Re: yamaha chip soundfont!
Re: yamaha chip soundfont! Sorry for the question, but I'm curious. Has anyone found a NSF file that uses MMC5's PCM channel? URL: https://forum.audiogames.net/post/407805/#p407805 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Making a soundfont?
Re: Making a soundfont? Yes. Polyphone is available for Windows, Mac OS X and Linux (Debian). URL: http://forum.audiogames.net/viewtopic.php?pid=339636#p339636 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto I tried KORG Legacy, but when I modify some parameters they do not cause any effect.Example, with KORG MS-20. It is a monophonic (or polyphonic) analog synthesizer from the 70s.There are some presets that are polyphonic, when I modify the parameter that is used to change the polyphony, I can not do it even though I used the slide bar in the corresponding parameter. It is something strange.The same happens with other parameters. Almost all parameters have a name, but some do not.Not only happens with the MS-20, it also happens with MonoPoly and Polysix. they are all from KORG Legacy.Regarding WaveStation and M1, there are no problems.WaveStation parameters are accessible through the GUI, while some can be accessed in the FX parameters box. URL: http://forum.audiogames.net/viewtopic.php?pid=351196#p351196 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto Typing numbers in the text box does not work, but I do not know if typing "on" or "off" will work.In this case, the default polyphony parameter is "mono", and when I modify it it should change to "poly".Some are just numbers, but I do not get anything typing in the text box. URL: http://forum.audiogames.net/viewtopic.php?pid=351226#p351226 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto Typing numbers in the text box does not work, but I do not know if typing "on" or "off" will work.In this case, the polyphony parameter by default is set in "mono", and when I modify it it should change to "poly".Some parameters are just numbers, but I do not get anything typing in the text box. URL: http://forum.audiogames.net/viewtopic.php?pid=351226#p351226 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto I tried to modify the parameter with letters instead of numbers in the text box, and it did not work... URL: http://forum.audiogames.net/viewtopic.php?pid=351304#p351304 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto I have obtained the OCR add-on for NVDA.But, when I use it with a bridged VST, the results can be nothing, or random symbols.I click on each letter or symbol, and nothing happens.A few days ago It worked fine, but now nothing. URL: http://forum.audiogames.net/viewtopic.php?pid=351620#p351620 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto I do not have Windows 10. But I do not want to change my OS just because of its built-in OCR URL: http://forum.audiogames.net/viewtopic.php?pid=351683#p351683 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto For now I give up. My PC is low-end to run virtual machines.What I'm going to say will sound strange, but when I uninstalled the graphics driver the OCR add-on recognized some things, and when I reinstalled the graphics driver the OCR result is just symbols as I said before.When I have the graphics driver installed, and I position myself on the bridged VST window, OCR recognizes things that are from other window (eg, from the desktop or folders), and I am correctly positioned with the NVDA object browser.Before anyone asks, I installed the correct driver from the manufacturer's support page of my PC. URL: http://forum.audiogames.net/viewtopic.php?pid=351796#p351796 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of VST plugins with Reaper and accessibility status and howto
Re: List of VST plugins with Reaper and accessibility status and howto Yes, I tried using all review cursor modes, and it still does not work...I have VSTis that can be used only by accessing the FX parameter box, and I think that's enough for now. URL: http://forum.audiogames.net/viewtopic.php?pid=351932#p351932 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melodi IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis).Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melodi IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melodi IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melody IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melody IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). Oh, that characteristic DAC noise is the thing that I like. URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like sample-based ICs that have a really low bit resolution. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melody IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). Oh, that characteristic noise due to the DAC's low bit resolution is the thing that I like. URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? WTD is a MML sound driver for WonderSwan and Wonder Witch. You can make music and sound effects, though I've not played with it at all, only I read a bit the manual and compiled the demo songs. The compiled data can be a .WTD file that is for WonderSwan, or a .FX file that is for Wonder Witch..WTD files can be converted into a ROM image (.WSC) for play it in a WonderSwan emulator. Owever, if you change the WSC extension to WSR, you can play it with Audio Overload or any player that supports the format. URL: https://forum.audiogames.net/post/412012/#p412012 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like low resolution sample-based ICs. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melody IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). Oh, that characteristic noise due to the DAC's low resolution is the thing that I like. URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Oh, this topic is interesting!Favorite sound chips:1: Yamaha YM2608 (why some call it as "YM-2608"?). This was the sound chip that made me the person that I am now. 2. Namco N163. I also am a wavetable lover since 2017.3. HuC6280. Sound part of the Hudson C62 System.4. WonderSwan. Waveform data are 4-bit, 32 steps. The 2nd channel can be used for regular wave data or 8-bit PCM data. WTD doesn't have a function to use PCM samples (?) I think.5. VSU-VUE (Virtual Sound Unit) of the Nintendo Virtual Boy. This is almost the same thing as the HuC6280. Nice.I also like lo-fi sample-based ICs. Toy keyboards maybe? Or Oki's CPUs used in Casio keyboards, particularly the SA-series. Or this nice melody IC. Sample-based, sound generation method is called DWS (Dual Wave Synthesis). Oh, that characteristic noise due to the DAC's low resolution is the thing that I like. URL: https://forum.audiogames.net/post/411989/#p411989 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? I never used any type of tracker in my life. I only know that trackers will give me a headache. URL: https://forum.audiogames.net/post/412184/#p412184 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Making FM instruments (especially for PMD, FMPv4 or FMP7) is easy, at least I'm learning little by little with YM2608 Tone Editor. I'm much more familiar with PMD than the FMP system, IIRC mml2vgm's syntax is based in FMP. As to wavetable, is even more easier with SF2WT. I remember doing a FM electric piano for the FDS, and that sounded really great! I love making FM things for wavetable. I've called pseudo-FM to that kind of waveforms.For @31, the syntax is different than ppmck. WTD includes an English manual but SW's English is not good. URL: https://forum.audiogames.net/post/412460/#p412460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Making FM instruments (especially for PMD, FMPv4 or FMP7) is easy, at least I'm learning little by little with YM2608 Tone Editor. I'm much more familiar with PMD than the FMP system, IIRC mml2vgm's syntax is based in FMP. As to wavetable, is even more easier with SF2WT. I remember doing a FM electric piano for the FDS, and that sounded really great! I love making FM things for wavetable. I've called pseudo-FM to that kind of waveforms.For @30, the syntax is different than ppmck. WTD includes an English manual but SW's English is not good. URL: https://forum.audiogames.net/post/412460/#p412460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? You have listed chips that I never have heard of. I'm interested in weird sound beasts. URL: https://forum.audiogames.net/post/412718/#p412718 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable /not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412784/#p412784 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable /not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412783/#p412783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable /not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412786/#p412786 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable /not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412785/#p412785 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable (not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412786/#p412786 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @ammericandad2005 Is there a demo somewhere? If you guys find a new wavetable (not sample-based) chip, I'm definitely interested. URL: https://forum.audiogames.net/post/412783/#p412783 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? @FamilyMario Actually, I know that My Music Center toy keyboard, but only by watching videos. You can read a review by Cyberyogi (I absolutely recommend check this websittte) here. URL: https://forum.audiogames.net/post/412921/#p412921 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? I've listened to the Super Cassette Vision, and I liked it. NEC was in charge of the hardware of the SCV. When Epoch temporarily withdrew from the market, NEC, the one in charge of the hardware of SCV, released the PC-Engine to replace this machine. SCV's sound processor is the uPD1771C. URL: https://forum.audiogames.net/post/412930/#p412930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? I've listened to the Super Cassette Vision, and I liked it. NEC was in charge of the hardware of the SCV. When Epoch temporarily withdrew from the market, NEC, the one in charge of the hardware of SCV, released the PC-Engine to replace this machine. SCV's sound processor is the uPD1771C. It has one channel that can use square waves, noise but only in a single channel. URL: https://forum.audiogames.net/post/412930/#p412930 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Yeah, and they developed the already mentioned "D1867G" used in the Casio VL-1. URL: https://forum.audiogames.net/post/413036/#p413036 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: your favorite sound chip?
Re: your favorite sound chip? Yeah, and they manofactured the already mentioned "D1867G" used in the Casio VL-1. URL: https://forum.audiogames.net/post/413036/#p413036 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
What are your favorite keyboard demo songs?
What are your favorite keyboard demo songs? Just for fun and/or curiosity.Here are my favorites. The majority of them are from Casio keyboards.Casio CT-770 demo song. Unknown composer! So frustrating... and that song is fucking good... but someone commented in the video that it may have been composed by Minoru Mukaiya. As you know (or probably not) I love jazz fusion music.Casio CT-657 demo song. Uncomplete! WHY?! I love that song, but I can't find a video with the complete demo anywhere... Casio CT-700 demo song. Another by that composer. you doubt it? Compare the style he has when playing the piano sound with the CT-770's demo song. Or that bassline with that slides.Casio CPS-60's 3rd demo song. Another by that unknown composer.Casio CTK-530 demo songs. I like the first one. Composed by Edward Alstrom.Casio CTK-611 demo songs. They are great! But wait... wait... a Roland snare in a Casio keyboard? In the 2nd demo! WTF?!Casio WK-500 demo 1.Casio WK-1500 demo 2. Sounds like was recorded with a microphone or something like that. But well...Casio CTK-771 demo song 0.Yamaha PSS780 demo song "Jazz". Wait, that drums... are the same as Yamaha's MA-series sound chips.Yamaha PSS-160 demo tune.Casio SK-5 demo song.Post your favorite demo songs as well! They can be keyboards that you have had, keyboards you would like to have, or keyboards you have. And if the demo song is not anywhere and you have the keyboard where the demo song is, record it and share it here!Good bye! URL: https://forum.audiogames.net/post/413913/#p413913 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
What are your favorite keyboard demo songs?
