Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Did the axe skill go away or was the name changed? I don't see lumber jack any more.URL: http://forum.audiogames.net/viewtopic.php?pid=174335#p174335

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-05-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Nice update was hoping for a change for trading I'll keep my fingers crossed. Thanks Aprone!URL: http://forum.audiogames.net/viewtopic.php?pid=174207#p174207

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Re: [Audiogames-reflector] Have you ever wanted to play the tank minigame from wii play?

2014-05-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Have you ever wanted to play the tank minigame from wii play?

Thanks so much for making this! I've always wanted to play this game my younger cousin and I would play but he'd take me out because I'd kill him, then end up getting killed. lolURL: http://forum.audiogames.net/viewtopic.php?pid=174188#p174188

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Re: [Audiogames-reflector] Have you ever wanted to play the tank minigame from wii play?

2014-05-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Have you ever wanted to play the tank minigame from wii play?

[[wow]] this game is sweet Nice work!URL: http://forum.audiogames.net/viewtopic.php?pid=174193#p174193

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Re: [Audiogames-reflector] Have you ever wanted to play the tank minigame from wii play?

2014-05-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Have you ever wanted to play the tank minigame from wii play?

Thanks so much formaking this! I've always wanted to play this game my younger cousin and I would play but he'd take me out because I'd kill him, then end up getting killed. lolURL: http://forum.audiogames.net/viewtopic.php?pid=174188#p174188

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Re: [Audiogames-reflector] 2d adventure

2014-04-29 Thread AudioGames.net ForumNew releases room: Jeffb


Re: 2d adventure

Also no warning about the water in the dock pit thingy.URL: http://forum.audiogames.net/viewtopic.php?pid=173591#p173591

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Re: [Audiogames-reflector] 2d adventure

2014-04-29 Thread AudioGames.net ForumNew releases room: Jeffb


Re: 2d adventure

Can you add a sound or woe when your near the edge, like for the platforms I keep falling in the fire cause I don't know about the drop off.URL: http://forum.audiogames.net/viewtopic.php?pid=173590#p173590

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Re: [Audiogames-reflector] SammySenter

2014-04-27 Thread AudioGames.net ForumNew releases room: Jeffb


Re: SammySenter

Fun games I don't know how to get past the shark and money drop doesn't apere to work not sure if I have the updated vertion. I think the car should take more then 1 hit to get rid of. The rocket game sounds awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=173441#p173441

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Re: [Audiogames-reflector] SammySenter

2014-04-27 Thread AudioGames.net ForumNew releases room: Jeffb


Re: SammySenter

It be cool if you could change the sounds for 1 of the chase games, maybe like make your own chace type of thing? Just create a blank slate and you can put in the sounds. Can't wait for the update!URL: http://forum.audiogames.net/viewtopic.php?pid=173447#p173447

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Re: [Audiogames-reflector] SammySenter

2014-04-27 Thread AudioGames.net ForumNew releases room: Jeffb


Re: SammySenter

Also that rocket game sounds awesome!URL: http://forum.audiogames.net/viewtopic.php?pid=173442#p173442

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Re: [Audiogames-reflector] SammySenter

2014-04-27 Thread AudioGames.net ForumNew releases room: Jeffb


Re: SammySenter

Fun games I don't know how t get past the shark and money drop doesn't apere to work. Also I think the car should take more then 1 hit to get rid of.URL: http://forum.audiogames.net/viewtopic.php?pid=173441#p173441

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Re: [Audiogames-reflector] CCCC game

2014-04-22 Thread AudioGames.net ForumNew releases room: Jeffb


Re:  game

I tried hitting 1 on the num pad then enter, and it keeps saying press 1 for instructions etc same thing when I turn jaws off.URL: http://forum.audiogames.net/viewtopic.php?pid=172969#p172969

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-21 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Hey I just thought of something. Isn't it odd how when you increase your speed your walking is still the same slow speed? I think it be neet if say your speed was at 15 then your walking would be 5 or so. I noticed once  reset my points and spent 15 on speed zombies get wild up when I run buy them like ooo running I wanna run to. lol It be cool if I could walk at a deasent pace by them at times. Jus a thought.URL: http://forum.audiogames.net/viewtopic.php?pid=172856#p172856

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-21 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Hey I just made a new character to play around with and man I really forgot how tough it was to get started. I leveled and put 1 point into speed, but I'm so slow not even a fast walk. I think it would help if zombies scaled better with level and such either that or a speed increase. Just a thought making a walk through for a friend to get him interested in maybe trying Swamp. So I'm trying to do a quest, and I keep dieing. lolURL: http://forum.audiogames.net/viewtopic.php?pid=172823#p172823

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-10 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Hi Aprone do you know if your surver was effected by the Heartbleed virous? It had to do with a bug in open SSL.URL: http://forum.audiogames.net/viewtopic.php?pid=171765#p171765

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

@musicman Speek for yourself. It took me a while just to get to level 20, I don't get to play all the time and I am not doing mitions just yet. Not everyone doesmitions and can level really quickly. Yes we didn't have it before, but now its there, its a commin enough feature that we should be able to have it.URL: http://forum.audiogames.net/viewtopic.php?pid=171495#p171495

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

That makes a lot of sence! I like that. I'm not sure of any other ideas ATM.URL: http://forum.audiogames.net/viewtopic.php?pid=171482#p171482

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

An online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If someone gets everything handed to them and can't do a mition right, or get to a high level and can't fight there own battles that's there fault. Level 10 15 is reasonable maybe even 20 but 80 and even 40 is just rediculess! If everyone is careful how they manage there inventory and items like real life managing your things you will have no probloms. Its not rocket science and withholding something that could help on a low end just for higher stronger players that can carry there own and don't need things from others does not make any sence to me. The reason I want this is because my friend and I play, a friend I know in real life, someone I trust. And if we can send each other things to help each other out
  now and then that would be amazing! We are both in college now and that takes a lot of time out of your day. The time we get on to play whe won't be able to reach level 80 any time soon. I personally think it should be open to all, and people have to learn not to abuse the system, if they do then they won't get invited to do mitions or shared items. Besides if your only giving items to people on your friends list then obviously you have taken the time to get to know them. What it all comes down to is managing your inventory, and getting to know your friends. You choose who you give things to, if you take a chance with someone new you don't really know that's a risk you have taken.URL: http://forum.audiogames.net/viewtopic.php?pid=171477#p171477

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

An online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If someone gets everything handed to them and can't do a mition right, or get to a high level and can't fight there own battles that's there fault. Level 10 15 is reasonable maybe even 20 but 80 and even 40 is just rediculess! If everyone is careful how they manage there inventory and items like real life managing your things you will have no probloms. Its not rocket science and withholding something that could help on a low end just for higher stronger players that can carry there own and don't need things from others does not make any sence to me. The reason I want this is because my friend and I play, a friend I know in real life, someone I trust. And if we can send each other things to help each other out
  now and then that would be amazing! We are both in college now and that takes a lot of time out of your day. The time we get on to play whe won't be able to reach level 80 any time soon. I personally think it should be open to all, and people have to learn not to abuse the system, if they do then they won't get invited to do mitions or shared items. Besides if your only giving items to people on your friends list then obviously you have taken the time to get to know them. What it all comes down to is managing your inventory, and getting to know your friends.URL: http://forum.audiogames.net/viewtopic.php?pid=171477#p171477

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

A online game I play KoL you can send items you can traid items but begging for items is strictly against the rules. I honestly think some sort of simmallar system could be made. Also I think trading among lower levels could help new players out a little. If someone gets everything handed to them and can't do a mition right, or get to a high level and can't fight there own battles that's there fault. Level 10 15 is reasonable maybe even 20 but 80 and even 40 is just rediculess! If everyone is careful how they manage there inventory and items like real life managing your things you will have no probloms. Its not rocket science and withholding something that could help on a low end just for higher stronger players that can carry there own and don't need things from others does not make any sence to me. The reason I want this is because my friend and I play, a friend I know in real life, someone I trust. And if we can send each other things to help each other out 
 now and then that would be amazing! We are both in college now and that takes a lot of time out of your day. The time we get on to play whe won't be able to reach level 80 any time soon. I personally think it should be open to all, and people have to learn not to abuse the system, if they do then they won't get invited to do mitions or shared items. Besides if your only giving items to people on your friends list then obviously you have taken the time to get to know them. What it all comes down to is managing your inventory, and getting to know your friends.URL: http://forum.audiogames.net/viewtopic.php?pid=171477#p171477

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

But then they would be begging for items which is diferent.URL: http://forum.audiogames.net/viewtopic.php?pid=171404#p171404

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Well the best way to make sure someone isn't handed everything is to nothand someone everything they need. Its as simple as that. If someone keeps going I need this I need that don't give it to them, but if someone is like hang on lost my weapon and switches to an axe that's different. There is a fine line between begging for items and helping out someone. If they ask for something in a whisper just say in open chat hey player name did you get that item I sent you? I really do believe it is that simple.URL: http://forum.audiogames.net/viewtopic.php?pid=171402#p171402

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If I'm wrong sorry, but I don't think friends would hand each other everything. Also if you have to be level 80 to send items doesn't that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I don't always get to play all the time. Personally I can't see myself reaching level 80 for like 3 maybe 5 years now. As for working for equipment while helping my friend I ran back to map2 to get a r15, then would try to make it back to map1 and when I did I would die after a little while losing it. The weapon was nice enough to have and to use on map1 that I felt as if it was worth working to get it and bring it back for the little bit I got to use it. Maybe if not level 10 getting to map2 you have to stock up on equipment to make the jerny encase you get lost. Or
  maybe a level limmit like level x you can send this amount of items per hour-day up to level 80 where its unlimited? For now I'll keep my fingers crossed but I'm sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If I'm wrong sorry, but I don't think friends would hand each other everything. Also if you have to be level 80 to send items doesn't that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I don't always get to play all the time. Personally I can't see myself reaching level 80 for like 3 maybe 5 years now. As for working for equipment while helping my friend I ran back to map2 to get a r15, then would try to make it back to map1 and when I did I would die after a little while losing it. The weapon was nice enough to have and to use on map1 that I felt as if it was worth working to get it and bring it back for the little bit I got to use it. Maybe if not level 10 getting to map2 you have to stock up on equipment to make the jerny encase you get lost. Or
  maybe a level limmit like level x you can send this amount of items up to level 80 where its unlimited? For now I'll keep my fingers crossed but I'm sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If I'm wrong sorry, but I don't think friends would hand each other everything. Also if you have to be level 80 to send items doesn't that mean a higher level player could still give things to a lower player? It takes a good amount of time to get to level 10 it took me years of playing to make it to level 20 at least a year, and I don't always get to play all the time. Personally I can't see myself reaching level 80 for like 3 maybe 5 years now. For now I'll keep my fingers crossed but I'm sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

You said you have to be friends with someone to send items right? If I'm wrong sorry, but I don't think friends would hand each other everything. Also if you have to be level 80 to send items doesn't that mean a higher level player could still give things to a lower player. It takes a good amount of time to get to level 10 it tok me years of playing to make it to level 20, and I don't always get to play all the time. Personally I can't see myself reaching level 80 for like 3 maybe 5 years now. For now I'll keep my fingers crossed but I'm sad to be left out of this.URL: http://forum.audiogames.net/viewtopic.php?pid=171336#p171336

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I love that we can send items now, was all excited to try it went to send items and received this message... You must be level 80 to send items Really? Why level 80? This I found very frustrating I must say. I am leveling slower because I'm not doing mitions just yet, I will at some point but right now I am happy just running around the map doing quests and stuff. I think level 10 is more then enough to be able to send items you have gotten a good idea of the game especially if you made it to map2. Please please please lower it!!!?!??!?!!!URL: http://forum.audiogames.net/viewtopic.php?pid=171330#p171330

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I love that we can send items now, was all excited to try it went to send items it and received this message... You must be level 80 to send items. Really? Why level 80? This I some what frustrating I must say. I am leveling slower because I'm not doing mitions just yet, I will at some point but right now I am happy just running around the map doing quests and stuff. I think level 10 is more then enough to be able to send items you have gotten a good idea of the game especially if you made it to map2. Please please please lower it!!!?!??!?!!!URL: http://forum.audiogames.net/viewtopic.php?pid=171330#p171330

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Hey I'm thinking about getting a Swamp Shirt can someone tell me what they look like?URL: http://forum.audiogames.net/viewtopic.php?pid=166425#p166425

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-10 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Glad you weren't hurt Aprone! Take every safe gard you can.URL: http://forum.audiogames.net/viewtopic.php?pid=161361#p161361

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-09 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Is the surver down?URL: http://forum.audiogames.net/viewtopic.php?pid=161276#p161276

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-07 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

So thinking I was going to Map3 really it was Sub2 I ran to the safe zone which I couldn't get to cause apparently it doesn't exist or is a failed one? Anyway I died I think it should be called like failed barrakade or something. I came through saw all the zombies and was like arg safe zone. lol Ah well lesson learned.URL: http://forum.audiogames.net/viewtopic.php?pid=161025#p161025

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Thanks! I'll see if I'm a high enough level soon!URL: http://forum.audiogames.net/viewtopic.php?pid=160915#p160915

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Can I get to map3 once I reach level 20? If so how do I get there?URL: http://forum.audiogames.net/viewtopic.php?pid=160911#p160911

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-06 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I had trouble getting Swamp to work the first time to, I ran windows 32bit even though I have a 64bit OS. and that worked not sure why it did but just throwing it out there.URL: http://forum.audiogames.net/viewtopic.php?pid=160884#p160884

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Really? Awesome!! It was just my 1 friend blackangel he created his account either Wendesday or Thursday I can't remember which. Thank you so much!!URL: http://forum.audiogames.net/viewtopic.php?pid=160802#p160802

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I am level 19 right now and I wanted to know where can I get to when I reach level 20? Someone said Sub2, but that's level 40. If any place how would I get there? Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=160765#p160765

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-05 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

I am level 18 right now and I wanted to know where can I get to when I reach level 20? Someone said Sub2, but that's level 40. If any place how would I get there? Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=160765#p160765

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-03 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Awesome! Thanks Aprone!!URL: http://forum.audiogames.net/viewtopic.php?pid=160496#p160496

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-03 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Hi can you still add your own voices even if the game isn't being updated? Like could you replace a voice with one of your own is that allowed and would that work?URL: http://forum.audiogames.net/viewtopic.php?pid=160493#p160493

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-10 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

When I tried connecting today it took me to the main surver, took a bit to get a quest and ammo, then there were no zombies, or other players.URL: http://forum.audiogames.net/viewtopic.php?pid=158117#p158117

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-24 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Is the surver down? I haven't logged in in a while, and I'm worried my account might get deleted.URL: http://forum.audiogames.net/viewtopic.php?pid=156380#p156380

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Re: [Audiogames-reflector] Scrolling Battles

2013-11-10 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Scrolling Battles

Great game! For some reason it keeps saying I unlocked trophys but they aren't showing up in the trophy case.URL: http://forum.audiogames.net/viewtopic.php?pid=155025#p155025

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Re: [Audiogames-reflector] Death Match

2013-08-26 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

Thanks for the tips and update!URL: http://forum.audiogames.net/viewtopic.php?pid=146162#p146162

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Re: [Audiogames-reflector] Death Match

2013-08-24 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

Any tips on killing the creatures? I try lining up to shoot all 3 lims but its tough.URL: http://forum.audiogames.net/viewtopic.php?pid=146040#p146040

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Re: [Audiogames-reflector] Death Match

2013-08-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

Nvm got it just took a while a read me would still be good. Also this walking is really slow any way to run?URL: http://forum.audiogames.net/viewtopic.php?pid=145931#p145931

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Re: [Audiogames-reflector] Death Match

2013-08-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

Nvm got it just took a while a read me would still be good.URL: http://forum.audiogames.net/viewtopic.php?pid=145931#p145931

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Re: [Audiogames-reflector] Death Match

2013-08-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

I'd love a read me I don't know how to get through this door. I think I walked around it 5 times.URL: http://forum.audiogames.net/viewtopic.php?pid=145930#p145930

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Re: [Audiogames-reflector] Death Match

2013-08-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

Got it to work last post on page 22 Just had to hit alt s.URL: http://forum.audiogames.net/viewtopic.php?pid=145927#p145927

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Re: [Audiogames-reflector] Death Match

2013-08-23 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

I tried the new link and receaed an error message.https://dl.dropboxusercontent.com/u/266…ddemo-2.7zURL: http://forum.audiogames.net/viewtopic.php?pid=145923#p145923
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Re: [Audiogames-reflector] Death Match

2013-08-22 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Death Match

I tried the link on the first page and got an error message from drop box sayng the page can't be found. Is there a way I can download it?URL: http://forum.audiogames.net/viewtopic.php?pid=145806#p145806

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

Thanks for the advice! I find it funny how a zombie is dumb enough to run twards gun shots, but has the intelagents to dis arm you. Lol just something random I thought of.URL: http://forum.audiogames.net/viewtopic.php?pid=142263#p142263

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

What level should I try a mition? Right now I'm level 12 and for some reason I think that I should just build up skills get stronger before trying a mition. I also don't like the idea of spending a lot of rep and possibly losing it if I die.URL: http://forum.audiogames.net/viewtopic.php?pid=142260#p142260

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-07-25 Thread AudioGames.net ForumNew releases room: Jeffb


Re: Swamp, zombie fps by Aprone

It be cool if you could jump and duck. I can't say how many times I wanted to jump over those stupid sand bags. Also kicking and hand combat would be sweet to. Just some ideas.URL: http://forum.audiogames.net/viewtopic.php?pid=142159#p142159

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