Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: java ide that accessible

Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have any blind people who explain the strategies to use it at its best.You can find the addon here: https://github.com/albzan/eclipse-nvda/ … nvda-addonHere you can find an introductory guide for Java and Eclipse, however is in italian, so the link is a translation using google translate:https://translate.google.com/translate? … ssibile%2F

URL: https://forum.audiogames.net/post/615701/#p615701




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Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: java ide that accessible

Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have any blind people who explain the strategies to use it at its best.You can find the addon here: https://github.com/albzan/eclipse-nvda/ … nvda-addon

URL: https://forum.audiogames.net/post/615701/#p615701




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Re: java ide that accessible

2021-02-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: java ide that accessible

Eclipse is the most complete choice. I took a Java programming course with a blind teacher who uses Eclipse for work every day. There is also an addon for Nvda that improves its use. However, at the beginning it is a bit difficult, especially if you do not have any blind people who explain the strategies to use it at its best.

URL: https://forum.audiogames.net/post/615701/#p615701




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Re: Escape from 63rd and Wallace - [Beta Testers needed!]

2021-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Escape from 63rd and Wallace - [Beta Testers needed!]

ambro86(at)gmail(dot)comreplace (at) with @ and (dot) with .

URL: https://forum.audiogames.net/post/611587/#p611587




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Re: Earwax

2020-10-19 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Earwax

@97 Thanks. The tutorial is very cool. I hope you will expand it, adding the way to create levels, ecc.

URL: https://forum.audiogames.net/post/581484/#p581484




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-05-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

@bhanuponguru, I think people can't help you until you write the code you used to build it. Please copy it and people can try.

URL: https://forum.audiogames.net/post/531979/#p531979




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Re: Audio wrapper for Python

2020-05-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Audio wrapper for Python

Hi, the code posted by Turkce_Rap gives me this error:Traceback (most recent call last):  File "playfr.py", line 34, in     play()  File "playfr.py", line 23, in play    mixer.music.set_pos()+length*5/100TypeError: set_pos() takes exactly one argument (0 given)So I think there is an error in SetPos line.

URL: https://forum.audiogames.net/post/529912/#p529912




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Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: python spaces, I still don't get how it works.

Thanks Camlorn for the black hint, I didn't know that.No he used one space, for first level, and 2 spaces for the second, ecc. For example :def play(sound_name, channel, wait):
 sound_object=pygame.mixer.Sound(sound_name)
 pygame.mixer.Channel(channel).play(sound_object)
 if(wait==1):
  while(pygame.mixer.Channel(channel).get_busy()==True):
   event_loop()
   time.sleep(0.1)

URL: https://forum.audiogames.net/post/528585/#p528585




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Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: python spaces, I still don't get how it works.

Thanks Camlorn for the black hint, I didn't know that.No he used one space, for first level, and 2 spaces for the second, ecc. For example :def play(sound_name, channel, wait): sound_object=pygame.mixer.Sound(sound_name) pygame.mixer.Channel(channel).play(sound_object) if(wait==1):  while(pygame.mixer.Channel(channel).get_busy()==True):   event_loop()   time.sleep(0.1)

URL: https://forum.audiogames.net/post/528585/#p528585




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Re: python spaces, I still don't get how it works.

2020-05-12 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: python spaces, I still don't get how it works.

Camlorn said it right. A note about Nathan's tutorial. He does not use the indentation that is recommended, namely that of the 4 spaces. IN Python you can do it, because it is a language that leaves you very free. But I recommend using the correct indentation. I even found a site that automatically fixes the code. By sending the incorrect indentation, it fixes all the code with the 4 spaces.

URL: https://forum.audiogames.net/post/528577/#p528577




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Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Audio wrapper for Python

Hi Turkce_rap, as far as I understand, there is a function in pygame that allows you to play a file at the position you want. It is: pygame.mixer.music.set_pos()However, I understand that not all audio formats are supported.

URL: https://forum.audiogames.net/post/526565/#p526565




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Re: Audio wrapper for Python

2020-05-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Audio wrapper for Python

Hi Turkce_rap, as far as I understand, there is a function in pygame that allows you to play a file from the location of your choice. It is: pygame.mixer.music.set_pos()However, I understand that not all audio formats are supported.

URL: https://forum.audiogames.net/post/526565/#p526565




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi Amerikranian, I'm happy you included my examples. If I succeed I will send other contributions.

URL: https://forum.audiogames.net/post/524315/#p524315




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Re: i build a music player and got some questions

2020-04-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: i build a music player and got some questions

Hi Rastislav Kiss, I understand your opinion. I too had to force myself to use Eclipse at the beginning, and currently in Python I mostly don't use it. But Eclipse can be really useful for a complex project. Consider that in addition to the dibag you also have autocompletion, and I have used this several times also in Python to easily find out what are all the functions that I can use in a certain context. For example, in Eclipse just create a variablemyString = "hello"At this point, if you write myString followed by the dot, a curtain will open with all the functions you can do with that string. Just two days ago I played with Eclipse to discover different functions that I didn't know in Wxpython. Let's say this too. This tool is used by blind people who program for work. The person with whom I am taking the Java course works with this language, and therefore has different needs from us, that maybe we make amateur programs. As for Python, he told me that he uses Eclipse for projects where he needs the dibag, and that exceed 2,000 lines.One last note. Having tried Java and Python, I can say that the dibag, perhaps, is more useful in Java, because in this language errors sometimes appear in which it is not easy to understand what they depend on. For example, errors can be nested in for loops, where you have not initialized a variable. Java often doesn't help you that much, so you need the dibag to understand the variables that values have. In Python, so far, I have to say that when there is an error, very often the interpreter helps you already, making you better understand how to solve it.

URL: https://forum.audiogames.net/post/524042/#p524042




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Re: i build a music player and got some questions

2020-04-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: i build a music player and got some questions

Hi, fine. I will probably write an article in the future. In any case, here are some indications.Download Eclipse from: https://www.eclipse.org/downloads/Install it.Eclipse was born by default for Java, however it can be used to program in Python, c ++, c # and other languages.Open Eclipse, go to the help menu and to Market. Look for Pydev. This is the module for programming in Python. Install it. Once installed we will have to set up our Python interpreter, which is the same that we have already installed.At this point you can go to the file menu and make a new pydev project. We choose a name for the project, such as Python Course.With control f6 we move in different views. Let's go into project explorer view and see our project. From here we can press shift f10, or application key, and choose new pydev class. We choose a name for our class.At this point, before I go on I have to say this. The strength of Eclipse is that it is an accessible editor, but above all it is because there is an addon for nvda which makes it even more beautiful to use. This addon is called Eclipse Enhance. You can find it at https://github.com/albzan/eclipse-nvdaDownload and install it. Follow the guide to set up Eclipse so that the addon intercepts all the elements. You can find the guide in the link I gave previously, searking in the web page "Eclipse Configuration".At this point to do the dibag we will have to set a breackpoint (combination keys control shift b). For those who have never done dibag, the breackpoint is a point where we want our program to stop. Instead of putting print here and there you can use the dibag, which also allows us to inspect the variables (control shift i) and see in realtime what value our variable has.Then. Let's write some test lines. We go down with the arrows and set the breackpoint with control shift b. Now we press f11. Control f11 sends the running program without dibag. F11 instead performs with the dibag. At this point, when the execution has arrived at our breackpoint, the program will stop. To continue it we will have to press f6. Caution. If the instructions require user input we should enter it. With control f6 we go to the view console, and type in our string. Then with f6 we continue the program.Moreover. If we have set up a breackpoint, but program execution does not arrive at that breackpoint, execution will end normally. So we must be sure that the execution passes through that breackpoint we set. As mentioned, with control shift i, once focused in the view editor, and brought the cursor on a variable, we will be able to see its value at that moment.

URL: https://forum.audiogames.net/post/523974/#p523974




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Re: i build a music player and got some questions

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: i build a music player and got some questions

Hi Turkce_Rap, in my opinion a very accessible ide, which can also be used for Python is Eclipse. I started using Eclipse with the Java language, but then I discovered that there is a module, Pydev, which allows you to program in Python. It is accessible, you can debug, and there is also an add-on for Nvda that allows you to jump from one error to another with a combination of keys. Also when you save your file it makes an error sound if there are problems.Debugging is easily managed. If you are interested I can write more information.

URL: https://forum.audiogames.net/post/523600/#p523600




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Re: i build a music player and got some questions

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: i build a music player and got some questions

Hi Turkce_Rap, in my opinion a very accessible editor, which can also be used for Python is Eclipse. I started using Eclipse with the Java language, but then I discovered that there is a module, Pydev, which allows you to program in Python. It is accessible, you can debug, and there is also an add-on for Nvda that allows you to jump from one error to another with a combination of keys. Also when you save your file it makes an error sound if there are problems.Debugging is easily managed. If you are interested I can write more information.

URL: https://forum.audiogames.net/post/523600/#p523600




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Re: The Synthizer Thread

2020-04-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: The Synthizer Thread

Thanks Camlorn, finally an engine that really makes 3D sound heard. I hope the Python wrapper will arrive soon.

URL: https://forum.audiogames.net/post/523225/#p523225




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Re: beginners guide to lucia

2020-04-23 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: beginners guide to lucia

First of all thanks to VisualStudio for hints in previous post.Hi UltraLeet, installing with pip is fine. The talk of cloning the repository is useful if you want to download all Lucia's documentation. To do this you have to go athttps://github.com/luciasoftware/luciaThen look for the clone or download button. You download the zip and extract it into a folder. And at this point follow the instructions to download the documentation.

URL: https://forum.audiogames.net/post/521944/#p521944




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Re: beginners guide to lucia

2020-04-23 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: beginners guide to lucia

First of all thanks to VisualStudio for hints in previous post.Hi UltraLeet, installing with pip is fine. The talk of cloning the repository is useful if you want to download all Lucia's documentation. To do this you have to go athttps://github.com/luciasoftware/luciaThen look for the clone or download button. You download the zip and extract it into a folder. And at this point follow theThen look for the clone or download button. You download the zip and extract it into a folder. And at this point follow the instructions to download the documentation.

URL: https://forum.audiogames.net/post/521944/#p521944




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Re: beginners guide to lucia

2020-04-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: beginners guide to lucia

Hi Visualstudio and everyone, I would like to ask myself a question. In your message you talked about building a .so game with cython and importing it from another script. I would like to ask you, is it safer to do this or is it better to directly create an .exe file with cython? My question is: are .so files decompilable in some way?Thanks.

URL: https://forum.audiogames.net/post/521456/#p521456




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Re: Accessibility Issues with WXPython 32bit

2020-04-18 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Accessibility Issues with WXPython 32bit

Hello, interesting discussion. I would ask, is there a way to set the name also for text box? I've tried         text_1 = wx.TextCtrl(panel, pos=(100, 50))        text_1.SetName("Test")But when I run the program neither Nvda nor Jaws read me the name of the text box. I know that you can put a label, but I would like to understand how to make complicated windows accessible where the label is located in another sizer, and therefore Jaws and Nvda do not intercept them.

URL: https://forum.audiogames.net/post/520544/#p520544




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Re: Python basic window control examples?

2020-04-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python basic window control examples?

Yes. This is a Magurp example of a simple window with a button. Note that you have to install wxpython: pip install wxpythonimport wxclass MyForm(wx.Frame):    def __init__(self):        wx.Frame.__init__(self, None, wx.ID_ANY, title="Button Press Tutorial", size=(640,480))    #Add a panel so it looks correct on all platforms        panel = wx.Panel(self, wx.ID_ANY)    #create a visual button and label it ok        self.btn = wx.Button(panel, label="OK",pos=(0,0))    #set buttons position to center of frame        self.btn.SetPosition(((self.GetClientSize()[0]/2)-(self.btn.GetSize()[0]/2),(self.GetClientSize()[1]/2)-(self.btn.GetSize()[1]/2)))    #bind the button press event to a function        self.btn.Bind(wx.EVT_BUTTON, self.onBtnPress)#when button is pressed, this function is called    def onBtnPress(self, event):    #check the event ID to make sure it matches the button we want        if event.GetId() == self.btn.GetId():            print("button pressed!")# Run the programif __name__ == "__main__":    app = wx.App()#load the frame class    frame = MyForm()#show it so its visible and active    frame.Show()    app.MainLoop()

URL: https://forum.audiogames.net/post/520325/#p520325




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Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

As for Pyttxs, I recommend trying Cerulean scripts. I just tried it and they work on Mac.https://ceruleanbluesoftware.com/downloads.php

URL: https://forum.audiogames.net/post/520163/#p520163




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Re: Make python talk

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Make python talk

Hi Cerulean, just to tell you that I just tried your script on the Mac, and it works properly. It works both the option to use the voice without VoiceOver, and the one that uses VoiceOver itself. However, since it is a command prompt application, I would like to try the latter option in a graphical window.

URL: https://forum.audiogames.net/post/520162/#p520162




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Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

Sorry for the double post. As for Pyttsx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed, for example, with Manamon. Aaron Backer has developed a module for Sapi, and has also improved it by decreasing latency, however most Manamon players prefer to use their own speech synthesis, although Aaron does not recommend this setting. This is why I tell you that I would only use that form if you cannot do otherwise. It seems to me more fully accessible-output2. However you could use Pyttx on other platforms like Mac and Linux.

URL: https://forum.audiogames.net/post/520049/#p520049




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Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

Sorry for the double post. As for Pyttx, I took a look, and I recommend that you use it only if you have no alternative. I'll explain why. On Windows it only uses Sapi, and I can tell you from experience, that audiogamers don't like Sapi . This I noticed, for example, with Manamon. Aaron Backer has developed a module for Sapi, and has also improved it by decreasing latency, however most Manamon players prefer to use their own speech synthesis, although Aaron does not recommend this setting. This is why I tell you that I would only use that form if you cannot do otherwise. It seems to me more fully accessible-output2. However you could use Pyttx on other platforms like Mac and Linux.

URL: https://forum.audiogames.net/post/520049/#p520049




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Re: Arrow keys with voice over

2020-04-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

Hi BigGun, after many attempts I confirm that Accessible-output2, used with Lucia and therefore Pygame works perfectly. I created a Menu that correctly receives keyboard input and VoiceOver on Mac reads correctly. I had to tribulate because now Mac support is what it is, but it is a problem of Pygame and not of Accessible-output2.

URL: https://forum.audiogames.net/post/520016/#p520016




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Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

Hi BigGun, I wanted to give you my script in Python, that is a Menu that uses Pygame, to try it also on Mac, but while in the past I managed to install Pygame on Mac it is now a complete mess. Despite several tests and reading different guides, installing homebrew and other devilries I was unable to make it work. I managed to install it in the end, but when I run my script the window is not focused. It is launched, executed, but not focused, so VoiceOver doesn't intercept it either.

URL: https://forum.audiogames.net/post/519845/#p519845




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Re: Arrow keys with voice over

2020-04-15 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Arrow keys with voice over

Hi BigGun, I've tried a menu game using pygame and all works correctly in VoiceOver. If VoiceOver doesn't read you anything is because you have to activate the AppleScript with VoiceOver permission, with vo f8, general settings.

URL: https://forum.audiogames.net/post/519711/#p519711




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Re: Make python talk

2020-04-14 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Make python talk

Hi Cerulean, thanks. I have tried the scripts and everything works fine. The only thing is that I would suggest you to make the long messages be divided in some way, because by trying to read the menu text I know that Jaws or Nvda at one point break a word into 2 parts.I would like to ask you, do you know if these scripts also work on Mac or other systems? Or just in Windows?Thank you.

URL: https://forum.audiogames.net/post/519575/#p519575




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Thanks Zywek, the ability to be able to develop video games for Windows, Mac, and now also Linux is a really nice thing. We hope that the authors of the Accessible Output 2 module will also include this possibility.

URL: https://forum.audiogames.net/post/519223/#p519223




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-13 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi @Frenk Kinder, the Accessible Output (the module that talks) doesn't work in Linux. I don't know if with some modifications Lucia can work in Linux, for example using another module that talks.

URL: https://forum.audiogames.net/post/519012/#p519012




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Re: how would i create an actual key config class in python with lucia?

2020-04-11 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: how would i create an actual key config class in python with lucia?

Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach Python have many examples to facilitate the task.Thank you.Ps: feel free to edit the example if you like.

URL: https://forum.audiogames.net/post/518321/#p518321




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Re: how would i create an actual key config class in python with lucia?

2020-04-11 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: how would i create an actual key config class in python with lucia?

Hi Amerikranian. I don't know if you read my post in Lucia's topic, but I copied an example of a simple menu, and another with submenus. Could you insert them into your github channel? I wish that those who approach Python have many examples to facilitate the task.Thank you.

URL: https://forum.audiogames.net/post/518321/#p518321




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?I will write a code with 2 menues. It's the correct way?Thanks.import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsmenuOne= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("information", can_return=True),    menu2.MenuItem("exit", can_return=True),]menuTwo= [    menu2.MenuItem("Set language", can_return=True),    menu2.MenuItem("Set tts", can_return=True),    menu2.MenuItem("Set audio settings", can_return=True),    menu2.MenuItem("Go back", can_return=True),]#Now let's list the sounds of the menumenu_1=menu2.Menu(items=menuOne, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu_1.run()    if result[0]["name"] == "start":        lucia.output.speak("Starting the game...")    if result[0]["name"] == "information":        lucia.output.speak("This is a test!")    if result[0]["name"] == "options":        lucia.output.speak("Here are the options!")        menu_2=menu2.Menu(items=menuTwo)        result = menu_2.run()    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()    if result[0]["name"] == "Set language":        lucia.output.speak("Choose your language")

URL: https://forum.audiogames.net/post/517340/#p517340




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?Below I copy the code I wrote with 2 menus. The program switches from one menu to another, but at some point I get this error:Traceback (most recent call last):  File "menu.py", line 32, in     menu2=menu2.Menu(items=menuTwo)AttributeError: 'Menu' object has no attribute 'Menu'Thanks.import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsmenuOne= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("information", can_return=True),    menu2.MenuItem("exit", can_return=True),]menuTwo= [    menu2.MenuItem("Set language", can_return=True),    menu2.MenuItem("Set tts", can_return=True),    menu2.MenuItem("Set audio settings", can_return=True),    menu2.MenuItem("Go back", can_return=True),]#Now let's list the sounds of the menumenu1=menu2.Menu(items=menuOne, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "start":        lucia.output.speak("Starting the game...")    if result[0]["name"] == "information":        lucia.output.speak("This is a test!")    if result[0]["name"] == "options":        lucia.output.speak("Here are the options!")        menu2=menu2.Menu(items=menuTwo)        result = menu2.run()    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()    if result[0]["name"] == "Set language":        lucia.output.speak("Choose your language")

URL: https://forum.audiogames.net/post/517340/#p517340




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi, sorry for the double post. I would like to ask these 2 things on the menu in Lucia:1. How do I activate the wrapping option?2. How do you insert a submenu?In this code I tried to insert 2 menus, but the execution does not work, as it always remains at the first menu.Thanks.import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsmenuItems= []menuOne= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("information", can_return=True),    menu2.MenuItem("exit", can_return=True),]menuTwo= [    menu2.MenuItem("Set language", can_return=True),    menu2.MenuItem("Set tts", can_return=True),    menu2.MenuItem("Set audio settings", can_return=True),    menu2.MenuItem("Go back", can_return=True),]menuItems= menuOne#Now let's list the sounds of the menumenu1=menu2.Menu(items=menuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "start":        lucia.output.speak("Starting the game...")    if result[0]["name"] == "information":        lucia.output.speak("This is a test!")    if result[0]["name"] == "options":        lucia.output.speak("Here are the options!")        menuItems= menuTwo        result = menu1.run()    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()

URL: https://forum.audiogames.net/post/517330/#p517330




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more complete. It would be useful to insert these examples in Lucia, so that users are not confused as it still happens to me, not knowing how to use different modules.I would ask. Is possible to have the wrap option, so when user scrolls menu items it returns to the first one?import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsMenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("information", can_return=True),    menu2.MenuItem("exit", can_return=True),]#Now let's list the sounds of the menumenu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "start":        lucia.output.speak("Starting the game...")    if result[0]["name"] == "information":        lucia.output.speak("This is a test!")    if result[0]["name"] == "options":        lucia.output.speak("Here are the options!")    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more complete. It would be useful to insert these examples in Lucia, so that users are not confused as it still happens to me, not knowing how to use different modules.I would ask. Is possible to have the wrap option, so when user scrolls menu items it returns to the first one?import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsMenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("information", can_return=True),    menu2.MenuItem("exit", can_return=True),]#Now let's list the sounds of the menumenu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "information":        lucia.output.speak("This is a test!")    if result[0]["name"] == "options":        lucia.output.speak("There are the options!")    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more complete. It would be useful to insert these examples in Lucia, so that users are not confused as it still happens to me, not knowing how to use different modules.I would ask. Is possible to have the wrap option, so when user scrolls menu items it returns to the first one?import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsMenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("die", can_return=True),    menu2.MenuItem("exit", can_return=True),]#Now let's list the sounds of the menumenu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "die":        lucia.output.speak("test")    if result[0]["name"] == "options":        lucia.output.speak("There are the options!")    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello everybody. I originally wrote to you asking for an example of a menu in Lucia. Searching on this topic I found an example already written, which however gave an error. I corrected it, and added a few things to make it more complete. It would be useful to insert these examples in Lucia, so that users are not confused as it still happens to me, not knowing how to use different modules.import lucia, sysfrom lucia.ui import menu2lucia.initialize(audiobackend=lucia.AudioBackend.BASS)#Window tytletest = lucia.show_window("Menu")#Now we insert the menu elementsMenuItems= [    menu2.MenuItem("start", can_return=True),    menu2.MenuItem("options", can_return=True),    menu2.MenuItem("die", can_return=True),    menu2.MenuItem("exit", can_return=True),]#Now let's list the sounds of the menumenu1=menu2.Menu(items=MenuItems, clicksound="scroll1.wav", entersound="enter1.wav", edgesound="border1.wav", itempos=0, _on_index_change_=None)#We make the menu come out only when the user presses exit.while 1:    result = menu1.run()    if result[0]["name"] == "die":        lucia.output.speak("test")    if result[0]["name"] == "options":        lucia.output.speak("There are the options!")    if result[0]["name"] == "exit":        lucia.output.speak("Thanks for playing!")        lucia.quit()        sys.exit()

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with speaking function?

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-04-08 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Is possible to have an example for the menu in Lucia? I made a game using pygame, and it has a menu without using Lucia's functions. How can I use Lucia menu with the speaks function?

URL: https://forum.audiogames.net/post/517205/#p517205




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Re: My developer problem

2020-04-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: My developer problem

Hi Jaidon, in my opinion the way to start is:1. First of all think about the logic of the game you want to develop.2. Start with a simple game. How will its mechanism work?3. If you feel it can help you, at the beginning it is good to write the code in pseudocoding, or natural language.Eg. I want to create a simple game, guess the number. How will it start?1. Print the message: "Please enter a number from 1 to 9:"2. Read user variable: user_choice.3. Create a random variable from 1 to 9: computer_choice.4. If user_choice == computer_choice:5. Print the message: "Congratulations! You guessed it!".Often this initial part is taken for granted but it is fundamental. Before programming you must always think about what to write, and how. Once you have thought about the mechanism, programming will be easier. During the planning phase you can change your projects, however, especially at the beginning, having a starting point is fundamental.

URL: https://forum.audiogames.net/post/516050/#p516050




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Re: My developer problem

2020-04-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: My developer problem

Hi Jaidon, in my opinion the way to start is:1. First of all think about the logic of the game you want to develop.2. Start with a simple game. How will its mechanism work?3. If you feel it can help you, at the beginning it is good to write the code in pseudocoding, or natural language.Eg. I want to create a simple game, guess the number. How will it start?1. Print the message: "Please enter a number from 1 to 9:"2. Read user variable: user choice.3. Create a random variable from 1 to 9: computer choice.4. If user choice == computer choice:5. Print the message: "Congratulations! You guessed it!".Often this initial part is taken for granted but it is fundamental. Before programming you must always think about what to write, and how. Once you have thought about the mechanism, programming will be easier. During the planning phase you can change your projects, however, especially at the beginning, having a starting point is fundamental.

URL: https://forum.audiogames.net/post/516050/#p516050




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Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: HSP documentation in English?

Hi Nyanchan, thanks for the information.I'd like to ask you this. You who know Hsp very well, what are the pros and cons? For those who want to make an audiogame would you recommend Python or Hsp? Now with nvda Translate it is no longer a problem to use a program in Japanese, because with these add-ons it translates everything into the desired language. Is there a documentation that explains how to program an audiogame, with the management of text to speech, audio, etc.? Even if it were in Japanese it wouldn't be a problem.Thanks.

URL: https://forum.audiogames.net/post/514043/#p514043




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Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: HSP documentation in English?

Hi, since it is a Japanese programming language, not much documentation is found. In any case, I will do my best to report documents from which to start. The last link is the official guide of HSP, which however is in Japanese, and is translated with google translate. However, this official guide only covers the basics, so I put it last.https://hsp3.web.fc2.com/en/http://lhsp.s206.xrea.com/index.en.htmlhttps://translate.google.com/translate? … nroll.htmlAn example that uses nursery rhyme 99 bottles of beer     for i,99,0,-1    mes ""+i+"Bottle(s) of beer on the wall,"+i+"bottle(s) of beer."    mes "Take one down and pass it around,"    j=i-1    mes ""+j+"bottle(s) of beer on the wall."    next    stop

URL: https://forum.audiogames.net/post/513883/#p513883




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Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: HSP documentation in English?

Hi, since it is a Japanese programming language, not much documentation is found. In any case, I will do my best to report documents from which to start. The last link is the official guide of HSP, which however is in Japanese, and is translated with google translate. However, this official guide only covers the basics, so I put it last.https://hsp3.web.fc2.com/en/http://lhsp.s206.xrea.com/index.en.htmlhttps://translate.google.com/translate? … nroll.html

URL: https://forum.audiogames.net/post/513883/#p513883




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Re: HSP documentation in English?

2020-03-30 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: HSP documentation in English?

Hi, to my knowledge there is no official English documentation for Hsp. In any case, you can translate the one into Japanese, which is well done, using google translate. Machine translation is not bad, and I think anyone who wants to experiment has the basis for understanding language.https://translate.google.com/translate? … nroll.html

URL: https://forum.audiogames.net/post/513883/#p513883




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Re: Hiding terminal Windows In Python

2020-03-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Hiding terminal Windows In Python

Hi Thatguy, you can hide the terminal with Pyinstaller adding the --noconsole parameter. For example you can writepyinstaller my_script.py --noconsole --onefileAmbro

URL: https://forum.audiogames.net/post/513390/#p513390




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Re: Hiding terminal Windows In Python

2020-03-28 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Hiding terminal Windows In Python

Hi Thatguy, python scripts (files with the extension .py) will be executed by python.exe by default. This executable opens a terminal, which stays open even if the program uses a GUI. If you do not want this to happen, use the extension .pyw which will cause the script to be executed by pythonw.exe by default (both executables are located in the top-level of your Python installation directory). This suppresses the terminal window on startup.For example,C:\ThanosDodd\Python3.6\pythonw.exe C:\\Python\Scripts\moveDLs.pyWill execute your script in background.Cheers,Ambro

URL: https://forum.audiogames.net/post/513314/#p513314




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Re: Python: Getting started?

2020-03-27 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python: Getting started?

@Jasemat, unfortunately this is a problem with your connection or your computer, because here the site opens it correctly. I try to give you the same link but open with google translate. See if it works for you.https://translate.google.it/translate?h … amp;anno=2@Amerikranian please do it! If I understand correctly do you need help with sounds? In any case, I think it would be really useful for our community to have other game creation tutorials, also using Lucia. You would introduce many to Python. If you tell me exactly what help you need, I will help you within my limits.Cheers,Ambro

URL: https://forum.audiogames.net/post/512743/#p512743




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Re: Python: Getting started?

2020-03-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python: Getting started?

Hi Jasemat, I suggest you start with Nathan's tutorial, which explains how to create a simple game in Python. The tutorial is divided into 2 parts. In the first it summarizes the basics of Python, while in the second it explains the actual game creation. I found it really well done, besides the fact that it is available in audio and text format.You can find it at https://www.nathantech.net/products/tut … /index.phpCheers,Ambro

URL: https://forum.audiogames.net/post/512578/#p512578




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Thanks, I resolved it.

URL: https://forum.audiogames.net/post/509724/#p509724




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi Nicklas, thanks, but when I apply your correction it give me an error when loads the file:_pickle.UnpicklingError: pickle data was truncated                                                                       The error is in writing method, because I've tried to modify one method at a time.Here is my code. Thanks.from lucia import dataimport pickleclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5)c= pickle.dumps(player1)c=data.compress(c)key = "KeyKeyKeyKey123123123"c= data.encrypt(c, key)file = open("save.dat","wb")file.write(c)file.close()

URL: https://forum.audiogames.net/post/509522/#p509522




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-03-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.X Amerikranian. If the example seems correct, you can include it among Lucia's examples. Feel free to edit it.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityfrom lucia import dataimport pickleclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) #Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509477/#p509477




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.X Amerikranian. If the example seems correct, you can include it among Lucia's examples. Feel free to edit it.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityfrom lucia import dataimport pickleclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) #Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.X Amerikranian. If the example seems correct, you can include it among Lucia's examples. Feel free to edit it.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, I would like to ask you for advice on this code. I was able to use saving and loading a file using Lucia, saving the state of an object and then loading it. Is the method I use correct or are there other methods integrated in Lucia? Here I use lucia.data and pickle.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.loads(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but I have problems loading to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.dumps(c)file.close()

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress(data)zlib.error: Error -3 while decompressing data: incorrect header checkThank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Encryptc= data.encrypt(c, key)#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.The error is:...\lucia\data.py", line 87, in decompress    return zlib.decompress(data)zlib.error: Error -3 while decompressing data: incorrect header checkThank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(c, key)#Decompressc= data.decompress(c)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1. I define it shortly for clarityclass Player:    def __init__ (self, x, y):        self.x= x        self.y= yplayer1 = Player(3, 5) from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(s, key)#Decompressc= data.decompress(s)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: my new online engine, coded in python

2020-03-16 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: my new online engine, coded in python

Hi, can anyone tell me how to use the function that encrypts the save files in Lucia? I tried using pickle too, but it gives an error when loads to the object.Thank you.The code is like this. Say I have a Player class and an object called player1:from lucia import dataimport pickle#Saving it to a variablec= pickle.dumps(player1)#Compress itc=data.compress(c)#Set a keykey = "KeyKeyKeyKeyKey123123123"#Create a filefile = open("save.dat","wb")pickle.dump(c, file)file.close()And now load methodfile = open("save.dat","rb")c = pickle.load(file)file.close()#Decryptc= data.decrypt(s, key)#Decompressc= data.decompress(s)#Load to the objectplayer1= pickle.load(c)

URL: https://forum.audiogames.net/post/509216/#p509216




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Re: python question

2020-03-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: python question

Hello to all. I take advantage of the post to ask a question about Python and graphical interfaces. Can anyone point me to a way to develop accessible graphical interfaces? Somewhere I read that with easygui you can do it, but how?Thank you.

URL: https://forum.audiogames.net/post/506176/#p506176




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Re: python question

2020-03-04 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: python question

Hi, you probably have version 2.7 on one computer and the latest version on the other? Because if so, some instructions change. For example:Python 2.7print "Hello!"Version 3 or higherprint ("Hello!")That is, from version 3, brackets must also be inserted.Another change is that in version 2.7 the raw_input function is used to request input from the user, while in version 3 the simple input is used. Exampleage = input ("Insert your age:")Cheers.

URL: https://forum.audiogames.net/post/506154/#p506154




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Re: Can someone give me the Lucia directory?

2020-02-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Can someone give me the Lucia directory?

Thanks man! Very good examples!

URL: https://forum.audiogames.net/post/504323/#p504323




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Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to indicate the position of the object. But they do not manage the position of the object if it is in front of or behind the player. To overcome this they often use the pitch. Would the library you intend to develop go in the direction I think, that is to say actually give the sensation that the object is in front of the player, or in the back?To understand each other, for good sound management in 3d, listen to this video. So far no audio game has ever managed to manage 3D sound in such a realistic way: https://www.youtube.com/watch?v=8IXm6SuUigIThanks and good job!

URL: https://forum.audiogames.net/post/503191/#p503191




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Re: Gauging interest in another 3d audio project

2020-02-21 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Gauging interest in another 3d audio project

Hi Camlorn, great idea! I think our community really needs a good 3D sound library. So far, in my memory, there is no audio game that truly manages the sound in 3D completely. I'll explain. So far the games use left and right panning to indicate the position of the object. But they do not manage the position of the object if it is in front of or behind the player. To overcome this they often use the peak. Would the library you intend to develop go in the direction I think, that is to say actually give the sensation that the object is in front of the player, or in the back?To understand each other, for good sound management in 3d, listen to this video. So far no audio game has ever managed to manage 3D sound in such a realistic way: https://www.youtube.com/watch?v=8IXm6SuUigIThanks and good job!

URL: https://forum.audiogames.net/post/503191/#p503191




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few days ago I tried to generate the documentation but it gave me an error.C:\Python>pydocmd build Traceback (most recent call last): File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\Scripts\pydocmd-script.py", line 11, in  load_entry_point(’pydoc-markdown==2.0.5’, ’console_scripts’, ’pydocmd’)() File "c:\users\xxx\appdata\local\programs\python\python38\lib\site-packages\pydocmd\__main__.py", line 154, in main config = read_config() if args.command != ’simple’ else default_config({}) File "c:\users\xxx\appdata\local\programs\python\python38\lib\site-packages\pydocmd\__main__.py", line 46, in read_config with open(PYDOCMD_CONFIG) as fp: FileNotFoundError: [Errno 2] No such file or directory: ’pydocmd.yml’

URL: https://forum.audiogames.net/post/502285/#p502285




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi Amerikranian, thanks for your examples, I just tried them and I really like them. Please continue! And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few days ago I tried to generate the documentation but it gave me an error. Now I don't remember which but if you need it I'll copy it here.

URL: https://forum.audiogames.net/post/502285/#p502285




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Re: Lucia - OpenSource AudioGame engine written in Python

2020-02-17 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi Amerikranian, thanks for your examples, I just tried them and I really like them. And thanks to those who developed Lucia! But is there a documentation to understand how to use Lucia's different functions? A few days ago I tried to generate the documentation but it gave me an error. Now I don't remember which but if you need it I'll copy it here.

URL: https://forum.audiogames.net/post/502285/#p502285




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Re: Python how to get the raw audio data from SAPI?

2020-02-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python how to get the raw audio data from SAPI?

Hi keithwipf1, trying your script for how I modified it, the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between using accessible2 output and the modified Sapi voice. Do you know the reason?I also tried to put a slightly higher exclusion, i.e. I set to exclude sounds less than 1, however the latency remains the same.

URL: https://forum.audiogames.net/post/499378/#p499378




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Re: Python how to get the raw audio data from SAPI?

2020-02-07 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python how to get the raw audio data from SAPI?

Hi keithwipf1 trying your script for how I modified it the sapi voice is reproduced, but it has the same latency as Sapi of Output Accessible2. I have now tried using sapi in a program written on pygame, and no known difference between using accessible2 output and the modified Sapi voice. Do you know the reason?I also tried to put a slightly higher exclusion, i.e. I set to exclude sounds less than 1, however the latency remains the same.

URL: https://forum.audiogames.net/post/499378/#p499378




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Re: Python how to get the raw audio data from SAPI?

2020-02-06 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Python how to get the raw audio data from SAPI?

Hi keithwipf1, can you post the script you've modified? Were you able to exclude even sounds slightly above 0?I have modified your script in this way and it works.# a script that tries to output SAPI and trim silence.from win32com.client.gencache import EnsureDispatchimport winsoundfrom wave import Wave_writefrom io import BytesIOwhile True:    voice=EnsureDispatch("SAPI.SPVoice")    stream=EnsureDispatch("SAPI.SPMemoryStream")    stream.Format.Type=34 #    SAFT44kHz16BitMono = 34    voice.AudioOutputStream=stream    text=input("Enter text to speak")    voice.Speak(text)    bytereader=BytesIO()    wavefile=Wave_write(bytereader)    wavefile.setnchannels(1)    wavefile.setsampwidth(2)    wavefile.setframerate(44100)    wavefile.writeframes(stream.GetData().tobytes())    data="" />    while data[0]==0: data="" />    winsound.PlaySound(data, winsound.SND_MEMORY)

URL: https://forum.audiogames.net/post/499182/#p499182




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Re: How I can solve this?

2020-02-06 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: How I can solve this?

Hi Alisson, what programming language did you use? Java? I ask you this because I also know Java and I would like to ask you if you used any engine to program the game.

URL: https://forum.audiogames.net/post/499081/#p499081




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Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Strange error with accessible-output2

Thanks a lot Lucas! I went to the temp folder. I just selected everything and deleted! Once done this output-accessible works again!

URL: https://forum.audiogames.net/post/498789/#p498789




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Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Strange error with accessible-output2

Thanks a lot Lucas! I went to the temp folder. I didn't find a.py file but I just selected everything and deleted! Once done this output-accessible works again!

URL: https://forum.audiogames.net/post/498789/#p498789




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Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Strange error with accessible-output2

Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws.I tried to import pywintypes too but the error remains.

URL: https://forum.audiogames.net/post/498751/#p498751




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Re: Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Strange error with accessible-output2

Thanks CAE_Jones, yes, I have updated Windows 10 and Jaws.

URL: https://forum.audiogames.net/post/498751/#p498751




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Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Strange error with accessible-output2

Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall accessible-output2 and reinstall it, however the error persists. Tips?I also add that the files I launched with python yesterday worked, so it's not a file programming error.Thank you.Traceback (most recent call last):File "gameen.py", line 2, in o = accessible_output2.outputs.auto.Auto()File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\accessible_output2\outputs\auto.py",line 13, in __init__self.outputs.append(output())File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\accessible_output2\outputs\jaws.py",line 16, in __init__self.object = load_com("FreedomSci.JawsApi", "jfwapi")File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\libloader\com.py", line 16, in load_comresult = gencache.EnsureDispatch(name)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 527, in EnsureDispatchdisp = win32com.client.Dispatch(prog_id)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\__init__.py", line 96, in Dispatchreturn __WrapDispatch(dispatch, userName, resultCLSID, typeinfo, clsctx=clsctx)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\__init__.py", line 37, in __WrapDispatchklass = gencache.GetClassForCLSID(resultCLSID)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 183, in GetClassForCLSIDmod = GetModuleForCLSID(clsid)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 226, in GetModuleForCLSIDmod = GetModuleForTypelib(typelibCLSID, lcid, major, minor)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 266, in GetModuleForTypelibAddModuleToCache(typelibCLSID, lcid, major, minor)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 552, in AddModuleToCachedict = mod.CLSIDToClassMapAttributeError: module ’win32com.gen_py.F152C4EF-B92F-4139-A901-E8F1E28CC8E0x0x1x0’ has no attribute ’CLSIDToClassMap’

URL: https://forum.audiogames.net/post/498744/#p498744




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Strange error with accessible-output2

2020-02-05 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Strange error with accessible-output2

Hello to all. Until yesterday I have used Python's accessible-output2 module with satisfaction. However, trying today shows me the errors that I copy to you. Yesterday I made a Windows 10 update. I also tried to reinstall the module with pip uninstall accessible-output2 and reinstall it, however the error persists. Tips?Thank you.Traceback (most recent call last):File "gameen.py", line 2, in o = accessible_output2.outputs.auto.Auto()File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\accessible_output2\outputs\auto.py",line 13, in __init__self.outputs.append(output())File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\accessible_output2\outputs\jaws.py",line 16, in __init__self.object = load_com("FreedomSci.JawsApi", "jfwapi")File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\libloader\com.py", line 16, in load_comresult = gencache.EnsureDispatch(name)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 527, in EnsureDispatchdisp = win32com.client.Dispatch(prog_id)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\__init__.py", line 96, in Dispatchreturn __WrapDispatch(dispatch, userName, resultCLSID, typeinfo, clsctx=clsctx)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\__init__.py", line 37, in __WrapDispatchklass = gencache.GetClassForCLSID(resultCLSID)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 183, in GetClassForCLSIDmod = GetModuleForCLSID(clsid)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 226, in GetModuleForCLSIDmod = GetModuleForTypelib(typelibCLSID, lcid, major, minor)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 266, in GetModuleForTypelibAddModuleToCache(typelibCLSID, lcid, major, minor)File "C:\Users\xxx\AppData\Local\Programs\Python\Python38\lib\site-packages\win32com\client\gencache.py", line 552, in AddModuleToCachedict = mod.CLSIDToClassMapAttributeError: module ’win32com.gen_py.F152C4EF-B92F-4139-A901-E8F1E28CC8E0x0x1x0’ has no attribute ’CLSIDToClassMap’

URL: https://forum.audiogames.net/post/498744/#p498744




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Re: would there be any interest in me making an audio series on pure basic

2020-02-02 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: would there be any interest in me making an audio series on pure basic

Hello Rory, I am interested on it. Because I know that there is a guide, but there is not any guide about audiogames, so is interesting to know how to handle the sounds and the keyboard events.

URL: https://forum.audiogames.net/post/497942/#p497942




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Re: Updates to the python tutorials by Nathan Tech

2020-02-02 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hello Dragons, this error appens when you don't are in the folder of the file .py. Use the cd command to go in that folder and then use the python command.

URL: https://forum.audiogames.net/post/497941/#p497941




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Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hi Dragons, what error is? Probably can be a sintax error in your file.py

URL: https://forum.audiogames.net/post/497869/#p497869




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Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hi Dragons, what error is? Probably can be a sintax error in you file.py

URL: https://forum.audiogames.net/post/497869/#p497869




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Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say if this number is too low, too high or correct. Can someone help me?Before sending the request I made several tests, inserting if if you check if the number is too high etc., but the program does not execute them or it remains blocked.def game(): speak("Now I will choose a number from 1 to 9.") globals.chosen_number=randint(1, 9) speak("What number did I choose?") globals.guesses=3 globals.numerog=0 while 1:  event_loop()  if(key_pressed(pygame.K_1)):   globals.numerog=1   speak(globals.numerog)  if(key_pressed(pygame.K_2)):   globals.numerog=2   speak(globals.numerog)  if(key_pressed(pygame.K_3)):   globals.numerog=3   speak(globals.numerog)  if(key_pressed(pygame.K_4)):   globals.numerog=4   speak(globals.numerog)  if(key_pressed(pygame.K_5)):   globals.numerog=5   speak(globals.numerog)  if(key_pressed(pygame.K_6)):   globals.numerog=6   speak(globals.numerog)  if(key_pressed(pygame.K_7)):   globals.numerog=7   speak(globals.numerog)  if(key_pressed(pygame.K_8)):   globals.numerog=8   speak(globals.numerog)  if(key_pressed(pygame.K_9)):   globals.numerog=9   speak(globals.numerog)  if(key_pressed(pygame.K_0)):   globals.numerog=0   speak(globals.numerog)  if(key_pressed(pygame.K_ESCAPE)):   return if(globals.numerog  speak("The number you entered is too low!")  globals.guesses=globals.guesses-1  return if(globals.numerog>globals.chosen_number):  speak("The number you entered is too high!")  globals.guesses=globals.guesses-1  return if(globals.numerog== globals.chosen_number):  speak("The number you entered is correct!")  return

URL: https://forum.audiogames.net/post/497863/#p497863




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Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hello to all. I ask you for help on writing a function, the game function. The guess the number game I have programmed works correctly up to a certain point, i.e. when the player enters a number. After that I can't get the program to say if this number is too low, too high or correct. Can someone help me?Before sending the request I made several tests, inserting if if you check if the number is too high etc., but the program does not execute them or it remains blocked.def game(): speak("Now I will choose a number from 1 to 9.") globals.chosen_number=randint(1, 9) speak("What number did I choose?") globals.guesses=3 globals.numerog=0 while 1:  event_loop()  if(key_pressed(pygame.K_1)):   globals.numerog=1   speak(globals.numerog)  if(key_pressed(pygame.K_2)):   globals.numerog=2   speak(globals.numerog)  if(key_pressed(pygame.K_3)):   globals.numerog=3   speak(globals.numerog)  if(key_pressed(pygame.K_4)):   globals.numerog=4   speak(globals.numerog)  if(key_pressed(pygame.K_5)):   globals.numerog=5   speak(globals.numerog)  if(key_pressed(pygame.K_6)):   globals.numerog=6   speak(globals.numerog)  if(key_pressed(pygame.K_7)):   globals.numerog=7   speak(globals.numerog)  if(key_pressed(pygame.K_8)):   globals.numerog=8   speak(globals.numerog)  if(key_pressed(pygame.K_9)):   globals.numerog=9   speak(globals.numerog)  if(key_pressed(pygame.K_0)):   globals.numerog=0   speak(globals.numerog)  if(key_pressed(pygame.K_ESCAPE)):   return

URL: https://forum.audiogames.net/post/497863/#p497863




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Re: Updates to the python tutorials by Nathan Tech

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

@Dragons, you have to write python main.py

URL: https://forum.audiogames.net/post/497861/#p497861




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Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Thanks Philip for your answer. I am glad that you will write a Sapi wrapper. Currently I am able to program simple games, therefore I am not able to program more complex things. Of course when your wrapper comes out I will be curious to try it.Finally, I would like to ask you if you have any projects on Python, for example to create something similar to Bgt for Python? Or do you think that Pygame, or Lucia, is already enough?

URL: https://forum.audiogames.net/post/497734/#p497734




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Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use Tolk with Java: tolk.output ("This is a test");Or in python:o.speak ("Some text")Thank you.

URL: https://forum.audiogames.net/post/497728/#p497728




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Re: Interfacing with screen readers through programming languages

2020-02-01 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi Filip, thanks for your reply. I have been programming for a few months so you will apologize for the question: how do you get the raw sample stream into a memory buffer?For example if I use the java function: tolk.output ("This is a test");Or in python:o.speak ("Some text")Thank you.

URL: https://forum.audiogames.net/post/497728/#p497728




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Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On Windows it manages both screen readers (Jaws and Nvda) and also Sapi. Finally manages braille.I have personally tested it on Windows and on Mac with VoiceOver and everything works correctly. To install it write:pip install accessible-output2Using Java, the only way I have found to interface directly with screen readers is to use Tolk. Even Tolk manages the most famous screen readers and also Sapi.Of course, I look forward to other more experienced developers who want to integrate this information.

URL: https://forum.audiogames.net/post/497493/#p497493




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Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi, I have a question. By trying with both Tolk and Accessible output, I notice that when using Sapi the response is much slower. Is there any way to speed it up?

URL: https://forum.audiogames.net/post/497556/#p497556




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Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows. On Windows it manages both screen readers (Jaws and Nvda) and also Sapi. Finally manages braille.I have personally tested it on Windows and everything works correctly. To install it write:pip install accessible-output2Using Java, the only way I have found to interface directly with screen readers is to use Tolk. Even Tolk manages the most famous screen readers and also Sapi.Of course, I look forward to other more experienced developers who want to integrate this information.

URL: https://forum.audiogames.net/post/497493/#p497493




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Re: Interfacing with screen readers through programming languages

2020-01-31 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Interfacing with screen readers through programming languages

Hi, I have only been appearing for a few months in this beautiful world of developers. However, I discovered a module in Python that does what you require. It's called accessible output 2, and can be used with Windows, Mac and Linux. On Windows it manages both screen readers (Jaws and Nvda) and also Sapi. Finally manages braille.I have personally tested it on Windows and everything works correctly. To install it write:pip install accessible-output2Using Java, the only way I have found to interface directly with screen readers is to use Tolk. Even Tolk manages the most famous screen readers and also Sapi. However, this library can only be used on Windows and does not handle braille.Of course, I look forward to other more experienced developers who want to integrate this information.

URL: https://forum.audiogames.net/post/497493/#p497493




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Re: Updates to the python tutorials by Nathan Tech

2020-01-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate you for how you wrote the tutorial. I come from Java programming, where I made some small audio games, and the simplicity of code in Python is incredible.I hope you will get to the point where speech synthesis will also integrate. In the game I had written in Java I had used Tolk. Are there other ways in Python or is Tolk the most efficient?

URL: https://forum.audiogames.net/post/495957/#p495957




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Re: Updates to the python tutorials by Nathan Tech

2020-01-26 Thread AudioGames . net ForumDevelopers room : ambro86 via Audiogames-reflector


  


Re: Updates to the python tutorials by Nathan Tech

Hi Nathan, thanking you again for the new lessons you put I noticed that, in lesson 8. Plan and concepts, both the audio and the text script are missing.Instead in lesson 10. Sounds and Keystrokes, the text script is empty.I congratulate you for how you wrote the tutorial. I come from Java programming, where I made some small audio games, and the simplicity of code in Python is incredible.

URL: https://forum.audiogames.net/post/495957/#p495957




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