Re: Beyond the Bullet (for those who want to play)

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Beyond the Bullet (for those who want to play)

hii hate this topics, ultro power, and btb, they looklike the saim gamei hate themplease do the truththanks

URL: http://forum.audiogames.net/viewtopic.php?pid=262627#p262627





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

staindaddict wrote:He said the game would be coming out in a few weeks.So, how many times have he actually said this? 

URL: http://forum.audiogames.net/viewtopic.php?pid=262626#p262626





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Re: 3d sound based games:

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: 3d sound based games:

Hi, and welcome to the forum.There are a lot of great audiogames for IOS which uses 3D audio. Here are a few:Papa sangre 1 and 2, The Nightjar, audio defence, A blind legend which really will catch your interest regarding to audio and a lot more. I don't remember any for pc which is easy to get.

URL: http://forum.audiogames.net/viewtopic.php?pid=262625#p262625





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3d sound based games:

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : vidhya . y93 via Audiogames-reflector


  


3d sound based games:

Hi all,as a part of my Project, I am required to test games that are eitherdesigned for the visually Impaired specifically, or made accesssibleas a part of mainstream accessibility.the games that I have to test should have 3d sound.it would really help if those of you who play these games provide alist of such games.it need not be Computer games in specific,   I can test games onApple/Android/PC  platform as well.I could not find such games when I tried googling hence requesting help.Thanks and Regards,Vidhya.

URL: http://forum.audiogames.net/viewtopic.php?pid=262624#p262624





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sound panning 360 degrees in BGT working example and code

2016-06-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


sound panning 360 degrees in BGT working example and code

So, going to try this again. The previous code was rittled with mathematical errors, woops. Anyway, everything is fixed and I went ahead and commented out the function, if you don't understand sine cosine and arc_tangent, it won't help you much though, but it works now, I promise?void thetaPos(double soundA, double soundB, sound@ SoundHandle, double myA, double myB, double myTheta){//initialize our variables.double absolutetheta;double relativetheta;double tempH;double tempV;double tVolume;//find the lengths of the triangle we make to find the distance between our listener and the sound.double temp1 = soundA-myA;double temp2 = myB - soundB;double d1=power(temp1, 2);double d2=power(temp2,2);//use distance formuladouble d=square_root(d1+d2);//if the distance we got is less than 75.if(d<75){//play our sound looped.SoundHandle.play_looped();//If 
 our bottom leg, or the adjacent leg is to our right.if(temp1>0){//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1);}else{absolutetheta=arc_tangent(temp1/temp2);}}//If our adjacent leg is to our left.else if(temp1<0) {//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1)-90;}else{absolutetheta=arc_tangent(temp1/temp2)-90;}}//if our adjacent leg is 0, I.E, our X coords are equal to our sound's X coords.else if(temp1 == 0){//Find the longer leg and divide it by the shorter.  if (temp2 > 0){absolutetheta=90;}else if(temp2<0){absolutetheta=-90;}  else if (temp2 == 0){absolutetheta=-1;}}//Convert R
 adians to degreesabsolutetheta=absolutetheta*(180 /pi);//Find our relative angle.relativetheta = absolutetheta -myTheta-180;//Cosine is adgacenttempH=cosine((relativetheta*pi/180));//Use the value from above to pan our sound.SoundHandle.pan=tempH*100;//Find our verticle measurement. Don't need to convert this one, <0 is in front, > is behind.tempV=sine((relativetheta*pi/180));tVolume=(d*-100)/75;//if our sound is behind us.if(tempV>0){//Reduce the sound by a number between 0 and 10 based on how far to the left or right the sound is.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100);//Find the absolute value of our horizontal value and use that to pitch bend our sound as it pans across the stereo field. As the sound moves away from 0 (centered). it will gradually decrease in pitch, as it approaches centered, it will raise in pitch. SoundHandle.pitch=80+absolute(temp
 H*5);}else{//Same as above, except raise the pitch as the sound is centered rather than decrease.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100); SoundHandle.pitch=120-absolute(tempH*20);}}else{//If the distance is greater than 75 pause the sound.SoundHandle.pause();}}Here's the example.const double pi=3.141592653589793;double x=0;double degrees=270;double y=0;double soundx=10;double soundy=10;sound test;void main(){show_game_window("test");test.load("sounds/EnemyTeamMate.ogg");test.play_looped();do{if(key_pressed(KEY_S)){degrees-=180;}if(key_pressed(KEY_SPACE)){alert("HI", degrees);}if(key_down(KEY_RIGHT)){degrees+=.2;}if(key_down(KEY_LEFT)){degrees+=-.2;}if(degr
 ees>359.95){degrees=0;}if(degrees<0){degrees=359.95;}thetaPos(soundx, soundy, test, x, y, degrees);wait(5);}while(!key_pressed(KEY_ESCAPE));}Anyway, sorry for posting a dud earlier. This has been tested, please let me know if you find anything wrong with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=262623#p262623





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sound panning 360 degrees in BGT working example and code

2016-06-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


sound panning 360 degrees in BGT working example and code

So, going to try this again. The previous code was rittled with mathematical errors, woops. Anyway, everything is fixed and I went ahead and commented out the function, if you don't understand sine cosine and arc_tangent, it won't help you much though, but it works now, I promise?void thetaPos(double soundA, double soundB, sound@ SoundHandle, double myA, double myB, double myTheta){//initialize our variables.double absolutetheta;double relativetheta;double tempH;double tempV;double tVolume;//find the lengths of the triangle we make to find the distance between our listener and the sound.double temp1 = soundA-myA;double temp2 = myB - soundB;double d1=power(temp1, 2);double d2=power(temp2,2);//use distance formuladouble d=square_root(d1+d2);//if the distance we got is less than 75.if(d<75){//play our sound looped.SoundHandle.play_looped();//If 
 our bottom leg, or the adjacent leg is to our right.if(temp1>0){//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1);}else{absolutetheta=arc_tangent(temp1/temp2);}}//If our adjacent leg is to our left.else if(temp1<0) {//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1)-90;}else{absolutetheta=arc_tangent(temp1/temp2)-90;}}//if our adjacent leg is 0, I.E, our X coords are equal to our sound's X coords.else if(temp1 == 0){//Find the longer leg and divide it by the shorter.  if (temp2 > 0){absolutetheta=90;}else if(temp2<0){absolutetheta=-90;}  else if (temp2 == 0){absolutetheta=-1;}}//Convert d
 egrees to Radians.absolutetheta=absolutetheta*(180 /pi);//Find our relative angle.relativetheta = absolutetheta -myTheta-180;//Cosine is adgacenttempH=cosine((relativetheta*pi/180));//Use the value from above to pan our sound.SoundHandle.pan=tempH*100;//Find our verticle measurement. Don't need to convert this one, <0 is in front, > is behind.tempV=sine((relativetheta*pi/180));tVolume=(d*-100)/75;{}//if our sound is behind us.if(tempV>0){//Reduce the sound by a number between 0 and 10 based on how far to the left or right the sound is.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100);//Find the absolute value of our horizontal value and use that to pitch bend our sound as it pans across the stereo field. As the sound moves away from 0 (centered). it will gradually decrease in pitch, as it approaches centered, it will raise in pitch. SoundHandle.pitch=
 80+absolute(tempH*5);}else{//Same as above, except raise the pitch as the sound is centered rather than decrease.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100); SoundHandle.pitch=120-absolute(tempH*20);}}else{//If the distance is greater than 75 pause the sound.SoundHandle.pause();}}Here's the example.const double pi=3.141592653589793;double x=0;double degrees=270;double y=0;double soundx=10;double soundy=10;sound test;void main(){show_game_window("test");test.load("sounds/EnemyTeamMate.ogg");test.play_looped();do{if(key_pressed(KEY_S)){degrees-=180;}if(key_pressed(KEY_SPACE)){alert("HI", degrees);}if(key_down(KEY_RIGHT)){degrees+=.2;}if(key_down(KEY_LEFT)){degrees+=-.2;}if(degrees>359.95){degrees=0;}if(degrees<0){degrees=359.95;}thetaPos(soundx, soundy, test, x, y, degrees);wait(5);}while(!key_pressed(KEY_ESCAPE));}Anyway, sorry for posting a dud earlier. This has been tested, please let me know if you find anything wrong with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=262623#p262623





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sound panning 360 degrees in BGT working example and code

2016-06-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


sound panning 360 degrees in BGT working example and code

So, going to try this again. The previous code was rittled with mathmatical errors, woops. Anyway, everything is fixed and I went ahead and commented out the function, if you don't understand sine cosine and arc_tangent, it won't help you much though, but it works now, I promise?void thetaPos(double soundA, double soundB, sound@ SoundHandle, double myA, double myB, double myTheta){//initialize our variables.double absolutetheta;double relativetheta;double tempH;double tempV;double tVolume;//find the lengths of the triangle we make to find the distance between our listener and the sound.double temp1 = soundA-myA;double temp2 = myB - soundB;double d1=power(temp1, 2);double d2=power(temp2,2);//use distance formuladouble d=square_root(d1+d2);//if the distance we got is less than 75.if(d<75){//play our sound looped.SoundHandle.play_looped();//If o
 ur bottom leg, or the adjacent leg is to our right.if(temp1>0){//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1);}else{absolutetheta=arc_tangent(temp1/temp2);}}//If our adjacent leg is to our left.else if(temp1<0) {//Find the longer leg and divide it by the shorter.if(temp2>temp1){absolutetheta=arc_tangent(temp2/temp1)-90;}else{absolutetheta=arc_tangent(temp1/temp2)-90;}}//if our adjacent leg is 0, I.E, our X coords are equal to our sound's X coords.else if(temp1 == 0){//Find the longer leg and divide it by the shorter.  if (temp2 > 0){absolutetheta=90;}else if(temp2<0){absolutetheta=-90;}  else if (temp2 == 0){absolutetheta=-1;}}//Convert de
 grees to Radians.absolutetheta=absolutetheta*(180 /pi);//Find our relative angle.relativetheta = absolutetheta -myTheta-180;//Cosine is adgacenttempH=cosine((relativetheta*pi/180));//Use the value from above to pan our sound.SoundHandle.pan=tempH*100;//Find our verticle measurement. Don't need to convert this one, <0 is in front, > is behind.tempV=sine((relativetheta*pi/180));tVolume=(d*-100)/75;{}//if our sound is behind us.if(tempV>0){//Reduce the sound by a number between 0 and 10 based on how far to the left or right the sound is.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100);//Find the absolute value of our horizontal value and use that to pitch bend our sound as it pans across the stereo field. As the sound moves away from 0 (centered). it will gradually decrease in pitch, as it approaches centered, it will raise in pitch. SoundHandle.pitch=8
 0+absolute(tempH*5);}else{//Same as above, except raise the pitch as the sound is centered rather than decrease.SoundHandle.volume=tVolume-(absolute(tempH)*1000/100); SoundHandle.pitch=120-absolute(tempH*20);}}else{//If the distance is greater than 75 pause the sound.SoundHandle.pause();}}Here's the example.const double pi=3.141592653589793;double x=0;double degrees=270;double y=0;double soundx=10;double soundy=10;sound test;void main(){show_game_window("test");test.load("sounds/EnemyTeamMate.ogg");test.play_looped();do{if(key_pressed(KEY_S)){degrees-=180;}if(key_pressed(KEY_SPACE)){alert("HI", degrees);}if(key_down(KEY_RIGHT)){degrees+=.2;}if(key_down(KEY_LEFT)){degrees+=-.2;
}if(degrees>359.95){degrees=0;}if(degrees<0){degrees=359.95;}thetaPos(soundx, soundy, test, x, y, degrees);wait(5);}while(!key_pressed(KEY_ESCAPE));}Anyway, sorry for posting a dud earlier. This has been tested, please let me know if you find anything wrong with it. URL: http://forum.audiogames.net/viewtopic.php?pid=262623#p262623 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Edge of Winter - New Castle Adventure Audio Game

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

He said the game would be coming out in a few weeks.

URL: http://forum.audiogames.net/viewtopic.php?pid=262622#p262622





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Re: Edge of Winter - New Castle Adventure Audio Game

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Edge of Winter - New Castle Adventure Audio Game

about the demo, I think it's still somewhere on the website, and as for the release date, you'll have to wait for some day or, for another 5 months.

URL: http://forum.audiogames.net/viewtopic.php?pid=262621#p262621





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Oddly enough, given the number of interlectual games in the Circus, I wondered if the Interlectual world was where all the clowns and ring masters and that guy called Rolly went when they went on holliday from all the bouncing and cannon ball chucking and such sinse they definitely seem brainier than one would expect . Bug report! Okay, this one was mildly annoying. I was playing a board game online and the other person disconnected from the server, I got the message the party would be stopped. I hope this was a genuine accident rather than because I had got lucky in several minigames and was doing fairly well. either way, the moment the other player disconnected the dice was spinning, indeed I believe it might have been her/his turn. The game utterly froze and became unresponsive, I had to finish by ending the program which was annoying! Imho if your the l
 ast person left when others disconnect you should get a gem or something as a consolation prize sinse it is mildly frustrating.On another note, I also find myself  wondering where some of the minigames on the quiet woods board such as the wasp lake and the haunted forest came from sinse I don't remember seeing them in the forest world, unless I missed an exit there, though I thought I'd got both alternate exits from the forest.

URL: http://forum.audiogames.net/viewtopic.php?pid=262620#p262620





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Re: Blind Warcraft Atton Released!

2016-06-01 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

How could you tell the weapon strength and how the items differed from each other?

URL: http://forum.audiogames.net/viewtopic.php?pid=262619#p262619





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Re: Getting Multiple key presses with Pygame

2016-06-01 Thread AudioGames . net Forum — Developers room : TJ . Breitenfeldt via Audiogames-reflector


  


Re: Getting Multiple key presses with Pygame

I actually looked at that stack overflow page before and was unable to get what I needed exactly. I figured it out though.my solution is:if event.key == pygame.K_a and pygame.key.get_mods() & pygame.KMOD_SHIFT:
...
elif event.key == pygame.K_a:
...

URL: http://forum.audiogames.net/viewtopic.php?pid=262618#p262618





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Re: Blind Warcraft Atton Released!

2016-06-01 Thread AudioGames . net Forum — New releases room : hanif via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

[[wow]], really excited about diablo III being playable on the console. can't wait to get my own and try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=262617#p262617





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Re: Beyond the Bullet (for those who want to play)

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector


  


Re: Beyond the Bullet (for those who want to play)

hiat machiocento. i'm not saying anything about this. the point wasn't to insult colton or others. the point was just to explain to him that's not a shame to be a beginner, it's a shame to call someone a f... tard because he didn't reach your programing skills yeti mean, anybody has the right to begin to make his game or to learn a programing language.

URL: http://forum.audiogames.net/viewtopic.php?pid=262616#p262616





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Re: Beyond the Bullet (for those who want to play)

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : vlad25 via Audiogames-reflector


  


Re: Beyond the Bullet (for those who want to play)

hiat machiocento. i'm not saying anything about this. the point wasn't to insult colton or others. the point was just to explain to him that's not a shame to be a beginner, it's a shame to call someone a f... tard because he didn't reach your programing skills yet

URL: http://forum.audiogames.net/viewtopic.php?pid=262616#p262616





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: war shooting game online

OK, not adding fuel to the fire. But from the looks of it, seems this developer has a history of releasing up clones. Of course back then, no rule was set against this,  those would just have to use common sense. But, look at the following post if you wish.http://forum.audiogames.net/viewtopic.php?id=17758

URL: http://forum.audiogames.net/viewtopic.php?pid=262615#p262615





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

I actually considered the intellectual world to be the ruins of the civilization that created that cylinder in the previous world. Would be neat to know, definitively, what each world looks like, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=262614#p262614





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

@Staindadict, your level goes up each turn and for each card of that type you play, letting you play higher level cards, there are also cards that increase your level further as well. Check with the V key, and check the level of each card with the e key.@Sean terry, if you get zero coins on a game you will need to play it again, you cannot move on until you've got a positive score, if you get more than 10 points the game is unlocked. You can play unlocked games by spending gems when you have any, but since gems are really! hard to come by at the moment, it's not worth it which is a shame. Actually I don't really see why you have to pay to play a minigame again, that is a bit random sinse theoretically when unlocked it should just be playable. Then again I suspect we'll see more awards and unlockables in the future, or at least I hope so. Trophies and achievements would be nice.Interlectual world is fun and where i am now myself, 
 though I've also not got the alternative exits from either the beach or the circus if it has one.I think I need to try the maths when my brain is less tired :d. Btw, on a little aesthetic point, it'd be nice to get some small explanation of what sort of places each world is? right now you just get the music and the map, and for worlds like the interlectual world and the circus it'd be nice to know sinse I am not reallly sure where they're meant to be.

URL: http://forum.audiogames.net/viewtopic.php?pid=262613#p262613





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Agreed, chat feature would be nice, had to go in a hurry earlier today in the middle of a battle, and felt bad, because I was losing, and felt the person deserved the gem, or at least an explanation/conversation about maybe waiting for me to get back or something.  Think my favorite minigame so far has been the pattern building one in the intellectual world. To be honest, I spent like fifteen minutes messing around with the notes in the pregame instructions page before actually playing; it lets you do cords and everything. Too bad there are only four arrow keys to use. 

URL: http://forum.audiogames.net/viewtopic.php?pid=262612#p262612





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Sean-Terry01 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hi all, I am totally completely loving Crazy Party. I can't seem to get enough of it. I have a request. When you play a game and you do something wrong from the beginning and it then tells you that you don't win or lose any coins, you can't go back into that mini game and play it again. I wish you could. Also, along with that, when you do a game and get coins for it, you can't play in again either. Even if you have "unlocked" it. I'd like to be able to play a mini game again to see if I get a better score. Especially the games that I didn't get any coins for. Thanks a lot. I hope this was understandable.

URL: http://forum.audiogames.net/viewtopic.php?pid=262611#p262611





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Yeah, I'm on the intellectual world as well. Stuck on the math game, since you have so little time to solve the equations and then type them.

URL: http://forum.audiogames.net/viewtopic.php?pid=262610#p262610





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

OK, thanks Dark. But, how come there's always a bunch of cards I can't use? It says my level isn't high enough to use those cards.. How do I higher up my level?

URL: http://forum.audiogames.net/viewtopic.php?pid=262609#p262609





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Staindadict, the rage thing is a bug and will hopefully be fixed soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=262608#p262608





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

@staindaddict Your type is determined by how many cards are in your dec, if the majority are water cards (as is likely at the start of the game), you will start out as water type, you can change type by going to the "more options" in battle. As to why there are lots of idelness cards in your dec, if you don't have up to 60 cards, the spaces get replaced by ideleness. When you begin you have 40 cards. Go to "manage decs" and find dec one, select a card type in the list and hit enter then type how many copies you want, this is how you modify decs.You can go "random inventory dec" which will put in 60 random cards from your inventory, but it's better to get into the habbit of modifying your own decs for use in the game. I have now played a few more minigames and got a little further up to the interlectual world, some of the games in the hights were awesome. A way to check what games I've still to unlock might be nice fo
 r a future version, sinse that gives me an idea of what worlds I'd need to replay. I've also found two bugs in the circus world. In the baseball bat game as was previously said, there is untranslated french text for the instructions. Also, in the balls game where you play against a character called rowly taking plus and minus balls in turns, the instructions stated you could look in the pipe and review what balls were there with the r key, however this didn't work, hitting either r or f did nothing. It wasn't a major issue, because I still got what balls were available read out, but I did notice the problem. Btw, it'd be nice to do something about servers, sinse I'm finding online games really hard to come by. I start a game such as a board game and nobody joins, and most of the servers I see are already started. It'd be nice if there was a way to have a server open while playing the single player game and just get notifica
 tions either when someone joins your server, or when the game on the current server your connected to has finished and you could start.Of course, a chat function could help with the latter problem, sinse you could communicate say to someone that you'd fancy another game when they're done with the present one.

URL: http://forum.audiogames.net/viewtopic.php?pid=262607#p262607





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Re: Blind Warcraft Atton Released!

2016-06-01 Thread AudioGames . net Forum — New releases room : igggggoreha via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

i completed all game. and now i play adventure mod and portals

URL: http://forum.audiogames.net/viewtopic.php?pid=262606#p262606





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Re: play poker online

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: play poker online

a that was the first site that I played a audio multi game on, which was poker and black jack

URL: http://forum.audiogames.net/viewtopic.php?pid=262605#p262605





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : smoothgunner via Audiogames-reflector


  


Re: war shooting game online

welp let me grab my popcorn and wait for one of the mods to come lmaooo

URL: http://forum.audiogames.net/viewtopic.php?pid=262604#p262604





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Re: what do you think of a tts preschool album?

2016-06-01 Thread AudioGames . net Forum — Off-topic room : FamilyMario via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

That sounds great.Update: The songs using WPTTS are still using it, for now. I say for now because I am in the process of getting a new Chipspeech license because apparently my other one wouldn't work for some strange reason, so for now they'll still be using WPTTS. Don't worry. I still have files for Lady Parsec singing There are Seven Days on a USB stick, so you'll still get to hear that, both her original and her HD Remix version, possibly two separate files or as a duet.

URL: http://forum.audiogames.net/viewtopic.php?pid=262603#p262603





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : johanntrm7 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

In any case you Pragma insured.I said that this game would rage once it has crossed the borders of France.And I was right lol.Thank you to you and your team.Sincerely,Djax

URL: http://forum.audiogames.net/viewtopic.php?pid=262602#p262602





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: war shooting game online

completely agreed

URL: http://forum.audiogames.net/viewtopic.php?pid=262601#p262601





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: war shooting game online

By the way, where are the zombies? The only thing I can see is up multiplayer mode.

URL: http://forum.audiogames.net/viewtopic.php?pid=262600#p262600





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Re: Recent changes to the forum?

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Recent changes to the forum?

[[wow]], thanks that worked LOLS.Never encountered that before, thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=262598#p262598





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: war shooting game online

hello everyone...completely, out, war, dee.Lets examine the "developer"'s page.welcome visitorPm from Makiocento: Hi. What do you have so farWho we are?  Pm from Makiocento: 1 I didn't asked for that one, thanksWe are a group of people that produces audio games. We have 1 game finished so farI'll just take those lines, towards:we are a group of people that helps great games aboid entering in the cyver grave.we have one game cloned so far, and I guess that one will be our last. Lolwar is an action game You can fight with the zombies, or you can fight with other players. You will find many interesting options while you play. Version 1.1 was released today: 01 June 2016. Because the game is launched recently will not be very interesting. in time they will add more interesting things. More instructions
  and details can be found in the help file of the game. --k, make me admin then, that's the unike fantastic options I have currently in mind, apart that the thingy is not even your code, so yeah, my admin staff, please? I hope you could clone that as well...sorry if this comment pisses someone off, it's my thoughts and I'm completely, sure, I'm not the unike who thinks like this. Where is the old, nice, audiogames.net community, where no jerkishness was apparently seen?sigh. Times had indeed changed.Makiocento technologies, 2010-2016.

URL: http://forum.audiogames.net/viewtopic.php?pid=262599#p262599





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Problem with RS on Mac

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : leibylucwgamer via Audiogames-reflector


  


Problem with RS on Mac

Hey all,I downloaded RS for the Mac and am having a strange issue with VoiceOver.  The client's voice got its rate down to 0 and I can't seem to get it fixed.  Is there any solution to this?  Command+right arrow doesn't seem to be doing the trick.Thanks,Luke

URL: http://forum.audiogames.net/viewtopic.php?pid=262597#p262597





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

OK, couple questions:1. I'd like to change my battle type. I'm water now, but I"d like to change it.. How can I do this?2. I have all cards in my deck that say idle, or idolized or something. All the cards are the same, how do I get cards I can battle with?Thanks so much for any answers.

URL: http://forum.audiogames.net/viewtopic.php?pid=262596#p262596





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: The Windows 10 New World Order

That was the problem I was referring to, I've never had issues with the settings list though.

URL: http://forum.audiogames.net/viewtopic.php?pid=262595#p262595





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : RTR_Assassin via Audiogames-reflector


  


Re: war shooting game online

I don't see the point of deleting the links from the forum, since they'll be available anyway. There's really no point getting upset about it, just move on and leave it alone.

URL: http://forum.audiogames.net/viewtopic.php?pid=262594#p262594





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Re: Recent changes to the forum?

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : livrobo via Audiogames-reflector


  


Re: Recent changes to the forum?

Try maximizing the window.

URL: http://forum.audiogames.net/viewtopic.php?pid=262593#p262593





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: The Windows 10 New World Order

@WandererI just tried it today and the applications list is now visible, maybe I didn't know how to access it earlier. I noticed that you often had to activate an option to find out whether it was set or not.In the settings section there are either toggle buttons or check boxes that don't tell you their state, even if you activate them as a work around like the options in the clean up lists.I'm going to contact them and try to encourage them to make CCleaner more accessible.I'd like to use it, but considering what it does, not if I can't be certain of what it is or is not going to do.Before I lost my vision, I also used Spybot Search & Destroy. In the next week or so, I'm going to see how accessible it is, it was a great defense against all sorts of malware, not just spyware as its name implies.I also found an alternative to Never10 called Get Windows 10 Control Pannel, it seems more accessible than Never1
 0. In Never10, I couldn't get to the delete gwx files or the exit buttons. It also appears that Never10 misses some other setting that allow the Get Windows 10 app to be downloaded, even if its disabled. It also can be set up to monitor the Get Windows 10 settings and will alert you if any are changed, making you vulnerable to a Windows 10 upgrade attempt.If you are interested:http://ultimateoutsider.comand go to the software page.

URL: http://forum.audiogames.net/viewtopic.php?pid=262592#p262592





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Re: what do you think of a tts preschool album?

2016-06-01 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: what do you think of a tts preschool album?

thanks family Mario! btw, I am going to upload a backing trak for the winny the pooh theme for the franchise's 50th aniverserie (or at least the 50th aniverserie of it's theactrical debut), for anyone who wants do a version of that song for the album. when It's uploaded I will link to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=262591#p262591





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hey Aprone,Great game, as always. Just a couple of questions:1. Can you add sound effects to this game? I don't know anything about programming, but I just thought I'd ask. Is there any way?2. How come I always lose my rage when I get it?

URL: http://forum.audiogames.net/viewtopic.php?pid=262590#p262590





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Re: Recent changes to the forum?

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Re: Recent changes to the forum?

Well, the last I checked I had 84 or 85, now it doesn't display anything, it just says I'm online/offline then goes down to the post. Usually it would say what it is right below that.

URL: http://forum.audiogames.net/viewtopic.php?pid=262589#p262589





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

This game is just absolutely fantasticly awesome. Really don't know what more I can really say. I hope coins can eventually be used for unlocking things. Love this thing. That is all.

URL: http://forum.audiogames.net/viewtopic.php?pid=262588#p262588





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Re: Recent changes to the forum?

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: Recent changes to the forum?

Are you sure the members you saw with no karma had karma? I see quite a few members that don't have karma.

URL: http://forum.audiogames.net/viewtopic.php?pid=262587#p262587





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : manny447 via Audiogames-reflector


  


Re: war shooting game online

yes, this is just going to go down

URL: http://forum.audiogames.net/viewtopic.php?pid=262586#p262586





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : blink_wizard via Audiogames-reflector


  


Re: war shooting game online

well, if you look at my game, and this shit? Yeah, please kill this crap. My topic was killed, so this should be as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=262585#p262585





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : cartertemm via Audiogames-reflector


  


Re: war shooting game online

Well, lets see what we have here. Music in the BGT orchestra pack, and, an UP clone. The second ultraPower clone released in two days. I ask that this topic please be deleted by the moderators. This is getting really, really annoying

URL: http://forum.audiogames.net/viewtopic.php?pid=262584#p262584





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : manny447 via Audiogames-reflector


  


Re: war shooting game online

yes, it's an up clone, just tell buy the sounds

URL: http://forum.audiogames.net/viewtopic.php?pid=262582#p262582





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Recent changes to the forum?

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : sneak via Audiogames-reflector


  


Recent changes to the forum?

Were there any recent changes to the forum? I no longer see people's Karma or how many times a page was visited/posted on. Is anybody else having this issue? I've noticed it for about a week or maybe longer, but it never really bothered me much. I'm curious as I thought there might've been something in the news about it, and seeing that there wasn't, I decided to ask here.

URL: http://forum.audiogames.net/viewtopic.php?pid=262583#p262583





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: war shooting game online

just download and check it out, lolI can't hold my laugh, seriously...

URL: http://forum.audiogames.net/viewtopic.php?pid=262581#p262581





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: war shooting game online

How can you be sure it's an ultrapower clone? The dev says he wants to add zombies and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=262580#p262580





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360 sound positioning code and working example

2016-06-01 Thread AudioGames . net Forum — Developers room : sneak via Audiogames-reflector


  


360 sound positioning code and working example

So for the past day or so I've been plagued by a sound positioining code problem I was having. Basicly, I didn't understand what I was doing, and I was trying to re-invent the wheel. Either way, what came of it was this, and I figured I might save someone else the trouble of doing what I did and what not. So here's the code to pan and pitch bend a sound according to it's location in relation to the player.void thetaPos(double soundA, double soundB, sound@ SoundHandle, double myA, double myB, double myTheta){double absolutetheta;double relativetheta;double tempH;double tempV;double tVolume;double temp1 = soundA-myA;double temp2 = myB - soundB;double d1=power(temp1, 2);double d2=power(temp2,2);double d=square_root(d1+d2);if(d<75){SoundHandle.play_looped();if(temp1>0){absolutetheta=arc_tangent(temp2/temp1);}else if(temp1<0) {
 absolutetheta=arc_tangent(temp2/temp1)-90;}else if(x == 0){  if (y > 0){absolutetheta=90;}else if(temp2<0){absolutetheta=-90;}  else if (y == 0){absolutetheta=-1;}}absolutetheta=absolutetheta*(180 /pi);relativetheta = absolutetheta -myTheta;tempH=cosine((relativetheta*pi/180));SoundHandle.pan=tempH*100;tempV=sine((relativetheta*3.14/180));tVolume=(d*-100)/75;{}if(tempV>0){SoundHandle.volume=tVolume; SoundHandle.pitch=80+absolute(tempH*20);}else{SoundHandle.volume=tVolume; SoundHandle.pitch=120-absolute(tempH*20);}}else{SoundHandle.pause();}}The example below will work if you copy and paste it into a new file and adjust the sound path to the sound of your own choosing. Don't forget to make it a .bgt file.//Decla
 ring pi.const double pi=3.141592653589793;//declaring our listener's x and y values, as well as their degrees.double x=0;double degrees=270;double y=0;//declare our sound's location.double soundx=10;double soundy=10;sound test;void main(){//show our window and load up some values before running into a loop where the user can press escape to close the program.show_game_window("test");test.load("sounds/EnemyTeamMate.ogg");test.play_looped();timer time;do{//Flips the degrees by 180 when the user presses the S key.if(key_pressed(KEY_S)){degrees-=180;}//Announces the degrees the player is facing when the user presses space.if(key_pressed(KEY_SPACE)){alert("HI", degrees);}//turns the user to the right when they press the right arrow.if(key_down(KEY_RIGHT)){degr
 ees+=.2;}//turns the user to the left when the left arrow key is pushed.if(key_down(KEY_LEFT)){degrees+=-.2;}//realigns our user's degrees in case they fall out of their appropriate values.if(degrees>359.95){degrees=0;}if(degrees<0){degrees=359.95;}//Our function that accepts the sound's x and y value, the listener's x and y values, and the listener's degrees and pans the sound accordingly.thetaPos(soundx, soundy, test, x, y, degrees);//wait and allow other programs access to the cpu.wait(5);}while(!key_pressed(KEY_ESCAPE));}void thetaPos(double soundA, double soundB, sound@ SoundHandle, double myA, double myB, double myTheta){double absolutetheta;double relativetheta;double tempH;double tempV;double tVolume;double temp1 = soundA-myA;double temp2 = myB - soundB;double
  d1=power(temp1, 2);double d2=power(temp2,2);double d=square_root(d1+d2);if(d<75){SoundHandle.play_looped();if(temp1>0){absolutetheta=arc_tangent(temp2/temp1);}else if(temp1<0) {absolutetheta=arc_tangent(temp2/temp1)-90;}else if(x == 0){  if (y > 0){absolutetheta=90;}else if(temp2<0){absolutetheta=-90;}  else if (y == 0){absolutetheta=-1;}}absolutetheta=absolutetheta*(180 /pi);relativetheta = absolutetheta -myTheta;tempH=cosine((relativetheta*pi/180));SoundHandle.pan=tempH*100;tempV=sine((relativetheta*3.14/180));tVolume=(d*-100)/75;{}if(tempV>0){SoundHandle.volume=tVolume; SoundHandle.pitch=80+absolute(tempH*20);}else{SoundHandle.volume=tVolume; SoundHandle.pitch=120-absolute(tempH*20);}}else{SoundHandle.pause();}}/*I'm not going to explain the code unless someone specificly asks me, but you can modify how it sounds by changing the lines in the last if statements where soundhandle volume and pitchs are assigned. The 80+ the absolute value of tempH tells the code if the sound is behind us, set it's pitch to 80, the further it is to the extreme left or right, the higher pitch it is. The line in the if statement where pitch is equal to tempH/20 does the exact opposite, making it the highest pitch when it's directly in front of us, and lower pitched when it's to the far right or far left.All that's really important about this code is that it moves the sound left to right and changes the volume and pitch based on the location in the stereo field. When it's directly behind us, it's the lowest pitch, when it's in front of us it's the highest pitch... I hope I'm e
 xplaining this well enough LOL.Just try the example out and you'll see what I mean.*/

URL: http://forum.audiogames.net/viewtopic.php?pid=262579#p262579





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Yes, I've created decs, though at the moment just one type per dec.As regardspeople who have trouble with the witch, that is a tough battle but there are ways to win so long as your stratogy works out. First, remember that improving type is important, so don't pass up opportunities to play cards. Dodge can help you, also attacks that do status damage on the enemy and stop him/her acting. Obviously individual stratogy will depend upon your type, but in general remember to build up your type and if you can your move count either physical or special for the cards you have good attacs in, and don't be afraid to change type if you have something stronger. I was a water/fighting type. I started by switching to fighting where upon the witch switched to fairy, sinse fighting can do more damage against normal, I then switched back to water later to use healing cards and keep myself in the running, and used attacks like buble that caused confusion and such. <
 p>I personally don't think normal type selectable at startup would make the beginning fights easier, sinse it's lack of cards that makes the game more difficult.btw, i'm also mildly stuck on that turtle, or at least every time I try it I lose thus far and need to learn the track. Annoyingly it comes after that flowers picking minigame which is one I just can't get right sinse there are so many walls and no clear indications where the gaps are, whether I succeed seems entirely based on luck really, ie, whether I run into flowers or not, and I'm not usually lucky even when I try! to search systematically.

URL: http://forum.audiogames.net/viewtopic.php?pid=262578#p262578





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Re: Entombed: Glory to the Thief

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: Entombed: Glory to the Thief

My half elf is a necro...:(

URL: http://forum.audiogames.net/viewtopic.php?pid=262577#p262577





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Re: Entombed: Glory to the Thief

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: Entombed: Glory to the Thief

My half elf is a necro...

URL: http://forum.audiogames.net/viewtopic.php?pid=262577#p262577





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Re: Entombed: Glory to the Thief

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Entombed: Glory to the Thief

Any fighter can use that axe, as long as the type of character is big enough. I know humans, half elves, half orcs, and ogres can use it. If you're using an ogre, it can have 2 great axes. You can also have 2 great axes if you make a skeleton half giant from the 25th floor. If you have a lot of weaker characters like goblins or farries, make a skeleton half giant. They do lots of damage to the boss.

URL: http://forum.audiogames.net/viewtopic.php?pid=262576#p262576





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Re: Entombed: Glory to the Thief

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : razvitasca via Audiogames-reflector


  


Re: Entombed: Glory to the Thief

hi guys,Sorry for not being here, but I was a little busy with the school. Now I have a question, what race I need to be to wear the axe... something with passion. it has 24 bas edamage, you can optain it by killing the trolls on stayway 20. if you choose that stairway with mound you will find them. I junst need to equip that weapon to my fighter and I will be the best!thanks a lot all.

URL: http://forum.audiogames.net/viewtopic.php?pid=262575#p262575





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Re: I'm gonna try to bring us Undertale

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

daigonite wrote:Unfortunately nobody responded yet (outside of the "how does it work" comment) and I do agree, I think rebuilding it from scratch would probably be best.I don't have much experience with Python but I'm going to be building out an audio engine in C++ that will be a library that can be used. We could just use the same audio engine there, I don't see the engine taking more than 4-5 months to develop the basics for. We could even use an earlier version of it since a major component will be me trying to make it as customizable as possible - we can use a less customizable version specific for blind-tale or whatever we want to call it.I think right now what would be best would be to produce an "undertale engine" that defines all the basic bullet types. Then we could make some simulations of some of the boss battles.In terms of Genocide mode, most people don't like p
 laying it because of all the grinding that's required. Some of them require you to kill more than 20 encounters which is kind of ridiculous. This is especially considering that the whole point of the enemies is to have them be more human than monster - as shown with characters like Snowdrake.Pretty sure the audio portion of what you want is already being done. https://github.com/camlorn/libaudioverse

URL: http://forum.audiogames.net/viewtopic.php?pid=262574#p262574





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Re: I'm gonna try to bring us Undertale

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: I'm gonna try to bring us Undertale

If anyone'd like, a youtuber by the name of Games4Everybody is doing a LP of Undertail.  He describes all that he sees, such as the setting around him, what enemies look like, etc. This is his first LP, so if you like what you see, I'd sub to him, and tell him thanks. http://blindbargains.com/b/15354

URL: http://forum.audiogames.net/viewtopic.php?pid=262573#p262573





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Post 1's link gives a Dropbox 404.

URL: http://forum.audiogames.net/viewtopic.php?pid=262572#p262572





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Dropbox 404.

URL: http://forum.audiogames.net/viewtopic.php?pid=262572#p262572





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

This is exactly what I've been looking for!  At least the battle part of it!  I hope you continue to work on this and release new cards.  This is awesome!  Has anyone tried to create any decks?  The one thing that I see needs a bit of work, is a few of the translations aren't complete, or are a little oddly written.

URL: http://forum.audiogames.net/viewtopic.php?pid=262571#p262571





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : brian . kurosawa via Audiogames-reflector


  


Re: war shooting game online

Oh god, again?

URL: http://forum.audiogames.net/viewtopic.php?pid=262570#p262570





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Re: Braille Note Touch

2016-06-01 Thread AudioGames . net Forum — Off-topic room : cw via Audiogames-reflector


  


Re: Braille Note Touch

I do wonder how many they sold by today. Then again, A few more months might have to pass before that can be answered. Has anyone on this form order one or had one order from them? Just wondering. I am finding it hard to weight to from anyone who can get their hands on it in the real world per say. I am in the section of the Tutorial talking about some of the apps that can be gotten for the BrailleNote touch. Oh how I wish I can get my hands on one for long enough to play with it, but it is not werth the price...

URL: http://forum.audiogames.net/viewtopic.php?pid=262569#p262569





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Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: war shooting game online

this is actually nothing more than an ultrapower clone, and we know what happens with ultrapower clones.

URL: http://forum.audiogames.net/viewtopic.php?pid=262568#p262568





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Re: Griff 2! New Sidescroller Game!

2016-06-01 Thread AudioGames . net Forum — New releases room : jyro22 via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

Hello Connor,thanks for messaging about this. According to my emails, a link was sent this morning. I have manually resent this email, please reply or tell me if you successfully received it. Thank you very much, I apologize for any inconvenience and I hope you enjoy the game!Kind Regards,Jyro

URL: http://forum.audiogames.net/viewtopic.php?pid=262567#p262567





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the redspot handbook of death and distruction

2016-06-01 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


the redspot handbook of death and distruction

wellcome to redspot! This guide will try to explain in all detail the mechanics of redspot and how it works. Note:  There are also details on how to use all of the weapons and items in this game. If you want to find that out for yourself, I suggest you skip the weapons and items mechanics section. This guide will be updated as needed to reflect changes and additions.1: what is this game even supposed to be?Redspot is not actually a tettris game where you attempt to catch red dots falling down the screen, nore is it a painting program. It is a new fps released by Sam Tupy productions and ultrocity audio together. For people    who enjoy senseless killing and distruction, this is the right game for you. It basically consists of running around the map murdering your fellow human beings in a number of diverse and possibly very painful ways. 2: account systemSince a lot of people got confused on how accounts work, I will be outlining this h
 ere.There is no actual account system. You simply choose a name and log in with it. Character theft is not  an ishew in this game, as characters lose all their items and ammo when they die or log out. 3: game basicsa: movementRedspot is one of the few games that supports full on 3d movement. That is, a full 360 degrees walk around system plus a height system. Movement keys.move forward: up arrowmove backward: down arrowclimb: page up or page down.move right: right arrowMove left: left arrowturn left: hold shift qturn right: hold shift eturn to next left 45 degree angle: left arrowturn to next right 45 degree angle: right arrowcheck coordinates: ccheck direction facing: fuse camra: gcheck tile camra is on     g4: misc keys.the function row can give you other information.show players online: f1. Gives you a list of players online at the moment.Check server uptime: f2.test ping the server: f3. Sends a test ping. When it returns, you will be told how long it took to return.check motd: f4.decreese/encreese sapi rate: f5 and f6.enable/disable chat reading: f7.inable/disable online or offline messages: f8.decreese/encreese game volume: home or end5: other players and killing them.5.1: general information.if you want to kill someone, in most cases enough players are around for you to do so. These keys will help you find players and eradicate them. Strategy and what weapon you are using playes an important role in your survival. This however also diskusses player interaction and how to talk to your killers. You'll also need to know what's around you to find items.Voice chat: hold down v then talkcheck items near you: mreview current buffer: comma and dot. This allows you to review messages in your current buffer.Jump to beginning o
 f current buffer: shift+comma or dot. Allows you to jump to the beginning or end of the currently selected buffer.open chat console: slash. From here, you can enter a message for the other players to read, or use one of these commands./afk: after a timer of 5 seconds, you will go a f k. In this mode, you won't be able to do anything, but you also can't be hit. Type /afk again to exit this mode. Note: use of this mode while using an item grabber or being tazed is not recommended for your own personal health./t : sends a message to your team./teamadd : adds a player to your team./teamremove : removes a player from your team.check ammo in current weapon, if it uses ammo: a.check health and shielded shots, if you have any: huse item in inventory: enter.cycle inventory: tab.track player: t. After a player is tracked, you can always know where they are in relation to yo
 u. You will hear what direction they are, how far away they are, and what coordinates they are at.check tracked player location: o. This will allow you to hear the information described above. If they are near enough, a beep sound will play at their location.check players near you: p. Tells you where any players are in relation to you, if they are close enough.go to previous buffer: left and right bracket. Cycles between the buffers all, chat, and misc.select weapons 1 through 10. Equips one of your starting weaponsfire weapon: control. Fires currently selected weapon.Jump: space. Jumping is a faster way of getting around or away, and it can protect you from some weapons, though not all of them. 5.2: starting weaponsThese 10 weapons are the weapons you start with. They have a limmited ammo supply, which can be replenished by collecting ammo from items.a: the knife. This knife is suitable for close combat only. It fires f
 ast but does little damage.b: the hammer. This second melee weapon is useful for longer ranged melee combat. It fires slower but does more damage than the knifec: throwing knives. Throwing knives can be throan at a fast speed and have a good range. If a laser or machinegun is out of ammo, they can be used to bring down shields from a bit of a distance. You start with 20 knives.d: the taser. This weapon does little damage 

Re: war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: war shooting game online

Hi.And this is accessible? Just wanted to make sure, we recently just had a bot informing us of a game, so, I don't want to offend you here, but I just want to make sure.

URL: http://forum.audiogames.net/viewtopic.php?pid=262566#p262566





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

I think someone did, a few pages back, a basic battle in the normal gym. The main thing I hate is when that last guy in the normal gym, the witch, uses mutual normalization. I'm basically defenseless, because we don't get normal cards in our decks starting out, only cards from the two types we chose. I've switched my type to fire/fighting, but I don't think that combo is best for me. And a quick suggestion. Please add normal to the list of major types we can choose. That mutual normalization just gets on my nerves.

URL: http://forum.audiogames.net/viewtopic.php?pid=262565#p262565





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hi,I just got an error when I was playing a board game online. The game just froze, the other connected player left the game, I pressed enter to get out of the game after being the only one left and got an error. I was the one hosting the game.Here is the error text:Call stack size: 4Function: void Partie::runPlateau()Function: void Partie::run()Function: void lanceNetplay(bool, bool = true, string = "", int = g_port)Function: void main()

URL: http://forum.audiogames.net/viewtopic.php?pid=262564#p262564





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war shooting game online

2016-06-01 Thread AudioGames . net Forum — New releases room : angelo2015 via Audiogames-reflector


  


war shooting game online

war is an action game You can fight with the zombies, or you can fight with other players. You will find many interesting options while you play. Version 1.1 was released today: 01 June 2016.Because the game is launched recently will not be very interesting. in time they will add more interesting things. More instructions and details can be found in the help file of the game. I hope you enjoy my new gamethe game is currently in development.download linkhttp://games-productions.hi2.ro

URL: http://forum.audiogames.net/viewtopic.php?pid=262563#p262563





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Oh so this is Rhythm rage!Rhythm Heaven Megamix can't hold a candle to this game if this is one of the first levels for it.And, yes, I think I can do better than you; once this game comes out.Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=262562#p262562





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

how do i battle using the decks? can someone make a recording?

URL: http://forum.audiogames.net/viewtopic.php?pid=262561#p262561





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: The Windows 10 New World Order

@Figment, hmm never had that problem, I can see both tabs fine. Sometimes I'm not told by NVDA whether an item is on or off, but that can be fixed by simply toggling it after which its state is exposed.

URL: http://forum.audiogames.net/viewtopic.php?pid=262560#p262560





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Re: shadow rine full voice version released

2016-06-01 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: shadow rine full voice version released

Yeah, you literally just have to have enough defense items not to die. Occasionally run to grab hp, also.

URL: http://forum.audiogames.net/viewtopic.php?pid=262559#p262559





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

Oh! So this is what the truly advanced rhythm games can be like! [[wow]], man, this level is gonna be difficult as heck!

URL: http://forum.audiogames.net/viewtopic.php?pid=262558#p262558





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

[[wow]], I love this.Also, the voice is giving me a good laugh. Nice choice for the up down left right voice.

URL: http://forum.audiogames.net/viewtopic.php?pid=262557#p262557





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Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: audio demo from soon to be rhythm game by Oriol Gómez & Guillem Leon

[[wow]], I recognize that voice from somewhere saying up down left right but I can't think where. It's hilarious though!

URL: http://forum.audiogames.net/viewtopic.php?pid=262557#p262557





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: The Windows 10 New World Order

Well, I've disabled the windows 10 stuff, because if Microsoft are still doing the thing where you close the get windows 10 window and it updates, well, I'm done. Please keep us posted on the situation though.

URL: http://forum.audiogames.net/viewtopic.php?pid=262556#p262556





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

@threeblacknoises: press d to check percentage, the idea is to learn the track and beat the turtle. It's definitely tricky.

URL: http://forum.audiogames.net/viewtopic.php?pid=262555#p262555





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Re: Griff 2! New Sidescroller Game!

2016-06-01 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Griff 2! New Sidescroller Game!

hi, I have bought the game but unlike what you've said in the email you sent, I did not get the game instantly. In fact i still do not have the game at least an hour and a half after purchase.

URL: http://forum.audiogames.net/viewtopic.php?pid=262554#p262554





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Re: Looking for games that officially work with either Playstation or XBox

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: Looking for games that officially work with either Playstation or XBox

I use an Xbox controller. A lot of times I just make a Joy To Key prophile. The most recent I made was for Redspot, because the key layout is god awful. It's made playing a lot easier. I do know that Undead Assault  has joystick support.

URL: http://forum.audiogames.net/viewtopic.php?pid=262553#p262553





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : blindncool via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hi guys. Love the games, especially the card battle game. Can someone give me some tips for defeating the third guy in the normal gym?

URL: http://forum.audiogames.net/viewtopic.php?pid=262552#p262552





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hay, I'm really liking the game so far.One thing I haven't found on this topic is how to finish the turtle race game.I follow all the indicaters, but I always get a score of minus 20.Maybe I'm doing something wrong?I support the ideas of having jems being easier to obtain, as well as the option to hear the instructions for a minigame again.I do have a bug to report.When I choose an optionon a menu; regardless of speach output, the game says the option I just chose, and this can slow down the game somewhat.Where is the music coming from?I really like the remixed of under water and underground from mario, as well as the cave zone remix from sonic 2.Keep up the good work! I can't wait for updates!Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=262551#p262551





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hay, I'm really liking the game so far.One thing I haven't found on this topic is how to finish the turtle race game.I follow all the indicaters, but I always get a score of minus 20.Maybe I'm doing something wrong?I support the ideas of having jems being easier to obtain, as well as the option to hear the instructions for a minigame again.I do have a bug to report.When I choose an optionon a menu; regardless of speach output, the game says the option I just chose, and this can slow down the game somewhat.Keep up the good work! I can't wait for updates!Later!

URL: http://forum.audiogames.net/viewtopic.php?pid=262551#p262551





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : the blasting gd via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

I have a suggestion: The amount of gold you get from killing an enemy should be determined based on how much damage the creature dealt to you. Maybe the damage it could have done and its health should matter as well, but if then only a tiny bit, as fighting against a tough opponent with loads of damage and health doesn't really matter all that much if you kill it before it can get a scratch on you, unless you're unlucky enough so you'll need a couple of hits to finish it off, even with plenty of force in your swing/magic attack/bow.

URL: http://forum.audiogames.net/viewtopic.php?pid=262550#p262550





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Re: background music in the qc playroom

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: background music in the qc playroom

Ah ok. Gotcha... thanks. I just think the playroom should have some of its own music for its own games. Poker is so boring without music.

URL: http://forum.audiogames.net/viewtopic.php?pid=262549#p262549





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Re: background music in the qc playroom

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : Mayana via Audiogames-reflector


  


Re: background music in the qc playroom

The music this refers to is the streams. if you are the table master, you can press ctrl+p to paste a url of a stream you want to play (usually music). Those links should be from a cloud, like dropbox. youtube doesn't work. So if in a table somebody is playing a stream you can press ctrl+p to play it, or if you are the master, you can choose your own music.

URL: http://forum.audiogames.net/viewtopic.php?pid=262548#p262548





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

heh yeah, thief is  to OP, hahathat's why I could survive to space 631 I'm  more like a  cheater that time lolwell... defender's suggestion is very nice, to make the thief just able to use knife...

URL: http://forum.audiogames.net/viewtopic.php?pid=262547#p262547





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : Figment via Audiogames-reflector


  


Re: The Windows 10 New World Order

@WandererHere's an example:In the clean up section of CCleaner, there is a long list of things to clean that you can check to have cleaned or uncheck to have left alone. There are two tabs, the first, you could call system as those cleanup tasks were pretty much for the system itself, the second, was for cleanup tasks targeted at specific applications you hav installed, such as, Office, Firefox, Media Player, etc.The last time I tried CCleaner, the second tab of application specific cleanup tasks was inaccessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=262546#p262546





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Slj  If it is the  stars encounter, yes, you lose all your rage at those squarse,  whether this will make difference in the long run when  the rage bug is fixed and rage plays more part in the  game than it does now we'll have to see.

URL: http://forum.audiogames.net/viewtopic.php?pid=262545#p262545





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background music in the qc playroom

2016-06-01 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


background music in the qc playroom

I see keystrokes that reference background music and streaming... how does this all work? there seems to be no music when I run the playroom, even though the music is apparently enabled. That would give the games so much more atmosphere... also wish there were more online poker games available for the blind!

URL: http://forum.audiogames.net/viewtopic.php?pid=262544#p262544





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Re: Blind Warcraft Atton Released!

2016-06-01 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector


  


Re: Blind Warcraft Atton Released!

How playable is diablo 3 on ps4? I mean, how far through the game can we get?

URL: http://forum.audiogames.net/viewtopic.php?pid=262543#p262543





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: The Windows 10 New World Order

@aaron, thanks for the link.

URL: http://forum.audiogames.net/viewtopic.php?pid=262542#p262542





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Thanks Aprone. Regarding the rage, I have seen that drop to 0 randomly when landing on a space. But I'm not sure on if it's suppose to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=262541#p262541





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Re: shadow rine full voice version released

2016-06-01 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: shadow rine full voice version released

Except that only works if you get in close where he can use his projectiles without you having any time to dodge them, or worse, risks you getting in too close where his attacks do all too much damage. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=262540#p262540





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : wanderer via Audiogames-reflector


  


Re: The Windows 10 New World Order

[[wow]]. I haven't had anywhere near the amount of issues you're describing. I don't generally need to install a lot of new apps regularly so that might be part of it. NVDA does everything I need it to, and it loads very quickly. I've never needed to use a registry cleaner (again, I don't do a lot of installing/uninstalling) so CCleaner works fine. But all that aside my condolences, that sounds like a nightmare. Just remember, no corporation truly respects you; it's just about making as much of a profit as quickly and efficiently as possible.

URL: http://forum.audiogames.net/viewtopic.php?pid=262539#p262539





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Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

@Aprone, I think the warrior will be more effective when rage actually works as it's meant to meaning that yoou have more than one fight in about five where you get rage and more rage generally to use. While i have tried the build up stratogy you mention with the berserker, I just find I get damaged too much for it to count over all, each time I get to 35 or so health I'm usually so dead I get knocked out next combat. Also, one thing with the warrior, why does the warrior's damage upgrade only raise the sword damage by one point? I get that the warrior's damage is more relyable, eg, the sword does 1-6 rather than 0-9, however when dealing with a situation where you need to maximize damage in a short number of turns, the more average stratogy is less helpful over all, especially given the amount of damage the ranger and mage can get up to later.I'd suggest giving the warrior 2 points of damage per upgrade to compensate, particularl
 y sinse the warrior will also havgreater costs in terms of armor upgrades so will buy less damage gear after all. Another idea might be to let the warrior have a chance to gain upgrades from other squares, eg, the warrior could find a new shield or something similar on corpses of slane adventurers occasionally.

URL: http://forum.audiogames.net/viewtopic.php?pid=262538#p262538





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Re: Crazy Party: mini-games and card battle!

2016-06-01 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle!

Hmmm Sam, I'm not sure what you mean about not having a chat because this is a party game not a competitive game, that just doesn't make sense to me, after all there's nothing more friendly than saying "hello" If people want to get together at a lan party and play on one server while talking in real time, fare enough, however sinse we have online connectivity and the ability to play across the internet, why not make the most of that? After all most people I imagine won't! be having lan parties, besides, these days games like animal crossing and Mario party do! involve online play and indeed online chat.I don't see that a central server is necessary for chat, or at least not that I've ever heard. Indeed, on the timer suggestion being able to say "sorry I'll be back soon" over chat when you have to rush off or appologising before going would likely smooth things over quite nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=262537#p262537





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Re: The Windows 10 New World Order

2016-06-01 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: The Windows 10 New World Order

Maintenance for me meant everything from virus and malware scanning to registry cleaning and regular disc checkups, meticulous review of the event log, strategic oversight of the task manager for unwanted and undesirable services and processes that might have tried to sneak their way into my machine without my knowledge, extensive registry backups in case of a corrupted system which made for something better than the craptastic thing MS calls windows restore, and of course, always, always temp and prefetch data cleanups.  Some of this became easier with tools like CCleaner, but even that thing had a great chance, just as many automated tools do, of messing up.  One day I got myself into a mess with it as it deleted associations with known filetype extensions from my PC; that was a nightmare and a half.Beyond that, configure my messaging client, configure my email client, configure my media player, configure my internet settings regardless of what program I'm u
 sing, and if my updates are set to automatic which is recommended, maybe my system restarts while I'm doing something else, where as if I'm not, then I have to check up on it or wait on its cute little notifications for me.  With windows xp, that usually wasn't too big of an issue, but once 7 rolled around I could never be sure if or when I would get the notifications to update my pc.And then?  Screen readers.  JAWS for this webpage, NVDA for that one.  Sometimes it meant unloading one and waiting for the other one to load, its load time slowed by the fact that I had a webpage open.  Once again, with XP, not much of an issue, but once Vista and, more particularly 7 became commonplace it all changed.  The final nail in the coffin was the realization that even a sighted person could be fooled by MS, as was the case with my mother-in-law.  One day, she was using windows 7; the next she woke up with no idea how to use her computer 
 whatsoever, and all because she closed a window she had no idea would trigger an action upon closing.  Call it whatever you like; I call it disrespect.

URL: http://forum.audiogames.net/viewtopic.php?pid=262536#p262536





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