Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

aw. got it

URL: https://forum.audiogames.net/post/423225/#p423225




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

same  problem

URL: https://forum.audiogames.net/post/423220/#p423220




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

set the ambience.load to the path of your file, if the file is called birds.ogg and it is in a folder called sounds, do ambience.load("sounds/birds.ogg");

URL: https://forum.audiogames.net/post/423186/#p423186




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

yes

URL: https://forum.audiogames.net/post/423170/#p423170




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

do you have the sound in the main folder?

URL: https://forum.audiogames.net/post/423166/#p423166




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

when I run it it says me no errors. but the sound doesn’t play

URL: https://forum.audiogames.net/post/423154/#p423154




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

good.Does the example I gave you work for the game you are trying to make?

URL: https://forum.audiogames.net/post/423151/#p423151




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

The ; is not used for the void mane

URL: https://forum.audiogames.net/post/423142/#p423142




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

The semi: is not used for the void mane

URL: https://forum.audiogames.net/post/423142/#p423142




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

ok, no, the sound ambience; can go anywhere.

URL: https://forum.audiogames.net/post/423125/#p423125




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

or no. I don’t think it matters

URL: https://forum.audiogames.net/post/423121/#p423121




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

redfox wrote:also, what do you need this for? What are you trying to make? training to create my first audio game

URL: https://forum.audiogames.net/post/423122/#p423122




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

or no. I don’t think it matter

URL: https://forum.audiogames.net/post/423121/#p423121




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

because you put the void mane after the  sound ambience;?

URL: https://forum.audiogames.net/post/423119/#p423119




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

also, what do you need this for? What are you trying to make?

URL: https://forum.audiogames.net/post/423117/#p423117




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

I'm not just gonna tell you, you gotta figure it out. Here's a little example though, it probably wouldn't work for what you are trying to do, sound ambience; 
void main();
{
ambience.load("ambience.wav");
ambience.volume=-10;
ambience.play_looped();
} There's a mistake in there, let's see if you catch it.

URL: https://forum.audiogames.net/post/423114/#p423114




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector


  


Re: BGT ambient

anything will work good.  just tell me how

URL: https://forum.audiogames.net/post/423112/#p423112




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Re: BGT ambient

2019-03-28 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: BGT ambient

There's many ways of doing this, a few that I know would be: set a sound ambience; then load the ambience, then ambience.play_looped();.
Or you could just play it via sound_pool. 

URL: https://forum.audiogames.net/post/423111/#p423111




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