What are your favorite keyboard demo songs? Just for fun and/or curiosity.Here are my favorites. The majority of them are from Casio keyboards.Casio CT-770 demo song. Unknown composer! So frustrating... and that song is fucking good... but someone commented in the video that it may have been composed by Minoru Mukaiya. As you know (or probably not) I love jazz fusion music.Casio CT-657 demo song. Uncomplete! WHY?! I love that song, but I can't find a video with the complete demo anywhere... Casio CT-700 demo song. Another by that composer. you doubt it? Compare the style he has when playing the piano sound with the CT-770's demo song. Or that bassline with that slides.Casio CPS-60's 3rd demo song. Another by that unknown composer. Bad quality .Casio CTK-530 demo songs. I like the first one. Composed by Edward Alstrom.Casio CTK-611 demo songs. They are great! But wait... wait... a Roland snare in a Casio keyboard? In the 2nd demo! WTF?!Casio WK-500 demo 1.Casio WK-1500 demo 2. Sounds like was recorded with a microphone or something like that. But well...Casio CTK-771 demo song 0.Yamaha PSS780 demo song "Jazz". Wait, that drums... are the same as Yamaha's MA-series sound chips.Yamaha PSS-160 demo tune.Casio SK-5 demo song.Post your favorite demo songs as well! They can be keyboards that you have had, keyboards you would like to have, or keyboards you have. And if the demo song is not anywhere and you have the keyboard where the demo song is, record it and share it here!Good bye! URL: https://forum.audiogames.net/post/413913/#p413913 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Running Miditext on win10
Re: Running Miditext on win10 Actually, various people have the same problem. I'm using Windows 8.1 and I don't have that weird error. Maybe the event viewer can help you with more details...PS: Apparently nobody uses this tool? I think I'm one of the few who do it. URL: https://forum.audiogames.net/post/413917/#p413917 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What are your favorite keyboard demo songs?
Re: What are your favorite keyboard demo songs? The Soul of DX from the Yamaha PLG150-DX. Composed by Minoru Mukaiya! URL: https://forum.audiogames.net/post/413932/#p413932 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What are your favorite keyboard demo songs?
Re: What are your favorite keyboard demo songs? @SirBadger Yeah I know that one, and the Casio CSM-1 has the same demo. Would be nice if a VST exists. URL: https://forum.audiogames.net/post/414104/#p414104 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What are your favorite keyboard demo songs?
Re: What are your favorite keyboard demo songs? Casio CTK-7000 demo songs. I like the first one. That demo is also present in the CTK-6000. URL: https://forum.audiogames.net/post/415821/#p415821 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What are your favorite keyboard demo songs?
Re: What are your favorite keyboard demo songs? @ammericandad2005 I'm sure that I've heard that demo song somewhere... perhaps circuit bend videos? Hmm URL: https://forum.audiogames.net/post/417120/#p417120 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: how can I get started with and use youtube dl?
Re: how can I get started with and use youtube dl? I actually have a config.txt under %AppData%\youtube-dl\config.txt, in it I specify options like -x, -o etc., to download more fastly without typping those commands. URL: https://forum.audiogames.net/post/417128/#p417128 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pc-98 soundfont
Re: pc-98 soundfont I honestly prefer the NEC's PC-x800 computers before NEC worked with Microsoft to create a version of Windows 95 that was compatible with the PC-98. URL: http://forum.audiogames.net/viewtopic.php?pid=335825#p335825 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: pc-98 soundfont
Re: pc-98 soundfont And if you're interested, I're making a SoundFont of Touhou 1 (Higly Responsive to Prayers) with Mdrv2 instruments (not PMD instruments) URL: http://forum.audiogames.net/viewtopic.php?pid=335827#p335827 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Making a soundfont?
Re: Making a soundfont? Polyphone have a repository in GitHub, there is only the source code, the official releases are on the Polyphone website. URL: http://forum.audiogames.net/viewtopic.php?pid=339299#p339299 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Well, the emulation scene just got set back decades.
Re: Well, the emulation scene just got set back decades. It's not necesary to press right click, shift+f10 or the menu key/application key. Just press shift+enter in the "Download using the workaround script" link. URL: https://forum.audiogames.net/post/420116/#p420116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Well, the emulation scene just got set back decades.
Re: Well, the emulation scene just got set back decades. It's not necesary to press right click, shift+f10 or the menu key/application key and navegate to the open in a new tab option. Just press shift+enter in the "Download using the workaround script" link. URL: https://forum.audiogames.net/post/420116/#p420116 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: an accessible way to produce 8bit music?
