Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-06 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

Yeah, that makes sense about Forge. Interesting about XMage though. Maybe I'll email them and see what they say.

URL: https://forum.audiogames.net/post/549448/#p549448




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Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-06 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Introducing Forge, an ACcessible version of Magic: the Gathering

Everyone here is saying that they haven't been able to play Magic before. I've been playing Magic for over 2 years. I just put braille on all the card sleeves, it's as simple as that. If anyone has any questions at all about Magic, hit me up on Twitter, I religiously play this game. That being said, this game looks pretty cool. I wonder if there are any plans for online play, otherwise that takes most of the fun out of playing Magic, IMO. I exclusively play Commander, because it's more casual, beginner friendly, and there's so much more variety. Thank you for working on this 

URL: https://forum.audiogames.net/post/549387/#p549387




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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Question about the lake. When Simeon asked me if I needed help, I accidentally said no. Now I can't figure out how to get there because the I never got the beakon. Could anyone help with this?

URL: http://forum.audiogames.net/viewtopic.php?pid=345063#p345063





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Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

2018-01-01 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

@JadeI'm actually stuck at the same part as well. Can't figure out the combination, or even where to start.

URL: http://forum.audiogames.net/viewtopic.php?pid=345051#p345051





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Re: Sound of Magic - A fantastical journey for young and old adventurers

2017-11-16 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Sound of Magic - A fantastical journey for young and old adventurers

Just wanted to chime in and say that I'm really excited for this game .

URL: http://forum.audiogames.net/viewtopic.php?pid=338691#p338691





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Re: Swamp, zombie FPS by Aprone

2016-12-24 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Bonus rep would not be cool. It's incredibly easy to gain rep.

URL: http://forum.audiogames.net/viewtopic.php?pid=290782#p290782





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Re: Swamp, zombie FPS by Aprone

2016-12-22 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@darenIt was an awesome little game that Aprone created. Basically, one person started out as a zombie, while everyone else started as human. The person who was a zombie had to go around trying to kill all the humans. Whenever a human died, that person transformed into a zombie as well, to help kill off the rest of the humans. The last person to stay alive would win the game, and then he or she would be the first zombie. It was really fun.

URL: http://forum.audiogames.net/viewtopic.php?pid=290446#p290446





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Re: Swamp, zombie FPS by Aprone

2016-12-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Yeah, swamp tide and kai day were the shit.

URL: http://forum.audiogames.net/viewtopic.php?pid=290383#p290383





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Re: Swamp, zombie FPS by Aprone

2016-12-20 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@aproneI was wondering. I noticed that in warehouse missions especially, zombies aren't syncing across player's games. Are you aware of this bug and plan to fix it? The reason why I was wondering is because earlier I died right in front of the truck in a mission. If someone were able to see the zombies that were attacking me, I'm sure they would have been able to help me out. It would feel more like a team effort if that were added in.[ a-t ] DarenI haven't been to map 5 in ages, but sub 2 seems perfectly fine for me. I personally like how swarmy it gets.

URL: http://forum.audiogames.net/viewtopic.php?pid=290276#p290276





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Re: Swamp, zombie FPS by Aprone

2016-12-14 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@AproneAh, I see where you're coming from, fair enough. However, let's say someone plays Swamp a lot, and gains a bunch of levels. From your end, and hopefully everyone elses, the point of the game isn't to level. Let's say they play a bunch and just over time, end up gaining levels over a thousand. Since you want people to always have that difficulty, why change to this new point system? It seemed like before, players could level, gain a point, while zombies scaled for them. Now, it comes to a point where the ratio of points to zombie scaling will become to high and the game will be too difficult to play for them. I mean, sure, I suppose they could create a new character. The only solution I could think of this, from the players perspective, is to just gain a rank. I've been gone for a while, but doesn't that reset you back to level 1? But either way, what is your solution to something like this, or explain your thought process to me.In 
 answer to your question regarding games getting easier. You're correct that most games do get harder, but at a certain point, the difficulty plateaus. An example of this would be Pokemon. Sure the game gets harder and harder, but eventually, you've maxed out your Pokemon as much as possible. It still doesn't mean the game isn't fun, you can always breed new pokemon, battle others online, etc etc. Another example would be your Mario example. Sure it gets extremely difficult, but again, the difficulty plateaus. Granted, Mario doesn't have as much as a replay value, but you know what I'm getting at. But yeah, that's just my thought process on the matter. I look forward to see what direction you take swamp into, as well as your future projects.

