Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic [[wow]]. That was easy compared to 24-3. No clue as to what to do. I guess you are supposed to float down somehow, and get on the other platform? Because if I walk along on 500, I explode and die. URL: http://forum.audiogames.net/viewtopic.php?pid=258070#p258070 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Okay. I figured out that if you float down on your grapple hook, you can smack he boxes and numbers come up. But what is the code for the boxes, and a safe way to float down to zero? URL: http://forum.audiogames.net/viewtopic.php?pid=258071#p258071 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! I think I found another bug. I have both Blizzard and Thunder on my Dragonite and it seams Blizzard isn't as powerfull as Thunder even though they have the same base power, the same base accuracy and belong to the same move category.Now I may be wrong, but as I trained in the Sinabar Mansion, I found out that Blizzard would often let a Grimer with some health left whereas Thunder will most likely K;O. it in one hit. URL: http://forum.audiogames.net/viewtopic.php?pid=258073#p258073 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ji eum is out
Re: ji eum is out latest android version thre finger double tap turns on accessible mode they e-mailed me. have to wait ios version. so update the andrmd ji eum and let us know for those who use it how get on? thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=258072#p258072 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ji eum is out
Re: ji eum is out said 3 finger tap turñs on voice mode for android if update. URL: http://forum.audiogames.net/viewtopic.php?pid=258074#p258074 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king avidgamer wrote:why not just have an english version to make it easier for everyone to play and download?Agreed!! english version is too much help full to download it URL: http://forum.audiogames.net/viewtopic.php?pid=258075#p258075 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ji eum is out
Re: ji eum is out Hello Here is the Email I received today confirming what AvidGamer said.Dear brad,Hello, Sorry for late sending back. Thank you so much for your support for the Ji Eum.Currently, we released new Ji Eum with a new function named 'voice mode'.you can turn on and off with three fingers tap. Now, it is released on Google Play but not yet for the apple store. Here is the link you can check. https://play.google.com/store/apps/deta … uon.jieum2 Thank you so much for your support again!With best,Yoomee Kye URL: http://forum.audiogames.net/viewtopic.php?pid=258076#p258076 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Probably resistance to ice attacks is higher than electric ones? URL: http://forum.audiogames.net/viewtopic.php?pid=258077#p258077 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: STarting gaming youtube channel, what games you want?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : JoeFoeGames via Audiogames-reflector
Re: STarting gaming youtube channel, what games you want? oh well, good to know. I could have asked that too. Maybe I'll play These games also on our channel. If you wanna see it, click below. URL: http://forum.audiogames.net/viewtopic.php?pid=258078#p258078 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation A reply, In which cae_jones pretentiously plugs his terrible projects yet againRaygrote wrote:My friend, and I suspect many others who don't like the game, was insistent that the game needs more audible cues. While having better audible height indicators would be awesome, I fail to see how that would negate the need for using cameras to look around.The first Sonic The Hedgehog game had camera panning. It turned out not to be as useful as expected and got removed in favor of crouching and the spin dash, but the concept remained in use in Disney's 16bit platformers.(But let's be fair; Sonic is quite possibly the worse game to bog down with camera panning. I'm looking at you, Sonic Adventure. You took a game based around running really fast... and made me take the camera on a cinematic tour of a rocky oasis? One wonders if perhaps you weren't just trying to show off your shi ny new 3D environments.)Speaking of showing off... the Swamp Platformer, dangit. It does pretty much exactly what we're talking about. The camera controls are more mainstream; everything makes sound; there is no object viewer. Oh, and it's not very popular. I wonder if these things are connected somehow, or if it would have turned out better had someone else done it?Hopefully Oriol doesn't have a problem with me posting this recording of my contest entry. (Note: I had only finished one level during the contest.) Why do I think it's relevant enough to post? Because of the part where I tried to avoid adding an object viewer or making it easy to pause and look around, but wound up adding both because holycrap you guys are going to hate the second level and I left it in anyway.I've gone back and forth on that game in development hell which I shall not name in the hopes that this will protect it from the wrath of Fate, and ultimately settled on something more or less like BK3. Got any ideas on how to do better? Because I been trying. That's like most of what I've been doing since I got here. There are, what, 4 or 5 full 2D platformers, 7 if we count two-level demos like Mota / Montezuma's Revenge / Audio Sonic. And there would be more if I wasn't so bloody useless.A one-handed controller and a full-screen[1] tactile display would do wonders, but it isn't so much an audio game at that point, is it?If you want everything to make sound, then you can't have much on screen at once, or you need to do something extremely clever that I haven't thought of in my thousands of hours of time not coding. I'm not sure I've come up with anything new since this blogpost.[1] Actually, if we're talking something more like braille with moving dots, we probably want to start with widescreen. But, eh, tablets and smartphones kinda rendered my tenuous grasp on aspect ratios obsolete. URL: http://forum.audiogames.net/viewtopic.php?pid=258079#p258079 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: mud clients
Re: mud clients While I love MushZ for Alteraeon, I find Vipmud easier to use myself. You can use the free version no problem, it just means you miss out on msp, mud sound protocol, and most muds don't have sounds anyway, (only materiamagica and six dragons have really major soundpacks).there is also a nag message and you will need to reconnect after two hours play, but neither are a problem, indeed while I bought the client to support Gma games, from the perspective of needing to buy it I really didn't. That being said Nibar, as guitarman said, if you don't like "typing so many commands" muds probably aren't for you. URL: http://forum.audiogames.net/viewtopic.php?pid=258080#p258080 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
HAs anyone played these muds?
HAs anyone played these muds? Well as people know I'm playing Alter again at the moment, however there are several muds I have had a brief look at which seem to have screen reader adaptations or which people have recommended which probably need db pages. So I'm going to list them here to give people some ideas of what to play and also get some thoughts from people who have played them. Discworld and Frandom are both going to get pages in the near future.First is lost souls: Website here This one I keep trying to nurve myself to have a go at, but then I read the wiki newbie guide and start to wimper :d. Combat heavy, but apparently very none standard combat and hugely difficult, I also am not sure of the hole guild thing. NExt is Erionmud: Erion mud site here I had a brief go at this but didn't finish the newbie area. It looks a little like aardwolf in terms of progression with autoquests and quest points and such, however there are a few cool features that are different, for example a collossium to fight in where you earn prizes and a lot of unique classes and races, for example it's possible to play as a kitsun (a half fox), or a flying winged cat. Classes also include archer, ranged combatants and gaya, an earth summoning magic user. Very recent updates to this one plus they have a specific mention of screen reader access.NExt is one I know a lot of people know, Godwars ii: Godwars 2 website here Seems to have some screen reader adaptations, but the game looks rather complex, though the combat does look quite fun. What wurries me a little is there aren't any recent updates to this one beyond 2014, but that might just be their website. On the other hand, the game looks really unique, and there seem to be a lot of things to do besides combat such as customizing your home plane and puzzles. Actually this seems probably the least standard mud I've ever seen albeit one which will take a lot of getting used to. The game definitely has some screen reader adaptations though how far they go I'm not sure.Last is Slothe mud: Sloth mud site here I don't know if this one has screen reader fixes. In a lot of ways this looks like the standard dicu class andd probably will be familiar to anyone who has played games like Alter before, though in fairness to Dentin Alter actually isn't based on the dicu mud code, it just looks rather similar in the way it works with trains and practices and what not. It does however have 8 classes which include bard and monk, as well as druid and necromancer and the standard four and like Alter you can level which of them you want though once you get four to level 40 different things happen. I actually would be interested to know what is special aboud slothmud, sinse I've heard people recommend it but looking on the surface it seems rather usual dicu, albeit a very very large and long running dicu. URL: http://forum.audiogames.net/viewtopic.php?pid=258081#p258081 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king I came back, the game has some changes in the update URL: http://forum.audiogames.net/viewtopic.php?pid=258082#p258082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Game hotkeys have some changes, also can now support multiple languages, will be translated into other languages. URL: http://forum.audiogames.net/viewtopic.php?pid=258083#p258083 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic [ a-t ]:you need small peace of paiper. you can get this item by killing mud killerwhen he die's you can take that, but you need to be fast because if you don't take it after a feu seconds, that paiperwill begong and you will go to the next stageafter getting that, you have to read the numbers wich is on that peace of paiper. read it like reading password card.after killing boxes, you have to reverce the numbers. it is 35980, but you have to set them to 08953. note: you have to do that when your y is 0. then get upper and set other one to 8. and do this until ending the numbers.then, go back to 0 500, and jump to the right, and open that door in 100, 500. it's dun URL: http://forum.audiogames.net/viewtopic.php?pid=258084#p258084 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation A reply, In which cae_jones pretentiously plugs his terrible projects yet againRaygrote wrote:My friend, and I suspect many others who don't like the game, was insistent that the game needs more audible cues. While having better audible height indicators would be awesome, I fail to see how that would negate the need for using cameras to look around.The first Sonic The Hedgehog game had camera panning. It turned out not to be as useful as expected and got removed in favor of crouching and the spin dash, but the concept remained in use in Disney's 16bit platformers.(But let's be fair; Sonic is quite possibly the worse game to bog down with camera panning. I'm looking at you, Sonic Adventure. You took a game based around running really fast... and made me take the camera on a cinematic tour of a rocky oasis? One wonders if perhaps you weren't just trying to show off your shi ny new 3D environments.)Speaking of showing off... the Swamp Platformer, dangit. It does pretty much exactly what we're talking about. The camera controls are more mainstream; everything makes sound; there is no object viewer. Oh, and it's not very popular. I wonder if these things are connected somehow, or if it would have turned out better had someone else done it?I've gone back and forth on that game in development hell which I shall not name in the hopes that this will protect it from the wrath of Fate, and ultimately settled on something more or less like BK3. Got any ideas on how to do better? Because I been trying. That's like most of what I've been doing since I got here. There are, what, 4 or 5 full 2D platformers, 7 if we count two-level demos like Mota / Montezuma's Revenge / Audio Sonic. And there would be more if I was n't so bloody useless.A one-handed controller and a full-screen[1] tactile display would do wonders, but it isn't so much an audio game at that point, is it?If you want everything to make sound, then you can't have much on screen at once, or you need to do something extremely clever that I haven't thought of in my thousands of hours of time not coding. I'm not sure I've come up with anything new since this blogpost.[1] Actually, if we're talking something more like braille with moving dots, we probably want to start with widescreen. But, eh, tablets and smartphones kinda rendered my tenuous grasp on aspect ratios obsolete. URL: http://forum.audiogames.net/viewtopic.php?pid=258079#p258079 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: XWheel
Re: XWheel What is XWheelthere is Any description? URL: http://forum.audiogames.net/viewtopic.php?pid=258085#p258085 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Hellothat is true?it is great.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=258086#p258086 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogame hub for ios has been released
Re: audiogame hub for ios has been released Dive into a rich world of sounds and experience the unique collection of 8 mini audio games. Play in the casino, attend the medieval archery contest, escape the dark labyrinth, fight the finest samurai warriors and improve your memory at the animal farm. Play it on your smartphone, tablet or computer. 8 Audio games: Slot Machines (Casino) Archery Hunt Samurai Tournament (up to 4 players) Samurai Dojo (up to 4 players) Labyrinth Memory (Animal Farm) Blocks (Bejeweled) URL: http://forum.audiogames.net/viewtopic.php?pid=258087#p258087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ji eum is out
Re: ji eum is out nice to see that developer is working on that I will wait util it will be possible to play that. URL: http://forum.audiogames.net/viewtopic.php?pid=258088#p258088 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king yes。The update log is written to.Can be translated in the future URL: http://forum.audiogames.net/viewtopic.php?pid=258089#p258089 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king 1 to increase the pick up items, shortcut keys: back grid key, the need to use the Tab or Shift plus Tab to choose the designated object after use;2 increase is automatically picked up close to their objects, shortcut keys: left Shift to increase the keyboard 3;3 increase squatting and jumping, shortcut keys need to define their own, respectively, corresponding to IC_GAME_SQUAT and IC_GAME_JUMP;4 repair part of the situation from the collapse of the problem;[20160423] 1.1.0.51 fix all object attack patterns;The 2 crash hotkey program startup repair;3 repair username or password error can not read the problem;4 repair XP system from the crash problem;Flash back problems start 5 repair some cases procedures;Can pass through the wall of the 6 repair walking in some cases;Cannot refresh timely repair objects after the disappearance of the problem 7;In view of the problem of object crash around 8 repair some cases;9 repai r some cases walking dead problem card copy of the map;The negative effect of 10 repair skills;11 repair problems create a role.1.1.0.1 [20160420]2. Improved the some of the features of the design, the more humane, specific function and hotkey adjustment please view hotkey shows, "the game directory - > Help > file - > hotkey operation. TXT."3 solve some historical bug, such as three legged walking etc..4 multi language support, which means that we will be playing with foreigners.5 although our procedures and tests have done their best, but the program may still exist unknown problem.You have any program stuck, crash welcome private chat feedback in use, we will do all can do better. URL: http://forum.audiogames.net/viewtopic.php?pid=258090#p258090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic How do I go about finishing off 25-1 without being cut to death? URL: http://forum.audiogames.net/viewtopic.php?pid=258091#p258091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: STarting gaming youtube channel, what games you want?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : The coll gamer via Audiogames-reflector
Re: STarting gaming youtube channel, what games you want? @joefoegames Good idea, I like your Youtube videos.Keep it up! URL: http://forum.audiogames.net/viewtopic.php?pid=258092#p258092 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king i have a question, how can I register here? URL: http://forum.audiogames.net/viewtopic.php?pid=258093#p258093 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Welcome to LuminariMUD. (Open for new players.)
Re: Welcome to LuminariMUD. (Open for new players.) Hi,I have brief mode off. But it didn't help me much at all to find it until now unfortunately. URL: http://forum.audiogames.net/viewtopic.php?pid=258094#p258094 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: space channel 5 part 2
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : sswwaaiikkee via Audiogames-reflector
Re: space channel 5 part 2 hi i m play English for pcand work fine URL: http://forum.audiogames.net/viewtopic.php?pid=258095#p258095 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Registration is now more trouble, first registered website account, and then the site account registration game account URL: http://forum.audiogames.net/viewtopic.php?pid=258096#p258096 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: ji eum is out
Re: ji eum is out Great. hoping to hear about the game version of the iOS soon URL: http://forum.audiogames.net/viewtopic.php?pid=258097#p258097 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: STE, Survive the enemies new game from CH-Games!
Re: STE, Survive the enemies new game from CH-Games! I haven't downloaded the game,but is there no ending? URL: http://forum.audiogames.net/viewtopic.php?pid=258098#p258098 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king when i try to register on website nothing happens i get no mail. the first field is email and the second? URL: http://forum.audiogames.net/viewtopic.php?pid=258099#p258099 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king and what is the key to copy text in clipboard earlyer it was g but now? URL: http://forum.audiogames.net/viewtopic.php?pid=258100#p258100 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic timing, it's all powerful. use it URL: http://forum.audiogames.net/viewtopic.php?pid=258101#p258101 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
VIP mud scripting... help?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : pd4713 via Audiogames-reflector
VIP mud scripting... help? hello everyone,I have a quick question about VIP mud. I am interested in compiling in getting a better understanding of the VIP mud scripting language, but I found the documentation to be sadly lacking in a few key areas. Mainly the use and definition of variables. I was wondering if anyone familiar with using these could clarify how they might be used, or point me in the right direction on some resources, that would be great.Also, more specifically, I am trying to trigger sounds for different combat options like being hit or scratched, or wounded etc..., and there is just no way I can have a trigger for all the possible things that might be displayed in the course of combat, so any advice in this specific area would also be appreciated. Am I going about this in the wrong way?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=258102#p258102 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha
2016-04-25
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: death match project alpha I could test the mac version too. URL: http://forum.audiogames.net/viewtopic.php?pid=258103#p258103 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! yep, I am playing on the latest stable version I think. When I hit enter on the vending machine in the department store floor 6, it says that it's a vending machine but it seems to be broken. Or something. URL: http://forum.audiogames.net/viewtopic.php?pid=258104#p258104 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Second Castaways 2 public beta
Re: Second Castaways 2 public beta I've been wondering if it's possible to hasten up the single player game. That would be a good option, since the progress seems to be rather slow here. URL: http://forum.audiogames.net/viewtopic.php?pid=258105#p258105 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: STE, Survive the enemies new game from CH-Games!
Re: STE, Survive the enemies new game from CH-Games! I'm downloading it now as I like side scrolling games. URL: http://forum.audiogames.net/viewtopic.php?pid=258106#p258106 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic ahem. I got stuck there too. i can avoid cutting blades, but when i wanna take the key holes, i die and game will exit. URL: http://forum.audiogames.net/viewtopic.php?pid=258107#p258107 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Second Castaways 2 public beta
Re: Second Castaways 2 public beta Progress (timing) on single player is definitely slow, but that's mainly because it's using the timing meant for multiplayer. When I start working on single player, I'll try to adjust everything to fit. URL: http://forum.audiogames.net/viewtopic.php?pid=258108#p258108 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogame hub for ios has been released
Re: audiogame hub for ios has been released Blocks is my favourite. I found the samurai games quite disappointing I was expecting more sword sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=258109#p258109 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogame hub for ios has been released
Re: audiogame hub for ios has been released I managed to beat all of the games last night, except for blocks, I don't think that one can be beaten. Pretty nifty. I also managed to score over 10 coins in the casino too LOL. I can't seem to access the high scores page, it says it's going to redirect me, but it just loaded an empty page. URL: http://forum.audiogames.net/viewtopic.php?pid=258110#p258110 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
Re: BK3, the chesboard of audio game innovation I'm not really sure what to think I can't think of anything different, but I've also got other places where things could be improved.I'd like to see a fighting game with more combos -- I know that battle zone 2's concept demo has sort of started with something a bit like it.Another problem is how to represent flight. TDV and such are OK but some parts are just long bits where all you hear is an engine. There's realism but there's also fun. Don't quote me on this as I can't see, but I think in a mainstream flying game, you can see the environment going past and you see different landscapes.Also what about puzzle games like tetris or bejouled? I can't think of a way to represent all of the board so you can tellif you can do multiple matches and make a whole ton of things explode. URL: http://forum.audiogames.net/viewtopic.php?pid=258111#p258111 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation Hi,This was a very good post.Part of the problem is the current state of sound libraries (the software kind that plays sound like bass/fmod). Finally there's something going on in that department thanks to libaudioverse, though thanks to the prevalence of BGT who's support for external libraries is laughable and the fact it's currently Windows only, I can't think of anyone using it in a project, or at least I haven't heard about it.Having a library that can do HRTF as well as advanced reverb would solve part of the problem as you would be able to tell when something is above or below, or even how far a drop is thanks to the sound of your steps bouncing off platforms. Then you wouldn't have to look at a static object list as often but you couldn't completely get rid of it.Getting rid of cameras and object lists completely is a bad idea, which something like monkey business shows pretty well as some of the levels in t hat game are quite hard to navigate as a result. Having sounds for almost everything can also get overwelming fast, which is why I haven't really had a lot of luck playing through the quake single player with AQ, or why the developer of Sol is currently trying to find alternative ways to show the complex platforming setups in that game. URL: http://forum.audiogames.net/viewtopic.php?pid=258112#p258112 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.To those stuck on stage 25-1, you have to go up to hight 300 and hit the switch.Then go in the door at 50, 100.kill the stamina killers without letting a surenge touch the metal box.After all killers are gone you can open the box.If the box dies, you'll have to exit and hit the switch again.Once that's done, go in the door at 50, 200.Do the same thing but with different enimies.Now you can open the door at 50, 0.Open the keyhole, kill some containers, then open the door, and stage complete!To Yukio, I found another bug, but this one can't be fixed in the current build.When viewing super attacker's article, the game gives an error then plays a sound.I think it's trying to play a sound that isn't their.Might be something to check when building bK3 2.0.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258113#p258113 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: HAs anyone played these muds?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: HAs anyone played these muds? Stay away from GW2. It used to be good a decade ago, but the admin is no longer active and the game is ruined by botters. URL: http://forum.audiogames.net/viewtopic.php?pid=258114#p258114 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
2016-04-25
Thread
AudioGames . net Forum — New releases room : sswwaaiikkee via Audiogames-reflector
Re: New game - the return of the king hiok I m press sign up then I m incert email.then I m go to my email and find code but what I have to do next? URL: http://forum.audiogames.net/viewtopic.php?pid=258115#p258115 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: star conquest sound pack for VIP mud, new download link
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : jesseleivo via Audiogames-reflector
Re: star conquest sound pack for VIP mud, new download link is this pack compatible with the old sc? URL: http://forum.audiogames.net/viewtopic.php?pid=258116#p258116 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: list of multiplayer games for pc
Re: list of multiplayer games for pc hi if i'm not wrong you must buy cs from steam?so guys. i will write a email to the developers of cs and ask them if they have maid some accessibillity things for blind people's. if they didn't do that i will ask them if they are intrested to make cs accessible for blind people's URL: http://forum.audiogames.net/viewtopic.php?pid=258117#p258117 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: mud clients
Re: mud clients hi allthanksyeh i will stay away from muds hehehe. i don't like to type so many commands. it makes the game boring and you must remember all commands lol. URL: http://forum.audiogames.net/viewtopic.php?pid=258118#p258118 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! hi@meyana i understand why it's good for admins to look at new players but here is a idea i have. now when we have nubie flaggs why don't use them? if you are a nubie with the nubie flagg on admins can look at you out trusting them but when you tern off your flagg you need to trust admins Before they can look at you.an other thing i want to be fixed is the derektion thing when you will tern from northwest to North it terns more then 1 degrees if you don't press the right errow fast. sam, i talked about that with you in skype a wile ago now and you said this is not a bugg but please, this need to be Changed. when you pressing right or left errow you will only tern 1 degree. dont like now. if you hold the errow key it will tern you more then 1 degree.also an other thing i have thought about now for a wile is a pk arena South from the village. if you paddel to there you can pk and when you di you loos for example 5% of your inv. is this not a good ide a? and to comming in there you need to pay some coins. i Think this is a good idea. and if you want you can pk on an other map but if you do that and di you will loos dfc's or your inv if you don't have dfc's. URL: http://forum.audiogames.net/viewtopic.php?pid=258119#p258119 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.To those stuck on stage 25-1, you have to go up to hight 300 and hit the switch on the left.Then go in the door at 50, 100.kill the stamina killers without letting a surenge touch the metal box.After all killers are gone you can open the box.If the box dies, you'll have to exit and hit the switch again.Once that's done, go in the door at 50, 200.Do the same thing but with different enimies.Now you can open the door at 50, 0.Open the keyhole, kill some containers, then open the door, and stage complete!To anyone.How do I get the hiper boomerang?All JgT is giving me from the weapon adviser is "Monopoly of ninja."That's so not helpful.To Yukio, I found another bug, but this one can't be fixed in the current build.When viewing super attacker's article, the game gives an error then plays a sound.I think it's trying to play a sound that isn't their.Might be something to check when building bK3 2.0.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258113#p258113 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.To those stuck on stage 25-1, you have to go up to hight 300 and hit the switch on the left.Then go in the door at 50, 100.kill the stamina killers without letting a surenge touch the metal box.After all killers are gone you can open the box.If the box dies, you'll have to exit and hit the switch again.Once that's done, go in the door at 50, 200.Do the same thing but with different enimies.Now you can open the door at 50, 0.Open the keyhole, kill some containers, then open the door, and stage complete!To anyone.How do I get the hiper boomerang?All JgT is giving me from the weapon adviser is "Monopoly of ninja."That's so not helpful.About the paint gun, all weapon adviser is saying is something about being in the caves on it's side? ?To Yukio, I found another bug, but this one can't be fixed in the current build.When viewing super attacker's article, the game gives an error then plays a sound.I think it's trying to play a sound that isn't their.Might be something to check when building bK3 2.0.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258113#p258113 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dell XPS 13 or Macbook Pro 13
2016-04-25
Thread
AudioGames . net Forum — Off-topic room : Sokun Prom Vireak via Audiogames-reflector
Re: Dell XPS 13 or Macbook Pro 13 Thanks everyone for your helpful advice and brilliant suggestion. After conflicting back and forth with myself, I might go for the Dell as it has a long battery life for running window. In addition, I'm not confident enough to try out Voiceover whose accessibility and usability are controversial and debatable, especially with third parties apps. Once again, really thanks everyone. Warm regard, Vireak URL: http://forum.audiogames.net/viewtopic.php?pid=258120#p258120 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! hey can I use this spell lang file to fix the errors? I freely admit I absolutely suck at spelling. I won't use it with out your permission and i'll give you credit if I can. URL: http://forum.audiogames.net/viewtopic.php?pid=258121#p258121 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! Also, admins can not view IP addresses. Only masters. If you type /private, your location wil be hidden and we can't see it. It deletes it from the server and the server never checks for it. Also who said admins can view locations of players? If so tell me how so I can fix? about IP addresses... When ever you go on anything of course there available to the administrators or at least who ever runs it. Part of going on a game is trust. Of course I can see your IP address if I want to. Does that mean i'm going to do anything with it? No. If I didn't care about privacy I wouldn't have added the /private command. I'm just throwing all these points out there. But if admins can see a certain players location, I need to know how they do it so I can make them not able to anymore. The thing is, if I was a crappy admin and I wanted to, I could geolocate the IP address of any player. If the masters of this forum wanted to, they could geolocate your address. Google sho ws you your location at the bottum of there search results and i'll bet that's logged. I'm not mad or anything just pointing all this out. It's only a list of locations, no one even knows if it's you. But other than that... I can't remove BGT's ability to have a function to check the IP addresses. And like I said, if you wish not to have a public location, just type /private. Check http://samtupy.com/games/stw/stw_map.php URL: http://forum.audiogames.net/viewtopic.php?pid=258122#p258122 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: list of multiplayer games for pc
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector
Re: list of multiplayer games for pc Hey guys, no need buying from steam.You don't need ask developers for accesebility, because it's accesible enough for just create your server and play, just play with throwing grenades, and kicking buts!If you are interested, you can shurely ask. URL: http://forum.audiogames.net/viewtopic.php?pid=258123#p258123 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.To those stuck on stage 25-1, you have to go up to hight 300 and hit the switch on the left.Then go in the door at 50, 100.kill the stamina killers without letting a surenge touch the metal box.After all killers are gone you can open the box.If the box dies, you'll have to exit and hit the switch again.Once that's done, go in the door at 50, 200.Do the same thing but with different enimies.Now you can open the door at 50, 0.Open the keyhole, kill some containers, then open the door, and stage complete!To anyone.How do I get the hiper boomerang?All JgT is giving me from the weapon adviser is "Monopoly of ninja."That's so not helpful.About the paint gun, all weapon adviser is saying is something about being in the caves on it's side? ?To Yukio, I found another bug, but this one can't be fixed in the current build.When viewing super attacker's article, the game gives an error then plays a sound.I think it's trying to play a sound that isn't their.Might be something to check when building bK3 2.0.regarding missing songs in the juke box:Some really good ones are missing like the one that plays when you and Karla are running to the skyracer after the bio energy explodes.Also the remaining recap music from BK2 as well as all of the shop music and game center music.Also the new top menu song as well as the death song.And some more I'm sure I'm forgeting...Maybe these could be emplimented as some kind of collectable?I think I found another bug.Is difficulty level bio supposed to be enimy level fixed at three thousand or thirty thousand?One last thing.what's the proper way to beat the magical ball?I wish to do it correctly seing as I unknowingly exploited a bug to do it the first time.regarding said enimy, is it always su pposed to be at lv five thousand?I tried fighting it on exciting, and it's level didn't go up.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258113#p258113 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : kianoosh shakeri via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic ahem! thank ya URL: http://forum.audiogames.net/viewtopic.php?pid=258124#p258124 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! I don't mind if you use it. Of course I can't promise that I've fixed all of the mistakes though. I've been regularly updating that file as I find other errors. I haven't had to update it in a while now so I think I've corrected most of them. URL: http://forum.audiogames.net/viewtopic.php?pid=258125#p258125 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! In order to pass through, you will need the testing version of braillemon, also read back a few poasts to find out how to procede to the next stages. If you use both the stable and test versions together, you can get to cinebar island without too much of a problem. URL: http://forum.audiogames.net/viewtopic.php?pid=258126#p258126 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: shadow rine full voice version released
2016-04-25
Thread
AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector
Re: shadow rine full voice version released Hi all, I don't know anything about the locale system. If someone would be willing to connect to me via Skype and nvda remote and help me, that would be awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=258127#p258127 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Looking for the delusalex.exe file from Jim Kitchin's site
Looking for the delusalex.exe file from Jim Kitchin's site Hi. I've had a really irritating sapi error, which is causing anything I need sapi for not to work, Altereon included. I know for a fact it could be easily fixed with Jim's delusalex file, however it's not on kitchinsinc anymore. The wayback machine isn't working, so does anyone know where I can find a copy of that file? or else, could give me a copy of Jim's original webpage so I could download it? thanks in advance. URL: http://forum.audiogames.net/viewtopic.php?pid=258128#p258128 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Python development on the mac
Re: Python development on the mac I haven't been able to find a version that works with iBooks on the mac, just usually read in HTML. They offer donations, but no charge to actually read think python. The situation is however different with learn python the hard way. You can read the book free of charge, and its a great resource, but that's where the pros end. It includes videos, which you can obtain access to by paying something like $20.00. URL: http://forum.audiogames.net/viewtopic.php?pid=258129#p258129 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Looking for the delusalex.exe file from Jim Kitchin's site
Re: Looking for the delusalex.exe file from Jim Kitchin's site You can download it from the GWMicro website URL: http://forum.audiogames.net/viewtopic.php?pid=258130#p258130 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation Audio platforming mechanics are indeed quite challenging to implement. Going with Reverb and 3D positioning would help, yes, but only to a degree. For example it won't help if you have stacked platform's with one above the other, and it may not tell you whether the pit your in front of is safe or filled with deadly spikes. I should really spend some time getting a better grasp of reverb in general, which diagonite and others seem to have more experience with. I wouldn't considering having a look cursor unusual though, even by sighted standards. There are a number of games for example where players are in incredibly dark environments and need to use limited light sources or cones of light to slow down and assess the environment, having an audio focus equivalent is no different.Another approach i've experimented with is Peter Meijers Image to Sound sonifying techniques, which in practice gives somewhat mixed results. Replicating the sonifier is very resour ce intensive and has a chronically low resolution, interpreting it also takes some amount of training to intuitively understand what the resulting sounds are trying to convey. I think perhaps, using 3D positional audio and giving the player the ability to take a snapshot of the screen with a Sonifier, combined with a look cursor could help give some overlapping perceptual coverage, creating a better experience by supplying users with more tools with which to assess their environment. URL: http://forum.audiogames.net/viewtopic.php?pid=258131#p258131 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: HAs anyone played these muds?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: HAs anyone played these muds? I used to be a heavy diskworld player, but I haven't played in years. I've heard of GW2, but I've never played it. I've never heard of Erion or SlothMUD, so I may have to check those out. URL: http://forum.audiogames.net/viewtopic.php?pid=258132#p258132 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: HAs anyone played these muds?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: HAs anyone played these muds? I used to be a heavy diskworld player, but I haven't played in years. I've heard of GW2, but I've never played it. I've never heard of Lost Souls, Erion or SlothMUD, so I may have to check those out. URL: http://forum.audiogames.net/viewtopic.php?pid=258132#p258132 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Yukio, why do you crash the game when you get hit by the lift? That doesn't seem entirely necessary. URL: http://forum.audiogames.net/viewtopic.php?pid=258133#p258133 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Site updates April 20th
Re: Site updates April 20th I know this was all just a joke, but I'd actually like to try my hand at a kind of remix of this hole story using the elements that everyone has used so far.I might use a differnt synth or if dark doesn't mind, his naration.I just want to see if I can do it better, and this joke thing is just the kind of thing a budding sound designer needs to practice with.If people want to send me the sounds and music please post here and we'll se about how these sounds can be gotten to me.No, I don't need the entirety of the songs, just what was used.I know one song is the jurasic park theme, but sadly, I don't have the soundtrack to that movie.I have a few free amazon mp3 credits laying around, so I could probably get that just fine.I recognized the first song from a trailer I saw a few years back, but that's about it.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258134#p258134 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! criticview wrote:Probably resistance to ice attacks is higher than electric ones?Both moves do neutral damage on a Grimer, so it shouldn't be the case. URL: http://forum.audiogames.net/viewtopic.php?pid=258135#p258135 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: STE, Survive the enemies new game from CH-Games!
Re: STE, Survive the enemies new game from CH-Games! So where is the download link? Someone better give it to me! URL: http://forum.audiogames.net/viewtopic.php?pid=258136#p258136 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! Riad wrote:@Amine even though I came a little late:These things which you thing are wrong in the translation are things that never vary within the game, so if for example the Spanish translation used reloj as an equivalent of watch, it'll be used everywhere the word "watch" is, for example "watching" which will be changed in the original text to "relojing", and that's the case of all other words like "logging in" for example, so either it's the "logging in" sentence when you log in to the server, or the _expression_ "unable to login", the word "login" will be analysed by the game only as being the other Spanish equivalent, so if you don't put it instead of the English one, then the game won't recognize it.I doubt that you understood anything from what I said, since that thing can't be too much understood by a written text, it needs to be explained by voice I think, but don't worry as I took all of this in consideration in my translation, which got suspended till Wednesday, because till then, I won't get much time for anything other then my work and my personal life.Regards!Hi I know about that. I have translated it to french before a few months, so I know how it works as well. Thank you and good luck translating the game. URL: http://forum.audiogames.net/viewtopic.php?pid=258137#p258137 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: list of multiplayer games for pc
Re: list of multiplayer games for pc CS is made by valve software and the game is a multiplayer only game against other people. I don't think this one will be getting accessibility anytime soon... URL: http://forum.audiogames.net/viewtopic.php?pid=258138#p258138 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! Riad wrote:@Amine even though I came a little late:These things which you thing are wrong in the translation are things that never vary within the game, so if for example the Spanish translation used reloj as an equivalent of watch, it'll be used everywhere the word "watch" is, for example "watching" which will be changed in the original text to "relojing", and that's the case of all other words like "logging in" for example, so either it's the "logging in" sentence when you log in to the server, or the _expression_ "unable to login", the word "login" will be analysed by the game only as being the other Spanish equivalent, so if you don't put it instead of the English one, then the game won't recognize it.I doubt that you understood anything from what I said, since that thing can't be too much understood by a written text, it needs to be explained by voice I think, but don't worry as I took all of this in consideration in my translation, which got suspended till Wednesday, because till then, I won't get much time for anything other then my work and my personal life.Regards!Hi I know about that. I have translated it to french before a few months, so I know how it works as well. Thank you and good luck translating the game.About removing the admins looking ability isn't good at all. What if a person is using speed hacking and that person doesn't trust the admin? well, Mayana answered about that anyway. I hope you understand. thanks. Best regards. URL: http://forum.audiogames.net/viewtopic.php?pid=258137#p258137 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) So what is in store for your quest for future updates? Any new classes or pets? Think you can add in the descriptions of monsters and basic stats?As for mudding, I love mudding on my phone. play Alter Aoon on my phone using a client. What MUD are you talking about? URL: http://forum.audiogames.net/viewtopic.php?pid=258139#p258139 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Obtaining audio books that are not in my country
Re: Obtaining audio books that are not in my country Can someone please recommend a free VPN? I'm not paying for a VPN service st to access Audible to purchase a few books. URL: http://forum.audiogames.net/viewtopic.php?pid=258140#p258140 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! and hey, those reports btw... are useless with out a name. If you don't wish to tell on the forum I need you to tell me somehow... I mean her name? How many girl admins do I have... But seriously what do you expect me to do with out a name to talk to? URL: http://forum.audiogames.net/viewtopic.php?pid=258141#p258141 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.I'm not Yukio, but I do know why the game 'crashes' as you put it.It doesn't actually crash.You encountered one of the instant death events that closes the game.This is to prevent someone surviving a fall from a sirtain hight, or not correctly solving a puzzle.You see, there exists an item called the recovery ring that can appear in stage 25-3 that will allow you to survive anything that hits you and not die.By making repeated runs through said stage and aquiring multiples of said item; or having vary high stats, nothing could stop you from completing a level.Yukio has incorporated many instant death events to get around this, though I do wish he'd incorporated some kind of feedback before the game closes.To help with lifts, aquire the lift sensor by killing the securitty jet in the door at the vary top of stage 25-1.This will help you hear the lifts and platforms better.Stand at the far edge of a platform and wait for a lift to come.You'll hear a low beeping sound when a lift is below a platform, and a high beeping sound when it's above a platform.You'll also hear a notification whenever a lift is aproaching a platform.Once you clear the game for the first time, you'll be able to obtain an item called the super UFO that will let you fly around the field.You'll also be able to grapple down with V.Hope this helps.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258142#p258142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hay.I'm not Yukio, but I do know why the game 'crashes' as you put it.It doesn't actually crash.You encountered one of the instant death events that closes the game.This is to prevent someone surviving a fall from a sirtain hight, or not correctly solving a puzzle.You see, there exists an item called the recovery ring that can appear in stage 25-3 that will allow you to survive anything that hits you and not die.By making repeated runs through said stage and aquiring multiples of said item; or having vary high stats, nothing could stop you from completing a level.Yukio has incorporated many instant death events to get around this, though I do wish he'd incorporated some kind of feedback before the game closes.To help with lifts, aquire the lift sensor by killing the securitty jet in the door at the vary top of stage 25-1.This will help you hear the lifts and platforms better.Stand at the far edge of a platform and wait for a lift to come.You'll hear a low beeping sound when a lift is below a platform, and a high beeping sound when it's above a platform.You'll also hear a notification whenever a lift is aproaching a platform.Once you clear the game for the first time, you'll be able to obtain a weapon called the super UFO that will let you fly around the field.You'll also be able to grapple down with V.Keep in mind that lifts will not damage you if they hit you from above.This way, you can be standing on the ground and a lift will just come down and pick you up.Just look for cutting blades at hight 0 before deciding to stand there.Hope this helps.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258142#p258142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Open the web site before you enter the e-mailThen click to get the mail verification code, then check your mailbox to fill in the verification code inside the second text boxesThen click Next URL: http://forum.audiogames.net/viewtopic.php?pid=258143#p258143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New game - the return of the king
Re: New game - the return of the king Now the game hotkey big changeCan view the game directory under the config/input.iniThis is also hotkey, custom hotkey URL: http://forum.audiogames.net/viewtopic.php?pid=258144#p258144 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Obtaining audio books that are not in my country
Re: Obtaining audio books that are not in my country Try this browser right here, it's a vpn browserhttps://www.vpnbrowser.org/ URL: http://forum.audiogames.net/viewtopic.php?pid=258145#p258145 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : king gamer222 via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic What can I do about the slimes with the timebombs? I haven't quite figured out the knack of dodging fireballs, and I have been driven ballistic by this things for at least two hours now. URL: http://forum.audiogames.net/viewtopic.php?pid=258146#p258146 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Obtaining audio books that are not in my country
Re: Obtaining audio books that are not in my country I found something called Tunnelbear. The OS X client appears to be mostly accessible except for some unlabeled buttons. Should I use this one? Is the Windows version more accessible? URL: http://forum.audiogames.net/viewtopic.php?pid=258147#p258147 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: mud clients
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: mud clients Hi Nibar.Well if your stuck on what commands to use most muds have help where they list commands to be used in muds. This is not the case with all muds but for example prometheus has lists of commands to use like starship commands ship building commands things like that. You might enjoy muds eventually they just take some getting used too.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=258148#p258148 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha
Re: death match project alpha Will everyone please settle down. First of all, the mac version isn't even official nor have I gotten it to work on any macs at the moment. Second of all, I just want to make this clear because this keeps going around. If i've declined you for the windows testing, please, don't come up to me for the mac testing, if it ever happens. It doesn't matter what platform your on. If you've done something that clearly makes me not want you on my testing team, I don't cair if it was 4 months or a year ago, then it means regardless of what platform your on, i'm not letting you on the testing team. If I haven't responded but you don't have any past problems with in my previous projects testing groups, it doesn't mean your declined, it means that i'm still considering a list of testers. When it comes time and the project is ready, I will ask for testers. URL: http://forum.audiogames.net/viewtopic.php?pid=258149#p258149 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: HAs anyone played these muds?
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: HAs anyone played these muds? Hi Dark.Well I haven't played any of these. Except for discworld that one is pretty good it's the first time I've ever seen a mud based on books. These others I'll have to check out if they are accessible it would be cool to have database entries for them. URL: http://forum.audiogames.net/viewtopic.php?pid=258150#p258150 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: space channel 5 part 2
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: space channel 5 part 2 Hi.I don't know if it's for pc. But like I said the first one is in english if you have a playstation you can play it. You could get beatstar which is the same as space channel 5 it's just not a sci-fi theme.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=258151#p258151 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Is it possible to learn music braillenotes without a braille display?
Is it possible to learn music braillenotes without a braille display? Hello there.As provably you know (or not), i am an amateur music producer. That means that i produce just for miself, justo for the love of it and just to learn. That said i download a lot of simple libraries and virtual instruments etc etc etc... But the point of this question is this. Is it posible, is there any form of video or audio tutorial or something that actually descrives how those simbols are written in brailleform (for example, the time signature goes at x order, and is written using the dots , 1 , 5 and 6. ofcourse this might be not correct but is an example lol.The reason for this question is because a teacher asked me to learn this thing in order to advance, to progress and you know, get alittle more knowledge. URL: http://forum.audiogames.net/viewtopic.php?pid=258152#p258152 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: star conquest sound pack for VIP mud, new download link
Re: star conquest sound pack for VIP mud, new download link no, those are very different gameswhy would you want to play the old one though? there's no playerbase last I checked URL: http://forum.audiogames.net/viewtopic.php?pid=258153#p258153 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic @threeblacknoises you're seriously gonna say you didn't know that was a bug? lol in no game that I've heard of with levels, mainstream or otherwise if levels go into the thousands you should not be able to beat a hidden level 5000 boss when you're only at level 100... URL: http://forum.audiogames.net/viewtopic.php?pid=258154#p258154 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic @threeblacknoises , the hyper yoyo is found in 6.1 land there when you've:1. Completed the game2. You crafted an super yoyoHthRegards URL: http://forum.audiogames.net/viewtopic.php?pid=258155#p258155 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Monthly chat April 2016
Re: Monthly chat April 2016 Hi.Well I haven't actually posted in one of these topics before but I figure now is a good time.Well lately I've been reading a lot of mystery novels. Plus I watched the new star wars movie and I really liked it except for the fact that J. J. Abrams worked on the movie. He ruined star trek which is why I was worried about star wars but it turned out okay at least so far. I've also been discovering new bands godsmack, megadeth, and some others I'm probably forgetting. So all and all april has been a good month.@Devitprater, I hope you enjoyed the dark tower series it's awesome. If you haven't already don't read past the coda at the end of book 7 it will break your heart. If you enjoyed the dark tower read cell and the stand there awesome apocalyptic stories. A cool thing about the stand is that it has connections to the dark tower series but I can't tell you about those without spoiling the stand. Also if you want more fanta sy check out brandon sanderson, tad williams, terry pratchett, and brent weeks.@Kool_Turk, you should really read more books. If you really read descriptions of places and things in books you really get a sense of place and what's going on. If you want fast action stuff try brent weeks he's a mixture of fantasy and thriller. Also check out authors like lee child, david liss, john case, john connolly, J. A. Jance, and stephen hunter.@Dark, I'm going to have to check out doctor who. I've heard about it for years but I've never actually checked it out. It's funny you mentioned tad williams I just found out he has a new book set in the world of memory, sorrow and thorn. That should be good. I read his new bobby doller series which really wasn't my thing. It was good but not up to williams's usual stuff. I agree with you terry brooks's stuff is so stereotypical. I could probably write an exact terry brooks story and pass it off as his, lol actually probably not! What's even worse is that they made shannara into a tv series which my sister loves. I told her stay away from shannar but she loves it lol. I actually watched it with her once it played out just like the books unfortunately.Anyway guys thanks for listening to all my rambling it was a lot of fun posting in this topic. See you later! URL: http://forum.audiogames.net/viewtopic.php?pid=258156#p258156 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
2016-04-25
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic I did use the chain sword to freez the magical ball, but Yukio has fixed that particular bug.It did; however; take me over half an hour to beet the ball.I do wondr if someone can give me some clue about how you're supposed to do that particular fight.I keep hearing that I should block some attack with the magical edge, but the darkness attack always kills me.However, according to the game I should be able to beet a lv one hundred thousand enemy at only level three thousand.I know this because the level requirement for getting in to legend difficulty is only lv 3000.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=258157#p258157 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BK3, the chesboard of audio game innovation
2016-04-25
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: BK3, the chesboard of audio game innovation I think something like the sonifier, in the sense of scanning from left to right and playing sounds for what's there, isn't a bad method to try. In my entry for Oriol Gomez's contest at the start of the month, I have a section that picks which x position to scan based on the frame (since the ticker I'm using already keeps track of how many frames have passed), then goes from the top of the map to the bottom, updating anything that needs updating. This is a pretty crude method for dynamic map elements, because those really should be objects instead of tiles, but there's no reason it couldn't be used to show the overall design of the map as well.I think the reason this sounds easier than it should is because audio games have such low resolution in general. Since most games are tile-based, and since we're terrible at pixel-precision, there's almost never anything on a scale smaller than a character-sized tile. That simplifies sonifying ov erhead immensely, at the cost of detail.I could try and add this to that game, if anyone wants. I might do that anyway, just to see if it helps. URL: http://forum.audiogames.net/viewtopic.php?pid=258158#p258158 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: death match project alpha
Re: death match project alpha Hey Danny.Well if you need a tester on windows or mac, whatever I can do it. I used to test dmnb and dmpa for you before so I'd be happy to do it again. If you do want me to test it put it in the old droprx folder or pm me and I'll give you my email for that. I don't have skype but you can still contact me through email or through the forum. URL: http://forum.audiogames.net/viewtopic.php?pid=258159#p258159 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic my point exactly, if it actually takes you a half hour to beat a single enemy, especially if it's not moving that should tell you something glad I sent yukio that PM on the bug back when it was still a thing URL: http://forum.audiogames.net/viewtopic.php?pid=258160#p258160 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogame hub for ios has been released
2016-04-25
Thread
AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector
Re: audiogame hub for ios has been released Got A Droid? Get your version of the Audio Game Hub here , via Google Play!BTW, the "Upload Scores" feature currently doesn't exist yet. URL: http://forum.audiogames.net/viewtopic.php?pid=258161#p258161 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is it possible to learn music braillenotes without a braille display?
Re: Is it possible to learn music braillenotes without a braille display? Hi Gamecreator.Well I don't think you can learn braille music without a braille display of some kind. If you live in the united states, library of congress has hard copy braille music books but if you live outside the US I don't think you can get them. There's really no easy way to get braille music in fact there's no way to get spacific braille music unless you can pay to have someone translate it for you or you are studying music in school. When I was in college I went to a guitar class and I got the book translated into braille but that was because I was in college. Without braille I don't know how else you would learn musical notes because all the music readers out there are for the sighted. I'm sorry I couldn't be more help but that's how things are with braille music.Hth. URL: http://forum.audiogames.net/viewtopic.php?pid=258162#p258162 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector