Re: samtupy camlorn audio wrapper usage
2015-10-28
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: samtupy camlorn audio wrapper usage Hi,STW uses the regular sound pool, not the camlorn wrapper. When I get home, I'll look at your code, I'm at school right now. URL: http://forum.audiogames.net/viewtopic.php?pid=236476#p236476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt help, sidescroller and classes
2015-10-12
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt help, sidescroller and classes Hi,@CAE, You could try declaring that function like so:? gets(dictionary@ d, string key)Not sure if that works though.As to the matter of arrays and dictionaries, I tend to use dictionaries in 2d stuff, and usually I don't use an array or a dictionary with 1.5d stuff. Btw, when I say 1.5d, I mean a 1d sidescroller where you can jump. Although, the only 1.5d thing I actually spent considerable time on was Streets of Chaos and that thing wasn't complex enough to have a different map for each level with walls and such. URL: http://forum.audiogames.net/viewtopic.php?pid=234677#p234677 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
new python module for simplifying some tasks
2015-08-22
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
new python module for simplifying some tasks Hi,Me and my friend Ethan have created a python module containing some functions that simplify such things as getting a random item from a list or checking if a number is even. The module is called useful beginner functions or ubf for short.Here are all the functions:numberinput(str): shows a standard prompt which you can do with raw_input(), but returns the number you type.file_read(filename): returns the contents of a file.file_write(filename,str): writes a string to a file. filename is obviously the file to write to, for example file.txt or something like that and str is the string to write to it.listtostring(list): takes a list and converts it into a string.listcon(list1,list2): puts 2 lists together into one list.password(pwd,str): displays a prompt over and over again until the player gets the password right. Password is the password that is right, and str is the string to display when the prompt pops up, for example: Enter the password.openurl(url): Opens a website in your default browser.circum(r): Gets the circumference of a circle.file_delete_contents(filename): Deletes the contents of a file.is_even(number): Returns 1 or 0 depending on if a number is even or not.randlist(list): returns a random item in a list. For example if you had a list containing the items apple, orrange, and bananna, it could return any one of those 3.Those are all the functions. The link is: https://dl.dropboxusercontent.com/u/24767067/ubf.py URL: http://forum.audiogames.net/viewtopic.php?pid=228835#p228835 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A chat client I made in bgt
2015-07-15
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: A chat client I made in bgt Hi,@post 3:Yes, I believe it could be integrated into a game, but it might be difficult. I honestly can't say as I haven't tried, although I may in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=224253#p224253 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: is this possible?
2015-07-11
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: is this possible? Hi,I believe it would be something like:void main() { run("notepad.exe", "readme.txt", false, false); }Or whatever. Oh yeah, does someone know how you could run a file and it would open it with whatever default you had set for that file? Like with what I just did above I think that would only open it in notepad, however, there are other text editors out there like notepad++ that people might have set as their default. URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: is this possible?
2015-07-11
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: is this possible? Hi,I believe it would be something like:void main() { run("notepad.exe", "readme.txt", false, false); }Or whatever. URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt functions for sharing
2015-07-01
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt functions for sharing Well, I know he forgot to mension this thing:condission ? true : falseBasicly, the condission part is something you'd put in a regular if statement, like gender==1 or something, and then there's a question mark, followed by the thing to do if that condission is true, example "male", and then a colan followed by the thing to do if it's false, for example "female". So you could do something like "The player "+player.name+" is a "+player.gender==1 ? "male" : "female" URL: http://forum.audiogames.net/viewtopic.php?pid=58#p58 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt functions for sharing
2015-07-01
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt functions for sharing Hi,I don't have the function you wanted Colton, but I do have some misc stuff I can put here:First is a set of speech functions. All that's there is a function to autodetect a screen reader and a speak function which has 2 peramitors, the text you want the voice to speak and weather it will interrupt by default this is true.The speak function uses the function to autoselect a screen reader.https://dl.dropboxusercontent.com/u/24767067/speech.bgtSecond, is a little class I created called parsed data. Basicly this flass can parse a file or string containing such text as, for example:name=personage=21Or something like that. The constructer takes 3 peramitors. A string of data, a string that is the encryption key, and a Boolean which states weather the name is a filename or actual data. Please note the encryption key is used with string decrypt, not file_decrypt.https://dl.dropboxusercontent.com/u/247 … d_data.bgt URL: http://forum.audiogames.net/viewtopic.php?pid=35#p35 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
A chat client I made in bgt
2015-06-28
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
A chat client I made in bgt Hi,So I decided to release this chat client I made as open source. Basicly there are 2 things in this chat client. The client, and the server. The server is what manages processing of commands, etc. The client is how you actually enter commands in the first place. This chat client also includes several slash commands like a /pm command and a /me command etc. By default when you log into the client, your name will be player1, player2, etc. You can set your name with /nick name. I didn't write a read me for this yet, because I am not that good at writing readme's. By default, when you log into the client it connects to localhos ton port 4321 but this can be changed easily. The link is: https://dl.dropboxusercontent.com/u/247 … client.zip URL: http://forum.audiogames.net/viewtopic.php?pid=221879#p221879 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT error, really weird.
2015-06-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT error, really weird. The opening brace of the helistuff function is actually a bracket. Taht's probably why. URL: http://forum.audiogames.net/viewtopic.php?pid=220617#p220617 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT error, really weird.
2015-06-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT error, really weird. There's a tag which allows you to post code.Put brackets in the place of underlines:_code_all your code_/code_ URL: http://forum.audiogames.net/viewtopic.php?pid=220596#p220596 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT error, really weird.
2015-06-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT error, really weird. There's a tag which allows you to post code.array[i] URL: http://forum.audiogames.net/viewtopic.php?pid=220596#p220596 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT error, really weird.
2015-06-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT error, really weird. It would be better if you could paste the relevant piece of code, like the function or something because it's sort of hard to tell you if you just give the error. URL: http://forum.audiogames.net/viewtopic.php?pid=220590#p220590 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio
2015-06-16
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: interactive and accessible c++ course, sponsored by visualstudio No, code blocks is not accessable, I use dev C++ URL: http://forum.audiogames.net/viewtopic.php?pid=220183#p220183 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: You know you code too much when...
2015-06-09
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: You know you code too much when... 4: When you start thinking of your life in functions, if statements, classes, arrays, etc. URL: http://forum.audiogames.net/viewtopic.php?pid=219491#p219491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beginner with question on BGT
2015-05-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Beginner with question on BGT Hi,Yeah, me and Colton have been working on a game which I started out on over spring break and that Colton started helping me with a few weeks or so later. I will only give you guys one clue about it. It was, in part, enspired by awesome homer level 1, but has grown and grown since then. We're not sure of the release date, we might release it as it is with a few bug fixes and such, or we might add more to it and have a longer time til release. Anyways I tuess that was going off topic. Lol. I guess I'm also ok, I started in November learning bgt, and so have been learning it for about 6 and a half months. URL: http://forum.audiogames.net/viewtopic.php?pid=216925#p216925 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A small example game in pure basic
2015-05-17
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: A small example game in pure basic Steve,Pure Basic is not based off C++, in fact C++ is completely different. BGT is based of angelscript which is based off C++, pb is basic-like code URL: http://forum.audiogames.net/viewtopic.php?pid=216759#p216759 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Beginner with question on BGT
2015-05-17
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Beginner with question on BGT Hi nighthauke,I started out learning with the language tutorial. Can you give an example of something it doesn't explain fully? URL: http://forum.audiogames.net/viewtopic.php?pid=216694#p216694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's code!
2015-05-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Let's code! He's invited me. URL: http://forum.audiogames.net/viewtopic.php?pid=216379#p216379 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fantasy Tales
2015-05-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Fantasy Tales Hi,If you are going with the private folder root, my e-mail is lucasbbr...@hotmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=216367#p216367 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Fantasy Tales
2015-05-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Fantasy Tales Hi,If you are going to code this in bgt, I can try to help. I am not the most patient person though, but I will try to help you. Something like dropbox or bit torrent sync 1.3 would be good for sharing files. I'd prefer db though, because as far as I know bit sync has a nasty habbit of overwriting files to older versions. URL: http://forum.audiogames.net/viewtopic.php?pid=216343#p216343 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Let's code!
2015-05-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Let's code! Hey sam,I'd be interested to join this. My e-mail is lucasbbr...@hotmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=216259#p216259 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating an inventory in BGT
2015-05-03
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: creating an inventory in BGT Hi,I agree with genroa here. Have a class called item with a name property. Then have a function to create the inventory menu and loop through the array of items and put them lal in the menu. URL: http://forum.audiogames.net/viewtopic.php?pid=214694#p214694 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Game Source Code Repository
2015-04-28
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Game Source Code Repository Hi,I don't really think I will be using the repository because I don't really see the need to set github up for anything else. URL: http://forum.audiogames.net/viewtopic.php?pid=214021#p214021 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: LEARNING [1] : Robot Factory
2015-04-23
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: LEARNING [1] : Robot Factory Hi,I'll check this out as soon as I get home I'm on a school computer right now lol. I'm not sure how the heat engine works so tis will be good for me to learn basic games with it. URL: http://forum.audiogames.net/viewtopic.php?pid=213401#p213401 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New interactive bgt course
2015-04-22
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: New interactive bgt course Well, there is, once you read the bgt language tutorial, a reffrance you can follow. To access the help, go to the start menu, the programs group, it might be programs or all programs depending on your version of windows, go to bgt, expand it or go into the submenu, and click help. URL: http://forum.audiogames.net/viewtopic.php?pid=213220#p213220 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions
2015-04-21
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Having issues when trying to divide my bgt script into functions Hello,The thing is, the ding object is declared in the main function. That means that if you try to access it from another function, it will not recognise it. Think of it as 2 boxes. One is the main function, the other is the dingplay function. The ding sound is in the main box, so if you try to reach into the dingplay box to find that ding sound, you will come up empty. You can fix this by, instead of declaring the ding sound in your main loop, you can declare it outside of any function. Look at this code:sound ding;void main(){show_game_window("ding");ding.load("c:\\windows\\media\\ding.wav");wait(5);dingplay();}void dingplay(){ding.play_looped();} URL: http://forum.audiogames.net/viewtopic.php?pid=213166#p213166 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New interactive bgt course
2015-04-20
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: New interactive bgt course Hi,Me and Colton are not doing the bgt course [see post 6], however, if you like you can add me on Skype and I can answer your questions. My Skype name is lucas.brown19. If colton wants to start up the bgt course again on his own, by all means join that, but I'm just saying in case he doesn't. URL: http://forum.audiogames.net/viewtopic.php?pid=213041#p213041 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT updater class
2015-04-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT updater class Hi,The purpose of the dls bool in that thing was so that, say if you were to add an option in an options menu, it would display dialogs like your version is up to date and such, and if it was checking on startup, it would only display a dialog saying if there was a new version. I haven't used that thing in a while though, so can't remember if you set it to true to display dialogs or false. Anyways, @colton you can do it if you want. URL: http://forum.audiogames.net/viewtopic.php?pid=212915#p212915 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
3d sound pool for bgt
2015-04-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
3d sound pool for bgt I was wondering if anyone has a 3d sound pool? I don't need one that is like a wrapper for the base library or anything, I just need one like the one Sam tupy uses in stw and Sammy center which changes the pitch and volume of sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=212887#p212887 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: creating a menu with interactive sounds in bgt?
2015-04-19
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: creating a menu with interactive sounds in bgt? Hi,Easiest way to do this might be one of the several modded dynamic_menu classes you can find lying around: enhanced menu, menu_x, etc. There is also Mason Armstrong's m_pro class, but you should probably ask him before using it. URL: http://forum.audiogames.net/viewtopic.php?pid=212842#p212842 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: my tts options bgt class
2015-04-18
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: my tts options bgt class Hi Sam,This is a nice class. I wish it supported selecting of the currently running screen reader on the person's system like survive the wild and Sammy Center, but it's still a nice little class. URL: http://forum.audiogames.net/viewtopic.php?pid=212722#p212722 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bgt dialog box class
2015-04-11
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Bgt dialog box class Hi all,I have modded the class so that you can use screen reader output instead of just tts. You can look at the read me in the zip to find out how. Link is:https://dl.dropboxusercontent.com/u/247 … sion_2.zip URL: http://forum.audiogames.net/viewtopic.php?pid=211885#p211885 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT updater class
2015-04-09
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT updater class Hi kyle,This is a cool little class. Though I already have an updater to use, I can see this coming in useful for other people. URL: http://forum.audiogames.net/viewtopic.php?pid=211670#p211670 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
New interactive bgt course
2015-04-03
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
New interactive bgt course Me and Colton Hill are doing an interactive bgt course held over skype. This course requires calling on Skype so make sure you have a microphone if you want to speak and a Skype account if you want to join. If you want to take part, please copy this link into firefox:skype:?chat&blob=tqJh3cqt_W9i_aJsxqBr_e7Cs6l10H1wixy4CeGh7CpHTDTH2cUkjsPAHIW-dOUqaSRRuWgyg13v1YoMWhqD0lq-cOQMHLQBUQqfkf40aeY5O1CfPFhc9A Or you can privately contact Colton through pm's I don't check mine. Post in this thread if you have questions, a trainer will hopefully answer. Also when you join the group, type the following into the chat box:/get guidelinesThere is also a btsync folder which you will be added too once you join the Skype group. This only works with btsync 1.3.109 and it can be downloaded fromhttp://coltonhill01.x10.mx/files/BTSync-1.3.109.exe URL: http://forum.audiogames.net/viewtopic.php?pid=210889#p210889 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
New interactive bgt course
2015-04-03
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
New interactive bgt course Me and Colton Hill are doing an interactive bgt course. If you want to take part, please copy this link into fireforx:skype:?chat&blob=tqJh3cqt_W9i_aJsxqBr_e7Cs6l10H1wixy4CeGh7CpHTDTH2cUkjsPAHIW-dOUqaSRRuWgyg13v1YoMWhqD0lq-cOQMHLQBUQqfkf40aeY5O1CfPFhc9A Or you can privately contact Colton through pm's I don't check mine. Post in this thread if you have questions, a trainer will hopefully answer. Also when you join the group, type the following into the chat box:/get guidelinesThere is also a btsync folder which you will be added too once you join the Skype group. This only works with btsync 1.3.109 and it can be downloaded fromhttp://coltonhill01.x10.mx/files/BTSync-1.3.109.exe URL: http://forum.audiogames.net/viewtopic.php?pid=210889#p210889 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Is Learning 2 Programming languages at once possible?
2015-03-23
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Is Learning 2 Programming languages at once possible? Hi all,Can you all please stop shoving it down each other's throats that this language is bad and this language is the worst thing ever created in the history of languages and this one is the best? I am not giving my opinions about the flame war because I'd probably start it up again and that's not what I want. All I'm saying is just let people use whatever they want. I mean, people bash JFW all the time but the thing is, it works for me, it works for people who use it. Same thing goes for internet explorer, and bgt which is what I program in right now and pb which danny and a few others program in. URL: http://forum.audiogames.net/viewtopic.php?pid=209542#p209542 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: 2d platformer, remake!
2015-03-16
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: 2d platformer, remake! Hi,I'm really not sure if Mason is working on it anymore. Anyways, if anyone wants the source you can post in this topic. I'm not sure if we are going to make it publicly available or send it to people yet though. URL: http://forum.audiogames.net/viewtopic.php?pid=208812#p208812 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT pack stuff and custom classes and functions
2015-02-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions @ethin I have already designed a callback and sent it to Colton. URL: http://forum.audiogames.net/viewtopic.php?pid=204818#p204818 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT pack stuff and custom classes and functions
2015-02-10
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT pack stuff and custom classes and functions Callbacks really aren't that hard, at least they weren't for me. But, I also had been learning bgt for 2 and a half months before even looking at them. URL: http://forum.audiogames.net/viewtopic.php?pid=204351#p204351 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Learning PB?
2015-02-02
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Learning PB? The podcast is over at www.stevend.net/my-podcast and pg13 lps are a collection of really funny recordings/streams of games that ghorthalon along with pitermach do. URL: http://forum.audiogames.net/viewtopic.php?pid=203371#p203371 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Learning PB?
2015-02-01
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Learning PB? I already listened to steven's example in ep 19 of his podcast and have done it, I was thinking of making a basic console where you can actually type commands next, once I stop listening to the pg13 letsplays, which might take a while... URL: http://forum.audiogames.net/viewtopic.php?pid=203240#p203240 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Learning PB?
2015-02-01
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Learning PB? Does anyone know any good resources for getting started learning pb? I could use the reffrance, but as far as I know there isn't an actual tutorial like in bgt, which was one of the things I liked about it's help system explaining everything. URL: http://forum.audiogames.net/viewtopic.php?pid=203225#p203225 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt question
2015-01-26
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt question Hi,I knew about this feature of bgt, but in the sort of minigames I am creating right now in it, I don't really need it for much as of right now. I can see it coming in very useful later on, though. URL: http://forum.audiogames.net/viewtopic.php?pid=202519#p202519 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: want to add xbox 360 controller support in bgt, is this possible?
2015-01-26
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: want to add xbox 360 controller support in bgt, is this possible? Hello,I do not believe bgt has support for xbox controlers and other gaming controlers such as those for ps. You may, however, be able to find a dll for such support, however I've never needed this so have not really looked into it. Sorry I couldn't help more. URL: http://forum.audiogames.net/viewtopic.php?pid=202518#p202518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: programming a sidescroller game
2015-01-25
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: programming a sidescroller game Yes, in bgt, you don't really need much math to code a sidescroller, at least not the basic framework of one, which so far is all I can really do. URL: http://forum.audiogames.net/viewtopic.php?pid=202301#p202301 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Emailing with BGT
2015-01-24
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Emailing with BGT Is it possible that an email could be sent out with bgt to a cirtain email address? I want to implement a comments system in my project, where users can post comments and they will be emailed to me, but not sure if you can do this. URL: http://forum.audiogames.net/viewtopic.php?pid=202196#p202196 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm blind and want to develop a very complex game
2015-01-18
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: I'm blind and want to develop a very complex game I don't like the indenting in python. Is it required? Or can you use braces like bgt. URL: http://forum.audiogames.net/viewtopic.php?pid=201463#p201463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: BGT - a class question
2015-01-17
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: BGT - a class question Hi, I have a question, would object.wheel(); be different than object::wheel();? Or do they do the same thing? URL: http://forum.audiogames.net/viewtopic.php?pid=201349#p201349 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Lambda moo programmers
2015-01-15
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Lambda moo programmers I could help if you like as a programmer or wizard, if you contact me at lucasbbr...@hotmail.com, we can work something out. URL: http://forum.audiogames.net/viewtopic.php?pid=201143#p201143 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Help with coding a map in bgt
2015-01-14
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Help with coding a map in bgt That, as far as I'm aware, isn't bgt. I could maybe do this given a bit of time, currently at school right now, if I get the time I will make the example and post it. URL: http://forum.audiogames.net/viewtopic.php?pid=201067#p201067 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: list of people who are open for collaboration/higher
2015-01-07
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Nofocus: Mainly learning coding at the moment, that's why I'm not accepting new projects.languages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: Kind of know html, beginner at bgt, very much beginner at _javascript_, intermediate? at MOO, may pick up python or pb, not sure.creative skills: I can kind of think of ideas given I have a fiew days to think...business skills: Yeah right.projects I've done: Mostly still working on them, I am working on an audio player mainly... in bgt...other stuff that makes me special: Still in school, I read fanfiction too much, that kind of thing.Best way to contact me if not through the PM button: email lucasbbr...@hotmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=200116#p200116 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: list of people who are open for collaboration/higher
2015-01-07
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: list of people who are open for collaboration/higher Open for new projects: Nofocus: Mainly learning coding at the moment, that's why I'm not accepting new projects.languages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: Kind of know html, beginner at bgt, very much beginner at _javascript_, may pick up python or pb, not sure.creative skills: I can kind of think of ideas given I have a fiew days to think...business skills: Yeah right.projects I've done: Mostly still working on them, I am working on an audio player mainly... in bgt...other stuff that makes me special: Still in school, I read fanfiction too much, that kind of thing.Best way to contact me if not through the PM button: email lucasbbr...@hotmail.com URL: http://forum.audiogames.net/viewtopic.php?pid=200116#p200116 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm blind and want to develop a very complex game
2015-01-07
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: I'm blind and want to develop a very complex game That is an overreaction to be honest. We are just telling you the problems you will encounter, we are not telling you you are an idiot. If you want graphics, bgt is not the way to go currently because graphics are not supported in it. For me, I started with MOO, then after several months tried to learn bgt. I couldn't get the hang of it, struggling with the first examples in the language tutorial for hours. I dropped it for a few months then came back to it before Christmas break and now I know a little of it. Programming's not something you grasp in a few hours. It takes days, even weaks to get to the point where you can develop a small sidescroller. Heck, even I can hardly do that, of course that might be because I don't have the atension span to work on something for long periods of time. Just trial and error with the memory train or windows attack code for a while, make modifications, etc. If your code breaks, that's a lesson in and of itself because then y ou can ask about that error on the forum or try and fix it yourself and when you do fix it, you think "Oh, that's how you do that." That is just the way I learned, I have no idea if it's gonna be that way for you. When you run into errors with code, we will be happy to hep you. just post a topic with the code your having trouble with and we'll help you. Those are just my thaughts. URL: http://forum.audiogames.net/viewtopic.php?pid=200087#p200087 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm blind and want to develop a very complex game
2015-01-04
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: I'm blind and want to develop a very complex game I agree with lukas on this one. First of all, bgt doesn't even support graphics. I believe that some people might be trying to adapt that with dlls, but as of right now, your out of luck with graphics as far as I know. As for voice acters, be ready to pay them. Honestly, I would pay for a game that good, but it'd also take you months if not years to develop it with just audio. Not to mension sound effects, and if you are gonna make it payed, you need a reg system that's secure. But it might be not that complicated or more so, I'm not exactly sure as I'm new to this hole thing myself, it just seems like your gonna have to spend a lot of money and time on a game if you want it to be that good. URL: http://forum.audiogames.net/viewtopic.php?pid=199711#p199711 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
People recording coding?
2014-12-29
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
People recording coding? Hi,This question might sound kind of weird, but has anyone recorded themselves coding games then testing them while explaining? I can usually learn better in audio than by reading a manual. I am mostly learning bgt right now. I'm not really sure if anyone has done this kind of thing, but if anyone has, could they give me a link? URL: http://forum.audiogames.net/viewtopic.php?pid=198962#p198962 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Common_dialog help
2014-12-26
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Common_dialog help @ethin, as far as I can tell there are no other wrappers for open and save dialogs. I didn't know that wasn't leagle so I'll take out those functions after I finish this post. if anyone has any other wrappers for dialogs like open, save, etc for bgt that would be great. URL: http://forum.audiogames.net/viewtopic.php?pid=198588#p198588 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Common_dialog help
2014-12-26
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: Common_dialog help @ethin, as fat as I can tell there are none. I ddn't know that wasn't leagle so I'll take out those functions after I finish this post. if anyone has any other wrappers for dialogs like open, save, etc for bgt that would be great. URL: http://forum.audiogames.net/viewtopic.php?pid=198588#p198588 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Common_dialog help
2014-12-25
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Common_dialog help Hi,So I am using the common_dialogs include made by someone on the blastbay forum which allows you t use open and save dialogs in bgt, but my code never runs. I will post a bit of my code, the actual code will bbe used for an application and it's rather long.if(key_pressed(KEY_SPACE)){dlgsetup();playfile.load(f);}void dlgsetup(){dlg.set_title("Open file");dlg.set_path(DIRECTORY_MY_DOCUMENTS);dlg.set_pattern("All files|*.wav;*.mp3;.*ogg|mp3 files|*.mp3|wav files|*.wav|ogg files|*.ogg",1);dlg.set_type(SAVE_DIALOG);f=dlg.show();}Can someone help me?And by it won't run I mean bgt.exe it just stops responding when I run the program. URL: http://forum.audiogames.net/viewtopic.php?pid=198563#p198563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Common_dialog help
2014-12-25
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Common_dialog help Hi,So I am using the common_dialogs include made by someone on the blastbay forum which allows you t use open and save dialogs in bgt, but my code never runs. I will post a bit of my code, the actual code will bbe used for an application and it's rather long.if(key_pressed(KEY_SPACE)){dlgsetup();playfile.load(f);}void dlgsetup(){dlg.set_title("Open file");dlg.set_path(DIRECTORY_MY_DOCUMENTS);dlg.set_pattern("All files|*.wav;*.mp3;.*ogg|mp3 files|*.mp3|wav files|*.wav|ogg files|*.ogg",1);dlg.set_type(SAVE_DIALOG);f=dlg.show();}Can someone help me? URL: http://forum.audiogames.net/viewtopic.php?pid=198563#p198563 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: frustrating bgt error
2014-12-22
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: frustrating bgt error That code won't compile or run unless you define the random_function() function. URL: http://forum.audiogames.net/viewtopic.php?pid=198090#p198090 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: frustrating bgt error
2014-12-21
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: frustrating bgt error I believe he is asking where is random function declared? In that code, there is no function entitled random_function() URL: http://forum.audiogames.net/viewtopic.php?pid=198001#p198001 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: problem in the code on bgt
2014-12-21
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: problem in the code on bgt What I do is have a function for a menu and not have it in the main loop so when the game is over, I can just call it and the user can choose to start the game again or exit etc. Generally if you want to use things awften you should maybe have functions that do those things, not a bigger function that might do things you don't want it to do when you call it. Anyways, I hope that makes sense and that's just my oppinion URL: http://forum.audiogames.net/viewtopic.php?pid=197995#p197995 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I'm blind and want to develop a very complex game
2014-12-15
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: I'm blind and want to develop a very complex game Hi, I just skimmed posts 5 and 6 so I don't know if anyone's said this, but the scripts you tried to open were includes, scripts you can, well, include in your game to do various things, you really need to read the tutorials to know what to do with those includes etc. Int the bgt program group in the start menu, go to help. URL: http://forum.audiogames.net/viewtopic.php?pid=197467#p197467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: audiogames.net forum browser
2014-12-05
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: audiogames.net forum browser Hi, I'm interested in the code. If you could pm me or e-mail me a link I would appreciate that. URL: http://forum.audiogames.net/viewtopic.php?pid=196629#p196629 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Just want some feedback
2014-12-01
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Just want some feedback So I created a little bgt game rock paper scissors, it's my first project, so if you can give me some feedback. Bgt script and .exe file included along with speech manager, which it uses.https://dl.dropboxusercontent.com/u/24767067/rps.zip URL: http://forum.audiogames.net/viewtopic.php?pid=196245#p196245 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: I want to get started with programming moos but I am not sure where to
2014-11-28
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: I want to get started with programming moos but I am not sure where to Yo,As danny said, think up your ideas first. You can not start building and coding until you have thaught up the foundation and someo f the features of your MOO. I'd say maybe lambda core is the best place to start. I will give you one piece of friendly advice, don't use cosmos. It might seem like a cool core, but trust me, it is very, very, very buggy and you will not get many players on your MOO. URL: http://forum.audiogames.net/viewtopic.php?pid=195947#p195947 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt help
2014-11-08
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
Re: bgt help Hi,@burak mason released a few open source projects that he is not coding anymore from back in the mtg studios days.@lukas thanks, I'll try and run that and see if that works. URL: http://forum.audiogames.net/viewtopic.php?pid=194319#p194319 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
bgt help
2014-11-08
Thread
AudioGames . net Forum — Developers room : audiogames . net fan via Audiogames-reflector
bgt help So I started trying to learn bgt again a day ago or so, and I want to know how to make a menu that uses a screen reader instead of sapi. I looked at the opensource projects Mason released like scrolling battles just to get ideas of how to do it, but it was really confusing. Can someone help me? URL: http://forum.audiogames.net/viewtopic.php?pid=194289#p194289 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector