Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-15 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hi Everyone,So the final video in the series is here, which is the play through of everything we’ve created in the last nine videos. Since it’s a play through its longer than usual, but I didn’t want to split it into two halves, so I just thought I’d let you all know this video is a little longer than the usual ones.  Link to the video is below:https://www.youtube.com/watch?v=Dkoeuep09aAWe just want to also say as ever a huge thanks to everyone for all the support, and positive  comments, really has been great to hear so much excitement about the project. Hope you all enjoy the video.The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/426953/#p426953




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-10 Thread AudioGames . net Forum — General Game Discussion : Mirage via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

I just found these videos, and this is so exciting!I want to see what kind of game I could make, before diving into learning all kinds of code, to see if it's even for me, and Sable sounds like the perfect starting point.Best of luck on this endeavor, and all your games.

URL: https://forum.audiogames.net/post/426128/#p426128




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-04 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

rofls, i have created 5 accounts and watched and subscribed all the way 

URL: https://forum.audiogames.net/post/424890/#p424890




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hi everyone,thanks for all the posts, below are a few replies:@ number 187, huge thanks for the positive  comments, it’s great to see people like yourself excited about the project and the videos.@ number 188, as ever thanks for the continued support of the project, the positive comments are all really appreciated and pleased to hear you’re still enjoying the videos. Yes, everything’s all going well with the project, we’re all busy working away on Crimson Eclipse, and as soon as we have more details to share about that project we’ll be sure to post them, but we’re just not quite at that stage yet.@ number 189. Thanks for the positive comments and pleased you enjoyed the video. It’s actually a really good point you make about the event trigger, I guess I’ve not had to make many amendments to these in the past, which may be why I didn’t think of it whilst I was building the object editor tool. but you’re right having an editor for trigger events would definitely make amendments quicker, especially  since we have editors for everything else. so thanks for the suggestion. As for audio formats Sable currently supports OGG and WAV file types. Intro and looping systems aren’t currently possible in sable. There are some interesting ideas in your post regarding testing, so a huge thanks for the suggestions. It’s a little too soon for us to be discussing  testing though,  since we’re just not quite at that stage yet. As soon as we do need testers though we’ll be sure to let the community know here and on our social media pages too.As ever huge thanks to everyone who’s watched the video The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/424785/#p424785




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hi Everyone,I wanted to also give everyone an update on the Holman prize competition which we entered Sable into. Firstly, we just want to say a huge thanks to everyone who liked or shared our video,  to date it has received 1099 likes and was viewed over 4000 times, which is phenomenal . the deadline for likes was last week, and although we didn’t quite get enough likes to win the peoples vote and secure a place in the finals, our project has still however been selected as one of the semi finalists in the competition, which is fantastic news which we are all really excited about. We will be sure to post here to keep you up dated on whether we make it to the finals or not , which we should hopefully find out towards the end of next month. Again, a huge thanks to everyone for all the positive comments,  likes  and shares, all the support has been  truly appreciated by the whole team. If anyone hasn’t seen the video and wants to  check it out , I’ve put the link to the video below:https://www.youtube.com/watch?v=FbNOid8rejwThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/424787/#p424787




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-03 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hi everyone,thanks for all the posts, below are a few replies:@ number 187, huge thanks for the positive  comments, it’s great to see people like yourself excited about the project and the videos.@ number 188, as ever thanks for the continued support of the project, the positive comments are all really appreciated and pleased to hear you’re still enjoying the videos. Yes, everything’s all going well with the project, we’re all busy working away on Crimson Eclipse, and as soon as we have more details to share about that project we’ll be sure to post them, but we’re just not quite at that stage yet.@ number 189. Thanks for the positive comments and pleased you enjoyed the video. It’s actually a really good point you make about the event trigger, I guess I’ve not had to make many amendments to these in the past, which may be why I didn’t think of it whilst I was building the object editor tool. but you’re right having an editor for trigger events would definitely make amendments quicker, especially  since we have editors for everything else. so thanks for the suggestion. As for audio formats Sable currently supports OGG and WAV file types. Intro and looping systems aren’t currently possible in sable. There are some interesting ideas in your post regarding testing, so a huge thanks for the suggestions. It’s a little too soon for us to be discussing  testing though,  since we’re just not quite at that stage yet. As soon as we do need testers though we’ll be sure to let the community know here and on our social media pages too.As ever huge thanks to everyone who’s watched the video The Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudiosThe Ebon Sky Studios Teamemail: i...@ebonskystudios.comFacebook: https://m.facebook.com/ebonskystudios/Twitter: @ebonskystudios

URL: https://forum.audiogames.net/post/424785/#p424785




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hay Lemm, vary cool video, as always.I'd end this post with keep up the good work, but this last video has brought up a concern.I noticed that you had to completely delete the trigger event for the dragon's lair in order to change it.With everything else in the creater being editable, it struck me as a bit odd that you couldn't just bring up the properties of the event and add or change things.I mean, all you did was add a cutscene, and that seems like it'd be pretty easy to do as an edit.A few questions regarding audio:What audio formats does Sable support? EG, mp3, wav, ogg etcetera.Does Sable allow for an intro and loop system?Example; I have a song I want to seamlessly loop, but it has and intro as well.Is their any way I can lable one file as the intro and another as just the main song? EG, without the intro suffix.That way, Sable could just append the loop to the intro so it would be seemless.Also, something else I need to point out.I understand holehartedly that sable doesn't support an external scripting language of any kind, and that's totally fine, but I've got a feeling that most of the things this community would want a scripting language for can already be accomplished within Sable itself.To that end; and this is only a suggestion mind you, their could be some kind of test version that people can download, perhaps for a limited time, that would allow all these people complaining about scripting and the like, to be able to create and submit to you, examples of situations in which Sable can't accomplish something they want done; within the confines of an RPG of course.In this way, it'd be possible to get even more feedback on what all this tool needs to be able to do upon completion, as well as finally; once and for all; shutting up all these people complaining about a lack of scripting in Sable when it can; or will be able to; do all they want upon release.You might even be able to make a sort of contest out of it, and allow the most creative person that submits something to you to win a coppy of Sable once it's released.You could even do a stream; of sorts; where you show; using samples submitted to you along with the reasons why they can't get something done; how a person could get Sable to do what they want.Well, that's just an idea anyway...Now, I'll say... Keep up the good work!Later!

URL: https://forum.audiogames.net/post/424423/#p424423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hay Lemm, vary cool video, as always.I'd end this post with keep up the good work, but this last video has brought up a concern.I noticed that you had to completely delete the trigger event for the dragon's lair in order to change it.With everything else in the creater being editable, it struck me as a bit odd that you couldn't just bring up the properties of the event and add or change things.I mean, all you did was add a cutscene, and that seems like it'd be pretty easy to do as an edit.Also, something else I need to point out.I understand holehartedly that sable doesn't support an external scripting language of any kind, and that's totally fine, but I've got a feeling that most of the things this community would want a scripting language for can already be accomplished within Sable itself.To that end; and this is only a suggestion mind you, their needs to be some kind of test version that people can download, perhaps for a limited time, that would allow all these people complaining about scripting and the like, to be able to create and submit to you, examples of situations in which Sable can't accomplish something they want done; within the confines of an RPG of course.In this way, it'd be possible to get even more feedback on what all this tool needs to be able to do upon completion, as well as finally; once and for all; shutting up all these people complaining about a lack of scripting in Sable when it can; or will be able to; do all they want upon release.You might even be able to make a sort of contest out of it, and allow the most creative person that submits something to you to win a coppy of Sable once it's released.You could even do a stream; of sorts; where you show; using samples submitted to you along with the reasons why they can't get something done; how a person could get Sable to do what they want.Well, that's just an idea anyway...Now, I'll say... Keep up the good work!Later!

URL: https://forum.audiogames.net/post/424423/#p424423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-02 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hay Lemm, vary cool video, as always.I'd end this post with keep up the good work, but this last video has brought up a concern.I noticed that you had to completely delete the trigger event for the dragon's lair in order to change it.With everything else in the creater being editable, it struck me as a bit odd that you couldn't just bring up the properties of the event and add or change things.I mean, all you did was add a cutscene, and that seems like it'd be pretty easy to do as an edit.Also, something else I need to point out.I understand holehartedly that sable doesn't support an external scripting language of any kind, and that's totally fine, but I've got a feeling that most of the things this community would want a scripting language for can already be accomplished within Sable itself.To that end; and this is only a suggestion mind you, their needs to be some kind of test version that people can download, perhaps for a limited time, that would allow all these people complaining about scripting and the like, to be able to create and submit to you, examples of situations in which Sable can't accomplish something they want done; within the confines of an RPG of course.In this way, it'd be possible to get even more feedback on what all this tool needs to be able to do upon completion, as well as finally; once and for all; shutting up all these people complaining about a lack of scripting in Sable when it can; wo rill be able to; do all they want upon release.Well, that's just an idea anyway...Now, I'll say... Keep up the good work!Later!

URL: https://forum.audiogames.net/post/424423/#p424423




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

2019-04-01 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Creating an audio game using Sable (video 9), by Ebon Sky Studios

Hi.THanks a lot for the continues work on this fantastic project.Accept for the amazing videos you are making, is the project then going as planned? It sounds like the game creation tool works as it should, and sounds like lots of different games already can be made out of what works so far. Therefore, it would be great to hear more about the generel status of the project, and the first game you are working on, which is going to be made just by using the creation tool.Keep up the fantastic job guys.

URL: https://forum.audiogames.net/post/424394/#p424394




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector