Re: Best audiogame FPS

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Best audiogame FPS

rtr

URL: https://forum.audiogames.net/post/493239/#p493239




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Re: New Crazy Party tournament in February

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Nuno via Audiogames-reflector


  


Re: New Crazy Party tournament in February

You didn't think about one thing. What if for example in one party we have 10 standart competition games, wherein another party there are 6 bonus games where you can get score much higher than 20, and only 4 standart competition ones?

URL: https://forum.audiogames.net/post/493240/#p493240




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Re: WxPython so many things to learn

2020-01-16 Thread AudioGames . net Forum — Developers room : Nuno via Audiogames-reflector


  


Re: WxPython so many things to learn

As I said, C# has a very extensive standart library, because that's the .NET framerok. I rarely use 3RD packages, however I know that if I would be developing something very serious then I probably had to plug in one or two. Newtonsoft JSON is essential, while Python has a built-in JSON parser which is good.Unless you're programming in BGT, you're good to go with everything esle.

URL: https://forum.audiogames.net/post/493241/#p493241




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Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: Insight into the development of Halo MCC's screenreader accessibility

@7Apologies for the misunderstanding.  The wording wasn't exactly clear given we both are accessibility consultants.  Appreciate you clearing that up though.

URL: https://forum.audiogames.net/post/493242/#p493242




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Re: a call to all vapers

2020-01-16 Thread AudioGames . net Forum — Off-topic room : mastodont via Audiogames-reflector


  


Re: a call to all vapers

Well, I went ahead and bought the simplest one I could find on the market. It's the Joyetech eGo AIO, pretty cheap and good for the first time imo. I have a question though. On the specs it says that it has a 2 ml tank. From your experience, how long is it going to take untill I have to refill the tank considdering that I smoke pretty regularly, at about a 1 hour interval considdering that I am planning to have the session last about 5 minutes like a normal cigarette?Yeah weed would've been my choice aswell if it would've been legal here lol.

URL: https://forum.audiogames.net/post/493243/#p493243




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Re: How do I use “B B code, Images and Smillies” like everyone else

2020-01-16 Thread AudioGames . net Forum — Off-topic room : thetechguy via Audiogames-reflector


  


Re: How do I use “B B code, Images and Smillies” like everyone else

for images, visit this linkfor smilies, visit this link. @2 has the bb code link.

URL: https://forum.audiogames.net/post/493244/#p493244




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2020-01-16 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

jayde, which area you mean

URL: https://forum.audiogames.net/post/493245/#p493245




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Re: What's the Story Behind your Forum Username

2020-01-16 Thread AudioGames . net Forum — Off-topic room : zseli via Audiogames-reflector


  


Re: What's the Story Behind your Forum Username

Hi, In cases where they ask me for my real name during registration, I do use my real name, Evangelosz Nagy. But back in the day, or even now on a simple online game, the username Zseli stuck with me since the beginning. I don't even remember how it happened, I just know that my parents kept calling me that when I was very young, and the first user account on a computer I had was also labelled in the same way. I like this screen name, because it really doesn't ,mean anything, it actually means Jelly, but again, I have no idea why it stuck as much as it did. and it's short, which is a good thing if I just want to type it out quickly. Now, the question of pronunciation is a hard one, i've herd so many different ones over the years, some of them are quite weird. Microsoft Anna used to say zalai, ATNT natural voices I think said zayli, with an (A) ,no english voice can get it right. The ((ZS) at the beginning is actually supposed to be a (ZH) like sound, although I can't actually think of an english word that uses this phoneme off the top of my head. It's basically like (SH), but voiced with a 8Z). And then there were the misunderstandings, back when I was active on RS games or Quentin C, I would sometimes get things like, are you silly? or, even worse, Are you Sally? My gender is male, so that's a little weird to me, although I get why people may confuse it. Sometimes I also put the number 22 at the end of this name, which comes from my birthday. So if you see Zseli22, or Evangelosz Nagy, or some other variation there of, that's me.

URL: https://forum.audiogames.net/post/493246/#p493246




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Re: 1942: A new strategy war game

2020-01-16 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: 1942: A new strategy war game

I have updated the guide. I made it structured in a way so people can avoid spoilers easily. WIll the Word document be good as a distribution method?

URL: https://forum.audiogames.net/post/493247/#p493247




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Re: 1942: A new strategy war game

2020-01-16 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: 1942: A new strategy war game

will be nice if you have option to download the guide too, I prefer something light and easy though, like txt, my ms word feels heavy somehow. but yeah, it's not that hard to visit article room eather

URL: https://forum.audiogames.net/post/493248/#p493248




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Re: 1942: A new strategy war game

2020-01-16 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: 1942: A new strategy war game

will be nice if you have option to download the guide too, I prefer something light and easy though, like txt, my ms word feels heavy somehow. but yeah, it's not that hard to visit article room eather.by the way, if you have time, it's nicer if you could put headings in the guide just for easyer navigation.

URL: https://forum.audiogames.net/post/493248/#p493248




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How to play 1942?

2020-01-16 Thread AudioGames . net Forum — Articles Room : Nuno via Audiogames-reflector


  


How to play 1942?

[WORK in progress!]1942: comprechensive Guide. Written by Nuno (nuno69a at gmail dot com).Chapter 1. IntroductionWelcome in 1942, an anti-japanese strategy war game developed by Chinese people as a commemoration of the events that happened 80 years ago.This guide aims to serve as a complete walkthrough to the full game and its secrets.Warning! I don't recommend reading this guide unless the following happens:● You already completed the game.● You don't care about it.● You're really, really stuck.● You just want to get information about your shiny new team member.The intro-talk is done. Now let's blow some japanese asses!Chapter 2. Key guide● F1: open the given unit's equipment.● F2: Open the given unit's backpack● F3: Open the given unit's skill screen.● F5: refresh the map● 1 to =: change active unit● Q: Switch targeted person.● W: switch targeted item● E: switch through hand-held weapons.● R: Reload weapon (only non-automatic weapons).● A to G: use corresponding skills.● Z: view position.● X: view currently focused units stats.● C: View position information● V: view currently focused enemy's stats.● Arrow keys: look.● CTRL+Arrow keys: move.● CTRL+Q: End turn.● Shift+C: Copy the last spoken text to the clipboardChapter 3. Level guide3.1. Prologue: trapped in the jungleLevel requirements: reach position 8, 6.New characters:● Kin luoNew enemy units: noneKin Luo:Kin is a chinese soldier especially trained in using pistols and engaging in close combat. He can effectively stab enemies with a bayonet or even choke them.The game starts with an introductory cutscene. We're told how the japanese invaded Burma and how they cut China off the outside world. We see how the C46 aircraft is blown up by the japanese forces and we meet our main hero, chinese soldier Kin Luo.As soon as we regain control go one step left. What that is, a gun!To be precise, it's a colt M1911!After picking the gun up go down, 3 right, 2 down, 4 left and what that is?Two herbs! These plants will heal a little of our HP. They might seem useless at first, but they can save your skin in some hard moments!After picking up the herbs backtrack to the broken hatch (4 right, 2 up) and go right 2, up 3 from there.Press F2 to enter the backpack and equip your new gun.3.2. Shadowy crisisLevel requirements: kill the japanese rifleman in less than 10 rounds.New characters: none.New enemy units:● Japanese riflemanJapanese riflemanA standard japanese rifleman. He is just holding his dear Meiji38 rifle and a bayonet which can save his life in a critical situation.By killing a japanese rifleman you can get the following:● -Meiji38 type rifle● -Meiji military knife● -Meiji rifle ammo● -Yiuki grenade (consider yourself lucky if you find it).This area is slightly more complicated than the previous one, although nothing scary, yet.The map looks like a corridor made between trees with little open spaces on both sides.As soon as you regain control do the following:Go 2 up, 3 right, 3 up, 2 left.Two grapefruits!These will heal a little of our stamina, maybe it's not a huge, monstrous value but better to have them than not, especially in early levels.After scuffing the plants go 3 right, 3 down, 1 right, 3 down, 1 right.Now watch out, as the japanese man is waiting there just prepared to end your life. Try to find him and kill him.Here I recommend using your ordinary attack or try and throw him. Do not waste your fast shooting skills as you won't find bullets in the very near future.After killing him you can loot his body because there might be some useful items in it.Then just  after getting your new gear equip the knife as a backup to your pistol and press CTRL+Q until the level ends. This will regain your precious stamina.3.3. Fight side by sideLevel requirements: kill all enemies.New characters:● Chan WenfeiNew enemy units: noneHan WenfeiHan wenfei is more of a sniper/sneaker type. He cannot walk very fast (only 3 steps per round) but if you know how to utilize his sneaking skills he can be bloody dangerous.This level's map is slightly different than other maps we've already seen.It's a square that is 8 by 8 and it contains some interesting things on it.● Shrub: patches of shrubs can allow both you and your enemies to hide. For you it means that your Q key will not work as usual and for your enemies it means harder time tracking you.● Eucalyptus: these barriers will prevent shooting enemies that are behind them.At the start of the level our characters are diagonally set to each other, meaning that Kin is at 5, 5, whilst Han is at 6, 6.First of all move kin to Han. Now, as you can see we're surrounded from three sides. Our best bet would be to kill first two enemies and then explore. So let's do it!Firstly kill the enemy that is up and right from you, because he's guarding Han's rifle which he needs. Although he's a great sniper he is not good at stabbing. After eliminating the first enemy go up and right as chan and take your loot.We will

How to play 1942?

2020-01-16 Thread AudioGames . net Forum — Articles Room : Nuno via Audiogames-reflector


  


How to play 1942?

The better and always up to date version of the guide can be found here:https://docs.google.com/document/d/1l-n … sp=sharing[WORK in progress!]1942: comprechensive Guide. Written by Nuno (nuno69a at gmail dot com).Chapter 1. IntroductionWelcome in 1942, an anti-japanese strategy war game developed by Chinese people as a commemoration of the events that happened 80 years ago.This guide aims to serve as a complete walkthrough to the full game and its secrets.Warning! I don't recommend reading this guide unless the following happens:You already completed the game.You don't care about it.You're really, really stuck.You just want to get information about your shiny new team member.The intro-talk is done. Now let's blow some japanese asses!Chapter 2. Key guideF1: open the given unit's equipment.F2: Open the given unit's backpackF3: Open the given unit's skill screen.F5: refresh the map1 to =: change active unitQ: Switch targeted person.W: switch targeted itemE: switch through hand-held weapons.R: Reload weapon (only non-automatic weapons).A to G: use corresponding skills.Z: view position.X: view currently focused units stats.C: View position informationV: view currently focused enemy's stats.Arrow keys: look.CTRL+Arrow keys: move.CTRL+Q: End turn.Shift+C: Copy the last spoken text to the clipboardChapter 3. Level guide3.1. Prologue: trapped in the jungleLevel requirements: reach position 8, 6.New characters:Kin luoNew enemy units: noneKin Luo:Kin is a chinese soldier especially trained in using pistols and engaging in close combat. He can effectively stab enemies with a bayonet or even choke them.The game starts with an introductory cutscene. We're told how the japanese invaded Burma and how they cut China off the outside world. We see how the C46 aircraft is blown up by the japanese forces and we meet our main hero, chinese soldier Kin Luo.As soon as we regain control go one step left. What that is, a gun!To be precise, it's a colt M1911!After picking the gun up go down, 3 right, 2 down, 4 left and what that is?Two herbs! These plants will heal a little of our HP. They might seem useless at first, but they can save your skin in some hard moments!After picking up the herbs backtrack to the broken hatch (4 right, 2 up) and go right 2, up 3 from there.Press F2 to enter the backpack and equip your new gun.3.2. Shadowy crisisLevel requirements: kill the japanese rifleman in less than 10 rounds.New characters: none.New enemy units:Japanese riflemanJapanese riflemanA standard japanese rifleman. He is just holding his dear Meiji38 rifle and a bayonet which can save his life in a critical situation.By killing a japanese rifleman you can get the following:-Meiji38 type rifle-Meiji military knife-Meiji rifle ammo-Yiuki grenade (consider yourself lucky if you find it).This area is slightly more complicated than the previous one, although nothing scary, yet.The map looks like a corridor made between trees with little open spaces on both sides.As soon as you regain control do the following:Go 2 up, 3 right, 3 up, 2 left.Two grapefruits!These will heal a little of our stamina, maybe it's not a huge, monstrous value but better to have them than not, especially in early levels.After scuffing the plants go 3 right, 3 down, 1 right, 3 down, 1 right.Now watch out, as the japanese man is waiting there just prepared to end your life. Try to find him and kill him.Here I recommend using your ordinary attack or try and throw him. Do not waste your fast shooting skills as you won't find bullets in the very near future.After killing him you can loot his body because there might be some useful items in it.Then just  after getting your new gear equip the knife as a backup to your pistol and press CTRL+Q until the level ends. This will regain your precious stamina.3.3. Fight side by sideLevel requirements: kill all enemies.New characters:Chan WenfeiNew enemy units: noneHan WenfeiHan wenfei is more of a sniper/sneaker type. He cannot walk very fast (only 3 steps per round) but if you know how to utilize his sneaking skills he can be bloody dangerous.This level's map is slightly different than other maps we've already seen.It's a square that is 8 by 8 and it contains some interesting things on it.Shrub: patches of shrubs can allow both you and your enemies to hide. For you it means that your Q key will not work as usual and for your enemies it means harder time tracking you.Eucalyptus: these barriers will prevent shooting enemies that are behind them.At the start of the level our characters are diagonally set to each other, meaning that Kin is at 5, 5, whilst Han is at 6, 6.First of all move kin to Han. Now, as you can see we're surrounded from three sides. Our best bet would be to kill first two enemies and then explore. So let's do it!Firstly kill the enemy that is up and right from you, because he's guarding Han's rifle which he needs. Although he's a great sniper he is not good at stabbing. After eliminating the 

Re: A Tempest Season, a new, special unique fantasy mud

2020-01-16 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

@LordLondon:Now that makes me want to ditch my agent and go for rogue again. I like the idea of pickpockets to get XP vs solid murdering things for XP, but Agent's such an awesome idea theme wise with the gadgets...

URL: https://forum.audiogames.net/post/493249/#p493249




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Re: Dragon Ball z: Kakarot

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: Dragon Ball z: Kakarot

I think there is a random encounter system for enemies that will attack you, but don't take my word for it.I've pre-ordered it on steam and will give it a go, but there's always the refund button if things look to unplayable to the extreme 

URL: https://forum.audiogames.net/post/493250/#p493250




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Re: New Crazy Party tournament in February

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : fawazar94 via Audiogames-reflector


  


Re: New Crazy Party tournament in February

@nuno Hi,you don't have to worry about other parties, you'll pass to next round just depending on your party.so say 32 players, 8 players each party, from each party top 4 will pass to the next round. or which ever format we follow. so does not matter which games show up for each party.and good luck!

URL: https://forum.audiogames.net/post/493251/#p493251




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Rastislav Kiss via Audiogames-reflector


  


Re: Accessible Chess apps?

Depends on how deep do you want to study chess. No, you don't need to be professional to do that, chess is an art, a science and a game for everyone.There are many game openings, which each lead to specific kind of game i.e. playing sicilian Dragon with its polarised battle wings with bloody offensive on one and tough defensive on another is a completely different story than playing King's indian defence, which hides king in a massive bunker, fixates center with pawns and launches a strong attack on wings supported from prebuild defensive lines.From aesthetic point of view, Sicilian Dragon is a very agressive opening, while King's indian defence is rather one continuous colossal attack with strong defence. And there are many other openings, with their own unique natures.If you pick up the rightone for you and start exploring its variants and possibilities, the game can become far more interesting, than just wild selection.It's possible that you already know this, and have appropriate skills, I don't know.But anyway, if you want to work with chess in your own style, and train your style, then you need an appropriate app. Fritz 16 is a good choice, or even its previous versions, which are somewhat... cheaper than the currentone. It allows you to create and mantain your own openings book, where computer chooses one of them and plays it with you on an appropriate level, tracks your strength and even make some non-obvious mistakes from time to time, so you can train your tactics analysis.There are also free programs on the market, but I don't know any with such level of personality. It's not like I have actually tried all of them, I was just searching and didn't find anything with such features.But if you don't want to get deeper at all, and you are for some reason satisfied with just basic gameplay against a defeatable bot, then you can have also fun with apps like Chess Titans or fully accessible BG chess challenge.Although BGC is not that hard to defeat, when you know its weaknesses, but still, the game interface is very nice. If it had support for uci engines, it would be avesome, but that's sadly not the case right now.Actually I tried a king vs. king and rook challenge, and BGC was not able to checkmate me even on the expert level, so if you're out of material on the board, don't panic, you can still try to draw at least. Best regardsRastislav

URL: https://forum.audiogames.net/post/493252/#p493252




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Re: New Crazy Party tournament in February

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : nidza07 via Audiogames-reflector


  


Re: New Crazy Party tournament in February

No, simply using your weapon does not count as a kill, no idea where that comes from. I have tried another thing which is to for example keep pressing f on a button in a game like doors and buttons to increase my kills count, but it seems that does not really matter and the game correctly counts one kill per object. I could be wrong on this last point though but I'm pretty sure that the thing about just using your weapon is not correct.

URL: https://forum.audiogames.net/post/493253/#p493253




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Re: Back

2020-01-16 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Back

Well ethin, that definition was completely out of context, which is why I don't like it. If it prove any point, fine, but it did not. There is no dictionary definition for eloquence crashwords, so does that mean they are not spam? Regarding your TT/whatever voice chatting argument, I fully agree, because we do the same, but forum is not a chat client. If you use it as such, that's a problem. Writing messages consisting of one word is generally perfectly fine on a chat app. Writing lol, rofl, lmao and all of those is fine on a forum as well, but writing it 10 times is pointless.

URL: https://forum.audiogames.net/post/493254/#p493254




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Re: 1942: A new strategy war game

2020-01-16 Thread AudioGames . net Forum — New releases room : Nuno via Audiogames-reflector


  


Re: 1942: A new strategy war game

Thats what I did in the WOrd version

URL: https://forum.audiogames.net/post/493255/#p493255




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Re: Dragon Ball z: Kakarot

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : The Manamon Player via Audiogames-reflector


  


Re: Dragon Ball z: Kakarot

Hi all.I will du a live stream of DBZ kakarot on fryday.If you want to see it you can subscribe to my youtube channel.https://www.youtube.com/channel/UC1utag … iukHIw-clQI lock forward to play. And I hope to see you all in the chatt.

URL: https://forum.audiogames.net/post/493256/#p493256




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Super Deekout registration

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Zachary via Audiogames-reflector


  


Super Deekout registration

Can anyone help with the super deekout registration?  I have the .7z file with the patch and installer in it from the AG archive, but I don't know how to register it.

URL: https://forum.audiogames.net/post/493257/#p493257




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Re: Urgent, help needed asap

2020-01-16 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: Urgent, help needed asap

Thank all of you a million times over for the help. I realize this is a lot to ask. What do you want in return if I get any extra money to give back to the community somehow?

URL: https://forum.audiogames.net/post/493258/#p493258




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Accessible Chess apps?

I know this is an odd question, as the game doesn't necessarily need it, but is there any kind of chess app or system that also makes some sounds as you play, just to help with, sort of, immersion? I haven't tried Shreadder yet, in fact I haven't realyl experimented with any iOS chess apps, although it could be interesting. If there's no sounds, that's OK, it's just a question I thought I'd ask just in case.

URL: https://forum.audiogames.net/post/493259/#p493259




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Re: Getting paid for sound design online? G

2020-01-16 Thread AudioGames . net Forum — Off-topic room : black_mana via Audiogames-reflector


  


Re: Getting paid for sound design  online? G

at post 6, i had a question in mind,   have you tryed pro tools, i herd t  and stuf, i wonder if it's accessable

URL: https://forum.audiogames.net/post/493260/#p493260




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-16 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

It is abandoned or what?

URL: https://forum.audiogames.net/post/493261/#p493261




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Re: dreamy train event date list?

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Nuno via Audiogames-reflector


  


Re: dreamy train event date list?

I am sorry I cannot help you but anyway I wanted to state my opinion in this topic:I wonder why there is not even a clue about these dates, if they're almost an essential part of gameplay?

URL: https://forum.audiogames.net/post/493262/#p493262




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: Apple Arcade

#11 I get what you mean, although I always think there's hope. There's still a lack of accessibility awareness. While Apple has made VoiceOver I don't think they've really dabbled in accessible games themselves, so I don't know how much experience devs can get from Apple on a gaming front.I do still think there could be some games that could be made fully accessible, Sayonara Wild Hearts being one of them, if both screen reader accessibility, and some additional audio cues are implemented, but I've got no idea how to contact the devs.

URL: https://forum.audiogames.net/post/493263/#p493263




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Re: Retroarch is now accessible

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : stasp via Audiogames-reflector


  


Re: Retroarch is now accessible

Finally!I am just saying this now, but I found out about this on Sunday.I am really happy that something like that is there, and yeah, I hope these games will be even more accessible.If you want to listen to me play MK4 for PS1 on retroarch, heck this audio out.https://lbry.tv/@stasp:7/retroarchmk4gameplayblind:bI really hope that in some time, we will finally be able to play these games just like sighted people, like navigating menus without any OCR, just like in audio games

URL: https://forum.audiogames.net/post/493264/#p493264




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Re: Dragon Ball z: Kakarot

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Dragon Ball z: Kakarot

@3, yes, in the overworld map there are random encounters, mostly if the character that you’re controlling is flying around.

URL: https://forum.audiogames.net/post/493265/#p493265




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Re: New Crazy Party tournament in February

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: New Crazy Party tournament in February

I think the kill count only applies to minigames that the goals is to eliminate stuff, for example the polluted beach or the minigame where you have to kill zombies to advance to the next room

URL: https://forum.audiogames.net/post/493266/#p493266




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How can I keep mail on IOS from trashing whatever it thinks is spam

2020-01-16 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


How can I keep mail on IOS from trashing whatever it thinks is spam

I don't want mail on IOS to trash whatever it feels is spam. I just checked the junk folder and there were a few emails that I would have rather read sooner then later. How do I stop this?

URL: https://forum.audiogames.net/post/493267/#p493267




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Re: Circus masters revenge, new iOS audio defence type shooter game

2020-01-16 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Circus masters revenge, new iOS audio defence type shooter game

Hi.Well, the devs don't need to wonder why people are so heavily critisizing their game. If you step up to the plate and say that you will step into audio defences footprints and give the comunity a similarly good or even better experience, you better have something to show than this half finished thing.For example, audio defence didn't have any micro transactions.Greetings Moritz.

URL: https://forum.audiogames.net/post/493268/#p493268




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Re: How can I keep mail on IOS from trashing whatever it thinks is spam

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: How can I keep mail on IOS from trashing whatever it thinks is spam

hi.This is not something where iOS is at fault, it's your mail provider who sees those messages as spam and places them in the junk folder.You would need to define the adresses which you don't want as junk so they arive in your normal inbox.Greettings Moritz.

URL: https://forum.audiogames.net/post/493269/#p493269




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Re: How can I keep mail on IOS from trashing whatever it thinks is spam

2020-01-16 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: How can I keep mail on IOS from trashing whatever it thinks is spam

Does junk get deleted after a wile?

URL: https://forum.audiogames.net/post/493270/#p493270




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Apple Arcade

to be quite honest apple should focus on the things accessibility wise they did for the last few years, make devices like phones, tablets, computers accessible so that most people can use them.Don't also forget that Apple is not responsible for the games which are contained in Apple arcade, you still have third party developers and they can submit their games to apple arcade, at least that's what I could gather.in my opinion, most mobile games are not worth the hastle of trying to make them accessible, xbox, ps and PC games are the ones we should try to get accessible.Greetings Moritz.

URL: https://forum.audiogames.net/post/493271/#p493271




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Re: Accessible Retro games: a central list of enjoyable video games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Accessible Retro games: a central list of enjoyable video games

Hi.At kenshira well I don't really know what the advantage of the vita is. I had one for a few years but the games library which was playable for blind people was puny at best.Yeah ok you had your sf vs Tk, Mk 9, Injustice and UMVC 3, but no real other games as far as I know. Can the thing emulate a PSP or what do you mean by legacy software?Regarding the github, I', putting together a list regarding the MLB the show games, will take a while though, not because the games are super complex to understand if you know Baseball, but because I don't really have any time on my hands these days.Greetings Moritz.

URL: https://forum.audiogames.net/post/493272/#p493272




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Re: Attention charder ISP users!

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Attention charder ISP users!

And to add to 14 if I may, because they have managed to practically monopolize the industries they are part of they know there's no chance at us switching service providers because who do you turn to outside of the giants anyway.  They're playing a beautiful and rather ruthless game and winning at it because other options don't exist they can't just squash to bits owing to the billions that pour in from the RIAA, MPAA and other sectors, plus the cash that funnels in from the average joes who all require their services anyway.Closely related but somewhat off topic?  Netflix just did some serious dealing with disney to obtain all of the disney Plus stuff on their platform.  Any ideas on what may have happened their?  I was under the impression Disney wanted to strike out solo...

URL: https://forum.audiogames.net/post/493273/#p493273




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Re: Alter Aeon classes for caster and mass damages

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Nocturnus via Audiogames-reflector


  


Re: Alter Aeon classes for caster and mass damages

Yeah; area spells look impressive but honestly aren't.  I'd say for the most part you should focus on damage output which actually gives you a lot of flexibility in comparison to trying to deal damage to tons of mobs at once.  Channelcasting is a thing for mages if you need to reserve mana and have a good group backing you up.  Solar flare is a great trade off if mana is a concern because it uses bottled light, so if you have tons of suncatchers at your disposal you lose very little mana.  Spellstaffs are a thing too; the general problem I have with them is that they don't provide the same kind of effectiveness where spells are concerned as casting the spells directly, but if you need to get out of situations in a pinch and you must attack a few mobs at once that would be the way to do it.

URL: https://forum.audiogames.net/post/493274/#p493274




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-16 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Sotips for rogue/agent classes?I've yet to get to Lake Fortune, but I want to get better at pickpocket for my rogue and for my agent, I want to get schematics. I want better gear from wood swords honestly, I swar I could have got better stuff on the docks, right?

URL: https://forum.audiogames.net/post/493275/#p493275




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Re: what is the bluetooth audio fix program?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : flyby chow via Audiogames-reflector


  


Re: what is the bluetooth audio fix program?

https://www.dropbox.com/s/0s1syokiuoqum … p.exe?dl=1warning. this is only a link to download the app. any odd happenings, crashes, or problems encountered is not my responsibility. Baring that, I hope you enjoy.for the user who has dolbi issues. try to disable windows communications actions under the communications tab under the sound control pannel. set it to do nothing. also disable nvda ducking.

URL: https://forum.audiogames.net/post/493276/#p493276




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Re: pokemon ruby. Could someone make script for it?

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : PatrykK via Audiogames-reflector


  


Re: pokemon ruby. Could someone make script for it?

Im waiting for it.

URL: https://forum.audiogames.net/post/493277/#p493277




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Re: How can I keep mail on IOS from trashing whatever it thinks is spam

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: How can I keep mail on IOS from trashing whatever it thinks is spam

Depends on your mail provider, i think mine beeing outlock does delete them after a while, I'm not sure though.greetings Moritz.

URL: https://forum.audiogames.net/post/493278/#p493278




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Apple Arcade

Apple may not control the accessibility of games, which they very well may, but they do control which games are allowed in Apple Arcade. Also, Apple made their Poker Texas whatever game accessible, so they know what they're doing. Another point, the videos for the games on the Apple Arcade site are described for us. Isn't that great? It's so nice that they've beautifully described games which we cannot play.

URL: https://forum.audiogames.net/post/493279/#p493279




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Accessible Chess apps?

Stupid question, but no less true.  I have a love hate relationship with chess.  I have to overcome my dislike of losing pieces to win.  Is that just a freaking me thing?I remember when Aprone developed his PawPrints thing I was left at the mercy of the knowledge that, getting through with all of your people intact and alive was practically impossible, but even when playing castaways the concept of casualties bothered me.  I hate it!  This is probably what's kept me from progressing further and further with chess; I hate losing even a pawn.  Has anyone else ever had an issue with this and how did you deal with it?

URL: https://forum.audiogames.net/post/493280/#p493280




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Accessible Chess apps?

Stupid question, but no less true.  I have a love hate relationship with chess.  I have to overcome my dislike of losing pieces to win.  Is that just a freaking me thing?I remember when Aprone developed his PawPrints thing I was left at the mercy of the knowledge that, getting through with all of your people intact and alive was practically impossible, but even when playing castaways the concept of casualties bothered me.  I hate it!  This is probably what's kept me from progressing further and further with chess; I hate losing even a pawn.  Has anyone else ever had an issue with this and how did you deal with it?Edit: Yay!  I think I've finally come up with my own form of anxiety!  

URL: https://forum.audiogames.net/post/493280/#p493280




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Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector


  


Re: Insight into the development of Halo MCC's screenreader accessibility

Magurp244? thanks a whole heck of a lot good buddy, what you did for Ethon and I is exactly the kind of help I was looking for. Will I be able to be a payed work from home play tester? no probably not, but at least now I'll be able to hopefully get my voice heard by some folks and help them to learn that totally blind video and computer gaming is actually a thing, and I'm going to point them right to this community so that they can get all manner of help and feedback on how to make their products fully playable by the blind. I knew you guys would come through for me so thanks so much. Have a wonderful day to all of you where ever you are.

URL: https://forum.audiogames.net/post/493281/#p493281




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Re: Canute Braille Display Development With Russell Couper

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Thatguy via Audiogames-reflector


  


Re: Canute Braille Display Development With Russell Couper

One line would refresh at a time. The top line dots would disappear completely, left to right, and then after a couple seconds refresh, left to right. The next line would proceed to do this, and the next, and the next... Also, when powering up the device, it performes an entire display check, filling in one line at a time with full cells and then resolving into the library view or the last book you were reading.

URL: https://forum.audiogames.net/post/493282/#p493282




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Re: Blind arch, a raspberry pi retro arch project.

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: Blind arch, a raspberry pi retro arch project.

I thought f123 was no longer developed?  What was it for?

URL: https://forum.audiogames.net/post/493283/#p493283




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Re: Blind arch, a raspberry pi retro arch project.

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Blind arch, a raspberry pi retro arch project.

If someone made retroarch accessible on psp I would be really happy. I dont even need talking menus, but sfx would be quite nice.

URL: https://forum.audiogames.net/post/493284/#p493284




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Re: a call to all vapers

2020-01-16 Thread AudioGames . net Forum — Off-topic room : haily_merry via Audiogames-reflector


  


Re: a call to all vapers

Sorry to hijack this a little but I'm curious. Anyone know of any good places we can get weed as blind people?

URL: https://forum.audiogames.net/post/493285/#p493285




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Using Reaper's Audio/Media Manager

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Using Reaper's Audio/Media Manager

Hey,is it possible to use the place where I can keep all my samples in Reaper? From what IU tested it is not accessible but maybe its me being stupid

URL: https://forum.audiogames.net/post/493287/#p493287




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Re: Accessible Retro games: a central list of enjoyable video games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Accessible Retro games: a central list of enjoyable video games

It can do psp, ps1 and ps minis totally out of the box, so if you have any of that in your library on psn you can put most of them in easy.The article is about half done, been working on it all week. There are quite a lot of playable games for the vita actually. I have over 50 titles on my system not including collections. Nearly half of those games are Vita games.

URL: https://forum.audiogames.net/post/493286/#p493286




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Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Blind angel 444 via Audiogames-reflector


  


Re: Insight into the development of Halo MCC's screenreader accessibility

I agree with #8 with working from home, I cannot afford it either. So can I please get some help with being a full time tester and a consultant too. I also don’t know who to talk to or wear to go to get this opportunity. I have been wanting to do this since I was 5 years old. I want all games to be accessible and I would love to have a hand in this. Please help if you can. Thanks

URL: https://forum.audiogames.net/post/493288/#p493288




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Re: request for audio defense, zombie arena!

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Erick via Audiogames-reflector


  


Re: request for audio defense, zombie arena!

I mannaed to extract all of the sound effects for the game. Now, I have all of the sounds for audio defense on my mac!!!

URL: https://forum.audiogames.net/post/493289/#p493289




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Re: Any baking enthusiasts?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Any baking enthusiasts?

Yup! I love baking. It didn't start out that way for me though since I make a lot of curries and things. But being able to just put things in an oven is so much better than watching it over a pot.

URL: https://forum.audiogames.net/post/493290/#p493290




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Re: request for audio defense, zombie arena!

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: request for audio defense, zombie arena!

redicolous

URL: https://forum.audiogames.net/post/493291/#p493291




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Re: How do I use “B B code, Images and Smillies” like everyone else

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: How do I use “B B code, Images and Smillies” like everyone else

You can just make the regular symbol representations and the forum will convert them (if you've allowed it in your profile to show images.)

URL: https://forum.audiogames.net/post/493292/#p493292




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Re: Accessible Retro games: a central list of enjoyable video games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Accessible Retro games: a central list of enjoyable video games

It can do psp, ps1 and ps minis totally out of the box, so if you have any of that in your library on psn you can put most of them in easy.The article is about 3/5 done, been working on it all week. There are quite a lot of playable games for the vita actually. I have all the ones you mentioned, in addition to about 50 other titles on my system not including collections. Nearly half of those games are Vita games, and there are still some big ones from the store that I need to get. Found one more just by looking at the articles room.

URL: https://forum.audiogames.net/post/493286/#p493286




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-16 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Um I thought it is finished.

URL: https://forum.audiogames.net/post/493293/#p493293




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-16 Thread AudioGames . net Forum — Developers room : nolan via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

@12 Extracting it would be tough, but fortunately the UI controls are essentially descendants of the Control node, so they're segmented off into their own tree of the project. You're probably better off working in the platform/ subtree, though, and implementing the accessibility support there. I don't think there's much utility in separating off the GUI entirely--if all you want is a completely accessible cross-platform toolkit, it's probably better to fill out accessibility implementations for WX/QT. Happy to be proven wrong, though.@15 What would be the purpose of the live region? I suppose it could be a fallback for any browsers not supporting the _javascript_ TTS API, but the browser platform also needs Web Assembly, and I suspect the intersection of browsers supporting wasm and not the TTS API is slim to none. But maybe I'm missing something?Thanks for all the nice comments so far. Can anyone confirm that this works under Windows 64-bit? I'd like to start pushing out games in a few weeks, and Windows is a target I unfortunately can't test.

URL: https://forum.audiogames.net/post/493294/#p493294




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Re: Math formulas presented in an accessible manner

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Munawar via Audiogames-reflector


  


Re: Math formulas presented in an accessible manner

This topic has some really helpful information; thanks for sharing! I still have Math Player installed and Wikipedia works with it but I'm interested to try out Math ML now.

URL: https://forum.audiogames.net/post/493295/#p493295




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Re: Using Reaper's Audio/Media Manager

2020-01-16 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: Using Reaper's Audio/Media Manager

The thing is essentially called media Explorer.

URL: https://forum.audiogames.net/post/493296/#p493296




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Re: Insight into the development of Halo MCC's screenreader accessibility

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Insight into the development of Halo MCC's screenreader accessibility

Hi.Well, in the part of Germany where i live we have Egosoft, the company behind the x line of games, if I look on google maps, their HQ is about an hour away.greetings Moritz.

URL: https://forum.audiogames.net/post/493297/#p493297




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: Apple Arcade

Hi.yeah, they control which games are included in the subscription, but they just can't go there and say, your game has to be accessible for people with this disability, that disability and that other disability as well.They could do that, but I suppose they would lose alot of companys who would publish their games via arcade.Greetings Moritz.

URL: https://forum.audiogames.net/post/493298/#p493298




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-16 Thread AudioGames . net Forum — New releases room : PatrykK via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

But I have a proposition.Please add a multiplayer.and random events.

URL: https://forum.audiogames.net/post/493299/#p493299




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Apple Arcade

Doesn't matter. They could have at least one or two games which are accessible. What I mean by accessible is that a totally blind person new to gaming can play the game without memorizing menus and all the rest we have to do with inaccessible games. No, Apple has plenty fault in this.

URL: https://forum.audiogames.net/post/493300/#p493300




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Re: Accessible Retro games: a central list of enjoyable video games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Accessible Retro games: a central list of enjoyable video games

Thanks, Simba, for contributing. You'll be the first, besides me. I know how it feels not having that much time, I've been meaning to redownload Soul Calibur, Broken Destiny and do a write-up on that too.

URL: https://forum.audiogames.net/post/493301/#p493301




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Re: Survive the Wild!

2020-01-16 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Survive the Wild!

First off, at draq: well, the same hurt goes through our "fingers" "ideas" what ever you would like to call them. It allmost sounds like one might think we enjoy, limiting game functionality to prevent cheaters from ruining it, but that's the opposit of the truth. If there'd be any other way, and trust me, we've thaught long and heard, finding several systems, one crazyer than the other, but it just wasn't that pheasable, so in the end, we dropped on the ceperate lists.Now to deathstar and frankz... it seems a clarification is in order... Every account, I personaly traided, both as admin and regular player, can be traced with paypal receits... yes you hurd that right, paypal receits... indicating there was no such thing as getting stuff for free, but rather having to cough up every single us cent leading to each and every transaction made from my email address through paypal. Besides, to be blunt, be glad we don't yet have to pull a swampy to stop cheaters... Oh, we defenately could have, and trust me, it would have made admin life easyer by lots... but at least I personaly, believe in a game where paid and free contents can live together happaly, only if, people really start to behave ...

URL: https://forum.audiogames.net/post/493302/#p493302




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Re: Blind arch, a raspberry pi retro arch project.

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Blind arch, a raspberry pi retro arch project.

F123 is no longer developed. Now, they've moved to Stormux.

URL: https://forum.audiogames.net/post/493303/#p493303




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: Accessible Chess apps?

@6, you have to lose pieces, it's as simple as that. You can't play a game and not make some sort of a sacrifice.

URL: https://forum.audiogames.net/post/493304/#p493304




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Re: Large map arrays in Python?

2020-01-16 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Large map arrays in Python?

@15, perhaps you missunderstand me when I say a list of tiles. I mean something like this:class tile:
 def __init__(self, minx, maxx, miny, maxy, minz, maxz):
  self.minimum_x = minx
  self.minimum_y = miny
  self.minimum_z = minz
  self.maximum_x = maxx
  self.maximum_y = maxy
  self.maximum_z = maxz

 #This is used to check if the coordinates are inside the tile:
 def compare_coordinates(self, x, y, z):
  return x >= self.minimum_x and x <= self.maximum_x and y >= self.minimum_y and y <= self.maximum_y and z >= self.minimum_z and z <= self.maximum_zMy list of tiles would contain these kind of objects. What is wrong with this approach? How are polygons superior in comparison?

URL: https://forum.audiogames.net/post/493305/#p493305




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polaris wify problem

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


polaris wify problem

Hi. I am having a wierd wify problem with my braillesense polaris. Sometimes it just randomly happens that if i try to connect to a wify and it fails. When i do it then with the normal android settings it sais "geting ip address..." and after a few seconds just aboards. The only way to fix this then is to initialice the polaris settings again, which practically makes me start over. Does anyone have a solution for that? Greatings, simter.

URL: https://forum.audiogames.net/post/493306/#p493306




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Re: Announce: alpha version of my Godot Accessibility plugin now available

2020-01-16 Thread AudioGames . net Forum — Developers room : pitermach via Audiogames-reflector


  


Re: Announce: alpha version of my Godot Accessibility plugin now available

I just tried your plugin out on Windows X64 following your readme. It came up talking right away, though using SAPI rather than a screen reader, which is what I would prefer. Other than this it seems to be working and the hello world example also spoke its messageOn the topic of the web speech API and live regions, they should definitely be an option, partly because most people prefer to hear their speech via their screen reader, and partly because the web speech API implementation isn't very consistent, especially on mobile. Safari on iOS worked sometimes, but only if headphones were plugged in, and didn't seem to work at all on Chrome/Android/ So the live regions should be available as a fallback.

URL: https://forum.audiogames.net/post/493307/#p493307




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Blind angel 444 via Audiogames-reflector


  


Re: Apple Arcade

They could have given us our own section like they did for the family friendly and the action ones Apple is 100% responsible for this, they came up with it anyway..

URL: https://forum.audiogames.net/post/493308/#p493308




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Re: Need Help with Manamon 2 (Spoilers)

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : wlomas via Audiogames-reflector


  


Re: Need Help with Manamon 2 (Spoilers)

the captain just says visit me after my sleep.

URL: https://forum.audiogames.net/post/493309/#p493309




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Re: polaris wify problem

2020-01-16 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: polaris wify problem

There isn't a solution for your issue, unfortunately. I just reboot my braillesense by pressing f2 f4 and all the six dots and it usually works, though, so there's that.

URL: https://forum.audiogames.net/post/493310/#p493310




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Re: Accessible Chess apps?

2020-01-16 Thread AudioGames . net Forum — Off-topic room : amerikranian via Audiogames-reflector


  


Re: Accessible Chess apps?

@6, you have to lose pieces, it's as simple as that. You can't play a game and not make some sort of a sacrifice.@3, I'll check the app out, thanks for the suggestion.

URL: https://forum.audiogames.net/post/493304/#p493304




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Re: Alter Aeon classes for caster and mass damages

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Alter Aeon classes for caster and mass damages

Actually...     Area of effect spells tend to be one of the main methods for spellcasters to kill some strong mobs. The reason for this is that these spells do way more damage to larger mobs, especially the mobs over size 100. But, h, large creatures tends to be a common sight in higher level play for boss fights. Many bosses go down to firefield spam, cone of cold spam, and shard storm spam.      Though, it did look like the person wanted to do spell damage and have pets to tank for them with their insistance of necro first. Druid can do the same minion thing, and can blast hard with a bit of setup. With a bit of work, you can now call down continuous high damage aoes and other spells on their target. Also, druid minions don't nerf if you switch out of druidclev.    Though no seriously, if absolute damage is what you want, that answer is still thief. Wen I left the game, groups didn't allow spellcasters in their groups. It was all healers, warriors and thieves since they could continuously keep running through areas without needing to regen. And between thief and warrior, thieves did much more damage without race specific attacks like dragonslaying. As well, builders in higher level zones tend to buff up elemental saves to high heaven, and armor/normal save. So nonorm melee tends to outdamage anything.

URL: https://forum.audiogames.net/post/493311/#p493311




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accessible epub reader

2020-01-16 Thread AudioGames . net Forum — Off-topic room : milos via Audiogames-reflector


  


accessible epub reader

Hi, i need accessible epub reader, i will try several but it is not accessible with nvda.

URL: https://forum.audiogames.net/post/493312/#p493312




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Re: accessible epub reader

2020-01-16 Thread AudioGames . net Forum — Off-topic room : katil2008 via Audiogames-reflector


  


Re: accessible epub reader

Adobe Digital Edition

URL: https://forum.audiogames.net/post/493313/#p493313




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Re: polaris wify problem

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: polaris wify problem

isn't it f2+f3+123456? But never tried that, but i may call hims later to check if they have a solution.

URL: https://forum.audiogames.net/post/493314/#p493314




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-16 Thread AudioGames . net Forum — New releases room : Vazbol via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

Loneman agents were popular when I played more often. A lot easier to get rp and group play going, and briskness is a fun buff for groups. I guess evonia is great for solo play, with the multiple sneak attacks to cycle when backstab is on cooldown. Shadowblade's nightblade attack puts you into hidden when you use it, so you can start a fight with two of your more specialized strikes. Granted, you don't get the fun area of effect backstabs that Loneman get.    personally, I'm going with daggers as I did see the existence of a weapon that can be best described as a gun dagger. Stab, shoot, stab shoot.

URL: https://forum.audiogames.net/post/493315/#p493315




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Re: Best audiogame FPS

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: Best audiogame FPS

Swamp and Humans Vs Robots. The one thing these two games had that the other games did not have was an identity. These games knew what they were and played up to their strengths for people to enjoy. Other FPS try throwing a thousand ideas onto the board and no clear objective or purpose on why people play. Awkwardly enough, Swamp ends up having the better PVp with actual match formats with capture the flag, and the mayhem of last man standing after 5 minutes.

URL: https://forum.audiogames.net/post/493316/#p493316




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Re: Resident Evil 7

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Resident Evil 7

Hi.@Seb: Do you have some directions to get from the bathroom to the dropdown in the floor when Jack is chasing you? I find it difficult to hear what's going on because of the music and because he is chasing me. I just suck when being chased. Lol.

URL: https://forum.audiogames.net/post/493317/#p493317




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reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


reccomend some space trading and combat games

So, I've been reading a series called Vata's war. It has resparked my interest in space games. I've tried x3 and can't figure it out. I've also read the old guide on smugglers 5 and it seems too difficult, unless things have changed. Any ideas?

URL: https://forum.audiogames.net/post/493318/#p493318




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Re: polaris wify problem

2020-01-16 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: polaris wify problem

yeah, f2 pluss f4 and all six keys resets the polaris. That's unfortunately the best thing you can do at this point. Good luck with calling them. I haven't gotten an answer in several months.

URL: https://forum.audiogames.net/post/493319/#p493319




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Re: polaris wify problem

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: polaris wify problem

The main problem with calling them for me is that i can not read the serial number on the back. I mean i am of course able to read braile, but the thing looks like it has some wierd symbols between it like slashes or something like that. Hmm i will just get my freetone tomorrow and try and see what happens.

URL: https://forum.audiogames.net/post/493320/#p493320




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Re: reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: reccomend some space trading and combat games

Space explorer is quite easy. The dev said he was working on a follow up but this is ok.New Horizon is awesome if you want something a little more complex. I was able to grasp it fine, not being too into space games myself, and I did find enjoyment in it.

URL: https://forum.audiogames.net/post/493321/#p493321




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Re: Apple Arcade

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector


  


Re: Apple Arcade

Well, the obvious solution is to contact them and explain what we want out of Apple Arcade. I highly doubt anybody from Apple reads AudioGames.

URL: https://forum.audiogames.net/post/493322/#p493322




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Re: A Tempest Season, a new, special unique fantasy mud

2020-01-16 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: A Tempest Season, a new, special unique fantasy mud

I got a rogue with daggers, so.Can I for instance have a loanman with dual gun daggers, stab, shot, wrist shot, stab, shoot, stab, hide, and so on?Or is that better suited to Evonia agents? See, I love the area backstab, and massacre's only single target, so

URL: https://forum.audiogames.net/post/493323/#p493323




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Re: Retroarch is now accessible

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Blind angel 444 via Audiogames-reflector


  


Re: Retroarch is now accessible

@353  how can I hear your video? Its not like YouTube with a play button on the screen. Also can you please tell me about the website too. Thanks

URL: https://forum.audiogames.net/post/493324/#p493324




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Re: Dragon Ball z: Kakarot

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: Dragon Ball z: Kakarot

Hello.@4 are you sighted?If you are, i think you could describe a little of the game for us, because i think there's some unspoken dialogs and sidequests.thanks.

URL: https://forum.audiogames.net/post/493325/#p493325




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Re: reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector


  


Re: reccomend some space trading and combat games

I had an issue with new horizons having ships shoot me down for no reason. Mind you, I haven't tried it sense it came out.

URL: https://forum.audiogames.net/post/493326/#p493326




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Re: reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: reccomend some space trading and combat games

Where can I find space explorer?

URL: https://forum.audiogames.net/post/493328/#p493328




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Re: reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: reccomend some space trading and combat games

which space explorer?

URL: https://forum.audiogames.net/post/493327/#p493327




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web tt account creator

2020-01-16 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


web tt account creator

Hi. Does anyone know where to get the tt php web creator? I want it for a teamtalk server.

URL: https://forum.audiogames.net/post/493329/#p493329




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Re: reccomend some space trading and combat games

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: reccomend some space trading and combat games

which space explorer?is that the one from Lav Andric something?

URL: https://forum.audiogames.net/post/493327/#p493327




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-01-16 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

I have a counterproposition:Don't suggest ideas that would take far more work than they're worth.The game is very solidly a single-player experience. I get tired of people asking for multiplayer to be tacked on to virtually every game they play. Yes, it would be fun. No, it wouldn't be worth it.

URL: https://forum.audiogames.net/post/493330/#p493330




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Re: Retroarch is now accessible

2020-01-16 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Retroarch is now accessible

#354: looks like you have to download the file, it's just sound.

URL: https://forum.audiogames.net/post/493332/#p493332




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