Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-12 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: I'm making a new game, but have a question

Well luckily software is covered in the same way a story or book is covered.  An automatic copywrite exists for anything you have "authored" as long as you can show that you wrote it before someone else.  For example, if I write some new game I toss a passworded copy of the code onto my webserver so that it gets a time stamp.  I also have copies that show up in my various backups.  If someone tried to take credit for my game, I could easily point to all of these sources to show that I originally authored the game and not them.  Authors of books and papers have been able to self-copywrite their work in this same sort of way.  A common trick was to mail a copy of the book to themself, but never open it when it arrived.  If an incident ever occurred they could hand a judge an unopened package with a date stamped by the post office.  The other guy wouldn't be able to produce any older evidence that they created the book, and so th
 ey would almost certainly lose the case.URL: http://forum.audiogames.net/viewtopic.php?pid=171933#p171933

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-12 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Yeah... lol. Kinda got them mixed up, and I think my dad is too. Exactly how much would copyright cost? And would I need to buy a copyright for every piece of software I created? Just wondering.URL: http://forum.audiogames.net/viewtopic.php?pid=171922#p171922

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-12 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: I'm making a new game, but have a question

Severestorm, a software patent is really only going to help you if your game is inventing some new way of doing things.  When it comes to games, that is usually not the case.  A copyright protects your game/software so that others cannot claim they created it.  A patent would be protecting the underlying techniques used in your game, so that they cannot be used in someone else's project.I suggest that you carefully look through these 2 options and figure out which is best for you.  Most people (basically everyone I've ever known) tries immediately jump into a patent instead of copyright, because people tend to believe they will be inventing things that no one else has ever done.  In reality, unless you are specifically setting out to invent something new in the field of computer software, you will be building your game/project out of ideas and concepts that already exist.  If you choose to do a patent, when all you really needed was a
  copyright, then you will have wasted a fair amount of time and money for nothing.Just tossing this info out there in case it ends up being helpful.URL: http://forum.audiogames.net/viewtopic.php?pid=171914#p171914

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-12 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Well I was thinking the same thing, that is until I found out why. He is going to help me get a patent for my software, this way I can release it and it'll stay mine, and no one can try to steel it from me. Hopefully we'll look at patents this weekend though.URL: http://forum.audiogames.net/viewtopic.php?pid=171904#p171904

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-12 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: I'm making a new game, but have a question

Hi,Why on earth aren't your parents letting you release your own creations? That sounds really overprotective if you ask me. That's hampering your dreams and that really, really is not fair.URL: http://forum.audiogames.net/viewtopic.php?pid=171894#p171894

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-11 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Also, (sorry for the double post), the pureTTS4 library is working on another program of mine, sQuad word. I'm hoping I can get TTS support into Trash. Don't get too hopeful; I don't know if it'll work, but I really will look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=171871#p171871

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-04-11 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Hello all,Alright. I'm extremely, extremely sorry for not updating you guys sooner. I've obviously got Severe Procrastonation disorder... (jk). But anyway, all joking aside, there is a reason for me not releasing my game yet, and the reason is in this blog post of mine:http://stevend.net/2014/03/31/a-wonderf … day-party/  Okay, I know you're wondering where in a post titled "a wonderful birthday party" anything about game development would be found, but it's right there at the beginning of the post. Read it, and you'll understand.URL: http://forum.audiogames.net/viewtopic.php?pid=171870#p171870
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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-25 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Well I'm saying one thing, and one thing only -- he said he only posted in topics where in he thought his help was needed, and I'm saying his help is not needed thus far. I'm a beginner programmer, and there's a reason that I'm using a programming language as aposed to an audio game engine--I don't need people holding my hand every step of the way. From my mistakes, I will learn, and this will make me into a stronger, more independent man.  So you guys can say he was trying to help all you want, but fact of the matter is that's not how it came off to me as. He worded it harsh, and even post 29 was a bit hard.  But that's my view. There's no way you're going to change that. It's just that some people need to think before posting... and that's it.URL: http://forum.audiogames.net/viewtopic.php?pid=170138#p170138

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-25 Thread AudioGames.net Forum — General Game Discussion: Haramir


Re: I'm making a new game, but have a question

Steve, take it easy man. Canlorn already offered his appologies. And regarding flaw showing, I face it in my life regularly and you know what? I like it. It makes me grow. The thing is, you have people who will download and play your game, people who wont and people who will show their ideas about it. If you intend to share your projects here in the forums, you'll have to handle it reasonable.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=170128#p170128

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-25 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

I didn't say I was not doing the project if no one downloaded it (in post 14 in below as you guys seem to think), I only said that if no one was intrested, I would not post it here. Because, yes, I am making this for myself... but was going to share it with you guys.URL: http://forum.audiogames.net/viewtopic.php?pid=170121#p170121

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-25 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: I'm making a new game, but have a question

Hi,I can see both sides to this. The thing that everyone has to realise that it's steven's project, and if I've learned anything, you should not make a project that you expect people to download. Yes, that's a bonus. But this is your project, and you should make the project into something that you would want to play or use yourself, as you'd be a lot more happier as a result.When I made March Massacre's 8 bit mod, I posted it thinking yeh, it'll get a bit of attentionn. Well maybe a couple of people voiced their thoughts, but to be honest, I didn't mind, because that project took me a week to do, and I was actually quite proud of the results, as every sound was home made and not taken from a library, accept the music which was from older 8 bit games to add a nostalgia factor.I will be downloading this project when it is complete, as I'd like to see how this turns out, and am genuinely interested in it.I also thin
 k Camlorn is just trying to help, and I can understand that it might frustrate you, but trust me on this: while the post might not help you now, it might help you in the future when you suddenly think "oh, how can I do this again?" and you'll probably come back and see that post and realize that the experienced programmer was really trying to help after all. Don't deride him just for trying to help you, just do what you have to do, but keep the post in mind. Yes, it's a bit complex. Yes, it might overwelm you and look harsh now, but that post might not be for this moment in time. That post might be there for your future endeathers.URL: http://forum.audiogames.net/viewtopic.php?pid=170099#p170099

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Yeah. I see where you guys are going, and what you're saying. I really thank you for helping. But take this into prospective:  Did you guys have people pointing out all these flaws with your first projects?URL: http://forum.audiogames.net/viewtopic.php?pid=170041#p170041

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: sumon


Re: I'm making a new game, but have a question

Special for all 1D fans arounds the world, New and Best One Direction Apps and Games, flappy one direction fan you must play that magic game meet Harry StylesURL: http://forum.audiogames.net/viewtopic.php?pid=170040#p170040

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: frastlin


Re: I'm making a new game, but have a question

Hello,My first game was a black jack game. I think the only game that is more random than black jack is War. I know that your language is much more dificult than python, so it doesn't take you 3 or 4 days of newbie programming to create a game like this, so I really admire you stepping out and doing it. My first two games were posted on the forums and my black jack game had no comments and my second game had maybe 20.I completely get where you are coming from with needing approval and motivation for a game that is huge for you, but you don't think anyone is going to play. If you would like a group of people who love new game developers and are really supportive of betas, please check out:http://usagamesinteractive.com/mailman/ … active.comThere may also be someone on there who can help you. We understand the process of a developer's development!Also, the people on that list all know some programming, so are not looking at your post from a gamer's view. I would never post on this form any hint of a game that I'm making unless it was almost done and I knew there was going to be nothing that would stop me from developing it.I do however talk about my ideas on the developer's list and asked about ways of doing certain things and although I felt like a total dunce on several occasions, I really learn a lot about gaming and programming from the other members.URL: http://forum.audiogames.net/viewtopic.php?pid=170039#p170039
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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: sumon


Re: I'm making a new game, but have a question

Special for all 1D fans arounds the world, New and Best One Direction Apps and Games, one direction fan you must play that magic game meet Harry Styles  URL: http://forum.audiogames.net/viewtopic.php?pid=170038#p170038

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Stewie,I already have a game history box, that tells you most of the events in the game thus far, except a couple things that I'll work on adding. Also, I just got really discouraged with this project--because I mean if it's for 5 year olds, and if it's not going to be fun, because of that, and the fact that it's not complex enough, why program it?URL: http://forum.audiogames.net/viewtopic.php?pid=170037#p170037

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: I'm making a new game, but have a question

The project thus far looks interesting. My initial project involved pressing the space bar in a programming language, and marveling at my ability to produce audio output. I wouldn't allow yourself to become discouraged on that front. Game complexity really isn't that unimportant, especially for a first project when your first looking into the structure of a language and it's limitations, etc. Your the one choosing the level of complexity your aiming for a project, and why not just program for the sake of programming? Using NVDA as an output is fine, however for larger games I'd recommend attempting to find a solution that can incorporate Sapi at least. A potential solution for this kind of cardgame be readable texts listing the status of the game in progress, or some form of event text box history thing.URL: http://forum.audiogames.net/viewtopic.php?pid=170034#p170034

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: I'm making a new game, but have a question

The project thus far looks interesting. My initial project involved pressing the space bar in a programming language, and marveling at my ability to produce audio output. I wouldn't allow yourself to become discouraged on that front. Game complexity really isn't that unimportant, especially for a first project when your first looking into the structure of a language and it's limitations, etc. Using NVDA as an output is fine, however for larger games I'd recommend attempting to find a solution that can incorporate Sapi at least. A potential solution for this kind of cardgame be readable texts listing the status of the game in progress, or some form of event text box history thing.URL: http://forum.audiogames.net/viewtopic.php?pid=170034#p170034

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: I'm making a new game, but have a question

The project thus far looks interesting. My initial project involved pressing the space bar in a programming language, and marveling at my ability to produce audio output. I wouldn't allow yourself to become discouraged on that front. Using NVDA as an output is fine, however for larger games I'd recommend attempting to find a solution that can incorporate Sapi at least. A potential solution for this kind of cardgame be readable texts listing the status of the game in progress, or some form of event text box history thing.URL: http://forum.audiogames.net/viewtopic.php?pid=170034#p170034

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Oh. And mind you, that I didn't mean that I was done programming by the last post--no, sQuad, my software company, will continue to spin out projects.  But I'm afraid that, though he may have good intentions, if Camlorn continues to point out flaws in this project, I will begin to realize that there happens to be no point in it, and discontinue it.URL: http://forum.audiogames.net/viewtopic.php?pid=170032#p170032

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

@Camlorn...  Yes, I'm aware this is an easier game than Uno. But who cares? Why don't you just quit posting in this thread. I'm not quite a strong programmer yet, thus if all you're going to do is point out flaws, I'll get more and more unmotivated to continue this project.  And not only my family, but also people at my church enjoy playing this game. It's fun, addicting, and an easy pass time. However you referring to it as a game for 5 year olds probably just turned a whole bunch of people away from it, thus I probably won't program more on it for the rest of the night.URL: http://forum.audiogames.net/viewtopic.php?pid=170026#p170026

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

@Camlorn...  Yes, I'm aware this is an easier game than Uno. But who cares? Why don't you just quit posting in this thread. I'm not quite a strong programmer yet, thus if all you're going to do is point out flaws, I'll get more and more unmotivated to continue this project.URL: http://forum.audiogames.net/viewtopic.php?pid=170026#p170026

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: I'm making a new game, but have a question

My post was perhaps too harsh.  I do however stand by the information contained within, and will not be deleting it.  I do not believe in attempting to edit out my mistakes from the past, as they're never really gone anyway and, should it turn up, I just look more stupid.  At the moment, I do not disagree with any part of my post, but believe I may have conveyed the wrong impression.  I have no problem at all with you as a programmer or a person, and understand that this is a first project.  Believe it or not, I believe you will be successful.  On the one hand, I could simply give you small bits of information and state the problems I see as they come up.  This never really finishes conveying the information I see, and doesn't help anyone improve (and it is possible for the person stating the problems to learn something, as the person who is writing the software may have a novel solution-and this solution may be something never done bef
 ore anywhere).I can cross-link a thread from 2007 or so, back from before I discovered spelling or programming, wherein I wanted to start a mud.  People decided to side-step around the core issues because I was a new programmer.  If someone had come out and said "This may not work because of x, y, z, and w" (in order lack of spelling, lack of programming ability, lack of dedicated server, lack of the ability to even compile it myself), I would have saved a bunch of wasted time during which I never learned anything.  It might have caused me to get mad--at that point, I wasn't used to having discussions about programs and plans for writing them as opposed to the people behind those programs or plans--but it would have at least let me see the problems and, once I got over the initial indignation, ask questions about them.  In a way, I think this would have been more likely to have lead me to a working Mud in the long run.  If I could someho
 w time travel, I'd give myself a similar post about spelling, compilation,  and what C is.  I posted post 16 because it is my belief that you can benefit from it, not because I am out to get you or anything of the sort (if I think the author of a thread on programming can't benefit from anything I have to say, I don't post.  My goal is not demoralization.).  My goal is successful programmers; I work towards this goal by conveying information on current problems and points of improvement as I see them.I do want to elaborate on luck/skill, however: the skill required to win a card game increases with increasing information and rules, i.e. Uno which requires managing a whole hand of cards, colors (in some variants), points (in some variants), the ability to directly penalize your opponent at will.  There is probably some algorithm (for the purpose of discussion, call it A) which will solve Uno, giving all players the best outcome possible; 
 A is far too complex for most if not all Humans to memorize.  What we do is replace A with skill at the game-those parts of A which we have managed to work out, plus the fact that other human players may be bluffed and manipulated by your knowledge of them.  Note that in this case A is probably not easily programmed and is probably an AI problem.  Is there an element of luck with Uno? Yes.  But luck is not necessarily the most major determining factor in my ability to win.  Trash may not have this problem, but by your explanation in post 14, it does.  Googling Trash turns up, as the most common variant, a version for 5 year olds; perhaps it is possible to extend it and perhaps I am misunderstanding the rules (and yours add at least one thing that makes the game longer), But if you haven't, extended it or I'm not misunderstanding my solution should work while remaining simple enough for pretty much anyone to memorize.There is a card game 
 called War.  It is the perfect example of the other end of the spectrum.  You have literally no choices.  You win if the card gods favor you.  You lose if they don't.  War was fun for about 3 weeks when i was in 5th grade, and then me and everyone who I was playing it with all saw this (oddly, all around the same time; maybe this says something about mental development?).  I then started trying to invent variations, unsuccessfully unfortunately.Therefore, I assert the following:Skill (card games): both the amount of informational content that must be managed to remain within the rules, and the number of possible actions one can take at any given time.  I would say that this maps closely to the complexity of the algorithm a computer would need to always play optimally.Fun (all games): The net enjoyment gained from playing the game.  I can't map this to computer science, as computers have no concept of fun (if only I 
 could run the funchecker on my code...).Skill increases increase the age of the target audience with the max probably somewhere around 20 or 30, as increasing age allows one to manage more information and th

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Yeah, I was thinking the same thing. Because after all, the file is sapi32.dll, and I'm running 64 bit.URL: http://forum.audiogames.net/viewtopic.php?pid=170016#p170016

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: frastlin


Re: I'm making a new game, but have a question

severestormsteve1 wrote:Hello all,  regarding the game I'm making. I didn't read guitarman's full post, thus I didn't see he mentioned the universal speech library. I tried that library, and got yet another invalid memory access. I'm afraid only supporting NVDA is my only option.  But I am, as I said, including a portable copy in with the game when it's time for release.  Do you guys think it would be okay for me to do this, or should I postpone the project until I find an alternative solution?I think you should post it as you have it without fixing the speech. I have no idea about the language you are using, so can't help you. Possibly you could be running into a 64 bit or 32 bit problem, but that is all that comes to mind for me.URL: http://forum.audiogames.net
 /viewtopic.php?pid=170011#p170011

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Kyle,No. you didn't offend me. In fact, you meant well.  But some of these people are noturious for asking questions or saying stuff over and over again (Someone has asked Danny about the release of snow race beta 3... what... 3 times now? I can see why that happened--it is a good game, and they were a supporter.  The two people who told me to post this in the new games area were refering to this topic, suggesting that it be moved to the new releases area, because they think it says I made a new game, although they didn't read it carefully enough before jumping to that conclusion.  And there are supporters, and I thank them and are greatful they even take interest in what I'm creating.  But, even though I can see why you'd think that, post 22, and 16, were not supporting my game. They were telling me to move it somewhere else.URL: htt
 p://forum.audiogames.net/viewtopic.php?pid=170006#p170006

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Status update:  So far, Trash is mostly bug free. However, there's still a bug where the program crashes when you win a round, but I will be working and testing that.  And as for post 22, let me tell you something.  screen readers are designed to "read" what's on the screen, and thus, in order for you to post to this topic, your screen reader must've read the title of the topic.  If this was not the case, get a new screen reader. And if you read the topic title with your own eyes,  use magnification software. Because this topic is called "I'm making a new game, but have a question." As pointed out by... I think Ghost rider.  hear that? the post topic is called (for sighted users, don't pay attention to spelling here. This is meant to emphasize the topic name for some people, by bolding out every silibal.I. am. may. king. a. new. game. but. have. a. question.Making. 
 making. making. making.There. Does that settle it for you? I'm. making. the game. I haven't released it yet!URL: http://forum.audiogames.net/viewtopic.php?pid=169973#p169973

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: kyle12


Re: I'm making a new game, but have a question

Hi,No offense, steven, because i don't want to start another flame war, but some people don't read things as well as they could. That's why this forum is for "visually impaired" users. Please be thoughtful of other people. Also, for all you know, they mightn't speak english as well as you or i.Also remember they are going to be the people supporting your game. That poster is obviously very excited about its release, so please be pationt with them.URL: http://forum.audiogames.net/viewtopic.php?pid=169983#p169983

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-24 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Status update:  So far, Trash is mostly bug free. However, there's still a bug where the program crashes when you win a round, but I will be working and testing that.  And as for post 22, let me tell you something.  screen readers are designed to "read" what's on the screen, and thus, in order for you to post to this topic, your screen reader must've read the title of the topic.  If this was not the case, get a new screen reader. And if you read the topic title with your own eyes, get some freeking glasses, or use magnification. Because this topic is called "I'm making a new game, but have a question." As pointed out by... I think Ghost rider.  hear that? the post topic is called (for sighted users, don't pay attention to spelling here. This is meant to emphasize the topic name for some people, by bolding out every silibal.I. am. may. king. a. new. game. but. have. a. question
 .Making. making. making. making.There. Does that settle it for you? I'm. making. the game. I haven't released it yet!URL: http://forum.audiogames.net/viewtopic.php?pid=169973#p169973

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: danny


Re: I'm making a new game, but have a question

The reason its not in new releases room is because its not released yet. He created this thread to ask a question, not to release it. Please read before posting.URL: http://forum.audiogames.net/viewtopic.php?pid=169933#p169933

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: frastlin


Re: I'm making a new game, but have a question

Yes, post it in the new games area!URL: http://forum.audiogames.net/viewtopic.php?pid=169931#p169931

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: Haramir


Re: I'm making a new game, but have a question

I'm up to try it. You are making a game, and no matter how simple it is it is your first step. Look at the database and check the several card games from BG. What is the problem of having one more? Step forward dude, I'll grab a copy.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=169917#p169917

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: ghost rider


Re: I'm making a new game, but have a question

whoa whoa whoa. Camlorn. Dude, first off, might I remind you of the topic name, I'm making a new game, and have some questions. He didn't say I made a new game but have some questions. Next, go easy. its his FIRST game. That was a bit much on the constructive criticism front. Just my opinion.URL: http://forum.audiogames.net/viewtopic.php?pid=169904#p169904

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: kyle12


Re: I'm making a new game, but have a question

Hi,Steven, i agree. That was totally rediculous.URL: http://forum.audiogames.net/viewtopic.php?pid=169888#p169888

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Camlorn...  Back it up. Keep backing it up. Back it up so far that you delete that post--it was all wrong.  First of all, this is a card game. In just about all card games, you win by luck.  Secondly, there were reasons why I needed to put my controls the way I did. If you don't agree with the way I positioned the controls, then don't play the game.  And This card game requires just as much skill as, say, uno does.  Oh yeah, and there is a wild card.And if you try to place a 4 where a 4 already exists, it will tell you you already placed that and can't place another 4 there, thus forcing you to junk it.If this situation occurs with the computer player, it will junk the card because it knows it doesn't need it.And I have a wild card implimented already.  Also I will be doing an audio demo as I said, so you might want to delete your post, wait for my demo, and repost your thoughts
 .  Also, I don't need you telling me how to describe the rules for my game. I don't need you telling me how to do everything. If you're going to keep this up, I will kindly ask you to stop posting in this topic.URL: http://forum.audiogames.net/viewtopic.php?pid=169883#p169883

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-23 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Camlorn...  Back it up. Keep backing it up. Back it up so far that you delete that post--it was all wrong.  First of all, this is a card game. In just about all card games, you win by luck.  Secondly, there were reasons why I needed to put my controls the way I did. If you don't agree with the way I positioned the controls, then don't play the game.  And This card game requires just as much skill as, say, uno does.  Oh yeah, and there is a wild card.And if you try to place a 4 where a 4 already exists, it will tell you you already placed that and can't place another 4 there, thus forcing you to junk it.If this situation occurs with the computer player, it will junk the card because it knows it doesn't need it.And I have a wild card implimented already.  Also I will be doing an audio demo as I said, so you might want to delete your post, wait for my demo, and repost your thoughts
 .  Also, I don't need you telling me how to describe the rulls for my game. I don't need you telling me how to do everything. If you're going to keep this up, I will kindly ask you to stop posting in this topic.URL: http://forum.audiogames.net/viewtopic.php?pid=169883#p169883

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-22 Thread AudioGames.net Forum — General Game Discussion: danny


Re: I'm making a new game, but have a question

Hi, having tested the game I can provide some insite. This is steven's first game so go easy on him. As for how the game is played, the user simpply draws a card from what I can understand and has to place it in the position the card says. But it isn't as simpple as that, because you can't just place cards in each position. Its sort of hard to explain right now given I spent a hole hour trying to test my own game, but this is what I figured out from testing it so far.URL: http://forum.audiogames.net/viewtopic.php?pid=169815#p169815

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-22 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: I'm making a new game, but have a question

Firstly, it seems like you're desperate for approval.  You may want to tone that back some. There is a new releases room,  and this is a new release.  It does not hurt to post it.  If people hate it enough to actually come out and tell you about how much they think it sucks, they're not going to be delayed by you not posting-especially since you've already started this thread, anyway.  If you post here and the total downloads is 0, you're no worse off than if you didn't and the total downloads is 0, save perhaps for the 10 minutes it took.  If getting your software downloaded is your benchmark of success, you're not going to get too far.The following is constructive criticism, not an insult.  Please take it as it was meant, and realize that I'm not aiming it at you as a person and am merely providing info you may not yet have thought of.The game sounds like it requires absolutely no skill.  This
  may be you not stating the rules clearly enough, but it seems that the game plays for me, or that the input required is basically "go ahead".  The descriptions I find online of the game introduce an extra element that might add skill, but this seems like a trivially solvable game-the entire thing can be played with a fairly simple algorithm, that humans can learn pretty easily.  Also, winning appears to be luck, which is not a good thing for most computer games.  I am unclear as to the rules, so this may be a lack in my understanding.map the card positions to the keys 1 through 0, at least: this gives a 1-for-1 analog to the real world on every keyboard I've ever seen.  I'm not sure tab and shift+tab are appropriate choices for control, as the game is a 1-dimensional line, not an arbitrary list of controls in some configuration that might as well be random.  When possible, make controls correspond not with what other applications t
 hat aren't games do, but with what the real world does.  To me, left arrow implies moving left, not shift+tab (but, perhaps, if you've never viewed the computer screen at all, and are conceptualizing it as a 1-dimensional line...).You may need to consider adding a rule to the card game to make it more "adult".  I don't know what this could be, as I haven't played the game in question in real life.  Note that playing this against the computer will probably bore after 10 minutes, and that if the winning is based mostly on luck most are going to realize this and move on pretty quick as well.  If you had integrated voice chat or something (not an easy thing), you might be able to have online play and still keep people interested, but I doubt it.  As soon as a game is completely out of the player's control as to who wins, the player has no need to be interested or care; the rules of this game make it appear that this is ve
 ry much the case.Based off the rules you've stated, the game shall always be played as follows.  The following algorithm (with the rules you stated, and assuming that you do not implement the wildcard variant I've seen online) will always give you the best possible outcome for your situation, and I can probably provide a proof of its correctness if needed.  I am using indentation, so turn that on for proper reading:While the game is in progress:
 wait for my turn.
 While my turn has not ended:
  If I can use the card on the discard pile, draw it and let it be the currently selected card.
  Else, draw from the deck and let it be the currently selected card.
  If the currently selected card cannot be used, my turn ends.
  While I can use the currently selected card:
   Use the currently selected card, and let the currently selected card be the card that it replacesAnd that's it.  The above algorithm shall always give you the best outcome for your situation with the rules described so far as I understand them.  The problem from a game design perspective is that there is no actual decision-making in the algorithm, and thus there is no actual skill required for me to play it.  If the algorithm has more branching points, more if/else statements that is, then the game requires more skill.  If the algorithm is small enough for a human to internalize, then all humans who know it can always play the game optimally.Also, there is an infinite loop, if I read your instructions as "always replace the card": suppose I have a 4 in my hand and there is a 4 in the 4 spot.  If the other player is going to win, the game can effectively be deadlocked by myself; if the computer has this situation, 
 it will probably blindly deadlock the game because it doesn't realize it's making forward progress, and is happy to continue not making forward progress by repeatedly replacing the 4 for the rest of eternity.  Disallowing this situation would be fine, as there is no conceivable situation in which replacing a card with another copy of itself would ever allow any forward progress.You probably do want to implement the wildcard, as that is literally t

Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-21 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Hello guys,Status update:  The game is very near completion. All I need to do is the final win procedure, at which point it'll be ready for private beta testing. Now I just need to make sure of something:  Should I post it here? Does this even remotely intrest any of you guys? If it doesn't intrest you, even in the least bit, I won't bather posting it here, and instead will only reserve it for my website. Please tell me if you're interested or not--I need to know. I need to make sure you'll actually download it if I post it here. I'll post an audio demo soon.URL: http://forum.audiogames.net/viewtopic.php?pid=169631#p169631

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-18 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Oh Mord-Sith, sorry for taking this long to respond. But yes, I forgot to tell you what the game was.  In fact I should probably do so, in case the game turns out to be something you guys aren't intrested in, and I post it all for nothing.  It's a card game, called trash. In trash, each player is delt a certain number of cards, usually 1 to 13, at which point they lay there cards out in a row from left to right. (the controls are left-right oriented as well, and you use tab and shift tab to navigate them.  Anyway, when it is your turn, you draw a card from the draw pile. If that matches one of your positions (say you get a 10, and the 10th card from the left is face down, and it exists), you place your 10 face up in the 10th position. However if this is not the case, you junk the card and let the next player play.  Anyway, if you did place a card, you read the face down card origionally in that position. If that matches any o
 f your positions, you repeat the process, however if it doesn't, you junk the card.  Note that if your oponent junked a card you still needed to place, you can draw from the junk pile rather than drawing from the draw pile.  When either all your positions or the other player's positions all contain face up cards, all with numbers corosponding to the position, that person wins. And in the next round, they will be delt one less card than before -- so if they had 10, it will now be 9 that they start out with.  The first person to be delt 0 cards wins the game.  If that wasn't enough explaining, let me know.  Anyway, soon I'll do a layout overview of the game for you guys soon, and post it here.  Now tell me the truth. Are you guys going to be interested? Or should I not post the game here?Thanks,Steven.URL: http://forum.audiogames.net/viewtopic.php?pid=169218#p169218

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-17 Thread AudioGames.net Forum — General Game Discussion: Mord-Sith


Re: I'm making a new game, but have a question

What is your game about? Or have I missed your post about it?URL: http://forum.audiogames.net/viewtopic.php?pid=169048#p169048

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-16 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

@Kyle, I have at least two voices--one man voice, and another woman voice. At least as far as I know. I could have more than that though.@guitarman, like I told Kyle, I have tts voices installed.@danny, well we discussed that already... . But yes, this is true.@stewie and Camlorn, I have controls in my window, so that's out of the question.  But for now, I'm going to make the game "playable" before I do voice stuff. I have most systems done (the player, and computer AI), and am working on setting up the deck, and winning and losing.URL: http://forum.audiogames.net/viewtopic.php?pid=168992#p168992

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-15 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: I'm making a new game, but have a question

The window title trick works only if the window is otherwise empty.  Do not put other controls in the window, and this is likely to work.  Games do not often use other controls, so that's probably not a problem; nevertheless, other controls in the window will break it.  I believe this works in NVDA because the focus has nowhere to go besides the actual parent window itself.My advice is to do the following: put your saying code in a function you write.  This function can be as little as one line.  It shall take a string and say that string.  You make that function use NVDA for now.  Later, if you want to support more screen readers, you then change this function without changing the parameters it takes, and thus only need  to change one place in your code-the function can be used thousands of times, but supporting more screen readers is just adding 10 or so lines to this function, and a bit of initialization somewhere else.  T
 his lets you continue your game for now without worrying while still having the option for later.URL: http://forum.audiogames.net/viewtopic.php?pid=168848#p168848

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-15 Thread AudioGames.net Forum — General Game Discussion: stewie


Re: I'm making a new game, but have a question

Even if you can't get speech to work for some reason you can use the cheat method of just changing the window title. Most screenreaders automatically read the title when the window title changes anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=168847#p168847

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-15 Thread AudioGames.net Forum — General Game Discussion: danny


Re: I'm making a new game, but have a question

Hi, the ishue with pure tts is a random bug that popt up on my end as well when I first installed pure basic. I'm not sure what appears to be causing the problem, but it seems related to sapi 4 because when the bug pops up and you have sapi 4 installed, sapi 4 will proceed only to speak the first letter of the text you sent to it. I can't remember on how I fixt it, and its hard to reproduce because it only happens when you have pure basic first installed. I can look into it though.URL: http://forum.audiogames.net/viewtopic.php?pid=168845#p168845

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

@aprone,Thankyou for that advice. I will do that. It's not ready yet, but it's far into developement.  And I was thinking you might have the solution to my problem? You seem pretty smart with programming, so I was thinking so.  So when I use the pure tts library in pure basic, and get a count of tts voices I have, it returns -1. My friend Ethin and I think it means it means unknown, and I'm also thinking some how my system is blocking pure tts from accessing sapi. Could that be the issue? And if so, how could i fix it? And if not, what do you think?Thanks,Steven.URL: http://forum.audiogames.net/viewtopic.php?pid=168730#p168730

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: Aprone


Re: I'm making a new game, but have a question

Severestormsteve1, I would recommend that you continue with your game even though it only supports NVDA.  If the game is fun, people will enjoy it even if they don't have their usual screen reader, plus you may solve the screen reader problem later on, and you could release an updated version of the game.  It is true that your list of potential players may be smaller if you only count NVDA users, but a smaller list of players is far greater than no players, which is what you have if you halt the game.URL: http://forum.audiogames.net/viewtopic.php?pid=168727#p168727

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-14 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

Hello all,  regarding the game I'm making. I didn't read guitarman's full post, thus I didn't see he mentioned the universal speech library. I tried that library, and got yet another invalid memory access. I'm afraid only supporting NVDA is my only option.  But I am, as I said, including a portable copy in with the game when it's time for release.  Do you guys think it would be okay for me to do this, or should I postpone the project until I find an alternative solution?URL: http://forum.audiogames.net/viewtopic.php?pid=168725#p168725

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-13 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


Re: I'm making a new game, but have a question

No, it gives me an invalid memory access error. That's the point--I don't think I can support sapi. Of course I could record all the voices myself. Hmm, I might do that.URL: http://forum.audiogames.net/viewtopic.php?pid=168663#p168663

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Re: [Audiogames-reflector] I'm making a new game, but have a question

2014-03-13 Thread AudioGames.net Forum — General Game Discussion: Guitarman


Re: I'm making a new game, but have a question

Hi Severestormsteve.That sounds awesome. Nvda is fine but could you also support sapi? Nvda is better but it's always good to have options. Btw, if you don't mind what is the problem with your screen reader libraries? Is the jaws keyhook thing giving you trouble? I don't know what language your using but you should try the universal speech library. It has support for all windows screen readers so it shouldn't give you any problems.URL: http://forum.audiogames.net/viewtopic.php?pid=168662#p168662

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[Audiogames-reflector] I'm making a new game, but have a question

2014-03-13 Thread AudioGames.net Forum — General Game Discussion: severestormsteve1


I'm making a new game, but have a question

Hello all,  Yeah that's right, I'm making a game. But first I have a question.  So I have this lib for my programming language that supports nvda, and I was planning to use that. I figured that lots of you used Nvda, and was gonna package a portable copy of it in with my game. The reason I can't support any other screen readers is because the other libraries that allow me to do that are crapping out on me.  So what do you guys think? Would it be okay for only NVDA to be supported? And keep in mind I'm giving you a portable copy, that even has eloquence, and espeak voices.URL: http://forum.audiogames.net/viewtopic.php?pid=168650#p168650

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