please do not listen to me

2019-12-20 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


please do not listen to me

hello, in the future, do not listen to me if i tell you to freeze my account, because i have moments of anger and stuff and I just think way out of proportion. thanks AG net!

URL: https://forum.audiogames.net/post/487226/#p487226




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Re: Best way to learn building gui?

2019-12-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Best way to learn building gui?

To a degree yes, using Sizers specifically, which auto-space buttons, though that doesn't always give the desired results, and troubleshooting the buttons can be a bit troublesome when it happens. Placing them manually is more taking into account the size of each button when placing them so they don't overlap, if you have a button thats 75 by 22 and you place it at 0,0, then the next button below it should be placed at 0,22 or more to account for the first buttons height. Or if your putting a button to the right of the first, it should be at 75,0 at a minimum, to account for the first buttons width.Either approach is fine though, here's an example using sizers:import wx
 
class MyForm(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY, title="Key Press Tutorial", size=(640,480))
#Add a panel so it looks correct on all platforms
panel = wx.Panel(self, wx.ID_ANY)

#create a visual button and label it ok
btn = wx.Button(panel, label="OK")
#bind button to button press event
btn.Bind(wx.EVT_BUTTON, self.onBtnPress)

#create a second button
btn2 = wx.Button(panel, label="DOKEY")
#bind the second button to button press event
btn2.Bind(wx.EVT_BUTTON, self.onBtnPress)

 #create a sizer for auto-positioning buttons vertically
sizer = wx.BoxSizer(wx.VERTICAL)
#add button 1 to the sizer, default size, no styles, 10 pixel spacing
sizer.Add(btn,0,wx.ALL,10)
#add button 2 to sizer
sizer.Add(btn2,0,wx.ALL,10)

#set sizer to panel
panel.SetSizer(sizer)
#refresh the layout
panel.Layout()

def onBtnPress(self, event):
print("button pressed!")
 
# Run the program
if __name__ == "__main__":
app = wx.PySimpleApp()
#load the frame class
frame = MyForm()
#show it so its visible and active
frame.Show()
app.MainLoop()In this example, the second button is below the first, there is also a 10 pixel border of empty space around each button, so the top button is 10 pixels from the top and left of the window, and the bottom button is 10 pixels from the left of the window, and 20 from the first button, adding together both of their respective borders. The Sizer used aligns items vertically, the other type of sizer you can use is wx.HORIZONTAL, which aligns items horizontally, naturally. You can also add sizers to other sizers, so if I create 2 vertical sizers, add two buttons to each, then add both the vertical sizers to a horizontal sizer, they would appear as a square of buttons, one in the upper left, upper right, lower left, and lower right in relation to each other. Here's another example demonstrating this:import wx
 
class MyForm(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, wx.ID_ANY, title="Key Press Tutorial", size=(640,480))
#Add a panel so it looks correct on all platforms
panel = wx.Panel(self, wx.ID_ANY)

#create a visual button and label it ok
btn = wx.Button(panel, label="One")
#create a second button
btn2 = wx.Button(panel, label="Two")
#create a second button
btn3 = wx.Button(panel, label="Three")
#create a second button
btn4 = wx.Button(panel, label="Four")


#create a sizer for auto-positioning buttons vertically
sizer1 = wx.BoxSizer(wx.VERTICAL)
#add button 1 to the sizer, default size, no styles, 10 pixel spacing
sizer1.Add(btn,0,wx.ALL,10)
#add button 2 to sizer
sizer1.Add(btn2,0,wx.ALL,10)

#create a sizer for auto-positioning buttons vertically
sizer2 = wx.BoxSizer(wx.VERTICAL)
#add button 1 to the sizer, default size, no styles, 10 pixel spacing
sizer2.Add(btn3,0,wx.ALL,10)
#add button 2 to sizer
sizer2.Add(btn4,0,wx.ALL,10)

#create a horizontal sizer to hold the two vertical sizers next to each other
hor = wx.BoxSizer(wx.HORIZONTAL)
hor.Add(sizer1,0,wx.ALL)
hor.Add(sizer2,0,wx.ALL)

#set horitontal sizer to panel
panel.SetSizer(hor)
#refresh the layout
panel.Layout()

 
# Run the program
if __name__ == "__main__":
app = wx.PySimpleApp()
#load the frame class
frame = MyForm()
#show it so its visible and active
frame.Show()
app.MainLoop()You can also check out the documentation on sizers [here] which has other examples.

URL: https://forum.audiogames.net/post/487225/#p487225




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Re: myTrueSound feedback and some comments related to audiogaming

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: myTrueSound feedback and some comments related to audiogaming

Yes, I would agree on, while the target community for such devs and marketers is small, gameplay quality and replayability value do play an important roll in the success of the game and thus achieving the desired sales. I don't say that Audio Wizards is bad, never and as mentioned, would gladly be picking up the PC version when available, it's yet a simplistic game with simplistic mechanics with likely that the player only completes it once and then leaves it. I'm not bashing the game, I liked it myself, but if you looked at the more advanced and complexed games here in our market and their success rate, you'll get what I mean. Still though, not the main reason I'd say for already people hear did mention various reasons, but I thought it's something that's worth confirming.Wish you all the best, and looking forward to the PC version of Audio Wizards and your up coming RPG.

URL: https://forum.audiogames.net/post/487224/#p487224




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Re: Manamon 2: Impressions Thread

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : josephweakland via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

in manamon2, where can you find domestress cause i never found one in my playthrough i could catch

URL: https://forum.audiogames.net/post/487223/#p487223




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freeze my account for 1 month please

2019-12-20 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


freeze my account for 1 month please

just, do it, please, I beg of you.

URL: https://forum.audiogames.net/post/487222/#p487222




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Re: RS games releases a new game, Werewolf

2019-12-20 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: RS games releases a new game, Werewolf

I've had great fun playing this in person, so it'll be neat to see how RS handles it. I appreciate that it's not just roulette or whatever, too, so that's cool.

URL: https://forum.audiogames.net/post/487221/#p487221




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Re: Xbox games blind players play

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Re: Xbox games blind players play

W o wHow do you Deal with the menus? I know we can ocr stuff but Will that be good enough to get through them?Also I would really like to play The golf game but how accessible is it for someone who is blind? I do have sighted Help at rod times but I Wand to be as independent as possible.Thanks again in advance.

URL: https://forum.audiogames.net/post/487220/#p487220




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Re: The vail

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : Muhammad Hajjar via Audiogames-reflector


  


Re: The vail

The game has been delayed to be released in early 2020. That's what I know.

URL: https://forum.audiogames.net/post/487219/#p487219




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Re: Crazy Party: mini-games and card battle! (beta70)

2019-12-20 Thread AudioGames . net Forum — New releases room : jonikster via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta70)

@dash, Do this as public server

URL: https://forum.audiogames.net/post/487218/#p487218




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Re: Anyone listen to metal?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Anyone listen to metal?

I do love me some Celldweller. In the industrial genre, I like Static-X (pre Start a War days, that album and whatever came after it was garbage) KMFDM, and Stabbing Westward, to name a few.

URL: https://forum.audiogames.net/post/487217/#p487217




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Re: Suggestions for Switching from iOS to Android (Pixel 4)

2019-12-20 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Suggestions for Switching from iOS to Android (Pixel 4)

Oh and now less officially.iOS is a piece of shit and @1.Android is goinn away from the custom actions thing which was used from Android 8 to 9 extensively, and now it is replaced by other operation methods.

URL: https://forum.audiogames.net/post/487216/#p487216




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Re: Suggestions for Switching from iOS to Android (Pixel 4)

2019-12-20 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Suggestions for Switching from iOS to Android (Pixel 4)

Hello!I would like to report that we have added a proper web navigation for the Commentary Screenreader some 3 months or so, so plrase refrain from posting misinformation.Thank you!

URL: https://forum.audiogames.net/post/487215/#p487215




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Re: Suggestions for Switching from iOS to Android (Pixel 4)

2019-12-20 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Suggestions for Switching from iOS to Android (Pixel 4)

Hello!I wiould like to report that we have added a rotor for the Commentary Screenreader some 3 months or so, so plrase refrain from posting misinformation.Thank you!

URL: https://forum.audiogames.net/post/487215/#p487215




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Re: What profession would you have pursued if you could see?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: What profession would you have pursued if you could see?

if i have sight i will become soldier or police. That is my dream, but well

URL: https://forum.audiogames.net/post/487214/#p487214




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Re: Xbox games blind players play

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Xbox games blind players play

Games you can play socially with other blind gamers on Xbox are,  Gears of War five, Halo five guardians, NBA2K 20, Madden 20, jack box,  killer instinct, Mk 11,  injustice one and two, Marvel versus Capcom 3,  soul calibre six, tekken 7,  Forza motorsport seven   The key when it comes to playing most games on mainstream consoles is to be social and play with others as you will enjoy it a lot more. P. S  you can also play the golf club PGA tour 2K 19

URL: https://forum.audiogames.net/post/487213/#p487213




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Re: What profession would you have pursued if you could see?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: What profession would you have pursued if you could see?

@jade heck yeah. Its great fun. I'M not sure whats the stunt called, but I did a stunt which you have the airplane flat in the air, then you pull back on the nose up a bit, while maintaining the plane flat. You then make the plane off balance by tilting the left or right wing; depending on your choosing; causing the aircraft to not be flat as before; this followed by cutting power to the engine so that its just idling, and at the same time, pushing the nose of the aircraft down, causing the plane to enter a spiral descent. Basically, you cause the Aircraft to stall do to losing suspension. It was a heck of a lot of fun for sure lol

URL: https://forum.audiogames.net/post/487212/#p487212




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Re: What profession would you have pursued if you could see?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: What profession would you have pursued if you could see?

@jade heck yeah. Its great fun. I'M not sure whats the stunt called, but I did a stunt which you have the airplane flat in the air, then you pull back on the nose up a bit, while maintaining the plane flat. You then make the plane off balance by tilting the left or right wing; depending on your choosing; causing the aircraft to not be flat as before; this followed by cutting power to the engine so that its just idling, and at the same time, pushing the nose of the aircraft down, causing the plane to enter a spiral descent. Basically, you cause the Aircraft to stall do to losing suspencion. It was a heck of a lot of fun for sure lol ?

URL: https://forum.audiogames.net/post/487212/#p487212




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Re: RS games releases a new game, Werewolf

2019-12-20 Thread AudioGames . net Forum — New releases room : vaibhavbhandari via Audiogames-reflector


  


Re: RS games releases a new game, Werewolf

Wow! This sounds interesting. Will have to try it sometime.

URL: https://forum.audiogames.net/post/487211/#p487211




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Re: I have a request for you music producer peoples. can you help me?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: I have a request for you music producer peoples. can you help me?

dubble poste. sorry if the instructions are a little vaig.

URL: https://forum.audiogames.net/post/487210/#p487210




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I have a request for you music producer peoples. can you help me?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


I have a request for you music producer peoples. can you help me?

i'm not good with music producing(yet) but, I have this toon stuck in my head and I just cant get it out.so, what i'm asking, can someone do this for me? please?I would greatly appreciate it if you would do this little thing for me, thanks!I wrote some instructions, ile just paste it here.***instructions***note: if you see the# symbol, it means sharp notesb#c#d#ge#crepeet without b note twice#d#ccwhat it should haveshould be played with harp or pianoshould have calm water in the backgroundbpm should be 120.note, i'm not forcing you, if you don't wanna do it, its fine.also, I don't wanna start a flame wore, so if this angered you, my gratest apologies.also, again, sorry for my spelling. him and I are not friends. lol  

URL: https://forum.audiogames.net/post/487209/#p487209




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Re: looking for a Marvel fighting game

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: looking for a Marvel fighting game

There were 2 capcom beat em ups based on marvel franchises, but no actual marvel fighters on snes as far as I can remember.

URL: https://forum.audiogames.net/post/487208/#p487208




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Re: What profession would you have pursued if you could see?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: What profession would you have pursued if you could see?

As it happens, I have flown planes before. Three or four times. I was allowed to steer and control airspeed and whatnot once we got up in the air. I absolutely loved it. Learned how to do a vertical loop, which, for the uninitiated, will actually flood the engine of a small plane (like the one I was in) and cause it to very briefly stall. Great, great fun.

URL: https://forum.audiogames.net/post/487207/#p487207




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Xbox games blind players play

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


Xbox games blind players play

Hello everyone,I was Wondering what Xbox games Blind player's Are Playing currently? I know about Madden, m k, in justice, Street fighter. Are there others which a blind player is able to play reasonable well? Your help would be appreciated.

URL: https://forum.audiogames.net/post/487206/#p487206




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The vail

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : mmaslo1124 via Audiogames-reflector


  


The vail

Hello everyone, I Was wondering if Anyone heard the status of the vail or it was still been developed still? I heard it was supposed to have been released this past August. Any Information Would be appreciated.

URL: https://forum.audiogames.net/post/487204/#p487204




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Re: The vail

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: The vail

i'm just giveing a suggestion, but maybe you should have put it in the general games room?

URL: https://forum.audiogames.net/post/487205/#p487205




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Re: The vail

2019-12-20 Thread AudioGames . net Forum — New releases room : adel . spence via Audiogames-reflector


  


Re: The vail

i'm just giveing a suggestion, but maybe you should have put it in the general games room?

URL: https://forum.audiogames.net/post/487205/#p487205




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The vail

2019-12-20 Thread AudioGames . net Forum — New releases room : mmaslo1124 via Audiogames-reflector


  


The vail

Hello everyone, I Was wondering if Anyone heard the status of the vail or it was still been developed still? I heard it was supposed to have been released this past August. Any Information Would be appreciated.

URL: https://forum.audiogames.net/post/487204/#p487204




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Large map arrays in Python?

A sector can be sized to be whatever you want it to be, but yes, an area spanning 0 to 125 x and 0 to 125 y could be considered a single sector. It really depends on how far you want players to be able to see, and to give yourself enough of a buffer in terms of distance to load additional sectors when they reach the edge of the current sector. If you want a sector to be 125 by 125, then if the player gets, say, to 100 along the X axis, it could load the next sector to the right and unload the sector to the left. As to where these sectors are stored, they could be stored as compressed *.npz files on the harddrive and loaded into active memory as needed, since the chunks are reasonably sized, this shouldn't require an excess of processing time to do. I would probably have around 9 dedicated buffers for each sector with your given 125 by 125 suggestion, when when they reach a border I would move all the sectors along the 2nd and 3rd rows to the left, and load 3 new sectors on the right into memory, so shuffling and overwriting data being loaded into memory. Then again, you could use the same method to incrementally load the entire map into memory if you wanted as the player is moving around, rather than all at once, much like with a generator, mitigating loading issues, at least.

URL: https://forum.audiogames.net/post/487202/#p487202




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

Hmm, I'll play around with this. Thanks for the suggestions. Kind of sad that I can't use the tile approach, but oh well.

URL: https://forum.audiogames.net/post/487203/#p487203




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Large map arrays in Python?

A sector can be sized to be whatever you want it to be, but yes, an area spanning 0 to 125 x and 0 to 125 y could be considered a single sector. It really depends on how far you want players to be able to see, and to give yourself enough of a buffer in terms of distance to load additional sectors when they reach the edge of the current sector. If you want a sector to be 125 by 125, then if the player gets, say, to 100 along the X axis, it could load the next sector to the right and unload the sector to the left. As to where these sectors are stored, they could be stored as compressed *.npz files on the harddrive and loaded into active memory as needed, since the chunks are reasonably sized, this shouldn't require an excess of processing time to do. Then again, you could use the same method to incrementally load the entire map into memory if you wanted as the player is moving around, rather than all at once, much like with a generator, mitigating loading issues, at least.

URL: https://forum.audiogames.net/post/487202/#p487202




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Re: Indivisible - A new RPG (not accessible yet!)

2019-12-20 Thread AudioGames . net Forum — New releases room : cambridgeport90 via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

What do I need to do to follow when this gets to be accessible? I don't have a Steam ID yet, but I probably ought to get one at this point, probably ... in light of all this stuff showing up ...

URL: https://forum.audiogames.net/post/487201/#p487201




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Re: Halo - another big step towards accessibility

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : cambridgeport90 via Audiogames-reflector


  


Re: Halo - another big step towards accessibility

This might seem like an odd question in here, but how would making the game accessible even work? Considering you have stuff coming from all directions, including behind you? I was just discussing this very issue earlier, so looking for a little input while on the subject.

URL: https://forum.audiogames.net/post/487200/#p487200




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Re: RS games releases a new game, Werewolf

2019-12-20 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: RS games releases a new game, Werewolf

Oo cl!

URL: https://forum.audiogames.net/post/487199/#p487199




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : death via Audiogames-reflector


  


Re: Retroarch is now accessible

This may either be obvious or not possible, but can I stop it from reading the framerate every time I use OCR?

URL: https://forum.audiogames.net/post/487198/#p487198




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Re: Manamon 2: Impressions Thread

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

If you beat the game, you kind of already fought Ogma as many times as you're going to.

URL: https://forum.audiogames.net/post/487197/#p487197




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Re: Manamon 2: Impressions Thread

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : adel . spence via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

question.after beating the game, why cant I go to the heart of requiea?it is saying something about not wanting to change the future.so, ware do I fight ogma?

URL: https://forum.audiogames.net/post/487196/#p487196




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looking for a Marvel fighting game

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


looking for a Marvel fighting game

Do anyone know of a Marvel fighting game or games for the Super Nintendo?

URL: https://forum.audiogames.net/post/487195/#p487195




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

Could you elaborate on the boundaries of the sector? Would a area spanning 0 to 125 on the x and 0 to 125 on the y be considered a single sector?Also, where would the data that is not loaded into the array be stored? Where do the imaginary sections disappear to

URL: https://forum.audiogames.net/post/487194/#p487194




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

Could you elaborate on the boundaries of the sector? Would a area spanning 0 to 125 on the x and 0 to 125 on the y be considered a single sector?

URL: https://forum.audiogames.net/post/487194/#p487194




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Re: Some things I have realized in my time on this forum

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Audacity via Audiogames-reflector


  


Re: Some things I have realized in my time on this forum

Mary did you knowthat so many posts would cause us so much drama?Mary did you knowThat we argue more than Romney and Obama?Did you know, when we rage like this, it's everybody's loss?We crucify our forum on this sad iron cross

URL: https://forum.audiogames.net/post/487193/#p487193




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Re: Manamon 2: Impressions Thread

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : ElizaBaez via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Hey guys. I just wanted to let everyone know I am available to help with trading transformations. Just let me know when you need something and we will figure it out.

URL: https://forum.audiogames.net/post/487192/#p487192




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Large map arrays in Python?

Hm.Pickling or Json exporting won't help much, Numpy also has functions for saving and compressing such arrays, but for arrays this size it won't help your loading issue either. Even if you writing a parser you'd still have to comb and overlay the data into the larger array, or comb through the larger array to save it.These kinds of size bottlenecks aren't new for large open world games though, its one of the reasons such large environments are typically broken into discrete sections that are loaded around the player as they move through the map, rather than all at once. There are ways around it with different data types or things other than tiles, like quadtree's and such, but if your sticking with tiles then I would suggest taking the sector based approach by dividing larger maps into smaller chunks and loading sections as needed when the player gets near the boundaries of each sector. So, for example lets say you have a 1000 by 1000 by 1000 map, you could divide that into 200 by 200 by 200 chunks, or 125 sectors, and only load, say, 27 sectors at a time around the player. If they cross the boundary of the forward 9 set of sectors, unload the back 9 and load 9 new forward sectors as they go. Think of it as a floating bridge that ends in front of you, where as you walk forward across it new sections appear under your feet, and the sections behind you disappear. The bridge is there, but only the parts that are necessary appear when you need them.

URL: https://forum.audiogames.net/post/487190/#p487190




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Re: Has anyone used WeWalk?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Audacity via Audiogames-reflector


  


Re: Has anyone used WeWalk?

I haven't tried the cane and I'm sort of torn. New tech that increases independence is great. I'd love to be able to walk where I want to go with both hands free and not run the risk of tripping oblivious strangers. This feels a lot like a solution looking for a problem that isn't there, however. Like if you're already competent with a cane or dog what's this really giving you that you can't get more efficiently with other apps, and if you aren't competent with a cane or dog how will this help you anyhow?

URL: https://forum.audiogames.net/post/487191/#p487191




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : snow via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

sorry if i  didn't know something, but i post the message just want a support  for the game, if it is about band from someone, or it is something unhappy, i'm sorry to get to it.

URL: https://forum.audiogames.net/post/487189/#p487189




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Re: What profession would you have pursued if you could see?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Audacity via Audiogames-reflector


  


Re: What profession would you have pursued if you could see?

I just have to say I know a blind guy who works for the FBI, is often armed, and if the grapevine tells me the truth has come back from assignments with real injuries. I understand the point of this post, and Dark's obviously right about there being finite limitations but I can't help thinking we often sell ourselves short with these "what might have been" exercises. Still, what the hell, I'll play.1. Astronaut: While I actually think this one might be doable without sight soon, probably more than an airline pilot or front line combat soldier, the tech isn't quite here yet and I always wanted to do this growing up. Still, many kids dream about going into space and obviously only a few ever have so it's ok.2. eSports: I'm actually a little bitter about this one and I'm surprised it hasn't been mentioned yet. I'd love to play StarCraft or Call of duty for money, come on. Don't we all have some video game or other we'd love to be good enough at to play professionally?

URL: https://forum.audiogames.net/post/487188/#p487188




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RS games releases a new game, Werewolf

2019-12-20 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


RS games releases a new game, Werewolf

Greetings. As has been the tradition, RS games just came out with a new game for their anniversary. And this time, it's actually something pretty cool not available anywhere else. If you are familiar with this game, you will probably recognise it from the topic title, but if not, you can always read the game rules at http://zanosoft.net/zgp/doc/werewolf.html

URL: https://forum.audiogames.net/post/487187/#p487187




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Re: Research Into Altered States In The Blind: Invitation for participants

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Audacity via Audiogames-reflector


  


Re: Research Into Altered States In The Blind: Invitation for participants

Hi,  This is interesting to me and I shot you an e-mail. I'm passionate about altered states. I have to say though I'm a little skeptical of the goals for the study. Asking blind people to see if they have visual experiences during trips or meditating or whatever seems ... I don't know, there's so much fascinating stuff we could be talking about with altered states and you go for that?

URL: https://forum.audiogames.net/post/487186/#p487186




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Re: Research Into Altered States In The Blind: Invitation for participants

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Audacity via Audiogames-reflector


  


Re: Research Into Altered States In The Blind: Invitation for participants

Hi,  This is interesting to me and I shot you an e-mail. I'm passionate about altered states. I have to say though I'm a little skeptical of the goals for the study. Asking blind people to see if they have visual experiences during trips or meditating or whatever seems ... I don't know, there's so much fascinating stuff we could be talking about and you go for that?

URL: https://forum.audiogames.net/post/487186/#p487186




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

You'll know when it gets stuck because no matter what you type, it just repeats the last thing it told you again and again.  I also had a game where it was just echoing what I typed back at me.  The game over text is literally just story text.  if you die, just pray to a god or something.  if you win, plan another adventure.  It helps if you do something simple and allow it to continue the story however it wants.

URL: https://forum.audiogames.net/post/487185/#p487185




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Re: Let's talk about windows seven end of life...

2019-12-20 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Let's talk about windows seven end of life...

Really sorry, but half of your problems are lazyness and outdated technology. MS did not kill the startup sound, it needs to be turned on. Cortana is easily muted on the setup screen, there are audio controls perfectly accessible with Narrator, and it now starts muted on enterprise. I'm not sure how that could give you a different keyboard in the first place, since before installing any keyboards Cortana asks a yes or no question in the format of I got that you want to use the X keyboard, is this correct? UAC is the same on Windows 7, so not sure how that's worse on 10. There is a sound for notifications on Windows 7 too, it's just more quiet, again, control panel and sound settings, lets you change every single sound you want. If the default file explorer is laggy on your system, why not use something different? Finally, you blame Microsoft for detecting BGT games? I mean come on, every single anti virus does it, so even if you were on 7 and used an anti virus, you would have the same issue. However, there is a way to turn windows defender off, easily can be found by spending 5 minutes googling about your problems. There's a huge possibility I missed some problems, probably would not happen if you worded your post a bit better. Windows 10 is not perfect, but when you get into a new operating system, spending some time to research your issues is necessary, or at least asking on here for help instead of presenting them as facts.

URL: https://forum.audiogames.net/post/487183/#p487183




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-20 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Lost as in accidentally closed the browser tab, haha. I did though just start a new run, only to discover my heirlooms are missing and the fight alerts not speaking. Here's my save string:aGVpcmxvb209SEg4LEhDMCxIQTEwLEhMOCxIVzEwLEhPOCxIUjEwOyBwcmVzdGlnZT1OUDcsUFgyNzI0LFBOMTAsUFMxNzcsUFA3LFBGNixQQTEzLFBFMTMsUFc3LFBMMTA7IGFjaGlldmVtZW50cz1BVjh8ODQsU04yfDk5LExWMnwxMCxFTjF8MzAsR00xfDE3OSxGUzF8NTMsRkU0fDQzLFBTNHwxMDIsUEQ0fDQyLEFNMHwzMyxBVDF8MTE1LEJIMXwxNSxCVDF8MTk4LFdIMHw4LFdUMXwxMTUsREMxfDI2LERTMXwxMSxDQzF8MjcsQ1QxfDE0LFJNMnw4MCxFQTJ8MjgsRUUzfDQyLEVGMHw5LEVXMXwxNyxFTDB8MTAsUE4wfDcsUEUwfDEwLFBQMnwxNSxRSDB8NSxRQzB8OCxRQTB8OSxRTDB8OCxRTzB8OCxRUjB8OCxYQTB8OCxYRTB8OCxYVzB8OSxaVDF8MTcsWkswfDUsWk4xfDE4LFpMNnw0MyxDQjB8MSxDTjB8MyxDRTB8MyxDUDB8MQ==

URL: https://forum.audiogames.net/post/487184/#p487184




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

how does it say when it gets stuck? then I might try to be a ranger a little bit longer and branch out with my adventures.also, some of my previous games have a conclusion thing actually stuck to them that says how they ended, while others, including my most recent ranger adventure, do not. so wonder how that works.

URL: https://forum.audiogames.net/post/487182/#p487182




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

how does it say when it gets stuck? then I might try to be a ranger a little bit longer.

URL: https://forum.audiogames.net/post/487182/#p487182




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

@2 he didn't really, he is just only sitting in his private corners like twitter, while i don't know his new one he killed the masonasons_me. Also the fact how he ripped game engine is not customer friendly. And when i told him that in a nice way on ywc i got shot of but why do i even say that. I personaly would never buy anything from mason.

URL: https://forum.audiogames.net/post/487181/#p487181




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Re: Let's talk about windows seven end of life...

2019-12-20 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: Let's talk about windows seven end of life...

Ok, Let's tell my windows story as well.I started out with windows7 and jaws in 2011. Only for school at that time. Nothing so much of interest happened in this time, except my knowledge improving and me switching to nvda a few years later. I didn't so much got into the win8 release. I recently tried it out the first time lol. In 2015 where i got my new laptop with win7 cause i wanted that (it was a few months before the win10 release), win10 started to anoy me before i even installed it. The way how microsoft tried to make people update is really not a nice thing to do, nicely formed. Also the fact that after some time the people got actually forced to update due to their comps starting the update automatically without asking. Fortunately it didn't do that for me, but the anoying window still kepd getting in my way because it kepd just jumping in without me clicking anything. Remember that thing where there was a tv show using windows to show a weather picture and the windows 10 download message popped up?In 2016 I got my first win10 laptop. A little laptop. It was a tablet pc that i got cause i wanted to have a laptop that i could put into my backpack. I started it up. I was waiting for something to happen. Nothing at all happened. Well, i could see thatt it actually started somehow but nothing else. Only to realize that ms had the brilyant idea to remove the starting sound. Confusing. But with sighted assistance, i was able to get into win 10. But then the lag came. It was quite noticeable. The strange thing was it mainly lagged on windows explorer, all other things seamed to work just fine. I thought it would have to do with the specs of the laptop that where quite low, but it was enough for nvda and audiogaming. What a surprise that a friend with a really high specs laptop (250 gb ssd, 1tb hdd, 4 cores, don't remember ram but also quite nice) told me of the same problems. Switching through alt tab list desktop was gone. Thanks. Windows defender blocked anything that was compiled with bgt, even when i was just compiling it which is rediculous. Let's make a jump to 2019 where i reinstalled my win7 laptop and it now runns win10. I already regretted it when the setup process came. Yes, it is talking. Yes, it's accessible. And yes it's fast. But the cortana was anoying to turn of, every time i tried doing it it took the narrator speech and interpreted it as me speaking. That took me a while and a chech instead of german keyboard leyord. After i got through half of the installation. I see i should enter my microsoft account. No thanks, don't wanting cause i didn't had a primary one at  that time. After i took a few minutes to find the offline account option (and narrator dying a few times) and verifying 2 got damn times that i don't want to use my ms account, i was through the config and installed nvda. I was already happy, till the lag came. Again this got damn laggy windows explorer. On an ssd, on a hdd it would be kind of normal. Why do i have a sound for every single message baloun? Even when i installed classic shell the menu didn't look like in win7. Windows defender was doing all stuff it could to keep me from playing (my own) games, again. Data transfer on multiple drives is broken, works here on my win7 machine just fine. Every time i access the drive with a program that isn't win explorer, the drive gets disconnected. Anoying. The taskmanager got slow as nothing. Well no wonder. It got overfilled with a lot of stuffage that is really not belonging in there. Processes, especially if they are windowless, are only shown sometimes and i really couldn't notice a pattern there. Uac now even asks if i want to permit windows to change administrative stuff. The fans of the laptop are always quite high when on win7 they never did that.Ok, little ranty story is over.

URL: https://forum.audiogames.net/post/487180/#p487180




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

@67:  Stories only end when the AI gets stuck.  it will tell you you won the game, but that's just part of the story.  You can continue trying to do things if you want.The real power of this thing to me is not the existing little adventures.  Those are basically just examples of what you can do.  If you go make your own custom     game you can basically make anything happen.  I'm extremely amazed by its ability to adapt what you throw at it.  Last night, I set up a scenario where I was Bob Lovegood, a reporter from the Quibbler who was interviewing Albus Dumbledore, and the majority of the story happened in interview format.  At the end of th story, I wrote an article accusing him of being gay, which I didn't actually choose.  I just asked it to slander dumbledore in an article and it told me I wrote a piece calling him out for being gay.  It was hilarious.There's actually an example of this on their blog, you can read it at https://www.aidungeon.io/2019/12/an-int … -mind.html

URL: https://forum.audiogames.net/post/487179/#p487179




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : aaron77 via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

@67:  Stories only end when the AI gets stuck.  it will tell you you won the game, but that's just part of the story.  You can continue trying to do things if you want.The real power of this thing to me is not the existing little adventures.  Those are basically just examples of what you can do.  If you go make your own custom     game you can basically made anything happen.  I'm extremely amazed by its ability to adapt what you throw at it.  Last night, I set up a scenario where I was Bob Lovegood, a reporter from the Quibbler who was interviewing Albus Dumbledore, and the majority of the story happened in interview format.  At the end of th story, I wrote an article accusing him of being gay, which I didn't actually choose.  I just asked it to slander dumbledore in an article and it told me I wrote a piece calling him out for being gay.  It was hilarious.

URL: https://forum.audiogames.net/post/487179/#p487179




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Re: Research Into Altered States In The Blind: Invitation for participants

2019-12-20 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Research Into Altered States In The Blind: Invitation for participants

Hi.@zakc93, I'm sure it would qualify.

URL: https://forum.audiogames.net/post/487178/#p487178




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Re: Suggestions for Switching from iOS to Android (Pixel 4)

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Suggestions for Switching from iOS to Android (Pixel 4)

13.2 was fine when I tried it, 13.3 I hated however.

URL: https://forum.audiogames.net/post/487177/#p487177




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-20 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Audacity wrote:Ahh, dammit, I lost my game betwween prestiges while the achievements were so stacked in my favor haha. It's still a cool concept though. You lost your game?

URL: https://forum.audiogames.net/post/487176/#p487176




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Re: Introducing Quorum Programming Language!

2019-12-20 Thread AudioGames . net Forum — Developers room : superb via Audiogames-reflector


  


Re: Introducing Quorum Programming Language!

@36, you could report that as a bug to the developer on the Quorum Programming Language web site.

URL: https://forum.audiogames.net/post/487175/#p487175




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Re: Let's talk about windows seven end of life...

2019-12-20 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Let's talk about windows seven end of life...

@arqmeister: I've seen name-brand (not including custom-build) gaming laptops offer less bang for your buck than a business laptop used for gaming. My xps15 is not advertised as a gaming laptop but it definitely could be one. $1700 or there abouts, and we have:4.1ghz intel core i7 with 6 cores (supports hyperthreading up to 12 cores)16gb (8x2) ddr4 ramnvme2 ssdwifi6Bluetooth5nvidia GeForce gtx1650Windows 10 Pro

URL: https://forum.audiogames.net/post/487174/#p487174




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

So, I just have 1 question left now.The created object is still over 1 gig in size, and exporting it with pickle or json doesn't fix the issue. I can, potentially, create a parser for the map which can both gather and retrieve information about the map and it's current state in terms of tiles, but that'd require a lot of work. I'm willing to do so, I just don't want to reinvent a wheal. I'm worried that having maps that are 1 gig in size will cause issues upon loading, especially when we're talking double digits. Assuming that I only have 10 maps as large as this one, I'll have to pickle and load 10 gigs of data, and I'm not even sure that Python will allow me to do so.Granted, few of my current plans include a 1000 x 1000 x 1000 map, but I certainly see myself messing with 300 x 300 x 300, and those will add up over time.Like I said, I can create a two-way parser, it's just going to require some work, which I don't want to do if I can avoid it, heh.Thoughts?

URL: https://forum.audiogames.net/post/487172/#p487172




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Retroarch is now accessible

That's hopefully being worked on.https://github.com/libretro/RetroArch/issues/9855

URL: https://forum.audiogames.net/post/487173/#p487173




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

So, I just have 1 question left now.The created object is still over 1 gig in size, and exporting it with pickle or json doesn't fix the issue. I can, potentially, create a parser for the map which can both gather and retrieve information about the map and it's current state in terms of tiles, but that'd require a lot of work. I'm willing to do so, I just don't want to reinvent a wheal. I'm worried that having maps that are 1 gig in size will cause issues upon loading, especially when we're talking double digits. Assuming that I only have 10 maps as large as this one, I'll have to pickle and load 10 gigs of data, and I'm not even sure that Python will allow me to do so.Granted, few of my current plans include a 1000 x 1000 x 1000 map, but I certainly see myself messing with 300 x 300 x 300, and those will add up over time.Like I said, I can create a two-way parser, it's just going to require some work, which I don't want to do if I can avoid it, heh.

URL: https://forum.audiogames.net/post/487172/#p487172




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Re: Large map arrays in Python?

2019-12-20 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

So, I just have a few questions left now.1. I don't understand what are the indexes at the end of your calls to the argwhere function. What do they do? I'm talking about something like this:print('left: '+str(np.argwhere(box[0:player[0],player[1],player[2]]==1)[-1][0]))
#This worked on my machine:
print(numpy.argwhere(box[0:500, 500, 500] == 1))
#Returns 490, which is the index of where the imaginative wall is at.
#Your example does so as well, so what's the difference?2. Exporting the map. The created object is still over 1 gig in size, and exporting it with pickle or json doesn't fix the issue. I can, potentially, create a parser for the map which can both gather and retrieve information about the map and it's current state in terms of tiles, but that'd require a lot of work. I'm willing to do so, I just don't want to reinvent a wheal. I'm worried that having maps that are 1 gig in size will cause issues upon loading, especially when we're talking double digits. Assuming that I only have 10 maps as large as this one, I'll have to pickle and load 10 gigs of data, and I'm not even sure that Python will allow me to do so.Granted, few of my current plans include a 1000 x 1000 x 1000 map, but I certainly see myself messing with 300 x 300 x 300, and those will add up over time.Like I said, I can create a two-way parser, it's just going to require some work, which I don't want to do if I can avoid it, heh.

URL: https://forum.audiogames.net/post/487172/#p487172




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Re: Best space strategy games?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : walker via Audiogames-reflector


  


Re: Best space strategy games?

Well, first, as far as I know only Secession and Invasion actually are accessible. I think there is a manual for useing the game.Also, you useing NVDA, or Jaws? You have to, I believe, change cursers. If your useing Jaws, you press the... "Jaws curser tell you can navigate. Then, the Braket keys, or the trackpad is used to click on stuff.

URL: https://forum.audiogames.net/post/487171/#p487171




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Re: Legend of the king, the second game of return of the king

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector


  


Re: Legend of the king, the second game of return of the king

hi,is this game released?

URL: https://forum.audiogames.net/post/487170/#p487170




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-20 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ahh, dammit, I lost my game betwween prestiges while the achievements were so stacked in my favor haha. It's still a cool concept though. 

URL: https://forum.audiogames.net/post/487169/#p487169




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-20 Thread AudioGames . net Forum — New releases room : Audacity via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Ahh, dammit, I lost my game betwween prestiges while the achievements were so stacked in my favor haha. It's still a cool concept though. 

URL: https://forum.audiogames.net/post/487168/#p487168




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Re: Let's talk about windows seven end of life...

2019-12-20 Thread AudioGames . net Forum — Off-topic room : arqmeister via Audiogames-reflector


  


Re: Let's talk about windows seven end of life...

As a gamer i can say windows 10 is the future. Probably going to buy myself a gaming laptop for christmas, install steam and some emulators and be a happy camper.

URL: https://forum.audiogames.net/post/487167/#p487167




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-20 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

No you can't. That was a one and done peace of equipment; sorry...At Aaron Baker, I think I found a bug, though I'm not sure.Possible spoilers for anyone else...This is in the latest version 1.3.3, and it was in 1.3.2, but I'm not sure how far back it goes.In the final battle against rina, I noticed that her Mondevol enters the battle with 84 percent health instead of 100.Is this supposed to happen?Later!

URL: https://forum.audiogames.net/post/487161/#p487161




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Re: Warsim, text based randomly generated stratogy

2019-12-20 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Hello everyone,So no combat update this friday and I won't be releasing an update until the first friday of the new year but instead here's something I've worked on this week!Mods! I've wanted to do this for a while and decided it would be a nice idea as a gift to the Warsim community for Christmas!Warsim - Mount and Blade Warband ModI spent a lot of time with this one as I'm a serious mount and blade fan. The player is a small faction at neutral with the main kingdoms of the mount and blade world (minus the vaegirs). The mod gives you full troop trees, each faction uses denars, all the leaders and major lords, mercenary companies and relevant bandit factions.Perfect for a mount and blade fan! Beware though as the kingdoms of Calradia are pretty tough out of the gate.Warsim - Skyrim ModThe development of this mod began with one of the weirdest coincidences I've ever had in Warsim. I had pre-chosen where the main factions were going to go, first the Imperials, then Stormcloaks, etc. As I got to edit the faction names in the save file I saw that the second faction which was going to be Ulfrics factions was aptly randomly named Thumm (like Thuum, the name for the way of the voice in skyrim).It was definitely a sign to ensure I dropped the best mod I could make!The mod sets you as Jarl Balgruuf of Whiterun, with your staff being Proventius and Irileth. The world is made up of two major factions, the Imperials and the Stormcloaks (Imperials have more land, stormcloaks have more units), but also includes the College of Winterhold, The Forsworn, and the Thalmor as smaller main factions.There are also bandits and mercenary groups relevant to the game, each faction uses septims as their currency and troop trees are all sorted. Faction relations were also fairly finely tweaked so that it makes sense who is fighting who.Warsim - Uberhard ModThis one is more just a challenge, the races of this world were specifically selected to be tough and are started with enlarged populations. Behemoth Trolls, Colossal Godlings, Titan Vampires, Nightmare Ogres, and Deatheater Wizards.Good luck!Where to play?All of these mods should be loadable as save files from the latest updated version of the game on steam and itch.io!I hope you all enjoy and have a great holiday period, and thank you all for the support in developing this game, it really means a lot!CheersHuw

URL: https://forum.audiogames.net/post/487166/#p487166




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Re: Best space strategy games?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : Audacity via Audiogames-reflector


  


Re: Best space strategy games?

@Walker,  Ah, you're using Jaws! Object review is similar to the jaws/invisible cursors. I used smugglers with Jaws, too, and ended up using the left and right bracket keys to click on stuff a lot...but, hell, if a trackpad works better I'll maybe have to try as I've got both on my system now.

URL: https://forum.audiogames.net/post/487165/#p487165




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Re: AI Dungeon comes to ios and android

2019-12-20 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: AI Dungeon comes to ios and android

not sure for the browser but pretty sure they are all connected to the same thing.actually, just had a story where I actually won the story!I was playing a ranger in the fantasy setting and opened up with an attack as a wolf was coming after me. Shot it with a silver arrow and soon learned that the forest was infested with demons. I learned archery skills from a bowman and then went to battle the demons.Although this game wasn't long, one thing that was cool was there were only a few places where the AI flubbed, and even then they weren't huge mistakes.I battled the demons and then called the forest animals to help me fight them. as the animals came to help me, it suddenly changed that I was commanding the demons to fight the demons instead for some reason.2. I at one point said I was firing holy arrows at the demons. The language thing doesn't seem to be able to tell the verb "fire," from the chemical process that comprises fire. So it thought I was calling down holy fire on the demons. My ranger as I imagined him was a bit religious so I let it slide.Other than that, the story was completely coherent until I beat the last one. I celebrated the victory and then it said I had defeated the demons and lived "happily ever after."It was actually cool to see you could win one of these things, but a bit disappointing as the whole thing only took me about 15 minutes of play.

URL: https://forum.audiogames.net/post/487164/#p487164




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Re: Best space strategy games?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Best space strategy games?

I’m seriously considering getting a refund for the smugglers collection. I just cannot get them to work.

URL: https://forum.audiogames.net/post/487162/#p487162




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Re: Manamon 2: Impressions Thread

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

What exactly do the family heart and gene emblem do? and what scores do you have to get in the music hall to get these items? The trouble I have with the music hall is that there doesn't appear to be a clear signal differentiating automatic rolls from the half beat sequences. TH is, there is a signal, but the autorolls require you to roll on the beat, while the halfbeat sequences do in fact have a signal that let's you come in after. With no way to tell what's coming up until a half beat too late is a good way to lose those games.

URL: https://forum.audiogames.net/post/487163/#p487163




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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2019-12-20 Thread AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector


  


Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

No you can't. That was a one and done peace of equipment; sorry...At Aaron Baker, I think I found a bug, though I'm not sure.Possible spoilers for anyone else...In the final battle against rina, I noticed that her Mondevol enters the battle with 84 percent health instead of 100.Is this supposed to happen?Later!

URL: https://forum.audiogames.net/post/487161/#p487161




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

@9, agree with this. I'm not gunna call out moonwalker, I just want to second on a particular point you made... If we as a community keep reminding anyone; not just talking about mason; this can happen to anyone; both in this comunity and otherwise... but if people keep reminding you about your failures and how you messed up; that won't encourage change; it will only create resentment and hatred towards the people doing it. To get a person to change his ways, it doesn't have to be done with harshness and bashing; but with understanding and caring. Yes, some may need to be harsh at times; I jet that; but beeing harsh all the times and reminding a person how they messed up every single time won't make fange

URL: https://forum.audiogames.net/post/487160/#p487160




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Re: let's talk rise of skywalker

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: let's talk rise of skywalker

Fair enough Moonwalker, I'm sorry audio description in cinemas hasn't made it to Hungary.

URL: https://forum.audiogames.net/post/487159/#p487159




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Re: Do you have any International holiday treats that you love

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Do you have any International holiday treats  that you love

lol UltraLeetJ, nope, as far as I'm aware, Ramadan is one of the most major Muslim Holidays there is, so Ramadan based treats there would I assume have the same significance that Christmas cake or Easter eggs do in Christian festivals.

URL: https://forum.audiogames.net/post/487155/#p487155




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Re: Swamp, zombie FPS by Aprone

2019-12-20 Thread AudioGames . net Forum — New releases room : taljazz24 via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

ALso thinking of coming back and trying my hand at it again. Never really got into a clan but still enjoy running around and shooting things just the same.

URL: https://forum.audiogames.net/post/487158/#p487158




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Re: Do you have any International holiday treats that you love

2019-12-20 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Do you have any International holiday treats  that you love

lol UltraLeetJ, nope, Ramadan is one of the really major Muslim Holidays.

URL: https://forum.audiogames.net/post/487155/#p487155




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Re: myTrueSound feedback and some comments related to audiogaming

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: myTrueSound feedback and some comments related to audiogaming

I hate writing posts like these, hate to ask for something which I can't do yet, but I feel like my insight into this will explain some hesitation and or illegal sharing of the game.Let's get some facts out of the way first:1. Blind market is not huge, no matter which way you spin it. It's not, it will never be unless a major disease hits a lot of people (I hope not), and thus bragging about numbers was questionable, at least in my opinion. I can't pity you for doing so, your sales are the proof of my statement.2. A lot of your customers are under age. This means limited if not a denial of cash. That problem is furthermore exposed by people being in different countries and having different exchange rates for currency. So, while you may see the game as a minimal-priced product, others may not. Combine that with the fact of being under age, and we're lead to point 3.3. We all know that people share keys and or products. Look at the Manamon topic. Look at the mods having to stomp their foot on the copyrighted movies thread. Fact is, we all like to save money. Sometimes, those people mentioned in point 2 just can't pay for things, and that's why they crack your product. I would like to be nice and say that they would pay if they could, but that would be too naive. A lot of us, myself included, have gained access to internet at the age where our morals and ethics were just beginning to take shape. Some of us, me, have had real-life consequences for using materials we weren't supposed to and learning from our mistakes, but most of the people out there didn't have such lessons. Combine that with the iffy influence some individuals cause in relation to others, and you will get a grasp on why people crack your stuff. Sure, it's low cost, but for them, no cost is better than a low one. I could also lead this into the discussion of wants vs. needs, but I will let you form your own conclusions on that topic when combined with what I said earlier.4. Some people, after looking at the game, may just not want to shell out cash for something they'd play once and forget. This is in my case. While I can afford the price, I am not willing to spend money on something so, forgive me, simplistic. Again, it's difficult to appeal to all in terms of difficulty (I saw a post earlier on that said the game was too hard) but that is my case. I will not purchase what seems to me to be an over-glorified recording. I have heard the game being played, and hence feel like I am confident to assess it's difficulty when it comes to my skills. Thing is, this is almost worse than A Blind Legend, at least in my eyes. I dare say that it has a lot more action when compared to this, and in my mind, why should I pay for something less immersive when I could go grab a free game off the app store and get more entertainment out of it for free?I hope that this gave you more insight into how some may view your product. None of this is personal, I just call things out as I see them.

URL: https://forum.audiogames.net/post/487156/#p487156




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Re: Indivisible - A new RPG (not accessible yet!)

2019-12-20 Thread AudioGames . net Forum — New releases room : Computergamer via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

Well so far, I haven´t seen if there are any accessibility yet in the game. I purchased the game off of Steam and used the offer they had on the game. I just started the game. Haven´t really seen if there are any accessible features yet. Have anyone noticed if there are any accessible features in the PC version?

URL: https://forum.audiogames.net/post/487157/#p487157




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : phoenix1991 via Audiogames-reflector


  


Re: Retroarch is now accessible

I noticed that in windows, the speech is really slow to response to keyboard presses. For example, when I press the Down Arrow key, the narrator is either really slow to respond, or it says nothing. What can I do to fix this problem? I do not have any issues with the accessibility in Linux.

URL: https://forum.audiogames.net/post/487154/#p487154




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

One thing that I would like to mention to config your controller you have to enter on where it says combine port 1. Then you can press the button on your controller.This part don't talk. However if you scroll down you will see the different buttins. Do that before you config.

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Re: The X3 Series, like Smugglers on Steroids

2019-12-20 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: The X3 Series, like Smugglers on Steroids

THe game doesn't have menus in the ordinary way, you need OCR to read anything from it. What happens if you press enter on the opening screen?

URL: https://forum.audiogames.net/post/487152/#p487152




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

Do you think he will change if everybody keeps reminding him of the negativity of his actions? Would that work for you?  If so, hang on, let’s do it. You will be the first experiment. Living in the past, or being forced to, is a sad, painful, and discouraging way to exist.  So, I suggest you to keep your mouth shut if you don’t have anything nice to say, especially when the poster in question is not around to defend himself.  We’ve seen your views, we all know of them, enough. You’re not doing anybody any favors by raising the point of the impossibility of change on his side, appoint which you only you seem to hang onto.

URL: https://forum.audiogames.net/post/487150/#p487150




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Re: Star Wars based games

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Star Wars based games

The ps2 version of revenge of the sith is mostly playable, also the terrible masters of teras kasi for the ps1. lol

URL: https://forum.audiogames.net/post/487151/#p487151




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

Do you think he will change if everybody keeps reminding him of the negativity of his actions? Would that work for you?  If so, hang on, let’s do it. You will be the first experiment. Living in the past, or being forced to, is a sad, painful, and discouraging way to exist.  So, I suggest you to keep your mouth shut if you don’t have anything nice to say, especially when the poster in question is not around to defend himself.  We’ve seen your views, we all know of them, enough. You’re not doing anybody any favors by raising the point of the impossibility of change on his side, appoint with you only you seem to hang onto.

URL: https://forum.audiogames.net/post/487150/#p487150




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

Do you think he will change if everybody keeps reminding him of the negativity of his actions? Would that work for you?  If so, hang on, let’s do it. You will be the first experiment. Living in the past, or being forced to, is a sad, painful, and discouraging way to exist.  So, I suggest you to keep your mouth shut if you don’t have anything nice to say, especially when the poster in question is not around to defend himself.  We’ve seen your abuse, we all know of them, enough. You’re not doing anybody any favors by raising the point of the impossibility of change on his side, appoint with you only you seem to hang onto.

URL: https://forum.audiogames.net/post/487150/#p487150




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Re: Anyone listen to metal?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


  


Re: Anyone listen to metal?

Tensoon the Kandra wrote:Wow, no industrial metal fans here?My tastes are varied, just off the top of my head some of the things on my current playlist is Marilyn Manson, Celldweller, In this moment, Beast in Black, System of a Down, In Flames, Nightwish, Amaranth, Nine Inch Nails, Five Finger Deathpunch, Ghost, and Korn.I listen to industrial metal on occasion.If you enjoy Celldweller, you might also like Blue Stahli

URL: https://forum.audiogames.net/post/487148/#p487148




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Re: support for tomb hunter? no reply?

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: support for tomb hunter? no reply?

Do you think he will change if everybody keeps reminding him of the negativity of his actions? Would that work for you?  If so, hang on, let’s do it. You will be the first experiment. Living in the past, or being forced to, is a sad, painful, and discouraging way to exist.  So, I suggest you to keep your mouth shut if you don’t have anything nice to say, especially when the poster in question is not around to defend himself.  With senior abuse, we all know of them, enough. You’re not doing anybody any favors by raising the point of the impossibility of change on his side, appoint with you only you seem to hang onto.

URL: https://forum.audiogames.net/post/487150/#p487150




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Re: infini crawl, text dungeon crawling rpg similar to the wastes.

2019-12-20 Thread AudioGames . net Forum — New releases room : malachi1616 via Audiogames-reflector


  


Re: infini crawl, text dungeon crawling rpg similar to the wastes.

Alright, I've removed some of the problematic achievements that produced the crazy looping effect. Enjoy the other achievement bonuses you acquired while it was in effect lol. With the next update I'll rework a way to get the other ones back in and make them sensible. Also there was a small glitch that stopped you from importing a save string if it had certain achievements after they were removed. So if you experienced that, it's fixed now.

URL: https://forum.audiogames.net/post/487149/#p487149




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Re: Anyone listen to metal?

2019-12-20 Thread AudioGames . net Forum — Off-topic room : ultradude306 via Audiogames-reflector


  


Re: Anyone listen to metal?

Tensoon the Kandra wrote:Wow, no industrial metal fans here?My tastes are varied, just off the top of my head some of the things on my current playlist is Marilyn Manson, Celldweller, In this moment, Beast in Black, System of a Down, In Flames, Nightwish, Amaranth, Nine Inch Nails, Five Finger Deathpunch, Ghost, and Korn.II listen to industrial metal on occasion.If you enjoy Celldweller, you might also like Blue Stahli

URL: https://forum.audiogames.net/post/487148/#p487148




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Re: Retroarch is now accessible

2019-12-20 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Re: Retroarch is now accessible

I finally gotten my controller config. Thanks Devin for all the help that you have provided.Thanks Barry for working on the accessibility mode for the blind.

URL: https://forum.audiogames.net/post/487147/#p487147




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Re: Suggestions for Switching from iOS to Android (Pixel 4)

2019-12-20 Thread AudioGames . net Forum — Off-topic room : cmerry via Audiogames-reflector


  


Re: Suggestions for Switching from iOS to Android (Pixel 4)

Yeah, what google are doing with the pixel is a step in the right direction. That's still not the case for 99 per cent of android phones though.As for IOS 13, 13.2 and 13.3 together fixed most of the bugs. I used it for a good month or two on the 6S and had no issues with it. Since the battery in the 6S litterilly exploaded I've been stuck with an IPhone 4 running IOS 6, but I'll hopefully be getting a new phone within the next couple weeks.

URL: https://forum.audiogames.net/post/487146/#p487146




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Re: Indivisible - A new RPG (not accessible yet!)

2019-12-20 Thread AudioGames . net Forum — New releases room : death via Audiogames-reflector


  


Re: Indivisible - A new RPG (not accessible yet!)

Yeah a lot of people had problems with the too much platforming, not enough battling of the game. Probably needs to be balanced before we can worry about any sort of accessibility.

URL: https://forum.audiogames.net/post/487145/#p487145




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Re: let's talk rise of skywalker

2019-12-20 Thread AudioGames . net Forum — Off-topic room : moonwalker via Audiogames-reflector


  


Re: let's talk rise of skywalker

I'm in Hungary, and audio describtion is a thing here that exists only for some films such as Paulstreet Boys and other really old ones. So if I want to watch something audio described, then I must do it in english. I'm not a huge fan of watching movies or series so Netflix doesn't worth the price for me, I won't pay monthly to watch only one movie in the whole year. And I'm underage so it's not a last thing that my parents would have to pay, who watch movies only when they see them on TV. Okay, sometimes we go to the cinema, but we really need to deserve that. I saw only Fantastic Beasts 2 in cinema and I'll see the Rise of Skywalker, but I don't think after that there'll be lots of times when we do such. In Hungary, this headset with audio describtion simply doesn't exist at all, even in Budapest it doesn't, so.

URL: https://forum.audiogames.net/post/487144/#p487144




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