Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Castaways 2 public beta

So I managed to find out what's wrong, I also had to clear my I e Settings for some reason. That didn't fix it though, now when I try to connect, it just sits there for ever and flat out refuses to give me an error message.

URL: http://forum.audiogames.net/viewtopic.php?pid=252915#p252915





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IP Locale, a mini ip geolocation class in bgt

2016-03-06 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


IP Locale, a mini ip geolocation class in bgt

So the first thing i'm going to say, is I did not, I repeat not! write this with any bad intent and/or to hack! I actually wrote this with a couple cool ideas and mostly for experimentation. Any bad use of this script shall not be my fault, as I did not write this with any bad purposes and if someone goes off and does something bad with it, that's not really my fault. Ok, mini disclaimer thinggy over. Anyway, this is a class that uses an accessable API to retrieve basic geolocation data from an IP address. I mostly wrote it for experimentation to see if it would work, but I had a few intresting ideas. If there was more than 1 multiplayer server in your game, you could use this to automaticly connect your player to the closest server. Also, something I thought of that might be fun, is showing a little map of whare players have been recently playing your game. I think that last one would be really wierd but kind of cool in a way. Take stw for example, if I had a map
  of just locations, anonymous locations, I could see that my game has like 65 percent Thai players, and I should really consider an admin there. It's just an example. Another extremely great use for this would be as an admin of an MP game, you could catch all of your impersonaters really really fast. If you knew whare the real person was from and someone comes on impersonating, it's pretty easy to get proof of an impersonation and rightfully ban the impersonater. It's just a fiew ways you could actually get use out of this, and plus it's just kind of cool. Of course it's not anything big or needed or anything, but why not share this little thinggy. It get's it's geolocation data from www.ipinfodb.com which isn't completely acurate but is free when it comes to a basic ip to location converter. So no, I don't provide the data, but I am providing a server for those of you who wanna use this but don'
 t have there own server with php support. It's really simple to use. You have to get an ApiKey from there, but that's not hard, only takes a fiew mins at most, and should be a 1 time thing. Anyway, if this scemes at all intresting to you, you can download it with a full readme and source and stuff at the following link. http://www.samtupy.com/dev/ip_locale.zipI hope you enjoy and remember I did not write this script for any bad purpases what so ever, and with that being said, enjoy and have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=252914#p252914





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Re: The Death of Thomas Ward

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : EternalGamer via Audiogames-reflector


  


Re: The Death of Thomas Ward

Hello,in the hopes of not coming across as ignorant, whose is the other huge name? I guess I'm no longer up to date as far as games go. But Tomb Hunter was definitely something I was looking forward to. May Mr Ward rest in peace, in a better and more grateful world than this one, with the Great Programmer up in Heaven who created the amazing audio game we call real life, and may others build a castle upon the foundations he had to prematurely leave.

URL: http://forum.audiogames.net/viewtopic.php?pid=252913#p252913





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Re: Golden Mouse New NVDA Adon

2016-03-06 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Golden Mouse New NVDA Adon

Does NVDA not already have commands to move the mouse pointer around? What is the difference?

URL: http://forum.audiogames.net/viewtopic.php?pid=252912#p252912





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Hi Nolly.thank you very much for your really great explanation. Thanks for the walkthrough as well. I'm sorry if my previous post was offensive in any ways. Especially the map is so special to navigate and something which people have to get used to when using VOiceover, so it would be really helpful to put a small guide into the game which explains how to navigate using VOiceover.I got the basics and how things works, including the inventory. My only question is what are the unlabeled buttons used for in the inventory?

URL: http://forum.audiogames.net/viewtopic.php?pid=252911#p252911





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Castaways 2 public beta

Hi Aprone.Sounds interesting that you saw me connected, which means something works. I have just updated the client, but I'm running into the same issue as before.When I log in, I get the server not responding message. Then I wait a few seconds, and then it says connecting to the game. Then nothing happens.If I press escape, I go back to the main menu. Then the first menu item says connected to the game. NVDA won't always read this menu item, so sometimes it just plays the menu sound without any speech.The multiplayer menu item is not there, so below connected to the game there is single player.So, I'm not sure on what to do or how to bug fix this. Would it help if I make a recording showing what's going on?Then I downloaded the new beta version, I removed the old folder, to make sure I started from scratch.

URL: http://forum.audiogames.net/viewtopic.php?pid=252910#p252910





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Re: STarting gaming youtube channel, what games you want?

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: STarting gaming youtube channel, what games you want?

Hi.First, you might have in mind that not everyone understand the speech at that fast rate. Especially not if you wanna get someone who don't know much about audio gaming interested.An other thing: You really need to adjust the volume of your mic before doing anything...You asked what we wanna hear, so here are some suggestions:A great and detailed review of Undead Assault.A detailed review of Castaways 2 beta, where you explain how stuff works.Just a question: What do you have in mind for your channel?

URL: http://forum.audiogames.net/viewtopic.php?pid=252909#p252909





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Re: Survive the Wild!

2016-03-06 Thread AudioGames . net Forum — New releases room : Draq via Audiogames-reflector


  


Re: Survive the Wild!

It happens everywhere. You get rained on in the gas station, hospital, gift shop, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=252908#p252908





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Re: GTA5 demonstration?

2016-03-06 Thread AudioGames . net Forum — Off-topic room : The coll gamer via Audiogames-reflector


  


Re: GTA5 demonstration?

I didn't know that this topic shoulddd actually be posted in the general discussion room.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=252907#p252907





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Castaways 2 public beta

hello,i try to connect to the server, i selected multiplayer game, filled out my account name and filled out my password. I hear connecting to server, and then nothing happens. i can press escape and then only i can find the single player game. and it seems i am connected, but no multiplayer option at all anymore.Appologies if this has already be mansioned, but hope to hear from you soon.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=252906#p252906





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Re: GTA5 demonstration?

2016-03-06 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: GTA5 demonstration?

I haven't played gta5. I've played Gta San Andreas, which is playable as well. Btw, this this does belong in general game discussion.

URL: http://forum.audiogames.net/viewtopic.php?pid=252905#p252905





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

So my problem has been fixed.  If you can log in but can't do anything, see if shutting down NVDA, loading the game, and letting sapi take over fixes your problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=252904#p252904





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

This is weird. Even after changing characters and switching back, I still can not move.  I can log in, but after that, I can't move, I can't chat, but I can hear everything.  It's like the game isn't accepting any of my keys.

URL: http://forum.audiogames.net/viewtopic.php?pid=252904#p252904





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Re: This isn't for attention

2016-03-06 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Re: This isn't for attention

It appears as though the cycle has began again... I cannot seem to find happiness in anything. And if I do, it is but fleeting... I've no one... I've no one... or so it feels...

URL: http://forum.audiogames.net/viewtopic.php?pid=252903#p252903





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Re: JGT, the easy way to play Japanese games in English.

2016-03-06 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

Well thanks dan_c. It makes me happy just knowing your willingness to contribute.

URL: http://forum.audiogames.net/viewtopic.php?pid=252902#p252902





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-06 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi, this is for the developer. I was wondering if you might be able to add a small option. One that will allow the user to select a sound output device. The reason I'm asking for this is I have a USB mixer and I wanna do a recording of the game, but, I just want the game, NVDA and my voice to be recorded, and not all the other sounds that my computer makes. It could be helpful for other reasons as well. Thanks a lot in advance. and keep up your awesome work. I love this installment in the series.

URL: http://forum.audiogames.net/viewtopic.php?pid=252901#p252901





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Re: Autoit GUI latency

2016-03-06 Thread AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector


  


Re: Autoit GUI latency

i've always wondered the same thing with autoit

URL: http://forum.audiogames.net/viewtopic.php?pid=252900#p252900





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Re: Help with the adventure to fate games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Help with the adventure to fate games

The one I've been playing is Battle Arena...

URL: http://forum.audiogames.net/viewtopic.php?pid=252899#p252899





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Hello@mr.brunete thanks for your reply friend.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=252898#p252898





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

So if anyone is interested, here is the wiki page for COD: Zombies.  This explains the story as well as the maps, weapons, powerups and characters.http://callofduty.wikia.com/wiki/Zombies_%28mode%29

URL: http://forum.audiogames.net/viewtopic.php?pid=252896#p252896





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Orin wrote:I can't find the done button on my first battle, the message coming up telling me I've been attacked. I've tried both explore by touch and flicking horizontally...when that screen comes up it will go away on its own (after about 3 seconds). You will then need to select a skill "attack" on the left followed by other skills. once you picked your skill select the npc and it should do the attack. after your turn is over its your pets turn do the same to select a skill then select a monster to hit. the monster will then have their turns then it will be your turn again. let me know if you need anymore help.

URL: http://forum.audiogames.net/viewtopic.php?pid=252897#p252897





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

I can't find the done button on my first battle, the message coming up telling me I've been attacked. I've tried both explore by touch and flicking horizontally...

URL: http://forum.audiogames.net/viewtopic.php?pid=252895#p252895





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Re: Some sad news to report

2016-03-06 Thread AudioGames . net Forum — AG-News room : BryanP via Audiogames-reflector


  


Re: Some sad news to report

Yup, and as has been said before way too young.

URL: http://forum.audiogames.net/viewtopic.php?pid=252894#p252894





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

@fabiDon't worry about translation, they really are doing the best they can to make it posible, i've talked to Joseph by e-mail and he was very kind and quick to answer my questions regarding that, and i guarantee that they're trying to make it posible.I'll send you a watsapp message in a few minutes.@Joseph. sorry, haven't listened to the kombat demo yet, i'll do it now. but i want to say it again. thank you so much for providing us with repplies, coments, tiny bits of info, in the end, all of this is better for yourselves, and for us! keep it this way!!

URL: http://forum.audiogames.net/viewtopic.php?pid=252893#p252893





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Re: A problem with Sarah and the castle of wichcraft and wizardry

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


  


Re: A problem with Sarah and the castle of wichcraft and wizardry

Hmm. It seems like you can't get this game anymore. The PCS Games website is down.

URL: http://forum.audiogames.net/viewtopic.php?pid=252892#p252892





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Re: Some sad news to report

2016-03-06 Thread AudioGames . net Forum — AG-News room : audioracer via Audiogames-reflector


  


Re: Some sad news to report

[[wow]]. This is very sad to hear.

URL: http://forum.audiogames.net/viewtopic.php?pid=252891#p252891





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Re: JGT, the easy way to play Japanese games in English.

2016-03-06 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

I really hope you put a donate link or something similar on your site soon.  Especially if you are upgrading the server, I'd love to help if possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=252890#p252890





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

I think I might have moved the file in my Dropbox folder - that may be why the link isn't working. Try this link, and I'll also edit the original post. Sorry, if that's why it was. Let me know whether or not this one works: https://www.dropbox.com/s/dcukhkjn4fnoj … o.mp3?dl=1

URL: http://forum.audiogames.net/viewtopic.php?pid=252889#p252889





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Re: SpellStack for iPhones, iPads and Android devices

2016-03-06 Thread AudioGames . net Forum — New releases room : afsilva90 via Audiogames-reflector


  


Re: SpellStack for iPhones, iPads and Android devices

Hi everyone,I already have both these games on my iPad Air, which is running the latest version of iOS, iOS 9.2.1. Could I challenge someone to play SpellStack against me, please?All the best,André

URL: http://forum.audiogames.net/viewtopic.php?pid=252888#p252888





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Re: Help with the adventure to fate games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : TouchMint via Audiogames-reflector


  


Re: Help with the adventure to fate games

nolly actually just wrote up this great guide!!!Once you create a character you will be placed into the world (after a short delay for loading)When you begin the game you are in the center of a 5 by 5 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hindrance.It is also important to note that your character does not remain center focused in the world mapat all times. What this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. For example, if your character is in room 4, it can be found in the very top right corner of the map. If your character is 
 in room 10, it can be found in the middle, on the very left hand side of the map.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this noti
 fication and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts. The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action
  log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them.To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe right and you will notice it will start to read you a few things such as "NPC 3", the name of an NPC, and your character name without a percentage. To attack find the NPC name with
  a percentage bar (for best results) and double tap it. Otherwise find the word "NPC1 and do the same. I will warn you though, there is a known bug where an NPC % bar will not be read by voice over. This is a bug that appeared when Apple last updated their IOS and TouchMint is/has been working on it. If thi happens simply look for the blank space or the word "NPC 1/2/3". Continue to attack when your turn comes up until you are victorious. Collect your rewarad by pressing "Pick up items". It is not necessary to look at anything else in this screen as it is easier to inspect your loot in more detail in your inventory.Part 4: Explore the SewersNow that you have hopefully survived your first combat it is time to explore. You will notice you are now standing in sewer water, this room with sewer water can only be exited by leaving eastward from room 8 to the stone path room 9. Make your way south from room 9, battle the two NPCs then make your way bac
 k north to room 4. Keep in mind you will encounter enemies along the way. Once you are 

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

nolly wrote:I've edited and updated the walkthrough above.Thanks this looks great and should really help people get started.

URL: http://forum.audiogames.net/viewtopic.php?pid=252886#p252886





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Help with the adventure to fate games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Help with the adventure to fate games

Hey all. So I've tried to play these games twice. I've managed to make my character and the like but then I'm lost. I see wall button, path button, so on and so forth but I don't know where to go or what to do. Any help?

URL: http://forum.audiogames.net/viewtopic.php?pid=252885#p252885





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Hi,I can't get to the combat demo, it says link not found at the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=252884#p252884





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Re: Monthly chat March 2016

2016-03-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Monthly chat March 2016

@Steve, most odd, though I don't know having not played rebound on anything but windows, I'm not sure how flash games work. you should hear the ball sound and be able to move your paddle with the arrow keys to blast the barrels of toxic waste. Well things have been mostly okay for me, at least as far as they go. my lady is being wonderful, doing stuff together and separately, tonight we finished Shrek with audio description which she'd not seen before but really enjoyed (shrek is awsome, at least for the first two films), I also sent off a review for arrows of the queen, which should be up soon, (they've posted my one for Phantoms). I finished doom coalition season 2 from big finish, which was great. the eleven is such an awesome vilalain, a timelord with eleven encarnations all of whom have distinct and psychotic personalities, and what was particularly cool was a  walking robot power loader fight ala ripley in  Aliens, though hopefully
  with all the build up it'll be worth it sinse we still don't know exactly what the eleven is up to,  where he came from or much of his history, I'm especially interested given his eighth self was supposedly his one good regenration. Also, shock horror this one involved river song, the schizo half timelord doctor's daughter from those really annoying moffat episodes, daughter of the annoying as hell Amy Pond. What shocked me though is much as I hated this character, and actually groaned when her "hellow sweety!" card arrived in the Tardis, I actually didn't find her too bad, she was a tough, compitant adventurer, sort of like a cross between the doctor and indiana jones. Maybe Big finish and decent writing can redeme this character after all.Well now I have to run off and make rocky road flavoured coco, so I'll be back soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=252883#p252883





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I've edited and updated the walkthrough above.

URL: http://forum.audiogames.net/viewtopic.php?pid=252882#p252882





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)ittakes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Below
  this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to cross compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.Once you create a character you will be placed into the world (after a short delay for loading)When you begin the game you are in the center of a 5 by 10 grid map, 
 or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.It is also important to note that your character does not remain center focused in the world mapat all times. What this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. For example, if your character is in room 4, it can be found in the very top right corner of the map. If your character is in room 10, it can be found in the middle, on the very left hand side of the map.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won&
 #039;t tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with 
 your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts. The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizo
 ntal swipe gesture for combat, as things are mostly layed out horizon

Re: True Lonelyness

2016-03-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: True Lonelyness

Sorry to hear that walterjfw, it's a bastard.  It doesn't however have to last forever, although it often seems that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=252881#p252881





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Castaways 2 public beta

Okay I logged out and back in once more and that seems to have correctly loaded my inventory, whew.

URL: http://forum.audiogames.net/viewtopic.php?pid=252880#p252880





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Re: Thank you Apple: my wrist just got a makeover

2016-03-06 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Thank you Apple: my wrist just got a makeover

Yes Afrim that is wise, you don't want to end up like me, all engaged with a loving and wonderful wife and no! apple watch do you? That would be quite a disaster! .

URL: http://forum.audiogames.net/viewtopic.php?pid=252879#p252879





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Castaways 2 public beta

My inventory seems to have been wiped. I had just finished a task to process logs into lumber. I went into my inventory to check how much lumber I got, and it wasn't showing up. Luckily someone had told me that sometimes the server doesn't update the client and to just log out and back in. I did that and I come back to an empty inventory. Is this a known bug?

URL: http://forum.audiogames.net/viewtopic.php?pid=252878#p252878





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Yes, delete the game and do a fresh install of it again. You are sstill using certain data packs from the beta version, something that was transferred when you backed up your phone. It will save game data for some reason if the game is not deleted before your phone is backed up. Think of it like a memory card with player data for the beta version transferred to the live version..Unfortunately this will wipe your characters, but they were linked in the beta version, something I think TouchMint said were not compatible. If you continue to use the game in it's current state, I don't know if updating it will fix it and you may continue to see bugs which were previously fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=252876#p252876





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Re: STarting gaming youtube channel, what games you want?

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: STarting gaming youtube channel, what games you want?

First pots episode is up!https://www.youtube.com/watch?v=84UFxTT … Px7-kix8Kz

URL: http://forum.audiogames.net/viewtopic.php?pid=252877#p252877





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Yes, delete the game and do a fresh install of it again. You are sstill using certain data packs from the beta version, something that was transferred when you backed up your phone. It will save game data for some reason if the game is not deleted and backed up.Unfortunately this will wipe your characters, but they were linked in the beta version, something I think TouchMint said were not compatible. If you continue to use the game in it's current state, I don't know if updating it will fix it and you may continue to see bugs which were previously fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=252876#p252876





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)ittakes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Below
  this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to cross compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, an
 d to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.It is also important to note that your character does not remain center focused in the world mapat all times. What this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. For example, if your character is in room 4, it can be found in the very top right corner of the map. If your character is in room 10, it can be found in the middle, on the very left hand side of the map.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and 
 swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west 
 and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts. The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice 
 over. Take some time to swipe around the screen to learn where cert

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)ittakes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Below
  this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to cross compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, an
 d to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts.
  The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them. To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe right
  and you will notice it will start to read you a few things such as "

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)ittakes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Below
  this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to cross compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, an
 d to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts.
  The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them. To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe right
  and you will notice it will start to read you a few things such as "

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)it takes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Belo
 w this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to cross compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, a
 nd to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the Sewers<
 br />Now that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts
 . The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them. To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe righ
 t and you will notice it will start to read you a few things 

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)it takes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.Your inventory screen can be confusing at first, but it breaks down something like this. The top portion is your character and what they are currently wearing. the center is your options such as equip, unequip, and destroy. Belo
 w this is an itemized list of your items. A slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. To equip an item you must first double tap equip and then the  item you wish to wear. To unequip an item do the same except click the item from your equipment slot rather than your inventory. It is not necessary to unequip an item to equip another. There is also a useful tool to compare an item to something you are waring. To do this click the Info button then an item you wish to corss compare to what you are wearing. Once the item description is open, find the "compare" button and press it. You will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, a
 nd to the east a stairwell to floor 3. There is nothing of exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the Sewers<
 br />Now that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts
 . The upper quarter is taken up by NPCs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them. To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe righ
 t and you will notice it will start to read you a few things 

Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : TouchMint via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Thanks for covering all that nolly. I think I am going to put that in my top post for people just checking out the game for the first time.

URL: http://forum.audiogames.net/viewtopic.php?pid=252874#p252874





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GTA5 demonstration?

2016-03-06 Thread AudioGames . net Forum — Off-topic room : The coll gamer via Audiogames-reflector


  


GTA5 demonstration?

Hi,I've ever wanted to play GTA5. My sighted friends always play it, but I wanna play it as well. I've heard that you can play it as a blind person. But how playable is it on PC?Can anyone make a demo about this game. Anyone who can make a demo/walkthru could explain the key strokes for example.So, it would be really great and helpful if someone could actually record a demo/walkthru.Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=252875#p252875





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-06 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you have to jump over the stone balls. and keep running.

URL: http://forum.audiogames.net/viewtopic.php?pid=252873#p252873





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Re: vandettacrime a new browser based game by nonvisiongames

2016-03-06 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hello all, My appologies, the free gift of the free gift Friday intended for the last Friday i totally forgot. so please accept my gift of 6 free vip days. For this upcoming 72 hours new accounts will get the 6 free vip days added by us manually.And also a little note ... i removed all boarders between ranks and attacks, and i noticed that around two players stopped playing, my appologies for this, i placed the boarders back.please, when you read this, send me an ingame message and you will get a nice compensation and a full health restoration when you are killed.Sincerely yours,pelantas

URL: http://forum.audiogames.net/viewtopic.php?pid=252872#p252872





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

I am going to do a short walkthrough, but not anything that would be considered spoilers. Before I do let me explain a few game concepts.The double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. To go back search the stairs again. You will know a stairwell by the description "To floor XX" on the map, where XX represents the floor (number)it takes you to. There is an exception to this which I will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). Be sure before you read on you have vertical navigation set in your router as I will go over how to use it in detail.When you begin the game you are in the center of a 5 by 10 grid map, or floor 1. To the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. There is nothing of
  exception here but it is a good room to look through the graphical world map and see the layout I described. It is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.Part 1: Find the keyYou start the game in room 12 of floor 1. First off you need to find a key to open the door to the north. I won't tell you exactly where the key is, but I will say it is on floor 2. Findroom 12 on the map and swipe left to highlight room 11, and then double click the room. This should take you one room closer to the stairwell to floor 1. Keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. You should now be on floor 2 room 14. Move around this area to find the key to unlock the door to floor 4. Once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.Part 2: Enter the SewersNow that you have found the key and are standing back
  on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. Dismiss this notification and take another step northward. Another box will appear informing you that you used your key. Dismiss this as well. You should now be standing in the Sewers room 22 floor 4. Take a moment to look around the map with your finger. You will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. That path is elevated and can not be accessed except from one direction. Think of it like a catwalk or tunnel.Part3: First combatNow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. You should automatically be drawn into battle. A dialogue help box will appear, find the done button three quarters of the way down the screen and click it. The battle screen is divided into several parts. The upper quarter is taken up by NPCs, the upper middle 
 quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. I won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly layed out horizontally, at least it is with voice over. Take some time to swipe around the screen to learn where certain things are located and how best to get to them. To attack first touch your finger on the screen about one thirdn from the bottom until you either find your skills or potions. If you find your potions, swipe left until you find your skills. Double tap one of your offense skills, (It should repeat the skill to you) and then tap about a quarter down from your camera at the top of the screen. Now swipe right and you will notice it will start to read you a few thin
 gs such as "NPC 3", the name of an NPC, and your character name without a percentage. To attack find the NPC name with a percentage bar (for best results) and double tap it. Otherwise find the word "NPC1 and do the same. I will warn you though, there is a known bug where an NPC % bar will not be read by voice over. This is a bug that appeared when Apple last updated their IOS and TouchMint is/has been working on it. If thi happens simply look for the blank space or the word "NPC 1/2/3". Continue to attack when your turn comes up until you are victorious. Collect your rewarad by pressing "Pick up items". It is not necessary to look at anything else in this screen as it is easier to inspect your loot in more detail in your inventory.Part 4: Explore the SewersNow that you have hopefully survived your first combat it is time to explore. You will notice you are now standing in sewer water, this room with sewer water can only be exited by le
 aving eastward from room 8 to the stone path room 9. Make your waay south from room

Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : catfish1953 via Audiogames-reflector


  


Re: Castaways 2 public beta

hello aprone I can't log in i think i have forgotten my user name and password is there a way to set up another user name and password thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=252870#p252870





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: Castaways 2 public beta

I am happy to see that Castaways 2 will have an adjusted Singleplayer mode as well, since I like to play in single player. I am not playing multiplayer games so far because I am more the kind of single player gamer. So, I am happy about this and will stick to that. I'll stay tuned.

URL: http://forum.audiogames.net/viewtopic.php?pid=252869#p252869





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Re: STarting gaming youtube channel, what games you want?

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: STarting gaming youtube channel, what games you want?

I'm officially up! https://www.youtube.com/watch?v=lA00Ue4p9s8Nothing special, just some music, but I am started now!

URL: http://forum.audiogames.net/viewtopic.php?pid=252868#p252868





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Re: A Dark Night, Android Port Of A Dark Room

2016-03-06 Thread AudioGames . net Forum — New releases room : walterjfw via Audiogames-reflector


  


Re: A Dark Night, Android Port Of A Dark Room

I might need to try it out

URL: http://forum.audiogames.net/viewtopic.php?pid=252867#p252867





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Re: True Lonelyness

2016-03-06 Thread AudioGames . net Forum — Off-topic room : walterjfw via Audiogames-reflector


  


Re: True Lonelyness

I know that feeling to well

URL: http://forum.audiogames.net/viewtopic.php?pid=252866#p252866





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

I'm glad you find my input useful. I'm looking extremely much forward to this, no matter how you'll handle this.

URL: http://forum.audiogames.net/viewtopic.php?pid=252865#p252865





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Re: JGT, the easy way to play Japanese games in English.

2016-03-06 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

The server upgrade is finished.Things should be working normally again, if not please let me know.Edit: Just a reminder to download the latest version of the JGT addon.  If you haven't done so since February 18, please do so now.  It will help reduce duplicated translation records.

URL: http://forum.audiogames.net/viewtopic.php?pid=252863#p252863





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STarting gaming youtube channel, what games you want?

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


STarting gaming youtube channel, what games you want?

Hi, s the topic says. What to record?

URL: http://forum.audiogames.net/viewtopic.php?pid=252864#p252864





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Re: JGT, the easy way to play Japanese games in English.

2016-03-06 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

The server upgrade is finished.Things should be working normally again, if not please let me know.

URL: http://forum.audiogames.net/viewtopic.php?pid=252863#p252863





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-06 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Well, I started on the game last night. I have to say, so far this is one of the better DND style muds I've seen. The staff are present and friendly, and the magic system is pretty true to DND so far minus some of the annoyances. I'm only level five though so maybe higher level spells bring those back? I've seen item retrieval quests, crafting quests, and kill quests so far, and it looks like the crafting system has potential, but I haven't dabbled in that too much yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=252862#p252862





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Re: Introducing: Out of Sight Games

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : Joseph Westhouse via Audiogames-reflector


  


Re: Introducing: Out of Sight Games

Thanks for the ideas, SLJ. It'll be very helpful in the event we aren't able to get the translation feature up and running in time for the release, in which case we'll have to decide how best to handle things.

URL: http://forum.audiogames.net/viewtopic.php?pid=252861#p252861





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Ok. I got the code and downloaded the game. It turns out that all my data is there afterall! For some reason the mithral wand is still a medium item though. Any thoughts? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=252860#p252860





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : nolly via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Let me get some breakfast and I will explain a few things out.

URL: http://forum.audiogames.net/viewtopic.php?pid=252859#p252859





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A problem with Sarah and the castle of wichcraft and wizardry

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


A problem with Sarah and the castle of wichcraft and wizardry

Hi. I can't get out from the chamber of secrets. I can't get on a broom when i am in this area, and if i got on a broom earlier, when i am in Mirtles room, i got off automatically. Is it a bug or am i doing something wrong?

URL: http://forum.audiogames.net/viewtopic.php?pid=252858#p252858





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: Castaways 2 public beta

No problem. I haven't played the original Castaways in a while and I just realized you added 2 missions. That should keep me busy for a while. I'll keep trying back to see if I can get connected.

URL: http://forum.audiogames.net/viewtopic.php?pid=252857#p252857





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Re: JGT, the easy way to play Japanese games in English.

2016-03-06 Thread AudioGames . net Forum — New releases room : Ian Reed via Audiogames-reflector


  


Re: JGT, the easy way to play Japanese games in English.

Well, the database crashed again this morning and was down for about 5 hours.As I look into the error logs it seems the server is just running out of memory.So I'm going to upgrade my server plan.This will cause some more downtime today, but hopefully it will result in long term stability.

URL: http://forum.audiogames.net/viewtopic.php?pid=252856#p252856





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Re: What do you thing about feederism?

2016-03-06 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: What do you thing about feederism?

I agree with you, guys

URL: http://forum.audiogames.net/viewtopic.php?pid=252855#p252855





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Re: Can omeone code this?

2016-03-06 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Can omeone code this?

I thing that it will not be as hard as you are saying. I have a crash bandicood warped level editor. It can help I think

URL: http://forum.audiogames.net/viewtopic.php?pid=252854#p252854





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Hi.So, I have briefly given the game a try, and I don't like to say this, but I'm not impressed.I hope that I'm just not getting the basics of navigating the map, because I find the navigation extremely confusing.@nolly: You mentioned the navigation and the layout of the screen in details. How do you navigate this using VOiceover? Most of the room descriptions are the same, where it's only the room numbers which changes. For me, the same room descriptions but different room numbers doesn't give me any idea on where to go or what's around me.Now to something which seems to be bugged: I've tried the following like 10 times while navigating: I go west or east, and suddenly the foot steps plays twice, and then I can't go go back. If that happens when I walk east, then I can't go back west again. I'm not sure on what's going on, but this makes navigating impossible for me, when you suddenly can't 
 go back where you came from.I had really expected some more room descriptions, and some text telling you what there is in each direction so you have an idea on where to go. I really hope some of you can give me some tips on how to navigate around in this game.An other thing: How does the inventory work? I can't see what I have equiped, and at some places, VOiceover just reads 0 0 0 0...It's a bit disappointed that so many months of work doesn't include a tutorial on how to navigate. Yes, I have read the help in the game. I haven't read the other huge topic in the generel games discussion though, because I don't want to have something spoiled before I try it for myself.I look very much forward to get some advice, and like I said, I really hope that it's just me who don't get the basics. Edit:I have just looked at the 
 previous posts about the world map again, but I still don't get how it works. It would be awesome if someone would make a podcast describing how it works.Is this game fully tested with VOiceover? Then it come as a surprise to see unlabeled buttons in the inventory.

URL: http://forum.audiogames.net/viewtopic.php?pid=252850#p252850





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

A new client update was just posted.  It fixes a few issues.  The download link is the same as before.Changes from 1.9b to 1.9c- Goblins can now show up during multiplayer.  They will show up on new plots someone grabs, once the person owns at least 3.- Starting a new single player game now correctly clears your inventory.- Fixed some server code that was causing frequent resyncings to occur with the clients.- Fixed a bug where you could end up frozen and unable to move around your plot.- Added a bit of debugging code to try and help a few players that keep seeing errors.

URL: http://forum.audiogames.net/viewtopic.php?pid=252853#p252853





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

Jabberwocky, the 2 games are running on separate servers.The log-in database is really being a pain in the behind right now, sorry about the trouble it's giving you.

URL: http://forum.audiogames.net/viewtopic.php?pid=252852#p252852





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-06 Thread AudioGames . net Forum — New releases room : GarrettTurner via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I'm stuck on stage 2, level 3. There's no way to kill the bees, and they keep dropping glass objects, and the stone cores  are easy enough to kill .  Down to the point of this post,  how do you exit the level ?

URL: http://forum.audiogames.net/viewtopic.php?pid=252851#p252851





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Re: Adventure To Fate : Quest To The Future JRPG

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Adventure To Fate : Quest To The Future JRPG

Hi.So, I have briefly given the game a try, and I don't like to say this, but I'm not impressed.I hope that I'm just not getting the basics of navigating the map, because I find the navigation extremely confusing.@nolly: You mentioned the navigation and the layout of the screen in details. How do you navigate this using VOiceover? Most of the room descriptions are the same, where it's only the room numbers which changes. For me, the same room descriptions but different room numbers doesn't give me any idea on where to go or what's around me.Now to something which seems to be bugged: I've tried the following like 10 times while navigating: I go west or east, and suddenly the foot steps plays twice, and then I can't go go back. If that happens when I walk east, then I can't go back west again. I'm not sure on what's going on, but this makes navigating impossible for me, when you suddenly can't 
 go back where you came from.I had really expected some more room descriptions, and some text telling you what there is in each direction so you have an idea on where to go. I really hope some of you can give me some tips on how to navigate around in this game.An other thing: How does the inventory work? I can't see what I have equiped, and at some places, VOiceover just reads 0 0 0 0...It's a bit disappointed that so many months of work doesn't include a tutorial on how to navigate. Yes, I have read the help in the game. I haven't read the other huge topic in the generel games discussion though, because I don't want to have something spoiled before I try it for myself.I look very much forward to get some advice, and like I said, I really hope that it's just me who don't get the basics. 

URL: http://forum.audiogames.net/viewtopic.php?pid=252850#p252850





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Jabberwocky via Audiogames-reflector


  


Re: Castaways 2 public beta

Aprone, does Castaways 1 multiplayer run on the same server as Castaways 2? I haven't been able to connect at all so I tried starting a multiplayer game on Castaways 1. That seems to work just fine.I made sure to allow the game through the firewall. I get the message "connecting to server" and then nothing. I've let it sit for at least 5 minutes. Just trying to figure out if it's something on my end since other people seem to be able to get online.

URL: http://forum.audiogames.net/viewtopic.php?pid=252849#p252849





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Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)

Time Rift sounds good.  Question. In the infinite arena, can we have an option to choose what materials we get?Is the debuff going to be some sort of stamina? If so, time stop would be a good name.

URL: http://forum.audiogames.net/viewtopic.php?pid=252848#p252848





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Castaways 2 public beta

For everyone else having the same problem with 7-zip, you can just open the zip file, then copy just the sounds folder, that should fix it. Not sure why it does that, because it doesn't do that with any other files, just the castaways 2 one, but no one else got that error, so like I said, it might be my computer.I don't have an account, but I've tested the single player mode and it's kind of nice. I haven't figured out that much yet, but I'll do it eventually. Sometimes there will be no long grass on the map anymore though, and then I usually get stuck, because it doesn't grow back.Very nice game, Aprone, keep the great work up!

URL: http://forum.audiogames.net/viewtopic.php?pid=252847#p252847





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

To everyone getting the "IE settings" error when trying to connect, please be advised that Castaways 2 is currently using that same message for any database related error.  The problem is likely not your IE settings, but just the fact that my web host's database is acting up.I find that when it gives me that error, just sitting a little longer usually connects me just fine.

URL: http://forum.audiogames.net/viewtopic.php?pid=252846#p252846





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calculate time with SpeQ 3.4

2016-03-06 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


calculate time with SpeQ 3.4

I just found this program and am wondering how to do time calculations.

URL: http://forum.audiogames.net/viewtopic.php?pid=252845#p252845





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Re: Undead Assault: Concept Demo release on February 22nd

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : flame_elchemist via Audiogames-reflector


  


Re: Undead Assault: Concept Demo release on February 22nd

i found another errorhttps://www.dropbox.com/s/t11qolsiypu0n … e.log?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=252844#p252844





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

SLJ there are quite a few on the server right now, so my guess is that something went wrong as you logging in.  I remember seeing you connect, then vanish soon after.  That would also explain why your jobs weren't working.Croksland I'm still searching for a cause.  The fact that the game closes afterward is actually helpful because it further narrows down where this could be.

URL: http://forum.audiogames.net/viewtopic.php?pid=252843#p252843





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Castaways 2 public beta

Hi.I have just tried to make an online game, but it won't work. I don't get any connection issues, but when I'm trying to get some long grass or do other tasks, nothing happens. If I keep trying, it says no freee workers available. When it says no free workers available, the task list is empty, so I'm not sure on what to do. I tried to write hi on the chat, but no one replied. Well, I might have been the only one on the server, but I couldn't get the game to say how many who was connected.I'm also experiencing that you need to keep try to connect, otherwise you get the message that the website can't be reached.

URL: http://forum.audiogames.net/viewtopic.php?pid=252842#p252842





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Castaways 2 public beta

Hi Aprone.Thanks a ton for your really great reply in post 42. It all makes so much sense now.

URL: http://forum.audiogames.net/viewtopic.php?pid=252841#p252841





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: Castaways 2 public beta

Yup. Only when I press enter. And no. The game doesn't continue running.

URL: http://forum.audiogames.net/viewtopic.php?pid=252840#p252840





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

Hmm, so you get the error but the game continues to run.  I guess that narrows it down a little.  That's very strange, and I can't think of what might be the cause yet.  I'll keep brainstorming, but until we get a few more people getting the exact same bug, it's hard to compare to see what you guys have in common.  Doesn't happen when you press space bar right, only enter?

URL: http://forum.audiogames.net/viewtopic.php?pid=252839#p252839





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Re: Lets translate Undead Assault into your language

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Lets translate Undead Assault into your language

@PrometheusMOO: [[wow]]. Thanks so much for the translated readme. @tiameminnie: My only comment is: Please read the first post. Nah, seriously. I don't know if you know ambro86 personally, but if you do, then please contact him so you can work on the future translations together, and maybe improve the current translation. 

URL: http://forum.audiogames.net/viewtopic.php?pid=252838#p252838





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Re: Bokurano Daibouken 3 : secondary topic

2016-03-06 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

you need your HP to be at 100

URL: http://forum.audiogames.net/viewtopic.php?pid=252837#p252837





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: Castaways 2 public beta

I get the error in both Single and Multiplayer.

URL: http://forum.audiogames.net/viewtopic.php?pid=252836#p252836





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

Croksland this is in multiplayer that you're having the error right?

URL: http://forum.audiogames.net/viewtopic.php?pid=252835#p252835





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Re: Undead assault official Teamtalk server

2016-03-06 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Undead assault official Teamtalk server

Can't be for both as they'd have to be running two TT servers both on different ports.  It's a TT5 server.

URL: http://forum.audiogames.net/viewtopic.php?pid=252834#p252834





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: Castaways 2 public beta

Just the displayed error.An other thing is that i can't seem to collect tall grass. The game just tells me that I'm missing the requirements.

URL: http://forum.audiogames.net/viewtopic.php?pid=252833#p252833





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: Castaways 2 public beta

Just the displayed error.

URL: http://forum.audiogames.net/viewtopic.php?pid=252833#p252833





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

Does the game create a debuglog.txt file, or just the displayed error?

URL: http://forum.audiogames.net/viewtopic.php?pid=252832#p252832





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-06 Thread AudioGames . net Forum — New releases room : moshehbenavraham via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

Greetings, my name is Mosheh, my staff character on Luminari is named Zusuk.Just to answer some questions and clarify:We have 11 base classes as Rishi mentioned earlier, we have 3 prestige classes that are unlocked via account experience and the list of prestige classes will be every-growing.  There are 20 character levels with an additional 10 epic levels for a total of 30 levels.  The way the class system works is you can gain in any class as long as you qualify up to the grand total of 30 levels with a maximum of 3 classes.  An example of a maximum level character could be a 10th level warrior, 10th level cleric, 10th level wizard.The mechanics are the game are heavily influenced from game systems such as Dungeons and Dragon 3rd edition, D20 and Pathfinder gaming systems.The quests can be of various nature:  killing monsters, finding locations, turning in items, finding a NPC, assembling objects, etc.Mr. Rishi has honored u
 s with his presence on our staff to help us build the tools we need to make our game fully compatible with the VI community.An example of this is you can skip our ASCII map while we work out a playable solution via a teleport object the player starts with.Please we invite folks to log in the game and let us know how we can improve the interface for your gaming needs.

URL: http://forum.audiogames.net/viewtopic.php?pid=252830#p252830





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Croksland via Audiogames-reflector


  


Re: Castaways 2 public beta

@Aprone:The sounds are where they should be. I just checked. 

URL: http://forum.audiogames.net/viewtopic.php?pid=252831#p252831





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Castaways 2 public beta

Thanks Sneak!  sswwaaiikkee and croksland, do you guys have all of the sounds extracted into the correct folders?  Apparently 7-zip can choose to extract everything into the same folder without paying attention to the way the folders were originally put in.  Mayana's post at the top of this page might be helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=252829#p252829





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Re: Castaways 2 public beta

2016-03-06 Thread AudioGames . net Forum — New releases room : sneak via Audiogames-reflector


  


Re: Castaways 2 public beta

Hey Aprone I'm about to try multiplayer in a few, but just wanted to tell you awesome job with it. Everything sounds really well thought out and executed awesomely. This is a project I can see myself still playing in the coming years especially if there are even a handfull of people in the community that agree with me who would join me on multiplayer.

URL: http://forum.audiogames.net/viewtopic.php?pid=252828#p252828





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Re: Welcome to LuminariMUD. (Open for new players.)

2016-03-06 Thread AudioGames . net Forum — New releases room : mackrishi via Audiogames-reflector


  


Re: Welcome to LuminariMUD. (Open for new players.)

So It's nothing much like aardwolf. We've got two main class, and then subclasses. we've got quests and other things to do. you can craft and craft your own tools and such. It's different from aardwolf. you can check us out on www.luminarimud.com for more info.

URL: http://forum.audiogames.net/viewtopic.php?pid=252827#p252827





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