Re: Griff! Sidescrolling Platformer Fantasy Game

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

won't be buying this untill I've seen people receive the game and review it. If it receives good remarks however, i will be.

URL: http://forum.audiogames.net/viewtopic.php?pid=239368#p239368





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Re: good muds

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: good muds

Moderation! Welcome snowcat to the forum. This part of the forum is for announcing newly released games, so I will move this topic to general game discussion where such questions usually go. As regards muds, well if you check the database on the front of site, you will find several descriptions for muds, (go to where it says search database and select muds as the genre). There are lots of muds, albeit none with a soundpack like alter, however there are many others that have unique gameplay and style, indeed you might also want to check This topic where someone recently asked about muds.At the moment I'm playing avalon rpg, which I'm finding very good with the different activities, unique combat and extremely complex world, it's not a hack n slash like alter but there is lots to do. There is also the very combat orientated and random aardwolf, the extremely well put to
 gether and realistic clok (which probably has some of the best wilderness I've seen), the  detailed and roleplay intensive Diskworld, and the highly complex and very large materiamagica. Six dragons is rather quiet in terms of players but has a nice crafting system and selection of races, while frandom is more like an ongoing interactive fiction than a mud with many quests and different things to explore and do.I've also heard good things about Lost souls, though haven't tried that one.Getting away from standard medeival fantasy, there are several muds in space like Prometheus, which is continually updated and has very dedicated staff, the extremely player vs player miriani, wayfare1444 where you are in charge of a space colony and must do lots of building and crafting and exploring, and the rather unique flux world which is set on an alien planet and again all about the exploration.I've also heard good things about the zombi themed epita
 ff, though not played it. Most of these muds have pages in the database where you can find more information, or have players and topics on the forum. Really, there is a lot by way of muds, so perhaps some idea of what sort of thing you fancy might be nice, combat, exploring, fighting other players, doing quests, role playing or whatever.@Mirage, I'd say Aardwolf is a little more combat orientated than alter, and somewhat more structured, with one quest for each area  and lots of random "kill this monster" type of quests, indeed while there are a few secondary activities in Aardwolf like laser tag, they tend to still be very combat heavy. Aardwolf I also found rather complex with the equipping and stat balancing which is less my thing and why I didn't continue with my char, though obviously this is something people vary on. Materiamagica is harder to get into than Alter I think, and also rather less structured, I've hea
 rd the combat can get really! complex with different skills etc, though in the newbie areas I tried it wasn't so bad. I think they're making the game rather more newbie friendly than when I tried, sinse finding the quests etc was something of a pain when I played, particularly given the massive! size of the world.I actually need to try mm again and see if I can get further into the game now lots of the less friendly stuff has been ironed out.

URL: http://forum.audiogames.net/viewtopic.php?pid=239367#p239367





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Re: good muds

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: good muds

Aardwolf and Materia Magica are a lot like Alteraeon.  Each one has lots of unique classes from which to choose, and interesting quests and areas.

URL: http://forum.audiogames.net/viewtopic.php?pid=239366#p239366





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good muds

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : SnowKitty via Audiogames-reflector


  


good muds

So I could be posting this in the wrong place but I'm looking for new muds to play. I currently play alter, but am looking for something more. Anything like alter or of a fantasy genre would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=239357#p239357





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Re: good muds

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: good muds

Moderation! Welcome snowcat to the forum. This part of the forum is for announcing newly released games, so I will move this topic to general game discussion where such questions usually go. As regards muds, well if you check the database on the front of site, you will find several descriptions for muds, (go to where it says search database and select muds as the genre). There are lots of muds, albeit none with a soundpack like alter, however there are many others that have unique gameplay and style, indeed you might also want to check This topic where someone recently asked about muds.At the moment I'm playing avalon rpg, which I'm finding very good with the different activities, unique combat and extremely complex world, it's not a hack n slash like alter but there is lots to do. There is also the very combat orientated and random aardwolf, the extremely well put to
 gether and realistic clok (which probably has some of the best wilderness I've seen), the  detailed and roleplay intensive Diskworld, and the highly complex and very large materiamagica. Six dragons is rather quiet in terms of players but has a nice crafting system and selection of races, while frandom is more like an ongoing interactive fiction than a mud with many quests and different things to explore and do.I've also heard good things about Lost souls, though haven't tried that one.Getting away from standard medeival fantasy, there are several muds in space like Prometheus, which is continually updated and has very dedicated staff, the extremely player vs player miriani, wayfare1444 where you are in charge of a space colony and must do lots of building and crafting and exploring, and the rather unique flux world which is set on an alien planet and again all about the exploration.I've also heard good things about the zombi themed epita
 ff, though not played it. Most of these muds have pages in the database where you can find more information, or have players and topics on the forum. Really, there is a lot by way of muds, so perhaps some idea of what sort of thing you fancy might be nice, combat, exploring, fighting other players, doing quests, role playing or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=239367#p239367





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Re: good muds

2015-11-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: good muds

Moderation! Welcome snowcat to the forum. This part of the forum is for announcing newly released games, so I will move this topic to general game discussion where such questions usually go. As regards muds, well if you check the database on the front of site, you will find several descriptions for muds, (go to where it says search database and select muds as the genre). There are lots of muds, albeit none with a soundpack like alter, however there are many others that have unique gameplay and style, indeed you might also want to check This topic where someone recently asked about muds.At the moment I'm playing avalon rpg, which I'm finding very good with the different activities, unique combat and extremely complex world, it's not a hack n slash like alter but there is lots to do. There is also the very combat orientated and random aardwolf, the extremely well put to
 gether and realistic clok (which probably has some of the best wilderness I've seen), the  detailed and roleplay intensive Diskworld, and the highly complex and very large materiamagica. Six dragons is rather quiet in terms of players but has a nice crafting system and selection of races, while frandom is more like an ongoing interactive fiction than a mud with many quests and different things to explore and do.I've also heard good things about Lost souls, though haven't tried that one.Getting away from standard medeival fantasy, there are several muds in space like Prometheus, which is continually updated and has very dedicated staff, the extremely player vs player miriani, wayfare1444 where you are in charge of a space colony and must do lots of building and crafting and exploring, and the rather unique flux world which is set on an alien planet and again all about the exploration.I've also heard good things about the zombi themed epita
 ff, though not played it. Most of these muds have pages in the database where you can find more information, or have players and topics on the forum. Really, there is a lot by way of muds, so perhaps some idea of what sort of thing you fancy might be nice, combat, exploring, fighting other players, doing quests, role playing or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=239367#p239367





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Re: good muds

2015-11-20 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: good muds

Aardwolf and Materia Magica are a lot like Alteraeon.  Each one has lots of unique classes from which to choose, and interesting quests and areas.

URL: http://forum.audiogames.net/viewtopic.php?pid=239366#p239366





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Re: What is a TV anyway?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: What is a TV anyway?

That actually does sound pretty cool, I've heard of such but getting the full description is good. I find it a little odd that it can't reccord though, sinse while the system isn't half as sophisticated, my parents have had a sky package that came with a tv and hard drive for years (though it doesn't speak, use the internet or search), indeed on the few occasions I actually want to watch something on tv I just ask my parents to bang it on the tv's harddrive and watch it when I visit. indeed on some very naughty occasions  my parents have hooked up a dvd writer and recorded disks, (a nice way to get episodes of classic doctor who), which I definitely think the fat cats would not approve of, even though that's eaxactly what everyone did with their video cassette recorders back in the day. Oh well, sinse when have I ever cared about what the fat cats want  anyway? . The only reason i don't consider something like this or the Apple tv myself is simply that  there isn't that much on tv I really want to watch, indeed I haven't had a tv license now for years, I mostly just watch stuff on dvd instead (I'm watching the series Angel at the moment),.I could see myself switching to an online service in the future for watching tv series, but there just isn't enough on broadcast tv to really make me want to bother with the thing, indeed it's quite ironic that the more channels we seem to have the less good stuff there is to watch, which really! makes me feel like an old fart sinse I can remember the days when tvs came with just four channels, bbc 1, bbc 2, Itv and Channel 4 .Then again, when we did get sky, Sky1 was pretty amazing, what with round th
 e clock simpsons, and other cool stuff like startrek, Highlander and the X files .

URL: http://forum.audiogames.net/viewtopic.php?pid=239365#p239365





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

Oh yeah, really as I like it, no real site, no real server but redirecting to the paypal account where you can pay and wait whoever knows how long to get sendspace link. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=239364#p239364





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

I suspect the "white girls in a sighted environment" hurstseth mentions in post 12 were in a school, and as Cae said, secondary school is a very nasty place. I've been in the sighted environment at a university and met lots of girls and found things %100 different in terms of acceptance and interests and everything else.I think Gean said it best, while Cae is right environment and culture and group dynamics are bad things, in terms of the pure ratial characteristics I've pretty much encountered a variety from everyone. If we're just talking about girls, some of the most violent, sadistic and down right nasty people I've ever encountered in my life were a combination of caucasian, west indian, and half east indian, and yet I've met ladies from all of these genetic groups subsequently and found wonderful examples of all of them.Actually, it has surprised me that I've ended up finding that my soul mate is a blind person, but again
  as Mirage said, when it works, it works, and there really isn't a way of explaining why. Indeed, if I've learnt anything from where I am now it is that the hole "Dating" malarchy is just as stupid and sexist and ridiculous as I always thought it was, and is no substitute for just forming friendships with people of your preferd gender and seeing what happens.

URL: http://forum.audiogames.net/viewtopic.php?pid=239363#p239363





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Re: Attack of the ghostly monster ducks from space!

2015-11-20 Thread AudioGames . net Forum — AG-News room : Dark via Audiogames-reflector


  


Re: Attack of the ghostly monster ducks from space!

Aaron said it, I didn't actually know this was going on at all, and as someone who doesn't! want to mess around with all that complicated translation malarchy, I definitely approve, although bare in mind there are other developers than just the Japanese ones out there and other people with game preferences, eg, 7-128's game for pre school children, and they do need news.I'll also say I would appreciate it if the various people with news posting priviliges would! write more news on the front of site. As I've said before there is only one of me and there are definitely! now more games coming out than I can try myself even when games do! have my full attemtion, let alone now.

URL: http://forum.audiogames.net/viewtopic.php?pid=239362#p239362





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Re: XBox magnifier tip, play while zoomed in!

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : JWoodill21 via Audiogames-reflector


  


Re: XBox magnifier tip, play while zoomed in!

Nevermind. I figured it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=239361#p239361





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Re: Possible bavisoft changes

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Possible bavisoft changes

Good gravy! what is it with people and Bavisoft?The games were fun for what they were, but even in the genre of audio adventures have definitely been surpassed now, inquisitor series, Noire, Codename Sygnas, grail to the thief, possibly soul trapper (though that's one I've not tried).I'm sure pretty much everyone has played the Bavisoft games at this point, in which case can't we just move on?Heck, to be honest I'd be far more excited at the thought of Bsc coming back than Bavisoft right now, sinse I spent far more time with the likes of Hunter, Pipe 2 and Troopanum than I did with Grizly gulch or Chillingham,  the last especially given how dam pointless the plot was.

URL: http://forum.audiogames.net/viewtopic.php?pid=239360#p239360





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Re: Possible bavisoft changes

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Possible bavisoft changes

Good gravy! what is it with people and Bavisoft?The games were fun for what they were, but even in the genre of audio adventures have definitely been surpassed now, inquisitor series, Noire, Codename Sygnas, grail to the thief, possibly soul trapper (though that's one I've not tried).I'm sure pretty much everyone has played the Bavisoft games at this point, in which case can't we just move on?Heck, to be honest I'd be far more excited at the thought of Bsc coming back than Bavisoft right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=239360#p239360





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

So did I, and I found that I got along with white girls more than Mexican ones.  The white ones at least treated me like a human.

URL: http://forum.audiogames.net/viewtopic.php?pid=239359#p239359





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Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: samtupy camlorn audio wrapper usage

yes but, then you get the headaches of an online game, and that's almost worse.  Now you have large technical challenges and an ongoing, never-ending need for social moderation and whatnot...just sell it and don't care, because the people who would pay a monthly fee for the game will buy your offline one, and the people who won't will pirate your offline one but at least they're playing it, and you really only want to go to MMO world if it's a labor of love and you're willing to deal with the difficulties of it for an indefinite future.  I don't know if you've done a game or not, but if you haven't then I suggest holding off on online stuff; it's at least twice  as hard as the offline equivalent of the same game, possibly more depending on what you're doing, and the ratio of time to money is much worse than an offline game would be.As for C++, sorry if I'm rantish.  I find that most people think 
 that C++ is synonymous with programmer and go try to learn it for that reason.  They inevitably bounce off it hard and leave.  I see this pattern over and over, coupled with the belief that choosing C++ when C++ is not necessary somehow gains you something in terms of productivity for anything but niche projects.  Consequently my I should stop now detector doesn't detect.  I'll let you know when I convince myself that this is a bad thing, at least in regards to this specific issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=239358#p239358





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good muds

2015-11-20 Thread AudioGames . net Forum — New releases room : SnowKitty via Audiogames-reflector


  


good muds

So I could be posting this in the wrong place but I'm looking for new muds to play. I currently play alter, but am looking for something more. Anything like alter or of a fantasy genre would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=239357#p239357





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Re: Wondering if Tracktor DJ is accessible

2015-11-20 Thread AudioGames . net Forum — Off-topic room : djrockmasterrob via Audiogames-reflector


  


Re: Wondering if Tracktor DJ is accessible

Yes, Serato Dj definitely works on windows. I have it on my windows7 laptop as a backup, but my primary machine is my mac. As for DJay2, I haven't tryed that software with any of my hardware yet, but I do stick with serato because with DJay Original, I have to have my hands on my mac more than my dj gear because the scrolling/brows features on the hardware respond quite slowly while using the software. Perhaps that was fixed in DJay 2? As for serato, I can quickly turn the scrolling knob and get from letter A to D in a few seconds in my library. Like I've said above, I'm more than happy to post tutorials and things on my particular setup and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=239356#p239356





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Re: What is a TV anyway?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: What is a TV anyway?

I'd heard about this, but what I really want to know is which TV it was originally. I mean, how did it start life--as a mod of an existing TV, or as an entirely accessible product from the start?And, I hear, it has HDMI. You could buy an Apple TV and hook that up, and end up with even more content (mostly iTunes, it's true).

URL: http://forum.audiogames.net/viewtopic.php?pid=239355#p239355





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


  


Re: Justice League Assemble questions

MM I see. It kinda sounds like omega waves, so...What about the luring boss thingy? Do I have to do something first before moving to the left edge? (In real life, for example, if you wanna lure someone you need to go to that person, taunt them a bit then run...so yeah)Best wishes

URL: http://forum.audiogames.net/viewtopic.php?pid=239354#p239354





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Re: how to send iphone's audio to pc?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: how to send iphone's audio to pc?

Ahoy allnope, nothing like the best buy or radio shack here. alas a search for 3.5 male to male jacks gets me aux cables on sites like amazon and so on. @cae, yeah I seem to remember getting one with a mp3 player come recorder but I seem to have lost it.Using a y cable that is 2 3.5 female jacks to a male jack would still require a 3.5 male to male, wouldn't it? at least to connect one end to the iphone and the other to the y cable?Say, has anyone come across a recording app on iphone that can at least record the output of the game, I guess I could export that recorded output to my pc and then record my voice if needed using a microphone and murge the tracks together? a crude way to do it,but eh. whatever worksThanks for all the suggestions so far!grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=239353#p239353





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Re: how to send iphone's audio to pc?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: how to send iphone's audio to pc?

Ahoy allnope, nothing like the best buy or radio shack here. alas a search for 3.5 male to male jacks gets me aux cables on sites like amazon and so on. @cae, yeah I seem to remember getting one with a mp3 player come recorder but I seem to have lost it.Using a y cable that is 2 3.5 female jacks to a male jack would still require a 3.5 male to male, wouldn't it? at least to connect one to the iphone and other to the y cable?Say, has anyone come across a recording app on iphone that can at least record the output of the game, I guess I could export that recorded output to my pc and then record my voice if needed using a microphone and murge the tracks together? a crude way to do it,but eh. whatever worksThanks for all the suggestions so far!grryf

URL: http://forum.audiogames.net/viewtopic.php?pid=239353#p239353





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Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The New Xbox One Experience: Release information

Holy crap you can do that? I had an idea, but never had it confirmed til now... I don't mind the ps4 controller, but to be able to use a ps3 one on an xbox1... that would make playing Killer Instinct so much easier!

URL: http://forum.audiogames.net/viewtopic.php?pid=239352#p239352





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Re: Super Airik the Cleric Now Available

2015-11-20 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Super Airik the Cleric Now Available

Where can I obtain a playable demo? the sendspace link no longer works.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=239351#p239351





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Re: Griff! Sidescrolling Platformer Fantasy Game

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Griff! Sidescrolling Platformer Fantasy Game

hi giro, any demo available for this game? I wanted to try this out.

URL: http://forum.audiogames.net/viewtopic.php?pid=239350#p239350





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Re: Audio Enhancements on OEM computers

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: Audio Enhancements on OEM computers

This was one of the most annoying things about experimenting with moving back to Windows from OS X for me: the bloody driver interfaces. They're all mega-forcewear, inaccessible monstrosities a lot of the time. Realtek, especially. So you find yourself picking motherboards and sound cards that aren't using Realtek's software. For what faults Macs have, having device controls and sound hardware drivers be generic enough to be managed through an operating system component, which is accessible, is one of its virtues.The Windows drivers are acceptable, but they lack such basic features as mixer controls and working DirectSound, so that you end up reinstalling the vendor's rubbish, sooner or later.

URL: http://forum.audiogames.net/viewtopic.php?pid=239349#p239349





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Re: dectalk 5.0 speak window

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector


  


Re: dectalk 5.0 speak window

That's easily explained. After 4.3, the ownership changed, if I'm remembering correctly.

URL: http://forum.audiogames.net/viewtopic.php?pid=239348#p239348





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Can anyone please tell me what I need to enter for the password to 9-4?The google translation of Japanese is terrible and I just can't figure it out.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=239347#p239347





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Griff! Sidescrolling Platformer Fantasy Game

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Griff! Sidescrolling Platformer Fantasy Game

Hey everyone, for those interested in fun sidescrolling platformers, there's a new game called Griff! The game play is a lot like Spyro the Dragon! Check out the links below this description!Play as Griff, a young and brave winged lion. Teleport to other fantasy realms with mythologies from Greece, China, Egypt, India and more. Griff has a nice quick pace, with no scanning or scouting needed. The game utilizes 3D sounds, real-time action and full voice over dialogue with a convenient learn sounds menu. Griff has a special weapon: The Midas Gloves. When you punch enemies, they solidify into gold. When you punch them again, they shatter and become gold pieces to collect! Griff has wings, you can jump in the air and glide anytime.Story:Magic is being threatened in the neighboring realms. As King MoonRunner's newly appointed Realm Guardian, you must find the creature responsible. Run, jump, glide, collect gold, avoid deadly hazards and 
 fight legendary mythological creatures through six realms. Click here for TrailerClick here to purchase full game for only $14.99Features:Full Voice over dialogue and fun storySix Fantasy RealmsFast paced running and platformingNumerous power ups, collectibles and abilities!Fight Minotaurs, Medusas, Ogres, Goblins, Jackals and more!Glide over chasms, spikes, springs, flames, and fight mythological creatures!approx. 5 hours of gameplayXbox 360 Controller compatibleWindows XP, Vista, 7, 8 and 10 compatibleIf you have any questions, feel free to ask or email breakerboxstud...@gmail.comThanks! Hope you enjoy the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=239326#p239326





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

You might be waiting a while. I believe people are still waiting on Edge of Winter by this developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=239344#p239344





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Re: Talking about my upcomming game Tornado machine

2015-11-20 Thread AudioGames . net Forum — Developers room : Haramir via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

Hello folks! Yeah, it escaped the secret stage eventually. And I must confess that the interest for the idea shown when I was looking for sounds was a nice surprise to us.Now its time to make the project alive. We are open to ideas and suggestions, and although we will not end up using every thought, we'll carefully examine them all.Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=239346#p239346





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

You might be waiting a while. I think people are still waiting on Edge of Winter by this developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=239344#p239344





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Justice League Assemble questions

The way that you wrote it seems compatible with the finitestatemachine include that you ve posted on somewhere that i don't remember right now, anyway, thanks for the example.

URL: http://forum.audiogames.net/viewtopic.php?pid=239345#p239345





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

You might be waiting a while. I think people are still waiting on Edge of Winter by this guy.

URL: http://forum.audiogames.net/viewtopic.php?pid=239344#p239344





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Talking about my upcomming game Tornado machine

2015-11-20 Thread AudioGames . net Forum — Developers room : brian . kurosawa via Audiogames-reflector


  


Talking about my upcomming game Tornado machine

Everything starts with a game called ace Combat.I was talking with Haramir when them commented about a game that his friend was playing, and i think: hmm, why not creating a game like this? Seems a good idea.For about 1 year i programmed some projects in bgt, just for practisse, that i never released to the public. I planned to make it secretly, but when Haramir asked for sounds, i noticed that some people become interested on the game.Now, i come with a list of questions that i want to know from you:-How you wish to test the game? I preffer on a unic server that the players may interact with others, but i fear that the distance between countries may lag the data transmission a bit.What you think about have your game information such weapons and achievements saved at a file that the game sends to the server? The advantage is that you don't need to worry about connecting to different servers if i release the server program when the game becomes st
 able.Well, thats all.

URL: http://forum.audiogames.net/viewtopic.php?pid=239343#p239343





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Re: What is a TV anyway?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: What is a TV anyway?

VERY NICE!I love new technology and gadgetry like nothing else!I didn't even realize TVs could do the things you mention.Have fun exploring all the features!

URL: http://forum.audiogames.net/viewtopic.php?pid=239342#p239342





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

Well lame. Over an hour after purchase and no link yet, but a nice confirmation message. lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=239341#p239341





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Re: UltraPower

2015-11-20 Thread AudioGames . net Forum — New releases room : coltonhill01 via Audiogames-reflector


  


Re: UltraPower

new update to ultrapower! Thanks mason for the new invintory system and sounds!

URL: http://forum.audiogames.net/viewtopic.php?pid=239340#p239340





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Re: Introductions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : ceion rollox23 via Audiogames-reflector


  


Re: Introductions

hi my name is ceion rollox, i am from guyana , i am blind who would like to ad me on skype my skype name is ,junior.rollox  my phone number is 5926275844

URL: http://forum.audiogames.net/viewtopic.php?pid=239339#p239339





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Re: rollback of an android tablet

2015-11-20 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: rollback of an android tablet

Luckily for you, since you have a nexus, just use nexus root toolkit for the pc to roll back. It will guide you through it all.

URL: http://forum.audiogames.net/viewtopic.php?pid=239338#p239338





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

I don't belive that all white girls are I just came from a sighted invierment.

URL: http://forum.audiogames.net/viewtopic.php?pid=239337#p239337





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Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net Forum — Developers room : Victorious via Audiogames-reflector


  


Re: samtupy camlorn audio wrapper usage

The abundance of third-party libraries and the amount of game development resources for sighted developers was something that I found quite nice about c++ as well. Yeah, the learning curve is much much steeper, and if I can't handle it, I have no problems trying something else.You're right about the fact that any DRM scheme I could come up with is crackable, which is why I think if I ever sell games, it'd be multiplayer/online-based to avoid all the headaches.

URL: http://forum.audiogames.net/viewtopic.php?pid=239336#p239336





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Justice League Assemble questions

Basically:class stepper {
int state;
double counter;

stepper() {
state=0;
counter=0.0;
}

bool setState(int s) {
// Check for necessary conditions.
state=s;
// Figure out what to do for each state. I would normally use objects for this, but for JLA I just used enormous if-else chains. The simplest example, I guess:
counter=0.25;
// We assume there is a global variable called pool.
pool.play_stationary("startsound.wav", false); // Well, you should position it instead.
return state==s; // In case it didn't take somewhere.
}


void step(double dt) {
if(counter>0.0) {
counter-=dt;
if(counter<=0.0) {
counter=0.0;
// Figure out what to do when a state ends.
   // You could play a sound here, or pick a different state to go to, etc.
   setState(0);
}// 0 from above.
}// descending.
else if(counter<0.0) {
counter+=dt;
if(counter>=0.0) {
counter=0.0;
// Etc.
setState(0);
}// 0 from below
}// ascending

// Anything you want to do at all times. If you had a velocity variable, you might try to move the character here.
}
}


sound_pool pool;

void main() {
stepper player;

show_game_window("Look at it go");
while(true) {
stepper.step(0.005);
if(key_pressed(KEY_F4) and (key_down(KEY_LMENU)  or key_down(KEY_RMENU)) exit();
else if(key_pressed(KEY_C)) show_game_window("Counter: " + player.counter);
else if(key_pressed(KEY_S)) show_game_window("State: " + player.state);
else if(key_pressed(KEY_SPACE)) player.setState(1);
wait(5);
}
}

URL: http://forum.audiogames.net/viewtopic.php?pid=239335#p239335





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Justice League Assemble questions

Basically:class stepper {
int state;
double counter;

stepper() {
state=0;
counter=0.0;
}

bool setState(int s) {
// Check for necessary conditions.
state=s;
// Figure out what to do for each state. I would normally use objects for this, but for JLA I just used enormous if-else chains. The simplest example, I guess:
counter=0.25;
// We assume there is a global variable called pool.
pool.play_stationary("startsound.wav", false); // Well, you should position it instead.
return state==s; // In case it didn't take somewhere.
}


void step(double dt) {
if(counter>0.0) {
counter-=dt;
if(counter<=0.0) {
counter=0.0;
// Figure out what to do when a state ends.
   // You could play a sound here, or pick a different state to go to, etc.
   setState(0);
}// 0 from above.
}// descending.
else if(counter<0.0) {
counter+=dt;
if(counter>=0.0) {
counter=0.0;
// Etc.
setState(0);
}// 0 from below
}// ascending

// Anything you want to do at all times. If you had a velocity variable, you might try to move the character here.
}
}


sound_pool pool;

void main() {
stepper player;

show_game_window("Look at it go");
while(true) {
stepper.step(0.005);
if(key_pressed(KEY_F4) and (key_down(KEY_LMENU)  or key_down(KEY_RMENU)) exit();
else if(key_pressed(KEY_C)) show_game_window("Counter: " + player.counter);
else if(key_pressed(KEY_S)) show_game_window("State: " + player.state);
wait(5);
}
}

URL: http://forum.audiogames.net/viewtopic.php?pid=239335#p239335





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

[[wow]]! What a cool surprise. Buying this right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=239334#p239334





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

Stargate, touche!

URL: http://forum.audiogames.net/viewtopic.php?pid=239333#p239333





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Re: Resident Evil 6 Tutorial.

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: Resident Evil 6 Tutorial.

Waiting on this awesome guide! I already downloaded the audio walkthrough, so I can get a general idea of how to play. Thanks @mr.brunete

URL: http://forum.audiogames.net/viewtopic.php?pid=239332#p239332





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

I will be posting this in the new releases shortly.

URL: http://forum.audiogames.net/viewtopic.php?pid=239331#p239331





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Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: The New Xbox One Experience: Release information

I use converters on both systems lol. I use a PS2 pad on the PS4 and a PS3 pad on Xbox1.

URL: http://forum.audiogames.net/viewtopic.php?pid=239330#p239330





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Justice League Assemble questions

Cae, i have a question about the game, but it is of a more technical nature.I program in bgt, but i don't release any games yet.I generaly made movimentation code with timers and integer variables, i would like to know how you did it using decimal variables, i know the calculation because i looked at the your sonic the edgehog code that came with the game, but i want to know how you made a calculation to the game know the exact time that the player will reach the next integer value then play the step sound?I want mean, if i tell the program to play the footstep sound within the function that the program calculates the new coordinates with the moving speed, who year will think that you are the fastest man from the universe.

URL: http://forum.audiogames.net/viewtopic.php?pid=239328#p239328





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Re: Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector


  


Re: Griff! Fantasy Sidescrolling Platformer

This thread goes in new releases.

URL: http://forum.audiogames.net/viewtopic.php?pid=239327#p239327





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Griff! Fantasy Sidescrolling Platformer

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Griff! Fantasy Sidescrolling Platformer

Hey everyone, for those interested in fun sidescrolling platformers. there's a new game called Griff I wanted to share with you.This game is a lot like Spyro the Dragon. Play as Griff, a young and brave winged lion. Griff's father is a winged lion, like him, but his mother and brother are both Griffons. Teleport to other fantasy realms with mythologies of Greece, China, Egypt, India and more. Griff has a nice quick pace, with no scanning or scouting. Instead using 3D sounds and indicators with a convenient learn sounds menu. Run, jump, glide and fight fantasy creatures. Gameplay is somewhat like Q9 meets Spyro the Dragon and Mario.Griff has a special weapon. The Midas Gloves. When you punch enemies, they solidify into gold. When you punch them again, they shatter and become gold pieces to collect! Griff has wings, you can glide anytime!Click here for TrailerClick here to purchase full game for only $14.99This game was finished in the summer technically. Meant as a surprise game, but wasn't announced because I needed a program. I now have the program needed, so here is the game! I'm packaging this tonight. You can reserve the full game for only $14.99Features:Full Voice over dialogue and fun storySix Fantasy RealmsFast paced running and platformingNumerous power ups, collectibles and abilities!Fight Minotaurs, Medusas, Ogres, Goblins, Jackals and more!Glide over chasms, spikes, springs, flames, and fight mythological creatures!approx. 5 hours of gameplayXbox 360 Controller compatibleWindows XP, Vista, 7, 8 and 10 compatibleIf you have any questions, feel free to ask or email breakerboxstud...@gmail.comThanks! Hope you enjoy the game!

URL: http://forum.audiogames.net/viewtopic.php?pid=239326#p239326





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH enabled immediately after setup. Something to keep in mind though, I've found Raspbian to be extremely bloated. The image alone is about 4 GB because it has desktop GUI software, the Wolfram Engine, LibreOffice, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go here and use this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH enabled immediately after setup. Something to keep in mind though, I've found Raspbian to be extremely bloated. The image itself is about 4 GB because it has desktop GUI software, the Wolfram Engine, LibreOffice, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go here and use this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH enabled immediately after setup. Something to keep in mind though, I've found Raspbian to be extremely bloated. The image itself is about 4 GB because it has desktop GUI software, the Wolfram Engine, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go here and use this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go from there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH enabled immediately after setup. Something to keep in mind though, I've found Raspbian to be extremely bloated. The image itself is about 4 GB because it has desktop GUI software, the Wolfram Engine, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go here and get this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go rom there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH immediately after setup. SOmething to keep in mind though, I've found Raspbian to be extremely bloated. The image itself is about 4 GB because it has desktop GUI software, the Wolfram Engine, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go here and get this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go rom there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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What is a TV anyway?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


What is a TV anyway?

I just bought a Samsung UN50JU7100FXZA 50 inch LED accessible TV.Holy crap! This isn't a TV, it's a damned computer with tuners, a big monitor, and speakers.What makes this TV accessible is that it has a text to speech system that reads to me all of the TV's menu and settings options as well as external information such as information about TV shows from the electronic program guide.Once it knows what each of the channels is, Discovery, History, ABC, NBC, etc., it can download program guides from the Internet, and it will read it to me when I use it. That will make it easy to know what's currently on and what's coming up.It also has the ability to be controlled by vocal phrases, like, "tune to" or "volume up", etc. What would be really cool, once I get all the channels set up is if I could say "tune to history channel" and it searched my channel line up for the History channel and tuned to it,
  no need to remember channel numbers any more. What would be even neater, though I'm not expecting it, is if I could say "tune to Shark Tank" and it searched the program guide for Shark Tank and if it was on, tuned to it.If I hooked up a USB hard drive to it, the TV has the ability to record scheduled TV programs to it for viewing at a later, more convenient time. Unfortunately that feature is disabled in the US and Canada. Rats! I'll bet I have the lawyers paid by the motion picture and music industry association to thank for that. Otherwise, I can't think of any logical reason why recording programs for watching later shouldn't work just because I live in the US or Canada. Normally, I'm not inclined to hack things because everytime there's an update to the device, you have to redo the hack, but the ability to record programs for later viewing is such a useful feature that I'll be watching for a hack to reenable itThe TV ca
 n be hooked up to the Internet for streaming services like Netflix, Amazon Instant Video, YouTube, Pandora, and others. It also has a web browser in it! I don't expect to be using any of those, but I will have it hooked up to the Internet so it can get the program guides.I'm not sure I like the remote for the new TV. The remote for the old TV had nice, well defined, raised, and rubberized buttons that were easy to find and use. The new remote's buttons are small, designed to blend into the remote, and made of the same material, making them not so easy to find and use. For that reason, I plan to see how much voice command can do to minimize the need to use the remote.One thing that I thought was interesting. My old TV has a 46 inch screen, my new TV's screen is 50 Inches, and yet the old TV weighs more than the new TV does.There is a lot to explore here, it should keep me out of mischief for a while.

URL: http://forum.audiogames.net/viewtopic.php?pid=239325#p239325





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Re: rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: rasberry pie for the blind and or visually impaired

I recently went from a Banana Pi to a Raspberry Pi 2, so I believe I can help you with this.  I don't know which operating system you want, but I do know that Raspbian has SSH immediately after setup. SOmething to keep in mind though, I've found Raspbian to be extremely bloated. The image itself is about 4 GB because it has desktop GUI software, the Wolfram Engine, and tons of other things a person who runs headless probably isn't ever going to use. With that being said though, all of that can easily be removed.  No matter which OS you choose, once you have the image, you can go [here](http://www.alexpage.de/usb-image-tool/) and get this program to copy it to your card. Once that's done, connect your pi to ethernet and power, wait a few seconds, and you should be able to SSH into it and go rom there.

URL: http://forum.audiogames.net/viewtopic.php?pid=239324#p239324





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Re: A doubt about jesse.

2015-11-20 Thread AudioGames . net Forum — Site and forum feedback : Socheat via Audiogames-reflector


  


Re: A doubt about jesse.

But I think this person is Ok.

URL: http://forum.audiogames.net/viewtopic.php?pid=239323#p239323





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Re: dectalk 5.0 speak window

2015-11-20 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: dectalk 5.0 speak window

I love 4.3 than the others. it is the best

URL: http://forum.audiogames.net/viewtopic.php?pid=239322#p239322





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : stargate via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

Everyone can be judgmental; and probably for good reason if the first thing you see about someone is their race. In fact, don't you think you're being a bit judgmental yourself? You're here on a forum asking for advice about which race of girls you should date, because you believe white people to be judgmental; so aren't you judging them?Damn, I used the word judgemental way too much in that post, but I think you get what I'm saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=239321#p239321





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : GeneWarner via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

I think using race or culture is a very poor way to judge a person because in both you'll find people that are truly wonderful people and people who  you wouldn't want to meet anywhere much less in a dark alley at night.If you have to judge someone, judge them by the way they act.For the most part, I've found most people of a variety of races and cultures to be very nice and considerate of other people, generally, unplesent, unfriendly, or judgemental people seem to be the exception.From my own experience I wouldn't want to deny myself of knowing some of my friends by choosing to shun a race or culture. I'd prefer to decide if I want to associate with someone based on the kind of person they show themselves to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=239320#p239320





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

Lol, I do agree with everyone here, @hhurstseth404. Really, if a girl's judgin you, it's got nothin to do with their race, it's just because they're a set-you-downer, so not the right one. The right one doesn't need to be of any race, but just needs to love you for who you are. And yes while it is true some! common white girls are judgemental, not all of them are. There are still plenty of nice girls out there *ask my friends*  that won't even think of setting you off just because you're blind.

URL: http://forum.audiogames.net/viewtopic.php?pid=239319#p239319





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-20 Thread AudioGames . net Forum — New releases room : GeneWarner via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

YeOuch! That friggin' hurts!Well, it was a fun game and although not yet complete, it will still be fun to play again from time to time.Here's a great big thanks for the game!And here's hoping we see you here again with another great game for us to play with.irregardless of whether you come up with a new game or not, you're always welcome here.

URL: http://forum.audiogames.net/viewtopic.php?pid=239318#p239318





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi.Where can I obtain a speed potion?I did figure out the combo int he end, but the missiles always get me.

URL: http://forum.audiogames.net/viewtopic.php?pid=239317#p239317





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Re: Mini scripting language thingy, by Aprone

2015-11-20 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Mini scripting language thingy, by Aprone

Aprone,I did a mini game adapting and modding your Imp Battler.http://www.pcsgames.net/WolfBattler.zipFor some reason I couldn't get the wolf attack files to play at random. The left and right one played but not the center.I tried a few things but none of them worked.I'm puzzled.

URL: http://forum.audiogames.net/viewtopic.php?pid=239316#p239316





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Re: XBox magnifier tip, play while zoomed in!

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: XBox magnifier tip, play while zoomed in!

JWoodill21 wrote:Awesome, Thanks. I'll check that out right now. How do I tell what part of the screen it's in?Not sure what you mean sorry

URL: http://forum.audiogames.net/viewtopic.php?pid=239315#p239315





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Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: The New Xbox One Experience: Release information

Modular, fully remappable, much higher build quality, extra paddles on the bottom..http://www.cnet.com/uk/products/microso … ontroller/

URL: http://forum.audiogames.net/viewtopic.php?pid=239314#p239314





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Re: Prometheus: The Eternal Wars

2015-11-20 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

I have the in ship cams thing installed and I also have the lift. I will go see about the repair drone upgrades thing. I took my custem ship the the frontlines today and had a good time. I can tell you from first hand that there is alot of fighting going on there. When I say alot, I mean alot! LOL. I am matthew jonson in the game and I may be will to take other people out there if they want to go. That is if I am not ools or off doing something else. LOL.

URL: http://forum.audiogames.net/viewtopic.php?pid=239313#p239313





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Re: XBox magnifier tip, play while zoomed in!

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: XBox magnifier tip, play while zoomed in!

You can just plug in any $5 USB keyboard

URL: http://forum.audiogames.net/viewtopic.php?pid=239312#p239312





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

There are only 8 combinations, so I just tried them all until I found the working one. I also bought a lot of speed potions, because I got tired of running back and forth for so long. (I mean, the music in that level almost makes up for it, but those are minutes I could be using for the rest of the level.  )

URL: http://forum.audiogames.net/viewtopic.php?pid=239311#p239311





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

there are only 8 possible combinations... and the first two pictures have an item each that are clearly related to the other

URL: http://forum.audiogames.net/viewtopic.php?pid=239310#p239310





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Re: game reviews and recordings bt sync folder

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: game reviews and recordings bt sync folder

No, he hasn't uploaded it. I haven't received it either. I would like to keep both playthroughs for historical and comparison purposes.

URL: http://forum.audiogames.net/viewtopic.php?pid=239309#p239309





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Re: game reviews and recordings bt sync folder

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : Tikki via Audiogames-reflector


  


Re: game reviews and recordings bt sync folder

Hi,what do I hear about a current BK3 playthrough? Sounds great. Orin, can you upload it into the folder please? Or did you do it already and I didn't get it? I'm not quite sure if my BTSync is working right all the time, that's why I'm asking. I'd love to listen to that thing! Thanks and best regardsTikki

URL: http://forum.audiogames.net/viewtopic.php?pid=239308#p239308





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Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The New Xbox One Experience: Release information

What exactly is the elite controller, if anyone knows?

URL: http://forum.audiogames.net/viewtopic.php?pid=239307#p239307





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Re: New audiogame: Space Encounter available for PC and Mac!

2015-11-20 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New audiogame: Space Encounter available for PC and Mac!

This post is going to be very long, be warned.The following is to be taken as constructive critasism. Don't expect it to be the best review ever written, its the first one I actually tried to write. so, I have a few points which I must address, which doesn't really give this game any positiv feedback.firstly.The difficulty factor does not encreese at all as you go up levels. Its simply another of those games where you basically need to target and fire, and sometimes avoid shots, but that's about it. The enemies have no differences to them at all from what I've noticed. So far, I've played to the retillien area and I've always noticed the same pattern with all enemies. Basically they randomly move around the screen and occasionally shoot at you. That is all their doing and it becomes quite predictable after a time.Also, the enemies don't have any different stats e.G. their health is always more or less the same,
  and their patterns are all the same.There is also, quite frankly, no description for enemies. If I here something like "Senshent bio asteroids", I can at least get a vaig immage of what they should be. but if I here something like "Retillien stormtroopers," I just can't form any immage in my mind that would describe them.The game interceptor from vallient galaxy did a wonderful job with this. It has a timeline leeding up to the galaxie's current state of war, a description of different races as well as humerous descriptions of different cargo in their game "traders of known space," planet text, system descs and other things.There is no variaty to the levels. The only thing that actually changes is the level name. Ship quantity, ship patterns, and how many are on the screen at once never changes. The other only thing that changes is the background music, and even that only has a selection of tracks which are all assigned to m
 any levels at once. e.G. when fighting near a nebula The areas seem completely random without any real point to them. When I here the words "campagne," I expect a storyline or plot. I'd expect enemies to be able to hide in the nebula and then having a group of them on the screen at once. Or maybe your targetting sollution being jammed because of the nebula's interfearance. In the big planet belt you could have evacuation ships which you should at all costs not hit. They would pass from one side of the screen to the other. Shooting one would result in its distruction and you losing points, possibly even rank.This brings me to rank. Rank doesn't seem to do anything in this game. I unlocked the expert pilot rank and it didn't change anything. I still had the same ships to choose from, and I also couldn't select different weapons, even though the game description states that you can actually choose your weapons.When it comes to 
 weapons and you say you could choose them, I'd expect a variaty of weapons with different advantages and disadvantages. e.G. the pulse cannon could have a large hitting area but would do little damage. Or missiles could do trommendus damage on a wide area but would take very long to get there, which would give an enemy plenty of time to avoid. I could think of more given time but that's about it.Also when it comes to weapons, there's a really easy way to fire very fast but not have your weapons overload on you. Simply hit space bar at just under the maximum speed, and you can shoot away without anything happening. This makes the game even easyer than it is even without using this. And yes, I have actually not used it in later levels.All in all, I kind of regret buying this game. For its pricetag, I have to agree with the rest of the complainers that its very overpriced for what it offers. In the end, to anyone who is thinking about buying this game, 
 I wouldn't recommend it, or at least waiting for more content to be added.

URL: http://forum.audiogames.net/viewtopic.php?pid=239306#p239306





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: Justice League Assemble questions

I don't remember if it does anything .In theory, it should work kinda like a batclaw that can punch things.

URL: http://forum.audiogames.net/viewtopic.php?pid=239304#p239304





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Re: The New Xbox One Experience: Release information

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: The New Xbox One Experience: Release information

Thanks Sightless, I was actually planning on doing just that. Will have a look for sure... though I'm a little unsure of the kinnect and whether I want it or not, set up and all that.

URL: http://forum.audiogames.net/viewtopic.php?pid=239305#p239305





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi there.am having a bit of difficulty with 9-2, figuring out the password.  I managed to obtain a dagger by changing the pictures on the screen, but I don't know what else I can do. the main door still won't open.Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=239303#p239303





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Re: Arcane Kingdom, persistant browser based game

2015-11-20 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Arcane Kingdom, persistant browser based game

No audio alternative for the captcha? I'll pass.

URL: http://forum.audiogames.net/viewtopic.php?pid=239302#p239302





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi touchmint, it seams this one is an interesting game, i'm interested to test this game.And my apple id is hanifnaufalhafiz...@gmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=239300#p239300





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Re: Possible bavisoft changes

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: Possible bavisoft changes

I'm certainly not going to.

URL: http://forum.audiogames.net/viewtopic.php?pid=239301#p239301





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Hi touchmint, it seams this one is an interesting game, i'm interested to test this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=239300#p239300





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Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

2015-11-20 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: New Infinite Apocalpytic Procedural Ascii Game "The Wastes"

Well here's hoping you decide to make something else in the future. Would gladly host a campaign to maybe start a group effort to rebuild the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=239299#p239299





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

@dark hey that is really really great to hear. From what ive seen here you are a great guy so very well deserved! good luck with everything!@brad just sent your invite! feel free to post here or email me with feedback.

URL: http://forum.audiogames.net/viewtopic.php?pid=239298#p239298





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Re: Survive the Wild!

2015-11-20 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Survive the Wild!

Hi Sam, Sean again. I have a few suggestions. What if, since the city is  all ready a radiated city, instead of adding bombs you could make it so that when you travel through the city, your health decreases because of the radiation.  Also, could you make a bit of a change to the logging on and off messages? What if you could set it so that you don't get the notifications at all, or the notifications you get will be everything, or only the people you and the other person trust when you trust each other you will get notifications when they come online.

URL: http://forum.audiogames.net/viewtopic.php?pid=239297#p239297





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Re: Possible bavisoft changes

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Possible bavisoft changes

I wouldn't worry about it unless an actual working website surfaces. I wouldn't hold my breath.

URL: http://forum.audiogames.net/viewtopic.php?pid=239296#p239296





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Re: New audiogame: Space Encounter available for PC and Mac!

2015-11-20 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New audiogame: Space Encounter available for PC and Mac!

hello, is the download link sending supposed to be automatic?? I remember it being so for audio rally racing, but i didn't receive anything after purchicing.

URL: http://forum.audiogames.net/viewtopic.php?pid=239295#p239295





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Re: Justice League Assemble questions

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : brian . kurosawa via Audiogames-reflector


  


Re: Justice League Assemble questions

And about the gl hand, what it does?

URL: http://forum.audiogames.net/viewtopic.php?pid=239294#p239294





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Re: Wondering if Tracktor DJ is accessible

2015-11-20 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Wondering if Tracktor DJ is accessible

the problem with djay 2 is that I can't crossfade, loop and change speed at the same time. The buttons are just too far away.The other thing is when you automix you have to wait for the track to be nearly done until the other track playsThe effects are not that you would find with any dj program. I am talking about backspin, break etc

URL: http://forum.audiogames.net/viewtopic.php?pid=239292#p239292





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Re: Wondering if Tracktor DJ is accessible

2015-11-20 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: Wondering if Tracktor DJ is accessible

the problem with djay 2 is that I can't crossfade, loop and change speed at the same time. The buttons are just too far away.The other thing is when you automix you have to wait for the track to be nearly done until the other track plays

URL: http://forum.audiogames.net/viewtopic.php?pid=239292#p239292





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Re: samtupy camlorn audio wrapper usage

2015-11-20 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: samtupy camlorn audio wrapper usage

So this is my opinion on the situation.  It is long, and you can take it or leave it as you choose.  But you specifically asked, and C++ is one of the things I share my opinion on at any opportunity.Yes, C++11 is still bad, Though it's at least better. I'll give it that much.  If you stay in the realm of smart pointers, use std::array and std::vector instead of the raw C types, declare all destructors to be virtual, and avoid template overuse, you're kind of sort of okay.  But not really great.  Do note that most tutorials do not teach you the C++11 way to do things, mostly because people don't rewrite after they wrote it in 2000 and still get the good Google rankings.C is simple.  C is very simple.  Simplicity is the point of C.  But this doesn't mean easy.  The problem with C is that you can't effectively abstract over anything.  You can make some sort of list of ints, but good luck using
  that code on lists of mobs, at least without going into void pointer land or way overusing the preprocessor.  You'll end up coding your own inheritance and basically duplicating huge chunks of what C++ gives you, and you have to manually manage the lifetime of everything without any help whatsoever.C++ fixes this at a cost.  Libaudioverse quite simply wouldn't be possible to write in C, so much so in fact that I actually spent a week rewriting and converting it to C++11.  C++ gives you abstraction.  But these abstractions are all designed around being efficient and producing code that would be as fast as if you'd hand-written it at the lowest level possible, and lots of them were originally developed in a time when we had so little ram and CPU that compilers could do almost nothing for you.  So you end up with the ability to write at a rather high level, believe it or not, but there's a million and one ways to make things fragile, 
 or crash outright, or cause the compiler to give you cryptic error messages that tell you nothing except that there is a problem somewhere.  And you sometimes have to hold something like ten times more information in your head as compared to the more "modern" languages.  If you avoid most of the features, you can use it like C with classes, and generally that's what I do; I do use templates and stuff, but I think very hard before deciding to do that.  Libaudioverse has less than 10 templates, to give you some idea.  Templates in C++ are an entire second language that you mix with "normal" C++, in a way, and semantically they're actually closer to Haskell than anything.  Most libraries written specifically for a C++ audience love their templates.This is where I get to confess that I have considered doing games in C++.  I've been using it for 3 years now, mostly because I don't have a choice for the projects I
  want to do, and I know how to steer clear of all the gaping maws to C++ hell at this point.  If you know how to steer clear of the gaping maws to C++ hell, it's actually an okay language, and you're right: no one will ever reverse engineer it, though breaking your DRM is still possible.  C++ is the language of sighted gaming, and so you can find all sorts of libraries and stuff that cater to C++ first (Box2D comes to mind here, and the fact that it's C++ first is very obvious if you try it in Python).  The standard library, what exists of it, is generally very well done.  C++11 gives us the next best thing to a garbage collector, and if you bring in Boost you can get cross-platform networking and a bunch of other goodies.  Disregarding anything about the language, the one major downside that I keep running into from time to time is the completely abysmal support for unicode, but other than that the gaming landscape is pretty okay.  I
 9;ll be doing C++ wrappers over the Libaudioverse C API at some point, if only because C++ is the most game-centric language in sighted land.  But setting up all these libraries is tricky at best, as you have discovered already.But this is after 3 years of intense programming in it, I'd still have Libaudioverse in C if it weren't for C++11 because pre-C++11 is not by any stretch of the imagination okay, and honestly I'd have to say that learning C++ to a degree where I think you need to be to get a job in it is probably harder than learning to write games in the first place.The thing about code protection is this.  You are not going to do anything at all that I can't get off the internet faster and easier than decompiling and reverse engineering your code for it.  Everything you are going to do in your game has been done before. Hundreds or thousands of times.  Your network protocol can be cracked even in C++, just by getting some 
 packet sniffing software.  Your DRM can be cracked by someone determined, as all they have to do is patch your DRM's assembly to return true when it's asked if it can be authorized.  I have a friend who can do that in minutes, and I could learn to do it in a Saturday if I had t

Re: New audiogame: Space Encounter available for PC and Mac!

2015-11-20 Thread AudioGames . net Forum — New releases room : mojsior via Audiogames-reflector


  


Re: New audiogame: Space Encounter available for PC and Mac!

Hi micco.Before purchasing this game I would like to try that.You should make a doemonstration version for every your games.I dont like purchasing a game or app if I don't know, that this game is funny or not.I was seen your previous the inquisitor series, which have very great story, but have alot of bugs.I want a demo version of this game, because I wanna know before purchasing that I will like and play this game or  not.You have made a domo version of audiospeed or audiorally racing game, but I dont understand, why you haven't released a trial or demo version.I will tell you again, I like try the game before purchasing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=239291#p239291





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Re: Prometheus: The Eternal Wars

2015-11-20 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!Repair drone efficiency upgrades are here! With these, you can speed up the repair time, or rather, make the drones repair more units per repair time.Found at Malacia. Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=239290#p239290





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Re: Bokurano Daibouken 3 : secondary topic

2015-11-20 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Keep your distance and use the rope. I would generally try to run toward the right end of the room--maybe even pick up the riceballs before fighting--but that's dangerous if you don't have any room to retreat if they get too close. (It might help to try and level up some more, if you haven't already. I don't remember which is the quickest way to level up in stage 1, but if you press e after killing something, the last item in the menu should have two numbers: one is the enemy's level, the other is how much experience you got for defeating it.)

URL: http://forum.audiogames.net/viewtopic.php?pid=239289#p239289





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Possible bavisoft changes

2015-11-20 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Possible bavisoft changes

An interesting development.https://whois.icann.org/en/lookup?name=bavisoft.coma pair of what would appear, without actual testing, to be valid email addresses.There's still no actual bavisoft.com website, but the domain appears active, so this may be worth a shot.

URL: http://forum.audiogames.net/viewtopic.php?pid=239288#p239288





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Re: Any good tutorials for Reaper and ReaAccess out there?

2015-11-20 Thread AudioGames . net Forum — Off-topic room : kev5688 via Audiogames-reflector


  


Re: Any good tutorials for Reaper and ReaAccess out there?

Hi,There are a couple of tutorials over at:http://cucat.org/cavicasts/2011/It's an index page, so you'll have to scroll down until you see the ones about reaper. You could also use your screen readers find command to search for reaper, and find the files you're interested in.I hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=239287#p239287





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rasberry pie for the blind and or visually impaired

2015-11-20 Thread AudioGames . net Forum — Off-topic room : kev5688 via Audiogames-reflector


  


rasberry pie for the blind and or visually impaired

Hello, I was wondering if anyone knew where to get started with a rasberry pie being visually-impaired. I want to basically download an image, put it onto the rasberry pie somehow without any keyboard, mouse, or monitor connected to the rasberry pie, and then just be able to connect the rasberry to my router and ssh into it whenever I want to control it. Thanks for any help.

URL: http://forum.audiogames.net/viewtopic.php?pid=239286#p239286





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

Replace "race" with "culture", and you might have more meaningful trends. Especially since that let's us subdivide more. The stereotypical judgmental gaggle of high schoolers playing the game of thrones by finding something nasty to say about whoever isn't present at the time (or sometimes when they are present, if they dare to refuse to play along)? Ew, no... except sometimes people get swept up in subcultures like that out of a sense of preservation (I know because I've had two separate bullies tell me this... one as an apology, the other as a "friendly warning", but also, if you think about it, how many people are in this because they're judgmental jerks at heart, and how many got caught in the "join us or be crushed" incentive trap??). Does that culture have anything to do with race? Not really. It tries to devour everyone who gets near it, it s
 pawns in places where any nicer culture is either crushed or not allowed to grow (insert comparison between highschool and prison here).I can't tell if, in distinguishing "Spanish" from "white", you mean people from Spain or people from Latin America, but I guess it's worth noting that there's a lot more catholic influence at work in both than anywhere I've been. (I will add, though, that one of the people in my previous parenthetical was catholic... although I think he was more trying to get into Zen rather than being especially devout. Most Catholics I've met have been on the "more likable than average" side, whether it was the girl at the Math and Science school who was some manner of Taikwando champion trying to research treatments for MS, or the (former?) choirboy who was the only other person from my original school to go to the Math and Science school, or the German physics/astronomy teacher at the Math and sci--OK
 , maybe Catholicism isn't the biggest filter, here.)What you want is a filter. Those are hard to come by if you're stuck in someplace that's relatively "normal" (Whatever "normal" means). Standard suggestions are focusing on activities or groups you enjoy and could see a perspective partner enjoying--clubs, meetups, sports, dance, whatever. But we've had someone here get a pretty bad result there, too, so... add more, stronger filters, I guess.(Disclaimer: has no friends, might not be the best person to give advice.  )

URL: http://forum.audiogames.net/viewtopic.php?pid=239285#p239285





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