Re: anyone found a solution for ogg files on windows yet?

2020-11-28 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: anyone found a solution for ogg files on windows yet?

@DefenderYep, makes sense. . I thought I'd ask because I can't believe that this kind of bug would persist in Windows for this long, but here we are.I agree with you in post 9.

URL: https://forum.audiogames.net/post/593576/#p593576




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Re: anyone found a solution for ogg files on windows yet?

2020-11-28 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: anyone found a solution for ogg files on windows yet?

I have a friend who was experiencing this until he updated his version of K-Lite.Are we sure that K-Lite isn't causing this issue in the first place, and updating it is the fix?I ask because this doesn't seem to be a very common problem at all if you Google it.

URL: https://forum.audiogames.net/post/593567/#p593567




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Re: anyone found a solution for ogg files on windows yet?

2020-11-28 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: anyone found a solution for ogg files on windows yet?

For those of you experiencing this bug, did you have K-Lite installed before?I have a friend who was experiencing this, and he already had K-Lite installed. Updating the pack is what fixed it. Are we sure that K-Lite isn't causing it in the first place, and updating fixes whatever is broken? I ask because this doesn't seem to be a very common problem at all if you Google it.

URL: https://forum.audiogames.net/post/593567/#p593567




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Re: Android users: which TTS voice do you use?

2020-03-09 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Android users: which TTS voice do you use?

Thanks for all the suggestions. It seems like Eloquence and Vocalizer are the two most popular ones.On a related note, I hope that Microsoft finds a reason to port their SAPI voices to Android. I would love to have the voice that they call James.

URL: https://forum.audiogames.net/post/507451/#p507451




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Re: Android users: which TTS voice do you use?

2020-03-09 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Android users: which TTS voice do you use?

Thanks for all the suggestions. It seems like Eloquence and Vocalizer are the two most popular ones. I think I'll stick to one of the older Vocalizer voices since I missed out on Eloquence. Their new voices sound more robotic than their older ones for some reason.On a related note, I hope that Microsoft finds a reason to port their SAPI voices to Android. I would love to have the voice that they call James.

URL: https://forum.audiogames.net/post/507450/#p507450




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Android users: which TTS voice do you use?

2020-03-07 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Android users: which TTS voice do you use?

I'm curious about which text to speech voice you guys use. I'm trying to find one that I like.The Google voices aren't bad, but they sound sort of compact for lack of a better description. I'm not sure how to explain it, but if you know what the old compact voices on iOS sound like, I think you'll understand what I mean.

URL: https://forum.audiogames.net/post/506904/#p506904




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Re: Other screen readers for android?

2020-03-06 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Other screen readers for android?

Thanks, @Nuno. I'm going to give it a shot. It sounds like it has some pretty nice features.

URL: https://forum.audiogames.net/post/506736/#p506736




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Re: Other screen readers for android?

2020-03-06 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Other screen readers for android?

Anyone know if Jieshuo has a privacy policy?I've seen a lot of good things about this screen reader and am considering giving it a go. Since it's a screen reader, it has access to just about everything on the phone. I'd like to know which 3rd-party services it relies on and what information leaves the device.

URL: https://forum.audiogames.net/post/506611/#p506611




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Re: Other screen readers for android?

2020-03-06 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Other screen readers for android?

Anyone know if Jieshuo has a privacy policy?I've seen a lot of good things about this screen reader and am considering giving it a go. Since it's a screen reader, it has access to just about everything on the phone. I'd like to know which 3rd-party services it relies on, and what information leaves the device.

URL: https://forum.audiogames.net/post/506611/#p506611




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Re: GPS apps for iOS with an open area mode

2017-09-27 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: GPS apps for iOS with an open area mode

Out of all the research I've done, I don't know how I missed Loadstone.Thanks; It looks like it's exactly what I was looking for.

URL: http://forum.audiogames.net/viewtopic.php?pid=331076#p331076





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GPS apps for iOS with an open area mode

2017-09-26 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


GPS apps for iOS with an open area mode

Hi guys.I was wondering if any of you knew of a GPS app for iOS that has a feature like the open area mode found on Humanware's Trekker devices. On the Trekker, you can create a POI that you may want to return to in the future. Then when you want to get back to it, you can turn on open area mode and it gives directions in a basic clock-face type format.This may not seem very useful, but it's something nice to have when you're navigating in areas that don't have streets going through them. Right now, I'm using Nearby Explorer and it doesn't seem to have a feature like this. I'm fairly certain that BlindSquare doesn't either.Am I missing any apps that you guys know of?Thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=330897#p330897





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Re: Hear movie sub titles with your screen reader

2017-08-27 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Hear movie sub titles with your screen reader

Hello Aprone.Thanks for attempting to add support for VTT files. I was waiting to find a program to handle these files before I downloaded more, so I only have a few. If you need more to test with, I can definitely find some. The ones that I have can be found here:https://www.dropbox.com/s/hwt8uy2td4kla3j/VTT.rar?dl=1Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=326462#p326462





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Re: Hear movie sub titles with your screen reader

2017-08-26 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Hear movie sub titles with your screen reader

Slightly off topic, but does anyone know of a program that can convert the .vtt file type to .srt? I see .vtt used on a lot of newer videos from YouTube, and haven't yet found a program to convert their timestamps to the .srt format. I've tried Subtitle Workshop which was mentioned on this topic before, but it doesn't seem to be able to open them.

URL: http://forum.audiogames.net/viewtopic.php?pid=326420#p326420





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Re: Question for those of you who use an Olympus recorder

2017-04-21 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Question for those of you who use an Olympus recorder

Thanks! Got it resolved.I didn't realize that the recording level setting acted as a range rather than a fixed value which explains why I was having issues. I had turned the limiter on when testing and forgot to turn it off again, so even when I set it to manual, the limiter was messing with the sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=308157#p308157





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Re: Question for those of you who use an Olympus recorder

2017-04-21 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Question for those of you who use an Olympus recorder

Thanks! Got it resolved.I didn't realize that the recording level setting acted as a range rather than a fixed value which explains why I was having issues. I had turned the limiter on when testing and forgot to turn it off again, so even when I set it to manual, the limiter was messing with the sound.It's kind of interesting. I did some tests and when the recording level is set to high, medium, or low, it does act is a range which explains why some of my recordings have sounded rather terrible when in a loud environment.Thanks again.

URL: http://forum.audiogames.net/viewtopic.php?pid=308157#p308157





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Re: Linux: Wine issues

2017-03-02 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Linux: Wine issues

It's normal to get a display error. I guess I shouldn't say normal, but I get it as well when running just about anything through Wine. The server still starts up though and I just hide the window using Screen. Have you checked to see if the game server is running despite the error?

URL: http://forum.audiogames.net/viewtopic.php?pid=300182#p300182





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I actually like the way this topic is going. I thought in the beginning that it would turn into a heated debate, but it's been perfectly civil. I do see where you're coming from Sam, and I get the issue that you're trying to point out. I think the blame lies much more on Tyler than it does NVDA Remote or NVDA. I'm glad Toth took the stance he did and looked into what can be done to resolve this problem, either on NVDA's side or Remote. If nothing else, maybe the issue with NVDA will be resolved or a patch will be put in Remote to avoid a similar situation in the future. I hope that there won't be a similar situation in the future though, and that nobody shares any more keys publicly. Nothing good can come of that.I do feel the topic title is a bit misleading though, and that is what I meant when I said that you were trying to attract attention to a problem that isn't as  big of a deal as you made it out to be. When I see the title, I 
 think of a security flaw. Something that would give someone unauthorized access to my computer, but that's not what happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=282380#p282380





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I actually like the way this topic is going. I thought in the beginning that it would turn into a heated debate, but it's been perfectly civil. I do see where you're coming from Sam, and I understand the issue that you're trying to point out. I think the blame lies much more on Tyler than it does NVDA Remote or NVDA. I'm glad Toth took the stance he did and looked into what can be done to resolve this problem, either on NVDA's side or Remote. If nothing else, maybe the issue with NVDA will be resolved or a patch will be put in Remote to avoid a similar situation in the future. I hope that there won't be a similar situation in the future though, and that nobody shares any more keys publicly. Nothing good can come of that.I do feel the topic title is a bit misleading though, and that is what I meant when I said that you were trying to attract attention to a problem that isn't as  big of a deal as you made it out to be. When I see the ti
 tle, I think of a security flaw. Something that would give someone unauthorized access to my computer, but that's not what happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=282380#p282380





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I actually like the way this topic is going. I thought in the beginning that it would turn into a heated debate, but it's been perfectly civil. I do see where you're coming from Sam, and I understand the issue that you're trying to point out. I think the blame lies much more on Tyler than it does NVDA Remote or NVDA. I'm glad Toth took the stance he did and looked into what can be done to resolve this problem, either on NVDA's side or Remote. If nothing else, maybe the issue with NVDA will be resolved, or a patch will be put in Remote to avoid a similar situation in the future. I hope that there won't be a similar situation in the future though, and that nobody shares any more keys publicly. Nothing good can come of that.I do feel the topic title is a bit misleading though, and that is what I meant when I said that you were trying to attract attention to a problem that isn't as  big of a deal as you made it out to be. When I see the t
 itle, I think of a security flaw. Something that would give someone unauthorized access to my computer, but that's not what happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=282380#p282380





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I actually like the way this topic is going. I thought in the beginning that it would turn into a heated debate, but it's been perfectly civil. I do see where you're coming from Sam, and I understand the issue that you're trying to point out. I think the blame lies much more on Tyler than it does NVDA Remote or NVDA. I'm glad Toth took the stance he did, and looked into what can be done to resolve this problem, either on NVDA's side or Remote. If nothing else, maybe the issue with NVDA will be resolved, or a patch will be put in Remote to avoid a similar situation in the future. I hope that there won't be a similar situation in the future though, and that nobody shares any more keys publicly. Nothing good can come of that.I do feel the topic title is a bit misleading though, and that is what I meant when I said that you were trying to attract attention to a problem that isn't as  big of a deal as you made it out to be. When I see the 
 title, I think of a security flaw. Something that would give someone unauthorized access to my computer, but that's not what happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=282380#p282380





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Replying to 49. SO why didn't you write something up? You want the NVDA Remote developers to code something that cannot be easily done, yet you refuse to contribute. How do you propose they fix it with the entire project being open source? Create a false sense of security?With that out of the way, I see what you're saying about the keyhook Sam. That doesn't negate the fact that if you had been using NVDA Remote for its intended purpose, none of this would have happened. It also doesn't change the fact that the problem lies with NVDA. If NVDA hadn't crashed when seeing a long string, the keyhook wouldn't be causing a problem. It seems that you're still not willing to admit that connecting to a shared key may not have been a very smart idea. I think I know what you're going to say as a response. "But I didn't click allow control." Once again, you wouldn't have needed to allow control. Remote needs to speak what is se
 nt from the controlling machine, and Tyler used that to invoke the NVDA bug. That's a risk all of you took when you connected to a publicly posted key.

URL: http://forum.audiogames.net/viewtopic.php?pid=282364#p282364





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Replying to 49. SO why didn't you write something up? You want the NVDA Remote developers to code something that cannot be easily done, yet you refuse to contribute. How do you propose they fix it with the entire project being open source? Create a false sense of security?With that out of the way, I see what you're saying about the keyhook Sam. That doesn't negate the fact that if you had been using NVDA Remote for its intended purpose, none of this would have happened. It also doesn't change the fact that the problem lies with NVDA. If NVDA hadn't crashed when seeing a long string, the keyhook wouldn't be causing a problem. It seems that you're still not willing to admit that connecting to a shared key may not have been a very smart idea. I think I know what you're going to say as a response. "But I didn't click allow control." Once again, you wouldn't have needed to allow control. Remote needs to speak what is se
 nt from the controlling machine, and Tyler used that to invoke the NVDA bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=282364#p282364





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

SO why didn't you write something up? You want the NVDA Remote developers to code something that cannot be easily done, yet you refuse to contribute. How do you propose they fix it with the entire project being open source? Create a false sense of security?With that out of the way, I see what you're saying about the keyhook Sam. That doesn't negate the fact that if you had been using NVDA Remote for its intended purpose, none of this would have happened. It also doesn't change the fact that the problem lies with NVDA. If NVDA hadn't crashed when seeing a long string, the keyhook wouldn't be causing a problem. It seems that you're still not willing to admit that connecting to a shared key may not have been a very smart idea. I think I know what you're going to say as a response. "But I didn't click allow control." Once again, you wouldn't have needed to allow control. Remote needs to speak what is sent from the cont
 rolling machine, and Tyler used that to invoke the NVDA bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=282364#p282364





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

SO why didn't you? You want the NVDA Remote developers to code something that cannot be easily done, yet you refuse to contribute. How do you propose they fix it with the entire project being open source? Create a false sense of security?With that out of the way, I see what you're saying about the keyhook Sam. That doesn't negate the fact that if you had been using NVDA Remote for its intended purpose, none of this would have happened. It also doesn't change the fact that the problem lies with NVDA. If NVDA hadn't crashed when seeing a long string, the keyhook wouldn't be causing a problem. It seems that you're still not willing to admit that connecting to a shared key may not have been a very smart idea. I think I know what you're going to say as a response. "But I didn't click allow control." Once again, you wouldn't have needed to allow control. Remote needs to speak what is sent from the controlling machine, an
 d Tyler used that to invoke the NVDA bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=282362#p282362





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I just saw your post about STW. To answer your question, If I played stw, I would stop playing if you made it break our NVDA. That's similar to how I would not Remote with someone who sends me long strings in order to break NVDA. I would blame you for being a dick since you caused the problem, similar to how you blame Tyler for doing it to you. If people asked me what I thought of STW, I'd tell them that the developer likes to abuse a bug in NVDA to cause problems. They'd probably avoid playing Survive the Wild, and nothing more would happen. Just like if you were given the option to NVDA Remote with Tyler, you'd say no. You're trying to make a comparison of two things that aren't very similar. You weren't using Remote for its intended use. If you were, none of this would have happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=282340#p282340





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I just saw your post about STW. To answer your question, If I played stw, I would stop playing if you made it break our NVDA. That's similar to how I would not Remote with someone who sends me long strings in order to break NVDA. I would blame you for being a dick since you caused the problem, similar to how you blame Tyler for doing it to you. NVDA Remote has nothing to do with what happened. It was just the method for sending a string for your NVDA to speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=282340#p282340





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

The reason we keep saying that it's an NVDA problem is because that's exactly what it is. Nothing more. I'm going to repeat myself again. It sucks that you lost data, but it happened, and no amount of ranting about how unacceptable it is will bring it back. You also keep saying that you didn't click allow this machine to be controlled. At no point were any of you being controlled. All that happened was your NVDA spoke a very long string which breaks things, and you had to hard reset. It seems to me that you're still trying to make this sound like a dangerous flaw in NVDA Remote, when in reality all that happened was a smart person new of a bug in NVDA and used it to cause problems for you. The exact same thing would have happened to you if he had sent you a very long message on Twitter, but because it happened through NVDA Remote, you're saying that it's different and a security flaw. You all set yourselves up for nefarious action when you connec
 ted to a publicly posted key. It doesn't matter who was connected as the controllable machine. What matters is that you were all connected to the same key, and that's not a risk you should take. You gambled, and you lost.I think Mason wrapped it up nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=282337#p282337





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

The reason we keep saying that it's an NVDA problem is because that's exactly what it is. Nothing more. I'm going to repeat myself again. It sucks that you lost data, but it happened, and no amount of ranting about how unacceptable it is will bring it back. You also keep saying that you didn't click allow this machine to be controlled. At no point were any of you being controlled. All that happened was your NVDA spoke a very long string which breaks things, and you had to hard reset. It seems to me that you're still trying to make this sound like a dangerous flaw in NVDA Remote, when in reality all that happened was a smart person new of a bug in NVDA and used it to cause problems for you. The exact same thing would have happened to you if he had sent you a very long message on Twitter, but because it happened through NVDA Remote, you're saying that it's different and a security flaw. You all set yourselves up for nefarious action when you connec
 ted to a publicly posted key. It doesn't matter who was connected as the controllable machine. What matters is that you were all connected to the same key, and that's honestly not something you should risk doing with your computer. You gambled, and you lost.I think Mason wrapped it up nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=282337#p282337





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

The reason we keep saying that it's an NVDA problem is because that's exactly what it is. Nothing more. I'm going to repeat myself again. It sucks that you lost data, but it happened, and no amount of ranting about how unacceptable it is will bring it back. You also keep saying that you didn't click allow this machine to be controlled. At no point were any of you being controlled. All that happened was your NVDA spoke a very long string which breaks things, and you had to hard reset. It seems to me that you're still trying to make this sound like a dangerous flaw in NVDA Remote, when in reality all that happened was a smart person new of a bug in NVDA and used it to cause problems for you. The exact same thing would have happened to you if he had sent you a very long message on Twitter, but because it happened through NVDA Remote, you're saying that it's different and a security flaw. You all set yourselves up for nefarious actions when you all c
 onnected to a publicly posted key. It doesn't matter who was connected as the controllable machine. What matters is that you were all connected to the same key, and that's honestly not something you should risk doing with your computer. You gambled, and you lost.I think Mason wrapped it up nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=282337#p282337





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

The reason we keep saying that it's an NVDA problem is because that's exactly what it is. Nothing more. I'm going to repeat myself again. It sucks that you lost data, but it happened, and no amount of ranting about how unacceptable it is will bring it back. You also keep saying that you didn't click allow this machine to be controlled. At no point were any of you being controlled. All that happened was your NVDA spoke a very long string which breaks things, and you had to hard reset. It seems to me that you're still trying to make this sound like a dangerous flaw in NVDA Remote, when in reality all that happened was a smart person new of a bug in NVDA and used it to cause problems for you. The exact same thing would have happened to you if he had sent you a very long message on Twitter, but because it happened through NVDA Remote, you're saying that it's different and a security flaw.I think Mason wrapped it up nicely.

URL: http://forum.audiogames.net/viewtopic.php?pid=282337#p282337





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Also, you wouldn't have needed to click allow control. When controlling another computer, your NVDA still needs to speak what the machine being controlled sends to it. You wouldn't be able to control the other computer otherwise.

URL: http://forum.audiogames.net/viewtopic.php?pid=282274#p282274





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Also, you wouldn't have needed to click allow control. When controlling another computer, your NVDA still needs to speak what the machine being controlled sends to it.

URL: http://forum.audiogames.net/viewtopic.php?pid=282274#p282274





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Also, you wouldn't have needed to click allow control. When controlling another computer, your NVDA still needs to speak what the machine being controlled sends to it, and this is how Spivey fed the string to your NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=282274#p282274





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Once again, it's sucks that you lost your data, but I think this is pretty much resolved. Toth is trying to find a fix and people know not to share their keys publicly.

URL: http://forum.audiogames.net/viewtopic.php?pid=282273#p282273





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I heard them mention payloads several times and it made me laugh. I paused the recording soon after he said that his login screen looked 8bit. I'm listening to some more now.

URL: http://forum.audiogames.net/viewtopic.php?pid=282262#p282262





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

@Sorressean I heard them mention payloads several times and it made me laugh. I paused the recording soon after he said that his login screen looked 8bit. I'm listening to the more now.

URL: http://forum.audiogames.net/viewtopic.php?pid=282262#p282262





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Sorressean, I didn't pay much attention after hearing him say that his login screen looked 8bit. I stopped listening soon after. But reading that made me laugh, so I'm gonna go find it in the recording now.

URL: http://forum.audiogames.net/viewtopic.php?pid=282259#p282259





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

My bad. I'll repost what I wrote. I felt I rambled too much and was going to re-write it; but since you responded to it I'll put the original back.I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost da
 ta, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Remote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=282242#p282242





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

My bad. I'll repost what I wrote. I felt I rambled too much and was going to re-write it. Since you responded to it. I'll put the original back.I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost data,
  and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Remote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=282242#p282242





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

Also, what was your friend talking about the login screen looking different? I'm fairly certain that didn't happen and he was just contributing to the fear mongering.

URL: http://forum.audiogames.net/viewtopic.php?pid=282249#p282249





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I agree that what Tyler did was a dick move, and it's unfortunate that NVDA Remote was used to do it. It's even more unfortunate that Tyler was one of the developers of NVDA Remote.This doesn't have anything to do with the security of NVDA Remote though. I share Toth's opinion that when you make posts like this, people are going to jump to conclusions and assume that NVDA Remote has some giant security flaw in it that makes it unsafe to use. In truth though, as long as you use NVDA Remote for its intended purpose and don't go sharing keys, something like this won't happen.

URL: http://forum.audiogames.net/viewtopic.php?pid=282247#p282247





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

My bad Sam. I'll repost what I wrote. I felt I ranted too much and was going to re-write it. Since you responded to it. I'll put the original back.I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost da
 ta, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Remote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=282242#p282242





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Rem
 ote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=282240#p282240





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Rem
 ote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is.

URL: http://forum.audiogames.net/viewtopic.php?pid=282239#p282239





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Rem
 ote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.Keep in mind I'm not defending Tyler at all. I'm just saying that I think you're trying to attract attention to an issue that isn't as much of a problem as you think it is, just like the ini thing a few months ago.

URL: http://forum.audiogames.net/viewtopic.php?pid=282239#p282239





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you've lost data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise to use NVDA Rem
 ote as it was intended, and not screw around on Twitter making the keys you're using to connect with public.

URL: http://forum.audiogames.net/viewtopic.php?pid=282239#p282239





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you lose data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise do use NVDA Remote as i
 t was intended, and not screw around on Twitter making the keys you're using to connect with public.

URL: http://forum.audiogames.net/viewtopic.php?pid=282239#p282239





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Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-10 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: NVDA remote unsecurity prooven, recording of dev included

I've been watching the Twitter conversation on as it unfolded. You really must not like NVDA Remote, because this has nothing to do with it. It is an NVDA bug that Tyler took advantage of, and reported to the NVDA developers back in 2014. And yet, once again, you clame that NVDA Remote isn't secure, but this has nothing at all to do with security. What Tyler did was a dick move, but you're spreading false information. Not only that, but I see Toth showing nothing but professionalism to you, and he's already trying to figure out how to go about resolving the bug in NVDA that Tyler took advantage of. Yet, you still want him to do something more. You're not happy with him attempting to fix the bug that you're crying about, so what more would you have him do? I understand you lose data, and that's unfortunate, but to put it bluntly, shit happens and there's nothing that can be done about it now. In the future, it may be wise do use NVDA Remote a
 s it was intended, and not screw around on Twitter making the keys you're using to connect with public.

URL: http://forum.audiogames.net/viewtopic.php?pid=282239#p282239





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Re: Is there any file storage like dropbox accessible for vi out there??

2016-08-25 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Is there any file storage like dropbox accessible for vi out there??

After seeing that, Degoo looks even more shady to me. I don't think I'd trust this service with my data. Also, just because you're asked for a username and password to access your data doesn't mean it's unbreakable. Especially if your data is stored on other user's machines.

URL: http://forum.audiogames.net/viewtopic.php?pid=276025#p276025





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Re: Is there any file storage like dropbox accessible for vi out there??

2016-08-23 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Is there any file storage like dropbox accessible for vi out there??

So, about Degoo. I don't know if this is an opt in thing, I didn't try out the service because I have no interest in it at the moment. But this is a part of their terms of service."9.2. As a User of the Services, you understand and acknowledge that your Content will be stored on other Users’ computing devices, including but not limited to handheld devices, PCs and servers."It sounds like they don't just use they're own storage methods, they allow users to volunteer to store data for other users.

URL: http://forum.audiogames.net/viewtopic.php?pid=275811#p275811





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Re: Question for anyone who uses a Trekker Breeze

2016-07-03 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: Question for anyone who uses a Trekker Breeze

Thanks Figment. Unfortunately I have the older Breeze. It was given to me by a guide dog school I attended. Here's a recording that kinda shows what I'm talking about. You can here that when the speech is slow, it works fine, but when I increase it, it starts to sound choppy in some instances.

URL: http://forum.audiogames.net/viewtopic.php?pid=266694#p266694





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Question for anyone who uses a Trekker Breeze

2016-07-03 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Question for anyone who uses a Trekker Breeze

Hi guys.  I recently got out my old Trekker Breeze to start using it again. It didn't take long to remember why I put it away in the first place. I was wondering if anyone else experiences this problem, or if it's something wrong with my Breeze only. I find the default speech rate to be way too slow, so I went into the settings and made it faster. The problem is that it seems the faster I make the speech, the more the Breeze stutters when it talks. Even doing something as simple as navigating through the settings menu makes it skip while it's talking. I know stutter isn't the right word, but I don't really know how else to explain it. It sounds like the speech is cutting in and out, pausing at random places. I'll make a recording if necessary. I was wondering if anyone else experiences this? I can't tolerate the horribly slow default speech rate, so I need to speed it up. The Breeze is an awesome little device, but this one thing is m
 aking me angry.

URL: http://forum.audiogames.net/viewtopic.php?pid=266690#p266690





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Question for anyone who uses a Trekker Breeze

2016-07-03 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Question for anyone who uses a Trekker Breeze

Hi guys.  I recently got out my old Trekker Breeze to start using it again. It didn't take long to remember why I put it away in the first place. I was wondering if anyone else experiences this problem, or if it's something wrong with my Breeze only. I find the default speech rate to be way too slow, so I went into the settings and made it faster. The problem is that it seems the faster I make the speech, the more the Breeze stutters when it talks. Even doing something as simple as navigating through the settings menu makes it skip while it's talking. I know stutter isn't the right word, but I don't really know how else to explain it. It sounds like the speech is cutting in and out, pausing at random places. I'll make a recording if necessary. I was wondering if anyone else experienced this? I can't tolerate the horribly slow default speech rate, so I need to speed it up. The Breeze is an awesome little device, but this one thing is m
 aking me angry.

URL: http://forum.audiogames.net/viewtopic.php?pid=266690#p266690





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Question for anyone who uses a Trekker Breeze

2016-07-03 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Question for anyone who uses a Trekker Breeze

Hi guys.  I recently got out my old Trekker Breeze to start using it again. It didn't take long to remember why I put it away in the first place. I was wondering if anyone else experiences this problem, or if it's something wrong with my Breeze only. I find the default speech rate to be way too slow, so I went into the settings and made it faster. The problem is that it seems the faster I make the speech, the more the Breeze stutters when it talks. Even doing something as simple as navigating through the settings menu makes it setting while it's talking. I know stutter isn't the right word, but I don't really know how else to explain it. It sounds like the speech is cutting in and out, pausing at random places. I'll make a recording if necessary. I was wondering if anyone else experienced this? I can't tolerate the horribly slow default speech rate, so I need to speed it up. The Breeze is an awesome little device, but this one thing i
 s making me angry.

URL: http://forum.audiogames.net/viewtopic.php?pid=266690#p266690





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Re: I'm looking for a site with audio described movies.

2016-06-03 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: I'm looking for a site with audio described movies.

Dark, the same thing happened to me. I also use the password reset method to get in. Everything had been working fine until I unsubscribed from their spammy emails. Guess they got mad at me because that's when I stopped being able to log in. I've had to use the password trick for years now. I even tried creating another account, but again, as soon as I unsubscribed from the emails I couldn't log in anymore. I attempted to contact the admins, but they didn't ever respond, so I finally gave up. If I want movies, I just do what you do and use the reset trick.

URL: http://forum.audiogames.net/viewtopic.php?pid=262829#p262829





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Using Perfect Dark

2015-11-26 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Using Perfect Dark

Hi guys.So I've seen on this forum that some people are interested in things like anime and such. So I thought I'd ask whether anyone here has used Perfect Dark. If so, have you found a way to access the list of search results? I can perform the searches just fine, but I can't seem to find the list of search results in order to right click on one and hit download.

URL: http://forum.audiogames.net/viewtopic.php?pid=240130#p240130





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Using Perfect Dark

2015-11-26 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Using Perfect Dark

Hi guys.So I've seen on this forum that some people are interested in things like anime and such. So I thought I'd ask whether anyone here has used Perfect Dark. If so, have you found a way to access the list of search results? I can perform the searches just fine, but I can't seem to find the list of search results in order to right click on one and hit download.Since someone always comes around and starts talking about the legality and such with these topics, I'm only asking about using the program, nothing more.

URL: http://forum.audiogames.net/viewtopic.php?pid=240130#p240130





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Audio Enhancements on OEM computers

2015-11-20 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Audio Enhancements on OEM computers

Hi guys.  While this isn't a problem for me at the moment, it does seem to come up every time I refresh or setup a new computer. It seems that OEM systems are shipping with software that is supposed to enhance the audio by giving it a 7.1 channel effect. Specifically I'm talking about Waves Maxx Audio. The control panel that contains its settings is completely inaccessible, at least to NVDA and Jaws. So I was wondering, have any of you found a way of dealing with and removing these so called audio enhancements?

URL: http://forum.audiogames.net/viewtopic.php?pid=239255#p239255





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Audio Enhancements on OEM computers

2015-11-20 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Audio Enhancements on OEM computers

Hi guys.  While this isn't a problem for me at the moment, it does seem to come up every time I refresh or setup a new computer. It seems that OEM systems are shipping with software that is supposed to enhance the audio by giving it a 7.1 channel effect. Specifically I'm talking about Waves Maxx Audio. The control panel that contains its settings, and is completely inaccessible, at least to NVDA and Jaws. So I was wondering, have any of you found a way of dealing with and removing these so called audio enhancements?

URL: http://forum.audiogames.net/viewtopic.php?pid=239255#p239255





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Re: What Race would it be good to date as a blind person

2015-11-20 Thread AudioGames . net ForumOff-topic room : stargate via Audiogames-reflector


  


Re: What Race would it be good to date as a blind person

Everyone can be judgmental; and probably for good reason if the first thing you see about someone is their race. In fact, don't you think you're being a bit judgmental yourself? You're here on a forum asking for advice about which race of girls you should date, because you believe white people to be judgmental; so aren't you judging them?Damn, I used the word judgemental way too much in that post, but I think you get what I'm saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=239321#p239321





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