Any good accessible voice controlled games?

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : DracoSelene89 via Audiogames-reflector


  


Any good accessible voice controlled games?

As the title saysare there any? EndWar is perfectly playable by voice alone but...there any others that are accessible and playable just with voice?I was looking for one last night and wasn't entirely sure honestly.

URL: http://forum.audiogames.net/viewtopic.php?pid=310876#p310876





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untested working solution for safe mode windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : Omar Alvarado via Audiogames-reflector


  


untested working solution for safe mode windows

Warning! I am not responsible if this bricks your current copy of windows!Please test on a vm or disposable copy of windows!Hi all. I am certain you have heard of the windows safe mode operating environment. As you may be aware, there is no feedback by default.A recent run of tron, a command batch cleaning utility made me determined to fix this problem. And thus, I came up with thisPlease note, if you don't know what your doing, just stop now, pick another topic. This can seriously break your current windows installation and require a restore.This is only tested on windows 7.First, start by going to device manager. Run it directly if you want, devmgmt.msc.Find your active device under sound, video and game controllers. Press enter on it.On the window that appears, go over to the details tab, and find the value called driver key. Copy it.Close all the windows that were created in the process and open up notepad. Paste in th
 e value.Convert all the lowercase letters to uppercase, and remove the \0008 at the end. What you want is the device ID in braces.Keep that handy, then open up regedit. Navigate to the following: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SafeBootChoose networking and expand it. Create a new key with the device ID you obtained. In it's default value, enter Sound, video and game controllersNavigate back to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SafeBoot\Networkand create the following keys: MMCSS, audiosrv, and AudioEndpointBuilder.In each of there default values, type ServiceClose regedit, open msconfig and go to the boot tab.Select safe mode, shortcut alt f, very important remember this if this fails, and select networking.Exit msconfig and allow the machine to restart. You should now have some form of output.Please note, NVDA is the only screen reader tested. Braille support also remains untest
 ed. It should be a matter of following these instructions to obtain braille output if desired.Safe mode is not a mode that is supposed to be used constantly, so please, do not enable absolutely everything. That's what normal startup is for.To exit safe mode, open msconfig, navigate to boot by pressing ctrl tab, press alt f, safe mode should now be unchecked. If you have no speech and don't know how to get out, Press enter without pressing anything else, the exit prompt will appear. Press alt r and the machine should restart.Give it a moment and you will eventually be back to normal.Please note, I am not responsible if I brick your machine! Please test this on a sandbox of windows before deploying.If there are any questions, please do get in touch.I hope this helps the geeks and IT tinkerers among us!

URL: http://forum.audiogames.net/viewtopic.php?pid=310874#p310874





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-13 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Good catch Tony78. I've logged an issue (#140) to recognize +1, etc, when identifying an item. However, changes to what the skill can hear have to be tied to major versions, since that requires re-certification by Amazon. So that's going to be for 2.0. For now (#139) I've updated it so the same time of item won't appear in the shop together. That doesn't help you with equipment and inventory, but it's what I can do for now.ironcross32, I'm sorry to hear you've been having trouble accessing the skills. Google has been complaining to me a lot about "service unavailable", but I've never found it to be down. This is the first I've heard on Alexa. The Google reported outages are sometimes in the middle of the night. So maybe something is going on with AWS. I will write a little monitoring tool and try to get to the bottom of this.Note, if you hear a "the skill is in maintenance mode", that means I'
 m in the middle of updating it. That should normally only take five minutes or so.If you, or anyone else, is interested, I can invite you to the "beta". This will let you run "six swords test", which is on a different server. So if one is down you can use the other. (You account will be the same on both.) You can also were all updates go before the weekly update to production. So you can see the new stuff (and new bugs) earlier.

URL: http://forum.audiogames.net/viewtopic.php?pid=310871#p310871





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-13 Thread AudioGames . net Forum — New releases room : ironcross32 via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hi, I can't get very far before I get something like, I'm sorry, but I can't access your 6 Sword skill right now, this also happens with starlanes and subhunt. This happens both on my fire tablet, and on the web service at echosim.io.

URL: http://forum.audiogames.net/viewtopic.php?pid=310870#p310870





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Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Ad Liberum engine

Hi, So, I'm trying to get this going, I have ubuntu 16.04 on a VPS with the LAMP stack installed, I uploaded the files with SFTP, then SSH into the server and unzip and move to /var/www/engine which, I see nothing in this that looks like either something you can build like a make file or whatever, so I go to the domain and it gives me like an FTP dropdown thing where all the directories are listed, so I think I'm missing a step. What should I be doing, I'm still learning this Linux server stuff.Also, second problem when I try to use the one on your site with both firefox and chrome it says they don't support HTML5, well of course they do, I'm running the latest on both, and yeah, I have twitch on HTML 5 player, and that wouldn't work if the browsers don't support HTML5, so I don't know what that's about either.Any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=310869#p310869





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-13 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

1792: That only works for BK2.

URL: http://forum.audiogames.net/viewtopic.php?pid=310865#p310865





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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2017-05-13 Thread AudioGames . net Forum — New releases room : cw via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

You need the sounds placed inte Cosmic Rage folder under sounds, and you need the scripts placed under the the Cosmic Rage folder. So, it will be sound\Cosmic Rage for sounds and Cosmic Rage for scripts. HTH. Oh yes, you will need to double check the mu name field in your connections setting to make sure it is set to Cosmic Rage. HTH.

URL: http://forum.audiogames.net/viewtopic.php?pid=310863#p310863





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

hi,Also, I always seem to have a problem with the arena specificly choosing a type that both my types in the deck are weak too.  How do you players manage when you encounter that?

URL: http://forum.audiogames.net/viewtopic.php?pid=310861#p310861





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : Phil via Audiogames-reflector


  


Re: Gw basic for windows

joshknnd1982.BAS files can be converted to text and edited by any word processor.It is the ascii text file that holds all the instructions to play the game.Once you change the file you can run it with GW Basic or convert it to an .EXE file that doewn't need the GW Basic.exe file to be in the same folder.

URL: http://forum.audiogames.net/viewtopic.php?pid=310859#p310859





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Re: Survive the Wild!

2017-05-13 Thread AudioGames . net Forum — New releases room : Mayana via Audiogames-reflector


  


Re: Survive the Wild!

@mariaespino26, well that's ok. Those maps aren't going anywhere any time soon, they're here to stay. Even if you explore them later, they'll be just as fun, maybe even more so, because there won't be as many people and lag. Take your time and have fun!

URL: http://forum.audiogames.net/viewtopic.php?pid=310858#p310858





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

well I've already got nearly a couple thousand credits in the bank. i haven't as yet gotten a new ship because to be honest a shipright is just too far away from where I am at the moment. so I'm just working as much as I can making credits until I can find somewhere that's close enough to get to.

URL: http://forum.audiogames.net/viewtopic.php?pid=310857#p310857





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Re: Monthly chat May 2017

2017-05-13 Thread AudioGames . net Forum — Off-topic room : vlad25 via Audiogames-reflector


  


Re: Monthly chat May 2017

hello.well, nothing is up with me either. now i'm slowly preparing to move back to romania because in june sixth that's what i will do, i will go back. though i will miss america, as an exchange student i have to do my duty and to go back.i am pretty stressed to see this day coming, because i'm really not having the best life there.well, it's nothing about my familly. it's about those people from my school, and also  a lot of stuff that is happening there which stresses the crap out of me.it is also a big pain in the butt this year seeing that my graduation is coming in june 2018 which is a pretty giant one. so that's basically what is up with me.

URL: http://forum.audiogames.net/viewtopic.php?pid=310856#p310856





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Re: The killer

2017-05-13 Thread AudioGames . net Forum — New releases room : vlad25 via Audiogames-reflector


  


Re: The killer

hello.i have some points to throw together here.1. yes, i completely agree with colton, this game is not worthit  to be payed yet. 2. at slj well, see? here's the thing. he wanted to  host it on his own. we can't blame him for that. it was his decision. because basically, what happens is the following. on linux, yeh, it has ownage pings. but here's something that's pretty important. if you use wine you don't have the access to the debuggers and stuf like that, thing which you need as a game developer.indeed, i kind of understand you guys, the server is down. but it's better now to be down, then to be up on linux and when it crashes it's getting fucked up. because basically what happens, once it crashes it's completely  unusable until one of the developers realizes that this is what happened. with this ownage run time eater, once it run time errores, it gets itself over it and after that it's restar
 ting automatically the server(procedure in 4 seconds). you also wouldn't like him right now just to realse an update which says well, just changed the host. it's just ridiculous that kind of procedure.so, in just one word, it's better for you guys now to wait a little bit and after that you have also good features. and guys, let's rembmer this back in january 2016.  sam used to be hosted by damien pendleton at that time. guess what? as far as i remember correctly towards the middle of end of january he got a vps. did he release an update right away? i highly doubt that. as far as i remember, it took for him like 2 weeks or even a month to release an update because he also knew that this would be a shitty move to release an update of survive the wild just for changing the hosts. guys, here is a thing called patience. you need to be patient with ivan and colton in order to have a pretty good project in like 2 weeks or even earlier. if i would be a dev of
  a multiplayer game the only time when i would release an update right away would be an emergency one that's all what i had to say.

URL: http://forum.audiogames.net/viewtopic.php?pid=310855#p310855





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Re: SoundRTS and the CrazyMod (update 8.3)

2017-05-13 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: SoundRTS and the CrazyMod (update 8.3)

Sorry for reviving this up, but since I play it I don't know if there are updates like in a year?

URL: http://forum.audiogames.net/viewtopic.php?pid=310853#p310853





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Re: BK2 secrets topic, obvious spoilers

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: BK2 secrets topic, obvious spoilers

how can I unlock the open bracket level? and I can't see the UFO when I kill the enemies in 3-4. Any tips. Oh, and my spiret sword is at 2000.

URL: http://forum.audiogames.net/viewtopic.php?pid=310852#p310852





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Re: Mortal Kombat X Menu Breakdown

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

Hi.Ok, haven't seen the config file yet, good to know.Greetings moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=310851#p310851





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-13 Thread AudioGames . net Forum — New releases room : audiogame via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

You need to beat the game because you need the spiret sword from I thing (21)'s shop. Level it up and check 3-4 when you flip the switch.

URL: http://forum.audiogames.net/viewtopic.php?pid=310850#p310850





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Re: Survive the Wild!

2017-05-13 Thread AudioGames . net Forum — New releases room : mariaespino26 via Audiogames-reflector


  


Re: Survive the Wild!

But I don't have any Internet to play so I can't explore the new places just yet

URL: http://forum.audiogames.net/viewtopic.php?pid=310846#p310846





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Re: telltale game on the PC, anyone tried one of these?

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

for anyone who is interested, here is a list of choices that I made in the first episode of tales from the borderlands:Episode 1: Zer0 SumThe Loader Bot was willing to sacrifice his mechanical life for yours. Ultimately he either left in peace or in pieces.You and 26.9% of players told Loader Bot to self-destructOn Pandora you have to know when it's time to take action and when it's best to stay calm in face of danger.You and 51.4% of players kept your coolTrust is important in any relationship... even if that relationship is built on disgust. You have to start somewhere.You and 15.7% of players didn't trust SashaFriendships will be tested if you want to rise to the top... this is only the beginning.You and 88.8% of players chose VaughnMoney can get you out of a jam as quickly as it gets you into one. Or it can get you some cool stuff every now and again.You and 45.6% of players took the Psycho mask.Loading up your Loader Bot to unload upon those bandits is a fine art. Customization is key to the stylish kill.You and 10% of players picked the Riot Shield and GrenadesHow did you address the first person you met on Pandora?During your first interaction with Rudiger, a native Pandoran, you and 92% of players kept your cool and declined to insult the nice gentleman.”How did you reason with August during the Vault Key deal?You could have gotten stopped him with force, but instead you and 76.9% of players gave the most inspirational speech of your life to get the key from August.How did you handle Tector outside the bar?You and 1.3% of players stood your ground and said nothing to Tector.Did you remember the story Sasha told about you?You and 27.6% of players made August question your authenticity by forgetting the details of the con.

URL: http://forum.audiogames.net/viewtopic.php?pid=310845#p310845





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Re: telltale game on the PC, anyone tried one of these?

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

in tales from the borderlands, I remember where you stuck on, I think at the part where you have to scan the camera by force.at that case, you have to be more patience about that.

URL: http://forum.audiogames.net/viewtopic.php?pid=310844#p310844





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I actually don't mind this sort of casual gaming experience -- set your character to do something, go do something more important, and come back in a few minutes, or a few hours, whenever you have the time, and have your character do something else. It's just a different way of playing games; not for everyone, but making things universal is usually pretty difficult anyway. Scraping up the credits for the engineer ship is going to suck, but I think I've got a pretty solid plan worked out for how to do it. Then it's just exploring the universe for a cool planet to live on and my construction can begin! Bwahahaha--ahem, excuse me, got a little carried away there. Anyway, I was kind of curious about development on the game. Is it actively being worked on in terms of content? If it is, are there change logs, or some sort of way to be alerted of changes to the game?

URL: http://forum.audiogames.net/viewtopic.php?pid=310842#p310842





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Re: telltale game on the PC, anyone tried one of these?

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

Hi.I'm really sorry. I mixed two games. The talking mirror I was talking about is in The Wolf Among us instead.I don't fully  remember where I'm stuck in Tells from the borderlands. I have walked through the big  dungeons, which is far in the game. But I don't remember exactly where I'm stuck and why.

URL: http://forum.audiogames.net/viewtopic.php?pid=310843#p310843





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Re: BGT bonus code

2017-05-13 Thread AudioGames . net Forum — Developers room : Bryan via Audiogames-reflector


  


Re: BGT bonus code

Yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=310841#p310841





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-13 Thread AudioGames . net Forum — New releases room : cansino via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi there, how do I get the super yoyo? I mean, I know you need things from the ufo cátcher game, but is it hard to get a couple of yoyos and magnets?  I'm on 22.4 and loving it so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=310837#p310837





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Re: The old „The blind eye

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: The old „The blind eye

You're very much welcome. 

URL: http://forum.audiogames.net/viewtopic.php?pid=310839#p310839





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Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ad Liberum engine

Thanks a lot for your answer.Since the engine requires html5, I wander why the text is not directly on the screen like a webpage. Websites made in html5 are usually accessible with screenreaders.I look so much forward to follow this awesome project. Keep up the fantastic job.

URL: http://forum.audiogames.net/viewtopic.php?pid=310838#p310838





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Re: Bokurano Daibouken 3 : secondary topic

2017-05-13 Thread AudioGames . net Forum — New releases room : cansino via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

Hi there, how do I get the super yoyo? I'm on 22.4 and loving it so far.

URL: http://forum.audiogames.net/viewtopic.php?pid=310837#p310837





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector


  


Re: Gw basic for windows

why not just use talking dosbox? Its easier and runs basic and all its features natively including the pc speaker sounds for basic music and stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=310836#p310836





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

Hmmm, it is either the factory or one of the alternate exits from the circus, but I'm afraid I don't recall which exactly as  unlocked a lot of the worlds at the same time back last summer when the game first came out and when I was preparing for my wedding.

URL: http://forum.audiogames.net/viewtopic.php?pid=310835#p310835





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Re: Mortal Kombat X Menu Breakdown

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

It's also in the mk config file.

URL: http://forum.audiogames.net/viewtopic.php?pid=310832#p310832





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3 New Tube Sim sound packs

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : NickAdamson via Audiogames-reflector


  


3 New Tube Sim sound packs

Hi All.I’ve just updated the Tube Sim Community sound packs page with 3 new sound packs submitted by Maximilian.They are sound packs based on 3 different trains used in Austria.Take a look at http://ndadamson.com/index.php?slab=tub … ound-packs If you’ve put together a sound pack for Tube Sim and would like it listed on this page just get in touch.Thanks.Nick.

URL: http://forum.audiogames.net/viewtopic.php?pid=310829#p310829





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Re: BGT bonus code

2017-05-13 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: BGT bonus code

Hello,can you please specify a bit what exactly you mean? I understand it as you have a track on whych you want bonus to appear every 20 seconds in different place, am I right?GreetingsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=310827#p310827





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Re: The old „The blind eye

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: The old „The blind eye

Hello,from me also, I searched this game for long time, but without result, thank you a lot.Best regardsRastislav

URL: http://forum.audiogames.net/viewtopic.php?pid=310826#p310826





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Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Angel via Audiogames-reflector


  


Re: Ad Liberum engine

Hi.Thanks for this engine.And can you add a 32 bit version for the server?I have now a bad windows on my computer.

URL: http://forum.audiogames.net/viewtopic.php?pid=310825#p310825





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Gw basic for windows

Hi.Sorry for double posting but I found a free basic compiler and it is from cmd.I forget the link.I will be back with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=310824#p310824





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

OK, last question. lol Sorry about all the questions.. How is the Intellectual world unlocked? Have a pretty good idea about the worlds now, but the Intellectual world actually has some fun games in it I want to play. I heard the world on Liam's walkthrough on his youtube channel.

URL: http://forum.audiogames.net/viewtopic.php?pid=310821#p310821





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Problem with tolk library

2017-05-13 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Problem with tolk library

Hello. A while ago I got the tolk library from github but unfortunately it does not contain dll's for C# or even C++. I tryed to use those batch files but they didn't work. Could someone please upload them somewhere and provide the link here? It is really needed. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=310822#p310822





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : hurstseth405 via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Why does it take so long to travel places. why did you pick to use rl time? I have got over 1,900 hours to travel to drop of mining stuff.

URL: http://forum.audiogames.net/viewtopic.php?pid=310816#p310816





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

I believe the darkness can be unlocked either by completing the interlectual world, or by finding the exit from the volcano after  "building a bridge across the lava" game. I believe completing the factory unlocks either the  or the hights. For the robots, generally my strategy with the walking ones is wait until they're coming towards me and hop over them, and for the swimming ones try to pass them by either being on the top of the water just under where the waves are, or right down at the bottom. You do need to get used to the lower and higher sounds to see which are above and below you though, and the factory has some fun minigames in it. @Chris, I would recommend having a look at the bg mastermind  from spoonbill. Mastermind is one of these things which is logical once you get the knack, but difficult until you do.For the lava bridges, the bridges can be anywhere on the islands, I believe they're random each game. You need to basically circle round the islands listening for if you step on the metal bridge or on the crumbling ground next to the lava since the squares around the island next to the lava all give that sound. It's a matter of careful testing out and can go rather wrong if the game decides to be nasty and put bridges in the wrong places. hth.

URL: http://forum.audiogames.net/viewtopic.php?pid=310815#p310815





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

hi,images won't work with screen readers. html tables would be alright though.any news on the issue I mentioned with regards to navigation and the IOS messenger app?

URL: http://forum.audiogames.net/viewtopic.php?pid=310817#p310817





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Re: When do you think were the best years of Pop music?

2017-05-13 Thread AudioGames . net Forum — Off-topic room : KennethErata via Audiogames-reflector


  


Re: When do you think were the best years of Pop music?

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URL: http://forum.audiogames.net/viewtopic.php?pid=310811#p310811





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Re: Request a name change version 2

2017-05-13 Thread AudioGames . net Forum — Site and forum feedback : Nocturnus via Audiogames-reflector


  


Re: Request a name change version 2

I would like my named changed to your name!  Ha ha ha ha ha ha!  Your name!  Your!  Name!  Ok, lame lame lame, but I had time and was bored and decided my name and your name both needed a lift.  :d

URL: http://forum.audiogames.net/viewtopic.php?pid=310810#p310810





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

No, I played Tekken 6 on the 360, and Tekken Tag Tournament 2 is backwards compattible along with Tekken 6.

URL: http://forum.audiogames.net/viewtopic.php?pid=310809#p310809





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Re: Ad Liberum engine

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Ad Liberum engine

Hi.I have briefly looked at the engine, and [[wow]] this is awesome... I have read the pdf manual as well.Is it possible to make some battles, weapons, armor, NPC's etc.? I'm not sure if I have missed something in the manual.I could see myself making a cool puzzle game where people could join in multiplayer to solve the puzzles. It would be great to make puzzles, which actually requires multiple people to solve them.Here is some feedback on using the engine with speech:Controlling the speech:I'm not sure on where the break key is on my Macbook. However, it works fine in Firefox.If possible in the future, it would be awesome to have direct screenreader output to read the text, and especially to read what you type. I tried to enter a room description, but for some reason, it both mistyped what I was actually typing, and it didn't took the whole description I wrote. I tried like 5 times and finally gave up and chose a shor
 t description instead.This is really an awesome engine and a great start. I love how easy it is to build things in this engine. Just [[wow]]... I look very much forward to see the future development of this project.

URL: http://forum.audiogames.net/viewtopic.php?pid=310805#p310805





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

Virtua Fighter has always had outdated audio... like many of the SNK games, even their latest itterations sound like games from the late 90s, which is why I don't play those often. It's very hard for sure to tell what's happening, combined with the fact that the characters don't have much personality and not a lot of dialog / voice samples recorded for them. Ah well... such is life. When a sighted fighting game player plays, graphics are a big deal... and for most of us who are blind, sound is a big deal after gameplay experience, at least for me. I can live with certain games that don't have triple A sound design if the gameplay makes up for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=310806#p310806





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

@sightless kombat: I think you are right about the volumes. I mentionned on another topic how the crouching sound in Blazblue is hard to hear for example, but I guess I should turn the volume of the music down a bit more. I can't say I like that too much but I must say it sure helps in some cases.The funny thing is, if I had to describe my most intimidating experience on a fighting game, it was without a doubt the Virtua Fighter series. The sound design is not chaotic, or at least not in the sense that was described in this thread. It's just, knowing exactly what happens in this game is somewhat hard. At least, it is not as frustrating to play as it is to simply listen. I mean, if you listen to a Virtua Fighter match at random, sometimes you won't even be sure who is hitting who. Though I have to say Virtua Fighter 5 wasn't to bad on that regard.

URL: http://forum.audiogames.net/viewtopic.php?pid=310804#p310804





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : pulseman45 via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

@sightless kombat: I think you are right about the volumes. I mentionned on another topic how the crouching sound in Blazblue is hard to hear for example, but I guess I should turn the volume of the music down a bit more. I can't say I like that too much but I must say it sure helps in some cases.The funny thing is, if I had to describe my most intimidating experience on a fighting game, it was without a doubt the Virtua Fighter series. The sound design is not chaotic, or at least not in the sense that was described in this thread. It's just, knowing exactly what happens in this game is somewhat hard. At least, it is not as frustrating to play as it is to simply listen. I mean, if you listen to a Virtua Fighter match at random, sometimes you won't even be sure who is hitting who.

URL: http://forum.audiogames.net/viewtopic.php?pid=310804#p310804





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

Oh is that right? I thought I saw the game listed on all three platforms... either way, there's no reason to go back to the original SF 4 if you have a pc that can run fighting games. Either get ultra SF 4 or SF V, and if you have Windows 10, Killer Instinct. Tekken 7 will be available on ps4, xbox1 and pc.

URL: http://forum.audiogames.net/viewtopic.php?pid=310801#p310801





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Re: Mortal Kombat X Menu Breakdown

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

waht setting do i need for the accessibility funtion of mkx nad injustice would that be the interactive sounds on? ting?

URL: http://forum.audiogames.net/viewtopic.php?pid=310799#p310799





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Re: Android on Desktop-pc's

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Android on Desktop-pc's

Espeak will work, acapela really should work since it worked on the older andro vm builds, and google tts for x86 should work. For whatever reason, Pico will not work on x86.

URL: http://forum.audiogames.net/viewtopic.php?pid=310802#p310802





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Re: Street Fighter V Official thread

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Street Fighter V Official thread

any suggestions for learning movjes? even for one char it's a lot to take in. and the rp/p stuff confuss me even though i know what it stands for there's just so much of that  when reading hte lists.. of moves.

URL: http://forum.audiogames.net/viewtopic.php?pid=310800#p310800





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Re: Mortal Kombat X Menu Breakdown

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

I'd like to see this walkthrough? also i have trouble memorizing the moves due them them being coded like lp for left punch etc is there any other recommendations for learning the moves on particular chars?

URL: http://forum.audiogames.net/viewtopic.php?pid=310798#p310798





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Re: question about killer instinct on windows 10.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: question about killer instinct on windows 10.

Hi.Thanks for your tips, ok, three button attack, should be doable.At sightless, it would be cool if you could do that with the menu guide, that would really help me out.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=310795#p310795





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : Angel via Audiogames-reflector


  


Re: Gw basic for windows

Hi.How to use it?I really want to play more games like life.bas.And in post 2 when I want to run talking dosbox my computer automaticaly crashes.I have a computer with 8 gb ram and an intel core i7 with 4 ghz.Speed is not a problem.Do I need to reinstal windows or something?

URL: http://forum.audiogames.net/viewtopic.php?pid=310797#p310797





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : michaelhoffman1976 via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

sfv isn't available for xbox 1. and yes recording would be nice. also i'm pretty sure tekken 7 will only be available for ps or i thought i read that someplace though i could be mistaken as i read so much shit on a daily basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=310796#p310796





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

Hi.At dragomier and assault, no, sadly you can't get ultra SF 4 for xbone, the only port available is street fighter 4, this was made backwards compatible, so you can insert the sf 4 disk into the xbone or download it digitally, that's according to shuriuken.com.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=310794#p310794





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

I believe you can, yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=310792#p310792





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

@11, are you saying I can buy an XBOX One edition of Ultra SF 4?And yes, a recording would be nice. I only have season 1 of KI so I'm working with a tiny roster for the moment.

URL: http://forum.audiogames.net/viewtopic.php?pid=310789#p310789





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Re: Injustice 2: Official Topic

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: Injustice 2: Official Topic

So some gameplay of Powergirl and John Steweart were released yesterday. I like how costumes actually change the character's lines now, instead of making them the same lines with a different voice like the Carl Weathers skin for Jax did.

URL: http://forum.audiogames.net/viewtopic.php?pid=310790#p310790





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

Does completing the factory unlock anything? I'm having a hard time with that cause of those damn robots. lol

URL: http://forum.audiogames.net/viewtopic.php?pid=310788#p310788





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Re: Warsim, text based randomly generated stratogy

2017-05-13 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oops, need a little fixing.

URL: http://forum.audiogames.net/viewtopic.php?pid=310786#p310786





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Re: question about killer instinct on windows 10.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: question about killer instinct on windows 10.

ki.infil.net is a pretty helpful place for after you've gotten started

URL: http://forum.audiogames.net/viewtopic.php?pid=310783#p310783





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

I think I unlocked it after the intellectual world.

URL: http://forum.audiogames.net/viewtopic.php?pid=310785#p310785





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : TextSpaced via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Yes, the engineer is pricey, 80,000 credits. We do have a help centre that has an article about ships and we plan to keep adding more FAQs; although thinking about it now the chart is an image so don't know how helpful that would be: https://textspaced.zendesk.com/hc/en-us … 3609-ShipsYou'll be able to tell if your character is bored by the things he or she says, the same for running out of water or feeling ill etcetera. We went for the RUST game like model of characters so we can't change characters for people, in the future we plan to expand this further to set other attributes. We know this is a polarising decision but we thought it would lend better to the game if players had to play the hand they were dealt.The channels are for near real-time communication, so for example you could arrange with your faction to meet on a certain channel. In experience we've actually seen this not used very much however, so we may remove it.Thanks again for playing and all your questions, happy to help and continue developing our roadmap for the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=310784#p310784





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Re: The killer

2017-05-13 Thread AudioGames . net Forum — New releases room : keithwipf1 via Audiogames-reflector


  


Re: The killer

Even when the server is up, you still can't create a new account.

URL: http://forum.audiogames.net/viewtopic.php?pid=310780#p310780





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

@Bigdog, I think the organization of the cards is not reflective of anything in particular at the moment accept that the table needs to be  layed out with card types in the different rows, and all of the cards of a given type in each row. the blank spaces are just I suspect to do with how the layout and cards themselves are identified in the program and not indicative of anything. @Staindadict, if I remember correctly to unlock the ice world you need to take the altnerative exit from the Hights, past the flying boat minigame. There is also the desert unlocked from the volcano if you pass the dragon scales minigame.@Csm120, I hate pursuit on the pack ice. It seems the only way of winning seems to be hold up arrow and hammer the f key to grab any fish when in water. I think your supposed to only go into water to catch fish, however since avoiding pools of water also seems to take you  right or left and so not ahead of the polar bear chasing you, it does
 n't actually do you much good in the long run. The times I've completed the game have been pure luck, and how your supposed to unlock it goodness only knows.

URL: http://forum.audiogames.net/viewtopic.php?pid=310779#p310779





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Re: Create guis with PureBasic

2017-05-13 Thread AudioGames . net Forum — Developers room : gamefighter via Audiogames-reflector


  


Re: Create guis with PureBasic

Hi Magurp,Thank you for taking the time making an example, I will look at it more detailed and maybe I can make something on my own out of this, maybe some kind of gui automation include which wraps the purebasic-functions but where you can just say dude, make 5 edit-boxes, one combo, 3 checkboxes and 3 buttons for me and the module will do the layouting-stuff like lbc for autoit seems to do, this would be a dream!

URL: http://forum.audiogames.net/viewtopic.php?pid=310778#p310778





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : staindaddict via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

How do you unlock the ice world?

URL: http://forum.audiogames.net/viewtopic.php?pid=310775#p310775





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : csm120 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

Anyone have tips on the ice world? I can't seem to evade the polar bears and crabs. I also can't seem to find enough fish to make me move quicker.

URL: http://forum.audiogames.net/viewtopic.php?pid=310774#p310774





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Re: Mortal Kombat X Menu Breakdown

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: Mortal Kombat X Menu Breakdown

Bloody Dropbox. I never actually took the page down, but DB changed their link policies, and I forgot to update the link details for this one. The original link in the first post should now work. I'm sorry to say that I doubt I'll work more on it, though. Ever since the PC fiasco, my interest in MKX has waned, and even though they eventually fixed it, it's too little, too late for me, and I've already moved on to other titles.Kai

URL: http://forum.audiogames.net/viewtopic.php?pid=310772#p310772





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Re: Android on Desktop-pc's

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Niklas via Audiogames-reflector


  


Re: Android on Desktop-pc's

same here, svox pico is silent. Wich synths have you tryed out and wich worked?

URL: http://forum.audiogames.net/viewtopic.php?pid=310773#p310773





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

Not going to argue about SF V sounds being clear... that's hard to discuss without knowing specifically what sounds you're refering to. What I say about how clear anything is is soully opinion, nothing more. Though I'm genuinely curious as to why you think they aren't clear for an equal playing field. Again, not trying to argue or debate... just honestly curious, especially if there's anything I can either explain or demonstrate to clear things up.

URL: http://forum.audiogames.net/viewtopic.php?pid=310770#p310770





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Re: The old „The blind eye

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Adel via Audiogames-reflector


  


Re: The old „The blind eye

Hi.Thanks for the upload.The game works in my Win7 32 bit.I have submited it to AudioGames Archive

URL: http://forum.audiogames.net/viewtopic.php?pid=310771#p310771





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Oh, that's cool, thanks. Engineer ship? How expensive are those? Actually, is there a ship chart somewhere with prices and stats? Shipwrights appear to be kind of remote, so I'd rather not have to sit somewhere for several hours trying to find a ship only to discover I can't afford it.

URL: http://forum.audiogames.net/viewtopic.php?pid=310765#p310765





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Re: Street Fighter V Official thread

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : arqmeister via Audiogames-reflector


  


Re: Street Fighter V Official thread

Thanks a lot. Almost done with story mode. Not bad, although the plot is pretty scattered, but i think i got the main idea lol. I personally think the english voice actors do a great job conveying the personality of the characters. Ken and Juri come to mind. Man, i really need to get used to the quarter-circle forward and back motion, and doing fast in particular, still have the hardest time with the ultra moves from sf 4, but i'm getting better i think.

URL: http://forum.audiogames.net/viewtopic.php?pid=310761#p310761





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

oh also what are the channels for in game the comms channels how are they used?

URL: http://forum.audiogames.net/viewtopic.php?pid=310763#p310763





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

so could you not get into my account and make it so my char is male instead? I say that because it seems a bit silly to have the gender randomly generated. I don't mind the rest of it being random but I would have liked to have chosen the gender.in addition, how can you tell if 1 your char is bored and 2 if they have read any of the books you have bought? also is there a button or any way of telling what books give what skills?

URL: http://forum.audiogames.net/viewtopic.php?pid=310762#p310762





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Re: Hunter X

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: Hunter X

is it a browser game?

URL: http://forum.audiogames.net/viewtopic.php?pid=310760#p310760





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focus and browse sounds for nvda

2017-05-13 Thread AudioGames . net Forum — Off-topic room : MSlion via Audiogames-reflector


  


focus and browse sounds for nvda

hello guys and girls,I am looking for a different browse and focus sound for NVDA because I find the original one to long. I would like a suttle sound such as JAWS uses. is it may be possible to get that sound from JAWS in NVDA?If not does one of you have a good alternative for me?any other tips regarding NVDA are also very welcome.with kind regards Mslion

URL: http://forum.audiogames.net/viewtopic.php?pid=310758#p310758





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : Soul Keeper via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Yeah that buy button not appearing thing happened to me as well; it randomly fixed itself when I tried a few hours later, not that that helps any.So I want to start building things soon, but I do have a question before I do. For the resource costs listed in the blueprints, do I have to have all of them at once? or can I slowly finish the construction with small material deliveries? Basically do I need a bigger ship or can I build a hideout with a scout?

URL: http://forum.audiogames.net/viewtopic.php?pid=310756#p310756





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I've just checked and on IOS the buy button is there.

URL: http://forum.audiogames.net/viewtopic.php?pid=310754#p310754





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

well i've managed to find the scout, when I entered an other list of ships appeared, I guess it's random. however the problem is that I don't have a buy button, I hit more info, I can read the ship's details but under it i have no options. writing anything in the message box and sending it returns me to the previous menu, the one with buy, switch and undock. any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=310751#p310751





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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2017-05-13 Thread AudioGames . net Forum — New releases room : Tony78 via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

Hello  First, thank you for developing this game. I find this one verry nice to play, I apreciate exploring, encountering and fight the various kinds of monster. Also the territory seems to be rather huge.  I have one question cuz I'm encountering some issue in buying items. Sometimes in a shop we have two items which have the same name but not the same quality : for exemple, if there is short bow and 1+ short bow, how to buy the 2nd one. He automatically buy the simple short bow even if I say 1+ in my request.  Thanks !

URL: http://forum.audiogames.net/viewtopic.php?pid=310750#p310750





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

I'm bout 2000 rl hours from a shipright lol so I'm screwed unless people want to start building them?

URL: http://forum.audiogames.net/viewtopic.php?pid=310747#p310747





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Re: Request a name change version 2

2017-05-13 Thread AudioGames . net Forum — Site and forum feedback : Dan7900 via Audiogames-reflector


  


Re: Request a name change version 2

hello please change my name from Dan7900 to Danstiv

URL: http://forum.audiogames.net/viewtopic.php?pid=310748#p310748





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : devinprater via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

Okay, I'm going to try the Messenger version on Android, with my Braille Note Touch, which runs Android 4.4.2. It is a device which allows the blind to read screen in Braille, although it is very expensive, $6500, so only the rich and those in good standing with their rehabilitation counsellors can purchase it easily. Anyways, I'll report back when I try it.

URL: http://forum.audiogames.net/viewtopic.php?pid=310746#p310746





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Re: Monthly chat May 2017

2017-05-13 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Monthly chat May 2017

The greatest downside you'll find to not converting is recalling; at higher levels it becomes harder and harder to recall without converting, which is not good in sticky situations where you're doing your absolute best to get out and you get a bunch of bla bla about gods not responding to your call.  Another problem is favor; since you follow no one, you gain no favor for anything from anyone.  If you're not a cleric this shouldn't be too much of an issue, but favor has, much like charisma, become a matter of importance.

URL: http://forum.audiogames.net/viewtopic.php?pid=310744#p310744





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Re: Fighting Games: KI, SF, Tekken, Etc.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Fighting Games: KI, SF, Tekken, Etc.

@1It's pretty much down to you turning down/up the various volumes until you find a balance that you can work with.  With KI, turn your music down, play matches etc and once you feel you're used to the sounds, you can start turning it up.  Ki's actually pretty easy to follow, compared to something like SFV, where though Assault will tell you otherwise, the sounds aren't as clear as they arguably should be for an optimal/even playing field.Should you decide to pick up KI, there are a large number of resources available to help you and though some of the info relies on visuals, there's a fair amount where the theoretical aspects are explored instead through text.@7It's compatability for 360 games on Xbox One, though as they run through the 360 dashboard, you won't be able to get invites etc online with an accessible interface.

URL: http://forum.audiogames.net/viewtopic.php?pid=310743#p310743





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Re: question about killer instinct on windows 10.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: question about killer instinct on windows 10.

There are a couple of menu guides, I can edit mine in once I have time to go and find it, though for PC it's a little different in places.As for buttons, you have 6 attacks.  3 punches and 3 kicks, going from light to heavy (lp, mp, hp, lk, mk, hk.).I'm sure others would step in and give additional information should you need it, but hope this helps.

URL: http://forum.audiogames.net/viewtopic.php?pid=310742#p310742





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Re: question about killer instinct on windows 10.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: question about killer instinct on windows 10.

Hi.Oh ok, that's the deal with the seasons, than those guys at the gaming magazine got it messed up, thanks for the help.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=310740#p310740





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Re: Crazy Party: mini-games and card battle! (beta48)

2017-05-13 Thread AudioGames . net Forum — New releases room : enes via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta48)

hi,Just a note, never, ever go to the grand councel without picking up the most powerful cards for your deck. Got beaten by a stone type as a dark ghost because my most powerful ghost move was spectral wind.

URL: http://forum.audiogames.net/viewtopic.php?pid=310741#p310741





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Re: TextSpaced sci-fi text-based MMO

2017-05-13 Thread AudioGames . net Forum — New releases room : mastodont via Audiogames-reflector


  


Re: TextSpaced sci-fi text-based MMO

hi. I love the game sofar but I have a problem. I have the over 500 credits and I want to buy a scout. I've docked at a shipwright but when I hit the buy button I get only a few ships which are higher classes like the fighter and the cruiser, the scout is not in the list. what can I do about that?

URL: http://forum.audiogames.net/viewtopic.php?pid=310739#p310739





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Re: Monthly chat May 2017

2017-05-13 Thread AudioGames . net Forum — Off-topic room : zakc93 via Audiogames-reflector


  


Re: Monthly chat May 2017

@Nocturnus, that's very useful advice. I haven't played in a while but that makes me want to go back and restart. I kind of messed my character up; I have a druid as a main, followed by a warrior, mage and then a cleric. I ended up learning a lot of spells that were either useless (like mage spells that require you to fight empty handed for them to have any use) or ones that I can't use because I can't manage to get the needed stats. I also had to keep training strength to carry around my inventory; a weightless container or storage locker would be so useful but it's expensive. I really need to learn more about the game though, I've never heard of spellstaffs and I could never manage to figure out how to do the salves and tinctures. The thing that I liked about warriors was being able to fight without losing manna since I couldn't really get by with just using manna, but besides for a few abilities most of what they offer is pretty much useless i
 f you're soloing, which is what I almost always do. Cleric had some useful spells; heal and refreshing your movement points actually went along well with the warrior skills.One other thing, how does converting to a particular god effect the game? I never did but recall became pretty unreliable eventually.

URL: http://forum.audiogames.net/viewtopic.php?pid=310738#p310738





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Re: Gw basic for windows

2017-05-13 Thread AudioGames . net Forum — Off-topic room : coltonhill01 via Audiogames-reflector


  


Re: Gw basic for windows

sorry for double posting, but I may have found something that works. I haven't tested this myself, but they say it's a gw basic emulator written in python and that it is fully featured and will even run .bas files. Click here

URL: http://forum.audiogames.net/viewtopic.php?pid=310737#p310737





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Re: question about killer instinct on windows 10.

2017-05-13 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector


  


Re: question about killer instinct on windows 10.

The definitive edition has all characters from all three seasons. Seasons are like each year they release more characters, we're on season 3. I don't know if there will be a season four, but we'll see.

URL: http://forum.audiogames.net/viewtopic.php?pid=310735#p310735





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Re: Create guis with PureBasic

2017-05-13 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Create guis with PureBasic

From what I understand Gadget uses some of the operating systems native widgets, if previous experience with similar widget interfaces holds true most of them may be screen reader accessible, but there may be some gaps. In those cases you could use [tolk] as a possible workaround to fill in.I generally program with Python and don't have much experience using PureBasic. Most of the time I've built GUI's with Pyglet by manually positioning images and handling inputs rather than using widgets with hit detection, though in term's of positioning there isn't too much difference. I've put together a small example after a bit of tinkering, it seems that with PureBasics Gadgets the starting point for 0,0 is in the upper left corner, so the higher the Y value, the lower the image will be on the screen, and the higher the X value the further right it will be. The loop in the example is largely for expedience, i
 f you want more specific text you could reference a list or just not use a loop.wFlags = #PB_Window_MaximizeGadget | #PB_Window_MinimizeGadget

; Create a window thats 640x 480y.
wn=OpenWindow(0, 100, 100, 640, 480, "A Simple PureBasic Program", wFlags)

; Use a for loop to create 3 buttons ranging from 0 to 2.
; In the upper left corner of the screen. Each button is 
; 64x64, so space each button 64 appart horrizontally so 
; they don't overlap one another.
For k = 0 To 2 Step 1
  ButtonGadget(k,k*64,0,64,64,"Button"+k)
Next

; Create a Quit Button at the bottom left corner of the 
; screen using the window size and subtracting the size 
; of the button.
ButtonGadget(20,0,WindowHeight(0)-64,64,64,"Quit")

; Create main loop
Repeat
; Look for button events
  Event = WaitWindowEvent()
  If Event = #PB_Event_Gadget
Select EventGadget()
 ; If first button is pressed  
  Case 0
Debug("Button 0 Pressed")
 ; If second button is pressed
  Case 1
Debug("Button 1 Pressed")
; If third button is pressed
  Case 2
Debug("Button 2 Pressed")
; If Quit button is pressed
  Case 20
Event = #PB_Event_CloseWindow
EndSelect
  EndIf
Until Event = #PB_Event_CloseWindow

URL: http://forum.audiogames.net/viewtopic.php?pid=310734#p310734





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