Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nuno, would you please destroy us when we are online or are you going to do as everyone else who destroys us and wait until we are offline?

URL: http://forum.audiogames.net/viewtopic.php?pid=300345#p300345





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : harison91 via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Okay so [[wow]]. There is so much drama with this community. Who cares if people use your code? If people are playing your game isn't that all that matters? We don't have many good games as it is so why can't someone use an others code for there own gaming ideas? All this makes no sense to me and this is coming from someone who isn't very much part of this community. Do you guys have any idea how you look to outsiders? Have you all forgotten that absolutely anyone can view this thread? All this time spent writing pages upon pages of who, what, where, when, why and how could of been better spent on a fucking fantastic game! But instead what do we got...fuck all accept a couple decent games. I mean no disrespect to developers when I say that. You guys put in allot of work and we as players appriciate the hard work put in. But come on blind comuity can't we do better then what I'm reading or are we all just a bunch of infants on this forem. I'm goin
 g to say sorry now to the mods of this forem because I'm not going to edit the content of this post. I have been observing this behavior for a while now and honestly it buggs the hell out of me so I felt it was time to say something. Hopefully now maybe a few will actually listen and grow up. But I am sorry for the fowl language.I'm just a player wanting to play the damn game. Stop fucking it up for people like us...seriously. You guys have skills, use them! Remember who you are creating the game for. Also, people like me actually pay for shit to support the devs, so try to be a little more appealing. I only say all this in hopes that you guys will smarten up and start coming up with ideas that a, players like me would enjoy, and b, ideas that if worked out properly could become profitable. Yes I pay for games and I do it all with out complaining. Why? because it is just what everyone does. But I am also careful with whom I give my money to. So stop acting like child
 ren in public, it is unbecoming.My rant is over now.

URL: http://forum.audiogames.net/viewtopic.php?pid=300347#p300347





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Re: Wanting to write a adon to make a program more usible by NVDA?

2017-03-04 Thread AudioGames . net Forum — Developers room : FamilyMario via Audiogames-reflector


  


Re: Wanting to write a adon to make a program more usible by NVDA?

There is an add-on development document located here:https://addons.nvda-project.org/devDocs/devDocs.en.html

URL: http://forum.audiogames.net/viewtopic.php?pid=300346#p300346





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Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Android on Desktop-pc's

Hi community!I will put this here cause i think it is not completely offtopic.Has anyone here tryed to run an android-system on a pretty normal desktop-pc?I know there is an android-port called android-x86. I am not sure if the accessibility-features are implemented. Some old information of 2013 says no, but maybe this changed? Whats for sure is, that we would need sighted help to install android-x86. Thats a little shame, but OK.I also tryed to run Bluestax. But this themes not realy accessible for us. On that i am not completely sure. Maybe there are some workarrounds.Thats all what i tryed till now. Did someone here allready found a good solution?Best wishes to all! And a nice weekend too!

URL: http://forum.audiogames.net/viewtopic.php?pid=300348#p300348





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Re: How about something fun and stupid? Try The Limit!

2017-03-04 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: How about something fun and stupid?  Try The Limit!

ROFL   Silly Phil

URL: http://forum.audiogames.net/viewtopic.php?pid=300349#p300349





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: new game online! Desafio Mortal

MODERATIONblink_wizard wrote:Why are the mods not even replying to this? You know, if it was me, they would press that ban button in a hurry.Blink wizard, this is a joke right?  Do none of my posts in this thread count as replying to this?  Of all people, you were given probably more "second chances" than anyone I can remember, and you're going to play it off as though the moderators would rush in to ban you in a hurry?Regardless of whether your motivation is vigilante justice or a personal grudge, regardless of whether people think it is justified or not, this forum does not condone attacking servers.  Like using game cracks or playing a game built on stolen code, we can't stop anyone from doing those things, but what we will stop are people bringing those things here.  I suggest you more carefully choose what to share on the forum, and what to just keep 
 to yourself.

URL: http://forum.audiogames.net/viewtopic.php?pid=300350#p300350





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Re: Nintendo Switch: Thoughts?

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector


  


Re: Nintendo Switch: Thoughts?

The frame rate issues you're talking about are mostly a result of bad optimisation of the new Zelda game, which was originally developed for the Wii You. That's not to say the Switch isn't underpowered, because it is - it's running the GPU at a slower speed than it was designed to. That's probably partially for power management, they stuck a battery with around 4000 MAH into it which really isn't all that much if you consider that an iPad Air has a bigger battery and isn't even a games console and Apple isn't known for putting big batteries into their hardware. But yeah, the switch battery life isn't very good in portable mode, only around 2 or 3 hours for the games that are out now.And lastly Accessibility probably won't exist for it, afaik it only has some basic support for high-contrast and if I understand the new FCC regulations correctly Nintendo isn't even being pressured too much into implementing text to speech 
 as the regulations apply to devices that allow you to watch movies/TV, browse the web and I think communicate with people.  It was confirmed that the Switch will for now not have a web browser, won't support Netflix, Youtube or any other video streaming service and so far the Multiplayer hasn't launched yet but people are already disappointed that it will use a slow friend adding system involving entering long strings of numbers.

URL: http://forum.audiogames.net/viewtopic.php?pid=300351#p300351





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Re: Warsim, text based randomly generated stratogy

2017-03-04 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

I'm looking forward to some random starting people, actually. We sure get the same same same set of co-op npcs to work with everytime we start...or is it changed? i have yet to look into the latest version:pAnd I think start kingdom name can be modded somewhere, right? Would be cool to be able to change it though. Gives more sense of feeling to be my own. I'm quite obsessed with independance:p

URL: http://forum.audiogames.net/viewtopic.php?pid=300352#p300352





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I don't want to cheat you... We can fight when you are online

URL: http://forum.audiogames.net/viewtopic.php?pid=300353#p300353





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: pokemon crystal access keys not working

Thank you again.  I'm guessing  difficult obstacles like teleport puzzles and the ice path are  still doable?  I really hope I can figure those things out . Lol  I was trying to get to a  Fruit tree  on the first route  because I thought it might have something, and have already been stopped by ledges.  Evidently I need more practice navigating   ,

URL: http://forum.audiogames.net/viewtopic.php?pid=300354#p300354





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Re: Nintendo Switch: Thoughts?

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Nintendo Switch: Thoughts?

Hi.Do you know if the Switch supports the older Nintendo games like DS, 3DS and others? If not, then I won't consider getting the console, unless most of the accessible games comes out for it.I don't see an issue about the limited storage if the only option is to have games on a memory card or a game disk. I think the specs page says it supports memory cards.Regarding accessibility, I have no clue on how the console works. The thing I still really like is that you both have a handheld console and a tv console in the same unit.

URL: http://forum.audiogames.net/viewtopic.php?pid=300355#p300355





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Re: Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Android on Desktop-pc's

Hi.The only thing I have heard about is Android version 4 as a virtual machine which have Talkback. Otherwise I'm not sure about what's accessible. I have heard about an emulator where you can run Android apps, but I don't know if it's accessible.

URL: http://forum.audiogames.net/viewtopic.php?pid=300356#p300356





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Re: Voyageur, a light space exploration narrative

2017-03-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Voyageur, a light space exploration narrative

Hi.Thanks for sharing this, and a big thumps up for the awesome description of the game. I'll give it a try, but it's difficult to tell out from the description if I like it or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=300357#p300357





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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2017-03-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.As most people might know, I'm running a RTR server.I'm having an issue, where the server is being feeled up with blank players, like if people are not being removed after having played the game.Does someone have any clue on why this is happening?

URL: http://forum.audiogames.net/viewtopic.php?pid=300358#p300358





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Re: Psycho Strike sounds

2017-03-04 Thread AudioGames . net Forum — Developers room : Bryan via Audiogames-reflector


  


Re: Psycho Strike sounds

Haha i ask them?...Best regarts,Daniel

URL: http://forum.audiogames.net/viewtopic.php?pid=300359#p300359





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Re: Does anyone here know if Lukas is okay?

2017-03-04 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Does anyone here know if Lukas is okay?

Hi.He has posted here on the forum reasonly I think, so he is at leased alive. 

URL: http://forum.audiogames.net/viewtopic.php?pid=300360#p300360





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Re: VoiceOver Scripts on MacOS Sierra issue

2017-03-04 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: VoiceOver Scripts on MacOS Sierra issue

You're very much welcome. Yeah this option can be a bit tricky to find, if you don't know it's there. I mean, you don't really expect it to be there, because if you mess around with VO scripts, you just expect it to work. I'm just glad to be helpful. 

URL: http://forum.audiogames.net/viewtopic.php?pid=300361#p300361





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The Return Of The King, making the game accessible for everyone!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


The Return Of The King, making the game accessible for everyone!

Hello!Today an idea came across my mind. I thought that we can make ROTK accessible to english players together. What we'll need?1. People that can speak english well, (I don't want to have communication problems inside the team)2. People that can be engaged in some way in the project, that will not be as engaging as betatesting games or software, but it'll still require some time.3. Not necessary, but ultra helpful if someone from the team will know chinese, even alittle.When we'll form a team.What is our next goal?Contact the developers to get all the language files of the game, what will be next will be decided in the team, if someone will want to help me. This topic will be used for public info that we'll want to share. If you want to join, write here, write what you can do.Regards,N

URL: http://forum.audiogames.net/viewtopic.php?pid=300362#p300362





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Re: Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: Android on Desktop-pc's

No, the emulator surely isn't accessible. What I am wondering is how gestures are handled in this Android x86? I heart it has talkback build in, but I personally haven't tried it yet

URL: http://forum.audiogames.net/viewtopic.php?pid=300363#p300363





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FSX SE active sky next question

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


FSX SE active sky next question

Hello everyone who knows something about FSXTo improove my weather in FSX, I bought ASN from steam and installed it via the steam client through the DLC option in the FSX context menu.The Question I have now is, where can I access the ASN home screen? I checked in the dLC folder of FSX SE, but couldnt find an executable file for the program to laumnch.Can someone help who has this adon?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=300364#p300364





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Re: Warsim, text based randomly generated stratogy

2017-03-04 Thread AudioGames . net Forum — New releases room : DracoSelene89 via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

The typo I was referring to that sticks out at me is in the militia subsidy law.When you enact or revoke it, at least in my version which was downloaded from the last update post, it states the followingan militia subsidizationShould be a militia, not an militiaAlso for some reason I swear I get the exact same stats for the game master event in the throne room.Also even without the ASCII on I still get a bunch of weird symbols when the guards bring somebody forward accused of whatever. I just go and put them in the dungeon myself regardless of if they are guilty or not. Pair that with the rehab law, and pair THAT with the alms for the poor law, and pair THAT with crafty trading deals...and it first make sure you maxed out the arena and have bandits pillaging everything in sight for you.and you're set.Oh, also, 229600 spent this season15422610 earned this seasonBefore anyone asks how did you manage that
 1. Trading with EVERYBODY I can2. Taxes, taxess taxes3. 29k bandits because why not...4. Maxed out arena, mines, magic theater, and tavern all contributing to income...6. Rents too of 190 lands (Yes, 190.:P I'm letting the bandits live on a little longer. 190 land, vs 2 landsI sold most of my soldiers off to reduce upkeep)Now for a question about the militia. If I sell peasants and knights, will they show up in the militia and help defend my kingdom or not?

URL: http://forum.audiogames.net/viewtopic.php?pid=300365#p300365





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Re: Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Android on Desktop-pc's

Hi SLJ: Do you think onli Version 4 was able to emulate Talkback? I am not sure but i think i saw a post wich tells that they did not implement accessibilityfeatures in the x86-builds. And i dont know if they did it later or if they did it onli for one version and deleted it later again. Its not easy to get informations about this..

URL: http://forum.audiogames.net/viewtopic.php?pid=300366#p300366





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

don't working server. what happen?

URL: http://forum.audiogames.net/viewtopic.php?pid=300368#p300368





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Re: Nintendo Switch: Thoughts?

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : DracoSelene89 via Audiogames-reflector


  


Re: Nintendo Switch: Thoughts?

I don't see the Switch being a huge success really. Being cynical, Nintendo  got lucky with the Wii at the right time, the Wii U flopped spectacularly and then thisnahI'm still not sold on the idea of it really.Well no, the idea is fine, it's nice, butya know.the lineup seems dire. Yes, there's Zelda, BOTW but.aside from that the other launch titles seem pretty okay at best going by reviews and chatter about it, with Zelda the undisputed king of the lineup. Which is, unfortunately awful given you have to get the games seperately. Now I didn't catch on a livestream don by the Know (Rooster Teeth guys) if you can use discs but they did make a big point about how you download games from Ninty's servers, so I'm guessing you buy and download games now, a la Steam or Virtual Shop on the Wii U.I never actually got on with the Wii U, the idea seemed nice but  it was just too clunky to my way of thinking. When a
  Wiimote works better than a tablet type controllleryou know you got issues. Hell I still play Animal Crossing City Folk on my Wii and that game is stupidly fun

URL: http://forum.audiogames.net/viewtopic.php?pid=300367#p300367





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: new game online! Desafio Mortal

blink_wizard wrote:Jimmy, if I were to get mad about the forum, why would I not be attacking the forum and taking it down? I'm sure I would, if I was this mad. By the way, no one here is jealous dude. We just don't want others using our work, and calling it their own. Is it to much to ask? I thought you would at least understand.Simplly, because you don't know how to do it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=300372#p300372





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-04 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

btw your links seem to be down.

URL: http://forum.audiogames.net/viewtopic.php?pid=300371#p300371





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

Hi.I really like the program. Here are a lot of comments and questions:I don't understand the CPU output. It gives me a huge number in percent, which don't make much sense to me.It would be nice to access the program from a normal window instead of the system tray, because Windows b does not always show the program. Is there an other way to access the system tray? I'm using Windows 10 and NVDA.It would be awesome to have hotkeys which reads out the cpu usage, disk and ram so you easily can check this. The percent makes more sense to me than the sounds, but I also find the sounds helpful.I find it difficult to get how the program gives information about the different cpu cores. Is there any way to have this information shown in text?I can't disable the ram, disk or cpu information in the program. Nothing happens when I press enter in the menu.It would be fantastic to have the same program for Mac as well.Thanks for
  an awesome program. I look forward to see a new update.

URL: http://forum.audiogames.net/viewtopic.php?pid=300369#p300369





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: new game online! Desafio Mortal

where is the server? i can't connect it, i want to play a game. please  open a server.

URL: http://forum.audiogames.net/viewtopic.php?pid=300370#p300370





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

hi guys, yes they are use mason's code. but Mason nothing to do. Mason don't makeing games. just Mason's code waiting. Why mason's code waiting? Mason really stupit. Desafio mortal just fun game. ıf Mason makeing game, masonn's code all people don'T use. Thanks for reading. we want desafio moral!

URL: http://forum.audiogames.net/viewtopic.php?pid=300373#p300373





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

blink_wizar and mason, ok goaway stupitts they are make a new game now!

URL: http://forum.audiogames.net/viewtopic.php?pid=300374#p300374





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: new game online! Desafio Mortal

We you both go away, because I want to play that fucking oriental of a sunn of a bitch game now!you two cheater boys, go away because I hate both of you!

URL: http://forum.audiogames.net/viewtopic.php?pid=300375#p300375





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request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


request your game walkthroughs here!

this isn't the first one of it's kind, but here's yet Another opertunity you see.I have no Life, so I will play and walkthrough every game you like in audio format on request, from both new to old titles. Start requesting guys, I'm already awaiting.

URL: http://forum.audiogames.net/viewtopic.php?pid=300377#p300377





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

we wans play a game.. now!

