Re: Advice onUsing multiple screenreaders in a BGT script
Re: Advice onUsing multiple screenreaders in a BGT script You could also check out my speech manager class. I wrote it to simplify speaking text with BGT.http://www.blastbay.com/forum/viewtopic.php?id=1505 URL: http://forum.audiogames.net/viewtopic.php?pid=291053#p291053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Advice onUsing multiple screenreaders in a BGT script
Re: Advice onUsing multiple screenreaders in a BGT script This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if (screen_reader_is_running(x) == true){reader =true;screen_reader_speak(x, message);break;}wait(5);}if (reader==false){speech.speak(message);}}Don't forget to install keyhooks if JAWS is active. Also be aware that this doesn't make the menu object use a specific reader. URL: http://forum.audiogames.net/viewtopic.php?pid=290942#p290942 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Advice onUsing multiple screenreaders in a BGT script
Re: Advice onUsing multiple screenreaders in a BGT script This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if (screen_reader_is_running(x) == true){reader =true;screen_reader_speak(x, message);break;}wait(5);}if (reader==false){speech.speak(message);}} URL: http://forum.audiogames.net/viewtopic.php?pid=290942#p290942 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Advice onUsing multiple screenreaders in a BGT script
2016-12-25
Thread
AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Advice onUsing multiple screenreaders in a BGT script Hey everyone,I was wondering how all you do to make the bgt scripts work both with NVDA and Jaws screen readers?Let's say that I have a script, and the messages for the script should be verbalised for both NVDA and Jaws.Is there another way instead of writting for both of them: screen_reader_speak-interrupt(JAWS), or (NVDA)?I know there should be something that makes the things a bit easierFor example, if I want to do the following:screen_reader_speak_interrupt(JAWS, "Hello);If I want the same file to work with NVDA, I should write a similar line below, but instead of JAWS, to type NVDA...Can anyone help with some advice? Thanks in advance. URL: http://forum.audiogames.net/viewtopic.php?pid=290938#p290938 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Advice onUsing multiple screenreaders in a BGT script
2016-12-25
Thread
AudioGames . net Forum — Developers room : stefan_ilioaica via Audiogames-reflector
Advice onUsing multiple screenreaders in a BGT script Hey everyone,I was wondering how all you do to make the bgt scripts work both with NVDA and Jaws screen readers?Let's say that I have a script, and the messages for the script should be verbalised for both NVDA and Jaws.Is there another way instead of writting for both of them: screen_reader_speak-interrupt(JAWS), or (NVDA)?I know there should be something that makes the things a bit easier URL: http://forum.audiogames.net/viewtopic.php?pid=290938#p290938 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector