Re: Edge of Winter - New Castle Adventure Audio Game

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

I don't expect any release of this game soon. But I still hope it'll be released.

URL: http://forum.audiogames.net/viewtopic.php?pid=260177#p260177





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Re: Arbitrary Forum Rule

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: Arbitrary Forum Rule

I'm not sure that the matter is one of simply wanting to add them in and having it done.  When I was a mod, I couldn't simply add iOS games without having an iOS device.  ON the surface, it may seem like Dark is throwing his weight around, possibly even complaining, but honestly, unless things have changed since I gave up my position, he does most of the work around here as far as adding games to the database goes and, as such, I imagine the task of having to fiddle around with yet another platform as well as keep his head wrapped around all of his responsibilities would, I imagine, initially seem daunting at the very least; methinks I probably would have had a kneejerk reaction that was similar to his, if not worse.  I'm not condoning his call or his action on the matter; goodness knows I've had my disagreements with him on the past... The private messaging debate comes to mind right off the top of my head.  Sometimes, however, I do feel th
 e community is a bit pushy and slightly ungreatful for what is available; I'm sorry if this hits a little too close to home for anyone on here... It's honestly nothing personal.

URL: http://forum.audiogames.net/viewtopic.php?pid=260176#p260176





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS

ello, soundMud!Well, a few issues that I've encountered on the last version... Well, exactly aren't issues, but some suggestions and request First, can change the default key for zoom mode, to another more accessible key?I know that I can change it on the bindings.txt, but the default key needs be more friendly. For example, replace the ctrl+space key for first person mode, to the zoom mode, and f8 for first person mode. And, currently for exit the zoom mode, you have to press escape. Put the same combination that can active the mode, deactivate it.2. When you have a gate in a path or bridge, you can't navigate with the arrows to the near cell. You have to use ctrl+arrow, like if don't exist a path to travel. I understand this behavior when you block the path with a building or a wall, but the gate (or blocking unit) they let ally units pass trough them (that works) and because that, your navigation controls have to works normally; but currently, when you have a gate or ally unit, you ave to use no collision navigation commands.On the last two versions (1.2a10 and 1.2a10r1 the )shortcuts menu isn't working. I checked the bindings.txt and the styles.txt, and the shortcut menu is assigned to alt+a, and all the units and buildings have their respective shortcut atribute on styles.txt. But, on game, when you have selected any unit or building, and you press alt+a, doesn't occur nothing. The estrange is, if you press alt+a, but you don't have selected any unit or building (or previously you have cancelled your selection) the error beebs sounds, indicating that ing that you can't open shortcut menu tor nothing xd.Next, currently in the mods or soundpack menu, you can only select one mod and one soundpack at a time.¿What appends if you want select two soundpacks or two mods? For example, one mod that adds one race, but the other modify and improve the previous changes, or two soundpacks hmmm.instead of have a select menu, you can change the displayed options for a checkbox items for set all of mods or soundpacks that the user wants. If the mods or soundpacks have inconsistency, that isn't a problem of the manager,   is ap problm of the selection that the user puts.A, currently, is impossible know what is the selected mod. If you change the selection menu for a checkbox menu is easy know what is active or whitch not, but currently you can´t know it.And for the last, but not less important, is that with the last versions of jaws (15,16,17) they don't work with the game. Aparently, you have to update the jwapy.dll used on the soundrts. Whe n ou focus soundrts with these versions of jaws, the game uses api instead of detect jaws.And... well, that is all. thanks for the new group feature, is very, but very useful. ¡see ya

URL: http://forum.audiogames.net/viewtopic.php?pid=260175#p260175





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

True that, but I feel that might make the game too easy.

URL: http://forum.audiogames.net/viewtopic.php?pid=260174#p260174





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Re: Project C.A.T.

2016-05-11 Thread AudioGames . net Forum — Developers room : SkyLord via Audiogames-reflector


  


Re: Project C.A.T.

HEY Mr.Sneak, i wish you luck on this project!

URL: http://forum.audiogames.net/viewtopic.php?pid=260173#p260173





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Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Hello, guys. Respecting the retaliate, in starcraft2, when a unit is attacked, It'll try to follow and destroy the enemy that attacks it. But, for evade this behavior, exist a "hold" order.I  Think that you can implement this order for unitst s that you want keep their position. I don't remember now what is the exact name that starcraft uses, but it works with that behavior .b

URL: http://forum.audiogames.net/viewtopic.php?pid=260172#p260172





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Re: Monthly chat May 2016

2016-05-11 Thread AudioGames . net Forum — Off-topic room : Ishan Dhami via Audiogames-reflector


  


Re: Monthly chat May 2016

I want to remove some item from the home screen how can I do that? ThanksIshan

URL: http://forum.audiogames.net/viewtopic.php?pid=260171#p260171





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Re: lets code, we're trying the folder again

2016-05-11 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: lets code, we're trying the folder again

Hi Sam, Sean here. May I please be added to this folder? I don't know how to code anything but I would like to check out the project people might come up with. If so, my email is:  chipper0...@gmail.com Thanks a lot in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=260170#p260170





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

I think it does make sence. If a red paintball really strikes a camera lense, it will certainly be unable to see anything other than red.

URL: http://forum.audiogames.net/viewtopic.php?pid=260169#p260169





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Re: What's your favorite audio drama

2016-05-11 Thread AudioGames . net Forum — Off-topic room : ryok via Audiogames-reflector


  


Re: What's your favorite audio drama

Radio dramam revival is awesome. I highlly recommend it.Also. the sonic society and moonlight audio theater.

URL: http://forum.audiogames.net/viewtopic.php?pid=260168#p260168





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: Braille Note Touch

i will not let keynote gold die. i will keep using the 15 minute demo in talking dosbox and will make recordings of it reading stuff for me so i can hear and promote keynote gold forever and ever yay!

URL: http://forum.audiogames.net/viewtopic.php?pid=260167#p260167





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: Braille Note Touch

this is to jack. and so what did codefactory say about keynote for android? because i would really really like keynote gold for my android phone keynote gold multilingual that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=260166#p260166





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: Braille Note Touch

codeFactory is porting keynote to android? where did you hear this at? when I asked them they said porting keynote is not possible. i really wish that keynote could be ported to android though. I would buy it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260165#p260165





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Re: Arbitrary Forum Rule

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : blindndangerous via Audiogames-reflector


  


Re: Arbitrary Forum Rule

Well written, and I agree with you. Nicely written.  I see no reason why Steam games shouldn't be added to the database, if they can be played with some work, then why not?  Everything isn't going to be 100% accessible, and if their are workarounds so that we can play them, then so be it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260164#p260164





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Re: my let’s play thread

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: my let’s play thread

I finally beat him after a long time, but then I couldn’t beat the guy in the second character’s Destiny Epic or whatever it’s called. Jecht I think he was, the guy I couldn’t beat. “The great Jecht has dreams too!” Ugh. Anyways, I tried the 012 version, but that was more of an open area type of game, you had to literally walk around and find things, unlike the first one. And no. I listed all the games I have, minus the Dissidia ones of course which I got after the listing, and I got Mortal kombat Unchained to work under PPSSPP, the standalone app. It’s keyboard controlled, but I can manage to play it, so if y’all want, just ask.

URL: http://forum.audiogames.net/viewtopic.php?pid=260163#p260163





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Re: shadow rine full voice version released

2016-05-11 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: shadow rine full voice version released

Please. q translator is ok, Mmy mistake. but I have one problem. can someone advise me, where should I find thirth secret place on north side from my home? . I made a mistake. My translator was down, and I didn't read all text. I play secred scenario mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=260162#p260162





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

I don't think that makes sense... the cameras are already easy to avoid... you're not supposed to jump over them, anyway. That's why the information is there in the object viewer.

URL: http://forum.audiogames.net/viewtopic.php?pid=260161#p260161





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Re: shadow rine full voice version released

2016-05-11 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: shadow rine full voice version released

Rudolph defeated, extra and hard mode unlock!

URL: http://forum.audiogames.net/viewtopic.php?pid=260160#p260160





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Re: Is anyone going to try Quorum?

2016-05-11 Thread AudioGames . net Forum — Developers room : bryanbkm82 via Audiogames-reflector


  


Re: Is anyone going to try Quorum?

I have. It seems pretty cool.I'm having to get used to creating objects  for libraries that I include, but I'm getting the hang of it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260159#p260159





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Re: shadow rine full voice version released

2016-05-11 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector


  


Re: shadow rine full voice version released

Oh n. one problem with q translator. it says this. No data returned (timeout while sending data). do zou have this too? I know, that this is not about shadow rine, but maybe I will get some answers here quicklyer.

URL: http://forum.audiogames.net/viewtopic.php?pid=260158#p260158





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Re: Braillemon status update!

2016-05-11 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It seams impossible to climb back the stairs atthe third part of Seafoam Island. Basically I go downstairs and when I try to climb  the stairs it still goes downstairs and I appear at the exact same place, Seafoam Island 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=260147#p260147





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Braille Note Touch

Chriss, correct. Keysoft is nothing more than the screen reader, the propper braille translation software to enable grade 2 and UEB input, and all the applications. Keyword, victor reader soft, keyplan, the contacts, all of those are apps. At the bottom of the menu is an all apps button similar to the app drawer on most launchers. Here's something that stands out about the text editer, it is designed with mainstream and print appearance in mind. So, no more .kwb or unit-native formats. No need to translate all your keyword documents into plain braille when backing up the device. It will use plain braille or word formats, and absolutely no keyword specific formats. This also means we won't have any of the serious problems in braille translation that we used to. I'm sure once the unit comes out, there will be work done on offering terminal mode. And @tjt1234, I do believe I also remember hearing that if the unit was purchased more than three years ago you did only nee
 d the serial number of the unit sent in.

URL: http://forum.audiogames.net/viewtopic.php?pid=260157#p260157





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Re: BlindExtra 2.0 addon

2016-05-11 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

Ys, The spanish community sayed that he will have updates that includes more spanish voices.

URL: http://forum.audiogames.net/viewtopic.php?pid=260156#p260156





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS

Hi Soundmud!What about an option for autoregain of HP? For example Paladins and dragons could regain 5 hp in 30 seconds. Hope you know what i mean.

URL: http://forum.audiogames.net/viewtopic.php?pid=260155#p260155





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


  


Re: SoundRTS

Hello, soundMud. about the aura effects, I think that the best option is the shape of a circle. If you think of have a real aura effect, of course.For example, in starcraft2, the medibacks (healing ship of terran) use the third option. When a damaged unit is on it range, and it have mana to cast the recovery spell, it recovery the points of the unit on their spell range.But the idea of the circle looks better, in my opinion.

URL: http://forum.audiogames.net/viewtopic.php?pid=260154#p260154





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS

I'll think about it. The aura effects could be centered around the priest's sub-square, or just have the shape of a circle with an arbitrary range. Or maybe the priest should autocast healing spells which would have a range and would cost mana.

URL: http://forum.audiogames.net/viewtopic.php?pid=260153#p260153





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Re: Broken Links

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : blindrobertbrown via Audiogames-reflector


  


Re: Broken Links

Alright, so I noticed that a few of the games that I want to download and play that has broken download links state towards the bottom that the site member Blade Storm is hosting some of them on their site. Does anyone have any links to his website? Because I'm having no luck whatsoever finding it so far. Still having issues with links and downloading other games though. Wtf?

URL: http://forum.audiogames.net/viewtopic.php?pid=260152#p260152





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : prajwal via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

how do i get partical bom?

URL: http://forum.audiogames.net/viewtopic.php?pid=260151#p260151





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: Braille Note Touch

I believe yall are referring to, "this?" recording:http://www.accessibleworld.org/sites/de … anware.mp3

URL: http://forum.audiogames.net/viewtopic.php?pid=260150#p260150





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Re: Bokurano Daibouken III V2.0 discussion

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken III V2.0 discussion

I'm not sure how hard this would be to program, but maybe the paint ball launcher could reduce the range of the cameras in stage 21?Not by more than eight or nine squares, but just enough so plaiers could jump over them just a little easier.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=260149#p260149





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Broken Links

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : blindrobertbrown via Audiogames-reflector


  


Broken Links

Hello everybody! Don't mind me, I'm pretty new here (as well as being fairly new to audio games in general). I just wanted to let you all know that the links to the role playing games "Night of Parasite" and "West Front: The Trials of Gilder" are broken (at least in the case of Parasites) and won't let me download them (in the case of West Front). This is a real shame as both games sound extremely interesting and I'd love to play them!

URL: http://forum.audiogames.net/viewtopic.php?pid=260148#p260148





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Re: Braillemon status update!

2016-05-11 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It seams impossible to climb back the stairs atthe third part of Seafoam Island. Basically you go downstairs and when you try to climb  the stairs it still goes downstairs and you appear at the exact same place, Seafoam Island 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=260147#p260147





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Re: Braillemon status update!

2016-05-11 Thread AudioGames . net Forum — New releases room : pulseman45 via Audiogames-reflector


  


Re: Braillemon status update!

It seams impossible to climb back the stairs atthe third part of Seafoam Island. Basically you go downstairs and when you try to climb  ths stairs it still goes downstairs and you appear at the exact same place, Seafoam Island 3.

URL: http://forum.audiogames.net/viewtopic.php?pid=260147#p260147





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Re: bk3 walkthrough?

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: bk3 walkthrough?

Hi everyone, has someone found or made one?

URL: http://forum.audiogames.net/viewtopic.php?pid=260146#p260146





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Re: BlindExtra 2.0 addon

2016-05-11 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector


  


Re: BlindExtra 2.0 addon

I agree. Also, it's a pity that Australian voices (such as Lee and Karen) aren't available through BlindExtra.

URL: http://forum.audiogames.net/viewtopic.php?pid=260145#p260145





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

I plaied them the intended way the first time, but now that I have an lv 73 spiret sword from grinding minishooters, I just destroy the carts and cameras now.Yukio, I found another bug most likely related to sound.I withdrew 557 thin plates from the item warehouse just now, and I got one of those error boxes instead of a sound for taking the items.Just like with the articals error, the game didn't crash, it just didn't play the intended sound file.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=260144#p260144





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Re: Project C.A.T.

2016-05-11 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Re: Project C.A.T.

I'm sure as the days go on I'll add more and edit stuf with better specifics. It feels really good to have the whole thing written down though. I've been trying to keep it all in my head, so this will help me keep track of everything that needs to get done. I never really realized how useful writing down an overview is.

URL: http://forum.audiogames.net/viewtopic.php?pid=260143#p260143





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Re: Project C.A.T.

2016-05-11 Thread AudioGames . net Forum — Developers room : Aprone via Audiogames-reflector


  


Re: Project C.A.T.

I think we're all looking forward to seeing this game Mr. Sneak.  We wish you luck with your coding.

URL: http://forum.audiogames.net/viewtopic.php?pid=260142#p260142





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Project C.A.T.

2016-05-11 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


Project C.A.T.

Just dropping this for people to check out so I can get some feed back and hopefully a few people who bug me to get it done. LOL.https://sites.google.com/site/projectcataudiogame/homeThe page isn't the best, but it's what I could manage within a 30 minute break from coding.

URL: http://forum.audiogames.net/viewtopic.php?pid=260141#p260141





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Re: shades of doom v2, old setup?

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector


  


Re: shades of doom v2, old setup?

Helloshades of doom 1.2:http://gmagames.com/sod1208.exegreetings and thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=260140#p260140





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

People forget, apparently, that you aren't supposed to destroy any of the carts or cameras, you're supposed to sneak past them. That's the whole point of those stealth missions. Granted, I suppose everyone will play these stages in their own way. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=260139#p260139





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

@smoothgunner: there is a demo available, you can download it on the breakerbox website. But beware, there is a bug on the game that will suddenly appear called ghost mode. When it happens, close the game and reopen it

URL: http://forum.audiogames.net/viewtopic.php?pid=260138#p260138





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Re: download links to all talking windows installation images (winstaller)

2016-05-11 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: download links to all talking windows installation images (winstaller)

Well, Good point. I was just saying,  due to the fact that sometimes stuff gets way out of hand, and we don't need more drama.

URL: http://forum.audiogames.net/viewtopic.php?pid=260137#p260137





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Re: Lusternia, Age of Ascension Discussion

2016-05-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Lusternia, Age of Ascension Discussion

Okay, it was ackea that mentioned the exam, see what Welshweyr said in post 25 of This topicI've read the lusternia newbie guide, oddly enough it had a lot to say about pvp so I can see why people assume lusturnia is a heavy pvp game. I'd be interested though to know the differences between the iron realms muds, sinse the writeups are rather different on things.

URL: http://forum.audiogames.net/viewtopic.php?pid=260136#p260136





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Re: Lusternia, Age of Ascension Discussion

2016-05-11 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Lusternia, Age of Ascension Discussion

Okay, it was ackea that mentioned the exam, see what Welshweyr said in post 25 of This topic

URL: http://forum.audiogames.net/viewtopic.php?pid=260136#p260136





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Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Aha I see, thanks for the clarification. Maybe you could give each unit different behavior based on mode, maybe an always retaliate setting for aggressive and a non-retaliation on the same square mode for passive/defensive.

URL: http://forum.audiogames.net/viewtopic.php?pid=260135#p260135





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS

I have a suggestionCan you allow the priest's treatment to be extended to the adjacent square?

URL: http://forum.audiogames.net/viewtopic.php?pid=260134#p260134





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Re: Arbitrary Forum Rule

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : seal via Audiogames-reflector


  


Re: Arbitrary Forum Rule

Owners also are making video games so hopefully they will understand us and change these things to not close the community by some dictatory and private point of view.

URL: http://forum.audiogames.net/viewtopic.php?pid=260133#p260133





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : boy via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

If you want to destroy the carts, wait until they're going left and you're 5 squares above them. When they've past you, place a mine then go back above the carts so they can't see you. They will switch direction, move over the mine, and boom! You're not supposed to destroy the cameras, and they have so much defense the you can't really destroy them anyway. Without the carts, 21-3 is really simple because there are only 2 cameras at the end, after you've pressed all the switches. Also, use the large mines from the stage 11 shop to destroy the carts. I'd recommend about 15 or 20 of them just in case you miss one of the carts.

URL: http://forum.audiogames.net/viewtopic.php?pid=260132#p260132





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Re: your thoughts about this laptop?

2016-05-11 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: your thoughts about this laptop?

Before I switched to laptops, I always built my desktops because then you could put in it exactly what you want, from the brand of memory to which processor you prefer.

URL: http://forum.audiogames.net/viewtopic.php?pid=260131#p260131





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : avidgamer via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

Jyro, as you have had 5 more months to finish off this game will it be for ios now in may as well as i don't use a windows computer?

URL: http://forum.audiogames.net/viewtopic.php?pid=260130#p260130





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Re: Arbitrary Forum Rule

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : Figment via Audiogames-reflector


  


Re: Arbitrary Forum Rule

Unfortunately for you all, this is not a democracy. The final decision will, no doubt, be made by the owners of the site, and as owners, what they decide is what will happen, regardless of whether you like it or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=260129#p260129





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Re: flux world, a truely unique experience.

2016-05-11 Thread AudioGames . net Forum — New releases room : Centauri via Audiogames-reflector


  


Re: flux world, a truely unique experience.

Build ContestThis might be both hard and easy for some, but here is the deal: I have a plan for a build contest for those creative types that think they can make great areas. These areas are on a nearby moon, not FluxMain, but one of some 14 cities. if you think you cant create a whole city, then even a part of one can be linked in with others.The trick is, this is not just sonem generic cityscape, as each one has a theme: some are NawtyTowns, with hookers and such, others are ruff and tumble mining towns, while others still are highly technological. some are trader towns, and some deals might be shady.I'd love to see what people can do, given the chance, and this is your chance!If you'd love to see an area devoted to magic, space, ecological concerns, or power production, etc, come see me, and we'll talk about setting you up to do some building.details: it might be limited to some 20 rooms or less, although that does make a good a
 rea size in general. Either way, talk to me and we'll see what can be done.The best areas could award you the Fluxian Nobel, which is worth a fair amount of cash!This is for those aspiring to be builders, not the day to day players.If you think you can make a better game that what you play today, come see me, lets talk!  Centauri

URL: http://forum.audiogames.net/viewtopic.php?pid=260128#p260128





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Re: 2K-Say, small 2048 puzzle for OS X

2016-05-11 Thread AudioGames . net Forum — New releases room : TJT1234 via Audiogames-reflector


  


Re: 2K-Say, small 2048 puzzle for OS X

Ishan, if you want one for Windows, try www.spoonbillsoftware.com.au/blindgamers.htm, or for iOS, try Blindfold Tile Puzzle.

URL: http://forum.audiogames.net/viewtopic.php?pid=260127#p260127





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: Braille Note Touch

I don't know if it's available yet, but I  was one who attended the tech talk training presentation.  I'll try to find an audio archive, I think it will be up in a couple of days. But he was able to demonstrate some touch features, including the play store and  using google hangouts

URL: http://forum.audiogames.net/viewtopic.php?pid=260126#p260126





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Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

I also feel that when being attacked, you can choose to retaliate or stay in place.

URL: http://forum.audiogames.net/viewtopic.php?pid=260125#p260125





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Re: Symptoms that show you play paladin of the sky too much

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : jakubsivic via Audiogames-reflector


  


Re: Symptoms that show you play paladin of the sky too much

90. When your teacher wants to name planets, you will never forget to mention Xopolis.

URL: http://forum.audiogames.net/viewtopic.php?pid=260124#p260124





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Re: SoundRTS and the CrazyMod (update 8.3)

2016-05-11 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

@stewie Thanks for the report (and sorry for the confusion).I have just checked chapter 8. Here is what happens. If your footmen attack, nothing unusual will happen because like before they are fighting in b1. If you send the archers, with the new way range is working, they will attack from a1 as soon as they will get in range. The enemy archers will retaliate from b1, because their range allows it too. So, when your archers in a1 are hit, an alert will be raised in a1, and all the soldiers will react and move to b1.I'm not sure yet how I will fix this:- maybe the alert shouldn't be raised in the a1 square but on the b1 square; on the other hand, catapults should be attacked like before, so...- maybe the units without an attack shouldn't retaliate (but maybe the necromancer has some attack)- a "hold here, don't move" order should be created, even if it shouldn't be necessary in many cases- or maybe magic user
 s shouldn't retaliate- is the way units react to catapults satisfying, anyway? it is good for the AI, but for the player?Or maybe a unit should consider that by default it is supposed to stay in the specified square, so:- if the unit can retaliate from the square, it will move closer and retaliate (this will be useful for archers behind an wall attacked by the enemy; instead of exiting the citadel, they will just move closer and retaliate from behind the wall as you would expect)- if the unit cannot retaliate, then it will try to move to a safer spot in the current square- if there is no safer spot, the unit would probably leave the square to attack or flee depending on its mode and various factors.This might be the thing to do. It is high priority of course.

URL: http://forum.audiogames.net/viewtopic.php?pid=260123#p260123





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Re: 2K-Say, small 2048 puzzle for OS X

2016-05-11 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: 2K-Say, small 2048 puzzle for OS X

2048 is a single-player sliding block puzzle game by 19-year-old Italian web developer Gabriele Cirulli. The game's objective is to slide numbered tiles on a grid to combine them to create a tile with the number 2048.  The game has been described as "almost like Candy Crush for math geeks",2048 is played on a 4×4 grid, with numbered tiles that slide smoothly when a player moves them using the four arrow keys.Every turn, a new tile will randomly appear in an empty spot on the board with a value of either 2 or 4.Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided.The resulting tile cannot merge with another tile again in the same move. A scoreboard keeps track of the user's score. The user's score starts at zero, and is incremented whenever two tiles combine, by thevalue of the new tile.As with many arcade games, the user's best score is shown alongside the current score.

URL: http://forum.audiogames.net/viewtopic.php?pid=260122#p260122





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Re: shades of doom v2, old setup?

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: shades of doom v2, old setup?

Ishhan,The changes from 1.2 to 2.0 are:Changes have been made so that sounds again represent the direction of the monster or object. After Windows Vista was introduced, sounds did not well reflect the actual position of the monsters and objects. The sounds seemed to center when the monsteror object was close to the player character. The user data files are now kept in the user's documents folder instead of being kept under the program files folder. This removes quite a few problemswhen trying to locate where Windows saved these files, especially for those running versions of Windows starting with the Vista version. This change should also eliminate most, if not all of the problems related to privileges. You may now use the mouse to play Shades of Doom. Most of the sounds have been improved. The EVA has a new voice or you can use your SAPI or screen reader voice instead. Cheat codes are included at no charge. There was a major reworking of the engine. Many small bugs have been fixed.

URL: http://forum.audiogames.net/viewtopic.php?pid=260121#p260121





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Re: Please, I Need Your Prayers

2016-05-11 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Please, I Need Your Prayers

What flute pieces do you recommend? What is Bhagwat geeta?

URL: http://forum.audiogames.net/viewtopic.php?pid=260120#p260120





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Re: Braille Note Touch

2016-05-11 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Braille Note Touch

Brandon, are you sure about that trade-in? I would imagine that to get the money, they need the actual device that you are trading in. This is because the money that they use towards the purchase of your new device comes from them re-using some of the parts of the other display.

URL: http://forum.audiogames.net/viewtopic.php?pid=260119#p260119





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Re: Monthly chat May 2016

2016-05-11 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Monthly chat May 2016

Dark, remember that the start menu does have more than a search box. What is available will depend on the version of Windows that you are using, but there is more than just a search box. Sometimes I use it; other times I do not, but you are certainly not restricted to it in any way.Ishan, on iOS, to move items in and out of the dock, do the same as you would when moving other items around the home screen. Perhaps Dark likes to browse through games to see what's available and to refresh his memory of old games that he may have forgotten he even had. It is like how you might browse for books in a library, or browse through the leading stories on a news website.

URL: http://forum.audiogames.net/viewtopic.php?pid=260118#p260118





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Re: SoundRTS

2016-05-11 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS

I really like the current design concept. Although it is a test operation, but I really enjoyed it.

URL: http://forum.audiogames.net/viewtopic.php?pid=260117#p260117





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Re: Arbitrary Forum Rule

2016-05-11 Thread AudioGames . net Forum — Site and forum feedback : Sendermen via Audiogames-reflector


  


Re: Arbitrary Forum Rule

Dear all,Thank you for sharing your concerns. Your arguments matter to us and we're currently discussing this with our team of moderators. We value the precious work of our moderators and the efforts they've made to make AudioGames what it is, but value our community just as much. We'll keep you informed.Best!Sander

URL: http://forum.audiogames.net/viewtopic.php?pid=260116#p260116





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : razvitasca via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

can someone help me to cross 21.3? I tried all the cominations, the cat and all my strategies. what weapon should I use to destroy the charts and the cameras? or, if someone wants to help me, I can send my save file via pmthanks in advance!

URL: http://forum.audiogames.net/viewtopic.php?pid=260115#p260115





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Re: Bokurano Daibouken 3 : secondary topic

2016-05-11 Thread AudioGames . net Forum — New releases room : Hrvoje via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hmm, yep I've completed stage 25.1 now, and all previous stages are still accessible and playable from the stage selector menu. Not sure in which version this bug was introduced, because it's my first playthrough and I've completed 24.4 on the latest version V1.84.

URL: http://forum.audiogames.net/viewtopic.php?pid=260114#p260114





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help with miriani

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector


  


help with miriani

hello guysi am having some problems with mush client and miriani, i was trying to get it to work with the sound pack but it won't work, i tried reinstalling msp and i did this two or three times, but it won't workand i downloaded the sound packs, two of them and nothing happensany help will be greatly welcomedthanks

URL: http://forum.audiogames.net/viewtopic.php?pid=260113#p260113





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-05-11 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

is there a demo out for this game?

URL: http://forum.audiogames.net/viewtopic.php?pid=260112#p260112





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