Re: I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


Re: I have a problem with rotation package in bgt

for your first question: We did  another thing before:if(getdir(facing)==west){hering_facing=east;}and so on but that also does not worked.and no, When the player presses the down aro key, it just moves backward. This doesn't change the facing. We used the move function in in rotation.bgt file.

URL: http://forum.audiogames.net/viewtopic.php?pid=286788#p286788





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I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


I have a problem with rotation package in bgt

Hi guise. We're developing an fps game, but we have a problem with it's rotation sound support:first let me show you the code:void sound_move(){if(getdir(facing)==east){hering_facing=calculate_theta(facing);}else if(getdir(facing)==west){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northwest){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southwest){hering_facing=calculate_theta(facing);}else{hering_facing=calculate_theta(facing);}}The problem is when the player changes their facing to south or north, It works fine. But about east, west or anything else, It doesn't work as it secspected. For e
 xample, when facing is east and when the player walks with down arow, of cource their x coords need to be lower and this thing happens. But the sounds goes littlelary to the right. It seams that sound pool just handles player and north and south directions. I believe I have to write another code or do something to fixthis, But this is my first time that I'm trying to use rotation support, So I don't know how, what or which code I have to write. Please answer me as quickly as possible The game is frozen for this problem Lol!Btw, I have updated the sound pools like this. Example: p.update_listener_3d(me.x, me.y, me.z, hering_facing);Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=286766#p286766





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I have a problem with rotation package in bgt

2016-11-22 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


I have a problem with rotation package in bgt

Hi guise. We're developing an fps game, but we have a problem with it's rotation sound support:first let me show you the code:void sound_move(){if(getdir(facing)==east){hering_facing=calculate_theta(facing);}else if(getdir(facing)==west){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==northwest){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southeast){hering_facing=calculate_theta(facing);}else if(getdir(facing)==southwest){hering_facing=calculate_theta(facing);}else{hering_facing=calculate_theta(facing);}}The problem is when the player changes their facing to south or north, It works fine. But about east, west or anything else, It doesn't work as it secspected. For e
 xample, when facing is east and when the player walks with down arow, of cource their x coords need to be lower and this thing happens. But the sounds goes littlelary to the right. It seams that sound pool just handles player and north and south directions. I believe I have to write another code or do something to fixthis, But this is my first time that I'm trying to use rotation support, So I don't know how, what or which code I have to write. Please answer me as quickly as possible The game is frozen for this problem Lol!Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=286766#p286766





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Re: bgt stuff-, bit torrent sync folder.

2016-10-16 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

And you need to be careful about exe files. SOmetimes they're virus. As I saw some of them a while a go that all of them start with V.

URL: http://forum.audiogames.net/viewtopic.php?pid=283065#p283065





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Re: adding librarys in python

2016-10-12 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


Re: adding librarys in python

thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=282582#p282582





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Re: adding librarys in python

2016-10-07 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


Re: adding librarys in python

libaudioverseAnd thanks for your help hrvoge

URL: http://forum.audiogames.net/viewtopic.php?pid=281725#p281725





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adding librarys in python

2016-10-06 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


adding librarys in python

Hi guise. As the post said, I don't know how to add the libraries. I have some libraries But I don't know where to paste them to import them in my program. Any helps really a pretiated

URL: http://forum.audiogames.net/viewtopic.php?pid=281558#p281558





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Re: bgt stuff-, bit torrent sync folder.

2016-10-02 Thread AudioGames . net ForumDevelopers room : kianoosh via Audiogames-reflector


  


Re: bgt stuff-, bit torrent sync folder.

you don't need to sine in or sine up anywhere. Just download the btsync [ a-t ] http://techislife.darkflier.com/programs,btsync1.3.09,and then download it's add-on for nvda from the website.install it, and when you started the program, press "I have a secret", type the key there and press next button. And other steps are easy. Hope to see you there!

URL: http://forum.audiogames.net/viewtopic.php?pid=281048#p281048





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