggles folder switching soundT Toggles object carrying on and offA says how many steps you walkedNumbers through one to 0 switches to the folder number you have pressed. In other words, if you press 3, you will be in the 3rd folder. Also, if you put in k3.wav it will play that sound while switching. It is useful if you want to simulate a person walking through a door, suggested by Enes.F1 opens a dialog where you can enter the maximum random file. For example, if you have files numbered 1 to 6 in your folders, you'd type 6. Be sure  that every folder has equal amount of files.g toggles realistic walking. If you turn this on your footsteps will pan left and right suggested by Enes.Escape or alt+f4 quitsI hope you can get good use out of it.Here's the link:https://dl.dropboxusercontent.com/u/193 … player.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=223582#p223582




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Re: keynote gold synthesizer

2015-07-11 Thread AudioGames . net Forum — Off-topic room : blindndangerous via Audiogames-reflector


  


Re: keynote gold synthesizer

Link gives a 404 error. But if a NVDA addon were to be made of Keynote Gold, I'd try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=223583#p223583




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Random step sound player, a tool for sound producers

2015-07-11 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Random step sound player, a tool for sound producers

Hi guys,With a suggestion from Ömer, I have decided to create a little tool that makes dealing with footsteps easier. You can put in more footsteps in less time with this! Unfortunately your sound card needs to support stereo mix to get the best preformance. If you don't have stereo mix in your sound settings/recording tab, then consider trying sound tap audio recorder or virtual sound cable. Here goes the readme!What is this for??If you cannot be bothered with addeing in random sound affects to your sound production file by hand, then this is the tool for you. If you put in numbered folders 1, 2, 3 (you can put as many folders as you like), and numbered files in those folders, it will work. There are 3 example folders.The sound files must be in wave format. You can press spacebar when you want a character to walk, and then record the result with stereo mix and add the recording to your sound file.Keys:Tab and shift tab navigates between folders.Spacebar playes a sound.K toggles speech while navigating foldersS toggles folder switching soundT Toggles object carrying on and offA says how many steps you walkedNumbers through one to 0 switches to the folder number you have pressed. In other words, if you press 3, you will be in the 3rd folder. Also, if you put in k3.wav it will play that sound while switching. It is useful if you want to simulate a person walking through a door, suggested by Enes.F1 opens a dialog where you can enter the maximum random file. For example, if you have files numbered 1 to 6 in your folders, you'd type 6. Be sure  that every folder has equal amount of files.g toggles realistic walking. If you turn this on your footsteps will pan left and right suggested by Enes.Escape or alt+f4 quitsI hope you can get good use out of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=223582#p223582




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Re: Eloquence Speak window

2015-07-11 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: Eloquence Speak window

I added chinese, japanese, and korean to the eloquence speak window

URL: http://forum.audiogames.net/viewtopic.php?pid=223580#p223580




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Re: my internet radio station

2015-07-11 Thread AudioGames . net Forum — Off-topic room : benblatch via Audiogames-reflector


  


Re: my internet radio station

Its a music radio station. I'm using nice cast on the mac to do my broadcasting. Try again now. I was having some internet issues, but its resolved now. If you have any requests, just shoot me an email at: benbla...@icloud.comThanks,Ben

URL: http://forum.audiogames.net/viewtopic.php?pid=223581#p223581




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

That is a good point Sightless combat, particularly sinse there is a good chance someone will finish the first level just fighting one epsilon ship which is a pretty easy kill and thus the game as you said be over in seconds. The second level would at least introduce the possibility of more fights, indeed I believe deltas have a chance of showing up at that point though I could well be wrong.I think adding of paypal will be up to Dentin with the guide dog client, though I agree it'd be far better to have, indeed I'd probably have used paypal rather than my credit card just because paypal already has my credit card details and it's easier to just enter my very long paypal password than all my card details into the form even if the funding source is the same .

URL: http://forum.audiogames.net/viewtopic.php?pid=223579#p223579




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Sightless Kombat via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

I must admit that while I've tried the game and enjoyed it, the demo is severely limiting and subjectively speaking not going to sell the game that well.  This is simply because you can get the first level, in normal mode or otherwise, completed in roughly a minute.  I think adding the second level, which I've heard is harder and takes significantly longer to complete, would allow more of the resource management aspects to be taken in during normal mode and the fun factor to be driven home in quick mode.Additionally, I believe that if you can add paypal support it would be of great benefit to those who can't (for whatever reason) use a credit card with your system.  I mean having a credit card is fine and all, but Paypal and other equivalent systems will probably be a better alternative to offer to people.I do like the game, but implementing the above suggestions if possible I think would convince me to buy it outright, whereas I'm 
 currently sitting on the fence.

URL: http://forum.audiogames.net/viewtopic.php?pid=223578#p223578




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Become a Beta team tester today!

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : dardar via Audiogames-reflector


  


Become a Beta team tester today!

HelloAs you know, nathan Tech is expanding by the day as we work ourselves to maximum potential by producing all new products.Recently, nathan Tech have come up with a brand new idea to test in their area. While you might argue that the idea itself is not new, the implementing of it in Nathan Tech is.This new idea is to have a select few normal gamers testing our products before release. They may be referred to as a beta team.The difference is our beta team would have to adhere to the following rules and regulations:You Must be 15 or over and have an acceptable level of maturityYou must be able to speak understandable english You must have a clear skype connectionYou must agree to the terms and conditions that you will be provided with upon application.You do not need an understanding of programming; You will be handleing the finished product.You must not use offensive or abusive language during testing fazes, including 
 skype calls or conversations.What your role would be:If you applied your role would be simply to give us an email, and your skype.First we would add you to the Nathan Tech skype group, where we will discuss and annalyse new products. Secondly your email will be used to email you any new installers that we need you to test.Your primary function is to test products we release, making sure they do what they are suppose to and making sure that they have minimal bugs and that those they do, are reported to us.You will not see the source code and do not need any understanding of programming at all.if you are interested, please either send us an email with a short letter of why you think you are applicable to nathan-t...@hotmail.comor use this form on our website: http://nathantech.podservver.infoDeadline for applications is August 1st, and interviews shall begin shortly there after.We hope to see you on the beta team soon.If you have any questions feel free to email us via the link above or ask on this topic!Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=223577#p223577




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Re: iOS game discovered: "Adventure to fate", a turn based jrpg

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: iOS game discovered: "Adventure to fate", a turn based jrpg

That is cool! on the information front, well hay, for me at least the more the merrier as far as atmosphere and scene setting goes, heck I once read through the entire second ed D&D players manual just for the creature descriptions and morphologies .If you want to see a game that does an awesome job with vo information, Solara by Espa labs literally describes every peace of artwork in the game even down to the shops and buildings you can make and your character's costumes and what they ware.You could always put the info in several different pannels or what not, though as I said for me, and likely for a large number of other people playing with Vo as well, too much is waaay better than not enough, and it certainly makes the big red dragon of doom a lot more impressive if it has a description to match it's damage figures and breath weapons.S
 ame goes for player races, pets and locations too, and a game with awesome atmosphere as well as the battle system would be doubly good and something many people in this community have wanted for years!

URL: http://forum.audiogames.net/viewtopic.php?pid=223576#p223576




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

@Jeremy, Yeah, normal mode is tougher but imho more fun, albeit that last game was a doozy, sinse again it was going rather well until that great mother put the mockers on it . I'm going to have to think out stratogy for that thing, sins I tried getting in close and personal, then I ran away and did some quick repares and tried to chuck rockets at it, but they didn't seem to hit very much while the mothership had lots of long range weaponry. On the plus side, I've found how to deal with alphas now, though admitedly that is mostly due to me getting how the  evasion business works and not letting them run away . Btw, the shortcut keys don't work at all, which is a pain sinse I keep having to go and look at the distance menue to see
  how far away the enemy is, also I can't check number of moves  left. Still, I'm pretty pleased with the score, especially the number of  one and two hit kills, though it seems that getting a one hit kill on any ship with a deflector is impossible to one shot, indeed you always seem to need to destroy the deflector directly first before doing any even vaguely sygnificant damage to other systems. I usually go for electrical, but that is because  if I don't destroy the enemy in one hit it's more likely they'll  attack less effectively next turn, going for reactors doesn't seem to hurt their abilities at all, likewise I've  not noticed they take significant  hassle from less than perfect  cocpit, waste or life support systems either.btw, sometimes it seems the enemy get more  actions or less, which is odd, particularly on higher levels, also sometimes I seem to get fewer, which is why I'd
  like to check the number of actions I've got if possible to know more easily what is happening. Statistics for Playthrough of the Interceptor Game, on Version 20 (normal mode)The game lasted 1 hours, 49 seconds and ended on Saturday, July 11, 2015 at 3:58 PM - The player lost!8 epsilon, 4 delta, 4 gamma, 4 beta, 4 alpha, 1 tanker, 1 command and control and 0 mother ships were destroyed, for a total of26.The interceptor destroyed 8 vessels with just one attack, and 12 with two. It fired 56 shots and 5 rockets.The interceptor took 53 turns, traveled 989225 meters, consumed 4189 energy and it's reactors produced 1655 energy. Opponents took 34 turns.Final level reached: 10, final score: 203000!

URL: http://forum.audiogames.net/viewtopic.php?pid=223574#p223574




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Re: Question about flac files

2015-07-11 Thread AudioGames . net Forum — Off-topic room : Trajectory via Audiogames-reflector


  


Re: Question about flac files

Flac is supposed to be lossless. This means you should be able to reencode it infinite times with no quality loss.

URL: http://forum.audiogames.net/viewtopic.php?pid=223575#p223575




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

@Jeremy, Yeah, normal mode is tougher but imho more fun, albeit that last game was a doozy, sinse again it was going rather well until that great mother put the mockers on it . I'm going to have to think out stratogy for that thing, sins I tried getting in close and personal, then I ran away and did some quick repares and tried to chuck rockets at it, but they didn't seem to hit very much while the mothership had lots of long range weaponry. On the plus side, I've found how to deal with alphas now, though admitedly that is mostly due to me getting how the  evasion business works and not letting them run away . Btw, firstly does it say in the stats what mode you were playing? if not perhaps it should. Secondly, the shortcut keys 
 don't work at all, which is a pain sinse I keep having to go and look at the distance menue to see how far away the enemy is, also I can't check number of moves  left. Still, I'm pretty pleased with the score, especially the number of  one and two hit kills, though it seems that getting a one hit kill on any ship with a defelector is impossible, indeed you always seem to need to destroy the deflector directly first before doing any even vaguely sygnificant damage to other systems. I usually go for electrical, but that is because  if I don't destroy the enemy in one hit it's more likely they'll  attack less effectively next turn, going for refelctors doesn't seem to hurt them ata ll, likewise I've  not noticed they take significant  hassle from less than pers perfect  cocpit, waste or life support systems either.btw, sometimes it seems the enemy get more  actions or less, which is odd, 
 particularly on higher levels, also sometimes I seem to get fewer, which is why I'd like to check the number of actions I've got if possible. Statistics for Playthrough of the Interceptor Game, on Version 20 (normal mode)The game lasted 1 hours, 49 seconds and ended on Saturday, July 11, 2015 at 3:58 PM - The player lost!8 epsilon, 4 delta, 4 gamma, 4 beta, 4 alpha, 1 tanker, 1 command and control and 0 mother ships were destroyed, for a total of26.The interceptor destroyed 8 vessels with just one attack, and 12 with two. It fired 56 shots and 5 rockets.The interceptor took 53 turns, traveled 989225 meters, consumed 4189 energy and it's reactors produced 1655 energy. Opponents took 34 turns.Final level reached: 10, final score: 203000!

URL: http://forum.audiogames.net/viewtopic.php?pid=223574#p223574




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

@Jeremy, Yeah, normal mode is tougher but imho more fun, albeit that last game was a doozy, sinse again it was going rather well until that great mother put the mockers on it . I'm going to have to think out stratogy for that thing, sins I tried getting in close and personal, then I ran away and did some quick repares and tried to chuck rockets at it, but they didn't seem to hit very much while the mothership had lots of long range weaponry. On the plus side, I've found how to deal with alphas now, though admitedly that is mostly due to me getting how the  evasion business works and not letting them run away . Still, I'm pretty pleased with the score, especially the number of one and two hit kills.Statistics for Playthroug
 h of the Interceptor Game, on Version 20 (normal mode)The game lasted 1 hours, 49 seconds and ended on Saturday, July 11, 2015 at 3:58 PM - The player lost!8 epsilon, 4 delta, 4 gamma, 4 beta, 4 alpha, 1 tanker, 1 command and control and 0 mother ships were destroyed, for a total of26.The interceptor destroyed 8 vessels with just one attack, and 12 with two. It fired 56 shots and 5 rockets.The interceptor took 53 turns, traveled 989225 meters, consumed 4189 energy and it's reactors produced 1655 energy. Opponents took 34 turns.Final level reached: 10, final score: 203000!

URL: http://forum.audiogames.net/viewtopic.php?pid=223574#p223574




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Re: Announcing release of Interceptor by Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Announcing release of Interceptor by Valiant Galaxy Associates

I'm guessing the normal mode is a lot more strategic .  The enemies definitely see morne dangerous.  Right now I've basically been taking down the electronics ,  which seems to be the quickest to destroy .

URL: http://forum.audiogames.net/viewtopic.php?pid=223573#p223573




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Re: Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Sorry guys, but if I'm offering this for you, is because the game is completely accessible.This friends of mine that I mentioned, same as me, we are absolutely blind. IF you know the game, this is 100% accessible. We made a podcast explaining the basics and the mechanics of pokemon showdown, and we explain how to play the game using JAWS and NVDA. A Small problem is, that the podcast is in Spanish.But, in resume, the game is accessible. Is a simply simulator with html5 an _javascript_, and you can play without problems in internet explorer,firefox and google chrome. The unique requisite is that you've to maximize the window. After this, you can all in the game.Have battles, manage your teams, challenge other players, enter to chat rooms, participate in scripted tournaments, etc. Sorry guys, but I have to repeat. I don't share with you the invitation to the tournament, if the game was inaccessible. I'm blind, same as you, and I Know about 
 I'm talking.Thanks for your participation.edit: if you want, these are interesting links:pokemon showdown simulator:http://play.pokemonshowdown.compokemon showdown podcast: https://www.youtube.com/watch?v=6XdddYVbmBI

URL: http://forum.audiogames.net/viewtopic.php?pid=223572#p223572




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Re: Pokemon Showdown tournament

2015-07-11 Thread AudioGames . net Forum — General Game Discussion : sanslash332 via Audiogames-reflector


  


Re: Pokemon Showdown tournament

Sorry guys, but if I'm offering this for you, is because the game is completely accessible.This friends of mine that I mentioned, same as me, we are absolutely blind. IF you know the game, this is 100% accessible. We made a podcast explaining the basics and the mechanics of pokemon showdown, and we explain how to play the game using JAWS and NVDA. A Small problem is, that the podcast is in Spanish.But, in resume, the game is accessible. Is a simply simulator with html5 an _javascript_, and you can play without problems in internet explorer,firefox and google chrome. The unique requisite is that you've to maximize the window. After this, you can all in the game.Have battles, manage your teams, challenge other players, enter to chat rooms, participate in scripted tournaments, etc. Sorry guys, but I have to repeat. I don't share with you the invitation to the tournament, if the game was inaccessible. I'm blind, same as you, and I Know about 
 I'm talking.Thanks for your participation.

URL: http://forum.audiogames.net/viewtopic.php?pid=223572#p223572




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Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

2015-07-11 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Announcing release of Yellowbonnet from Valiant Galaxy Associates

so, I've just beaten the game and thaught I'd post my stats here.Statistics for Playthrough of the Yellowbonnet Game, on Version 9The game lasted 19 minutes and 45 seconds and ended on Saturday, July 11, 2015 at 4:30 PM - The player beat the game! woohoo!A man going by the handle of connor came in off the dusty trails into Yellowbonnet a tough hombre.connor moved 124 times to finish 6 out of 6 jobs, defeated 3 hazards, found 25 items worth 800 points, spent 35 cash, and wound up with 24 cash. connor  dealt with happenings like, Darn near getting runned over by a careless driver in a passing wagon, Getting in the way of a stray bullet, fighting a rattlesnake, getting hit over the noggen and robbed proper, Crossing paths with a Black Cat (?) (?), fighting a desperate Outlaw and fighting Big Joe Keene.Final score: 32324. connor will surely go down in them books as a legend of this here west!

URL: http://forum.audiogames.net/viewtopic.php?pid=223571#p223571




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