Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? Hi.Go to NVDA settings (on 2020.2 I believe and above), click advanced, and check the box that says"Enable selective registration for UI Automation events and property changes"This should improve the accessibility greatly, but there's a reason so many of us swear off VS. There was a time that Microsoft was just like, "Accessibility? What accessibility?" While that's (mostly) fixed now, most of us don't want to wake up again and "ha ha, your tools no longer work because the people in charge changed." You said you know Swift, though, so maybe you're used to XCode being that way, Best of luck, and HTH! URL: https://forum.audiogames.net/post/602640/#p602640 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? Hey Turret,Thanks a lot for that tip, I'll definitely give that a try!Just curious, are there perhaps other editors that work well for writing C# code and are perhaps more NVDA friendly?Suppose I should have said this in my first post, but I really couldn't care less if the tools I'll end up using for this are the official Microsoft ones or 3rd-party solutions that might work better with NVDA, I'm really just trying to figure out what would work best in my situation.Sure, it would be sweet if I could have everything in one package (code editor, access to API docs, compiler / debugger, GIT support), but I'd also be perfectly fine with, say, compiling or pushing to GIT from the command line.I know this will definitely result in a steeper learning curve but hey, if it means I'll end up with a more usable experience, I wouldn't mind at all.Thanks!Robin URL: https://forum.audiogames.net/post/602649/#p602649 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
2020-12-28
Thread
AudioGames . net Forum — Developers room : GrannyCheeseWheel via Audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA? Nope, it sucks with NVDA. You can get around most places, but all the things aren't read like you'd expect, and the lag makes it just unpleasant and unworkable to use. URL: https://forum.audiogames.net/post/602652/#p602652 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? @3I've heard of EdSharp working well for people, though haven't used it myself so can't really say.That's the thing about native languages like C#, or Swift on Mac. It ties you to the tools given. Microsoft hardly documents the .NET CLI stuff, and Apple is even worse about it. And if the GUI breaks... URL: https://forum.audiogames.net/post/602704/#p602704 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? I wouldn't say it is so awful. There is ann addon which fixes reading the current line before the current code suggestion. It is compatible with nvda >2019.3 and vs 2019. https://github.com/leonardder/visualStudioAddon/The next NVDA version should also have some fixes. I think they are already integrated in the snapshots.Yes, there is some lag after some time of using it,but restarting nvda fixes the issue for a while. URL: https://forum.audiogames.net/post/602714/#p602714 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? Looks like I'm the only one here that doesn't have any major issues with VS 2019. IntelliSense can be quite dodgy, sure, I know that they are working on it (at least that's what they've said), and the second problem is there's lag when your code runs into compile errors, but other than that It works fairly well for me. CTRL + Tab is your best friend to quickly jump through different windows, and I recommend disabling file previews so that your files do not automatically popup previews as you are going through them in Solution Explorer. Also, disabling line numbers is a must so that NVDA can report spaces or tab levels. I am not using NVDA addons for it.You can also try it with Narrator. I believe that's their primary screen reader that they test with at MS. URL: https://forum.audiogames.net/post/602724/#p602724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? Looks like I'm the only one here that doesn't have any major issues with VS 2019. IntelliSense can be quite dodgy, sure, I know that they are working on it (at least that's what they've said), and the second problem is there's lag when your code runs into compile errors, but other than that It works fairly well for me. CTRL + Tab is your best friend to quickly jump through different windows, and I recommend disabling file previews so that your files do not automatically popup previews as you are going through them in Solution Explorer. Also, disabling line numbers is a must so that NVDA can report spaces or tab levels. I am not using NVDA addons for it.You can also try it with Narrator. I believe that's their primary screen reader that they test with during development. URL: https://forum.audiogames.net/post/602724/#p602724 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? I totally agree with you, @6 and 7.maybe my computer is optimised for vs or something, I DK, but I don't often run in lag that can impact my coding severely, and even when I do, a restart of nvda can do wanders.I am into mobile development for a while now, and have to set breakpoints and use the debugging features on a remote target, for example my android device that's plugged in the computer. With all that running, I get some lag after some intense use, but it's bearable enough to not be a big problem.sure enough, ms gui tools aren't the most accessible in the world, but that's why the dotnet cli for core exists. Plus, it is pretty well documented, though I know you need to use dotnet framework, but just a friendly suggestion to switch to core as soon as you can.Another alternative to visual studio is using vs code with c# and f# extenssions, but then you would certainly need to switch to core, the cli support is many orders of magnitude better than framework ever was anyway, so no big deal there. URL: https://forum.audiogames.net/post/602742/#p602742 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? It's not bad here, IDK why Cross is having that issue, but I still will not use it, as I said, they can, and have, just gone, "What the actual serious fuck is accessibility?" Granted they probably won't as there are blind guys working on Seeing AI / SoundScape, but still. URL: https://forum.audiogames.net/post/602745/#p602745 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? well, they can certainly do that, but as long as the cli tools exist, I don't feel like warring to much over it. Like...it'll always be accessible, in a way or another, unless they kill the dotnet command, in which case one should have long since abandoned ship anyway. So yeah, untill they're giving a sighn such things are likely to happen, I'm not moving away from .net. URL: https://forum.audiogames.net/post/602822/#p602822 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Any advice on using Visual Studio Community Edition with NVDA?
Re: Any advice on using Visual Studio Community Edition with NVDA? Hey all,Thanks so much for the super useful tips and pointers, very greatly appreciated!I will most definitely try applying all the suggested settings, like turning off previews and line numbers to see what happens, and give the add-on a try to see how much difference it makes.It's most definitely a shame that there doesn't appear to be good CLI documentation for .Net Framework, as I'm sure that would make life much much easier for us.The really cool thing about Swift is that the language, compiler and standard library are fully open-source and available on GitHub, so it's always possible to use a 3rd-party editor like TextMate to write code and then compile using the CLI.Linux support has also come a really really long way, so you could install the Swift compiler on a distro such as Ubuntu, write your code in Emacs or any other editor, and then natively build and run your code - it's even possible to build full featured server side projects using frameworks such as Vapor which you could then either run locally, or deploy using Docker or any of the major cloud hosters.Sorry for the super OT comment, just wanted to clarify this as I really do enjoy Swift quite a lot as well as the community-driven ecosystem that has developed around the language thanks to it actually being open and relatively intuitive to learn :-).Robin URL: https://forum.audiogames.net/post/602847/#p602847 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector