Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-10 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

the keyboard navigation is their. It is just really slow. This may seem as if it was not working. Press a key and wait a few seconds.

URL: https://forum.audiogames.net/post/454617/#p454617




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-08 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Ahh yes the edit button, the thingy which I uhh, totally remember is present in all posts. Sorry for, tripple posting, or was it more than that. Anyway I only found SAPI output and could not turn the Music down. This is unfortunate because when the game first started it was completely accessible. The music was at the right level and the navigation was very fast.

URL: https://forum.audiogames.net/post/454088/#p454088




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-04 Thread AudioGames . net Forum — New releases room : imaginingstuff via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hello, my selection are so slow and the music is so loud. How do I turn it down?A

URL: https://forum.audiogames.net/post/453112/#p453112




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-03 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hi:I'm having trouble playing the demo of this game. WHen I load it my keyboard doesn't navigate the game. I did an NVDA OCR of the game and the game is loaded, but without the keyboard I can't interact with the game. How do I turn on TTS and kayboard navigation?

URL: https://forum.audiogames.net/post/452832/#p452832




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-03 Thread AudioGames . net Forum — New releases room : Liam via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Moderation:39 through 42. Just a friendly caution. Please try not to fill a topic with posts when you can summarize your thoughts in a single post.Thanks.

URL: https://forum.audiogames.net/post/452828/#p452828




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

yes they do, I believe the last update was like 3months ago. I hope someone can answer my question 

URL: https://forum.audiogames.net/post/452824/#p452824




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Last I know, he is. He is adding bimonthly stories to updates to keep us occupied.

URL: https://forum.audiogames.net/post/452823/#p452823




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hi.@Diego, the edit button under the posts is there for a reason you know?but I'm curious, are the developers still around producing this game?Greetings Moritz.

URL: https://forum.audiogames.net/post/452820/#p452820




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : the best in the world via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hello everyone, I just downloaded the demo, does it only output to sappy? or is there an option to make it output to NVDA? and thanks 

URL: https://forum.audiogames.net/post/452795/#p452795




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

alright just tried the demo, the keyboard navigation is really really slow. the music is too loud and I can not find the option to turn it down.

URL: https://forum.audiogames.net/post/452769/#p452769




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

alright found their website and they updated the game on may 16 of this year, it is still going! sooo happy for this!

URL: https://forum.audiogames.net/post/452767/#p452767




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

uhh so what happened where are the people who are creating this game?

URL: https://forum.audiogames.net/post/452764/#p452764




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Re: Alcyone: The Last City Kickstarter with playable demo

2019-08-02 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

this was the game I was thinking of thank you so much!

URL: https://forum.audiogames.net/post/452763/#p452763




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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-18 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

wlomas wrote:hi all, this game sounds great will it come to ios? just curious ...Yeah it will! 

URL: http://forum.audiogames.net/viewtopic.php?pid=315899#p315899





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-18 Thread AudioGames . net Forum — New releases room : wlomas via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

hi all, this game sounds great will it come to ios? just curious ...

URL: http://forum.audiogames.net/viewtopic.php?pid=315892#p315892





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-17 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Just lower the game in the mixer or your screen reader to be louder, that's it.

URL: http://forum.audiogames.net/viewtopic.php?pid=315862#p315862





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-17 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

What is being said is the screen reader reading the text you are referring to. The music is so loud it drownds out my screen reader.And there is a toggle UI button, maybe your screen reader can't see it but mine does and it doesn't do any thing, so I decided to ignore it and go on to the game itself. I found the link or button that says Start, it took me to a page that had several unlabeled links a thank you for trying the game, and another link or button to begin the game. Unfortunately clicking it didn't do anything.So I gave up on it, if I bother with the game again it won't be until the game is finished.

URL: http://forum.audiogames.net/viewtopic.php?pid=315812#p315812





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-17 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

The buttons not working thing might be that jaws issue I noticed when I played it. To get clickable items to work Using jaws I had to manually refresh the screen with insert escape every time a new screen loaded. NVDA didn't have this problem.

URL: http://forum.audiogames.net/viewtopic.php?pid=315795#p315795





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-17 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Orko wrote:Well, that didn't last very long. The music was too loud to comfortably hear what was being said. And the Toggle UI button didn't appear to do anything. So instead of fighting with it I just hit Alt+F4. Haven't decided yet whether to wait for the game to be finished or to just delete it and move on.Hey Orko, not sure what you mean there. There's no spoken voice overs, it's all text and I'm not sure what you mean by "toggle UI" button as there isn't one of those in the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=315779#p315779





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-16 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Well, that didn't last very long. The music was too loud to comfortably hear what was being said. And the Toggle UI button didn't appear to do anything. So instead of fighting with it I just hit Alt+F4. Haven't decided yet whether to wait for the game to be finished or to just delete it and move on.

URL: http://forum.audiogames.net/viewtopic.php?pid=315721#p315721





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-15 Thread AudioGames . net Forum — New releases room : Orko via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Ooh! I've always been an avid reader, both before and after I lost my vision, and have always loved interactive fiction because it felt more like reading a book where I'm the main character, than playing a game.The classic old Infocomm adventures were my favorites. I've seen the ones you play online, but the ones I like best are my collection of all their games as stand alone programs.Downloading now...

URL: http://forum.audiogames.net/viewtopic.php?pid=315581#p315581





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-15 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Orin wrote:Has the alpha started yet?I bought the alpha/beta from itch.io, but downloaded it only to find that I can only play the demo, which I already played.Hey no it hasn't just yet; I was hoping to get it going this week, but it's ended up being more work than I realised redoing the layout and I've had some unrelated personal life issues to take care of so it should start towards the end of the month. Thank you for supporting it!

URL: http://forum.audiogames.net/viewtopic.php?pid=315571#p315571





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-15 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Welcome on the forums mixvio!It tried the demo some time ago, well, just a tutorial part so I need to get back to it in the near future. It looks so amazing though! and I am happy again about indie scene and developers who are open for suggestions to make their games more accessible for us. I am fighting about accessibility for many years and it's so great to see more and more people cares about that. I'll share my comments on it when I'll have more time to just sit down and try it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=315476#p315476





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-15 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Has the alpha started yet?I bought the alpha/beta from itch.io, but downloaded it only to find that I can only play the demo, which I already played.

URL: http://forum.audiogames.net/viewtopic.php?pid=315467#p315467





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-06-01 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

For those of you who have played the demo, I'm trying to hunt down solutions to the issues that have been raised. Could you give me further information on the things that have been mentioned as problems so far:1. Regarding the tooltips, I'm trying to work out an easy solution to this but I might have to engineer something else in its place due to how the glossary keywords are implemented.2. The map and inventory — when those are unlocked through the course of the demo, there should be a button that appears on the sidebar underneath the metres showing your stats (Body, Vigour, Mind, Charm, etc). There's also the Credits, Saves, etc buttons. Do these all appear for you when you "click" on them?3. If they do appear and you can see the map and inventory screens, is it just that your readers don't make the buttons interactive?The more information I can get about these issues the better, unfortunately I don't really know how to test it on my end (I couldn't figure out how to use VoiceOver at all for example!) so I'm trying to work out how your screenreaders actually operate so I can think of a solution to the issues you've mentioned.

URL: http://forum.audiogames.net/viewtopic.php?pid=313547#p313547





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-30 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Orin wrote:I'm going to go ahead and pay for this on Thursday. Stitch allows to send money via PayPal.Is that okay?Yeah for sure! Whenever works best for you.

URL: http://forum.audiogames.net/viewtopic.php?pid=313283#p313283





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-30 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I'm going to go ahead and pay for this on Thursday. Stitch allows to send money via PayPal.Is that okay?

