Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-26 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

The upgrade itself does not follow you to the new city.  You have to re-purchase it every time you restart if you want it.

URL: https://forum.audiogames.net/post/512696/#p512696




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-26 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Yeah I know I'll be getting them again and even more.However, my question is more about the upgrade it self if it follows me to a new city or not.As it stands, I really can't sacrifice 1 citizens right now, but I'll gladly do it if the citizen upgrades don't reset.I don't know what is it about this game, but it's so addicting

URL: https://forum.audiogames.net/post/512695/#p512695




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-26 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

@44, that's kind of a tricky one.  See, you lose all those citizens, obviously.  That means you won't be getting them back because they're sacrificed.  ON the other hand, the more money you make, the more citizens you stand a chance at attracting, so in that sense, you do get them back.  It'd be like taking Dark and Nocturnus and sending them off to the wolves for the greater good, but then you get keyIsFull, Lucas1853, Mirage and Nightshade because you made more money off of sacrificing the first two.

URL: https://forum.audiogames.net/post/512494/#p512494




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-26 Thread AudioGames . net Forum — New releases room : MasterChief via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Quick question:Upgrades bought with sacrificing citizens don't follow me to new city right?I am thinking that maybe I wouldn't be bothering my self with them if they don't follow me to a new city since I have to wait a long time before I get 1 citizens, the least I need to get a citizen upgrade.However, if they do follow me to a new city that will make things a lot easier for me to get more upgrades and get more money.I am currently at level 2 with 52 goals, have 8 goals left to reach level 3.

URL: https://forum.audiogames.net/post/512423/#p512423




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-08 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

@post 42, worked like a charm.  I won't be so anxious watching my numbers anymore.  AT least now I have target numbers to work for and I know why I can't buy a number of something.

URL: https://forum.audiogames.net/post/507180/#p507180




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

So, to see the cost of buying a certain number of buildings, hover over the button with the number. ON NVDA you can do that with NVDA+Numpad slash on desktop layout, NVDA-shift-m on laptop layout, when focused on the button. IF you have mouse tracking enabled, NVDA should read the number when you do this, since your mouse is now on that button, and the next line will show the cost. If you mouse over the final button which lets you buy the max number of something all at once, it will tell you how many of that building you will actually buy, since the number on the button is rounded if it goes above 25 or so.

URL: https://forum.audiogames.net/post/506994/#p506994




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

And now it has a db page found here  I need to restart my own progress now I've tamed the cookie monster, though I  confess I got a bit distracted from city building by the new planet life update.

URL: https://forum.audiogames.net/post/506946/#p506946




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-07 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

And now it has a db page found here  Though I need to restart my own progress now I've tamed the cookie monster .

URL: https://forum.audiogames.net/post/506946/#p506946




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Also, sorry for doubleposting, but don't forget the various kinds of upgrades you can buy; always check all the tabs and make sure you get whatever is going to make you the most profit.

URL: https://forum.audiogames.net/post/506641/#p506641




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Yeah, in the end the banks turn out to be practically all of your revenue, so you really should be trying to get as many of them as you can.

URL: https://forum.audiogames.net/post/506640/#p506640




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

You need to get banks as well. I'm not sure if you know this, but there are global goals for getting certain numbers of all the buildings. So if you get at least 25 of everything, all profits double. Not to mention that banks look like a massive hurtle, and they are, but they will also make you the most money. You won't make big money if you never keep your banks up with the rest of your buildings.

URL: https://forum.audiogames.net/post/506633/#p506633




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

You need to get banks as well. I'm not sure if you know this, but there are global goals for getting certain numbers of all the buildings. So, I think is like where if you get at least 25 of everything, all profits double. Not to mention that banks look like a massive hurtle, and they are, but they will also make you the most money. You won't make big money if you never keep your banks up with the rest of your buildings.

