Re: Deep Space Dice For Alexa

2020-06-21 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

That's a great game description, Dark! Loved it. I pushed a tiny update to the game last night which adds two custom recorded voice messages that are played when you beat the game as some people reported that the previous version was not satisfying enough after playing the game for an hour or so. One message is played at random when you win.

URL: https://forum.audiogames.net/post/543695/#p543695




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-21 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

deep space dice now has a db page find it here, hopefully this will get the word out about the game to more people.

URL: https://forum.audiogames.net/post/543677/#p543677




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Oh darn, that sounds p ainful. I've had multiple runs on harder difficulty like that. Everything's fine and I'm dropping to less than 10 threats in the deck, and then bam, Strike Bobmers followed by Cloaked Threats activating once or twice, and RIP. I agree, the crew on the ship act like Redshirts most of  the time instead of the lead actors 

URL: https://forum.audiogames.net/post/541122/#p541122




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Yep, the game can definitely be brutal. I was just having a pretty good run, down to ten threats left, when suddenly I had two threats and two crew in the infirmary at once. I might even have got out of that, if I hadn't drawn commanders for the next two turns, before they got incapacitated as well, followed by me getting fired upon by four different ships and! the invaders . I also had one occasion earlier when something like this happened, but that time I didn't have quite as many enemies shooting at me, and I think the game auto unlocked the crew who were stuck in the scanners once I'd gone through a couple of turns of having no crew.Btw, I am slightly confused as to the logic behind crew suddenly getting incapacitated whenever something threatening turns up and needing medical staff to get them out of it, is this ship crewed by bunnies who sit still and panic every time something scary happens? .I do like the decision process and logic here though and the need to adapt and use what resources you have correctly.

URL: https://forum.audiogames.net/post/541094/#p541094




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Yep, the game can be brutal like that . You cannot send multiple crew on a mission in one go, but you can send a single one by saying something like "send science on a mission to Pandemic" or "send medical on a mission to deal with panel explosion". As for targeting without the numbers, I was having difficulties making that work properly. Also the numbers for the ships are there to avoid targeting the wrong target when you have two of the same type. To get the health of a ship, you can say threat information followed by the target name. But as you play you will memorize the health amounts of the ships and won't need to use that command at all 

URL: https://forum.audiogames.net/post/541079/#p541079




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Okay I've just played my first game and I definitely like this, especially the necessary decision making and the fact that you wonderfully have so many things going wrong at once, I ended up losing out when being fired upon by five ships, one of which knocked out my shields then leaving me with no engineering and only 4 points of hull . It'd be nice if you were told the hitpoints left at enemy ships when selecting who to fire at and how much, since when you've got several, it's harder to track which ships have more health. I also do sometimes find it a bit of a pest that you need the hole name and number for things, EG if your being attacked by strike bomber 2 you can't just say "strike bomber", even if there aren't any other strike bombers to choose from.It'd also be nice if there was a way to shorten the away mission command a bit. I've tried "Send on away mission 2 tactical" which sort of makes me sound a bit like yoda, but I couldn't quite get them to deal with the threat in one sentence, especially when you needed a couple of different crew typpes, though I'll have to experiment and see what works.

URL: https://forum.audiogames.net/post/541058/#p541058




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Okay I've just played my first game and I definitely like this, especially the necessary decision making and the fact that you wonderfully have so many things going wrong at once, I ended up losing out when being fired upon by five ships, one of which knocked out my shields then leaving me with no engineering and only 4 points of hull . It'd be nice if you were told the hitpoints left at enemy ships when selecting who to fire at and how much, since when you've got several, it's harder to track which ships have more health. It'd also be nice if there was a way to shorten the away mission command a bit. I've tried "Send on away mission 2 tactical" which sort of makes me sound a bit like yoda, but I couldn't quite get them to deal with the threat in one sentence, especially when you needed a couple of different crew typpes, though I'll have to experiment and see what works.

URL: https://forum.audiogames.net/post/541058/#p541058




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Alright, below you can find the full rules on how  to play the game. Let me know if you need further help.You are the Captain of the USS Crypsis, a RPTR class starship on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realize it was a trap! With the help of your crew, you must survive until a rescue fleet appears.To win, you must survive by destroying all external threats in the threat deck.At the beginning of the game, you need to specify the number of Don't Panic cards that will be included in the threat deck. For your first game, I recommend playing with all six Don't Panic cards. If you are looking for a challenge, try playing with zero Don't Panic cards.When the game starts, two threats are immediately drawn from the threat deck. The threat deck has a total of 36 threats, plus any Don't Panic cards that you've decided to include in the deck.Let me tell you about your ship. The ship has three trackers. These are the hull tracker, the shields tracker, and the scanners. The hull Represents the condition of your ship. If this track reaches 0, you lose the game. You start the game with eight hull.The shields protect your hull from getting damaged. When a threat deals damage to  your ship, the damage goes to the shields first. When the shields reach zero, the damage is dealt to  your hull. You start the game with four shields.The scanners tracker on your ship is used to detect new threats. One of the results on your crew dice is a threat. When you roll a threat, it is immediately locked in the scanners. When three threat dice are locked in the scanners, a new threat is revealed from the deck.The crew in your ship is represented by six crew dice that you roll every time a new round starts. Here is a list of possible results: 1. Commander. 2. Tactical. 3. Medical. 4. Science. 5. Engineering. 6. Threat.Each crew member can perform a unique action. The commander can transform another crew member to a different type. To do this, you use the transform keyword. For example, you can say transform tactical to medical.The tactical crew member is used to operate your weapons systems. To use your tactical crew, you must first assign them to the weapons. For example, you can say, assign two tactical crew to the weapons. Once your tactical crew are assigned to the weapons, you can fire your weapons. When you fire your weapons, you need to provide a target and the damage amount you want to deal to that target.Keep in mind that the first tactical crew member that you assign to the weapons in a round gives you one damage to deal to the threats. All additional tactical crew give you two more damage to deal. For example, if you assign two tactical crew, you can deal up to three damage. If you assign three tactical crew, you can deal up to five damage.The medical crew can perform two actions. The first one is heal crew which heals all the crew located in the infirmary. Sometimes your crew will be moved to the infirmary and you need to use your medical crew to treat them to be able to use them again. The second medical action is remove threat. This action removes a locked threat crew die from the scanners. The locked threat is then returned to your crew dice pool that will be rolled on the following round.The science crew can also perform two actions. The first action is recharge shields which recharges your ship's shields to full power. The second science crew action is fire stasis beam. The stasis beam is used to temporarily disable the threats to your ship. When a threat is disabled, it cannot be activated in the current round. The stasis beam can be used on both external and internal threats.The engineering crew have a single action and that is to repair the hull. When you use the repair hull command, an engineer is used to recover damage that was dealt to your hull. The first repair action in the round gives you one hull point, while each subsequent repair action gives you two points. So, if you use the repair hull command twice, you can recover up to three hull damage.Finally, the threat die result on your crew dice is the only negative outcome. As mentioned before, these instantly get locked in your scanners, and once there are three of them, a new threat is introduced. You can remove the locked threats from the scanners by using your medical crew.Before we move to the threats, let's briefly talk about sending  your crew on missions. Most internal threats, and some external threats, can be dealt with by sending your crew on a mission. You can send a crew member on a mission by using the send crew on a mission command.Some threats may require more than one crew member to be sent on a mission to deal with the threat. When you send a crew member on a mission it will stay on the mission until the mission is complete or you decide to return it to your pool of crew dice. Crew sent on missions will not 

Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

@2, you can now use 'change' to transform one crew member to another with the Commander crew.@4, the rules shouldn't  take you more than 6 minutes to go through, but I will post the full rules here, just need  to clean up the strings and  remove the "Say next to continue" sentences.@5 Yeah, there are a few expansions for Desolate, but the game designer hasn't really responded when I was hinting that I'm interested in adding those, too. So, I'm not sure how he would feel about that. Some of my  patrons on Patreon have been requesting new heroes for Dungeon Roll, so I now need to decide what I will work on next . I've also been considering adding two player support to Dungeon Roll as you requested.Looking forward to your Deep Space Dice comments.

URL: https://forum.audiogames.net/post/541022/#p541022




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Cool I'l definitely check this out. Btw ertay, when I looked up desolate and dungeon roll, it seems that there are some extras available aside from the base game, especially for desolate, which apparently has some much expanded versions with character  classes to choose with different abilities and some different encounter cards for each level.Any plans for including those or something like them in the Alexa version? or would that be treading on the creator's toes a little too much.Though , I wouldn't mind donating to the creators of these games for creating them, although I'm not going to buy a bunch of cards and dice that are of no use to me.I'll let you know what I think to deep space dice when I've tried it.

URL: https://forum.audiogames.net/post/541020/#p541020




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Cool I'l definitely check this out. Btw ertay, when I looked up desolate and dungeon roll, it seems that there are some extras available aside from the base game, especially for desolate, which apparently has some much expanded versions with character  classes to choose with different abilities and some different encounter cards for each level.Any plans for including those or something like them in the Alexa version? or would that be treading on the creator's toes a little too much.I'll let you know what I think to deep space wehn I've tried it.

URL: https://forum.audiogames.net/post/541020/#p541020




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-13 Thread AudioGames . net Forum — New releases room : jimmy69 via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Is there anyway you could post the rules here? It’s annoying to have Alexa read out the rules because she’s a very slow reader. If you could make a reference guide of all the rules and post it here that would be awesome

URL: https://forum.audiogames.net/post/540929/#p540929




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-13 Thread AudioGames . net Forum — New releases room : ertay via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Yeah, I will be able to analyze the keywords that people use to add different variations for the commands. As for damaging, there are some limitations on how you can assign numbers to variables, but when firing your weapons, you can provide a full sentence in the form of "fire weapons at Assault Cruiser One for 3 damage". This will skip the prompts to enter a target and then the damage.The game gets much more intense with 3 or less Don't Panic cards, so if you are looking for a challenge, give that a shot.Depending on the interest, there are some fanmade ships like an Enterprise variant from Star Trek that people have created on the BoardGameGeek forums, I might add that as a different ship for the player plus some boss encounters at the end.

URL: https://forum.audiogames.net/post/540895/#p540895




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector


Re: Deep Space Dice For Alexa

2020-06-13 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Deep Space Dice For Alexa

Made it through on my second try. Got through it in a good couple hours after reading the rules. I only wish the game allowed for more word variations, like change for transform. Also wish the game didnt ask how many damage we want to deal when we only have 1. I think that is all. It is a rather strategic game that requires a lot of on the fly thinking. I played with 5 do not panic cards in deck. Nice game overall. I like it.

URL: https://forum.audiogames.net/post/540886/#p540886




-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector