Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@Figment, as I said before, my Hex editor will not show any hexidecimal notation at all in the AAC.exe executable. However, I did manage to extract the sounds from AAC. I apparently can't extract the sound files from stages though.

URL: http://forum.audiogames.net/viewtopic.php?pid=272896#p272896





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: How to rip files baked into executables

I think Ethin might be confused about what a hex editor does when you copy a chunk of data. If you do it right, it doesn't copy the data in hexadecimal notation, for example, FACEB00CDEADF00D, but rather, it copies the actual data, in exactly the same format as it sees it. Hexadecimal is just a way that humans can comprehend information which might not be displayable as readable text.

URL: http://forum.audiogames.net/viewtopic.php?pid=272878#p272878





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: How to rip files baked into executables

Ethin wrote:(And you can't just copy data from a hex editor into a file and save it and expect a computer to be able to understand it, can you?)Yes you can, all that you need is to know where to start and end the block of data you want to extract. That is, in fact all a media extractor does, it searches for strings that will appear at the beginning of the media file, once it finds something, it uses information near that string, defined by the media file's format, to calculate how long the media file is. Now that it has the beginning and ending locations of the media file, it's a simple copy operation to put that block of data into a separate file.Using a hex editor is just doing the whole thing manually.

URL: http://forum.audiogames.net/viewtopic.php?pid=272869#p272869





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

Hello,I can't do that though. Dragon unpacker says that no driver can open that file.

URL: http://forum.audiogames.net/viewtopic.php?pid=272865#p272865





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: How to rip files baked into executables

Hello,if you are under aac thinking adwenture at C, dragon unpacker can open It and extract sounds without problem. All you need to do is open dragon unpacker, press ctrl+o. Select aac.exe. Du will show hyperripper dialog, you must switch to tab formats, here is a list of formats to search. check ogg, wav and some others you want. Next switch to the "search" tab, and here click on search button. After done scanning, click ok. On status bar is information about number of sounds on screen, in aac It is about 200. Now you can export them, I think that you will have not problem with this.

URL: http://forum.audiogames.net/viewtopic.php?pid=272854#p272854





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@Jaybird, when I open aac.exe into hxd hex editor it shows absolutely nothing. Searching for .ogg yields no results as well. And Dragon UnPacKer cannot even open the damn thing. (And you can't just copy data from a hex editor into a file and save it and expect a computer to be able to understand it, can you?)

URL: http://forum.audiogames.net/viewtopic.php?pid=272848#p272848





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : Rastislav Kiss via Audiogames-reflector


  


Re: How to rip files baked into executables

Hi Ethin,concrete for aac is luck, that It have not encrypted sounds. They are in standard ogg format. You can use tools to search sounds in streams, for example dragon unpacker, which work on this game.If sounds in game are encrypted, you must apply reverse engineering to find keys and cyphering algorithm. As someone sayd in this discussion, for example bgt scrypts are encrypted theyselves in exe files. Yeah, that is right but nothing will stop a determined attacker. But reverse engineering is out of audiogames topics, you can find more specific informations on google.I will add to the end, that some peoples saying is possible to extract encrypted sounds from memory dumps, because in memory they can not be encrypted. I have never applyed this successfully to bgt games, so I dont know.

URL: http://forum.audiogames.net/viewtopic.php?pid=272792#p272792





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Re: How to rip files baked into executables

2016-08-06 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: How to rip files baked into executables

Ethin:The extra data is, in fact, the BGT pack file containing the music, which is in standard OGG files. If you can extract that extra data and save it into a file, you should be able to use any BGT program to extract all files from a pack file, or write your own in BGT. You'll need to make several subfolders in order to extract the files. If you use a hex editor and go sniffing around that pack file, you should see some pathnames, each of which is followed by a bunch of garbage, which is the actual file data. Good luck!

URL: http://forum.audiogames.net/viewtopic.php?pid=272778#p272778





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

Ethin, depending where you live it may be law that you're not allowed to do such things to the intelectual property of others. Not saying you're wrong, just a friendly reminder.

URL: http://forum.audiogames.net/viewtopic.php?pid=272771#p272771





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

No. A chip tune is an audio file. I know this because I acquired the AAC music at one time. I did not back it up, however, and it doesn't seem to be available any more, so I need to extract it myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=272751#p272751





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: How to rip files baked into executables

What exactly is a chip tune? If it's 8 bit music, what are the chances that the music isn't in an audio format in the executable? Could it be just a string of data that represents the notes to be played?

URL: http://forum.audiogames.net/viewtopic.php?pid=272746#p272746





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

Exactly, which is why I'm even asking this question. I came to all of you guys for advice, not for a mystery. If I wanted a mystery, I would go read a mystery novel or watch a suspenseful movie. I need advice, not people who tell me to "google it" and expect me to get results with the snap of my fingers. Just outright tell me what tool to use.

URL: http://forum.audiogames.net/viewtopic.php?pid=272741#p272741





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to rip files baked into executables

What makes this even more annoying is the music for AAc used to be, I believe, freely available from a chiptune site that has now gone down, and when I tried to get the songs listed the website had already been taken down.

URL: http://forum.audiogames.net/viewtopic.php?pid=272739#p272739





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

Well, I'm still not violating any laws. There is no license agreement that comes with AAC that says that I can't, so I am free to do as I see fit.@Figment, I do love PE explorer. I got it last night as an attempt to get the sounds. It certainly helped me locate the virtual memory address where they are located.Unfortunately, I cannot find that DLL Xsense mentioned. I have all three unpacking plug-ins (NSPack, UPXPacker, and Upack) and none of them can get the sounds from the executable. I have used the exact search phrase that you guys wanted me to search for. I found nothing related to such a plug-in. If any of you guys can PM me a link to download it, that would be appreciated, as I'm getting nowhere and telling me to google it is getting me nowhere. I've tried PE explorer, resource hacker, resource tuner, and several debuggers and haven't gotten anywhere. So, please stop being all mysterious and please start giving me useful advice that will
  actually help me in this matter.

URL: http://forum.audiogames.net/viewtopic.php?pid=272735#p272735





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

Ethin, you are actually doing that, just because it's not code doesn't mean it's not considered reverse engineering. You're altering it into a different format/creating representations of the system in another form or at a higher level of abstraction. So yeah, you, by definition, would be reverse engineering.

URL: http://forum.audiogames.net/viewtopic.php?pid=272717#p272717





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: How to rip files baked into executables

I hate to burst your bubble, but PE Explorer is not free unless you are using a cracked copy, and if I recall correctly, the trial version has some features disabled.While I knew about PE Explorer's plug in system because I've written one, I didn't know somebody had created an music extractor for it, though now that I think about it, doing that wouldn't be very hard.With PE Explorer and a good hex editor like Hex Workshop, I could easily extract anything I wanted from an executable. However explaining how to do it is beyond the scope of this forum. Plus I'd have concerns about the legality of posting such instructions here, so I won't, sorry.What other people here and I are trying to say is, if you really want it, it's easy enough to find instructions for what you want to do with some googling around.BTW: PE explorer is a fantastic program and worth every penny of the asking price.

URL: http://forum.audiogames.net/viewtopic.php?pid=272714#p272714





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@Xsense, true. But when I do search for it I get nothing promising. PE Explorer already comes with the UPX unpacking plug-in along with several other unpacking plug-ins. And when I open aac.exe, it says that none of those plug-ins actually work. At least, not on the executable file. So yeah. Not helpful, unfortunately.

URL: http://forum.audiogames.net/viewtopic.php?pid=272698#p272698





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Xsense via Audiogames-reflector


  


Re: How to rip files baked into executables

like i said in my previous post pe explorer would be an option, your close.So all you need to do now is extend pe explorer with a nice dll  google for pe explorer extract music / data dll im sure that after that you will be done.Regards,Xsense

URL: http://forum.audiogames.net/viewtopic.php?pid=272693#p272693





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@figment, I at least know where the sounds are located. I have a program, called PE Explorer, which, while free, does allow me to disassemble AAC and determine where it's located. Check this out:05.08.2016 11:19:16 : EOF Extra Data From: 000DDC00h  (908288)05.08.2016 11:19:16 : Length of EOF Extra Data: 0B4A9D96h  (189439382) bytes.05.08.2016 11:19:16 : EOF Position: 0B587996h  (190347670)So I know exactly where the executable code ends and the pack file begins (address offset 000DDC00) (which is virtual address 908288 in the applications virtual memory space). (We don't include the h. h means hexidecimal.)However, I can't just copy that data out of the executable because I don't know how and I have absolutely know idea what I'm copying (disassembling it just gives me random characters that make no sense). Any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=272670#p272670





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: How to rip files baked into executables

Years ago I used to use a tool that was designed specifically for extracting media files from executables. At the time I used it to try to extract the soundtrack files from the original StarCraft. Never did find them though, and as far as I can tell Blizzard isn't inclined to release their game's soundtracks.I know the program works because I created some test executables with pictures and sounds imbedded in in them and the program found and extracted every one of them. When I have time, I'll see if I can recall the name of the program, however I originally found it using google.Always remember, google is your friend.Oh, and by being mysterious about what you plan to do with the extracted files is a very good way to make people suspicious of you, it makes them ask, "What is he hiding?"Being hostile towards others is an excellent way to find that nobody wants to help you. I know because I'm occasionally guilty of becoming ov
 er aggressive myself.You attract more bees with honey than with vinegar.

URL: http://forum.audiogames.net/viewtopic.php?pid=272638#p272638





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : Figment via Audiogames-reflector


  


Re: How to rip files baked into executables

Years ago I used to use a tool that was designed specifically for extracting media files from executables. At the time I used it to try to extract the soundtrack files from the original StarCraft. Never did find them though, and as far as I can tell Blizzard isn't inclined to release their game's soundtracks.I know the program works because I created some test executables with pictures and sounds imbedded in in them and the program found and extracted every one of them. When I have time, I'll see if I can recall the name of the program, however I originally found it using google.Always remember, google is your friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=272638#p272638





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Re: How to rip files baked into executables

2016-08-05 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to rip files baked into executables

moderation!@Dglex: due to your response to ghost rider I am going to have to give you a moderation warning. AT first I was hoping this wouldn't have to be the case, after all the discussion did actually look innoscent enough, but he was trying to help as things like this are known to get bitter sometimes. He was friendly enough and did not seem angry. You, on the other hand, seemed to respond with a tone of anger or even condescending.

URL: http://forum.audiogames.net/viewtopic.php?pid=272624#p272624





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@djlex, reverse engineering is defined as: The process of analysing an existing system to identify its components and their interrelationships and create representations of the system in another form or at a higher level of abstraction. Reverse engineering is usually undertaken in order to redesign the system for better maintainability or to produce a copy of a system without access to the design from which it was originally producedDoes it look like I'm doing that? No, I am not. So don't stir the pot just because you can. I did not start this topic for people to come on here and turn it into a flame war, and I doubt the moderators would tolerate one either.@magurp244, Xsense and Ghost Rider, I'm simply trying to get the sounds out of the game known as adventure at C:, which I know is written in BGT. The only problem is the fact that I don't have a program that will detect the embedded pack file. Seeing as it's not encrypted, I shouldn't h
 ave to do any decryption work on it. Resource Hacker acts like there are no resources, and I don't know what program would be good for extracting the sounds and not the entire programs assembly data as well. I'll keep trying different tools. I know that one of the members on this forum managed to extract the sounds, so I was wondering what tool they used. I asked and got no response.

URL: http://forum.audiogames.net/viewtopic.php?pid=272606#p272606





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector


  


Re: How to rip files baked into executables

Most of the protections implemented to protect assets are usually a waste of time as they can easily be bypassed during play with screen shots or recording software like Audacity, with the exception of 3D meshes and textures. Of course, if you want the raw files themselves try and figure out what language the program was written in and find a decompiler, don't expect the results to be easy to read, so a solid understanding of the target language and likely assembler would be good.Though you should keep in mind that the US does in fact have anti-circumvention laws via the DMCA, though for software specifically there is an exception for reverse engineering for interoperability and studying the underlying code.

URL: http://forum.audiogames.net/viewtopic.php?pid=272604#p272604





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

Ethin, it's still considered reverse engineering. You're taking the product and modifying it/ taking sounds and turning them into human playable form. LOL

URL: http://forum.audiogames.net/viewtopic.php?pid=272602#p272602





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

ghost rider No one's stirring up shit here, go back to bed.

URL: http://forum.audiogames.net/viewtopic.php?pid=272601#p272601





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Xsense via Audiogames-reflector


  


Re: How to rip files baked into executables

Well don't know if this will get me banned.But its informative only, since i am only providing information.First of all what you need to figure out is what is the exe build with you can find this in the headers.If you dont know how to read them, use a tool like peinfo.exe you can find it on exetools.As for more information, i would suggest reading up on ollydbg or ida pro.If you are not willing to learn asm, i would suggest to try peinfo first then see what encryption is used if any.If not encrypted just use the decompressor for that language c++ / c# etc.Another tool for beginners could be pe explorer , google it.If you want more information about reverse engineering let me know.Regards,XSense

URL: http://forum.audiogames.net/viewtopic.php?pid=272599#p272599





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: How to rip files baked into executables

Alright, gonna stop you here. Ethin, simplest answer I can give ya: Google it. Dgleks: Stop stirring up trouble. Both of you for that matter. Now stop the flame war before it begins and go Google it.

URL: http://forum.audiogames.net/viewtopic.php?pid=272598#p272598





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

Ah. But, you see, I'm not reverse engineering anything. I'm simply extracting files stored inside executables. That's not reverse engineering a program. Reverse engineering software requires decompiling the program and turning it from a computer-readable program to a human-readable form, which is not what I'm doing. If I did that, I wouldn't be asking how. In fact, I already have a tool to do that. I simply wish to take a certain file from the executable and extract it. So no, I'm not violating anything here.

URL: http://forum.audiogames.net/viewtopic.php?pid=272597#p272597





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

It's not hard to find, that is why I am telling you to keep searching.And the forum strictly states no cracking games is allowed, or discussion of it. You're ascencially cracking a game by attempting to break into it's executables.And it can get you in trouble with the law as most games have licenses that don't permit the reverse engineering of said product.

URL: http://forum.audiogames.net/viewtopic.php?pid=272596#p272596





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

@djlex, You should learn the forums definition of 'hacking'. No offense to you, but this is not the type of hacking that the forum rules mean. The forum rules mean hacking the forum and/or audiogames.net web site itself. If this were against the audiogames.net forum rules do you think I would be posting it here? Plus, my reasoning for wanting to extract files from executables is my reasoning only. Plus, I'm not doing anything illegal by simply extracting it and, say, listening to it. There's no law in the united states that says that it is illegal to rip files out of executables. So I can do it if I wish. I'm just wondering what the best tool would be. And Djlex, your suggestion to just "keep searching" is so ambiguous and so equivocal that it's laughable. When you tell someone to just "keep searching for it" with no explanation or links to good resources, your getting them no closer to their objective. Your not even being helpful.
  I don't mean to be rude, but come on. Give me somewhere to start. (And don't just say 'search google'!)

URL: http://forum.audiogames.net/viewtopic.php?pid=272591#p272591





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Dgleks via Audiogames-reflector


  


Re: How to rip files baked into executables

LOL .. What would be your perhaps just reasoning for wanting to "rip" files out of executables? just for decorations on your desktop? This forum has strict rules not to discuss cracks and hacking. P.s. It's really easy to do, keep searching and you'll find it eventually. That's all I'll say.

URL: http://forum.audiogames.net/viewtopic.php?pid=272583#p272583





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

I'm just curious what tools people would use to, say, get the sounds for AAC? What is the procedure to getting them out of the EXE?

URL: http://forum.audiogames.net/viewtopic.php?pid=272578#p272578





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: How to rip files baked into executables

No you wouldn't, because the scripts are themselves encrypted. The only way to get an encryption key would be to catch it in memory before it gets hashed. At that point you might as well be ripping sounds by memory dumps anyway.

URL: http://forum.audiogames.net/viewtopic.php?pid=272571#p272571





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : momo7807 via Audiogames-reflector


  


Re: How to rip files baked into executables

You won't be able to break the encryption, but if you rip files from a bgt game, well, probably you will be able to read encryption keys. I'm not sure about it.

URL: http://forum.audiogames.net/viewtopic.php?pid=272569#p272569





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: How to rip files baked into executables

Stock music and sound libraries also have license agreements that prohibit the transfer of the tracks to anyone else. You're usually allowed to use them in any audio or video presentation, video game, etc, but it's usually against the agreement to include them in a  way that allows anyone to get a hold of them.

URL: http://forum.audiogames.net/viewtopic.php?pid=272548#p272548





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Re: How to rip files baked into executables

2016-08-04 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: How to rip files baked into executables

I think there is a fine line here. When it comes to mainstream games I don't know why more developers don't sell their soundtracks, if this happened the players wouldn't have to keep on breaking encryption or looking for soundtrack rips.On the audiogaming front, encryption is really important as both the music and sounds are usually in the same folder and from what I've heard, when stuff gets decrypted all of it gets extracted. The trouble is, a lot of the sounds are from libraries and such, which are very expensive.

URL: http://forum.audiogames.net/viewtopic.php?pid=272438#p272438





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Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Ethin via Audiogames-reflector


  


Re: How to rip files baked into executables

Yes, Jayde. To get the music and sounds out of games, of course. Not to use them with other games, but just to have them.

URL: http://forum.audiogames.net/viewtopic.php?pid=272371#p272371





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Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: How to rip files baked into executables

This sounds like a really excellent start on trying to hack games and/or modify them outside of the developer's control.Is there any other good reason why you'd want to rip files out of executables? Seriously?

URL: http://forum.audiogames.net/viewtopic.php?pid=272365#p272365





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Re: How to rip files baked into executables

2016-08-03 Thread AudioGames . net Forum — General Game Discussion : Trajectory via Audiogames-reflector


  


Re: How to rip files baked into executables

It depends on the tool that created it. Most of the time the data package is just tacked on to the end of the file along with some info about where the program ends and the data chunk begins.If the executable has a zip or other archive file attached to it, then most likely your archive utility will be able to figure it out. If it's a BGT game then I don't know, because I'm not sure whether BGT encrypts the package before it attaches it to the executable. You might be able to separate the data chunk from the program, but whether or not you'll be able to use it is another story as the data is usually encrypted.

URL: http://forum.audiogames.net/viewtopic.php?pid=272359#p272359





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