Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Nuno via Audiogames-reflector


  


Re: Did Telegram die?

It's OK now. Thank you!

URL: https://forum.audiogames.net/post/538285/#p538285




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Re: The Synthizer Thread

2020-06-06 Thread AudioGames . net Forum — Developers room : NicklasMCHD via Audiogames-reflector


  


Re: The Synthizer Thread

It looks really nice. Really wished I could help somehow, but I don't know C / C++.But hey, if I can some way help, do let me know 

URL: https://forum.audiogames.net/post/538284/#p538284




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : ivan_soto via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

Hey there,if you guys are looking for a stable location with the zip, here is the link I put on ims-productions.http://ims-productions.com/files/EG-Public Library.7z

URL: https://forum.audiogames.net/post/538283/#p538283




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Re: can someone please help me to get rid of this?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: can someone please help me to get rid of this?

You definitely do not need to change anything within registry editor; once that notification appears, go to action centre and press application on the notification. You should then find a setting that says something like "turn off all notifications for real tech", which should once and for all solve your problem.Hope this helps.

URL: https://forum.audiogames.net/post/538282/#p538282




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Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio wrapper for Python

If set_pos() can work properly its not much of an issue, whats the length in seconds of the mp3 you tested it with? Integrating Pylite with Pygame is also fairly easy:import pygame
from openal import *
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
listener = Listener()
#load player
player = Player()
#load sound
sound = LoadSound('creeping_wave.wav')
#add sound to player
player.add(sound)

#create display
window = pygame.display.set_mode([640,480])

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
player.play()
if event.key == pygame.K_LEFT:
if player.playing():
if player.seek - (0.1/sound.duration) > 0.0:
player.seek = player.seek - (0.1/sound.duration)
print(player.seek,sound.duration)
if event.key == pygame.K_RIGHT:
if player.playing():
if player.seek + (0.1/sound.duration) < 1.0:
player.seek = player.seek + (0.1/sound.duration)

#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
player.stop()
player.remove()
sound.delete()
player.delete()
listener.delete()
pygame.quit()
sys.exit(0)
#update window
pygame.display.update()

Example()

URL: https://forum.audiogames.net/post/538233/#p538233




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-06-06 Thread AudioGames . net Forum — New releases room : rory-games via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

hi, how do I prevent monster from dying or make them younger?

URL: https://forum.audiogames.net/post/538281/#p538281




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Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio wrapper for Python

If set_pos() can work properly its not much of an issue, though integrating Pylite with Pygame is fairly easy:import pygame
from openal import *
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
listener = Listener()
#load player
player = Player()
#load sound
sound = LoadSound('creeping_wave.wav')
#add sound to player
player.add(sound)

#create display
window = pygame.display.set_mode([640,480])

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
player.play()
if event.key == pygame.K_LEFT:
if player.playing():
if player.seek - (0.1/sound.duration) > 0.0:
player.seek = player.seek - (0.1/sound.duration)
print(player.seek,sound.duration)
if event.key == pygame.K_RIGHT:
if player.playing():
if player.seek + (0.1/sound.duration) < 1.0:
player.seek = player.seek + (0.1/sound.duration)

#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
player.stop()
player.remove()
sound.delete()
player.delete()
listener.delete()
pygame.quit()
sys.exit(0)
#update window
pygame.display.update()

Example()

URL: https://forum.audiogames.net/post/538233/#p538233




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Re: Bokurano Daibouken 3 : secondary topic

2020-06-06 Thread AudioGames . net Forum — New releases room : David via Audiogames-reflector


  


Re: Bokurano Daibouken 3 : secondary topic

How would I get the Ultra Sniper Rifle? I have completed the game, and have the other 3 rifles, but the hyper one still spawns in 14:3.

URL: https://forum.audiogames.net/post/538280/#p538280




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Re: Introducing Accessimap, a blind-friendly GTA 5 map!

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Introducing Accessimap, a blind-friendly GTA 5 map!

thanks for this cool map!

URL: https://forum.audiogames.net/post/538279/#p538279




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Re: Introducing Accessimap, a blind-friendly GTA 5 map!

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : manamon_player via Audiogames-reflector


  


Re: Introducing Accessimap, a blind-friendly GTA 5 map!

congratulations

URL: https://forum.audiogames.net/post/538279/#p538279




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Re: can someone please help me to get rid of this?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: can someone please help me to get rid of this?

I also do not like Real tech and I am using the sound from my Graphics card. plus it sounds better for me when I use the card audio then shitty Real Tech.

URL: https://forum.audiogames.net/post/538278/#p538278




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Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : manamon_player via Audiogames-reflector


  


Re: Did Telegram die?

at1no, I can connect to it with know problem

URL: https://forum.audiogames.net/post/538277/#p538277




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Boo15mario via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

and if you have a Spotify subscription you can download the music that you like.

URL: https://forum.audiogames.net/post/538276/#p538276




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Help finding a space game

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : cyco via Audiogames-reflector


  


Help finding a space game

Hello,I am looking for a game that let you explore the universe. This game if there is one will let you go to different planets, moons, asteroids and different solar systems.It will let you explore these different places. Even have you collect items from those places.Get different types of ships.

URL: https://forum.audiogames.net/post/538275/#p538275




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : zseli via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

Hi to all, Thanks for all the interest, I'm glad there are people who actually enjoy this library for what it is. Americandad2005, I'll check the sounds you posted when I have a stable internet connection. About the games like Milton and Bird brain, I guess we could put them in? one of our members has a bird brain already, although he hasn't recorded it yet. We tried looking for a test mode, and interestingly we found a way to make it play a beep, but not much else. After you pressed any button, the beep would stop, and it would simply say good bye. Also, a while back I made a recording of Milton using Mame, but haven't gotten around to trimming it yet, but what I do have that I thought people wouldn't be as interested in, is another library add on, basically, called LPC, containing the Texas Instruments Speak and spell and Speak and math, as well as a few other things. I took about two months last year to make that, and if I could help with giving that out to anyone who is interested, I'd be glad to do so. I just thought this is so different from electronic games that I didn't want to include it immediately. Also, the bopit referenced in post 30 is called the Bratz bopit from 2004. We have a recording of that ready to be trimmed as well, no worries, we just haven't gotten around to doing it yet. Thanks for letting me knoe about it again, I totally forgot it existed since it's so similar to the clear bopit from 2002 that I now happen to own. Looks the same, too, apparently, from what I'Ve been told, so if you're blind you can't tel the difference unless you play it. Thanks again for the links being put up, I'll check how it's going in a few hours once I am able to download a large amount of files.

URL: https://forum.audiogames.net/post/538274/#p538274




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-06-06 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi:Could anyone suggest successful monster raising strategies? I have a dragon that, thanks to the stat boosters, is at peak period at one year and sic months of age. It was created by combining two S-ranked colloseum champions with the dragon's fang. All competitions at ranked at B. Can I attempt to beat the game with this one, or should I raise it and prepare to fuse it with something else?

URL: https://forum.audiogames.net/post/538273/#p538273




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Shadowfax via Audiogames-reflector


  


Re: questions about Alter Aeon

@bookrage There's no wrong way to build your character, and it seems to me like you've already figured it out.  Only other thing I would suggest is with thief as your secondary, make sure to pick up backstab and open every attack possible with it.

URL: https://forum.audiogames.net/post/538272/#p538272




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Re: The Synthizer Thread

2020-06-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: The Synthizer Thread

Just pushed a Source3D object to the repository, bringing Synthizer in alignment with WebAudio in regards to panning.  We've got all the distance model stuff WebAudio has, plus something I'm calling the closeness boost, which allows you to make sources jump in volume when they get close to the listener (basically think of this as a "I'm close enough that I might want to interact" hint).Example.py is updated, and there's something like 10 new properties across the context and the sources.  In case someone wants to try this, the sources copy the context's versions of the distance model stuff on creation so you can configure defaults there and have new sources pick them up.This isn't on Pypi yet.  I'm probably going to finally invest the time tomorrow to get CI pushing wheels on tags, so that whenever I post one of these progress updates anyone using the Python version can just pip install it.We're close.  We're not there, but we're close.  There's a few things we need yet, starting with reading other file types than wav, and there is for example a notable lack of stereo sources for game music etc.  But anyone familiar with WebAudio should now be able to hook this up and get something out of it, even if it's a bunch of interesting bug reports.A manual will be coming soon as well. It's finally at the point where it's worth me investing time to do that, but it'll probably be a week or two because it's going to take a few hours to bootstrap GitHub pages in Ci and write some meaningful content for it.  If you're following along and like "I don't even know where to start", that's hopefully going to change soon.

URL: https://forum.audiogames.net/post/538271/#p538271




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Re: Alter Aeon June 2020 Update

2020-06-06 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Alter Aeon June 2020 Update

I confess that I am no longer quite as excited about AA's events.Christmas, in particular, has started to feel really samey over the last few years. And the summer events usually seem to cater more to higher levels and especially groups.Obviously, it's really, really difficult to appropriately balance stuff so that chars of all levels can experience it. I recognize that this is not easy. But the fact that we're more than half a decade into this practice and low levels still routinely find mobs that do high-damage bashes, leaps, backstabs and spells, not to mention the really dangerous and potentially lethal traps in some of these areas...well, I find it troubling.I am not attempting to discourage anyone from enjoying these events, but I'm also not convinced that all levels actually get similar results.I think my favourite was the 2015 puzzlewood, where I had a necro-mage char at level 32 who was able to solo those mobs. I had to watch my HP and all, but it was still doable...not so much anymore.

URL: https://forum.audiogames.net/post/538270/#p538270




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : togira ikonoka via Audiogames-reflector


  


Re: questions about Alter Aeon

Hi. Alter aeon is the first mud I've played, and it is very friendly toward newbie. It is also the place which improve my english greatly, lol. For the class combination, you have to figure out yourself which playstyle suits you best. For me personally, artificer and duelist are my favorite, namely druid mage and warrior thief. I have a necro cleric too, though I haven't played it much. The way to play it can be varried too, such as you have to rely on your minion on one, and on your hp on the other.

URL: https://forum.audiogames.net/post/538269/#p538269




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Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : wiam-s via Audiogames-reflector


  


Re: Did Telegram die?

It was only temporary and it should be working right now

URL: https://forum.audiogames.net/post/538268/#p538268




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Re: Warsim, text based randomly generated stratogy

2020-06-06 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Wow nice update!I always love it when you do a full playthrough and find all that stuff LOL.And I really like it when more character is added to the game, no matter where.

URL: https://forum.audiogames.net/post/538267/#p538267




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Re: Dreamland-official version

2020-06-06 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Dreamland-official version

@Assault I'm in the same psition; I usually log on every tuesday to update and see what's new, just in case. Nothing really new so far, though.

URL: https://forum.audiogames.net/post/538265/#p538265




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Re: amazing JAWS offer for those in the UK!

2020-06-06 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: amazing JAWS offer for those in the UK!

@BradOh god I remember that shit too, what a nightmare!  Thankfully, JAWS uses the UIA drivers that come with windows now instead, which don't have that issue.  You can still choose to use the older driver though if specific applications work better with it.@rwbeardjrI assume you mean that the government should be paying for it then right?  Because you realize that even NVDA, which is a charity, still has allot of big name sponsors like Google, Oracle, and Microsoft along with the donations they get from users, and even with that they are having to sell training materials and start offering service packages to businesses to stay running.Narrator also isn't free, it's paid for with the purchase of the Windows license.I disagree strongly with the cost of JAWS as well, but to say a screen reader should be free...  I'm just going to assume you didn't actually mean that.@JackActually there are lesser known money transfer services that are available for those countries, many specific to each one.  So Paypal is not the only way.

URL: https://forum.audiogames.net/post/538266/#p538266




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Re: Alter Aeon June 2020 Update

2020-06-06 Thread AudioGames . net Forum — New releases room : Shadowfax via Audiogames-reflector


  


Re: Alter Aeon June 2020 Update

The goal is to have the volcano scenario be completed solo, but it has a lot of moving parts to balance.

URL: https://forum.audiogames.net/post/538264/#p538264




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

Maybe bandcamp or another MP3 wholesale service has it?  If so, you could buy it, then import the MP3's into your library.

URL: https://forum.audiogames.net/post/538263/#p538263




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Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : visualstudio via Audiogames-reflector


  


Re: Did Telegram die?

works well in Iran with mtProto proxy

URL: https://forum.audiogames.net/post/538262/#p538262




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Re: can someone please help me to get rid of this?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: can someone please help me to get rid of this?

Ah wonderful realtek.Theirs a registry key you have to change a value of for somewhere I think.Only partially fixes the situation though as it can still get confused for some reason even though the ports are labeled specifically so that you're supposed to plug dedicated fucking devices into it..I use and audio interface on my desktop so I've thankfully stopped having to deal with stupid ass realtek.

URL: https://forum.audiogames.net/post/538261/#p538261




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Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : zkline via Audiogames-reflector


  


Re: Did Telegram die?

It's fine here in the US.

URL: https://forum.audiogames.net/post/538260/#p538260




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

I use Shauna, Lucy and to a lesser extent the rest of the team to whomp the ghosts. I gobble most of my healing pots doing it, but I don't care. By the time I'm done with heaven, I'm around level 55, maybe higher. Thus, Kelly's got Merciless Vengeance, which beats the snot out of her embodiment move and is actually quite an easy scroll.I often use Simon to take down the assassins in the druggie hideout but I know that isn't necessary; it just gives him a chance to catch up. Stella does it way, way faster though, so that's an optimization. Simon's Black Hole and Eternal Vortex are both easy and do decent damage.With this strat, I use Cecil to take down Chevern, because Embodiment of Power does considerably more than Embodiment of Selflessness, and off-turn Mass Slaughter (another relatively easy scroll, but a strong one) gives nice damage. Shauna's in no danger of dying while Cecil has to be a bit more careful, but this is the strat I prefer.I love your Gabriel thing with the null virus, all those coins. But me, I'd pump them into Shauna to make her an even more nasty boss killer. Or Cecil, to bring him up a bit, because he's pretty mean in his own right. Buying level-up herbs...I've never even used one, much less bought one. Stella grinds through random fights so fast once you've got her that she'll passively level the rest of your team for you without any struggle, and then you just steal all her coins and give them to whoever needs them.I'm totally not dissing your strats, btw. I think this is part of the fun of it. Different people have different ways of doing things. You having Stella as early as possible, and using her against assassins, for instance, definitely speeds stuff up.

URL: https://forum.audiogames.net/post/538259/#p538259




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Re: New Yu-Gi-Oh game being created

2020-06-06 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: New Yu-Gi-Oh game being created

I don't think so, but if you can get the strings, I'm sure you can submit a request if you can translate it.

URL: https://forum.audiogames.net/post/538258/#p538258




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

that's perfectly reasonable, but @op already bought an Apple Music subscription. I assume they don't want to spend even more money.

URL: https://forum.audiogames.net/post/538257/#p538257




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Re: Useful things to read before I get started with komplete kontrol

2020-06-06 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Two things.It seems I have everything installed now. I can even browse and preview stuff. But when I load an instrument, no sound. I foolishly took one look at the Settings panel, or rather the person helping me did and read it bak, I thought it looked all right. So I’m guessing there’s some thing that I did not set properly.Note I did this directly within the kontrol Application for this reason. In reaper when I click insert virtual instrument, and look through the list, there’s nothing from native instruments there. Just reapers default stuff from what I can see. Are there any specific settings I should try changing? And how can I get contact into reaper? Again thanks for the help.

URL: https://forum.audiogames.net/post/538256/#p538256




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Re: Useful things to read before I get started with komplete kontrol

2020-06-06 Thread AudioGames . net Forum — Off-topic room : an idiot via Audiogames-reflector


  


Re: Useful things to read before I get started with komplete kontrol

Two things.It seems I have everything installed now. I can even browse and preview stuff. But when I load an instrument, no sound. I foolishly took one look at the Settings panel, or rather the person helping me did and read it bak, I thought it looked all right. So I’m guessing there’s some thing that I did not set properly.Note I did this directly within the kontrol Application for this reason. In reaper when I click insert virtual instrument, and look through the list, there’s nothing from native instruments there. Just reapers default stuff from what I can see. Are there any specific settings I should try changing? And how can I get contact into reaper?

URL: https://forum.audiogames.net/post/538256/#p538256




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

here's something to add to the library: my collection of old mattel led game sounds.https://drive.google.com/open?id=1GlT0h … bBapGEeQDs

URL: https://forum.audiogames.net/post/538255/#p538255




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can someone please help me to get rid of this?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : rowangarel98 via Audiogames-reflector


  


can someone please help me to get rid of this?

Hello all. Can some kind soul please tell me how to get rid of this damned notification that comes up every time I plug in my headphones? I remember that on win seven I could just plug them in and they'd work straight away, but with this it's asking me to select the device every single time. Can this be turned off or something? Thanks.

URL: https://forum.audiogames.net/post/538254/#p538254




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Re: soundStrider: Exploration game and relaxation tool

2020-06-06 Thread AudioGames . net Forum — New releases room : BoundTo via Audiogames-reflector


  


Re: soundStrider: Exploration game and relaxation tool

I'm really enjoying this. Tried the demo for a while earlier today and had a great time exploring. It didn't take me long to buy the full version. I'm looking forward to any features that will be added soon. The instruments feature sounds like something I could easily spend a large amount of time with. Thanks for the great project, and I'll be keeping a close eye on it for sure.

URL: https://forum.audiogames.net/post/538253/#p538253




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Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : NevEd via Audiogames-reflector


  


Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

I'm sure someone has an answer for the sensors bit but for me I always had to play a guessing game to get it rite. I always would eventually.Security cams you just kidna had to know where they were. I did eventually get the stealth camo which bypasses the cameras, and the sensors in the original version.

URL: https://forum.audiogames.net/post/538252/#p538252




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

Embodiment of righteousness yeah, because it allows me to beet Analytics without having to invest too much extra time in Kelly's levels.I don't know Lucy/ Simons stuff other than Final Oblivion because I don't use that character for anything other than a few quick knife kills.I know a couple of Cecil's moves (Demon's Gift and Unending Curse), the former allows me to beet the sanctuary with Cecil's low health and the latter for Tower of Truth. Other than that I don't know the rest of his spells.For whatever reason, I seem to be able to recall them even after months of not playing the game.

URL: https://forum.audiogames.net/post/538251/#p538251




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

Very nice walkthrough Trajectory!And Jayde, I wish you could write out the walkthrough again. Trust me I learn a lot from your first guide.

URL: https://forum.audiogames.net/post/538250/#p538250




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Re: Manamon 2: Impressions Thread

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I agreed 76. I don't think he going to change it back anyway. Plus it's kinda too late now. There's a good example of it, 5 or 10 years from now if we decided to play Manamon 2 again. It'll be harder to fine someone trade with us. The only way that we can do that's have to purchase a second key. That's another reason why I never complete my Manapedia. There's go another $40.

URL: https://forum.audiogames.net/post/538249/#p538249




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Re: Manamon 2: Impressions Thread

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

I agreed 76. I don't think he going to change it back anyway. Plus it's kinda too late now. There's a good example of it, 5 or 10 years from now if we decided to play Manamon 2 again. It'll be harder to fine someone trade with us. The only way that we can do that's have to purchase a second key. That's another reason why I never complete my Manapedia.

URL: https://forum.audiogames.net/post/538249/#p538249




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Re: Dreamland-official version

2020-06-06 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Dreamland-official version

Not often. I'm finding myself bored with it. I log on every day just to get bonuses. I'm on for about 10 minutes at a time.

URL: https://forum.audiogames.net/post/538247/#p538247




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

I still don't have an adequate setup to be able to record a manamon 2 playthrough, or I'd consider it. A straight walkthrough I'm not willing to do, but a playthrough I might. This has been discussed before.But if someone else is interested, I'm not particularly worried about it.I've had some fun listening to your Paladin playthrough. I usually just skip to bosses and stuff. You clearly took some time to learn some of the insanely obnoxious skills (Embodiment of Righteousness, for instance?) that I just don't care about.

URL: https://forum.audiogames.net/post/538248/#p538248




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Re: public record of disciplinary action

2020-06-06 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: public record of disciplinary action

June 6, 2020:Djsenter has a warning for personal attacks in the "mause game" thread. There is no cause for referring to people as "ignorant morons".

URL: https://forum.audiogames.net/post/538246/#p538246




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Re: Manamon 2: Impressions Thread

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Dragons via Audiogames-reflector


  


Re: Manamon 2: Impressions Thread

Just check under the Article room.

URL: https://forum.audiogames.net/post/538244/#p538244




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Re: Geography and Maps learning

2020-06-06 Thread AudioGames . net Forum — Off-topic room : jescat277 via Audiogames-reflector


  


Re: Geography and Maps learning

There was a program called gmapa, but I don't know if it's still usable.

URL: https://forum.audiogames.net/post/538243/#p538243




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Re: Mause game, new killing game!

2020-06-06 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Mause game, new killing game!

Moderation:Djsenter, consider this an official warning. Just because you're being nonspecific in the latter half of your message does not give you the right to call people "ignorant morons". That's personal attack territory. If you can't get your point across without insulting people, that's your issue.

URL: https://forum.audiogames.net/post/538245/#p538245




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Re: Problem with Resilio

2020-06-06 Thread AudioGames . net Forum — Off-topic room : rwbeardjr via Audiogames-reflector


  


Re: Problem with Resilio

Is the key the same thing as the password?

URL: https://forum.audiogames.net/post/538242/#p538242




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Re: Did Telegram die?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Did Telegram die?

Works fine here in Cambodia.

URL: https://forum.audiogames.net/post/538241/#p538241




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Re: Brothers: A Tale of Two Sons

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : NortheasternGorilla via Audiogames-reflector


  


Re: Brothers:  A Tale of Two Sons

brad, thank you and Last of Us was actually going to be one of the games in the rotation, it's high up on the poll.  Was between that and Death Stranding.  Given the great news about Last of Us 2, if enough people want to hear Last of Us 1, I'm happy to swap it with Death Stranding.hanif & assault, Good call and I'll add Judgement to the poll and submit a vote.  I remember it looking really cool from the preview I saw.   Here is the poll for potential future games, in case anyone wants to add stuff:https://docs.google.com/forms/d/e/1FAIp … w/viewformdevin, I didn't want to say it, but I feel the same way, this has been truly a one of a kind experience.  Even people who don't play games could likely appreciate the fantastic story.  Lately I've been doing a mix of recording some parts of the audio during the gameplay itself, to keep emotions authentic.   That said, I'll get into spoilers here.  The rest of this post will be spoilers, just to be clear in the case that I'm not indicating it properly.#+begin_spoilersIt's great to hear that you recognized how crucial the controls were to even the story itself.  It's so impressive how they made you feel the attachment between the player and characters.  I got choked up too, had to cut out some of the lines of my recording.  Also, for as short as the lines of dialogue were in this game, I have to say that those voice actors did an amazing job.  From cutting and editing these clips as many times as I did, it really made me appreciate how well Nya and Naiee conveyed their character, Naiee in particular.  The emotions he/she conveyed when he screamed, laughed, became sad, etc, really shined.You mention how refreshing it is having a game encourage the players to do good things.  This stood out to me as well, I mean how much of a badass was Nya?  If you look at how he took care of his brother, worked hard, stood up for others, this guy was a true man and it really came through.  The simplicity of the interactions in part 1 were pretty awesome too.  What a game.  #+end_spoilers

URL: https://forum.audiogames.net/post/538240/#p538240




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

I see. I am not looking for that style of walkthrough, just general talking and commenting on the games / areas themselves. Wasn't really into people commenting on movesets, either.

URL: https://forum.audiogames.net/post/538239/#p538239




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Re: General fighting game banter

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: General fighting game banter

You know, whatever gripes I have with the actual story mode in tekken 7, the execution was great. The final boss fight actually feels like a final boss fight, full of cutscenes, boss transitions, etc, evolving soundtrack, etc. And it takes 15 minutes. If NRS put this much detail into each fight, it'd be even more amazing. Not to mention Tekken7 has so many cool variations on gameplay than just your standard one on one fight. The ability to actually play through the intro movie of Tekken 5 is so cool.https://www.youtube.com/watch?v=4zwbQqpXpDI

URL: https://forum.audiogames.net/post/538238/#p538238




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

update: I found out that the download link has been guarded by a stupid captcha without an audio alternative. this is discrimination against the blind community and should be downright illegal under the Ammericans with Disabilities act. in the meantime, I have sent the original link to datajake1999, in case he wishes to hoast it on his website.

URL: https://forum.audiogames.net/post/538237/#p538237




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: questions about Alter Aeon

I'm only level 20 but I've been a little weird. What would you recommend to someone who has mage-thief-necro-war in that order. Just wondering how thief and mage can synergize. I've actually already found some nice mixes between necro and mage.I often wade into battle with a free hand and launch three different touch spells at once. That's usually enough to slaughter even bosses at my level in a single hit. Just wondering where thief and mage can cross, I'm guessing in the thief's shadow magic skills but not sure.also, since this breaks one of the rules about what classes go together above, just letting you know that just starting a new guy is not on the table for me. I've been donating to the game and quite a bit of money has gone into the character already so I'm not abandoning him. For now, he's working, but I'm going to figure out a way to make him work.Mostly I've found a bunch of synergies with mage and necro, not so much with the necro minions which I almost never use but rather some of the offensive spells the necro gets. The sickening touch ability combines nicely with shocking grasp and burning hands. In theory if I made skeletons I could multiply the effect by using burning hands on all of them, but because of the relatively low level of necro right now for me, not very practical. I make heavy use of blood sacrifice. I don't think I use much dread portent right now and not sure if I sshould.For my thief abilities, mostly I rely on dodge a lot and use several of the thief's utility skills heavily such as pick lock and some of the traps stuff. I'm not sure what else is good for them and wish I did considering it is my second class behind mage. Warrior I of course rely heavily on parry and cry of victory which are very useful but do little else.And of course I build up all the lore skills I can.

URL: https://forum.audiogames.net/post/538230/#p538230




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

FILEDROPPER mirror, as requested by my brother:http://www.filedropper.com/egpubliclibrary

URL: https://forum.audiogames.net/post/538236/#p538236




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Re: Mause game, new killing game!

2020-06-06 Thread AudioGames . net Forum — New releases room : djsenter via Audiogames-reflector


  


Re: Mause game, new killing game!

Pates, I live in England since 9 years old, so don't you dare tell me that your English is good, when it isn't. Is that clear?Now, I am surprised admins don't do anything about such ridiculousnessAhh, one more thing. This maybe is not a clone, I don't know and I don't care, but it is the same shit as always. Go and kill, go and kill. If you guys like killing so much, then you know, I don't have to finish my sentence I'm sure. Now, goodbye, not even gonna bother explaining anything to such ignorant morons who aren't even 17 yet and already think about making projects for the people to appraise and applaud them, and who know english from class and some online games where people can't spell correctly and so on lol

URL: https://forum.audiogames.net/post/538235/#p538235




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Re: Paladin of the Sky, complete audio walkthrough

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: Paladin of the Sky, complete audio walkthrough

Glad you like it.As for Manamon 2: As testers we were asked to limit sharing of information due to the possibility that we could possess knowledge that the community had not yet discovered. However, I strongly doubt at this point that I know anything that isn't public knowledge, so I will go ahead and ask if there are still reservations with respect to me doing this.I should make it clear however that I don't have the kind of knowledge that Jayde does. I can competently complete the game from start to finish, however I cannot expertly describe the strengths and weaknesses of several hundred creatures. Nor could I name exact movesets for more than a select few.

URL: https://forum.audiogames.net/post/538234/#p538234




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Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: Audio wrapper for Python

If set_pos() can work properly its not much of an issue, though integrating Pylite with Pygame is fairly easy:import pygame
from openal import *
import sys

def Example():
#initialize pygame
pygame.init()
#initialize sound mixer
listener = Listener()
#load player
player = Player()
#load sound
sound = LoadSound('creeping_wave.wav')
#add sound to player
player.add(sound)

#create display
window = pygame.display.set_mode([640,480])

#main update loop
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
#if space is pressed, play sound
if event.key == pygame.K_SPACE:
player.play()
if event.key == pygame.K_LEFT:
if player.playing():
if player.seek - (sound.duration*0.1) > 0.0:
player.seek = player.seek - (sound.duration*0.1)
print(player.seek,sound.duration)
if event.key == pygame.K_RIGHT:
if player.playing():
if player.seek + (sound.duration*0.1) < 1.0:
player.seek = player.seek + (sound.duration*0.1)

#if escape is pressed, quit
if event.key == pygame.K_ESCAPE:
player.stop()
player.remove()
sound.delete()
player.delete()
listener.delete()
pygame.quit()
sys.exit(0)
#update window
pygame.display.update()

Example()

URL: https://forum.audiogames.net/post/538233/#p538233




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Re: anything cool after rooting? android

2020-06-06 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: anything cool after rooting? android

Nor really. The rom community as we know it as mostly fallen apart. Paranoid Android made a surprise welcome return, but even that is only on a select few devices. It all started going downhill when Cyanogen Mod got a little too organized and structured. Once you had the Cyanogen account implemented, I figured they were gearing up for commercialization.

URL: https://forum.audiogames.net/post/538232/#p538232




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Re: private messages(1)

2020-06-06 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: private messages(1)

To be fair, Liam tried to make his own forum, and I don't think it worked out too well, so it's not as if the only attempts have been made by disreputable members.I'm not actually going to sit here and say who's reputable and who's not, each by each, but yeah. It's not a matter of reputation, or at least not primarily reputation, that leads to success.

URL: https://forum.audiogames.net/post/538231/#p538231




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: questions about Alter Aeon

I'm only level 20 but I've been a little weird. What would you recommend to someone who has mage-thief-necro-war in that order. Just wondering how thief and mage can synergize. I've actually already found some nice mixes between necro and mage.I often wade into battle with a free hand and launch three different touch spells at once. That's usually enough to slaughter even bosses at my level in a single hit. Just wondering where thief and mage can cross, I'm guessing in the thief's shadow magic skills but not sure.

URL: https://forum.audiogames.net/post/538230/#p538230




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Re: Brothers: A Tale of Two Sons

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Brothers:  A Tale of Two Sons

Judgement would be cool as well, for sure.  But Yakuza Zero or either Kiwami game would have my vote. haha.

URL: https://forum.audiogames.net/post/538229/#p538229




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

In the US here, it appears to be available on GooglePlayMusic, which comes free with Youtube Premium

URL: https://forum.audiogames.net/post/538228/#p538228




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Re: Sound packs for iOS 13.5 Jail Break

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: Sound packs for iOS 13.5 Jail Break

Ok. Then you wount need it, but if it does you should get it.

URL: https://forum.audiogames.net/post/538227/#p538227




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

This just makes me angry. Any other time I've found music I wanted to buy, it has been available.

URL: https://forum.audiogames.net/post/538226/#p538226




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Re: Sound packs for iOS 13.5 Jail Break

2020-06-06 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Sound packs for iOS 13.5 Jail Break

my iPad can't check for updates anyway

URL: https://forum.audiogames.net/post/538225/#p538225




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

I can't buy it from there either. I want a copy for my phone that I can listen to any time.

URL: https://forum.audiogames.net/post/538224/#p538224




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Re: anything cool after rooting? android

2020-06-06 Thread AudioGames . net Forum — Off-topic room : UltraLeetJ via Audiogames-reflector


  


Re: anything cool after rooting? android

well, here is some perspective truth is that a lot has changed.

URL: https://forum.audiogames.net/post/538223/#p538223




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Re: Buying a longer cable for my capture card. Please help

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: Buying a longer cable for my capture card. Please help

Do you use the Elgato capture cards? If so. How do you use the god damn software! NVDA doesnt work, narrator doesnt work, heck even the bildt in OBS interface doesnt work.

URL: https://forum.audiogames.net/post/538222/#p538222




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Re: Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : rory-games via Audiogames-reflector


  


Re: Advice needed, why does this have to happen

use spotify instead

URL: https://forum.audiogames.net/post/538221/#p538221




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Re: Sound packs for iOS 13.5 Jail Break

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: Sound packs for iOS 13.5 Jail Break

You will deffenetly want to install the TVOS beta profile on your device. It blocks all new software updates. When you check for uppdates it will just say. You are on the latest version. Just google search TVOS beta profile iphone download. It does not matter if you download from a link that sees Iphone. It is the same thing for ipad.

URL: https://forum.audiogames.net/post/538220/#p538220




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Advice needed, why does this have to happen

2020-06-06 Thread AudioGames . net Forum — Off-topic room : TheEvilChocolateCookie via Audiogames-reflector


  


Advice needed, why does this have to happen

Ok guys, so I need help. I subscribe to Apple Music, for now, and I found an album I absolutely love. When I went to buy it, I found out it's only available on the Australian store. Obviously I live in the US. I don't want to do anything illegal. I'm more than willing to pay for the album. Is there any way I can do this?

URL: https://forum.audiogames.net/post/538219/#p538219




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Re: anything cool after rooting? android

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: anything cool after rooting? android

you can install custom roms, emulate envidea shield cpu, to play games only for thouse devices. Portal for instance.

URL: https://forum.audiogames.net/post/538218/#p538218




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Re: anything cool after rooting? android

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Gamulation via Audiogames-reflector


  


Re: anything cool after rooting? android

well if you have a samsung, you will luse sequre foalder and samsung pay. I am saying this because I did not know that before I rooted my phone, you can not get thouse back if you unroot.

URL: https://forum.audiogames.net/post/538217/#p538217




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Re: Dreamland-official version

2020-06-06 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: Dreamland-official version

any chance you are still playing assault?

URL: https://forum.audiogames.net/post/538216/#p538216




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anything cool after rooting? android

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Meatbag via Audiogames-reflector


  


anything cool after rooting? android

hi so, I want to root my phone, I know the risk and know how to do it, but my question is does it really worth? what good featuirs will I get

URL: https://forum.audiogames.net/post/538215/#p538215




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Re: Difference between frames and milliseconds?

2020-06-06 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Difference between frames and milliseconds?

Sort of. It's not about precision.  It's about continuous versus discrete space, and it's about continuous versus discrete velocities.  Not every game wants tapping the arrows to move by exactly and literally one tile.Say you're building some sort of space game, and ships are going to be going all over a to-scale solar system.  You don't want the ship to blip a kilometer every 20 ticks, you want the ship to move smoothly through space.  And ignoring the fact that space is actually big enough that such a game probably would barely bother with collision, your ship suddenly moving a kilometer every 20 ticks means that any object that's smaller than a kilometer can be tunneled through--the ship started on the left, then it moved a kilometer, and now it's on the right, but at no point did they "collide" from the perspective of the game code even though they should have.Another way of looking at delta is that delta decouples how fast objects move from how fast the game ticks *entirely*.  Objects are clipping through each other and you don't want to write a continuous collision detection system?  Well, tick twice as fast, not much if anything will break and now they don't.

URL: https://forum.audiogames.net/post/538213/#p538213




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Vazbol via Audiogames-reflector


  


Re: questions about Alter Aeon

class order stuff isn't that bad. Generally, try to make your primaries support each other ina  playing style that doesn't clash. Something like necro Cleric works as necroclev comes with mregen and cleric comes with nice buffs and healing for you and your minions. Or warrior/thief, necro Warrior.   2. If Necromancer or druid isn't a primary or secondary, it's your sixth class. or fifth and sixth if you didn't go either. because...  3. You "must' have warrior or thief in your top four classes. Preferably both. Don't care what the build is, you need the defensive skills and hp the two classes provide without severely handicapping yourself in the long run. Minions don't cover for everything, and you're going to need to at least have a decent parry and dodge skill of your own to deal with a mob randomly deciding to leap in your direction, and a full on hit does 900 damage through sanctuary. Best to assure you have the maximum amount of chance to not get splattered in one hit.   4. Make sure it's something you have fun with, while making it functional. The prior warning aside about needing warrior and thief, best go with a playing style that's more fun for you, rather than it being the best overall, or best in the pointless pk the game has. If I want pk, I'd go and play an iron Realms game or something.

URL: https://forum.audiogames.net/post/538214/#p538214




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Re: Sound packs for iOS 13.5 Jail Break

2020-06-06 Thread AudioGames . net Forum — Off-topic room : TheTrueSwampGamer via Audiogames-reflector


  


Re: Sound packs for iOS 13.5 Jail Break

hmm, ok. I might try looking on google on my iPad that i wish to jailbreak how to install uncover jailbreak without a computer on iOS 13.1.3

URL: https://forum.audiogames.net/post/538212/#p538212




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Re: Brothers: A Tale of Two Sons

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: Brothers:  A Tale of Two Sons

@ gorilla, could you also make a narrated playthrough of judgment? If you don’t know, it’s a spinoff of the yakuza series. Instead of playing as a yakuza family member, you play as a lawyer turned private detective. The gameplay is basically the same like most of the yakuza series, with new elements like investigation, dialog trees and many more like tailing people or using a drone to search something, or you can participate in a drone racing as part of the side activities in the game.

URL: https://forum.audiogames.net/post/538211/#p538211




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Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

I will agree that the voice acting is slightly better in the psx version. But even there, there are things that stand out as awkward. Does anyone remember the scene where you have to plant c4 to blow up a wall to rescue the president on the other side? There is a very obvious recycled groan played back to back there. And during the interrogation scene, that's just snake's death scream on a loop. I do think they got most of the original voice actors back for twin snakes, which is cool. The voice acting isnt as terrible, like I said earlier the only thing that disappointed me was the replacement voice actress for meiling, but even she isnt that bad.So how do you guys target specific items, like security cameras? How do you know when to avoid the sensors where you need to use the cigarette smoke to see the beams?

URL: https://forum.audiogames.net/post/538210/#p538210




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Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

I will agree that the voice acting is slightly better in the psx version. But even there, there are things that stand out as awkward. Does anyone remember the scene where you have to plant c4 to blow up a wall to rescue the president on the other side? There is a very obvious recycled groan played back to back there. And during the interrogation scene, that's just drake's death scream on a loop. I do think they got most of the original voice actors back for twin snakes, which is cool. The voice acting isnt as terrible, like I said earlier the only thing that disappointed me was the replacement voice actress for meiling, but even she isnt that bad.So how do you guys target specific items, like security cameras? How do you know when to avoid the sensors where you need to use the cigarette smoke to see the beams?

URL: https://forum.audiogames.net/post/538210/#p538210




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Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

I will agree that the coiceacting is better in the psx version. But even there, there are things that stand out as awkward. Does anyone remember the scene where you have to plant c4 to blow up a wall to rescue the president on the other side? There is a very obvious recycled groan played back to back there. And during the interrogation scene, that's just drake's death scream on a loop. I do think they got most of the original voice actors back for twin snakes, which is cool. The voice acting isnt as terrible, like I said earlier the only thing that disappointed me was the replacement voice actress for meiling, but even she isnt that bad.So how do you guys target specific items, like security cameras? How do you know when to avoid the sensors where you need to use the cigarette smoke to see the beams?

URL: https://forum.audiogames.net/post/538210/#p538210




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

Thanks @29, that's interesting. I've certainly never seen an original unit of the Phrase Madness game, but you've got me curious now.

URL: https://forum.audiogames.net/post/538209/#p538209




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Re: my laptop starts alone

2020-06-06 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector


  


Re: my laptop starts alone

I think you're laptop is bored. Maybe you leave it asleep for quite long and it can't bear anymore.

URL: https://forum.audiogames.net/post/538208/#p538208




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Re: Brothers: A Tale of Two Sons

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector


  


Re: Brothers:  A Tale of Two Sons

There may be spoilers but I just finished the game and still raw from it:Spoiler cats begin right meow:#+begin_spoilersThis has been one of the most emotional games I've ever experienced. And I *live* that you describe the controls, because oh my goodness do they matter for the ending! I think this has been the only game that has gotten me to cry. I mean, there were only like 5 tears in total, but not even devastating music like Mooncake make me cry that much. We *need* more games like this. In an age of games that practically make carnage humorous, the reality and humanity of this game is so refreshing, so wholesome, so great! It's so amazing to feel like a game *matters* for once, and isn't just some time waster or agenda-pusher and stuff. I mean, there were some spiritual elements, but its better than having the character find some "unknown well of strength that he never knew he had" or some such plot device. Again, we need more games like this. Games that make us feel something more than "ahh yeah beat the boss now what?" and all the empty, meaningless emptiness that so many games result in. I'm not saying they're bad, I just think that this one is so, so much better, so much more real, and so much more helpful in this time of division.I mean, look at how the characters worked together! Look at how they didn't even do combat until late in the game. Look at how they *saved* people! Do we get that in any modern game? Do we get that in any audio game? This shows that game developers *can* make more wholesome experiences than "kill everyone," or "kill them zombies," or "kill the big bad boss and upturn the whole universe to your ends." I cannot stress enough the importance of this; games should encourage good things: working together, settling things through the mind and not just through killing things, and killing only when necessary. Why can't we have those kinds of games?I hope that this story urges gamers to demand more from the games they play, whether they have a "filter" to divide their game characters from themselves or not. And I hope it encourages game developers to create wholesome content that gives people humanity, love for others, creativity, puzzle-solving and logic, and peace. Again, thank you, @NortheasternGorilla, for this amazing, game-changing, and beautiful story.#+end_spoilersSo yeah, its an amazing story, and everyone should listen to it.

URL: https://forum.audiogames.net/post/538207/#p538207




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Re: questions about Alter Aeon

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : bookrage via Audiogames-reflector


  


Re: questions about Alter Aeon

I really need to play it because there is so much stuff I have left to do in it. I'm only on the second island and even though I'm really high level for it from doing everything, I have about half the zones left to explore

URL: https://forum.audiogames.net/post/538206/#p538206




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Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: Anyone have their old Metal Gear Solid 1 and 2 playthroughs around?

Don't make the twin snakes your first time play through.  The shitty voice acting alone will outright ruin a lot of the game's bigger moments.Sure it's graphically nicer, sure you can do metal gear solid two things and sure... snake back flips off a fucking missile in the twin snakes but it's voice acting is atrocious. You'll want  to play the PSX version, under something like Beetle PSX HW in retroarch also, as the PC port suffers from lower quality sounds during gameplay plus cut scene audio is all fucked up. Beetle manages to get the psx reverbs pretty much spot on, and metal gear solid makes heavy usage of the psx reverbs.

URL: https://forum.audiogames.net/post/538205/#p538205




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

I think you missed one of the bopits. I had one back in about 2005 that was just the basic bop, pull, and twist, the voice was different, but the rest of the sounds including music were the same, and it also didn't actually say scores either, did the drum thing from the original. Here's a video of that bopit. https://www.youtube.com/watch?v=PGOGijRrWhM

URL: https://forum.audiogames.net/post/538197/#p538197




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Re: Alter Aeon June 2020 Update

2020-06-06 Thread AudioGames . net Forum — New releases room : gisco_tn via Audiogames-reflector


  


Re: Alter Aeon June 2020 Update

Assassins keeping things on the down low. Go figure.

URL: https://forum.audiogames.net/post/538204/#p538204




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Re: my laptop starts alone

2020-06-06 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: my laptop starts alone

Hi.If you tell people what the options are; they might be able to help you.

URL: https://forum.audiogames.net/post/538202/#p538202




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Re: Any recommendations for 'cooking genre' style games?

2020-06-06 Thread AudioGames . net Forum — General Game Discussion : gisco_tn via Audiogames-reflector


  


Re: Any recommendations for 'cooking genre' style games?

@bookrageRight now I don't think dishes remember what their ingredients are, but we could probably rig something up to remember the type, like a mob could requests a gumbo or a stew.Food for thought...

URL: https://forum.audiogames.net/post/538203/#p538203




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Re: Audio wrapper for Python

2020-06-06 Thread AudioGames . net Forum — Developers room : Turkce_Rap via Audiogames-reflector


  


Re: Audio wrapper for Python

@51SO no way i can play back and forward with this knowledge as it seems right?is there a way that i can mingle with pylite on that issue? i will see your example though on og files.

URL: https://forum.audiogames.net/post/538201/#p538201




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Re: Software for crafting music other than reaper?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Software for crafting music other than reaper?

Does your laptop have a dedicated line-in jack?What I think would help you is if you get a scarlet 2i2, more is always better but these interfaces are very cheap, which will allow you to plug your keyboard into it and record the instruments out of it. It seems as if the instrument quality is pretty good. What intrigues me about it personally is the sampler, wonder how good that would be.If you get an audio interface with midi i/o it'll be more flexible because you can record your performances on the keyboard into reaper through midi, and use Reaper as a midi editor and change what the keyboard plays.If you're happy with the sounds on the keyboard then effects would be the most important thing for you to focus on.The tone booster effects pack I like a lot.Theirs also this bundle of old VSTs from the XP days which will work in Reaper, chorus, delays, reverbs, compressors, etc. You just have to install them manually.Can someone point him in the direction of what I'm talking about? I think they're called classic mixcraft effects or something.

URL: https://forum.audiogames.net/post/538200/#p538200




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Re: my laptop starts alone

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Emanuel_Ion_21 via Audiogames-reflector


  


Re: my laptop starts alone

When I press on last step, what I need to do? I have more options hereEmanuel_Ion_21 wrote:Hi all!    I have a problem that has been despairing me for some time, and this is: my laptop starts when I put it to rest, and this is what happens:    I put it to sleep, it stays closed for a few hours, and, suddenly it lights up on its own with the lid on, I don't understand why, I mean, I know that the laptop promises notifications from Microsoft, but, I want to stop this nonsense, I     damn nervous, I don't know what to do anymore, please give me a solution too, thank you!

URL: https://forum.audiogames.net/post/538199/#p538199




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Re: Software for crafting music other than reaper?

2020-06-06 Thread AudioGames . net Forum — Off-topic room : NevEd via Audiogames-reflector


  


Re: Software for crafting music other than reaper?

Does your laptop have a dedicated line-in jack?What I think would help you is if you get a scarlet 2i2, more is always better but these interfaces are very cheap, which will allow you to plug your keyboard into it and record the instruments out of it. It seems as if the instrument quality is pretty good. What intrigues me about it personally is the sampler, wonder how good that would be.If you get an audio interface with midi i/o it'll be more flexible because you can record your performances on the keyboard into reaper through midi, and use Reaper as a midi editor and change what the keyboard plays.If you're happy with the sounds on the keyboard then effects would be the most important thing for you to focus on.The tone booster effects pack I like a lot.Theirs also this bundle of old VSTs from the XP days which will work in Reaper, chorus, delays, reverbs, compressors, etc. You just have to install them manually.

URL: https://forum.audiogames.net/post/538200/#p538200




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Re: my laptop starts alone

2020-06-06 Thread AudioGames . net Forum — Off-topic room : omer via Audiogames-reflector


  


Re: my laptop starts alone

my comp does that only when its batter is pretty dam low and it switches to hibernation mode

URL: https://forum.audiogames.net/post/538198/#p538198




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Re: Gaging interest in the public electronic game library

2020-06-06 Thread AudioGames . net Forum — Off-topic room : techmaster20 via Audiogames-reflector


  


Re: Gaging interest in the public electronic game library

I think you missed one of the bopits. I had one back in about 2005 that was just the basic bop, pull, and twist, the voice was different, but the rest of the sounds including music were the same, and it also didn't actually say scores either, did the drum thing from the original.

URL: https://forum.audiogames.net/post/538197/#p538197




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Re: my laptop starts alone

2020-06-06 Thread AudioGames . net Forum — Off-topic room : Aron Leppik via Audiogames-reflector


  


Re: my laptop starts alone

Also after formatting the issue only happened while installing updates. Windows updates are really stupid, because if you're sleeping and suddenly hear the mac's startup sound at full volume and a tts saying:"Working on updates x % complete don't turn off your computer" several times.  You're probably gonna wake up and get real angry at ms.Oh did I forget to say, ms likes to do these updates at like 1 to 4 A.m.

URL: https://forum.audiogames.net/post/538196/#p538196




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