Re: [Audiogames-reflector] Braillemon status update!

2014-05-05 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

My thoughts exactly, with what Haramir said about the shyness on personal stuff. Damn, well hope you're doing better now. JackieURL: http://forum.audiogames.net/viewtopic.php?pid=174154#p174154

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-28 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

It would be great if the game boy music were default but there were an option for the show tracks. Of course this is another extra thing so not priority.URL: http://forum.audiogames.net/viewtopic.php?pid=173477#p173477

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Yeah the other music and especially the actual Pokémon sound tracks would be awesome too. I guess there's advantages for each. Heck I'm just glad there's a game to play haha.URL: http://forum.audiogames.net/viewtopic.php?pid=173448#p173448

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-27 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Yeah I kind of agree with Death. Both would be cool, but seeing as it's the equivalent of the Game Boy version . . . Also, I found out more details on the rival battle crashing bug I had posted earlier. Though I still can't get an error message, it seems to be specific to level 8 Pokémon. So if you beat rival's first Pokémon with a level 8, or if you don't beat it with a level 8 but you have another Pokémon in your party that is level 8, fainted or not, the game will crash. If you only have one Pokémon which is not at level 8 and you beat rival's Pokemon with it, or if you have multiple Pokémon in your party but none of them are at level 8, the game does not crash. This issue appears to only apply if you choose "No" when prompted to switch. If you switch after beating the first Pokémon, even if both your Pokémon are level 8, the game does not crash. Hope this helps.JackieURL: http://forum.audiogames.net/viewtopic.php?pid=173416#p173416

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-26 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Articuno, route 4 is the last thing currently in the game, so there isn't anywhere to go from there yet.URL: http://forum.audiogames.net/viewtopic.php?pid=173355#p173355

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Re: [Audiogames-reflector] Braillemon status update!

2014-04-21 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hi. Haven't checked in for a while so glad it's up and running again!I just downloaded the newest version and noticed that after beating the first Pokémon in the route 22 rival battle, it starts to say he sends out Pidgey and makes the cry, but after that the game crashes. There wasn't an error window, just a "Braillemon.exe has stopped working, windows will close the program" box. This happened twice in the same spot so I know it wasn't a one-time thing with Windows. I'm running Windows 7 64-bit. I know someone had reported something about that rival battle--was it the same thing? But I thought that had been fixed so maybe not.Sorry couldn't be more helpful in terms of an error report. JackieURL: http://forum.audiogames.net/viewtopic.php?pid=172826#p172826

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Aw I always liked the shiny Pokemon lol but I've got partial sight so yeah guess it makes sense for totally blind people. I've been meaning to get clarification on this for some time but I thought when you get the Pokedex from Prof Oak you're also supposed to get Pokeballs from him, unless I'm thinking of a different version? And also when a Pokemon is paralyzed or its attack misses is it supposed to make the same sound as if the attack hit or is that a bug? ?URL: http://forum.audiogames.net/viewtopic.php?pid=161790#p161790

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-14 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Aw I always liked the shiny Pokemon lol but yeah it makes sense for totally blind people. I've been meaning to get clarification on this for some time but I thought when you get the Pokedex from Prof Oak you're also supposed to get Pokeballs from him, unless I'm thinking of a different version? And also when a Pokemon is paralyzed or its attack misses is it supposed to make the same sound as if the attack hit or is that a bug? ?URL: http://forum.audiogames.net/viewtopic.php?pid=161790#p161790

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-11 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey awesome that those fatal errors are fixed. Found a new glitch in the latest link. In the grass in route 3, at the very end of the route, the only pokemon battle in the grass makes a Farfetchd sound and says "wild level 0 male 0 appeared," attacking it works but says "enemy 0 took 1 damage" and after it faints your pokemon gains 0 experience even while the sound makes it sound like a lot of experience was gained. Strangely after the battle it doesn't crash, just resumes the game but after that the same thing is all that appears in the grass.URL: http://forum.audiogames.net/viewtopic.php?pid=161513#p161513

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-11 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey awesome that that crashing was fixed. Found a new glitch in the latest link. In the grass in route 3, at the very end of the route, the only pokemon battle in the grass makes a Farfetchd sound and says "wild level 0 male 0 appeared," attacking it works but says "enemy 0 took 1 damage" and after it faints your pokemon gains 0 experience even while the sound makes it sound like a lot of experience was gained. Strangely after the battle it doesn't crash, just resumes the game but after that the same thing is all that appears in the grass.URL: http://forum.audiogames.net/viewtopic.php?pid=161513#p161513

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-10 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey finally figured out how to get the error codes. Hope this helps it came up after crashing at the end of a battle, involving switching when prompted after fainting a Pokémon, with one of the later bug catchers:___FATAL ERROR inaction number 1at time step1of time line TrainerVictoryz:Push :: Execution Error - Variable Get 17.trainer(100059, 0)at Timeline_TrainerVictoryz_0URL: http://forum.audiogames.net/viewtopic.php?pid=161381#p161381

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hmm, well it has started after switching once but all the other times its just been in the middle of a turn, when attacking or reporting the hp at the end, so don't think switching is directly linked to the problem. Wish I could get the error message to copy.URL: http://forum.audiogames.net/viewtopic.php?pid=161266#p161266

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Every time this has happened was in Viridian Forest.  Not sure the first time because I wasn't expecting it, but afterward twice it happened when fighting bug catcher Doug and once with another bug catcher, I forget the name not sure if it was Sammy or the other one but when progressing in the forest it's two trainers after Doug.  Nothing else unusual was happening before the battle or even before the glitch, it just sort of happens unexpectedly.  I'm not sure if this is what the others are doing but since the error window comes up right after the error is encountered I tried select all and copy pasting once the game stopped but all it does is make Microsoft stop responding every time it tries to paste.  So weird!  I hope I'm doing something wrong in trying to copy it that way.I don't know if this helps but I tried going into a Pokémon battle after it happened again with a Trainer but didn't crash yet, and the Pokémon encounter music played but before the Pokémon appeared it said Spearow (the first in my party) grew to level 0, then crashed.URL: http://forum.audiogames.net/viewtopic.php?pid=161259#p161259

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Every time this has happened was in Viridian Forest.  Not sure the first time because I wasn't expecting it, but afterward twice it happened when fighting bug catcher Doug and once with another bug catcher, I forget the name not sure if it was Sammy or the other one but when progressing in the forest it's two trainers after Doug.  Nothing else unusual was happening before the battle or even before the glitch, it just sort of happens unexpectedly.  I'm not sure if this is what the others are doing but since the error window comes up right after the error is encountered I tried select all and copy pasting once the game stopped but all it does is make Microsoft stop responding every time it tries to paste.  So weird!  I hope I'm doing something wrong in trying to copy it that way.URL: http://forum.audiogames.net/viewtopic.php?pid=161259#p161259

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

I think the looping changes when it happens.  Just now it happened again after asking if I wanted to switch Pokémon in a trainer battle, but last time it had been during a battle. What it will do is set the voice two steps behind the actual stage of the game.  Normally you would keep entering past your Pokémon's and the enemy Pokémon's hp report, but in this case instead of entering that would be the point where you arrow to choose from fight, item and pokemon.  So you choose fight, but when it goes to the moves list the voice is still stuck behind so it tells you your hp.  After you choose an attack it acts normally, does the sound and says you're attacking then after you enter it does the opponent's sound and says they're attacking, but after that it does the same as last time where instead of entering after the enemy attacks, you have to choose fight and then the attack while the game says your hp.  Because of this the opponent's hp report gets skipped because after you choose a move it again acts normally with reporting your and your opponent's moves.  And this time it waited until talking to the next trainer to crash, so it's really weird where it's not set in stone for when it happens.  Let me know how to get the error report so I can post it as well.URL: http://forum.audiogames.net/viewtopic.php?pid=161246#p161246

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Where would I find the error report? I thought they just showed up on the screen so only sighted could see them, or did that change? Couldn't find a log file or anything like that.URL: http://forum.audiogames.net/viewtopic.php?pid=161244#p161244

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Ah yeah speaking to them works fine now.  One bug that's still there that I forgot to mention before is sometimes in a battle, not sure if it's specifically a trainer battle or if it happened in a wild Pokémon battle the first time, the game will lag about two steps behind, or repeat two steps is more accurate.  So like it will already have said yours and the enemy's moves and move on to the end of turn stats but then it'll say them again and often stays that way, so you'll have to arrow to realize when it's the part where you choose fight, item, etc and the move instead of entering until it says to choose because otherwise you'll miss it because the game isn't at the point where it says what will *your pokemon* do when the options are there.  Also because of this things faint twice, ask to switch pokemon for trainer battles twice, etc.  I think the first time it straightened itself out after a while but when it happened on the newest one it crashed afterwards.  Hope that all makes sense.JackieURL: http://forum.audiogames.net/viewtopic.php?pid=161231#p161231

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-09 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey just wanted to know if the link to version 1.3 is the same link in post 53 or is there a new link somewhere? And the bug with tossing the items involved both the potion and tm03 that you start with. Also found some other bugs with talking to certain people but wonder if they're fixed in the newest one. Oh also went to route 22 for the rival battle but couldn't find him and the grass seemed to be bare, is this supposed to happen right now?JackieURL: http://forum.audiogames.net/viewtopic.php?pid=161217#p161217

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Also not sure if someone already brought this up for the most recent download but when try to toss an item asks what pokemon to use it on then crashes.  And the thing with Daisy and the town map's still not working but pretty sure that's already been said.JackieURL: http://forum.audiogames.net/viewtopic.php?pid=161044#p161044

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey just tried it with Jaws off and arrows work now, thanks!  . JackieURL: http://forum.audiogames.net/viewtopic.php?pid=161013#p161013

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-07 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Ah cool thanks that's probably the problem then.  Rather than set it to sleep mode would just exiting Jaws before running Braillemon and then reopening it afterwards work as well?  Don't want to somehow get it stuck on a setting that I can't undo without speech lol.URL: http://forum.audiogames.net/viewtopic.php?pid=161010#p161010

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

To brad: lol yeah I've been able to work every version before the most recent one but for some reason this one acts like it's blank after the title screen.URL: http://forum.audiogames.net/viewtopic.php?pid=160918#p160918

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

To scotf2012: nah just tried the admin thing with the same results.  The account I use is set as admin anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=160901#p160901

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hi.  I am running Windows 7, which does have games, with 3.9 gb usable RAM and if I understand correctly 1696 mb for graphics; that's what's listed for the total memory under display.  Yeah I'm a tech noob lol oh well.  So yeah not sure why that wouldn't work on it.  JackieURL: http://forum.audiogames.net/viewtopic.php?pid=160899#p160899

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-06 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey sorry to bring this up again but for whatever reason the link in the previous post does the same thing as the other, enter up until the start screen and then there's no menu for a new game.  It's weird that this only seems to be a problem for me...could it somehow be my computer even though all the previous ones have worked fine?  Anyone else experienced this?  So weird meh.JackieURL: http://forum.audiogames.net/viewtopic.php?pid=160886#p160886

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-05 Thread AudioGames.net ForumNew releases room: bjaxstriker


Re: Braillemon status update!

Hey first just wanna say this is an awesome project, have wanted an accessible and still enjoyable version of Pokémon for so long!Ok, so the bad part: I've been downloading the Braillemon releases from links on pokecommunity.  They were all working up to version 0.0.0.9, but the most recent I've downloaded, 0.0.1.1, doesn't get past the start screen.  It lets me enter or spacebar into the first screen, sometimes enter seems to not work or act weird where you have to switch tabs before it works, but then when the voice says select an option, there's no new game or anything else.  Pressing the arrows does nothing, like the screen might as well be blank, even though other new functions such as increasing and decreasing the speech rate work.  Is 0.0.1.1 the latest version or is there a newer one that might fix the problem?  Also is pokecommunity the best way to get the new releases or is there another site where you don't have to dig through a thread to find them?Thanks so much I hope this problem gets fixed, it's weird no one else seems to be having this problem on here.  Keep up the great work! JackieURL: http://forum.audiogames.net/viewtopic.php?pid=160745#p160745

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