Re: I have a problem with rotation package in bgt
Re: I have a problem with rotation package in bgt for your first question: We did another thing before:if(getdir(facing)==west){hering_facing=east;}and so on but that also does not worked.and no, When the player presses the down aro key, it just moves backward. This doesn't change the facing. We used the move function in in rotation.bgt file. URL: http://forum.audiogames.net/viewtopic.php?pid=286788#p286788 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
I have a problem with rotation package in bgt
I have a problem with rotation package in bgt Hi guise. We're developing an fps game, but we have a problem with it's rotation sound support:first let me show you the code:void sound_move(){if(getdir(facing)==east){hering_facing=calculate_theta(facing);}else if(getdir(facing)==west){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northwest){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southwest){hering_facing=calculate_theta(facing);}else{hering_facing=calculate_theta(facing);}}The problem is when the player changes their facing to south or north, It works fine. But about east, west or anything else, It doesn't work as it secspected. For e xample, when facing is east and when the player walks with down arow, of cource their x coords need to be lower and this thing happens. But the sounds goes littlelary to the right. It seams that sound pool just handles player and north and south directions. I believe I have to write another code or do something to fixthis, But this is my first time that I'm trying to use rotation support, So I don't know how, what or which code I have to write. Please answer me as quickly as possible The game is frozen for this problem Lol!Btw, I have updated the sound pools like this. Example: p.update_listener_3d(me.x, me.y, me.z, hering_facing);Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=286766#p286766 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
I have a problem with rotation package in bgt
I have a problem with rotation package in bgt Hi guise. We're developing an fps game, but we have a problem with it's rotation sound support:first let me show you the code:void sound_move(){if(getdir(facing)==east){hering_facing=calculate_theta(facing);}else if(getdir(facing)==west){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northwest){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southwest){hering_facing=calculate_theta(facing);}else{hering_facing=calculate_theta(facing);}}The problem is when the player changes their facing to south or north, It works fine. But about east, west or anything else, It doesn't work as it secspected. For e xample, when facing is east and when the player walks with down arow, of cource their x coords need to be lower and this thing happens. But the sounds goes littlelary to the right. It seams that sound pool just handles player and north and south directions. I believe I have to write another code or do something to fixthis, But this is my first time that I'm trying to use rotation support, So I don't know how, what or which code I have to write. Please answer me as quickly as possible The game is frozen for this problem Lol!Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=286766#p286766 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt stuff-, bit torrent sync folder.
Re: bgt stuff-, bit torrent sync folder. And you need to be careful about exe files. SOmetimes they're virus. As I saw some of them a while a go that all of them start with V. URL: http://forum.audiogames.net/viewtopic.php?pid=283065#p283065 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: adding librarys in python
Re: adding librarys in python thanks URL: http://forum.audiogames.net/viewtopic.php?pid=282582#p282582 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: adding librarys in python
Re: adding librarys in python libaudioverseAnd thanks for your help hrvoge URL: http://forum.audiogames.net/viewtopic.php?pid=281725#p281725 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
adding librarys in python
adding librarys in python Hi guise. As the post said, I don't know how to add the libraries. I have some libraries But I don't know where to paste them to import them in my program. Any helps really a pretiated URL: http://forum.audiogames.net/viewtopic.php?pid=281558#p281558 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt stuff-, bit torrent sync folder.
Re: bgt stuff-, bit torrent sync folder. you don't need to sine in or sine up anywhere. Just download the btsync [ a-t ] http://techislife.darkflier.com/programs,btsync1.3.09,and then download it's add-on for nvda from the website.install it, and when you started the program, press "I have a secret", type the key there and press next button. And other steps are easy. Hope to see you there! URL: http://forum.audiogames.net/viewtopic.php?pid=281048#p281048 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector