Re: Survive the Wild!

2015-05-20 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Survive the Wild!

Guis, there is a wery easy thing agains the pk. Create a group. 3-4 person can guard the peace. If someone killing the others, the attacked people says her/his position, and the group can hunt down the attacker. Sorry if i wrote some bad spelling i am only learning english lol

URL: http://forum.audiogames.net/viewtopic.php?pid=217102#p217102




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Re: Prometheus: The Eternal Wars

2016-04-14 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hey all! I have a question for the staff. My account, dengar is deleted. I asked it in e-mail, but i do it again here why do you deleted my char?

URL: http://forum.audiogames.net/viewtopic.php?pid=257102#p257102





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Re: Redspot, blood and paril. First public beta released!

2019-01-03 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Hey sam! What's up with redspot? Sorry for bothering just i'm realy missing my favorite audiogame  and some of my friend also interested in it... Do you continue to develop it, is it in reprogramming?

URL: http://forum.audiogames.net/post/402893/#p402893




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Re: Redspot, blood and paril. First public beta released!

2019-01-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

hm i think the base system is also can be good with the store. If you don't like it np you can restart the kg after a hour, just item loss but yeah everything has a price. And if you can remain on kg forever it's a bit unbalanced, the first member who logs in can stock up eq then kill everything with a lot of shield and antibio in theyr inventory. It's beatable, i know it, sometime it happened with me too when 2,3 players work together to kill a too boosted one, but yeah it requires teamwork... Bf is not so bad at all if you're fast enough you can hurt a bf player so hard with kg equipment too, again self experience  and for the store that's a balance against bases, you can't stock eq in it but with bc it's easy to stock up on shields and antibios. With the bc packs on the kg it's wery easy, you just have to stock up 2,3 extra shield on kg, go to bf, equip them then run to the store, and you're ready to make pain to the teams. Anyway just one thing, bases shouldn't build up on the islands, because there's just one way to go there, and with the bc packs it's sooo easy to put unbalanced amount of sky mines and missiles on the bridges or the skyline.

URL: http://forum.audiogames.net/post/403849/#p403849




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Re: Redspot, blood and paril. First public beta released!

2019-01-09 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

just a little bit luck and you can kill a guy with shields socked up. Once i had enough from someone who killed me on bf, two equipped teammember were required to avoid death from my skylaser. The mini one which you can get everywhere. Cheap cartridges and impossible amount of shield damage. The fleeying player had to reequip a ton of shields and nobody walks around with 1k shield in theyr inventory... Anyway a balance would be realy good maybe a limit in the storages... E.g you can store membersx50, or members x 100 or something like that amount from one item at a time in the storage, and a limied amount of bc loaded in the computer. And to avoid abuse, you can't put packs in the storage. So the base system would be worthy because after login you can restock and start playing, but wouldn't give ultimate power against everyone.

URL: http://forum.audiogames.net/post/404301/#p404301




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Re: The Killer, A great multiplayer game!

2019-01-16 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: The Killer, A great multiplayer game!

geez am i see well that's a linux server? And without dns? What the??? If someone buy a server then the first step is to configure a dns or they have it default don't know, but something like that, and for an owned server also the first the dns! Nevermind, i reported too. Time to ask some linux controlls from my friends 

URL: https://forum.audiogames.net/post/405803/#p405803




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Re: GoldGun Episode 1 finally released on app stores!

2019-02-05 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: GoldGun Episode 1 finally released on app stores!

I liked the game and looking forward for the next parts, thanks and keep up the good work 

URL: https://forum.audiogames.net/post/409585/#p409585




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Re: Redspot, blood and paril. First public beta released!

2019-02-07 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@1128 are you okay? Redspot ofline mode? What do you want to do? Running and getting bonuses? That's not the real game. Redspot is an online game, the challenge is in defeating the other players. With npcs, nooo that wouldn't be good. The main thing is the multiplaying, the human reactions on the other side... That's an unique game in the fps category, and i think that's the best. So i think reprogramming it in ofline mode, putting some bots in it, which only some calculated enemyes... N... It was okay when there were some robots which you can activate, while you could chase it and catch the other guy who tried to avoid the bot's fire. But no other npcs... That's the problem with your idea.

URL: https://forum.audiogames.net/post/410088/#p410088




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Re: Redspot, blood and paril. First public beta released!

2019-02-07 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@1128 are you okay? Redspot ofline mode? What do you want to do? Running and getting bonuses? That's not the real game. Redspot is an online game, the challenge is in defeating the other players. With npcs, nooo that wouldn't be good. The main thing is the multiplaying, the human reactions on the other side... That's an unique game in the fps category, and i think that's the best. So i think reprogramming it in ofline mode, putting some bots in it, which only some calculated enemyes... N... It was okay when there were some robots which you can activate, while you could chase it and catch the other guy who tried to avoid the bot's fire. But no other npcs... That's the problem with your idea. And AlirezaNosrati, just one thing, scm had more active members. With that you could stock up tons of eq, which made you unbeatable. I didn't have problem with it, i could cause problem for nearly everyone  but that's realy unbalanced. I don't throwing just problems, i have idea for balancing it, limited storage based on team members. Scm can stock up for starting, you can make defense etc, and your strength will remain because of the active members. Just it won't accept 100 mil shields in storage, allthough don't know how many did you have just know it was so lot 

URL: https://forum.audiogames.net/post/410088/#p410088




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Re: Redspot, blood and paril. First public beta released!

2019-02-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

@1132 sorry yeah it was offensive... Just can't imagine redspot as an ofline game, and also that was and i hope that'll be my favorite fps game, and the best while playing was the human reactions on the other end. Gained a ton of eq, killed a lot of players for stuff, gained theyr items right after item grabbing. Then they grouped and hunted me down if they could, or a more experienced player killed me, etc. Can't imagine that with npcs. So again sorry for the offense i don't have problem with you, just the idea shocked me 

URL: https://forum.audiogames.net/post/410303/#p410303




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Re: Redspot, blood and paril. First public beta released!

2018-03-02 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

My friend (same countri as me) somewhy can't play on battlefield. When he switch to it it starts to lag with extreme amount of lag. He has connection and computer resources, any ideas why happens it? Umm and he can play on killing ground, just battlefield lags. For me it's all good, sometime a little ping but nothing else.

URL: http://forum.audiogames.net/viewtopic.php?pid=354298#p354298





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Re: Redspot, blood and paril. First public beta released!

2018-03-03 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

is it problem for someone else, after some startup redspot starts to lag, maybe because of some memory usage. Longer jump, can't skip the intro, slow reaction when i want move turn etc. For 2-3 start it doesn't appear just after 4-5 or like that.

URL: http://forum.audiogames.net/viewtopic.php?pid=354394#p354394





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Re: Redspot, blood and paril. First public beta released!

2018-03-03 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

how will the base capimplemented? Will all bases destroys or just the ones with low hp? And an other. Is it possible to add when a player tracks an other, and maybe 100 tiles away, it switches off the afk choice? Because i tryed to get a guy on battlefield, and after i dested his shield he could escape with an invis shield, and went afk when i was nearly 100 tiles from he, 3-5 secs before i catch him again.

URL: http://forum.audiogames.net/viewtopic.php?pid=354433#p354433





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Re: Redspot, blood and paril. First public beta released!

2018-03-14 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Redspot, blood and paril. First public beta released!

Could a windows bug does lag for the battlefield? Because  my friend still has lag on it, but just on the battlefield. He deleted hisdata but didn't worked.

URL: http://forum.audiogames.net/viewtopic.php?pid=355581#p355581





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Re: TombHunter Released!

2018-11-05 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: TombHunter Released!

guys how can we beat 19? I extinguished the fire on the first step, it changed to a wall dropoff. The second tile changed to nothing, is it possible to complete the stage?

URL: http://forum.audiogames.net/post/391291/#p391291




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Re: TombHunter Released!

2018-11-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: TombHunter Released!

Hey guys. Did someone find the scroll in the25 th? I think 25, so the area with that big diving area with the sharks fishes etc.

URL: http://forum.audiogames.net/post/391872/#p391872




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Re: TombHunter Released!

2018-11-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: TombHunter Released!

that game is avesome. Thanks for it!  anyway, if you go to the other tab in the shop with the tab key, you can purchase the items without money. It'll reduce your money, but you can buy with 0 gold too. But all that from bugs i found

URL: http://forum.audiogames.net/post/391912/#p391912




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Re: TombHunter Released!

2018-11-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: TombHunter Released!

SPOYLERS!!!spooky, snakes, cursed. These are the puzzles

URL: http://forum.audiogames.net/post/392023/#p392023




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Re: TombHunter Released!

2018-11-09 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: TombHunter Released!

Spoylers!how the hell did you defeat the bears? They need to be trapped, you have to unlock the trap with the key, and trap each bear in the traps. Do not sand on the trap while unlocking it, if you stand on the metal you get a stun time and you can get poison too!After locking the bears in the traps you'll find the scroll on the right side, then jump in the hole which the retracted platforms left for ya. Use a parachute!

URL: http://forum.audiogames.net/post/392298/#p392298




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Re: Crazy Party: mini-games and card battle! (beta61)

2018-11-13 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta61)

hi. What happened with the unlock minigames reward? I beaten every world, every arena, and it's not in the rewards room, although i have 771 or something like that gems.

URL: http://forum.audiogames.net/post/393112/#p393112




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Re: Swamp, zombie FPS by Aprone

2018-11-30 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hey guys... I switched to an ssd and now i try to put swamp back in working status. Just can't remember how did i do last time. I ran the checkup, ran both bats, tryed tu run it after every change, but stil runtime error. I have win7, direct x 11. Any idea what should i do?

URL: http://forum.audiogames.net/post/396053/#p396053




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Re: Swamp, zombie FPS by Aprone

2018-11-30 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

hey guys... I switched to an ssd and now i try to put swamp back in working status. Just can't remember how did i do last time. I ran the checkup, ran both bats, tryed tu run it after every change, but stil runtime error. I have win7, direct x 11. Any idea what should i do? And an other question. Can we play swamp with a joystick?

URL: http://forum.audiogames.net/post/396053/#p396053




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Re: The killer(New first person shooter)

2018-12-04 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: The killer(New first person shooter)

yeah, i would like to play an fps with a controller, i recently tried out it in the wale and the feeling is avesome  so yeah please try to add joystick to the game.

URL: http://forum.audiogames.net/post/396693/#p396693




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Re: the life in world: my first game!

2018-12-04 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: the life in world: my first game!

wow there are news in the game? In the last downloaded thing there were no items  no ammo nothing

URL: http://forum.audiogames.net/post/396695/#p396695




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Re: Swamp, zombie FPS by Aprone

2018-12-04 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

#sirbadger, thanks, now it works. Also my question is stil that can we play with joystick? If not aprone can you somewhen add joystick controlls?

URL: http://forum.audiogames.net/post/396716/#p396716




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Re: the life in world: my first game!

2018-12-07 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: the life in world: my first game!

giorgi, wrong code, a closed port, etc. But i guess codeside problem. Mata, the answer is nope.

URL: http://forum.audiogames.net/post/397273/#p397273




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Re: The Vale (Adventure Game) Beta Test SignUp

2018-12-07 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: The Vale (Adventure Game)  Beta Test SignUp

what's up with the wale? I'm realy interested in it, i want see what happens after that willage. Anyway as i see it yeah that's the end of the beta at least i got the end message if i remember well... So sup with the development, or do we know something from release time or something?

URL: http://forum.audiogames.net/post/397274/#p397274




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Re: The killer(New first person shooter)

2018-12-15 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: The killer(New first person shooter)

joystick control!!!  it would be wery nice

URL: http://forum.audiogames.net/post/398925/#p398925




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Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-22 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hey. I have 83 gems, i unlocked 15 worlds and have at least 1 victory in every world. But i can't unlock minigames from the rewards room. What am i missing?

URL: http://forum.audiogames.net/post/400202/#p400202




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Re: Crazy Party: mini-games and card battle! (beta63)

2018-12-28 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta63)

Hey. We played with my friend, i was ghost and he was normal type. There are immunity cards in each for the other type. We played at least 80 turns, with just clicking on the attack card, and receiving the parry sound. In the end, we ended up with a draw, when we all had 5 immunity against the other cards in our hand. Can you please think a bit ower these parry cards? E.g. put a parry above the deck or something like that to avoid 80-100-hundreds of parry rounds without any action.

URL: http://forum.audiogames.net/post/401489/#p401489




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

hm that game is not bad at all. At least an online fps which i miss so much since redspot stopped. Just some things... That ultrabomb is funny but nah a bit unfair, that it's unstoppable you can't avoid it etc... So that should be a bit changed... E.g. 2-300 tile range or something like that. Also, that bomb launcher seems unusable for me... It takes 5-10 secs to launch it, and it has 100 range... So 1. someone closes the distance and kills me while i fiddle with the bomb, 2. walks out from the 100 tile range and the bomb will kill me. Also with that alert xy launching a bomb thing. What about less time and no alert, with less tile range. Or just no alert and remain the range it should be used too.

URL: https://forum.audiogames.net/post/489268/#p489268




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

never coded online things just checked how that thing work, but in my opinion while beta test it's impossible to check what does the server do if it has to work in release state. I mean now there are players + there should be the testers too, so a big increase in player base, which can not be simulated with beta test, due to it's own nature that test is trying out the game with some players and not with crowds. Also, the decentralized or hibrid servers would be good if there would be 20,30,50 etc players. With 5,10 it't would be a huge mistake to decentralize the server. With 2 players on the first server, 3 on the second, 4 on the third it's okay it's good for some friendly play but it would make it less enjoyable. Because what can you do on a huge map with 3 players? You travel half or one minute to meet, shoot 10-15 bullets, again a lot of walk again 10-15 shot and also the alive player can get a huge benefit from the bonuses which the opponent and he or she collected til enclosing.

URL: https://forum.audiogames.net/post/489295/#p489295




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

with poison, truth is with you. About the lag problem, don't know i guess that's beiond of our abilities. Just guess, as i said i never programmed a well working program with network usage.

URL: https://forum.audiogames.net/post/489312/#p489312




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

yeah that would be great with that amount of players. But dividing 2-3 private server between 9-10 players is not that good i think. Let's say that different tastes 

URL: https://forum.audiogames.net/post/489326/#p489326




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Re: Bloodbath released!

2019-12-29 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

what about balancing the ultrabombs which i wrote before? Also, can you add mouse support? It would be a lot more realistic i think. Also, a new idea of snipers, based on mouse control. Or you can modify to keyboard if it seems better. So, aiming mode with the rifle. Holding right button of the mouse, should activate a thing like swamp's scope mode with the m40. Like when you start to examine the world using a scope in real. And you should shoot from that position. The other sounds e.g. an other player nearby should be decreased in voice cuz you're listening further. Mine sound should be removed too. Seems a bit unusable if the opponent knows where must jump. If you forgot the mine nah that sucks  but this is mines for, surprise detonating whoever steps on them. The thing, in post 202 vehicles would be good too. Just not in the mode which tk had, they should respawn on some locations, and players should enter in it, and not carrying them in a bag... It would be a bit heavy  They should be motorcicles which only gives speedup in travel, armed cars tanks things like that. Also, they should be a bit more realistic if e.g in the tank an other person could only operate the weapons. So one who drives the tank and one who mans the weapon turret. Against these vehicles there should be remote bombs like the claimores in redspot or timebombs mines could harm them too. Just knifes and fists no at least... I know it's not easy to code them, just gave ideas 

URL: https://forum.audiogames.net/post/489342/#p489342




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Re: Bloodbath released!

2020-01-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

Server died with the links, so nothing works at the moment.

URL: https://forum.audiogames.net/post/491340/#p491340




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Re: Bloodbath released!

2020-01-08 Thread AudioGames . net ForumNew releases room : dzsoker via Audiogames-reflector


  


Re: Bloodbath released!

what are these things? Cat bow wire bomb? Or where can i find infos about them?

URL: https://forum.audiogames.net/post/491445/#p491445




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