Re: ThingsI'd Like To See In Street Fighter V

2016-01-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

Street fighter is just one day over a month away! Speculate and discuss!  Curious to know what other features people would like to see... granted they probably won't make it in, especially the accessibility ones... but we can hope. lol Zoren had some good ones!

URL: http://forum.audiogames.net/viewtopic.php?pid=246785#p246785





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Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

I also wouldn't mind more single player content. The gameplay is where it's at and it's always been top noch, but I definitely wouldn't mind some extra modes. Hope we can get some of us together and create a lobby! Would be fun... and I'm absolutely sure I'll get hammered by everyone else. hahaha.

URL: http://forum.audiogames.net/viewtopic.php?pid=245815#p245815





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Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : Xoren via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

@assault_freak: Of course these features are in no wise necessary, nor would their absence decrease my enjoyment of SFV. I grew up with the first version of the PlayStation, and games like Street Fighter 2, Tekken 2 and 3+, and MK 3, all of which were worse yet mono (never mind not made to be accessible), so I've learned how to work with these games for quite a long time. These feature wishes are, however, things that would definitely improve my enjoyment of SFV, assuming they were implemented.The second beta of SFV for the PC had the game announcing character names as you arrowed across them, and then when you click on them, they would do their little character pose/action/speech. I don't know if it was a glitch or intended, but I loved that behavior.I also know they were meaning the fighting accessibility, though a lot of their marketing and game design is gearing SFV to be more accessible to a wider audience, beyond the fighting. Witness the censorship o
 f the female characters in an attempt to make the game less sexist.I well know Capcom has much more important perogatives than accessibility for a nich market -- I think I touched on this in the initial post. That won't change the fact that I'd still like to try and make them aware of it, though, as I have been in various forms of communication. Part of the problem is I don't hound them, so my comments are probably being glossed over in the day-to-day entourage of messages, which is something I'm also well aware will happen. Nor do I even expect them to respond/care even if they do read my messages, I've got a very realistic grasp of their priorities. Nevertheless, I would rather try to make them aware of these things than just assume it isn't worth it and not do so -- you never know, one day it might catch on. After all, it's messages like these which gave MK and Skull Girls accessibility options.

URL: http://forum.audiogames.net/viewtopic.php?pid=245814#p245814





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Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : mr . brunete via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

you will be fighting me assault, you can count on it.nearly everything was said here, but i'll only will addMore single player content. don't expect something like mk x done by capcom, but some things, sf IV had several modes that where gone completely in super and ultra, i'll never understand why.About the music, i think it's good from what i've Heard. lets see. or listen

URL: http://forum.audiogames.net/viewtopic.php?pid=245804#p245804





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Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

I agree with most of these, but just a few things...Which beta anounced the characters as you moved on the selection screen? I played all three beta phases and it never did that... unless that was strictly a pc thing. I too would like to see more accessibility but as has already been said, I doubt that capcom will implement anything like that. And I think when they said accessible they meant the actual fighting, not game menus which to them isn't important. And as much as I would prefer not having to memorize menus, I would rather them put more effort into the gameplay and balance than superficial things like talking menus. If I've lived without them for 15 years it won't be anything different to have to do so again.I would like more critical arts as well, but since this game has clearly made its statements about going back to the basic roots of SF without all the bells and whistles some games have, this makes sense from a development point. After all, S
 F 2 only had one super per character in the turbo version, and SF 3, while allowing you to choose multiple critical arts before a match, only let you use one per match. But I would like to see more, definitely.As for variable critical arts, that's an interesting concept, and there's probably a reason they haven't done it that many times in the games. Yun's super isn't even really a super... it's more of a powerup state where the usual framerates and combo restrictions don't apply similar to Juri's ultra. But again, I think the key they're trying to go for is back to basics, which explains a lot.Combo breakers aren't really necessary imo, because street fighter has never been about long combos like MK or KI. Watch pro players and you'll notice that 7 or 8 hit combos don't happen often and so the need for a breaker simply isn't there. If you're being pounded in a corner online, there's always a gap 
 in the attacks for you to counter with an anti-air, a grab, or a jump out of the way.Retroactive intros would be cool, but like in story, it's a gimic... and doesn't really effect the fighting which is all Capcom and most of the FGC cares about. I'd like to see them though, personally, as well as selective win poses. And MK x executed some of them well... but some of those intro dialogs were just god awful, and I appologize if this offends anyone... but it's true.And about regional dialects, if you're going to pay attention to asthetic details... this also doesn't make sense, and it's one of the things people find weird about tekken. From a story standpoint, there's no way that Ryu who speaks Japanese should be able to understand Chun Li's mandarin, Dictator's Thai, Zangief's Russian, etc. As for background music during combo videos... most sighted people when recording those usually either don't have the 
 sound there and just slap a track over the visuals, or they just let the music play and put the raw clips together.Having said that, I think all these things, while good and things I agree with, aren't strictly necessary... SF IV lasted for 7 years with most of the flaws you mentioned. lol But I'm very much looking forward to this... and to playing some people online when the game comes out! Love that the pc and ps4 versions will be cross play compatible!

URL: http://forum.audiogames.net/viewtopic.php?pid=245798#p245798





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Re: ThingsI'd Like To See In Street Fighter V

2016-01-06 Thread AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector


  


Re: ThingsI'd Like To See In Street Fighter V

I agree with all of those, as when I played, I fought a guy online, I actually couldn't get out of what was going on. Also, weird how they don't acknowledge each other when the characters enter the arena.  I also understand about combo demos - if you want to do one, how do you expect it to sound good with the music playing? 

URL: http://forum.audiogames.net/viewtopic.php?pid=245770#p245770





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