URL: http://forum.audiogames.net/viewtopic.php?pid=313281#p313281





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-30 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

And here it is! Hopefully this works with your Discover card, although if it doesn't let me know and I'll just let you pay through PayPal and send you a key directly — that should solve it at least!I really appreciate the feedback & help from everyone here and when I've got an update with information about the accessibility improvements to the demo I'd love to get some comments on it.https://mixvio.itch.io/alcyone-the-last-city

URL: http://forum.audiogames.net/viewtopic.php?pid=313256#p313256





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-30 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Oh, I'm interested. Looking forward to it!

URL: http://forum.audiogames.net/viewtopic.php?pid=313219#p313219





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-29 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Just swinging back again to say that I'm pretty sure I've worked out a way for people who missed out on the kickstarter (or who couldn't even get into it like Orin!) to pre-order or purchase beta/alpha access and I should have that live within the next 24 hours. I'll come back with a link when it's working in case it's of any interest to members here!

URL: http://forum.audiogames.net/viewtopic.php?pid=313117#p313117





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hey hey pretty shit programmer!:-)You did a great job! do you know why? Because normaly this is not my type of game but you caught my interest.I dont think i would pay for a game like this, but i am very sure many of us here would support your project! By paying or even another donation-Campagne.Yes! I am interested and looking forward to see the next demoversion. And let me say it again: This is normaly not my prefered type of game. But i enjoyed the demo very very much!HMM, OK, maybe i would donate too!:-)

URL: http://forum.audiogames.net/viewtopic.php?pid=312339#p312339





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

My criticisms are really just tiny niggles. The game is enjoyable that's the main thing. The only thing that would bug me in the full game would be the screen refresh thing. I think it might be fixable from within jaws somehow. The fact that NVDA works makes me think it's a jaws thing. Jaws has custom scripts for specific applications, if you open the script file associated with your game, it opens the Google Chrome one. I don't know much about scripting/programming etc, but I think jaws refreshes something called the virtual buffer whenever a link is clicked on a webpage and a new page loads. It might be that your game is loading a new page, but jaws isn't getting the trigger. I'd be interested to hear from other jaws users if it works for them, and from users who understand this stuff well enough to know which setting to change, or maybe something to add to the google chrome script to sort it out.It might just be my own particular jaws settings tha
 t are the issue.

URL: http://forum.audiogames.net/viewtopic.php?pid=312321#p312321





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

My criticisms are really just tiny niggles. The game is enjoyable that's the main thing. The only thing that would bug me in the full game would be the screen refresh thing. I think it might be fixable from within jaws somehow. The fact that NVDA works makes me think it's a jaws thing. Jaws has custom scripts for specific applications, if you open the script file associated with your game, it opens the Google Chrome one. I don't know much about scripting/programming etc, but I think jaws refreshes something called the virtual buffer whenever a link is clicked on a webpage and a new page loads. It might be that your game is loading a new page, but jaws isn't getting the trigger. I'd be interested to hear from other jaws users if it works for them, and from users who understand this stuff well enough to know which setting to change, or maybe something to add to the google chrome script to sort it out.

URL: http://forum.audiogames.net/viewtopic.php?pid=312321#p312321





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Thanks for the feedback!flackers wrote:For instance, at one point it said click the help button in the sidebar, but jaws couldn't find it. It said it was strongly recommended you equip your equipment before continuing, but the only option was a link to continue, so I didn't know if there were a button similar to help that I was missing.At the moment there's no help button in the sidebar (there will be in the next version of the demo, if I find time to write it; otherwise in the release for sure) and I forgot to take that mention out — apologies there! When you unlock the inventory there's its own button that does appear so if that's not showing up that's a bug.Another constant issue I had with jaws was I had to keep refreshing the page using the insert escape command. If I didn't do this, links were unclickable using enter or space. NVDA seemed to work fine in this regard, but found I couldn't read sentence by sentence in NVDA, so switched back to jaws and kept refreshing.I'll look into this, but I'm upfront that I'm a pretty shit programmer and I might not be able to address each program's compatibilities specifically. I heard that it works really well with stuff like VoiceOver but this is not remotely my area of expertise so I'd love to get further help/information about how it all works.When I got to the map being unlocked, there was nothing at all to select/click. I assumed that was the end of the demo, so didn't think to refresh the screen. Seems from what others have said that I missed something.Nope, when you get to the map that's the end of the demo. At the moment the game just "stops" so I'll try to be more elegant about showing the player that they've reached the ending. I was trying to avoid having to add content for the demo that I'll have to remember to delete when the game is properly released, but it's had the opposite effect of confusing people at the moment.Also Jaws wasn't reading words that had possessive apostrophes properly.I'm not quite sure why this would be, that sounds like an odd quirk.As far as in-game playability was concerned, the story and setting seemed like interesting ones, and I definitely wanted to know more. My only slight criticism would be that I felt my options always boiled down to a choice between heroic drama and subservient dullness, are you a man or a mouse. It seemed obvious which avenue an action movie would go down, and at first I chose this path, then thought maybe the writers know I'll do this and are going to punish me for my obviousness, so I started going down the 'keep your head down' route just to be different. Would like to see less black and white options in the finished game. I know how much work must go into these things without a million and one options, but a few more grey areas would be nice.Good job though. If the end result is as engaging as the demo, I'll be donating or paying.Yeah my intent here is that the player goes through character creation, picks an internship, and then completes the Nihility encounter — all of those make up the "tutorial." I was using the internships to prepare the player for how the game mechanics work going forward, so the choices are very good/bad. They will be a lot more shades-of-grey once the tutorial area finishes, so I guess I have to do a better job of explaining to players that it's a bit "easier" because that's supposed to be the tutorial. Choices will definitely be a lot harder to make as the game progresses. I want players to feel that there's a reward for each decision they make, but one that comes with serious consequences as well. It's good to get a sense of how everything comes across to other players, though; I can only do so much in my own head. 

URL: http://forum.audiogames.net/viewtopic.php?pid=312316#p312316





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Definitely a captivating audio experience. The highest praise I can give to an audio game is that I wanted to carry on playing it, and that was true here. Didn't feel it was completely accessible though. Felt I might be missing stuff. For instance, at one point it said click the help button in the sidebar, but jaws couldn't find it. It said it was strongly recommended you equip your equipment before continuing, but the only option was a link to continue, so I didn't know if there were a button similar to help that I was missing. Another constant issue I had with jaws was I had to keep refreshing the page using the insert escape command. If I didn't do this, links were unclickable using enter or space. NVDA seemed to work fine in this regard, but found I couldn't read sentence by sentence in NVDA, so switched back to jaws and kept refreshing.When I got to the map being unlocked, there was nothing at all to select/click. I assumed that was the end of t
 he demo, so didn't think to refresh the screen. Seems from what others have said that I missed something.Also Jaws wasn't reading words that had possessive apostrophes properly.As far as in-game playability was concerned, the story and setting seemed like interesting ones, and I definitely wanted to know more. My only slight criticism would be that I felt my options always boiled down to a choice between heroic drama and subservient dullness, are you a man or a mouse. It seemed obvious which avenue an action movie would go down, and at first I chose this path, then thought maybe the writers know I'll do this and are going to punish me for my obviousness, so I started going down the 'keep your head down' route just to be different. Would like to see less black and white options in the finished game. I know how much work must go into these things without a million and one options, but a few more grey areas would be nice.Good job though. If th
 e end result is as engaging as the demo, I'll be donating or paying.

URL: http://forum.audiogames.net/viewtopic.php?pid=312299#p312299





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : flackers via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Definitely a captivating audio experience. The highest praise I can give to an audio game is that I wanted to carry on playing it, and that was true here. Didn't feel it was completely accessible though. Felt I might be missing stuff. For instance, at one point it said click the help button in the sidebar, but jaws couldn't find it. It said it was strongly recommended you equip your equipment before continuing, but the only option was a link to continue, so I didn't know if there were a button similar to help that I was missing. Another constant issue I had with jaws was I had to keep refreshing the page using the insert escape command. If I didn't do this, links were unclickable using enter or space. NVDA seemed to work fine in this regard, but found I couldn't read sentence by sentence in NVDA, so switched back to jaws and kept refreshing.When I got to the map being unlocked, there was nothing at all to select/click. I assumed that was the end of t
 he demo, so didn't think to refresh the screen. Seems from what others have said that I missed something.An odd thing I noticed with the text was that plural words seemed to have the s a space apart from the rest of the word.As far as in-game playability was concerned, the story and setting seemed like interesting ones, and I definitely wanted to know more. My only slight criticism would be that I felt my options always boiled down to a choice between heroic drama and subservient dullness, are you a man or a mouse. It seemed obvious which avenue an action movie would go down, and at first I chose this path, then thought maybe the writers know I'll do this and are going to punish me for my obviousness, so I started going down the 'keep your head down' route just to be different. Would like to see less black and white options in the finished game. I know how much work must go into these things without a million and one options, but a few more grey areas
  would be nice.Good job though. If the end result is as engaging as the demo, I'll be donating or paying.

URL: http://forum.audiogames.net/viewtopic.php?pid=312299#p312299





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-23 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

This looks absolutely fantastic. I would love to support this.

URL: http://forum.audiogames.net/viewtopic.php?pid=312296#p312296





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-22 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Orin wrote:I'd love to give feedback on the next demo. Hell, I'd have loved to back the kickstarter project and give feedback in alpha, but Kickstarter won't let me back an AU project with my card.Yeah I'm not sure what ended up happening there or why they weren't able to help you fix it up — although now that the campaign is finished I'm allowed to accept payment outside of kickstarter if you still wanted to get involved through PayPal or so on?My plan in the immediate timeframe is to release an updated version of the demo which will be the "final" demo for the foreseeable future; it will include the two remaining internships & stuff like the additional artwork, fonts, music, and accessibility changes. Then in late June or July I'll start the alpha with more content for testing.

URL: http://forum.audiogames.net/viewtopic.php?pid=312292#p312292





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-22 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I'd love to give feedback on the next demo. Hell, I'd have loved to back the kickstarter project and give feedback in alpha, but Kickstarter won't let me back an AU project with my card.

URL: http://forum.audiogames.net/viewtopic.php?pid=312284#p312284





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-22 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I would be very glad to provide feedback as to how accessible the new version is. In fact most of the people on this website will be very glad to help you out and make sure that everything is correctly labeled. The descriptions you need are the name of the character and a very small description of what it is or what it does. Thank you for your great work.

URL: http://forum.audiogames.net/viewtopic.php?pid=312276#p312276





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-22 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hey everybody, I'm the developer of the game in question. I found this discussion through google search alerts a few weeks ago and it's been super useful in helping me identify things I need to fix up to make it more accessible. Thanks tons for all of the feedback & compliments, it's been very cool discovering that the game is already pretty accessible out of the box.Once you hit the map you have indeed completed the demo — I'll make that a bit more obvious in the next update.  And unfortunately it doesn't work on XP, it's pretty compatible across the board but it relies on rendering engines that don't exist in XP. XP has also been rendered unsupported by Microsoft as well, so I don't think those libraries will be developed for them going forward.On the topic of unlabelled images, since this is essentially a self-contained website are you referring to the img alt HTML tag? That's easy enough for me to add if so, and I can add that to the next release as well. What would be preferred, just a label saying what the icon is (IE, "Icon: Citizen") or a full description of what the icon looks like? This isn't my area of expertise unfortunately and I'm not sure if the full description would be too much clutter for everyone on screen readers.I'd also love to share a build of the next demo to make sure that accessibility has improved if that's of interest to anyone?

URL: http://forum.audiogames.net/viewtopic.php?pid=312275#p312275





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-22 Thread AudioGames . net Forum — New releases room : mixvio via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Hey everybody, I'm the developer of the game in question. I found this discussion through google search alerts a few weeks ago and it's been super useful in helping me identify things I need to fix up to make it more accessible. Thanks tons for all of the feedback & compliments, it's been very cool discovering that the game is already pretty accessible out of the box.Once you hit the map you have indeed completed the demo — I'll make that a bit more obvious in the next update.  And unfortunately it doesn't work on XP, it's pretty compatible across the board but it relies on rendering engines that don't exist in XP. XP has also been rendered unsupported by Microsoft as well, so I don't think those libraries will be developed for them going forward.On the topic of unlabelled images, since this is essentially a self-contained website are you referring to the img alt HTML tag? That's easy enough for me to add if so, and I can add that to the next release as well. What would be preferred, just a label saying what the icon is (IE,

URL: http://forum.audiogames.net/viewtopic.php?pid=312275#p312275





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-01 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

This game is awesome! I just finished the demo and am really glad I contributed to the Kickstarter campaign. The Mac version is pretty accessible with Voiceover which makes me very happy. We need more Mac games. I'm going to try the Windows version as well to see if the accesss is a little better and try a different path. The only issues I've had are the many unlabeled images and the fact that the inventory system doesn't seem to be very VO friendly. I wasn't able to figure out how to equip my equipment.

URL: http://forum.audiogames.net/viewtopic.php?pid=309338#p309338





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-01 Thread AudioGames . net Forum — New releases room : Phil via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

For those of you who want all the info right here:Alcyone The Last City Kickstarter with playable demoscifi Interactive Fiction under developmenthttp://alcyonegame.com/by Joshua MeadowsUpcoming sci-fi interactive fiction game for macOS, PC, Linux, and mobile devices by the writer of Iyetra & co-founder of GX Australia. GAME RELEASING DECEMBER 2017AFTER THE FALL OF CIVILISATION,THE CITY IS THE ONLY THING STILL STANDING.Outpost Alcyone : the Nihility spread across the universe at close to the speed of light, unmaking & twisting everything it encountered. We had enough warningto protect ourselves as we saw the distant stars flicker out one by one. Alcyone's old name was forgotten and became simply the City.Shielded and walled away from the decimation and destruction of the void outside, inhabitants have lived for centuries with the serenity provided by theCity's protection. Governed under the benevolence of the Six Ruling Houses, humanity continues to demonstrate its tenacity in surviving and adapting towhatever fate befalls it. Normal life continues — after a fashion. We persist. But the Six are lying to us.And the Nihility is more than we've been told.And there's a way out of the City.Alcyone: The Last City is a dynamic, evolving story set in the last city in the universe. Centuries from now, in a society left stagnant, you step intothe shoes of a blank slate newly rebirthed.A riveting plot full of political intrigue, betrayal, and survival. Alcyone's main themes are entropy and decay, and the player is a rogue element capableof breaking this cycle or taking control over it.Choice drives the game and influences the story: more than giving the player the simple appearance of control, your decisions will change the optionsavailable to you, dictate the path your experience takes, and heavily decide the end of the game. Will you be a force for destruction, or will your decisionshelp the existing powers that be?An ambitious story featuring half a million words & upwards of twenty hours of gameplay, with significant replayability built in from the start.Diverse cast of characters, and the freedom to pick a persona that reflects who you are.Gorgeous high-resolution, hand-painted digital artwork by Peak Distapanaccompanies the game text to bring its writing to life in vivid detail.Full length soundtrack composed by Michał Korniewicz thematically supports the story for maximum emotional impact.Cross-platform and available on many systems and devices. Play on your tablet or computer, the choice is yours!DOWNLOAD THE DEMO HEREmacOS  http://alcyone.s3.amazonaws.com/mac-x64.zipLinux  http://alcyone.s3.amazonaws.com/linux-x32.zipWindows  http://alcyone.s3.amazonaws.com/windows-x32.zipAlso planned for iOS and Android at release.Alcyone's Kickstarter campaign is now liveThe Kickstarter campaign for Alcyone: The Last City is now live. Pledge your support for things like DRM-free copies of the game, the digital soundtrack/artbook,or limited edition physical prints of the House sigils on canvas. You can pledge to help create portions of the game, and your support helps bring the campaign's stretch goals closer to reality: bringing in special guest writers including David Gaider (lead writer for the Dragon Age series) and AlexisKennedy (creator of Fallen London and Sunless Sea).Check the campaign out here,http://alcyonegame.com/kickstarterspread word of it far and wide, and lend your support over the next 8 days!$3,967pledged of $3,742 goal256 backers8days to go

URL: http://forum.audiogames.net/viewtopic.php?pid=309277#p309277





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-01 Thread AudioGames . net Forum — New releases room : rpgtank via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I like this story and will definitely back this project. I just wish the links on the map were labeled. Was this a problem for anyone else.

URL: http://forum.audiogames.net/viewtopic.php?pid=309225#p309225





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-05-01 Thread AudioGames . net Forum — New releases room : rpgtank via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I love this story and will definitely back this project. I just wish the links on the map were labeled.

URL: http://forum.audiogames.net/viewtopic.php?pid=309225#p309225





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-27 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I think that is where the demo ends. A shame, it would have been awesome if they showed a little bit more.

URL: http://forum.audiogames.net/viewtopic.php?pid=308837#p308837





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-27 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I couldn't get past unlocking the map system. It said double click to edit the passage, but I don't know how to do that, being unable to tell where the mouse is and link it with the cursor. I'd like to keep playing, it sparked my interest, but there doesn't seem to be anymore story.

URL: http://forum.audiogames.net/viewtopic.php?pid=308831#p308831





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-27 Thread AudioGames . net Forum — New releases room : Diegogaribay via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

I loved this game so much. It was completely accessible and I will definately back this campaign. It was very easy to use and the map system worked well. I love the music that was chosen for all the different events. I will play the demo through a few times.

URL: http://forum.audiogames.net/viewtopic.php?pid=308828#p308828





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : whocrazy via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

greetings.for those of you who are thinking of running the demo under windows XP, don't.You'll get the following error.The procedure entry point ReleaseSRWLockExclusive could not be located in the dynamic link library KERNEL32.dll.

URL: http://forum.audiogames.net/viewtopic.php?pid=308301#p308301





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

Ah, man! Got me interested for nothing! Do you know of any similar games, either MUDS or gamebooks or other interactive fiction titles? Not that this game isn't good, I just want more on this theme.

URL: http://forum.audiogames.net/viewtopic.php?pid=308292#p308292





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

It seems like that's where it ends, can't wait for more, the story is very interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=308253#p308253





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : ianmcnamara92 via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

sounds interesting. will go and take a look now.

URL: http://forum.audiogames.net/viewtopic.php?pid=308243#p308243





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Re: Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Alcyone: The Last City Kickstarter with playable demo

hello, the game seams very good from what I've played so far and I hope the campagne gets funded. quick question. After unlocking the map, is there any more content, or does it stop here?

URL: http://forum.audiogames.net/viewtopic.php?pid=308217#p308217





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Alcyone: The Last City Kickstarter with playable demo

2017-04-22 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Alcyone: The Last City Kickstarter with playable demo

Hi all,I just found what looks like a pretty epic scifi Interactive Fiction under development. I have played the playable demo, and it is fully accessible. As a demo, the music is awesome and original and the prose is really good for IF. Gameplay is also unique.Here's the problem: I can't back it on Kickstarter. I was able to back a Heroes Call with my Discover card, so why when I login to back this one is that option not available?Despite my kickstarter problems, you can learn more and download the fully accessible playable demo at:http://alcyonegame.com

URL: http://forum.audiogames.net/viewtopic.php?pid=308191#p308191





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