URL: http://forum.audiogames.net/viewtopic.php?pid=300376#p300376





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Re: Another Irish Folk Song Cover

2017-03-04 Thread AudioGames . net Forum — Off-topic room : philip_bennefall via Audiogames-reflector


  


Re: Another Irish Folk Song Cover

Thanks a lot, guys. I'm really glad you like the song! I have a few more ideas which I'll try to bring to fruition when inspiration strikes.Kind regards,Philip Bennefall

URL: http://forum.audiogames.net/viewtopic.php?pid=300378#p300378





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Wait wait dude! You didn't got my point. I said, When a player doesn't know that if he go AFK while grabbing, he'll die, He lose stuff for that. Look. You have to accept that free falling have a bug. If not, no matter if you go AFK in the air or not, you should fall down like as you were before.And i have already put ways to fix this for you. At least, you can add a text file that lists all of the none-allowed using afk's. So The player that doesn't mean to cheat, won't die. This is more fare I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=300379#p300379





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

megadimensao, please we want play desafio mortal. what are you can do.

URL: http://forum.audiogames.net/viewtopic.php?pid=300382#p300382





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Re: Aprone's self driving car (game)

2017-03-04 Thread AudioGames . net Forum — New releases room : Rocky Waters via Audiogames-reflector


  


Re: Aprone's self driving car (game)

Another question:  Do I assume correct when d is pressed that the car travels through the square on the right and then the square in the next row, and not the other way round as in forward then to the right?  Secondly there may be a bug, sometimes I crash twice, or at least get the report twice.  Pressing w at the right point seems to jump the car over the first obstacle.

URL: http://forum.audiogames.net/viewtopic.php?pid=300381#p300381





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Re: Linux: Wine issues

2017-03-04 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Linux: Wine issues

Hi.So I tried to registre at the Wine forum, but failed. Thankfully, they are not using an inaccessible captcha, but you need to answer some geeky questions like what is not a Linux system, and I have no freaking clue. There are some math puzzles as well, which you don't have to answer by typing numbers but write out the numbers in english words which I failed as well. So in other words: Newbies are not welcome on this forum, and properly not people who fail at writing the number 505 in english words as well. There doesn't seem to be any way to contact the people behind Wine other than through the forum, so I need to figure out how to solve this issue on my own. Yeah, kind of screwed, but I don't give up yet... I'm just currently quite angry and disappointed at the Wine forum. I hate that people generally expect you to be a geek when using Linux. It's like if you're not a geek, then screw you...

URL: http://forum.audiogames.net/viewtopic.php?pid=300380#p300380





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: new game online! Desafio Mortal

We can play if thos american people from Illinois may stop, because for me is discrimination between players!Now go away, Iván, go away, don't talk to us, We hate you!

URL: http://forum.audiogames.net/viewtopic.php?pid=300384#p300384





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: new game online! Desafio Mortal

Maybe he works on the new server. Be patient.

URL: http://forum.audiogames.net/viewtopic.php?pid=300383#p300383





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

People, I have tried various things with this program. I have try also switch the language to English, or run It as admin, but It still get errors to me.This is problem of My system? I have viruse, or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=300385#p300385





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : Muhammad Hajjar via Audiogames-reflector


  


Re: new game online! Desafio Mortal

tabutcu and emreagbi, could you please stop your habit of raining the forums with pointless posts? megadimensao, though I really enjoyed the game, but if you could do us a simple favor and reduce the fire a bit, please at least credit Mason and Ivan since they've spendt a lot of time and effort coding this engine and its features and properties which your game is based on.

URL: http://forum.audiogames.net/viewtopic.php?pid=300386#p300386





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the redspot handbook of death and distruction

2017-03-04 Thread AudioGames . net Forum — Articles Room : connor142 via Audiogames-reflector


  


the redspot handbook of death and distruction

Welcome soldier. If you're reading this, you've found yourself to the hellhole that is the place where operation redspot failed. This document may help you survive, and maybe make some kills of your own in this war torn wasteland. Contents:Note: Since sometimes sections are pretty far apart, searching for ++ will help you navigate. Searching for ** will navigate to subsections.++1: What is this game even supposed to be?++2: Account system.]]3: Game basics.++4: Misc keys.++5: Other players and killing them.**5.1: General information.**5.2: Starting weapons.++6: Items.**6.1: The full list.**6.2: Vehicles.++7: Bases.**7.1: Creating a base.**7.2: Base functions.**7.3: Base computer.**7.4: Destroying a base.++8: Historical archives. ++9: Closing.++1: what is this game even supposed to be?Redspot is not actually a tettris game where you attempt to catch red dots falling down the screen, nore is it a painting program. It is a new fps released by Sam Tupy productions and  Mason Armstrong together. For people    who enjoy senseless killing and distruction, this is the right game for you. It basically consists of running around the map murdering your fellow human beings in a number of diverse and possibly very painful ways. ++2: account system.Since a lot of people got confused on how accounts work, I will be outlining this here.There is no actual account system. You simply choose a name and log in with it. Character theft is not  an issue in this game, as characters lose all their items and ammo when they die or log out. The fact that items do not save unless deposited in certain places is deliberate and attempts to stop players from getting too powerful over a long period of time. Do not even think about trying to impersonate Sam Tupy or Mason Armstrong, you will most likely be caught because of how their and your name is formatted, and hit with the ban hammer!++3: game basicsmovementRedspot is one of the few games that supports full on 3d movement. That is, a full 360 degrees walk around system plus a height system. The current map of redspot consists of an empty area in the south half, really nothing much to speak about. There is a small body of water in the south west area, with a bridge going across it, you can also walk under the bridge. The north half of the map is a forest, unfortunately no trees to blow up by accident. There are several towers around the map for you to fortify and use. Their coords are 60, 60, 60, 260, 60 460, 260, 60, 260, 260, 260 460, 460, 60, 460, 260, and 460, 460. The great thing about these towers is that they can be used as refuge when item grabbing, because climbing them takes a long time and the only thing that can hit you is a rocket fired from the next closest tower. If you have team mates with you, those rocketeers can also be delt with. On the 500 coordinate, a series of steps start which are climbable. When you reach the top you will gain access to another grassy area. At coordinates 645, 501, there is a breach within these steps that allows you to walk through. This brings you into a stony area located under the grassy one. Another breach into this area is at 50, 501.Movement keys.move forward: up arrow.move backward: down arrow.climb: page up or page down.move right: right arrow.Move left: left arrow.turn left: hold shift q.turn right: hold shift e.turn to previous left 45 degree angle: q.turn to next right 45 degree angle: e.check coordinates: c.check direction facing: f.use camera: hold g, then move the camra by using the arrow keys and page up/down.check tile camera is on     activate the camera and press t.++4: misc keys.the function row can give you other information.show players online: f1. Gives you a list of players online at the moment, as well as their kills.Check server uptime: f2.test ping the server: f3. Sends a test ping. When it returns, you will be told how long it took to return.check motd: f4.decrease/increase sapi rate: f5 and f6.enable/disable chat reading: f7.enable/disable online or offline messages: f8.decrease/increase game volume: home or end.++5: other players and killing them.**5.1: general information.if you want to kill someone, in most cases enough players are around for you to do so. These keys will help you find players and eradicate them. Strategy and what weapon you are using playes an important role in your survival. This however also discusses player interaction and how to talk to your killers. You'll also need to know what's around you to find items. check items near you: m.review current buffer: comma and dot. Jump to beginning&end of current buffer: shift+comma or dot. open chat console: slash. From here, you can enter a message for the other players to read, or use one of these commands.-/where : Tells you the coords of the requested player./afk: after a timer of 5 seconds, you will go a f k. In this mode, you won't be able to do anything, but you also can't be hit. Type /afk agai

Re: Linux: Wine issues

2017-03-04 Thread AudioGames . net Forum — Off-topic room : SLJ via Audiogames-reflector


  


Re: Linux: Wine issues

Hi.So I tried to registre at the Wine forum, but failed. Thankfully, they are not using an inaccessible captcha, but you need to answer some geeky questions like what is not a Linux system, and I have no freaking clue. There are some math puzzles as well, which you don't have to answer by typing numbers but write out the numbers in english words which I failed as well. So in other words: Newbies are not welcome on this forum, and properly not people who fail at writing the number 505 in english words as well. There doesn't seem to be any way to contact the people behind Wine other than through the forum, so I need to figure out how to solve this issue on my own. Yeah, kind of screwed, but I don't give up yet... I'm just currently quite angry and disappointed at the Wine forum. I hate that people generally expect you to be a geek when using Linux. It's like if you're not a geek, then screw you...Edit: I have just searched on Google for the 
 errors I'm getting, but don't find anything useful at all. I have no clue on how the debugger works. So I have to give up, unless someone is able to point me in the right direction on how to solve this.

URL: http://forum.audiogames.net/viewtopic.php?pid=300380#p300380





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-04 Thread AudioGames . net Forum — New releases room : DjkW25 via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

sorry about that, was clearing my files and deleted aircrafts by mistake.here's a new link:https://www.dropbox.com/s/xj3ob3o7pcn7v … s.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=300387#p300387





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

I also think on enviromental variables, but I don't wish to destroy my system.

URL: http://forum.audiogames.net/viewtopic.php?pid=300388#p300388





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : tabutcu via Audiogames-reflector


  


Re: new game online! Desafio Mortal

1: emreagbi, please don't make to spam a forum, we are understand. 2: muhammad_hajjar, why?

URL: http://forum.audiogames.net/viewtopic.php?pid=300389#p300389





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

I like this, the whole push to play thing would be good though. I should start this up and attempt to play a black midi so I can hear my usage go through the roof.

URL: http://forum.audiogames.net/viewtopic.php?pid=300390#p300390





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : lukas via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Oh! My God! This is absolutely incredible and wonderful and unimaginable and... just [[wow]]! Great job, congratulations, I'm so happy for you!Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=300391#p300391





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

but don' have answer

URL: http://forum.audiogames.net/viewtopic.php?pid=300392#p300392





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Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

This is awesome news.

URL: http://forum.audiogames.net/viewtopic.php?pid=300394#p300394





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


  


Re: request your game walkthroughs here!

How about Terraformers? Hmm... I could be wrong spelling that 

URL: http://forum.audiogames.net/viewtopic.php?pid=300393#p300393





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: request your game walkthroughs here!

Crazy party, either adventure or jim battle mode. I'm wondering how long I have left in battle mode, I'm up to electric jim and I'm really enjoying myself and I don't want it to end so soon!

URL: http://forum.audiogames.net/viewtopic.php?pid=300395#p300395





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : GhorthalonTheDragon via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

Hey GiovaniYou're not the only one who has this problem, but I have no clue why it happens. Blame Microsoft, I guess. I'll try to get it fixed asap.

URL: http://forum.audiogames.net/viewtopic.php?pid=300399#p300399





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-04 Thread AudioGames . net Forum — New releases room : blind-gamer via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

Hi I want compleetTask 3, but i think a mace a mistake. Ever is the result, task not finish unauthorized boarding of passengerswhat is the problem?

URL: http://forum.audiogames.net/viewtopic.php?pid=300397#p300397





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Re: Voyageur, a light space exploration narrative

2017-03-04 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Voyageur, a light space exploration narrative

I forgot to write about this! I've been playing on android for a while, and it does seem quite interesting. My first game ended quite quickly but I ended up getting extra benefits for my next playthrough, and this one's going on much longer. I don't really know how much story there is, or whether stuff happens when you reach certain points, or if it's all seemingly random. It's quite clever though how stuff sometimes happens and comes back later, but that doesn't seem to happen too often.

URL: http://forum.audiogames.net/viewtopic.php?pid=300398#p300398





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Re: Nintendo Switch: Thoughts?

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Nintendo Switch: Thoughts?

@slj: I don't think the switch supports backwards compatability from what I've heard. I'm not going to pick one up until at least a few games come out for it, and even then, I don't know when that will be. As has already been mentioned here, accessibility's another point, although not full on necessary, at the same time, it's getting more important now.

URL: http://forum.audiogames.net/viewtopic.php?pid=300396#p300396





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Monumental news out of GDC

[[wow]], how is diablo playable?

URL: http://forum.audiogames.net/viewtopic.php?pid=300400#p300400





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

GhorthalonTheDragon wrote:Hey GiovaniYou're not the only one who has this problem, but I have no clue why it happens. Blame Microsoft, I guess. I'll try to get it fixed asap.Thank You Kewin. I feel now better. Do You know I thought, that this is problem of My computer. But, those problems was announce to Your twitter? Because It looks, like everybody hasn't any problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=300401#p300401





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Re: Nintendo Switch: Thoughts?

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Nintendo Switch: Thoughts?

hThe thing with nintendo in my opinion is that they stick to concepts which had there big era some years ago and are not that successful anymore, personally I am not a fan of super mario version 3957384 or Zelda what ever game. Also, the number of game studios producing for nintendo are not that many, Ok, the wii and wii U had some more of them, but next to nintendo, who is still producing for their consoles?Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=300402#p300402





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: new game online! Desafio Mortal

I also don't have an answer eather.But We can credit both if you 're se

URL: http://forum.audiogames.net/viewtopic.php?pid=300403#p300403





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Monumental news out of GDC

Is it generaly possible to use an OCR in games? Or game menues? I never tryed this.

URL: http://forum.audiogames.net/viewtopic.php?pid=300404#p300404





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Re: CHARM - Customizable, Helpful Audio Resource Monitor

2017-03-04 Thread AudioGames . net Forum — Off-topic room : Giovani via Audiogames-reflector


  


Re: CHARM - Customizable, Helpful Audio Resource Monitor

Also, what It means this bpm file? Or bmp? This is picture, or what? And what It reprezent?

URL: http://forum.audiogames.net/viewtopic.php?pid=300405#p300405





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : Dino via Audiogames-reflector


  


Re: Monumental news out of GDC

Hopefully the rest of the big players follow suit... and the developers of games take advantage of this. Imagine if TTS output was possible in Pokemon- I'd turn it on probably.

URL: http://forum.audiogames.net/viewtopic.php?pid=300406#p300406





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: request your game walkthroughs here!

can do both CP and terraformers, although I still don't know how to get passed the god damned sound flower gate lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=300407#p300407





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : cuddley via Audiogames-reflector


  


Re: request your game walkthroughs here!

i got past it, with a lot of consentration and anoyance

URL: http://forum.audiogames.net/viewtopic.php?pid=300408#p300408





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Re: Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Android on Desktop-pc's

There's an android 5.0 virtual machine out there with talkback in it. And android n doesn't use gestures, it relies on the keyboard, so using android n is pretty much like using a bluetooth keyboard with your android phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=300409#p300409





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Re: danny's pithon engine

2017-03-04 Thread AudioGames . net Forum — Developers room : cuddley via Audiogames-reflector


  


Re: danny's pithon engine

cheers, got it

URL: http://forum.audiogames.net/viewtopic.php?pid=300410#p300410





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

dude, you're the  only one complaining about this. the game isn't, make everything fair for all! the world doesn't work like that. nah, let things be as they are right now. it's obvious for who have a brain to think with that you shouldn't go AFK during grabbing and it's a nice punnishment. let's take another example. if i try to kill someone, and i fail at it and the police capture me, and i say that i don't know something about the laws will they say, oh, it's ok, we have to be fair because this guy didn't know anything about the laws. if the real world worked as you want the game to work there would be keyos. ugg not sure how to spell that

URL: http://forum.audiogames.net/viewtopic.php?pid=300411#p300411





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Re: Android on Desktop-pc's

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Re: Android on Desktop-pc's

Hi Jack!Any idear where i can get this image?

URL: http://forum.audiogames.net/viewtopic.php?pid=300412#p300412





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Sito, you have tumb up here.

URL: http://forum.audiogames.net/viewtopic.php?pid=300413#p300413





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLuceus via Audiogames-reflector


  


Re: pokemon crystal access keys not working

Everything is doable... with a little judicious application of the walk through walls cheat LOL But seriously, you'll need it, if not for the ice path, then for some of the more difficult puzzles that have been added to the postgame.Fruit trees always have one berry per day, so it's good to get those. I don't see how you could have gotten stopped by ledges. The pathfinder should navigate you around them, or through them, as the case may be.

URL: http://forum.audiogames.net/viewtopic.php?pid=300415#p300415





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Making sounds sound like they're behind you

2017-03-04 Thread AudioGames . net Forum — Developers room : Dino via Audiogames-reflector


  


Making sounds sound like they're behind you

I've been having trouble with this the entire time I've been working on my current game (tentatively named 'Tyche' pronounced like 'psyche'). Since I wrote the sound positioning engine, my strategy has been to apply reverb to sounds that come from behind the player. Unfortunately though I have no good way to tell whether this is effective.What have you guys done to make this work? Is there some kind of math I can apply to this? I've heard of HRTFs but I'm not sure how to implement them.

URL: http://forum.audiogames.net/viewtopic.php?pid=300414#p300414





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: new game online! Desafio Mortal

you don't have an answer because nobody has... as you can see the developer hasn't posted about why the server is down so the only thing that you can do is wait. Spamming the forum with tens of useless posts wont make the server come back faster.

URL: http://forum.audiogames.net/viewtopic.php?pid=300417#p300417





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

what happen? desafio mortal for nothing to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=300416#p300416





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : emreagbi via Audiogames-reflector


  


Re: new game online! Desafio Mortal

but what time?

URL: http://forum.audiogames.net/viewtopic.php?pid=300418#p300418





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: request your game walkthroughs here!

any hints would be appreciated lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=300419#p300419





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: pokemon crystal access keys not working

Ah good.  How often would you recommend using that particular cheat?  I've not experimented with it yet. Great call on instant text speed by the way!

URL: http://forum.audiogames.net/viewtopic.php?pid=300420#p300420





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Re: new game online! Desafio Mortal

2017-03-04 Thread AudioGames . net Forum — New releases room : The coll gamer via Audiogames-reflector


  


Re: new game online! Desafio Mortal

@421, Be patient, the server will come back. Just wait and do't spam the forum with messages

URL: http://forum.audiogames.net/viewtopic.php?pid=300421#p300421





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLuceus via Audiogames-reflector


  


Re: pokemon crystal access keys not working

Use it whenever you need to, but don't get too dependent on it. And be careful. There's a bug where if you leave the cheat enabled when getting out of buildings or caves, it will crash the game. I always disable it a few spaces away from the exit, just to be safe.

URL: http://forum.audiogames.net/viewtopic.php?pid=300422#p300422





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Monumental news out of GDC

"if I understand the new FCC regulations correctly Nintendo isn't even being pressured too much into implementing text to speech as the regulations apply to devices that allow you to watch movies/TV, browse the web and I think communicate with people. "Not quite. They aren't FCC regulations, it's USA federal law, passed in 2010, and applicable to games consoles since 2015. FCC just have responsibility for enforcement.The bit that applies to games consoles is communication. However the way that the switch handles communication - team chat etc - is to remove it from the console itself, and do it all through a smartphone app. Which means that the core console team have zero legal accessibility responsibilities, and the mobile app team have only a few, as a fair few of the requirements are handled by the mobile operating system anyway.Of course not having legal requirements does not mean there is no reason to include accessibility function
 ality, far from it. Much of what both the PS4 and XB1 have has nothing to do with legal compliance, they both seem to genuinely want to provide good experiences for people with disabilities. It's not like accessibility on consoles is some new alien thing. It's just a simple choice that Nintendo need to make of whether or not they care about and prioritise the market of gamers with disabilities.The disability landscape in Japan is changing very quickly.. perhaps that might have some impact further down the line.

URL: http://forum.audiogames.net/viewtopic.php?pid=300425#p300425





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Re: Python Questions

2017-03-04 Thread AudioGames . net Forum — Developers room : superb via Audiogames-reflector


  


Re: Python Questions

okay I installed accessible_output2. I get the error that says that %1 is not a valid win32 application. What do I do to fix this?

URL: http://forum.audiogames.net/viewtopic.php?pid=300424#p300424





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Re: Manamon question

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Manamon question

As I said, i'm not going to put it anyware accept on my own computer, in a folder that no one accept me can see, not even my parents. If you're wondering, I changed some descriptions of the different manamon, as well as adding some things you might think is stupid. That's, why I'm not uploading it. I changed the instructions for some stadiums, like the final master stadium battle and the second stadium, (standered type). In the master stadium, I changed the team and replaced it with one I had, and then added an area that doesn't exist in the game. Then, I put some info about the Sky Plains and some of the mythicles. So if people downloaded the version I have, if I was to upload it witch I haven't, they'd think: hmm, aren't I supposed to go to the giants place after defeating, manamon master math? This is wierd. Also, isn't Autoson supposed to appear in Sky Plains? And why doesn't Domestress get Power Kick, and why is Math's Au
 toson 5 types and gets a whole bunch of stuff we don't get? And then someone would probably post questions about the giants place when it doesn't exist. For example, if I can get the other starters in the Giants Place and I can't get their, ware can I go to get them? So that's basically all the changes. Their are more, but I don't need to post all of them. If you want them all, I can PM the version I have.

URL: http://forum.audiogames.net/viewtopic.php?pid=300423#p300423





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : ianhamilton_ via Audiogames-reflector


  


Re: Monumental news out of GDC

As others have said best not to get too excited.. all it is is a way in, it isn't a guarantee that any developers will actually use the functionality. But having said that, it is simple functionality for developers to use. So if you know of any games that would be mechanically suited to blind accessibility it's worth having a chat with the developers, as once there are existing games on the console that use the functionality it'll be easier for other developers to just have a play, see how it works for themselves and copy what they've done.The dream would be for it to be implemented at engine level, so that for example every game made using Unity or Unreal just mostly works with it by default, in the same way as native iOS development. But that's further down the line, for that too the first step is to have some nicely working examples of live games on the xbox store that have implemented it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300426#p300426





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: pokemon crystal access keys not working

yeah, the postgame looks insane.  in a good way from what I've read.about the text speed thing, I've found it in options, but all it says is text speed, so I've no idea if I'm actually changing it or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=300427#p300427





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Re: Request a name change version 2

2017-03-04 Thread AudioGames . net Forum — Site and forum feedback : Dark via Audiogames-reflector


  


Re: Request a name change version 2

Yes indeed, giving someone great carving is quite easy. of course creating! a great carving is rather difficult, since wood or stone or plaster or other materials aren't easy to work with, but to give! someone a good carving all you need is a knife and lots of brute force! Look at the farmer's wife and the mice . either way enjoy the name .

URL: http://forum.audiogames.net/viewtopic.php?pid=300429#p300429





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : LordLuceus via Audiogames-reflector


  


Re: pokemon crystal access keys not working

Press T every time you change it. It should tell you what it's set to.

URL: http://forum.audiogames.net/viewtopic.php?pid=300428#p300428





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Re: Aprone's self driving car (game)

2017-03-04 Thread AudioGames . net Forum — New releases room : Aprone via Audiogames-reflector


  


Re: Aprone's self driving car (game)

When pressing "d", the car technically moves to the right and Then moves forward.  I haven't experienced double crashes messages, so I'm not sure what would be the cause yet.  I've tried to "jump" the car over an obstacle with "w", Hahaha, but no luck.  I must be missing the daredevil perk or something .  Like the other bug, I guess I'm a little stuck with a solution until I can get it to happen to me, and run tests to figure out what is happening.

URL: http://forum.audiogames.net/viewtopic.php?pid=300430#p300430





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Re: pokemon crystal access keys not working

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: pokemon crystal access keys not working

ah, it's the little things I keep missing.  appologies.  I'll try ask actual interesting questions next time. hhaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=300432#p300432





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Re: Manamon question

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: Manamon question

Exactly. This is the only thing that you should at least do. I'm against distributing it, say, uhm, it has been made with personal views and clear personality that shouldn't be broken by any way. It's Jayde's one in short, so she\he's the only one who has the right to edit it in my opinion. It's a personal hard work and should be respected, to be honest.

URL: http://forum.audiogames.net/viewtopic.php?pid=300431#p300431





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And just on second thought, Sito and others, please stick to your polynomials and world history readings and stop trying to compare a game to things you hardly know anything about. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=300434#p300434





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Rofl guys, it's our fault Sam has to fix bugs and fail his classes. I mean it's like not his fault for picking up the coding tools and making a game... no way! Gosh! That... that just can't be!

URL: http://forum.audiogames.net/viewtopic.php?pid=300433#p300433





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: Monumental news out of GDC

How are games played by blind people on an X Box? Do you connect headphones to it, or what? Do most games now a days have positional audio like the audio games do?

URL: http://forum.audiogames.net/viewtopic.php?pid=300435#p300435





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: request your game walkthroughs here!

The sound flower puzzle is very tricky. I haven't played the game for many years, so I might remember wrong.The sound flower is playing three tones. That means: The handle which is far away from the gate needs to be set to the lowest tone, then the handle at the middle needs to be set to the middle tone and then the handle closest to the door needs to be set to the highest tone.I remember a place where the sound flower is far away from the handles which makes it even more complex.I also remember at one part, that there was a disturbing tone which was playing. I don't remember what it was, I just remember the tone made it quite difficult to adjust the handles to the right tones.I hope this explanation is somewhat helpful. Good luck on completing the game. I won't spoil anything, but you can easily get lost, going in circles. 

URL: http://forum.audiogames.net/viewtopic.php?pid=300436#p300436





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Re: Aprone's self driving car (game)

2017-03-04 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Aprone's self driving car (game)

Hi.I don't get how the game works.The car drives automatically. Do you have to press w or any other of the control keys each second? How do you know what to press, since the only sound is the noise which counts each second? I feel a bit stupid for not getting how the game works... 

URL: http://forum.audiogames.net/viewtopic.php?pid=300437#p300437





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yep steve, +1 for that. Sam has no obligation to work on Redspot, no matter how many people complain. just ignore the complaints. If game development's getting you down, stop doing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300438#p300438





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Re: request your game walkthroughs here!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : AlexN94 via Audiogames-reflector


  


Re: request your game walkthroughs here!

How about a Classic like SoD?

URL: http://forum.audiogames.net/viewtopic.php?pid=300440#p300440





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

thumms down for that steve. and buddy, i know enough about history to compare whatever i want, but sure, i'll go and read some more but if you do it first

URL: http://forum.audiogames.net/viewtopic.php?pid=300439#p300439





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : Keskorian via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

This sounds good, and I think I have a good english knowledge, but i haven't any knowledge on programming or chinese...Greetings, Keskorian

URL: http://forum.audiogames.net/viewtopic.php?pid=300441#p300441





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Re: Monumental news out of GDC

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Monumental news out of GDC

@Ian: do you have an idea of what games could work with this? I was thinking for current support, Killer Instinct, but the stretch might be the Magic the Gathering series because I don't know if it's still being developed.

URL: http://forum.audiogames.net/viewtopic.php?pid=300442#p300442





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