URL: https://forum.audiogames.net/post/506633/#p506633




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

So is there a secret to getting a ton of citizens and such? I've only got 1 coming when I reset. I've got 25 of each building bar the banks. I'm making 13M a second. I feel so inadequate compared to you lot

URL: https://forum.audiogames.net/post/506631/#p506631




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

$54.197 QuintillionProducing $438.868 Quadrillion per secondNext goal: 300 of all buildingsCurrent Citizens helping out27,554Upcoming helping Citizens186,415 (677% of your current citizens)Number of resets: 3Time since last reset:About 11h 26m 44sDate started: Mar 2, 2020

URL: https://forum.audiogames.net/post/506623/#p506623




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

$54.197 QuintillionProducing $438.868 Quadrillion per secondNext goal: 300 of all buildingsCurrent Citizens helping out27,554Upcoming helping Citizens186,415 (677% of your current citizens)Number of resets: 3Time since last reset:About 11h 26m 44s

URL: https://forum.audiogames.net/post/506623/#p506623




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Current amount: $2.603 Quintillion Producing $21.925 Quadrillion per secondNext goal: 300 of all buildings.8 goals left until level 3Current Citizens helping out8,590.Upcoming helping Citizens71,161 (828% of your current citizens)ya I think I'm doing alright, though not as good as my wife, I must admit.  When she sets her mind to one of these she can tackle me; no questions asked!

URL: https://forum.audiogames.net/post/506619/#p506619




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-06 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

WOW!That is amazing, Nocturnus.I am enjoying this game, even with the high numbers.

URL: https://forum.audiogames.net/post/506599/#p506599




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Reached about 7000 citizens before I restarted for the third time.

URL: https://forum.audiogames.net/post/506540/#p506540




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Though it's true that the costs are a bit stupid later on, perhaps the extra expensive road add more glory to your city? IDK.Anyways. For me, the sweet time to run and reset seems to be in about 1 day.I typically buy 100 roads, followed by 50 of everything else except the shopping and the bank center, those give me problems with their large numbers.Anyways, got to 9 citizens this run, hoping that I will reach 25 this time (I had 5 when I started and added 9, or 180%, on this run).

URL: https://forum.audiogames.net/post/506538/#p506538




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : jescat277 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

I sort of agree that billion dollar roads are a little much, especially because you don't make that much from them. The number balancing rellly does  need work, considering i think you may spend more on the road then you make, now that i stop to consider it.

URL: https://forum.audiogames.net/post/506531/#p506531




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

And what does the billion dollar road even look like!

URL: https://forum.audiogames.net/post/506527/#p506527




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : JaceK via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Billion dollar roads are just bugging me for some reason. I get I'm supposed to have things be more expensive. Butbillion dollar roads?

URL: https://forum.audiogames.net/post/506491/#p506491




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-05 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

So an update.I restarted with 5 citizens. Far cry from reaching 10, but hey. Maybe next time.I do wish that there could be some achievements added in, as well as the description of what you are buying. Some other mechanics, like corruption, crime, and technology could be blended in here as well.I really, really want to continue building on this, as it's a good concept, just stale and shallow in some places.

URL: https://forum.audiogames.net/post/506466/#p506466




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

It would be easy enough to add this stuff with the source code, but the thing is that I don't think it's officially open source even if the source code isn't protected.

URL: https://forum.audiogames.net/post/506212/#p506212




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

If the dev was emailed, it'd also be nice to have headings for each building type since it's a miner pain when you need to quickly find one towards the bottom, indeed it always seems odd to me that so much else in the game has lots of really helpful headings, but the build list doesn't.

URL: https://forum.audiogames.net/post/506209/#p506209




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Tried this last night and really enjoyed it, particularly because of the numbers guide (what crazy names do some numbers seem to have).Currently am waiting for some citizens, thinking of gaining 10 before I do my first reset.I do agree about the debate slider going up 1 by 1 by 1 dollar, since I'm playing on IOS there isn't an option to snap to the end of the list.Perhaps an email could be sent to the dev and see if he'd be willing to add a "bet max" button or something?

URL: https://forum.audiogames.net/post/506189/#p506189




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Here I think is your answer

URL: https://forum.audiogames.net/post/506103/#p506103




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Why am I the only one who doesn't like to delete my cookies!  I feel so lonely here...

URL: https://forum.audiogames.net/post/506101/#p506101




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-04 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

@Mirage I just go onto the slider and hit end myself.Unfortunately, it turned out the cookie I thought city Inc was was the one it wasn't so C cleaner also munched my game yesterday, never mind I'll be a chance to get back.

URL: https://forum.audiogames.net/post/506097/#p506097




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Is there a faster way to bet money for a debate than the slider going up dollar by dollar?

URL: https://forum.audiogames.net/post/506070/#p506070




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Hi.@those trying to help me: don't worry about it, I'll leave this game alone and hope you guys have fun.

URL: https://forum.audiogames.net/post/506044/#p506044




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Yep,cookies can be nasty things. these days when I start playing a new incremental or browser title I always try to make sure to check C cleaner won't munch the cookie when I don't want it to. Btw, I didn't realise I needed to click on the numbers in debates in order to refresh the current totals, no wonder I wan't doing well .

URL: https://forum.audiogames.net/post/506020/#p506020




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Mirage via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

So frustrated!I started this game, had a ton of fun, built so many buildings, had plenty of politicians . . . and then I lost the game.I don't know if my browser just clears cookies at a set time or what happened, but I have to start over from scratch.It is a lot of fun though, and I enjoy working toward the goals.

URL: https://forum.audiogames.net/post/506014/#p506014




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

@Brad, not sure what's happening there, it's fine in chrome. I will say you need to make sure you have clickable announcements on, that will tell you where to click, or you cah just click on the amount of whatever building you have. the micromanagement is fun and there are lots of upgrades to work for which is nice, though I do wish there was a little more text to tell you what is what.

URL: https://forum.audiogames.net/post/505985/#p505985




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Hi.@Nocturnus: it didn't work for me but thanks for the help.

URL: https://forum.audiogames.net/post/505972/#p505972




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Not running the latest version of NVDA myself, but here's a few things to consider.1.  Make sure your FF window is maximised.2.  Make sure your history sidebar and other such things are not in the way; close them if you can.3.  Toggle your navigation button to collapsed unless you're using said navigation options to minimise the possibility of navigating to them undesirably, as seems to be the case at present.Hope that helps.

URL: https://forum.audiogames.net/post/505962/#p505962




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Hi.When I press enter on 1, the Stockholm page comes up, I'm using the latest version of firefox with the latest version of NVDA.

URL: https://forum.audiogames.net/post/505951/#p505951




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : wp85 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

I am definitely going to check this one out it sounds really cool.

URL: https://forum.audiogames.net/post/505943/#p505943




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

That works for a while, but eventually it always just, stops. I have no idea why.

URL: https://forum.audiogames.net/post/505927/#p505927




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

I imagine the game can calculate the cost of any site and the amount it takes to purchase multiple anything it is you want to buy; it just doesn't show you the numbers.  I say that because you can clearly purchase 100 roads, for instance, provided the game knows you have the cash for it, and you can purchase as many politicians as you can hire in the politics tab by simply hitting one button.  It clearly  knows; whether it's hiding it entirely or shows it in a graphic or other some such NVDA isn't picking up I just don't know.

URL: https://forum.audiogames.net/post/505849/#p505849




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

yeah, that's actually standard in most of these incremental games. It's called exponential growth. But usually the game can calculate the cost of a bunch of roads all at once. THe math is pretty simple.

URL: https://forum.audiogames.net/post/505845/#p505845




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Sadly, I think you're going to have to enlighten me on that.  I'm sort of under the impression  that actual cost is hidden, and that probably has to do with the fact that the cost increases with the amount of buildings you buy, meaning that buying 25 roads is more expensive than buying 1.  If you do discover a method by which to obtain the cost, let me know and I'll probably stick that in post 1.Edit: just in case that line wasn't entirely clear, that means that every road you buy increases the price of the next one, so buying even one road after you've purchased a road makes the second more expensive, which makes buying 100 banks a slow, cumbersome process.

URL: https://forum.audiogames.net/post/505838/#p505838




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Sadly, I think you're going to have to enlighten me on that.  I'm sort of under the impression  that actual cost is hidden, and that probably has to do with the fact that the cost increases with the amount of buildings you buy, meaning that buying 25 roads is more expensive than buying 1.  If you do discover a method by which to obtain the cost, let me know and I'll probably stick that in post 1.

URL: https://forum.audiogames.net/post/505838/#p505838




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-03 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

how do I check the price to build buildings? I just see a button for 1, a button for 10, a button for 100, and then a button that buys however many you can buy with your current money, but I don't know how fast the cost increases because I can't see the actual costs of things. I tried hovering over them with the mouse but I didn't see any change or anything

URL: https://forum.audiogames.net/post/505837/#p505837




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

@ mat, post 6, Simply put, you hit enter on the number of things you own, not on the things you own.  If you own 1 road, you click on 1!  Not transport!  Not road!

URL: https://forum.audiogames.net/post/505835/#p505835




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

How do you click on things?With nvda and chrome, lressing enter on transport does nothing. Nor does nvda enter, so I'm not sure how you got this to work?

URL: https://forum.audiogames.net/post/505800/#p505800




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Righto, Dark, will attempt to answer all of your questions, but realize I might miss something as I'm currently sleep deprived and sleep is probably going to elude me for awhile longer still...On my build page I get something that looks like the following to NVDA.TRANSPORT200$3,420/cycleRoads Cycle: 0.04s It may look a little different to you if you've tampered with your settings as I have, so bare with me here.  I happen to know that I've bought 200 roads.  Obviously, when you start off you won't have 200 roads.  You'll actually see a little bit of text that says something along the lines of "click here to earn your first dollar."  Once you do that you should see that you actually have 1 road.  Clicking on that number, the number corresponding to the amount of whatever structure you have will give you the profit associated with that particular structure or real estate or space or whatever it is, provided that you have allowed the proper amount of time to pass.  IN the case of roads, that amount of time is 0.04 seconds; you can click on it every 0.04 seconds and generate cash.  This is what is known as the cycle.So, in short, I can click on the 200 which is the number of roads I have and generate cash.  Obviously, that can get very tedious, very quickly, so the politician was created to step in, once you generate enough cash to pay for them.  Each site has a politician associated with it and you can navigate them using whatever your prefered method for navigating headdings is... I see my politician names appear as level 2 headings with their price at level 4 after clicking on the link labeled politics.  They're usually rather easy to understand but do have descriptions as to what they do between level 2 and level 4.  Purchasing each will autogenerate the profit associated with them; Obamacare for medical, schoolboard for education and Internal Revenue Service for banks and so on.Moving on, debates is a bit like blackjack or 21, in which the aim of the game is to beat your adversary by obtaining a number of votes higher than theirs.  In this case, remember that there is a max of 210 votes per either side in a debate, that is, you must not exceed 210 votes, nor should your opponent.  To start a game of debates, simply navigate to the slider and increase or decrease it as necessary; you will see the amount you are actually putting in below the slider.  Once you've adjusted it to your liking push the start debate button.  Once you've pushed the button you have entered into a debate.  The page will change to reflect this by showing you something like the following:My party 75Votes left: 135… Opposing party 4Awaiting player… Choose your argumentTransport(30-90) Civilian(1-110) Business(50-150) or...Rest the case.As mentioned above, this is like playing blackjack; it's a gamble either way.  We know that the opposing party has a total of 4 votes and our party at present has 75 votes, with 135 remaining before reaching 210; 75+135=210.  We are then told that transport might give us anywhere between 30 and 90 votes, civilian might give us anything between 1 and 110, and business may give us anything between 50 and 150.  For the sake of this demonstration I shall choose transport and see what happens.My party 138Votes left: 72… Opposing party 49Gained 45 votes…As you can see, I've gained 45 votes bringing my total of votes to 138.  My opponent sits at 49.  I will once again choose transport and hope, but not cross my fingers for 72 votes or something close to it.My party 173Votes left: 37… Opposing party 67Gained 18 votes…I'm not entirely feeling lucky today given many different things that have been going on, including an incident in another topic where I seriously misspelled clone, so I'm going to rest my case and hope for the best while expecting the worst.My party 173Holding argument Opposing party 231Congratulations, You won the debate!You just made another $150!That, in a nutshell and a half, is debates.  If you have any further questions, push them onto the topic and we'll see what we can do.

URL: https://forum.audiogames.net/post/505767/#p505767




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

I gave this one a look the other day. The one question I have relates to the money you make from buildings and whether you need to click or not. Under each building category, above the buttons to build a number is the listed amount of cash you get for each cycle and how long those cycles are.Do these give you cash automatically? or do you need to click after each cycle?At first I assumed they were automatic, but my total cash wasn't increasing until I got the appropriate politician upgrade, for each building type, so presumably politicians are like autoclickers in other games, and clicking on the cycle is actually what gets you money to buy new things. I also wasn't entirely sure how debates or citizens work, but I've not quite got that far as yet.At the moment the game looks like a fun auto increaser with lots of achievements, though I wish it had a bit more atmospheric text.

URL: https://forum.audiogames.net/post/505742/#p505742




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : Nocturnus via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

Sure, but you should be a bit more specific as to what you're looking for if you want anything in particular, as I did do a fair bit of writing above.

URL: https://forum.audiogames.net/post/505728/#p505728




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Re: CityInc: an accessible passtime for micromanagement gamers

2020-03-02 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: CityInc: an accessible passtime for micromanagement gamers

any more info about this one?

URL: https://forum.audiogames.net/post/505722/#p505722




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