Re: an accessible way to produce 8bit music? ppmck is the compiler of my choice. I never tried XPMCK. Also, @x0 the last ppmck build is from AoiMoe. URL: https://forum.audiogames.net/post/420124/#p420124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: an accessible way to produce 8bit music?
Re: an accessible way to produce 8bit music? x0 wrote:It hsould be noted that the majority of documentation for mml compilers, especially for ones like pmd/mml2vgm/HUSic, are purely in Japanese.PMD? Nope, you're wrong with PMD; but you're right with mml2vgm, also I found a incomplete HuSIC guide in English. PMD has a very complete English documentation translated by Blaze, completed by Pigu. Noyemi Karlaite wrote a guide for getting started with PMD. PMD became famous, I don't know why. I liked those years where PMD wasn't even famous and little-known; you had to be brave and translate the documents by yourself using translation services. Haha. URL: https://forum.audiogames.net/post/420527/#p420527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: an accessible way to produce 8bit music?
Re: an accessible way to produce 8bit music? x0 wrote:It hsould be noted that the majority of documentation for mml compilers, especially for ones like pmd/mml2vgm/HUSic, are purely in Japanese.PMD? Nope, you're wrong with PMD; but you're right with mml2vgm, also I found a incomplete HuSIC guide in English. PMD has a very complete English documentation translated by Blaze, completed by Pigu. Noyemi Karlaite wrote a guide for getting started with PMD. PMD became famous, I don't know why. I liked those years where PMD wasn't even famous and little-known; you had to be brave and translate the documents by yourself using translation services. Haha.I'm used to PMD for years... URL: https://forum.audiogames.net/post/420527/#p420527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: an accessible way to produce 8bit music?
Re: an accessible way to produce 8bit music? x0 wrote:It hsould be noted that the majority of documentation for mml compilers, especially for ones like pmd/mml2vgm/HUSic, are purely in Japanese.PMD? Nope, you're wrong with PMD; but you're right with mml2vgm, also I found a incomplete HuSIC guide in English. PMD has a very complete English documentation translated by Blaze, completed by Pigu. Noyemi Karlaite wrote a guide for getting started with PMD. PMD became famous, I don't know why. I liked those years where PMD wasn't even famous and little-known; you had to be brave and translate the documents by yourself using translation services. Haha.I have been used to PMD for years... URL: https://forum.audiogames.net/post/420527/#p420527 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: is there any way i can play music with reaper without a midi keyboard
Re: is there any way i can play music with reaper without a midi keyboard Ctrl+Insert is the shortcut key for insert a virtual instrument in a new track. It does the things more easier for me. Also, a question. I accidentally toggled a option in the virtual MIDI keyboard that says something about show virtual MIDI keyboard in docker. Now when I press alt+b the keyboard doesn't appear. Any help? URL: https://forum.audiogames.net/post/421267/#p421267 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: is there any way i can play music with reaper without a midi keyboard
Re: is there any way i can play music with reaper without a midi keyboard Thanks, that worked. URL: https://forum.audiogames.net/post/421290/#p421290 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: software to rip audio stream out of video files?
Re: software to rip audio stream out of video files? If you use foobar2000 and you rip the raw AAC stream the seekbar will be disabled. You must put it into an MP4 container. I use a batch file with FFmpeg commands. URL: https://forum.audiogames.net/post/422101/#p422101 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator
Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator I downloaded the ROM and it worked very good.If someone is interested, I found a ROM called K28: Talking Learning Computer. It works well, although I do not know what else activities or things like that have it... I do not understand English very much, and I do not know if anyone has had this computer.I found other things like "Melody Madness", a 80's musical tabletop game and some handheld electronic games by Gakken... URL: http://forum.audiogames.net/viewtopic.php?pid=357179#p357179 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator
Re: Does Anyone Know Where I Can Find an Accessible Speakandspell Imulator I downloaded the ROM and it worked very good.If someone is interested, I found a ROM called K28: Talking Learning Computer. It works well, although I do not know what activities or or sometting like that have it... I do not understand English very much, and I do not know if anyone has had this computer.I found other things like "Melody Madness", a 80's musical tabletop game and some handheld electronic games by Gakken. URL: http://forum.audiogames.net/viewtopic.php?pid=357179#p357179 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: youtube to mp3
Re: youtube to mp3 I use youtube-dl with FFmpeg. When I download a video using youtube-dl, and if I've FFmpeg in youtube-dl directory, it will convert the video into an audio file automatically. URL: http://forum.audiogames.net/viewtopic.php?pid=357181#p357181 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Apple ii audio recordings?
Re: Apple ii audio recordings? *Hmmm* anyone have hear of this? URL: http://forum.audiogames.net/viewtopic.php?pid=357666#p357666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Apple ii audio recordings?
Re: Apple ii audio recordings? *Cough* Has anyone listened this? URL: http://forum.audiogames.net/viewtopic.php?pid=357666#p357666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Apple ii audio recordings?
Re: Apple ii audio recordings? *Cough* Has anyone listened this?I thought someone would be interested in listen to Voutrax SSI263 (SC-02) speech synthesizer. URL: http://forum.audiogames.net/viewtopic.php?pid=357666#p357666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Apple ii audio recordings?
Re: Apple ii audio recordings? Has anyone listened this?I thought someone would be interested in listen to Voutrax SSI263 (SC-02) speech synthesizer. URL: http://forum.audiogames.net/viewtopic.php?pid=357666#p357666 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible torrent client?
Re: accessible torrent client? Reviving a old topic to ask some things...Why most of people (uTorrent users) choose the 2.2.1 version? I'm not expert in torrents at all. Please, enlighten me. Because I've various torrent files to download. Version 3.1.3, or 2.2.1?Also, I read in /R/Torrents that it's higly recommended change uTorrent to qBittorrent. URL: http://forum.audiogames.net/post/391824/#p391824 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible torrent client?
Re: accessible torrent client? IIRC from uTorrent 3.3 and higher comes bundled with adwares and such things. URL: http://forum.audiogames.net/post/391905/#p391905 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible torrent client?
Re: accessible torrent client? IIRC from uTorrent 3.3 and higher comes bundled with adware and such things. URL: http://forum.audiogames.net/post/391905/#p391905 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible torrent client?
Re: accessible torrent client? If I use an older uTorrent version is unsafe? URL: http://forum.audiogames.net/post/391963/#p391963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: accessible torrent client?
Re: accessible torrent client? If I use an older uTorrent version is unsafe? Calling uTorrent users here. URL: http://forum.audiogames.net/post/391963/#p391963 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Favorite Videogame Music
Re: Favorite Videogame Music Glad to see blind people geting involved with Touhou music! URL: http://forum.audiogames.net/post/392737/#p392737 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Has anyone known or had a clone of the Famicom / NES console?
Has anyone known or had a clone of the Famicom / NES console? Hi,Today I come with a somewhat strange question. Have any of you had a Famicom clone or have any family members had one?The clones of Famicom (or also called Famiclones) as the word says, are clones of the NES; Many of the cartridges that came with it were bootleg. Some games were made in Russia, while others were developed by Chinese companies such as Waixing, Nanjing, JungleTac, et.The songs of the games were quite cheap or incomplete, and many did not like it.The best known were the multicarts that came with the console, such as 999 in 1, 1000 in 1, 120 in 1, etc.I had a PS 1 clone called PolyStation, which came with a cartridge called "999 in 1 KD-6037-B".Here is the video of that multicart.Another one I had was one called DreamGear. There were several versions of that clone, some were handhelds, while others were Plug 'N Play. There is the DreamGear 15 in 1, 50 in 1, 121 in 1, etc.The DreamGear did not need cartridges to operate, only batteries, and in the case of Plug 'N Play only a cable was required to connect it to the TV.The games of the first models of DreamGear were developed by JungleTac and the later versions the games were developed by Waixing or Nice Code Software.I had the DreamGear 121 in 1, and the DreamGear (I'm not sure, but I think it was 50 in 1) that is a flyer that connects to the TV, and of course uses AA batteries.Here is the video of a gameplay of the DreamGear 50 in 1, part 1, part 2 and part 3And finally I had a joystick class that is a Plug 'N Play that connects to the TV, and has games developed by Waixing and Nice Code, uses 3 AA batt eries.I'm not sure the name of the joystick, but I think it's called Game Stick or Play Stick.I did not find a video of that joystick, but I found another one that has the same games.Here is the Waixing 120 in 1 multicart videoThat was it. I hope someone has had these things. URL: http://forum.audiogames.net/viewtopic.php?pid=324263#p324263 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? That is true, the sound chip of the Famiclones were modified, because there are dumps of those ROMs and in the emulator sounds good.You can check in one of the videos above. I did not have any Power & Play, but I've heard of it. In addition, 2 DreamGear consoles were dumped to play those games (DreamGear 75 in 1 and DreamGear 101 in 1).I still keep my DreamGear 121 in 1, and it is in perfect condition. Sadly I do not know what happened to the PolyStation, I and my brother used it; I do not remember so much his physical form because at that time I was like 4 or 5 years. But I do remember the joysticks, the NES zapper (which was the gun to play Duck Hunt).Also what I remember is that the games sound strange due to the cloned sound chip of the 2A03. Perfectly in any video review of this console can be noticed.Not only in the PolyStation that happened, but in almost all Famiclones.And the other Plug 'N Play in the form of a joystick I do not know what happened to it, but I had almost pure Waixing games. URL: http://forum.audiogames.net/viewtopic.php?pid=324276#p324276 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? That is true, the sound chip of the Famiclones were modified, because there are dumps of those ROMs and in the emulator sounds good.You can check in one of the videos above. I did not have any Power & Play, but I've heard of it. In addition, 2 DreamGear consoles were dumped to play those games (DreamGear 75 in 1 and DreamGear 101 in 1).I still keep my DreamGear 121 in 1, and it is in perfect condition. Sadly I do not know what happened to the PolyStation, I and my brother used it; I do not remember so much his physical form because at that time I was like 4 or 5 years. But I do remember the joysticks, the NES zapper (which was the gun to play Duck Hunt).Also what I remember is that the games sound strange due to the cloned sound chip of the 2A03 (in the PolyStation the 50% pulse is the 25% pulse in the original NES, and the 25% pulse in the PolyStation is the 50% in the original NES). Perfectly in any video review of this console can be noticed.No t only in the PolyStation that happened, but in almost all Famiclones.And the other Plug 'N Play in the form of a joystick I do not know what happened to it, but I had almost pure Waixing games. URL: http://forum.audiogames.net/viewtopic.php?pid=324276#p324276 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? Aah is one of Taizou's web pages. I see.I never played the Hummer games, but Somari is well-known in the universe. I've only played the games developed by those companies mentioned above. The graphics in the DreamGear console does not emulate the graphics correctly, so an emulator called EmuVT, which aims to emulate VT02, VT03, OneBus, among others correctly displays the graphics of those ROMs. According to I read it was developed by one of the programmers of JungleTac (I do not know if it is true).By the way... I can not believe they still have these cartridges on sale! That is incredibly strange.Many ROMs of these cartridges can be found and downloaded on the CaH4e3's website. The FamiDump project started more than 10 years ago and still continues!And another thing I've heard, is that a Famiclone (like Arcade Action II) can play real Famicom games; I think it's confirmed.Another of the cartridges / Famiclon I would like to have known are the Famicom Yarou, which strikes me some games. The modification of the music is strange and funny for my taste.Most likely CaH4e3 dumping other multicarts in the future. This amazingly does not end here! URL: http://forum.audiogames.net/viewtopic.php?pid=324308#p324308 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? Aah is one of Taizou's web pages. I see.I never played the Hummer games, but Somari is well-known in the universe. I've only played the games developed by those companies mentioned above. The graphics in the DreamGear console does not emulate the graphics correctly, so an emulator called EmuVT, which aims to emulate VT02, VT03, OneBus, among others correctly displays the graphics of those ROMs. According to I read it was developed by one of the programmers of JungleTac (I do not know if it is true).By the way... I can not believe they still have these cartridges on sale! That is incredibly strange.Many ROMs of these cartridges can be found and downloaded on the CaH4e3's website. The FamiDump project started more than 10 years ago and still continues!And another thing I've heard, is that a Famiclone (like Arcade Action II) can play real Famicom games; I think it's confirmed.Another of the cartridges / Famiclone I would like to have known are the Famicom Yarou, which strikes me some games. The modification of the music is strange and funny for my taste.Most likely CaH4e3 dumping other multicarts in the future. This amazingly does not end here! URL: http://forum.audiogames.net/viewtopic.php?pid=324308#p324308 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? Aah is one of Taizou's web pages. I see.I never played the Hummer games, but Somari is well-known in the universe. I've only played the games developed by those companies mentioned above. The graphics in the DreamGear console does not emulate the graphics correctly, so an emulator called EmuVT, which aims to emulate VT02, VT03, OneBus, among others chips, correctly displays the graphics of those ROMs. According to I read it was developed by one of the programmers of JungleTac (I do not know if it is true).By the way... I can not believe they still have these cartridges on sale! That is incredibly strange.Many ROMs of these cartridges can be found and downloaded on the CaH4e3's website. The FamiDump project started more than 10 years ago and still continues!And another thing I've heard, is that a Famiclone (like Arcade Action II) can play real Famicom games; I think it's confirmed.Another of the cartridges / Famiclone I wou ld like to have known are the Famicom Yarou, which strikes me some games. The modification of the music is strange and funny for my taste.Most likely CaH4e3 dumping other multicarts in the future. This amazingly does not end here! URL: http://forum.audiogames.net/viewtopic.php?pid=324308#p324308 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? Aah is one of Taizou's web pages. Lol.I never played the Hummer Team games, but Somari is well-known in the universe. I've only played the games developed by those companies mentioned above. The graphics in the DreamGear console does not emulate the graphics correctly, so an emulator called EmuVT, which aims to emulate VT02, VT03, OneBus, among others chips, correctly displays the graphics of those ROMs. According to I read it was developed by one of the programmers of JungleTac (I do not know if it is true).By the way... I can not believe they still have these cartridges on sale! That is incredibly strange.Many ROMs of these cartridges can be found and downloaded on the CaH4e3's website. The FamiDump project started more than 10 years ago and still continues!And another thing I've heard, is that a Famiclone (like Arcade Action II) can play real Famicom games; I think it's confirmed.Another of the cartridges / Famiclone I would like to have known are the Famicom Yarou, which strikes me some games. The modification of the music is strange and funny for my taste.Most likely CaH4e3 dumping other multicarts in the future. This amazingly does not end here! URL: http://forum.audiogames.net/viewtopic.php?pid=324308#p324308 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Has anyone known or had a clone of the Famicom / NES console?
Re: Has anyone known or had a clone of the Famicom / NES console? I have downloaded many multicarts and unlicensed ROMs from the CaH4e3 site. I do not use EmuVT much, instead I use FCEU-mm, which runs some ROMs that are not supported by EmuVT due to mappers.The Nanjing games are very typical in these clones, apart from the sound engine, it is by the style of music.I have not played Somari in a real Famicom, as you know I never had one, nor did I really know one.Post 7I know a dance mat, but I never used it, and I do not remember the songs I had. As for consoles and Chinese stuff, I have not seen too many reviews because they are in English, and I'm not good at understanding too much. Fortunately there are many videos of the PolyStation in Spanish for my luck. URL: http://forum.audiogames.net/viewtopic.php?pid=324408#p324408 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Regression FM SoundFont (V1.99g, 2016)
Re: Regression FM SoundFont (V1.99g, 2016) I did not have that error, I use Win Rar for file decompression. URL: http://forum.audiogames.net/viewtopic.php?pid=324476#p324476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MidiText released, music creation by entering text commands
Re: MidiText released, music creation by entering text commands Many people are having this error lately. It is best to ask your respective developer (Aminiel) for help. URL: http://forum.audiogames.net/viewtopic.php?pid=325412#p325412 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MidiText released, music creation by entering text commands
Re: MidiText released, music creation by entering text commands This emulator already knew it, although what I would like (I do not know if it is possible) is to implement the option to choose a MIDI port. So I could use the MidiText with the SMPS and of course, with the OPL-3 WinMM driver. I think I would have a lot of fun. Although they are only suggestions, I do not know if Aminiel would do this, which I find unlikely. URL: http://forum.audiogames.net/viewtopic.php?pid=325496#p325496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MidiText released, music creation by entering text commands
Re: MidiText released, music creation by entering text commands This emulator already knew it, although what I would like (I do not know if it is possible) is that Aminiel implement the option to choose a MIDI port. So I could use the MidiText with the SMPS and of course, with the OPL-3 WinMM driver. I think I would have a lot of fun. Although they are only suggestions, I do not know if Aminiel would do this, which I find unlikely. URL: http://forum.audiogames.net/viewtopic.php?pid=325496#p325496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MidiText released, music creation by entering text commands
Re: MidiText released, music creation by entering text commands I do not guarantee it works, but have you tried scanning the system using the system tool called SFC? You may be able to solve the problem. Of course, you will have to know how to use the command prompt to run it because it is a command line software. URL: http://forum.audiogames.net/viewtopic.php?pid=325612#p325612 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MidiText released, music creation by entering text commands
Re: MidiText released, music creation by entering text commands Maybe this software will not work on 32-bit architectures? I do not know much about those things, but a friend (who has 32-bit operating system) has a similar problem. Aminiel may not see this topic because of the other projects he works on (or so I think).Even so, I've been using this program since the end of last year and have not had any problems even though it's a beta. URL: http://forum.audiogames.net/viewtopic.php?pid=325711#p325711 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Maybe, newest versions of Awave Studio? But they're inaccessible at all. DLS TOOLS is usable at least for navigating in menus and such things. URL: http://forum.audiogames.net/post/396636/#p396636 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Questions about midi, synthesizers, and soundfonts
Re: Questions about midi, synthesizers, and soundfonts Where do you get that info about msacmce.dll? I've never heard of that. URL: http://forum.audiogames.net/post/396639/#p396639 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Re: Ruff conversion of GSPlayer GUS patches into a soundfont What version of Awave Studio did you used? Maybe in newer versions the conversion is more accurate, but sadly newer ones aren't accessible at all. URL: https://forum.audiogames.net/post/484872/#p484872 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Re: Ruff conversion of GSPlayer GUS patches into a soundfont Ah, well then. So you have to modify some EGs in some instruments (not presets) of the SoundFont to sound properly? URL: https://forum.audiogames.net/post/484959/#p484959 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Re: Ruff conversion of GSPlayer GUS patches into a soundfont Ah, well then. So you have to modify the EGs in some instruments (not presets) of the SoundFont to sound properly? URL: https://forum.audiogames.net/post/484959/#p484959 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Ruff conversion of GSPlayer GUS patches into a soundfont
Re: Ruff conversion of GSPlayer GUS patches into a soundfont Ah, well then. So you have to modify the EGs in some instrument zones (not preset zones) of the SoundFont to sound correctly? URL: https://forum.audiogames.net/post/484959/#p484959 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hi,I compiled it in Cygwin, by changing some variables in the CMakeCache.txt file, to use the MinGW32 C compiler instead of the default that comes with Cygwin. If I hadn't done it, you couldn't run it in an environment other than Cygwin.Download it here. Note that it contains every executable of the WLA-DX system. URL: https://forum.audiogames.net/post/486312/#p486312 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions @musicalman Weird, it just does not show up. URL: https://forum.audiogames.net/post/486437/#p486437 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions @musicalman Weird, it just does not show up.Edit: Oh, I replied to tthe last message 11 days ago. If you haven't received it, that's something strange. URL: https://forum.audiogames.net/post/486437/#p486437 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I send that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout from a command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I send that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I send that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. Or maybe, XPMCK only works with an old version of WLA-DX? Hmmm, that certainly might be the problem, but I'm not completely sure yet... URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I send that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. Or maybe, XPMCK only works with an old version of WLA-DX? Hmmm, that certainly might be the problem, but I'm not completely sure yet...Oh, and I also have been realizing that NVDA's behavior is different in the command line. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I send that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. Or maybe, XPMCK only works with an old version of WLA-DX? Hmmm, that certainly might be the problem, but I'm not completely sure yet...Oh, and I also have been realizing that NVDA's behavior is different in the command line. Try to change options in the advanced preferences. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I sent that message but maybe something happened.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. Or maybe, XPMCK only works with an old version of WLA-DX? Hmmm, that certainly might be the problem, but I'm not completely sure yet...Oh, and I also have been realizing that NVDA's behavior is different in the command line. Try to change options in the advanced preferences. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: A few XPMCK-related questions
Re: A few XPMCK-related questions Hey @musicalman, this is my reply to your message.Dekyo-NEC2608 wrote:Kuma's MDPlayer supports XGM, but it is really awkward to use, since you have to use a lot NVDA's navigator object. Maybe you might try to use it, because it also can dump the FM tone data from the formats supported (one of them is XGM) to VOPM, FMP7, TFI, etc.BTW, any tips for looping samples for the PCM chips? I always use a SoundFont editor to make loops to my samples, which almost of those are static waveforms, so I wanna try to make a bit longer samples, but of course no a 20-second piano, for example. Indeed I sent that message but maybe something happened. The PM system is having bugs.@pulseman45 I read somewhere that there is a command to pass all the stdout given by the command line to a log file, but I don't remember how that works. Maybe that will help you to find errors easier. Or maybe, XPMCK only works with an old version of WLA-DX? Hmmm, that certainly might be the problem, but I'm not completely sure yet...Oh, and I also have been realizing that NVDA's behavior is different in the command line. Try to change options in the advanced preferences. URL: https://forum.audiogames.net/post/486460/#p486460 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Using miranda ng
Re: Using miranda ng What about Caprine? Have you tried it? I'm using it, and doesn't give me any problems like Miranda would (like others stated, though I've never had problems with it). URL: https://forum.audiogames.net/post/487077/#p487077 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CMD - does an "anti star" exists?
Re: CMD - does an "anti star" exists? I guess that wildcard doesn't exist. Maybe commands exist, but I'm sure they will be a combination between commands such as FOR, IF, etc. I'm not a batch programmer at all.I simply use DEL, or MOVE commands with the asterisk wildcard to point file extensions. I'm sure Super User or even Stack Overflow will offer some solutions if you search. URL: https://forum.audiogames.net/post/490050/#p490050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CMD - does an "anti star" exists?
Re: CMD - does an "anti star" exists? I guess that wildcard doesn't exist. Maybe commands exist, but I'm sure they will be a combination between commands such as FOR, IF, etc. I'm not a batch programmer at all.I simply use DEL, or MOVE commands with the asterisk wildcard to point file extensions. I'm sure users from sites like Super User or even Stack Overflow will offer some solutions if you search. URL: https://forum.audiogames.net/post/490050/#p490050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: CMD - does an "anti star" exists?
Re: CMD - does an "anti star" exists? I guess that wildcard doesn't exist. Maybe commands exist, but I'm sure they would be a combination between commands to make operations i.e. scan the current directory for the pointed file extensions, or even filename patterns; if they doesn't match, you likely will know what to do, if the files will be deleted, renamed, moved, removed, etc. I'm not a batch programmer at all. I just am giving you ideas.I simply use DEL, or MOVE commands with the asterisk wildcard to point file extensions. I'm sure users from sites like Super User or even Stack Overflow can offer some solutions if you search. URL: https://forum.audiogames.net/post/490050/#p490050 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector