Re: New mud: Harshlands

2016-09-04 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

in the first box but that's a bad substitution because you half to do that for every single char you meet

URL: http://forum.audiogames.net/viewtopic.php?pid=277689#p277689





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-03 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Ok but where do I put the character's long description? As in the text that I want to be substituted?

URL: http://forum.audiogames.net/viewtopic.php?pid=277572#p277572





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-02 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

if you want it to say something you choose  speak some text that next box is what you want it to speak

URL: http://forum.audiogames.net/viewtopic.php?pid=277413#p277413





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-02 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

I'm trying to create a trigger to substitute a sertain bit of text for another (a sort of intro feature). I entered the triggers menu, clicked on theeasy script button, select the correct option, there was a text box. I don't know what to put there or how to create a trigger properly.

URL: http://forum.audiogames.net/viewtopic.php?pid=277370#p277370





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-01 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

what are you trying to do? and what is it you did

URL: http://forum.audiogames.net/viewtopic.php?pid=277323#p277323





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-01 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

I still wasn't able to enable it.

URL: http://forum.audiogames.net/viewtopic.php?pid=277233#p277233





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-01 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Does it work well? Because if it does, the game should be fully playable.

URL: http://forum.audiogames.net/viewtopic.php?pid=277232#p277232





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-09-01 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

the first line is what you see like the human comes in from the east the second is what you want the mud to do so you can type look human in the middle it says easy script builder and you can choose what you want it to do if you choose something from there you have to click add and then ok

URL: http://forum.audiogames.net/viewtopic.php?pid=277229#p277229





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-31 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

What should I type in the text boxes?

URL: http://forum.audiogames.net/viewtopic.php?pid=277187#p277187





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-31 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

you don't need to be. its under edit and triggers then add

URL: http://forum.audiogames.net/viewtopic.php?pid=277183#p277183





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-31 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@valmorian I agree. Staff is looking to set this command, I still am in contact with them. They asked for patience but they assured me they'll try toadd the command. As for me, whats the command to set a trigger on vipmud? I'm really not good with programming language.

URL: http://forum.audiogames.net/viewtopic.php?pid=277114#p277114





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-30 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

if you use vip Its not hard to set up a trigger but that will get annoying to set up a new trigger for everyone you meet and what if two people look alike. might as well just add an intro command when they intro to you you no them as what they intro as

URL: http://forum.audiogames.net/viewtopic.php?pid=277046#p277046





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@dark I understand, man. And no, it isn't the code's default configuration. They appear to be using a different diku codebase. Ive seen other gamesthat use the same codebase and all of them appear to work like that. I've asked staff about it and they were honest they said that they have noproblem on doing it but the one that spoke to me said that he's not sure on how to make it work in the code. And just putting a displaying featurewouldn't work for them as there are other players who don't want to hve their names shown. Its a question of preference, really.

URL: http://forum.audiogames.net/viewtopic.php?pid=276804#p276804





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New mud: Harshlands

@Kaio, Ah, I see the issue, however that sounds not so much as a need for triggers as a need for the developers to just use a more standard system of displaying player names and only getting the long descriptions when you look at players. It actually surprises me if Harshlands doesn't work like that by default, since that is usually how games work. As to Clok, yes, it is rp inforced, but when I played I spend more time on the activities like  exploring and crafting and such. I don't have anything against rp, it's just that my personal priority is playing games for the activities and environment and what I can do in them, rather than having to be heavily rp orientated to the point where the game becomes dull otherwise.

URL: http://forum.audiogames.net/viewtopic.php?pid=276802#p276802





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@valmorian errands are used with the crafts command. To do an errand, ou'll need some itens. Not necessarilly purchased, sometimes you just need tofind the right room to do the herrand. Ask on chelp chelp 

URL: http://forum.audiogames.net/viewtopic.php?pid=276796#p276796





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-29 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

yes clok  is rp enforced. i'm rather confused how do errands work? I'm still trying to set my character up with the things he would logically have  but i ran out of moneys any advice?

URL: http://forum.audiogames.net/viewtopic.php?pid=276792#p276792





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-26 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@Dark The problem isn't per si with combat. In fact, combat there works very well, its very detailed. The problem is that the game uses a longdescription system (a long-haired light-skinned blue-eyed man). In some situations, this gets too spammy specially when there are many players likein a crowded tavern, for example. Thats why triggers are necessary to substitute the long descriptions for the players names.

URL: http://forum.audiogames.net/viewtopic.php?pid=276335#p276335





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-26 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New mud: Harshlands

@Figment, Vipmud from Gma games can actually be used for free, it's just that the paid version has the miner restriction that you can't use msp, which is a way of playing sounds in certain muds, it also logs you out after two hours, though you can usually just log back in. I used it free for quite some time. Your welcome to try mushclient, many people prefer it, just if your avoiding Vipmud for reasons of payment that's probably not a good idea. I confess roleplay isn't my thin in muds either, most of the muds I play tend to be either the rpg combat heavy ones like alteraeon and aardwolf, or the ones that offer lots of interesting activities like clok which has crafting and exploring the wilderness and logging and all sorts of other things. how much harshlands is rp enforced and how much based on it's activities I don't know.If your into the infocom adventures though Figment, I'd recommend Frandom, it's heavily based on e
 xploring, doing quests and earning achivements, though it has a little combat and some other in game aspects that wouldn't have been seeen in the infocom days. Also I'd recommend alteraeon on general principles as just an awesome audio rpg with the MushZ addon and a down right well crafted game.@Kaio, if people are using triggers to play the game out of preference fair enough, however I'm a little concerned if triggers are a must! for combat. I was rather putoff a couple of other muds for this reason, I attempted to play, found the games text too spammy for me to keep up with but was told "oh just write some triggers" which was a major putoff since I was just trying the games ut. I don't mind if people make triggers as an extra, but I don't like the idea if the game is too spammy to actually be  played without. Most games are okay, even combat heavy ones like Aardwolf, but a couple just aren't.As to how to create less 
 spammy combat, simply let players adjust the prompt, and abbreviate the information. For example instead of "the goblin swings at you with it's onyx axe, it hits doing 15 damage, you have a few cuts and bruises, you attack the goblin, your sword cleaves through the air, you hit and do 10 damage, the goblin is injured" Just have "the goblin swings at you and hits, you swing at the goblin and hit, the goblin is injured" and let players customize their prompt to show changes in hp or have commands like hp and cn that give instant readouts of you and the enemy's condition.Six dragons does an absolutely amazing job of this, though it is not the only game.

URL: http://forum.audiogames.net/viewtopic.php?pid=276332#p276332





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-25 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Its time for some links, people. First, the links to the mush z pluggins which you'll need to add to your worldhttps://www.dropbox.com/s/99zagjgw6ifkr … s.xml?dl=0https://www.dropbox.com/s/y9f99hd3caywy … r.zip?dl=0And last but not least the link to Harshlands web page:http://www.harshlands.net/

URL: http://forum.audiogames.net/viewtopic.php?pid=276041#p276041





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-25 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Why are you unable to connect? Have you created a new world for it?

URL: http://forum.audiogames.net/viewtopic.php?pid=276034#p276034





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-25 Thread AudioGames . net Forum — New releases room : katil2008 via Audiogames-reflector


  


Re: New mud: Harshlands

hi all, do you using which program for harshlands? I tried mush-z client, but i can't connect.greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=275998#p275998





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-24 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Try checking their homepage, it has lots of usefull info there.

URL: http://forum.audiogames.net/viewtopic.php?pid=275966#p275966





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-24 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New mud: Harshlands

okay, I am very confuzzeled. I created a character and entered the game, but I get no direction what soever about how to start earning money or join a guild or anything. I did some help file browsing, but I couldn't find too much useful info in those.

URL: http://forum.audiogames.net/viewtopic.php?pid=275936#p275936





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-23 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@dark I've talked with the admins about accessibility, Dark. The problem isn't that they aren't willing to do it the problem is that they don't seemto know how to ad an intro feature to the game, thats the only acessibility issue. Further more, they did mentioned to me that most players do usetriggers to play, so we wouldn't be doing anything different. @figment rp isn't just setting states, is as the name says playing a role, playing asif you really were your character. I'll send the link to download the addons in a bit.

URL: http://forum.audiogames.net/viewtopic.php?pid=275779#p275779





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-22 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: New mud: Harshlands

Thanks, Dark! That was what I needed. Like you, I'm not interested in having to write a bunch of code to play a game, and I don't care for ggames that are so heavy on role playing that you end up spending more time managing your character's stats than actually playing the game.Being an avid reader, sound effects in a game would be nice, but story telling is always more important. I'm a huge fan of the Infocom adventures, especially the original Zork trilogy. That was and still is my favorite interactive fiction game.From what you've said, I believe I'll start with Mush Client since I don't want to spend any money yet on a genre I may end up not liking.That said, where can I find the needed add ons to make it more accessible when using JAWS?

URL: http://forum.audiogames.net/viewtopic.php?pid=275718#p275718





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-22 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New mud: Harshlands

@Aaron, that is very good to know, I wasn't aware it was quite that easy to uncoouple MushZ from alteraeon.@Figment a mud is a multiplayer real time text game. You connect to a mud server somewhere and text is sent to your computer via a client in real time which describes the surroundings of your character and what is going on. Text wise it's similar to interactive fiction games like Zork, eg, you walk around a series of rooms with directional commands and use "get and "take and inventory as such, but the games are very different firstly since most muds tend to be either roleplaying or rpg based with heavy statistical combat and other activities, and secondly that being real time events keep happening whether you type or not. so for example you might walk into a room and see a description, like "You are in a small cramped cell with a wrack in one corner with a prisoner tied to it and pools of stagnent water across the stone floor&
 quot; However if a goblin entered the cell and attacked you the combat would be automatic and you'd continually get messages like "You swing at the goblin and hit, the goblin swings at you, you have some nasty wounds and bruises" etc.This does mean you need a client that will automatically read incoming speech as quickly as possible, and give you the best ability to respond similarly quickly. some games have low spam modes for visually impared players, but others don't, it doesn't sound like harshlands does. Clients also let you program certain aspects and behaviours, so for example triggers can automatically have the client type a command when you enter a room, in the above example for instance you might have a trigger that whenever the text "you have some nasty wounds and bruises" appears, automaticaly types  "Cast cure light wounds" Personally,I am not interested in reprogramming an e
 ntire interface for a game, and any mud that is so spammy, ie, has such lengthy text as to mean I can only be on equal footing with sighted players by intensive programming and knolidge of the mud's original commands is not a mud I'm interested in, indeed those muds mentioned in the database such as materiamagica, aardwolf, clok and several others which will get pages  such as frandom, fluxworld, wayfare1444, empire  and avalon are games which have lower spam modes for Vi players or other settings that make them equally playable out of the box without extra programming, heck, some just have less quick combat rounds that mean they can be played at a reasonable pace . I'm sorry to hear harshlands doesn't have this. I might try the game at some point, but I would rather the developers were actually programming access into their game, though perh
 aps if I tried it I might have some suggestions that wouldn't require every player to effectively write their own interface. On the plus side, there are lots of really great muds that do! have incredibly good access, or can be played equally well without, whether Harshlands falls into the latter category I don't know, though from  Caio's comments I'm not sure.Btw, Alteraeon is one exception. Though it is a mud, a combination of help from the creator and a huge amount of work on the part of Oriol Gomez and others have created a custom client for the game called MushZ. nominally based on Mushclient but effectively a stand alone system for just runing alter. This has been designed to effectively turn Alteraeon into a full scale audio mmorpg with background music, sounds for in game events, and a huge! amount of custom functions and scripting. I'd recommend alter to anyone, as a detailed rpg with quests and combat and exploring, pvp and
  grouping if those are your thing, though bare in mind Alteraeon with MushZ is not really an exclusive experience of a mud since most muds don't have any sounds at all, much less so many sounds they're virtually an audiogame. I offer this warning since lots of newbies start on Alteraeon since it's a highly well run and newbie friendly mud, then get disappointed with other perfectly good muds which don't have sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=275703#p275703





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-22 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Its scripting language seems to be more developed then Vipmud's and triggers will be needed to play the game properly. I can send the link to themush client addons, if you guys want.

URL: http://forum.audiogames.net/viewtopic.php?pid=275698#p275698





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-22 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: New mud: Harshlands

Why use two clients? Does one have features the other doesn't?

URL: http://forum.audiogames.net/viewtopic.php?pid=275641#p275641





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@figment Mud stands for multi user dungeon. Yes, there are a lot of clients, I use vipmud which is shareware and mush client which is free.

URL: http://forum.audiogames.net/viewtopic.php?pid=275545#p275545





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : Figment via Audiogames-reflector


  


Re: New mud: Harshlands

I see them a lot, so, what are mud games? If I recall correctly I think the M stands for multiplayer, does that mean all mud games are multiplayer games?I also recall that you need some kind of client to play them, are there any good free clients? Or are there any paid for clients that are worth the price, even when comparing them to the better free ones?I'm not much for multiplayer games, preferring to play against a computer opponent rather than people, but this game sound good enough to entice me to try these types of games, or just this one.Thanks, in advance for any information.

URL: http://forum.audiogames.net/viewtopic.php?pid=275543#p275543





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Then I think the message didn't go through. When I first created my acount, I use a g-mail account to register.

URL: http://forum.audiogames.net/viewtopic.php?pid=275535#p275535





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New mud: Harshlands

No, it is a @gmx.de

URL: http://forum.audiogames.net/viewtopic.php?pid=275527#p275527





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Yes, thats correct. You can see that staff really put a lot of work in this particular mud. And if it comes down to it, I could try to talk to staffabout the email not arriving. It shouldn't take that long. Did you use a gmail account?

URL: http://forum.audiogames.net/viewtopic.php?pid=275498#p275498





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : Valmorian via Audiogames-reflector


  


Re: New mud: Harshlands

i think it said it can take up to 48 hours I'm a really bad righter so we'll see how it goes there's lots of great muds out there they just need players this one looks interesting and clearly has a lot of detail behind it!

URL: http://forum.audiogames.net/viewtopic.php?pid=275481#p275481





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New mud: Harshlands

Hi Caio,i entered my accountname and my email. I think, i will wait till tomorrow.

URL: http://forum.audiogames.net/viewtopic.php?pid=275475#p275475





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Wait one or two hours, then try once again. In which part of the creation process did you stop? Its been a while cinse I've created my account. Asfor scripts, the only scripts that we'll need will be triggers to substitute someone's short description with their player name (just like the commonintro command). This is only due to the fact that in sertain situations, like in crowded taverns, the mud can get really spammy.

URL: http://forum.audiogames.net/viewtopic.php?pid=275469#p275469





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New mud: Harshlands

Hey hey!I tryed to create an account some hours ago and did not get any emails. Even my spam folder is still empty. How long should i wait?

URL: http://forum.audiogames.net/viewtopic.php?pid=275461#p275461





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-21 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: New mud: Harshlands

@Dark: actually Mushclient has a very nice feature that lets you just create a new world but still using the existing client, but it becomes a clean slate without effecting the Alter world, and you can then import the pluggins you want into that world, such as the screen reader one.

URL: http://forum.audiogames.net/viewtopic.php?pid=275441#p275441





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

@ázkline Thats exactly why I posted about it here, ázkline. I hope to be able to increase their player base. The admins really put a lot of effort inthat game. The only problem which I'm having is with setting triggers on mush client. Don't know the proper commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=275381#p275381





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : zkline via Audiogames-reflector


  


Re: New mud: Harshlands

Hey,I'm interested to see this mud mentioned here. I've known about it off and on for years, but never made much progress with it. I played an apprentice craftsman for a while, which was interesting. I think I just ran into the problem of few players, and so not a lot to do without RP.The setting is super extensive, as it was originally created for tabletop gaming. I wouldn't be opposed to trying it again.

URL: http://forum.audiogames.net/viewtopic.php?pid=275380#p275380





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

As I said before, the mud really is heavilly rp-oriented, so there are ic and ooc boundaries.

URL: http://forum.audiogames.net/viewtopic.php?pid=275370#p275370





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

First, there are yes a few randon invasions but your city or church has to be at war with another. There are alsso ambushes. If your character'swalking in the wilderness, he can be attacked by bears, wolves or gargun (goblins), etc. Their crafting system is too extencive, you use it to hunt,to find your character's house, to build an outdoor shelter, among other things.Its not a mush, not at all its just very rp-oriented. As for triggers, the admins themselves mentioned that most players use triggers in a daily basis

URL: http://forum.audiogames.net/viewtopic.php?pid=275368#p275368





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: New mud: Harshlands

@amerikranian, Empire has unusually lacking help and the newbie area isn't easy. That's by no means the standard for muds so I wouldn't worry that another mud would have that. @revan, MushZ will not work for any other mud besides alteraeon, all the scripts and triggers and such are made for Alter not for other games. You will either have to disable half the features, or download a plane version of Mushclient and install a couple of necessary plugins like the screen reader speech one for it to work with other muds. @caio, I did see the website for harshlands a while ago on whitestick.co.uk, however at that point it looked as if the game was far more a mush than a mud, ie, very very heavily based on rp in it's activities, not a game with quests or tasks to do or things you could get involved in that weren't related to other characters. I'd be interested to know what activities there might be on the game if you aren't a fan of rp
 , who is there to fight against in combat if that is your thing, is there crafting? Is the "enemy" you mention in war just an rp thing fighting for your city or guild or whatever as in avalon or  are there npc invasions etc.Also, i personally would prefer if the game had a few low spam modes etc since all that gag and trigger stuff is a bit much beyond me, and I'd prefer a mud that is accessible out of the box.

URL: http://forum.audiogames.net/viewtopic.php?pid=275366#p275366





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

By the way, if anyone needs help with the game or just with the lore, just add me on skype. My skype is caioneutron

URL: http://forum.audiogames.net/viewtopic.php?pid=275359#p275359





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Of course mush client works. And no, theres no way to login as a guest. And @luciana being not too good at rp isn't a bad thing, you just have topractice. For me, rp is an art, a very wonderfull art.

URL: http://forum.audiogames.net/viewtopic.php?pid=275357#p275357





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: New mud: Harshlands

Hi Caio! I think i will check it out. Can you find out if it is possible to login as guest without creating a character? It is a nice way to check out the general behaviour and feeling of a mud.

URL: http://forum.audiogames.net/viewtopic.php?pid=275327#p275327





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: New mud: Harshlands

i am using mush-z client,  and it doesn't work

URL: http://forum.audiogames.net/viewtopic.php?pid=275325#p275325





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: New mud: Harshlands

Sounds greate, going to check it out! Even if I am not so good at rp 

URL: http://forum.audiogames.net/viewtopic.php?pid=275323#p275323





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

You're wellcome. I really hope you'll like it. What client do you use, by the way?

URL: http://forum.audiogames.net/viewtopic.php?pid=275316#p275316





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: New mud: Harshlands

hi,i have questionwhat client with i can connect so?well i have mush client,  asking me port i am typing   and address are mud.harshlands.netwhy asking me tcp address,  what does?i have to type something?

URL: http://forum.audiogames.net/viewtopic.php?pid=275310#p275310





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: New mud: Harshlands

no, if i'm going to get into the game i will do it myself, but thanks for your help.

URL: http://forum.audiogames.net/viewtopic.php?pid=275302#p275302





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Hello, Don't worry. The long description and background are just so staff knows you're willing to rp and to really try the game out. Neiter of themneed to be too big. If you want, I could try to help you.

URL: http://forum.audiogames.net/viewtopic.php?pid=275293#p275293





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-20 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: New mud: Harshlands

ugh, who knew i needed to fill out my backround, long desc, etc? now i might not get into the game because i suck at making stuff up when someone asks me for it. i can come up with a lot of stuff, but i cant work knowing that i'm going to be dgudged.

URL: http://forum.audiogames.net/viewtopic.php?pid=275285#p275285





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

One thing I forgot to say is that you can even start the game with a house or farm land for your character.

URL: http://forum.audiogames.net/viewtopic.php?pid=275235#p275235





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

Yes, they do. In fact, their whole starting area is designed to give your character some basic gear. One other thing, the mud is leveless andclassless.

URL: http://forum.audiogames.net/viewtopic.php?pid=275233#p275233





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: New mud: Harshlands

ok, so does this mud has something like a newbie starting point where the game will teach you stuff? i found other mud i tried, empire, didn't really have that kindof thing and there help is kind of sucky. i mean, i don't mind asking, it's just annoying. alter has really good help system, and i wish more muds would have the same.

URL: http://forum.audiogames.net/viewtopic.php?pid=275217#p275217





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

You don't need to rp that much if you don't want to. One thing is that you'll have to write a background to play the game. Its just a basic one, noneed to get too detailed. I've posted about this mud in hopes of attracting new players, as I really think the game, codewize, is simply fantastic.

URL: http://forum.audiogames.net/viewtopic.php?pid=275145#p275145





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: New mud: Harshlands

im not really into rp, but oh well , will try it soonthis one sounds great , though,

URL: http://forum.audiogames.net/viewtopic.php?pid=275142#p275142





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

mud.harshlands.net One other thing. When creating a character, check their web page, it contains lots of info that'll help you go through the character generationprocess. http://www.harshlands.net/

URL: http://forum.audiogames.net/viewtopic.php?pid=275105#p275105





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-19 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: New mud: Harshlands

lolno connection info here

URL: http://forum.audiogames.net/viewtopic.php?pid=275101#p275101





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-18 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: New mud: Harshlands

What is the connection info?

URL: http://forum.audiogames.net/viewtopic.php?pid=275072#p275072





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: New mud: Harshlands

2016-08-18 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


Re: New mud: Harshlands

One other thing. Triggers may be required to play the game, as sertain parts or places can get really spammy due to the way in which theirlong description system works. If you have any questions, just ask here and I'll do my best to answer. This game really's everything that I've beenlooking for. Staff there's friendly, same thing stands for other players. Not to mention that the rp, for the people who really are into it, is justadicting.

URL: http://forum.audiogames.net/viewtopic.php?pid=275068#p275068





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

New mud: Harshlands

2016-08-18 Thread AudioGames . net Forum — New releases room : caio via Audiogames-reflector


  


New mud: Harshlands

Hello, people! So, I've found this new mud, called Harshlands.Its rp-enforced so you hopefully have to like rp to fully enjoy it. This game is really amazing, its based in a real world table top rpg, Harn world.I'll list some features:*advanced combat*detailed crafting system*If in war, conquer enemi churches or cities*ability to farm*Ability to join a city's garrison or one of the many mercenary companies.I trully believe this game has a lot of potential, it just needs more players. So, hope you guys give it a try.

URL: http://forum.audiogames.net/viewtopic.php?pid=275067#p275067





___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector