Re: preserving the BMMV TV shows

2019-06-20 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: preserving the BMMV TV shows

It does if you know how to choose the audio tracks, but I could never find it.Plus lately it hasn't been working, unless you now have to pay for it, which wouldn't be too bad, if it was maintained.There's another program with a similar interface that has the same problem.

URL: https://forum.audiogames.net/post/443137/#p443137




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Also, what are the characters names supposed to be? This one guys name is Mule! LOL! Do you think you could please give them proper English names for the English version?

URL: https://forum.audiogames.net/post/443136/#p443136




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Does anyone know the actual conditions for getting the UFO? Because I've never found it before.

URL: https://forum.audiogames.net/post/443135/#p443135




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Re: I just, coding is hard, help me!

2019-06-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: I just, coding is hard, help me!

also, here is my tilelist string, maybe I could do this a bit better, I haven't thought of a good way: string tilelist="dirt
grass
";
string sourcelist="
"; Obviously no sources yet haha.It's supposed to put each line as a separate menu option, but I'm not sure if that will work yet haha.

URL: https://forum.audiogames.net/post/443134/#p443134




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Re: I just, coding is hard, help me!

2019-06-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: I just, coding is hard, help me!

also, here is my tilelist string, maybe I could do this a bit better, I haven't thought of a good way: string tilelist="dirt";
string sourcelist="
"; Obviously no sources yet haha.

URL: https://forum.audiogames.net/post/443134/#p443134




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I just, coding is hard, help me!

2019-06-20 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


I just, coding is hard, help me!

So I'm trying to make a builder menu, in bgt like in sbyw, or tk, or other games like that, and I'm having trouble.

When I run my code, witch I will explain later, it allows me to enter the coordinates in the boxes, but then when it gets to the menu, it just goes back to the while loop.

In the void game while(true), I have if(SCRIPT_COMPILED==false)
{
if(key_pressed(KEY_P))
{
bmenu();
}
}
Witch takes me to the menu just fine, here is the menu.

void bmenu()
{
settupmenu();
m.add_item_tts("Tile, T","til","t");
m.add_item_tts("Wall, W","Wal","w");
int mres=m.run("Build something",true);
if (m.get_item_name(mres)=="til")
{
mix=input_box("Builder", "Minimum x of the tile?");
if (mix=="") { bmenu(); }
mix2=string_to_number(mix);
max=input_box("Builder", "Maximum x of the tile?");
if (max=="") { bmenu(); }
max2=string_to_number(max);
miy=input_box("Builder", "Minimum y of the tile?");
if (miy=="") { bmenu(); }
miy2=string_to_number(miy);
may=input_box("Builder", "Maximum y of the tile?");
if (may=="") { bmenu(); }
may2=string_to_number(may);
miz=input_box("Builder", "Minimum z of the tile?");
if (miz=="") { bmenu(); }
miz2=string_to_number(miz);
maz=input_box("Builder", "Maximum z of the tile?");
if (maz=="") {bmenu(); }
maz2=string_to_number(maz);
tmenu();
}
}
void tmenu()
{
settupmenu();
m.add_item_tts(""+tilelist+"");
int mres=m.run("Tile type?",false);
if (mres==0 or m.get_item_name(mres)=="back")
{
bmenu();
}
else
{
spawn_tile(mix2,max2,miy2,may2,miz2,maz2,""+m.get_item_name(mres)+"");
}
}

So the mix and mix2 thing might seem a little weird, but I had trouble with the spawn_tile because it wasn't originally a string based function, except in the tiletype part. So I had to make a second variable to feed the number from the first one.

Anyway, anybody have any ideas on why this isn't working, and if so, please help. I've been working on this for hours and it's quite anoying.

P.S. I'm going to do practically the same thing with the walls menu, but a bit differently, witch I might be asking about later.

URL: https://forum.audiogames.net/post/443133/#p443133




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : mata via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Switched to the installed version. Hopefully the update works now.

URL: https://forum.audiogames.net/post/443132/#p443132




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Re: Instructions for Cheat Engine.

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Instructions for Cheat Engine.

I personally don't have a problem if someone wants to cheat on a game that they have beaten. And I don't have a problem with someone needing to cheat if they have been stuck for a long time.I don't think people should cheat on a online game where they play against other people. Although it is cool to see what you can do with a game when you do cheat.

URL: https://forum.audiogames.net/post/443131/#p443131




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: A lot of questions...  again

Yes, I would like some more game oriented examples.

URL: https://forum.audiogames.net/post/443130/#p443130




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : RTT entertainment via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi everybody. I am really enjoying this game, however there are some things putting me off this game. First of all, there is this one persistent issue that makes the game re-focus its self many times. This means that I will always hear the words breed memorial after every single line of text. Also, do you think you could please implement a system that allows us to manage our save  Data in the game? Also, I know there’s quite a lot of content, but will there be more content updates? The translation isn’t bad, but will it be improved at some point? Thanks in advance.

URL: https://forum.audiogames.net/post/443129/#p443129




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Re: programs to change voice over skype

2019-06-20 Thread AudioGames . net Forum — Off-topic room : drums61999 via Audiogames-reflector


  


Re: programs to change voice over skype

I got it to work, but my $20 microphone is not really good enough.

URL: https://forum.audiogames.net/post/443128/#p443128




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Re: accessible games, emulators, all you can play!

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: accessible games, emulators, all you can play!

I did a search and it's a fishing game for the ps2.

URL: https://forum.audiogames.net/post/443127/#p443127




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Thank you for clerification, boy. That's something I need to fix in my walkthrough. I actually know it's powerful, not ultra. I don't know what in my mind made me write ultra. Probably my racing thoughts again.

URL: https://forum.audiogames.net/post/443126/#p443126




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Re: accessible games, emulators, all you can play!

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : juan reina via Audiogames-reflector


  


Re: accessible games, emulators, all you can play!

Sorry I had not written the menuguides yet guys, I have to waite till my brother gets here so he can help me with the menus. Can someone help me out though? What is bass strike and which console is it for? And I know that you've had seen little of my updates, but I just want yall to know, that i'm gunna keep trying, and i'm not gunna give up this! With regards, Juan Carlos Noel Reina, the lover of a vocaloid called Rana!

URL: https://forum.audiogames.net/post/443125/#p443125




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Re: A small game idea I'd like tested

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: A small game idea I'd like tested

Oo I love roguelikes! Perhaps make that a hard mode or unlockable campaign so people who don't like that style wont be put off.

URL: https://forum.audiogames.net/post/443124/#p443124




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Re: Scanning and reading software / hardware solutions.

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Scanning and reading software / hardware solutions.

My friend uses the ABBYY fine reader software paired with an off the shelf slim portable flatbed scanner that he can put in his backpack, and as it's mainstream rather than access tech, it's a much cheaper option.  He seems to find it very usable with a screen reader despite this though...You could also buy voice dream scanner for 8.5 USD along with a good phone stand or boom arm with holder and use an Iphone, which as long as it's a new enough device to where it has a good camera, could be perfectly adequate for what you need.If you don't already have a modern Iphone though, than the first option I mentioned would be allot cheaper.The Iphone also has a built in magnifier, which is even better on an Ipad, but not to the same level I'm sure as a dedicated product.

URL: https://forum.audiogames.net/post/443123/#p443123




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Re: Scanning and reading software / hardware solutions.

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Scanning and reading software / hardware solutions.

My friend uses the ABBYY fine reader software paired with an off the shelf slim portable flatbed scanner that he can put in his backpack, and as it's mainstream rather than access tech, it's a much cheaper option.  He seems to find it very usable with a screen reader despite this though...You could also buy voice dream scanner for 8.5 USD along with a good phone stand or boom arm with holder and use an Iphone, which as long as it's a new enough device to where it has a good camera, could be perfectly adequate for what you need.If you don't already have a modern Iphone though, than the first option I mentioned would be allot cheaper.

URL: https://forum.audiogames.net/post/443123/#p443123




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

The park isn't for training. The stats you get for practicing an arena event are just a bonus so your time isn't a complete waste. To train properly, use the farm or the gym for more reliable stat growth.

URL: https://forum.audiogames.net/post/443122/#p443122




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mazen via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Give links to bk1 wokthroughs please? Thanks.

URL: https://forum.audiogames.net/post/443121/#p443121




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mazen via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Give links to bk1 wokthroughs plqease? Thanks.

URL: https://forum.audiogames.net/post/443121/#p443121




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Before I go and correct things, something I've allways been unsure of even though I know a lot of Japanese. Gakishonen, does that mean Brat Boy or Bully Boy? Pimsleur never mentioned Gakishonen on either units 1 or 2. Q Translate has been saying Brat Boy, but Q Translate isn't a Japanese speaking human. In stage 2-4, the boss is Powerfull Brat Boy or Bully Boy, not Ultra. Ultra doesn't start showing up until stage 16-3. Also, the punch attack you mentioned, are you possibly talking about the hammer? The powerfull Brat Boys have hammers and swords, not punches. Good guessing what it was, though. The only reason I know it's a hammer is because in the recording Nyanchan did, he said that the Powerfull Brat Boys have hammers. I'm pretty sure you got this from my crappy walkthrough, but in some stages, I basically said: cheat. Don't make it hard. For example: fly to the end and that's how you beat the level.

URL: https://forum.audiogames.net/post/443120/#p443120




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: A lot of questions...  again

@6Typically yes  In the twisted examples, each connected user would have their own unique Echo() class handler, so if you put them in a list you could easily tell who sent what packet of data. The data recieved function is where you'd handle the inbound data.Now, the examples posts were just that, examples. I do have more game oriented examples written with pyglet available, generally speaking you have to be careful when setting up a game loop because you have to let the reactor take control each cycle so it can check incoming and outgoing packets and connections, otherwise your network layer will stall. What I used to do this is twisted's coiterate() function to call an update() function with a while loop in it, then used yield to return control to the reactor every cycle. I can dig around for an example of this, if you like. There were also other guides and information in the thread Ilinked to with the examples that may be of use, like the 1500 archers article.With TCP, packet loss is just something that happens when a packet of data doesn't reach the other side, its not necessarily because someone takes too long. If that happens, computer B would keep waiting for computer A to finish sending the packet. To resolve this issue net code typically uses a timeout, so if a packet takes to long to transmit, computer A and computer B agree to skip that packet and focus on the next, if possible, or the connection can be dropped. Depending on how the code is structured, you could have clients dynamically join a server game and "catch up" with the other players packet flow and game state that way, much like how they have FPS games where you can just jump into a public server at any time.For security, Twisted does allow you to encrypt packets, though you can encrypt them yourself if you prefer. I haven't played around with that much however.

URL: https://forum.audiogames.net/post/443119/#p443119




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

A surprisingly good discussion!  Minus Simba's "you Christian fucks" comment of course, which I've reported, and even despite the source material's (dubious) aims and factualness.So far I think I agree with Post 13 the most out of all of them, and the only problem I have with 14 is the TLDR part, because I've seen quite a few scientists who will pay lip service to the proof principal but through their actions and arguments clearly believe that the proof is there.Also, I've seen quite a few religious people who are willing to entertain theoreticals about their faith, even if they never let it sway them fully, so I disagree with that somewhat, in that believers often don't think the religion is perfect, even if the nature of the teaching require them to believe that their god is in most cases.I would just like to say as well that I like this Bashue allot more than the previous and preachier one, your a very understanding and respectful guy and I appreciate that.  You help to counterbalance some of the wrongs and misconceptions caused by the worse members of your community.

URL: https://forum.audiogames.net/post/443118/#p443118




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

A surprisingly good discussion!  Minus Simba's ("you Christian fucks") comment which I've reported, even despite the source material's (dubious) aims and factualness.So far I think I agree with Post 13 the most out of all of them, and the only problem I have with 14 is the TLDR part, because I've seen quite a few scientists who will pay lip service to the proof principal but through their actions and arguments clearly believe that the proof is there.Also, I've seen quite a few religious people who are willing to entertain theoreticals about their faith, even if they never let it sway them fully, so I disagree with that somewhat, in that believers often don't think the religion is perfect, even if the nature of the teaching require them to believe that their god is in most cases.I would just like to say as well that I like this Bashue allot more than the previous and preachier one, your a very understanding and respectful guy and I appreciate that.  You help to counterbalance some of the wrongs and misconceptions caused by the worse members of your community.

URL: https://forum.audiogames.net/post/443118/#p443118




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Re: A small game idea I'd like tested

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: A small game idea I'd like tested

I've uploaded another test version of the game.The menus are more stable and you can now use the "New game" to progress through 3 missions.  I'm currently thinking I'll have the game take you through a story line of missions, letting you add a 2nd and 3rd vigilante as you progress.  Between missions you'll be able to spend upgrade points on your people.  As long as 1 of your people survives a mission, they all do.I'm also on the fence about making this a "rogue-like" game, where you have no saves and the game ends if you fail a mission.  This was my original plan when I started on this, but now I'm sort of going back and forth trying to decide if this is the right move.  In my experience, there aren't many people in the audio game community who share my style of playing games.  To me, knowing 1 failed mission means I lose all of my progress, just makes it more exciting.  Others would probably hate this popular mechanic (which is present in games considered rogue-like games).  I'm open to people's thoughts on this.Added:Shane, I'm going to have to avoid including any copyrighted characters in this game.  I used the names Batman and Ironman jokingly just for the testing mission.  When I get this into more of a working game stage, I'll remove those names.  With that being said, I do plan to let the player control a small team of vigilantes.  I hadn't considered giving them a larger team to pull from (like you pick the 3 you want to take on a given mission, leaving the rest behind)... but I'll give that some thought.

URL: https://forum.audiogames.net/post/443117/#p443117




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Re: A small game idea I'd like tested

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : Aprone via Audiogames-reflector


  


Re: A small game idea I'd like tested

I've uploaded another test version of the game.The menus are more stable and you can now use the "New game" to progress through 3 missions.  I'm currently thinking I'll have the game take you through a story line of missions, letting you add a 2nd and 3rd vigilante as you progress.  Between missions you'll be able to spend upgrade points on your people.  As long as 1 of your people survives a mission, they all do.I'm also on the fence about making this a "rogue-like" game, where you have no saves and the game ends if you fail a mission.  This was my original plan when I started on this, but now I'm sort of going back and forth trying to decide if this is the right move.  In my experience, there aren't many people in the audio game community who share my style of playing games.  To me, knowing 1 failed mission means I lose all of my progress, just makes it more exciting.  Others would probably hate this popular mechanic (which is present in games considered rogue-like games).  I'm open to people's thoughts on this.

URL: https://forum.audiogames.net/post/443117/#p443117




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : wightfall via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

am I the only one have problem in the park when traing my monsterlike training fighting it give 1 or 2 point of each random statsfor instance I train my goblin with punch ability with 1 move then they finish their train and give few point as I saidedonly one way that I can solve is train with competition is there any way that I can solve this plobblemit keep annoying me when want to quickly train my monster to high stats

URL: https://forum.audiogames.net/post/443116/#p443116




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Re: an accessible version of python please

2019-06-20 Thread AudioGames . net Forum — Developers room : piller223 via Audiogames-reflector


  


Re: an accessible version of python please

I'm trying to find a place to see the code so I can read up on it and see what it actually does. can you send me a link to download notepad 2 please Thanks.

URL: https://forum.audiogames.net/post/443115/#p443115




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Re: Luna RSS Version 2 is here, and its bigger than we expected

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Josh via Audiogames-reflector


  


Re: Luna RSS Version 2 is here, and its bigger than we expected

I'm also getting the "Failed to execute script rss" error on Windows 10 64 bit. Running with elevated privileges doesn't make a difference.

URL: https://forum.audiogames.net/post/443114/#p443114




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Re: Dec Talk Archive Zipped and ready for download

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Dec Talk Archive Zipped and ready for download

Thanks!  Been looking for a way to access this without BTSync.Maybe consider a 7z file instead though in order to reduce the size?

URL: https://forum.audiogames.net/post/443113/#p443113




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Re: Dec Talk Archive Zipped and ready for download

2019-06-20 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Dec Talk Archive Zipped and ready for download

Thanks!  Been looking for a way to access this without BTSync.

URL: https://forum.audiogames.net/post/443113/#p443113




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Re: Warsim, text based randomly generated stratogy

2019-06-20 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Ah, but who trains the monster trainer trainer?  LOLYeah, your probably right about the mercs, I didn't think of it that way but it's a good point.And thanks for explaining the growth thing, sounds like it will make things even more exciting!  Don't you think that should start happening right away with the first extra set though and the difficulty level just changes the increment at which it goes down each time a new set is generated?Maybe a way to deal with things costing so little at times would be to have a base price, followed by a backup price that would use a percentage of your current income+bank income, but only over a certain amount?  That could make the need to raise money still matter later in game.The only reason I thought heros should cost more to regenerate is because you could get some really good ones doing that, but of course for a player who is only a quarter of the way through the game, that's allot of money potentially.

URL: https://forum.audiogames.net/post/443112/#p443112




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: A lot of questions...  again

Post 3,  is there a way to see who sent the data?  I am asking because if we move and we want somebody else to hear us, the person moving does not need to hear them selves move twice.  Also, in your example for the server, you never create a while loop. Does the reactor take care of that on its own? If so, how can you terminate it  besides killing it from the task manager?  you mentioned packet loss with TCP because somebody takes too long to reply.  What would happen  if such a case  was to occur  and what can I do to fix and prevent it? I am asking because I want to be prepared if it happens to me.  For parsing data, I’m assuming I would do so in the data received function of the server echo class, Correct? Also, how much security does twisted provide, or do you have to do that on your own?

URL: https://forum.audiogames.net/post/443111/#p443111




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: A lot of questions...  again

Post 3,  is there a way to see who sent the data?  I am asking because if we move and we want somebody else to hear us, the person moving does not need to hear them selves move twice.  Also, in your example for the server, you never create a while loop. Does the reactor take care of that on its own? If so, how can you terminate it  besides killing it from the task manager?  you mentioned packet loss with TCP because somebody takes too long to reply.  What would happen  if such a case  was to occur  and what can I do to fix and prevent it? I am asking because I want to be prepared if it happens to me.  For parsing data, I’m assuming I would do so in the data received function of the server echo class, Correct?

URL: https://forum.audiogames.net/post/443111/#p443111




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Re: What's wrong with SBYW?

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: What's wrong with SBYW?

@MasterOfDeathI disagree, I always found it to be Masons' best title, it's just got allot of good solid mechanics that, when used properly, can be used to make really good maps that are almost standalone games in and of them selves.Community can be shitty at times, though nothing like an FPS, and Mason has lost a bunch of maps in the past, server goes down sometimes ETC, but over all really good IMHO...

URL: https://forum.audiogames.net/post/443110/#p443110




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Nice work Mata!  Thanks for this.

URL: https://forum.audiogames.net/post/443109/#p443109




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: A lot of questions...  again

What happens when I click on login? Does the server store my login information and compare it against what I type in as my password? Does it use files to do so?This is a very difficult question to answer because it depends on the server your communicating with. As post 3 said, networking goes all the way back to TCP/IP. TCP and UDP are the two major core protocols that all other protocols are built upon. If you are familiar with the internet protocol suite of networking and its layers, TCP and UDP would fall in the transport layer, along with DCCP, SCTP, and RSVP (among others). Protocols like LDAP, HTTP, SMTP, SNMP, etc., fall into the application layer.Back to your question, and its related ones: again, this depends on how the protocol is designed. At a guess, I'd say that when you click login, you are immediately asked for a username/password combination, which is hashed and sent to the server. The server receives this hash, and the username associated with that hash, finds the username, compares it to the existing hash on file for that user account, and if both match, the authentication is complete. If any fails, authentication fails.Does it use files? Maybe. If its BGT, probably. The optimal solution would be a database, because datbases offer what files canot -- ultra-fast query times and indexes (among others).What happens when I click on "create an account"? Do I cause a server to generate a file and then store my credentials??When you click on create account, you are asked for your creds. The application most likely then establishes a connection to the server and sends specially encoded messages to the server to designate it as a "create account"/"registration" message. The server may then store the authentication credentials in open, unsecured files or memory; in secure files/secure storage or memory; in a database on the server system; or may forward those credentials onto another server for secure storage and archival purposes. (It could also do anything else it likes with those credentials.)How does chatting work? I mean, I understand the most basic concept, a for loop that sends a message to everyone connected (we'll exclude channels for simplicity sake), but how does the server know that it's a chat and not, I don't know, a shutdown request or a chat containing a special command of some sort.Chatting involves encoding your message (in, say, base64), prepending it with a unique identifier identifying it as a chat message, and sending it. (The ID can be anywhere else, but should be there.) This eliminates the possibility of a user sending arbitrary commands to the server to invoke behavior that is normally disallowed. A shutdown request, therefore, has a completely unque identifier of its own.How easy it is to intercept data between the server and the client? This might be a difficult one to answer, lol. I have the most basic knowledge of hacking, and I am aware of something called "man in the middle" attack, in which a third party, a hacker, sits on the same network and gets a glimpse of data as it's being sent between the server and the user. How easy could be accomplished when it comes to something like sbyw? Should it even be a concern?First, your description of an MITM is slightly incorrect, though iscorrect if the servr is only available on the LAN. It is, however, possible to execute an MITM over the internet; this, howeve,r usually requires exact and precise control over the connection (on both ends) and can usually only be done by ISPs or malicious software on either end of the connection. In any case, if the data is unencrypted and sent raw over TCP, it is trivial to intercept (and even modify) said data with a packet sniffer.With the question of hacking comes the question of encryption. What, if any, of the data that is being transmitted between the server and the client needs to be encrypted? Again, should encryption be a concern?If your not using TLS/SSL, then all of it should be. If your using TLS/SSL, you should e confident that yoru not using a weak certificate or cipher algorithm. Anything such as RSA 2048 or greator is perfect. (I prefer RSA 16384, but that's just me.) There are lots of ways of doing encryption, and securely sending and receiving data, and I cannot cover them all.Different protocols?? I am aware that a lot of this will probably go over my head, but what is TCP, UDP, etc? Why were they created? Are they used for certain tasks, or it doesn't really matter.TCP and UDP were created to ensure that data could be sent both reliably and unreliably. As post 3 explained, TCP was created to ensue that all data would always be delivered, no matter how shaky the connection was, though connections can be lost. UDP was created to do the exact opposite: send data to the IP and forget about it. Its what makes UDP so awesome yet unrelable at the same time. TCP and UDP are used for *everything* that is sent and received over the 

Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-20 Thread AudioGames . net Forum — New releases room : nyanchan via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I'll try to add more safeguards that will avoid choosing nonexistent locales in the game.

URL: https://forum.audiogames.net/post/443107/#p443107




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : nyanchan via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Also, I didn't see kenju in the secrets list. That's the one you can get at the very right side of 14-4.

URL: https://forum.audiogames.net/post/443106/#p443106




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Re: Luna RSS Version 2 is here, and its bigger than we expected

2019-06-20 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Luna RSS Version 2 is here, and its bigger than we expected

I'm getting this error when trying to open it. The window title is "Fatal Error Detected":Failed to execute script rssOKRunning Windows 7, 32 bit.EDIT:Tried reinstalling, now getting this error:Unable to execute file:C:\Program Files\nathan tech\Luna RSS\program.exeCreateProcess failed; code 5. Access denied.OKEND EDIT

URL: https://forum.audiogames.net/post/443104/#p443104




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

There is, by mr brunete.

URL: https://forum.audiogames.net/post/443105/#p443105




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Re: Luna RSS Version 2 is here, and its bigger than we expected

2019-06-20 Thread AudioGames . net Forum — Off-topic room : AlexN94 via Audiogames-reflector


  


Re: Luna RSS Version 2 is here, and its bigger than we expected

I'm getting this error when trying to open it. The window title is "Fatal Error Detected":Failed to execute script rssOKRunning Windows 7, 32 bit.

URL: https://forum.audiogames.net/post/443104/#p443104




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Problem installing VB Cable

Downloading a fresh copy of the installer did nothing. At this point, I have no idea. I don't get any error messages or anything like that. I think the Windows installation might be wonky, but I don't want to mess with anything on that computer unless I know what I'm doing and i have a good hunch it would fix it. I've literally never experienced this before. Does anyone else have any suggestions or ideas?

URL: https://forum.audiogames.net/post/443103/#p443103




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Problem installing VB Cable

Downloading a fresh copy of the installer did nothing. At this point, I have no idea. I think the Windows installation might be wonky, but I don't want to mess with anything on that computer unless I know what I'm doing and i have a good hunch it would fix it. I've literally never experienced this before. Does anyone else have any suggestions or ideas?

URL: https://forum.audiogames.net/post/443103/#p443103




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Problem installing VB Cable

Downloading a fresh copy of the installer did nothing. At this point, I have no idea. I think the Windows installation might be wonky, but I don't want to mess with anything on that computer unless I know what I'm doing and i have a good hunch it would fix it. I've literally never experienced this before.

URL: https://forum.audiogames.net/post/443103/#p443103




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mazen via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

off topic Is there an bk1 wockthrough please?

URL: https://forum.audiogames.net/post/443102/#p443102




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: A lot of questions...  again

Alrighty. Deep breath...Here goes!Bare in mind these are only things I'd do. I have no idea how scrolling battles, and indeed, how any other game does things, this is merely what I would do, were I to think about coding such a system.What happens when you click login.the client sends the server a message that tells it a new user wishes to log in.the server may ignore this, or it may send back a request to the client that pops up an input field for username, depending on coding style.Most of the time, from what I know(this could be wrong), a password is encrypted by the server when it receives it, and then compared to an encrypted password which it has stored, like so:client asks users for password,client sends password to serverserver encrypts passwordif(encrypted_password==stored_password):it matches, log in.I might be getting my encryption and sending round the wrong way, but there you go, basicly.Does it store your user info in a file? Depends on the coder. some use files, others use databases.What happens when you click create an account?Probably about the same as login, a generic user is created, and modified as you go along.Is a new file created?probably not.How does the server know it is a chat message, not a shutdown message?A little guess work, but again, here's how I'd do it:The client formats its messages to the server in a specific way, consider the below:chat|$a0|Hi everyone, how are you.shutdown|$a0|secret authorisation codespawn|$a0|enemies and kill everyone.the server would receive these messages, and split them. The phrase "|$a0|" isn't one anyone is ever likely to type, and so it should be relatively safe.The first part then tells the server what the message is, and the second part tells the server more info.For example, the chat message tells the server its a chat message, and the message is x.What allows me to hear others as they move around?at a guess, I'd say when a user hits an arrow key, or what ever they use to move, their client sends to the server a message that says, "hi, I moved to here!"The server then says ok. Whose nearby?Aha, Jimmy is nearby, jimmy, bob just moved.Then Jimmy's client goes, ok, play a sound! boink.How easy it is to intercept data between the server and the client?Don't know, don't care.Hacking is a deep dark hole, and I make it a point to avoid it at all costs. It's not worth it, and its far better to avoid it. the only people who hack are either very low on the social scale, or very, very bored and need to invest in hunting, fishing, or a similar recreational activity.At a guess, providing the server is secured with SSL, TLS and all that fancy shmancy stuff, I'd say very difficult. Otherwise, I'd say probably relatively easy to those who know what they're doing.Easy when you know how, I guess.What data should be encrypted?The more encryption the better, i always say.Ok so the difference between TCP and UDP.They are both networking protocols.In a basic term, a UDP connection sends some information, and that's the end of that.Where as tcp has an open stream. A bit like... ok.UDp is posting a letter to someone.TCP is having a phone call.With UDP, there's not really a way to instantly respond.Where as TCP is a stream, and can be responded to almost instantly, it keeps the sockets open and is generally good fun all round.Switch and Case are things I've never used, but I'd imagine its up to coders preference.How much should the server control?EVERYYTHING! Big brother is watching yo! ahem. This is largely up to the coder at the end of the day, but really, I'm all for total server control, and the client just being a floppy endpoint for the user to connect through.Good networking for python?Twisted, so I'm told. I stick with the good and trusty socket module, but then other coders stick their nose in the air and utterly refuse to even think about talking about that module, so perhaps it is not the best choice.I hope this helps.

URL: https://forum.audiogames.net/post/443101/#p443101




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: A lot of questions...  again

Networking is dark voodoo witchcraft. Oh wait, a better answer, right, yes...There's a number of ways to structure network code, some requiring more authentication than others, some using raw packet data, function calls, etc. There's a lot to cover, so for the sake of simplicity lets start with TCP and UDP.The first protocol to be created as [TCP], which stands for Transmission Control Protocol. Part of the problem with network communications is getting data from computer A to computer B, it sounds simple but a lot can go wrong on the way. For example what if computer A takes to long to send the data? Or it gets hung up? What if data gets lost along the way? How does computer A know computer B recieved its data, so it can start sending different data? What if computer A can talk to computer B, but computer B has problems talking to computer A, or vice versa? What if computer A starts sending new data before computer B got the previous data and gets mixed up? So, what TCP does is give a reliable, ordered and error checked stream of data between two points, so it makes sure that data from computer A gets to computer B, but the added problem is that if there's a problem like dropped packets or latency, it can get stuck and keep sending packets until it gets through, blocking anything else.Now, [UDP] or User Datagram Protocol, is a bit different. You don't have to connect to any specific client with a UDP protocol, it just beams it all over the place, in any order, and doesn't care about quality assuarance. This makes it a faster than TCP but somewhat less reliable. So what you can do is set it up so computer A broadcasts a packet on the network, and computer B just listens to the broadcasts for packets it wants, then computer B can broadcast it recieved the packet and computer A can switch over, etc. Think of it like two people holding a conversation by shouting across a canyon. The reason this was made was more to side step the problems of bottlenecks in communication, if you need to transmit something faster you may not necessarily want to care about how it gets there, and instead pack the error correction into the program itself rather than the protocol.Now, getting into network structures, there's Peer to Peer, and Client Server setups, and maybe some combinations thereof. In Peer to Peer every computer is connected to every other computer, which is how torrent swarms work. This can produce a very robust system, as if one computer goes down, other computers in the swarm all have a copy of whats going on and keep going. In a strict Server Client model, if the server goes down the entire game would end, for example. The problem with Peer to Peer, at least in game applications, is that it requires everyone to keep everyone else in the loop, which means you have to transmit alot of information. Lets say there are 3 users, now if user A does something, he has to tell user B and C what he just did, then user B and C have to let user A know they got the message, and the same goes for both user B and C with user A. Now what happens if you have 6 users? Then user A would have to send a message to user B, C, D, E, and F that he did something, and then they all have to send a response, and then THEY have to tell user A they did something, and well, it gets very cumbersome very quickly.Now, its situations like that where a Client Server model really shines. In this model one user stands as the server, and everyone else is a client. When a client makes a move, it sents its data to the server, and in turn the server sends all the collected new data off to all the connected Clients. So when user A does something, it just sends it to the server, then the server tells users B and C what A did, and when B or C does something, they tell the server, and the server tells everyone else. This means that you have to send a lot less data, and store less data on the clients when doing things, but the trade off is that the server has to do a lot more number crunching, and it if goes down, the entire conversation ends.Now as to your question of speed hacking. One of the golden rules in Client Server models, or any model for that matter, is: Do Not Trust The Client. Never ever take a client at its word that the data its sending is accurate and always have the server verify it. A great example of this is Diablo 1 by Blizzard, where they made the hilariously foolish mistake of depending on clients to manage character data. Lets just say there ware a lot of people walking around with infinite health and mana, hacked super gear, etc. In the case of speed hacking, what a client would likely do is lie about its position or velocity to the server, "I'm not at X, and actually at Y!", the server takes their word for it and the player zips along. As a result, various server's can be programed to be a lot more discriminating, like asking "well, if your at X and you say your at Y, is it likely you get to 

Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: A lot of questions...  again

Networking is dark voodoo witchcraft. Oh wait, a better answer, right, yes...There's a number of ways to structure network code, some requiring more authentication than others, some using raw packet data, function calls, etc. There's a lot to cover, so for the sake of simplicity lets start with TCP and UDP.The first protocol to be created as [TCP], which stands for Transmission Control Protocol. Part of the problem with network communications is getting data from computer A to computer B, it sounds simple but a lot can go wrong on the way. For example what if computer A takes to long to send the data? Or it gets hung up? What if data gets lost along the way? How does computer A know computer B recieved its data, so it can start sending different data? What if computer A can talk to computer B, but computer B has problems talking to computer A, or vice versa? What if computer A starts sending new data before computer B got the previous data and gets mixed up? So, what TCP does is give a reliable, ordered and error checked stream of data between two points, so it makes sure that data from computer A gets to computer B, but the added problem is that if there's a problem like dropped packets or latency, it can get stuck and keep sending packets until it gets through, blocking anything else.Now, [UDP] or User Datagram Protocol, is a bit different. You don't have to connect to any specific client with a UDP protocol, it just beams it all over the place, in any order, and doesn't care about quality assuarance. This makes it a faster than TCP but somewhat less reliable. So what you can do is set it up so computer A broadcasts a packet on the network, and computer B just listens to the broadcasts for packets it wants, then computer B can broadcast it recieved the packet and computer A can switch over, etc. Think of it like two people holding a conversation by shouting across a canyon. The reason this was made was more to side step the problems of bottlenecks in communication, if you need to transmit something faster you may not necessarily want to care about how it gets there, and instead pack the error correction into the problem itself rather than the protocol.Now, getting into network structures, there's Peer to Peer, and Client Server setups, and maybe some combinations thereof. In Peer to Peer every computer is connected to every other computer, which is how torrent swarms work. This can produce a very robust system, as if one computer goes down, other computers in the swarm all have a copy of whats going on and keep going. In a strict Server Client model, if the server goes down the entire game would end, for example. The problem with Peer to Peer, at least in game applications, is that it requires everyone to keep everyone else in the loop, which means you have to transmit alot of information. Lets say there are 3 users, now if user A does something, he has to tell user B and C what he just did, then user B and C have to let user A know they got the message, and the same goes for both user B and C with user A. Now what happens if you have 6 users? Then user A would have to send a message to user B, C, D, E, and F that he did something, and then they all have to send a response, and then THEY have to tell user A they did something, and well, it gets very cumbersome very quickly.Now, its situations like that where a Client Server model really shines. In this model one user stands as the server, and everyone else is a client. When a client makes a move, it sents its data to the server, and in turn the server sends all the collected new data off to all the connected Clients. So when user A does something, it just sends it to the server, then the server tells users B and C what A did, and when B or C does something, they tell the server, and the server tells everyone else. This means that you have to send a lot less data, and store less data on the clients when doing things, but the trade off is that the server has to do a lot more number crunching, and it if goes down, the entire conversation ends.Now as to your question of speed hacking. One of the golden rules in Client Server models, or any model for that matter, is: Do Not Trust The Client. Never ever take a client at its word that the data its sending is accurate and always have the server verify it. A great example of this is Diablo 1 by Blizzard, where they made the hilariously foolish mistake of depending on clients to manage character data. Lets just say there ware a lot of people walking around with infinite health and mana, hacked super gear, etc. In the case of speed hacking, what a client would likely do is lie about its position or velocity to the server, "I'm not at X, and actually at Y!", the server takes their word for it and the player zips along. As a result, various server's can be programed to be a lot more discriminating, like asking "well, if your at X and you say your at Y, is it likely you get to 

Re: programs to change voice over skype

2019-06-20 Thread AudioGames . net Forum — Off-topic room : gamesmaster via Audiogames-reflector


  


Re: programs to change voice over skype

I installed morphvox but I can’t figure out how to use it

URL: https://forum.audiogames.net/post/443099/#p443099




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Problem installing VB Cable

Alas, I admit I didn't hit this issue.Could it be that specific instal file? I'm clutching at straws by this point.It could be being blocked, I suppose, but surely an error would pop up?sorry I can't be of better help

URL: https://forum.audiogames.net/post/443098/#p443098




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Re: Restricted/new users: introduce yourself!

2019-06-20 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : Mellowwind via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hi, I'm not a robot. At least I think I'm not a robot.I'm from Turkey, I'm almost 20 years old. I like watching videos and live streams, reading and writing stories and astrology. Although I can't see them, I have coulrophobia. Please let me post here so I can ask my question about town of salem 

URL: https://forum.audiogames.net/post/443097/#p443097




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Which one did I miss? Please correct me if you can. I'll fix it in the walkthrough ad update at once.

URL: https://forum.audiogames.net/post/443096/#p443096




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Problem installing VB Cable

No other windows pop up. It's supposed to immediately change when you use NVDA+Enter to activate the install text. There isn't a button, or at least not one that can be navigated to and activated with the keyboard. I'm guessing it's some weird graphical label? I haven't run into this, so could it be something blocking it?

URL: https://forum.audiogames.net/post/443095/#p443095




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Re: python, menus, maps, enemies, etc

2019-06-20 Thread AudioGames . net Forum — Developers room : dardar via Audiogames-reflector


  


Re: python, menus, maps, enemies, etc

I'm not usually this sarcastic, but, yes, people do know how to make menus, enemies and all that fun stuff.I presume you're asking how you do it though, rather than enquiring on peoples knowledge, so now I've had my sarcastic moment, I'll try to be helpful.As post two said, enemies are usually objects.Menus tend to be functions like this one:function menu():while true:if up arrow pressed:menupos=menupos-1if down arrow pressed:menupos=menupos+1if enter pressedreturn menuposSeudo code that ultimately is full of holes, but it gives you at least, a rough idea.First, design the game you want to make in your head, get the ideas, concepts and storyline figured out in your head.Then put the metaphorical pen to the paper, and start coding.

URL: https://forum.audiogames.net/post/443094/#p443094




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

If you want me to, I can correct the spelling and grammar in your walkthrough, since I did find more than just "Pachingo". It was still a lot better than mine, though.

URL: https://forum.audiogames.net/post/443093/#p443093




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Re: Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Re: Problem installing VB Cable

Are you sure there is no install button?The text and the button could be two different things.also make sure that after clicking the install text/button, you give it a minute, then check to see if any other windows have popped up, but not had their focus moved to them

URL: https://forum.audiogames.net/post/443092/#p443092




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Re: A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : ivan_soto via Audiogames-reflector


  


Re: A lot of questions...  again

Chat me on Skype and we'll go on tt. I could answer most of these questions but don't really feel like writing all of it out.

URL: https://forum.audiogames.net/post/443091/#p443091




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Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2019-06-20 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

I've not updated this topic in a while, and I think I need to.First up, as some of you may be aware, cosmic is running at full steam towards our July 1st, third birthday celebration and we're all very excited!Next up, some important announcements, first:  Friday, 14  June  2019 03:14 Lara Stardust: good evening peoples! Or for some, good morning. a very, *yawn*, good morning. The changes to space combat are now complete, and the system has been changed in accordance with how the staff discussed at the most recent host meeting, based on player feedback. Some of the changes are minor, others are big. Here are some minor ones first: 1. If a star has been drained, it can't be used as a stargate. 2. Bug fix, only local sector stars can be used for stargates now. 3. Manual now takes a varying amount of time based on a ships size. It will take significantly longer in bigger ships. And now for more major. Angles are gone. You may rejoice. The angles system has been replaced with a far more simplistic directional system of port, starboard, fore and aft, with up, down, and neutral on the z axis. the command structure, mounts, ETC are still very much the same, and engineering has been left as it was before. To that end, a few other things have changed: Some enemies have sped up, others have slowed down, and the rewards system there in, covered in a moment, has also been adjusted. Dog fighting, that where you fly quickly around an enemy fighter and hit it with lasers, has been made more significant in certain situations. the rewards system has changed, where you get creditted for damage done, and then separate bonuses for whether the ships leave the sector, or are destroyed. the sHelp gunning  file has been rewritten and sectioned off, with a strategies file also being thrown in for good measure. The new system is  far less math based than the last one, with an easier to type command syntax, EG, you type wa f n, rather than wa 0 0. Less hand stretching and the like and easier to remember. Tweaks will be made to it over the next month, while we settle rewards at a balanced amount, maybe speed up an enemy here slow down an enemy there, things you can only know with time. For now, at least, space combat is back online, the help files are updated, and I hope you enjoy the changes and will fall back in love with a truly wonderful system. Feedback, as always, appreciated.Weapons have gotten some love, with each of the 19 host built weapons having different firing messages.A lot of bug fixes have happened, and lots more!

URL: https://forum.audiogames.net/post/443090/#p443090




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Oh, sorry for the typo. I'll fix it. I can still access Boy's bk2 walkthrough. Just did it yesterday to confirm a few points for my own walkthrough.

URL: https://forum.audiogames.net/post/443089/#p443089




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Oh, sorry for the typo. I'll fix it.

URL: https://forum.audiogames.net/post/443089/#p443089




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Luna RSS Version 2 is here, and its bigger than we expected

2019-06-20 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Luna RSS Version 2 is here, and its bigger than we expected

Hello,Yes, it is true.the long awaited and hopefully long anticipated Luna RSS version 2 is finally here.It took us just over 6 weeks to make the jump from version 1 to version 2, due to code security concerns. Rest assured, the security has been improved, and the change log is big.I could explain all of the features, but I really think the changelog explains it all.For those unaware, Luna RSS is a free, combination RSS feed reader, podcast feed subscriber, feed builder and all around useful program as it attains to RSS feeds.So what's new.Here's the changelog:Changelog:2.0:bug fix: alt f4 now saves your stuffBug Fix: Improved how the program handles broken feedsBug fix: Improved how the program handles a full hard driveBug Fix: changed how the program stores feeds internally to make it less messy and more interlinked.Bug Fix: Removed some code that checked for errors in a feed and tried to redownload, as it was actually causing more problems than it was fixing.Bug Fix: Rewrote a lot of the code to make it less messy.Bug fix: added compatibility with a code protection technique.compilation: Compiled the program so that sounds do not clutter up the program's folder as much.compilation: Used a new compilation technique that has sped up the program.Documentation: Sorted the changelog alphabetically.Documentation: Updated the licence to version 2.Documentation: updated the readme.Feature addition: Changed the order of the action menuFeature addition: You can now choose to copy a media URL to your clipboardFeature addition: You can now open links in your browserFeature addition: you can now copy media links to the clipboardFeature addition: You can now change the location of the rss data folder.Feature addition: The program now has extra facilities for detecting and fixing broken feeds.Feature addition: You can now import feeds from an OPML fileFeature addition: Many keystrokes added, see the keystrokes section of the readme for more info.Feature Addition: You can now press delete on the feed name to jump directly to the confirmation of delete screen.Feature addition: In several key places, the applications key can now be used in place of the enter key.Feature Addition: Instead of copying text items to your clipboard, the program now opens them in  a read only box, and it has a copy button.Feature addition: the program now supports m4a and m4p file types.Feature addition: the program now shows what type of feed you have, RSS or podcast, and sorts it accordingly.Feature addition: You can now favorite feeds.Feature addition: You can now share episodes, feeds, and certain events, using twitter.Feature addition: Added some sounds to key places in the program.And here's the download link: https://nathantech.net/nathantechsoftware.phpFeedback as always, is eagerly anticipated!Edit:I've just noticed, reading over the changelog, it is missing one or two feature additions.Feature addition: You can now view feed descriptions.Feature addition: you can now download the entire archive of a podcast.HTH

URL: https://forum.audiogames.net/post/443088/#p443088




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Luna RSS Version 2 is here, and its bigger than we expected

2019-06-20 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector


  


Luna RSS Version 2 is here, and its bigger than we expected

Hello,Yes, it is true.the long awaited and hopefully long anticipated Luna RSS version 2 is finally here.It took us just over 6 weeks to make the jump from version 1 to version 2, due to code security concerns. Rest assured, the security has been improved, and the change log is big.I could explain all of the features, but I really think the changelog explains it all.For those unaware, Luna RSS is a free, combination RSS feed reader, podcast feed subscriber, feed builder and all around useful program as it attains to RSS feeds.So what's new.Here's the changelog:Changelog:2.0:bug fix: alt f4 now saves your stuffBug Fix: Improved how the program handles broken feedsBug fix: Improved how the program handles a full hard driveBug Fix: changed how the program stores feeds internally to make it less messy and more interlinked.Bug Fix: Removed some code that checked for errors in a feed and tried to redownload, as it was actually causing more problems than it was fixing.Bug Fix: Rewrote a lot of the code to make it less messy.Bug fix: added compatibility with a code protection technique.compilation: Compiled the program so that sounds do not clutter up the program's folder as much.compilation: Used a new compilation technique that has sped up the program.Documentation: Sorted the changelog alphabetically.Documentation: Updated the licence to version 2.Documentation: updated the readme.Feature addition: Changed the order of the action menuFeature addition: You can now choose to copy a media URL to your clipboardFeature addition: You can now open links in your browserFeature addition: you can now copy media links to the clipboardFeature addition: You can now change the location of the rss data folder.Feature addition: The program now has extra facilities for detecting and fixing broken feeds.Feature addition: You can now import feeds from an OPML fileFeature addition: Many keystrokes added, see the keystrokes section of the readme for more info.Feature Addition: You can now press delete on the feed name to jump directly to the confirmation of delete screen.Feature addition: In several key places, the applications key can now be used in place of the enter key.Feature Addition: Instead of copying text items to your clipboard, the program now opens them in  a read only box, and it has a copy button.Feature addition: the program now supports m4a and m4p file types.Feature addition: the program now shows what type of feed you have, RSS or podcast, and sorts it accordingly.Feature addition: You can now favorite feeds.Feature addition: You can now share episodes, feeds, and certain events, using twitter.Feature addition: Added some sounds to key places in the program.And here's the download link: https://nathantech.net/nathantechsoftware.phpFeedback as always, is eagerly anticipated!

URL: https://forum.audiogames.net/post/443088/#p443088




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Problem installing VB Cable

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Problem installing VB Cable

Hello all,I'm trying to help a friend install VB Cable. I connect to her computer using NVDA Remote. When I run the installer, using NVDA object navigation to click the install text does absolutely nothing. I've tried moving the mouse and double clicking, but nothing. I've even had her click the left mouse button to see if it will take mouse clicks, but nothing. There are no other windows open, yet the installation seems to be blocked. Any ideas? The computer is an HP EliteBook 8460p running 64-bit Windows 10 Professional build 17134.

URL: https://forum.audiogames.net/post/443087/#p443087




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

If you do c-rank, you'll want your stats in the mid-300s. Maybe 400 to be safe, but I've done it at 330-350 or so.

URL: https://forum.audiogames.net/post/443086/#p443086




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Re: Why does my Mac keep turning itself on at night?

2019-06-20 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: Why does my Mac keep turning itself on at night?

is the lid closeing all the way?for mine, I have to put some books on mine sometimes

URL: https://forum.audiogames.net/post/443085/#p443085




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Re: Learning a programming language

2019-06-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Learning a programming language

[Dive Into Python] and the [Python Practice Book] are a few more. As for videos, there's a few courses [here] and [here], and likely many more elsewhere. I can't really say if the videos are structured in a way that would meet your needs however, so you may find the books better.

URL: https://forum.audiogames.net/post/443084/#p443084




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A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


A lot of questions...  again

I have been looking for a suitable answer and to this day have found nothing that completely answers the questions I have, hence me asking here. What is networking? Don't worry, I will go into greater detail. Let's use Scrolling Battles as an example. What happens when I click on login? Does the server store my login information and compare it against what I type in as my password? Does it use files to do so? What happens when I click on "create an account"? Do I cause a server to generate a file and then store my credentials?? How does chatting work? I mean, I understand the most basic concept, a for loop that sends a message to everyone connected (we'll exclude channels for simplicity sake), but how does the server know that it's a chat and not, I don't know, a shutdown request or a chat containing a special command of some sort. What allows me to hear others as they move around? I'm using SBYW again just because it's on my mind. In the game I am able to hear others and if I choose to, I can also hear their beacon. How does that work? Do the clients constantly send out a pulse which is only displayed when I turn on beacons? I know that pulse is not an exact word that fits, but it does get the point across. How easy it is to intercept data between the server and the client? This might be a difficult one to answer, lol. I have the most basic knowledge of hacking, and I am aware of something called "man in the middle" attack, in which a third party, a hacker, sits on the same network and gets a glimpse of data as it's being sent between the server and the user. How easy could be accomplished when it comes to something like sbyw? Should it even be a concern? With the question of hacking comes the question of encryption. What, if any, of the data that is being transmitted between the server and the client needs to be encrypted? Again, should encryption be a concern? Different protocols?? I am aware that a lot of this will probably go over my head, but what is TCP, UDP, etc? Why were they created? Are they used for certain tasks, or it doesn't really matter. Different networking methods? Again, probably a bit too advanced, but I'll ask anyway.. I heard that in BGT, a server application typically uses a switch statement and does different things depending on the case. On the contrary, some examples I found for python networking just have a function named "connectionLost" or "connectionFailed" in the client and nothing resembling a switch and case statement in the server script. Why? What changes? What is happening under the hood that makes the scripts completely different? Server workload, I'm actually using a different game as an example this time, yea! Couple of months ago, i had a great idea. I said, "What if I tried to speedhack Swamp?" It was out of curiosity, I didn't mean to keep it permanent,, I just wanted to see if it would work. It didn't. More over, it was like the program didn't register that I had enabled speedhack at all. In something like Survive the Wild or Redspot the speedhack would work and then the game would promptly close, but in Swamp, it utterly failed to register, which makes me suspect that the walking time was controlled by the server. I am aware that my theory could be wrong, but it brings me to my next question: How much should the server do? What should it store, what should it control,, etc. Tired of me yet? Don't worry,  this should be the last question. What are some good libraries for networking in python? I have done some research, and a lot of people seem to like Twisted. Are there any good tutorials that you personally have found concerning the lib? Do you use something else?  I know that this was a lot, and I want to say thank you for reading. I am sorry if some of my facts in regards to hacking and or BGT networking might be slightly off, I know next to nothing about the former and very little about the ladder. That said, I hope that you can still help me with at least some of this mess.

URL: https://forum.audiogames.net/post/443083/#p443083




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A lot of questions... again

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


A lot of questions...  again

I have been looking for a suitable answer and to this day have found nothing that completely answers the question I have, hence me asking here. What is networking? Don't worry, I will go into greater detail. Let's use Scrolling Battles as an example. What happens when I click on login? Does the server store my login information and compare it against what I type in as my password? Does it use files to do so? What happens when I click on "create an account"? Do I cause a server to generate a file and then store my credentials?? How does chatting work? I mean, I understand the most basic concept, a for loop that sends a message to everyone connected (we'll exclude channels for simplicity sake), but how does the server know that it's a chat and not, I don't know, a shutdown request or a chat containing a special command of some sort. What allows me to hear others as they move around? I'm using SBYW again just because it's on my mind. In the game I am able to hear others and if I choose to, I can also hear their beacon. How does that work? Do the clients constantly send out a pulse which is only displayed when I turn on beacons? I know that pulse is not an exact word that fits, but it does get the point across. How easy it is to intercept data between the server and the client? This might be a difficult one to answer, lol. I have the most basic knowledge of hacking, and I am aware of something called "man in the middle" attack, in which a third party, a hacker, sits on the same network and gets a glimpse of data as it's being sent between the server and the user. How easy could be accomplished when it comes to something like sbyw? Should it even be a concern? With the question of hacking comes the question of encryption. What, if any, of the data that is being transmitted between the server and the client needs to be encrypted? Again, should encryption be a concern? Different protocols?? I am aware that a lot of this will probably go over my head, but what is TCP, UDP, etc? Why were they created? Are they used for certain tasks, or it doesn't really matter. Different networking methods? Again, probably a bit too advanced, but I'll ask anyway.. I heard that in BGT, a server application typically uses a switch statement and does different things depending on the case. On the contrary, some examples I found for python networking just have a function named "connectionLost" or "connectionFailed" in the client and nothing resembling a switch and case statement in the server script. Why? What changes? What is happening under the hood that makes the scripts completely different? Server workload, I'm actually using a different game as an example this time, yea! Couple of months ago, i had a great idea. I said, "What if I tried to speedhack Swamp?" It was out of curiosity, I didn't mean to keep it permanent,, I just wanted to see if it would work. It didn't. More over, it was like the program didn't register that I had enabled speedhack at all. In something like Survive the Wild or Redspot the speedhack would work and then the game would promptly close, but in Swamp, it utterly failed to register, which makes me suspect that the walking time was controlled by the server. I am aware that my theory could be wrong, but it brings me to my next question: How much should the server do? What should it store, what should it control,, etc. Tired of me yet? Don't worry,  this should be the last question. What are some good libraries for networking in python? I have done some research, and a lot of people seem to like Twisted. Are there any good tutorials that you personally have found concerning the lib? Do you use something else?  I know that this was a lot, and I want to say thank you for reading. I am sorry if some of my facts in regards to hacking and or BGT networking might be slightly off, I know next to nothing about the former and very little about the ladder. That said, I hope that you can still help me with at least some of this mess.

URL: https://forum.audiogames.net/post/443083/#p443083




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Re: Warsim, text based randomly generated stratogy

2019-06-20 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

wow another update coming soon? they are coming thick and fast!

URL: https://forum.audiogames.net/post/443082/#p443082




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : BlindNinja via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Okay, I apologize in advance but this was really bugging me the whole time...pachinko, not pachingo

URL: https://forum.audiogames.net/post/443081/#p443081




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

Nope, it's removed.

URL: https://forum.audiogames.net/post/443080/#p443080




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Dec Talk Archive Zipped and ready for download

2019-06-20 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Dec Talk Archive Zipped and ready for download

So, sense this archive is pretty old and nobody has addedd to it in years, I assume it's dead. Luckily I have the entire thing and have zipped it up and have a link for you to download. I believe that those who haven't seen this will have a few days worth of laughter depending on how long it takes you  to go through it. https://www.dropbox.com/s/y36ntuiqy4aqn … k.rar?dl=1

URL: https://forum.audiogames.net/post/443079/#p443079




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Dec Talk Archive Zipped and ready for dfownload

2019-06-20 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Dec Talk Archive Zipped and ready for dfownload

So, sense this archive is pretty old and nobody has addedd to it in years, I assume it's dead. Luckily I have the entire thing and have zipped it up and have a link for you to download. I believe that those who haven't seen this will have a few days worth of laughter depending on how long it takes you  to go through it.https://www.dropbox.com/s/y36ntuiqy4aqn21/DecTalk.rar?dl=1

URL: https://forum.audiogames.net/post/443079/#p443079




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Re: BitLife the closest thing to the Sims we have right now.

2019-06-20 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

I have to say I can't make heads or tails of this either. The logical thing to do would be to click on activities, I think, but all of those are distinctly adult things to do, i.e. go clubbing, declare your sexuality, and a bunch of other stuff. Clicking on infant just seems to give me my profile. What do you do? the only thing I haven't tried is clicking that unlabelled button at the bottom of the screen, but I'm assuming that's for watching ads, since it says something about ads directly after it.

URL: https://forum.audiogames.net/post/443078/#p443078




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Re: Learning a programming language

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Learning a programming language

How to think like a computer scientist, while focused on visual aspects, can still lay down the basics as well as introduce pygame, Something that you can use to get keyboard input.  A bite of python is what I originally started with, so you may want to check that out as well.  As for videos, I am not too sure. I haven’t heard of any, though that doesn’t mean there are none.  Nathan tech has made some videos, although I believe they are meant to be enhancements rather than an actual tutorial.  I believe that if you are going to use them to learn, you should also have a book to reference just in case you do not understand something.  Finally, when all fails, look your question up on Google. More than often you’ll find your answer on there.

URL: https://forum.audiogames.net/post/443077/#p443077




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Re: Where to find the MPro bgt include?

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to find the MPro bgt  include?

Can you elaborate? When you say what, what do you mean? Also, something that you should understand is that there is no perfect guy to coding. Everyone will have different opinions as to how to do things, and you just have to choose what best suits you.

URL: https://forum.audiogames.net/post/443076/#p443076




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Re: Where to find the MPro bgt include?

2019-06-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Where to find the MPro bgt  include?

Can you elaborate? When you say what, what do you mean?

URL: https://forum.audiogames.net/post/443076/#p443076




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Why does my Mac keep turning itself on at night?

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Why does my Mac keep turning itself on at night?

Hi.I got my Air about 6 months ago and everything has been going fine. However about two weeks ago, my computer did an unexpected shut down. After that it randomly started turning itself on at night. Do you have any idea why its doing this?I am using a 13 inch mac book air 2017.

URL: https://forum.audiogames.net/post/443075/#p443075




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Re: Eurofly Version 2.0 now available

2019-06-20 Thread AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector


  


Re: Eurofly Version 2.0 now available

Hello everyone, I downloaded this game. been trying to fly for like 3 days now, doing everything but it always says that all the runways are busy, any idea what to do? and thanks.

URL: https://forum.audiogames.net/post/443074/#p443074




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Re: Warsim, text based randomly generated stratogy

2019-06-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Wastelander, there is a way to check how strong a mercenary group is, but I don't know how to tell how strong their individual units are. They have all sorts of weird units, but I don't know how to access their attack ratings or whatever you call them.

URL: https://forum.audiogames.net/post/443073/#p443073




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Re: What's wrong with SBYW?

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: What's wrong with SBYW?

This is the same person who was complaining about it last week. Man, if you're gonna complain, at least don't post about how you want to access the game. People won't take you seriously after a while

URL: https://forum.audiogames.net/post/443072/#p443072




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I fixed it, but I wasn't updating to 15 from 11. I was updating to 15 from .03 So I had more to do.I had a long run of being far too strict to my monster but got it fixed. just wondering, what are the stats like at C rank?Also, let me know if any cool new things in terms of new monster types come out at some time.my guy got a ton of moves today. He is an abara Bard (birdon/goblin) (mostly birdon) but now in addition to wing attack and peck, he has this crazy powerful assault tackle, and a lightning move, and wind cutter for ranged attacks (not too useful because he's not very smart.) and the same with sand attack though that has some nice energy down. He's nearing the end of his career and he's only lost once by default because this stupid doll kept getting rid of all his energy with weak but sadly very accurate attacks.

URL: https://forum.audiogames.net/post/443071/#p443071




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Re: BitLife the closest thing to the Sims we have right now.

2019-06-20 Thread AudioGames . net Forum — New releases room : black_mana via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

ok, i downloaded the game, started a new new life, but the thing is that i don't know how to move or intract  with the game to   Continue my life from age 0, but i  don't know how, does any  budy has a record of this game someware, or  at'least how can i play it  ahead, thanks

URL: https://forum.audiogames.net/post/443070/#p443070




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

That is odd, grab the .exe version possibly. See if that fixes your problem.So, I just wanted to make sure I was right on stats as well, so I trained another monster up, and spent most of it's life training, I got it to live to about 3 years old, just as I got it's stats to a bit over 600, it gave me the retirement message. I'm thinking that I'm just gonna make a really strong ss rank, then just put it away then take it out only for the 4 major competitions, cause I haven't even got to beat a single one of them.And Jayde Shadow hand is really awsome, has 0 before use, like 20 or 30 after, but it's accuracy is crazy high and it gives them a decent amount of leak, Also I've noticed I usually get their final move close to their retirement, once their stats are super high.Also, those little voice tags you are hearing when you arrow through the menus are letting you know when you change groups. You can cycle through groups of stuff using tab and shift+tab.

URL: https://forum.audiogames.net/post/443060/#p443060




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Mads via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

Haha, I guess you could say that!

URL: https://forum.audiogames.net/post/443069/#p443069




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : bashue via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

Greetings Mads.A good argument and I cannot ask for any more than that. At least it isn't an outright dismissal and although you don't believe in what we spiritualists believe in, you do make allowances for the supernatural to be true. As to losing the super out of super nature, I think that all nature is super but that's just me.Kind regards, Amin Abdullah.

URL: https://forum.audiogames.net/post/443068/#p443068




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Re: Scanning and reading software / hardware solutions.

2019-06-20 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: Scanning and reading software / hardware solutions.

Well to be honest it depends what stage you are at and what funding you can afford.So if you are at university, having used a coppy of k100 I was able to get from extra legal means thats one of the best you can get using both abbyy and nuance engines.Its not cheap and when I switched to my own device I quit my ill gotten software since I couldn't afford it.If you have allready gotten an fs product, openbook is probably your next best choice to use with that product or k1000 I can vouch for at least k1000.Later in life, depending on funds will depend on what you choose.For 300-600 us you can pick up various additions of omnipage from standard to ultimate I am not sure how well they work or not.I went for the abbyy fine reader standard as I got it on a special deal, price has gone up to 300 australian.For what it is its quite good.However just after I got that, my need to scan has dropped a lot.I have aquired a basic multifunction brother laser printer with network scanning.I have aquired during convention knfb reader which I use, I still have abbyy fine reader here, and windows has a scan app.However and this is a big but, with so much as electronic, the only time I print anything for myself to use well I generally don't need to even print anything.I do have access to as well as my brother laser, a fully functional hp envy small home printer via eprint on a remote network which I print various things for people.Most electronics go through qute pdf on my end for printing.I havn't had to deal with much paper in the last 10-15 years and its only going to get less as the years role on.I suspect that within another generation, unless we are all nuked or something, a printer will be something we would use but not all day like now.I certainly don't need the printer for 99.999% of my life's tasks certainly not for every day tasks, much less scanning.I do use ocr for a few documents but my job as a tester means I don't need to be concerned with pdfs, office documents except the occasional word document, and or web page.As for books, if you have a transcription service where you are though you may have to get things in advance, it should be easy enough to get books converted to braille or even electronic which is what I had done here in new zealand.The only time I used a scanner were courses with multiple worksheets in printed form.Most things were all electronic slides which I could save or which I got allready converted for me.

URL: https://forum.audiogames.net/post/443067/#p443067




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : Rio Aryo via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Glad you could be here Morokuma.Of course there are still many shortcomings, but for me this game is a very amazing work.I will always follow its development from time to time.just one suggestion from me,always be careful when releasing an update.I don't mind waiting for this game to be updated a little longer, provided there are no fatal errors that make this game uncomfortable to play.From now on, I will stop downloading the zip version and switch completely to automatic updates.HRegards.

URL: https://forum.audiogames.net/post/443066/#p443066




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Re: What's wrong with SBYW?

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : MasterOfDeath via Audiogames-reflector


  


Re: What's wrong with SBYW?

What's wrong with SBYW? Um, everything?

URL: https://forum.audiogames.net/post/443065/#p443065




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Re: Games we dont have yet

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Games we dont have yet

@Haramir, As I said, Metroid is a favourite game series of mine and I'd love! to see that done in audio, especially since we can now have complex side scrolling layouts and enemies with different movement patterns etc. The only thing that would complicate matters would be the huge bosses where you have more boss than can fill an adequate space and need to aim for week spots, though they might be possible if the player had enough explanation, EG in Super metroid and zero mission, when you fought crade he was a huge plant/lizard creature that took up three times the playng space, so you had to jump up the ledges jumping or blasting away the spines he fired at you, then when you got up top, wait for him to open his mouth and roar before switching to your own missile weapon and jamming one down his throat. Zero mission made this even harder, since you had no ledges to jump up but had to wait for him to fire three huge thorns which stuck in the wall, which you then had to jump up in order to reach his head level.@Conner, yeah, civilization would be awesome!@Firefly, I don't know, never having played baldur's gate, but even counting terrain and other factors, I always prefer myself combat systems where you actually have to be continuously involved in the combat, rather than where you just set things going and wait to see what happens, but this is probably an individual thing as you said. With the breed memorial system though, I do wonder what an active time battle like that in the grandia games would be  for an audio rpg.

URL: https://forum.audiogames.net/post/443064/#p443064




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Mads via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

Untill anyone shows me that anything “supernatural” exists, I will not accept that it is real. But, if it is shown to be real, I will gladly accept it, because science has the right mindset... don’t be loyal to your believes. This means that I can always change my mind if new evidence is found.@bashueYou see, I would say that probably none of the great dictators were originally evil. I think that they became evil by being indoctrinated by their surroundings, in the same way that religion spreads, then they found likeminded people to strengthen their believes, again like some religious people do.And no one claimbes that evolution is perfect in that sence. You know, evolution depends on everyone being a bit different than everybody else, so no, evolution will never create an unfailable human, nor is that what the theory predicts.@vazbulQuite nicely put there!And as I said: untill evidence for the supernatural has been found, I won’t accept it as true, possible yes, but not something to believe in. The burden of proof has been, is and will always be on the believers.Hmm... if the supernatural ever get’s prooven, doesn’t it kinda loose the super part... everything that is real has to be natural, right? What an interesting thought...

URL: https://forum.audiogames.net/post/443063/#p443063




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Re: Mark Gabriel's Testimony

2019-06-20 Thread AudioGames . net Forum — Off-topic room : Mads via Audiogames-reflector


  


Re: Mark Gabriel's Testimony

Untill anyone shows me that anything “supernatural” exists, I will not accept that it is real. But, if it is shown to be real, I will gladly accept it, because science has the right mindset... don’t be loyal to your believes. This means that I can always change my mind if new evidence is found.@bashueYou see, I would say that probably none of the great dictators were originally evil. I think that they became evil by being indoctrinated by their surroundings, in the same way that religion spreads, then they found likeminded people to strengthen their believes, again like some religious people do.And no one claimbes that evolution is perfect in that sence. You know, evolution depends on everyone being a bit different than everybody else, so no, evolution will never create an unfailable human, nor is that what the theory predicts.@vazbulQuite nicely put there!And as I said: untill evidence for the supernatural has been found, I won’t accept it as true, possible yes, but not something to believe in. The burden of proof has been, is and will always be on the believers.Hmm... if the supernatural ever get’s prooven, doesn’t it kinda loose the super part... everything that is real has to be natural, right?

URL: https://forum.audiogames.net/post/443063/#p443063




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Re: Screaming Strike 2 -- One of the funniest audio arcade games!

2019-06-20 Thread AudioGames . net Forum — New releases room : The Imaginatrix via Audiogames-reflector


  


Re: Screaming Strike 2 -- One of the funniest audio arcade games!

I can't run Screaming Strike on my new Windows 10 computer. Apparently the game needs English U.S Locale to run in English, and since I'm Australian, we didn't pick that during setup. Is there a way that can be changed in a new version?

URL: https://forum.audiogames.net/post/443062/#p443062




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Scanning and reading software / hardware solutions.

2019-06-20 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Scanning and reading software / hardware solutions.

Ahoy,After I start, remember that I'm now in university and so have a lot of homeworks that unfortunately will have to be with the book opened. And sorry for my bad orthography that for me was the first tyme to write english long sentences, so here I come.So, here's the story:It was the year 2011. I had 10 or 11 years old, I don't remember. In the country where I live, there's a tv program called "Héroes por Panamá" (Lit. Heros for Panama). I've entered as a guest, if I remembered correctly. The program is showed in november of each year.Before that program, many things happened: I've played for the first tyme with an international panamanian artist, who's name I don't remember, neither I will try to menction here.As a gift, an electric guitar for me was the result.When the show was ending, as a surprice I've won 8000 dollars. Whith those dollars I've mannaged to purchase a talking scanner (my mother and family call it simpely as "reader"), but in technical terms its a "Scanning and Reading Solution". the first of the that they gifted to me was "SARA" "Scanning and Reading Appliance", developed by Freedom Scientific, the same company that developes Jaws, Fusion, MaJic, and an other, and recentely new, scanning and reading sollution that I will be mentioning later. . I've used it to scann books, eaven the bible. I liked it.Sudently the menction "reader" at the passing of that years suffered problems. The first of them was a (kind of) motherbord not working.The scanner was producing firstely the tartup tone sequence, but then indefenitly was playing the signal indicating waiting process.But I've tryied to find a solution. years later: press f1 when the external keyboard is connected into the reader and it starts normally.But as of now, an other problem occurs that for me is kinda impossible to resolve, neighter using an external keyboard, but anyways, that scanner is 9 or so years old ' maybe worth it selling it to earn 5000 dollars to get a scanner replacement, such as an other scanning and reading solution, hardware or software.But getting back before that scanner was kind a inussable (in october 2018) I was in a conference that the blind panamanian people organice 1? or 2? years. On the 2nd and or 3rd day of the conference, when we were browsing products for blind people, I was amused that there's an other scanning solution: Optelec Clear reader (I don't know if I spelled correctly the name) (Didn't sound that name familiar?)Well, after discovering that reader for a while, a new Competitor? was announced at the beginning of this actual year: Freedom Scientific Omni Reader. Like the clear reader, it's recharjable and also has magnification. I will not menction the software ones as I know that some people know those apps: KNFB Reader, Envision, ETC.it.But since I want to replace that 9 year old scanner, I shall ask but later on. I just need, people, if you have tyme (I don't since I will go back to university for some english language oral exam), to compare those 2 reading solutions that are my definitive replacement.So here.s the question, Which scanning and reading solution will I choose? Clear Reader or Omni Reader?I will wait for you're responce.

URL: https://forum.audiogames.net/post/443058/#p443058




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : mata via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

I clearly posted this one in the wrong room lol. Is boy's walkthrough already there in the articles room?

URL: https://forum.audiogames.net/post/443061/#p443061




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net Forum — New releases room : buu420 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

That is odd, grab the .exe version possibly. See if that fixes your problem.So, I just wanted to make sure I was right on stats as well, so I trained another monster up, and spent most of it's life training, I got it to live to about 3 years old, just as I got it's stats to a bit over 600, it gave me the retirement message. I'm thinking that I'm just gonna make a really strong ss rank, then just put it away then take it out only for the 4 major competitions, cause I haven't even got to beat a single one of them.And Jayde Shadow hand is really awsome, has 0 before use, like 20 or 30 after, but it's accuracy is crazy high and it gives them a decent amount of leak, Also I've noticed I usually get their final move close to their retirement, once their stats are super high.

URL: https://forum.audiogames.net/post/443060/#p443060




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Re: Mata's BK2 walkthrough

2019-06-20 Thread AudioGames . net Forum — General Game Discussion : boy via Audiogames-reflector


  


Re: Mata's BK2 walkthrough

I've allready said, that piece of crap I wrote was when I was younger, not that good at spelling, had an old slow Windows XP computer that couldn't run the game very well and couldn't type that well either. Also, I didn't know Japanese and was playing the version of Bokurano Daibouken 2 with the translated menus.

URL: https://forum.audiogames.net/post/443059/#p443059




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Scanning and reading software / hardware solutions.

2019-06-20 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Scanning and reading software / hardware solutions.

Ahoy,After I start, remember that I'm now in university and so have a lot of homeworks that unfortunately will have to be with the book opened:So, here's the story:It was the year 2011. I had 10 or 11 years old, I don't remember. In the country where I live, there's a tv program called "Héroes por Panamá" (Lit. Heros for Panama). I've entered as a guest, if I remembered correctly. The program is showed in november of each year.After that program, many things happened: I've played for the first tyme with an international panamanian artist, who's name I don't remember, neither I will try to menction here.As a gift, an electric uitar for me was the result.When the show was ending, as a surprice I've won 8000 dollars. Whith those dollars I've mannaged to purchase a talking scanner (my mother and family call it simpely as "reder"), but in technical terms its a "Scanning and Reading Solution". the first of the that they gifted to me was "SARA" "Scanning and Reading Appliance", developed y Freedom Scientific, the same company that developes Jaws, Fusion, MaJic, and an other, and recentely new, scanning and reading sollution that I will be mentioning later. . I've used it to scann books, eaven the bible. I liked it.Sudently the menction "reader" at the passing of that years suffered problems. The first of them was a (kind of) motherbord not working.The scanner was producing firstely the tartup tone sequence, but then indefenitly was playing the signal indicating waiting process.But I've tryied to find a solution. years later: press f1 when the external keyboard is connected into the reader and it starts normally.But as of now, an other problem occurs that for me is kinda impossible to resolve, neighter using an external keyboard, but anyways, that scanner is 9 or so years old ' maybe worth it selling it to earn 5000 dollars to get a scanner replacement, such as an other scanning and reading solution, hardware or software.But getting back before that scanner was kind a inussable (in october 2018) I was in a conference that the blind panamanian people organice 1? or 2? years. On the 2nd and or 3rd day of the conference, when we were browsing products for blind people, I was amused that there's an other scanning solution: Optelec (I don't know if I spelled correctly the name) Clear Reader (Didn't sound that name familiar?)Well, after discovering that reader for a while, a new Competitor? was announced at the beginning of this actual year: Freedom Scientific Omni Reader. Like the clear reader, it's recharjable and also has magnification. I will not menction the software ones as I know that some people se it.But since I want to replace that 9 year old scanner, I shall ask but later on. I just need, people, if you have tyme (I don't since I will go back to university for some english language oral exam), to compare those 2 reading solutions that are my definitive replacement.So here.s the question, Which scanning and reading solution will I choose? Clear Reader or Omni Reader?I will wait for you're responce.

URL: https://forum.audiogames.net/post/443058/#p443058




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Re: What happened with Liam's moderator rank?

2019-06-20 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: What happened with Liam's moderator rank?

Topic moved to site and forum feedback, although honestly I don't know if there's much more to say on this.

URL: https://forum.audiogames.net/post/443057/#p443057




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