URL: http://forum.audiogames.net/viewtopic.php?pid=289649#p289649





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Re: Swamp, zombie FPS by Aprone

2016-12-13 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

Hey there Aprone. It's been a long time since I've played Swamp, so I may not be familiar with all the new changes. I've been thinking about playing again, but I have a few observations/questions that hopefully you could answer.So, with this new system being put into place, this is how I'm understanding it. Each time I level below 500, I get a point and zombie difficulty scales. Each time I level above 500 and blow 100, I get a point every other level and zombie difficulty scales every level: etc etc. So, from how I understand it, it seems like it's going to get to a point where players are only going to get a point every 20 levels, while zombies scale every level. So, correct me if I'm wrong, but wouldn't these changes discourage people from leveling, if the zombies are only going to get way harder? If that is the case, then it seems kind of silly to have that happen, when half the point is to level.Another observation I have is with
  the scaling in general. I've always wanted to ask you this, but never really got around to it until now. When I play a game, I want to be the strongest and best I possibly can. Now, there's Swamp, which does everything it can to make sure that I'm at an equal playing field as everyone else. I guess what I"m trying to say is that, those who are really good at the game, don't seem to be rewarded with the game being easier, because of how the scaling works. If someone is amazing at a game, shouldn't it be easier, since they are better at playing than everyone else, rather than harder?Anyway, I hope you can answer these questions. I apologize if they come off as complaining, etc etc, I'm just wanting to get some clarification. I'm thinking about hoping back on Swamp, but before I do, I would like to understand how the game works now. Take care.

URL: http://forum.audiogames.net/viewtopic.php?pid=289570#p289570





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Re: Alter Aeon Year End Events

2016-11-29 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Alter Aeon Year End Events

Glad to see a few more people hopping on Alter again. My main char on Alter is Shrukin. Feel free to send me a mudmail or tell if you have any questions.Also, Nocturnus, Necros now have field of the grasping dead as an area spell.

URL: http://forum.audiogames.net/viewtopic.php?pid=287699#p287699





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Re: Swamp, zombie FPS by Aprone

2016-09-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

@Hannibal LecterI began playing swamp around 2.8. There are many things that I feel made Swamp no so fun anymore, but I"m not here to tear apart the game. I appreciate everything Aprone has done with Swamp and the time he has given to the audio games community. However, I do feel that Aprone needs to know when to draw the line for updates. People keep requesting new weapons, maps, zombies, etc. Unfortunately, Aprone can sometimes be too nice for his own good . The reason I feel so strongly is because Aprone could be allocating his time into different projects, instead of these tiny little games he's been releasing lately. I remember way back when he was telling everyone that he was going to build a massive RPG. I don't know his personal schedule, but I feel the reason he never got to it was because everyone has been requesting so many new features. Swamp has run 
 it's course and I think we need to understand that. Think about it, Swamp has been going since 2011 or 2012, I forget.

URL: http://forum.audiogames.net/viewtopic.php?pid=279780#p279780





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Re: Crazy Party: mini-games and card battle! (beta41)

2016-08-28 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta41)

How do I advance past the Darkness World? I've finished it twice now and nothing has happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=276659#p276659





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Here's an audio recording showing how certain Manamon need better moves. It's quite funny. To sum it up, it's a recording of me defeating a level 65 Bayowoof with a level 1 Pandourbit. Bayowoof wasn't able to attack me at all because none of it's moves affected me.http://anyaudio.net/listen?audio=UOXlnKtUhU29Rg

URL: http://forum.audiogames.net/viewtopic.php?pid=275570#p275570





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-15 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

The game is written in BGT. So no, it won't come out for IOS.

URL: http://forum.audiogames.net/viewtopic.php?pid=274548#p274548





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@JaydeYeah, Mystic guard boosts defense and magic defense.

URL: http://forum.audiogames.net/viewtopic.php?pid=274322#p274322





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Everyone, I have caught Erodium without a gamanet! I'll tell you how I did it.spoilersThe answer is, Wizzell. You can catch one on Crescent Walk. Not only are they immune to dragon attacks, but if you attach a Blessed Necklace, it will be immune to Erodium's Fear Feed.First things first, you have to subdue him. I did this by using frigid touch with my Submenno, eternal vortex with Wizzell, and unending curse and subliminal radio with Mortrex. With a bit of luck on the confusion end, he will be dead in less than 15 turns. If one of your manamon die, no worries, just send in another one. Just make sure Wizzell doesn't die.OnceErodium is subdued, you will have to fight and be able to catch him. It doesn't really matter what manamon you send out. If it gets one shotted, now's the time to bring out Wizzell. The only move he will be able to use on you is wing slash, I think that is what it's called. Wizzell, being a defensive mag
 ic type, won't have trouble at all with this. However, to make it even easier, max out your defense and magic defense by using mystic guard. Once maxed out, Erodium will only be able to hit you for just under 30 hp. While you're doing this, be sure to keep healing Wizzell. Whenever it's health gets to the point where he you think he will be two shotted, thump him with a charge of fury; it does the most damage when your health is low. Use it, and then heal the next turn. Rinse and repeat until you have run out of usage points for it. By now, he will be around 60% health, give or take. Also by now, or soon enough, he will have run out of usage points for wing slash. Now, absolutely none of his attacks effect you. However, whenever he tries to use draco blitz, he will still confuse himself. That's why it's good that he's at 60% hp because he will whittle down his health for you, all while you're chucking giganets at him.end spoilersI hav
 e never fought a more difficult boss in either Pokemon or Manamon. I actually caught him with my second to last giganet and while he was confuse and at 2% hp. Talk about luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=274319#p274319





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-14 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Everyone, I have caught Erodium without a gamanet! I'll tell you how I did it.spoilersThe answer is, Wizzell. You can catch one on Crescent Walk. Not only are they immune to dragon attacks, but if you attach a Blessed Necklace, it will be immune to Erodium's Fear Feed.First things first, you have to subdue him. I did this by using frigid touch with my Submenno, eternal vortex with Wizzell, and unending curse and subliminal radio with Mortrex. With a bit of luck on the confusion end, he will be dead in less than 15 turns. If one of your manamon die, no worries, just send in another one. Just make sure Wizzell doesn't die.OnceErodium is subdued, you will have to fight and be able to catch him. It doesn't really matter what manamon you send out. If it gets one shotted, now's the time to bring out Wizzell. The only move he will be able to use on you is wing cutter, I think that is what it's called. Wizzell, being a defensive ma
 gic type, won't have trouble at all with this. However, to make it even easier, max out your defense and magic defense by using mystic guard. Once maxed out, Erodium will only be able to hit you for just under 30 hp. While you're doing this, be sure to keep healing Wizzell. Whenever it's health gets to the point where he you think he will be two shotted, thump him with a charge of fury; it does the most damage when your health is low. Use it, and then heal the next turn. Rinse and repeat until you have run out of usage points for it. By now, he will be around 60% health, give or take. Also by now, or soon enough, he will have run out of usage points for wing cutter. Now, absolutely none of his attacks effect you. However, whenever he tries to use draco blitz, he will still confuse himself. That's why it's good that he's at 60% hp because he will whittle down his health for you, all while you're chucking giganets at him.end spoilersI h
 ave never fought a more difficult boss in either Pokemon or Manamon. I actually caught him with my second to last giganet and while he was confuse and at 2% hp. Talk about luck.

URL: http://forum.audiogames.net/viewtopic.php?pid=274319#p274319





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Who was it that said they caught Erodium with a giganet? I've been trying and trying to catch Erodium, but I barely even get a chance to throw a giganet because he wipes out my party. It's absolutely ridiculous that there isn't a pause in between subduing him and trying to catch him. Since Aaron doesn't seem to read the forum that often, or maybe he does, there's just a lot of posts, I'm going to email him directly. Being reasonably difficult is understandable, but not so much to the point where you can't even throw a giganet, and if you get the chance to, he kills himself in confusion. The whole reason I used the Gamanet on Ziognious was because I thought, "Oh, I'll have an easier time catching Erodium this way." That was my thought process before I actually even tried catching Erodium. The fact of the matter is, Ziognious is almost useless against Erodium. The way he's programed, he hits the strongest of the 3 Manamon you se
 nt out with a super effective move. In this case, he just slams Ziognious with a metier rush. Correct me if I'm wrong, but not being able to catch Erodium prevents you fromSPOILERSCompleting the Manapedia, catching all Manamon including Tabalis, and fighting the doctor.

URL: http://forum.audiogames.net/viewtopic.php?pid=274095#p274095





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Who was it that sad they caught Erodium with a giganet? I've been trying and trying to catch Erodium, but I barely even get a chance to throw a giganet because he wipes out my party. It's absolutely ridiculous that there isn't a pause in between subduing him and trying to catch him. Since Aaron doesn't seem to read the forum that often, or maybe he does, there's just a lot of posts, I'm going to email him directly. Being reasonably difficult is understandable, but not so much to the point where you can't even throw a giganet, and if you get the chance to, he kill himself in confusion. Correct me if I'm wrong, but not being able to catch Erodium prevents you fromSPOILERSCompleting the Manapedia, catching all Manamon including Tabalis, and fighting the doctor.

URL: http://forum.audiogames.net/viewtopic.php?pid=274095#p274095





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-13 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@ambro86Where do you get the aqua suit and fire suit?

URL: http://forum.audiogames.net/viewtopic.php?pid=274047#p274047





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@LordLuceusAh mk. I actually thought I remembered someone saying you get it for certain number of Manamon seen. Oops haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=273875#p273875





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-12 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

A while back I think I remembered Jayde speaking of an item that doubles the amount of gold received after each battle. How do I get this item?

URL: http://forum.audiogames.net/viewtopic.php?pid=273872#p273872





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-11 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'm looking to breed a Drabao. Anyone know what stats it specializes in?

URL: http://forum.audiogames.net/viewtopic.php?pid=273762#p273762





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-11 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Jason SWMy Twitter is in my signature. But anyway, my Twitter is @ross_minor.

URL: http://forum.audiogames.net/viewtopic.php?pid=273705#p273705





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-11 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Jason SWDM me on Twitter and we can figure out a time.

URL: http://forum.audiogames.net/viewtopic.php?pid=273672#p273672





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-10 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Jason SWI can help you transform your Aperishion.

URL: http://forum.audiogames.net/viewtopic.php?pid=273619#p273619





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-10 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Soul KeeperHmm, I never really thought of it that way.

URL: http://forum.audiogames.net/viewtopic.php?pid=273601#p273601





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-10 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

One thing that has been concerning me. People have been talking about how many Manamon are learn physical moves when they clearly excel in magic attack and vice versa. I now clearly notice this with my Mortrex. It's level 38 and it's attack attack is 101 and it's strength is 72. Sure, I've been putting points into magic attack fro the get go, but that's been because it was clearly already it's best stat. The best magic attack I have is diabolic fire, which only does 50 damage. Now, maybe it does learn better special moves, but it's just a little discouraging when he learns fear feed, night stick, and more recently black bite, all physical. As Jayde said, I'm not really sure how a beta team could miss this kind of thing. I know I know, it sounds like I'm ranting, which I guess I am to a point, but I feel these are things that need to be said until they're fixed.Also, does anyone know how often Aaron checks the forums? I know 
 this thing is growing like crazy, but I haven't really seen him post that much. I'm just curious if he's seeing what we are saying and taking notes, haha. I mean, there are a lot of other things I would like to see changed, such as trading/battling not needing port forwarding, but I feel before any competitive battling can take place, either some attacks need to be changed or some new ones need to be made.Let me know what you guys think.

URL: http://forum.audiogames.net/viewtopic.php?pid=273580#p273580





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-10 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Soul KeeperYeah I totally agree. There should be a more specific changelog

URL: http://forum.audiogames.net/viewtopic.php?pid=273523#p273523





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-10 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Soul KeeperIt seems like a lot of people know the new changes in each update. How can you guys tell? I see the change log, but it's very vague. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=273513#p273513





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-09 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Soul KeeperI read your question about breeding a page back or so. I'll do my best to explain it. When a manamon is caught/born, it is assigned a number between 1 and 10 for each stat. I'm not saying this is how the manamon algorithm works, but this will make it easier to explain. So, each stat is assigned a random number between 1 and 10. If the number on strength is, let's say, 9, it's strength will raise faster than it's speed, which may have a 3 assigned to it. So basically, if you have a manamon who excels in strength, you want to try to get a nine or 10 in it's strength. To find out the numbers assigned to it's stats, talk to the man in the east side of the Hazeldale hotel. He the numbers assigned to it's stats aren't what you were looking for, restart, rebreed, and try again.Hope this helps!

URL: http://forum.audiogames.net/viewtopic.php?pid=273323#p273323





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I'm glad you agree Jade, it's just a bit too much. I agree about subduing him; he should be at low health automatically haha. Either that, or like you said, the capture rate should go way up. It's a lot easier to whittle down his health, but that also means it's a lot easier for him to kill himself in confusion, which is what happens to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=273196#p273196





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

So there's something I want to address.SlightSpoilersI went back to the shadow kingdom to catch Erodium. I think it's ridiculous that you have to fight him in his god form and then fight/capture him after that, back to back. Does anyone else think there should be a time between fights to heal up, that would be more reasonable. People will say, "Oh, just use your Gama net on him.", but I used my Gama net on ziognious. There has to be a way to be able to catch Erodium without using a Gama net. Does anyone agree?

URL: http://forum.audiogames.net/viewtopic.php?pid=273191#p273191





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-08 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

So I believe I found a bug. Shift + left or right doesn't work in the transportal. Neither does f3. Maybe I'm missing something obvious, but if someone can provide any feedback, that would be nice.

URL: http://forum.audiogames.net/viewtopic.php?pid=273142#p273142





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@JaydeAh that makes perfect sense. It reminds me a lot of EVs in Pokemon. In that case, I've don a lot of training for nothing lol. I'm willing to train some fully evolved Manamon if anyone wants them haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=273016#p273016





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

That was very helpful Jade, thank you. Another question, if you don't mind. Why don't you want to stack training points?

URL: http://forum.audiogames.net/viewtopic.php?pid=273009#p273009





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Could someone help me with the EXP Pal? I've been using it to train weaker manamon up. However, it doesn't give them training points when they level up through the EXP Pal. Let's say I trained two Manamon all the way to 100; one through the EXP pal and one without. Will I never be able to get any training points on the Manamon I trained with the EXP pal? If this is the case, it seems rather pointless to ever use the EXP Pal if you don't receive any training points from it.

URL: http://forum.audiogames.net/viewtopic.php?pid=273002#p273002





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-07 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@david_solomon1I've completed the game. Thanks for letting me know!

URL: http://forum.audiogames.net/viewtopic.php?pid=272965#p272965





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Where is the Manamon breeder? I've looked for it mentioned in the forum, but no luck. I've also looked around from town to town and can't seem to find him/her. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=272920#p272920





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-06 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hey. I'm a bit lost. Spoilers.I've completed the game and have attended the rocket launch, is there anything I do after that? Any tips or clues would be helpful. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=272829#p272829





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-08-04 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Hey everyone.SpoilersI've defeated Erodium and woke up in my bed. I haven't played in a week or so, so I can't remember where I was told to go. If anyone could remind me, that would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=272423#p272423





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-25 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Sorry for the double post. I just realized there was an update that fixed the bug haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=270347#p270347





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-25 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Anyone know if Aaron will fix the inventory bug with NVDA? I love playing with NVDA, but the inventory bug can get a little annoying haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=270343#p270343





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

I don't usually ask for help, but I'm a bit stumped.SpoilersI'm at the part where Rina gave me a note saying I need to go back to the arcade to talk to my friend. When I get there, he's not there. Am I missing something she said in the dialogue or what? Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=269490#p269490





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@MayanaMake your way to the very east side of the cave, then go south and find the ladder to the second floor. That should put you on the right track.

URL: http://forum.audiogames.net/viewtopic.php?pid=269458#p269458





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@Aaron BakerIs there a way I can contact you to talk to you about something? I saw the contact link on your site, but wasn't sure if that was only for bug reports.

URL: http://forum.audiogames.net/viewtopic.php?pid=269381#p269381





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-22 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@JaydeCould you please minimize all the posts of your discoveries? I know you say there's spoilers, but I feel it's just getting borderline spammy. I don't want to say this to be a dick or anything, just expressing my concern. Sorry if it came off as rude.

URL: http://forum.audiogames.net/viewtopic.php?pid=269349#p269349





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@staindaddictJust to clear something up, I think Bamboo and others are making the point that it has way too many similarities to Pokemon. I don't think they were complaining so much about the price.

URL: http://forum.audiogames.net/viewtopic.php?pid=269264#p269264





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@arqmeisterI'm not sure if you've seen or not, but I have a page on Reddit specifically designed for making text tutorials for Pokemon. I put them on my website. That goes for anyone really, check it out if you want to play Pokemon.

URL: http://forum.audiogames.net/viewtopic.php?pid=269211#p269211





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@arqmeisterI'm not sure if you've seen or not, but I have a page on Reddit specifically designed for making text tutorials for Pokemon. I put them on my website.

URL: http://forum.audiogames.net/viewtopic.php?pid=269211#p269211





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Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-07-21 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

Is there a way to turn down the music/global volume? I'm having a hard time hearing Sapi.

URL: http://forum.audiogames.net/viewtopic.php?pid=269198#p269198





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Re: Survive the Wild!

2015-11-26 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

@luciana.lu3aYeah about the food and water. It doesn't really bug me, and I didn't notice that he lowered the rate in which they go up. But if Sam is going for realism, then maybe that's something for him to consider.

URL: http://forum.audiogames.net/viewtopic.php?pid=240107#p240107





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Re: Survive the Wild!

2015-11-26 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

O yeah, I didn't really think about people in other time zones; good point.

URL: http://forum.audiogames.net/viewtopic.php?pid=240122#p240122





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Re: Survive the Wild!

2015-11-25 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Nice job with the animals Sam. However, I feel there are a few things that need to be said about the bears.First of all, this game is called survive the wild; it's suppose to be difficult. Making bears weaker and weaker makes no sense whatsoever. Second of all, if anything, bears should be the ones that attack you and run away and wolves should be the ones that streight up attack. Bears typically run away from loud noises and typically attack if their cubs are being threatened. Seriously though, I really like the animal AI, it gives a whole new aspect to the game.I also had a few suggestions. The first is, don't you think the way the bikes work should be changed? I understand and agree that bikes should break when hitting a tree, butperhaps there could be a radar when you're on the bike so you can dodge trees? That just seems the most practical  way of doing this.The second thought I had. I know you want the goal of this game to be as reali
 stic as possible. That being said, what if survive the wild was in real time? So it would take a real life day for the sun to rise and set. This would also mean that hunger and thirst would go up a lot slower. Again, like you siad, you want the game to be as real as possible, and it isn't realistic to think that a person could drink that much water and eat that much food without being seriously obese.What does everyone else think of this?

URL: http://forum.audiogames.net/viewtopic.php?pid=240036#p240036





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Re: New horror and adventure sidescroller, The gate!

2015-10-15 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: New horror and adventure sidescroller, The gate!

Thirty dollars, for a ten level sidescroller. Enough said.

URL: http://forum.audiogames.net/viewtopic.php?pid=234941#p234941





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Re: Survive the Wild!

2015-08-15 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey there Sam.Love the new update, thank you. I was wondering if there could be a switch to toggle dreams? I find them sorta distracting and annoying haha. Thank you for the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=227985#p227985




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Re: Pokémon Crystal Access

2015-07-31 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Pokémon Crystal Access

The doors are tagged as either signposts, or object, I forget.

URL: http://forum.audiogames.net/viewtopic.php?pid=226099#p226099




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Re: Pokémon Crystal Access

2015-07-30 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hey everyone.Ive been loving PCA, and have been playing it nonstop for the past couple days. Im at the ice path and Im having a hell of a time getting through even the first puzzle. Im not sure if anyone else has made it this far in the game yet, but if anyone has gotten through ice path, could you tell me how you did it.Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=225930#p225930




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Re: Pokémon Crystal Access

2015-07-30 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Pokémon Crystal Access

The trees are labled as sign posts. Also, a lot of hiddon doors are labled object or sign post. For example, the locked doors in the rocket areas. This is where shift K is useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=225981#p225981




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Re: Audio Game Console Sonus Interactive

2015-05-31 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

@jackYeah I agree.

URL: http://forum.audiogames.net/viewtopic.php?pid=218513#p218513




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Re: Audio Game Console Sonus Interactive

2015-05-30 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Audio Game Console Sonus Interactive

What type of quality are the audio games out there like?There are a handful of good ones, otherwise, in all honesty, quite mediocre. Im not going to name the good and the bad, but there are lot more bad than good.What would we consider the most important aspects of an audio game? (Such as the Narrators Voice could make or ruin a game)Well, in my opinion, the sounds.Would a platform such as a game console be welcomed or needed within the community?Its a neat idea, so Im all for it. Another benefit of it is that if it got big enough, companies like Microsoft or Soni may notice it and jump on the audio games consol wagon.Do many blind or visually impaired people cope with devices such as Iphones where game apps are available?Yes there are audio games on phones, but again, most of them are not entertaining.The Sonus controlled via buttons. One dedicated pause but
 ton and five buttons to be programmed for whatever the game developer has in mind.Pardon me if Im completely misunderstanding this, but are you saying that there are no arrows or analog sticks?I appreciate you asking us for our feedback, and Im interested in seeing what will come of this. However, I do want to point out a few things. A consol is a big thing to pitch and attempt for it to become reality, so Im sure I and many others are expecting big games too. I know for sure that many of us can say how many side scrollers and 1/2 button games there are. Blind people are blind, and thats it, we are still heavy gamers like sighted people. That being said, my expectation are high, but I will support this idea any way I can.

URL: http://forum.audiogames.net/viewtopic.php?pid=218356#p218356




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Re: Survive the Wild!

2015-05-19 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Yeah Im all for it. Its not that hard to get your things back when you die, so go for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=216880#p216880




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Re: Survive the Wild!

2015-05-13 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey Sam, great work on the game. I have a few questions that maybe you can answer:My friends and I seem to think that our thirst goes up faster when we are in or near the desert, is this true?Once blocks dont disappear, is there anything that is preventing someone from running around the entire map dropping block just to annoy people, or will there be a way to knock block/structures down?My friends and I noticed that if you run forward while punching/swinging the knife, you hurt yourself. Is this a bug?Will there eventually be away to replenish energy?A couple suggestions.Do you think you could add some sort of way to sort out the items on the ground when you press m? Perhaps, have it pull up a list of each item with their coordinates.I noticed that when Im hunting someone, its sometimes hard to follow them because when I press P, they sometimes arent the first one to be listed. Do you think to maybe ma
 ke this easier, have a feature where it pings people around you?Thank you for your time to build this great game.

URL: http://forum.audiogames.net/viewtopic.php?pid=216165#p216165




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Re: Crimson Currents

2015-05-02 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Crimson Currents

Yo sneak.This is a pretty cool idea. Although, Im going to be blunnt haha. I know you, and I know that you will be able to make a sweet game out of this. With that being said, dont be like every other developer on this sight, save a few. But yeah, keep up the good work.

URL: http://forum.audiogames.net/viewtopic.php?pid=214577#p214577




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey there.Love the idea of the game, I feel like its going to be very successful. Not sure if Im missing something really basic, but whenever I log in, I spaun in the middle of the ocean.

URL: http://forum.audiogames.net/viewtopic.php?pid=214581#p214581




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Re: Survive the Wild!

2015-05-02 Thread AudioGames . net ForumNew releases room : ross via Audiogames-reflector


  


Re: Survive the Wild!

Hey there.First of all, love the game. samtupy1 or anyone else, is there a way to walk faster? I keep falling over, even if I try to walk slightly faster. Not sure if this is a bug or am I missing something obvious, but I would appreciate the help. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=214618#p214618




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