Re: Three-D Velocity Open Sourced

2019-01-22 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Is there a rogue mode in this game? I found an option in the learn sounds menu called rogue warning. What is this?

URL: https://forum.audiogames.net/post/406911/#p406911




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Re: Three-D Velocity Open Sourced

2019-01-02 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

That's not the issue. I'm running TDV on a Windows 7 and 10 computer and the server on my Linode VPS which runs Debian 9. I discovered that typing my domain name doesn't result in a crash, but the program can't connect. Do I need to open all the ports the game checks? Currently I have 4 and 5 allowed through the firewall.editI've opened ports 4, 5, 4567, 6969, 60385, and 32000, and it still doesn't work. I've rebooted the server and it doesn't help. What's blocking the connection? Everything else I've allowed through the firewall works fine when I conect to it.

URL: http://forum.audiogames.net/post/402732/#p402732




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Re: Three-D Velocity Open Sourced

2019-01-02 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

That's not the issue. I'm running TDV on a Windows 7 and 10 computer and the server on my Linode VPS which runs Debian 9. I discovered that typing my domain name doesn't result in a crash, but the program can't connect. Do I need to open all the ports the game checks? Currently I have 4 and 5 allowed through the firewall.

URL: http://forum.audiogames.net/post/402732/#p402732




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Re: Three-D Velocity Open Sourced

2019-01-02 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

My first guess would be that you're running the server and client on the same system and this is causing problems, but to test the damn thing I've run both TDV and the server multiple times on the same system with no issue. Do you probably have two instances of TDV running unintentionally?

URL: http://forum.audiogames.net/post/402620/#p402620




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Thanks for the command. The server application starts, but I can't connect to it. When I check using a port checker, I'm told that ports 4 and 5 on my server's IP address are closed even though I allowed traffic on both of them from the firewall. Do I need to open all the ports the server uses in the firewall?editI get an error when I attempt to connect. I'm not sure what's going on here. As far as I know, I'm doing everything right. Is it a problem with Mono? Here's the log.Error log, created with build version 2.24.0.0: Error base exception: System.InvalidOperationException: BeginConnect cannot be called while another asynchronous operation is in progress on the same Socket.   at System.Net.Sockets.Socket.DoMultipleAddressConnectCallback(Object result, MultipleAddressConnectAsyncResult context)   at System.Net.Sockets.Socket.DoDnsCallback(IAsyncResult result, MultipleAddressConnectAsyncResult context)   at System.Net.Sockets.Socket.InternalBeginConnectHostName(String host, Int32 port, AsyncCallback requestCallback, Object state)   at System.Net.Sockets.Socket.BeginConnect(String host, Int32 port, AsyncCallback requestCallback, Object state)   at System.Net.Sockets.TcpClient.BeginConnect(String host, Int32 port, AsyncCallback requestCallback, Object state)   at TDV.Client.connect(String host, String callSign, Int32 port) in C:\Users\munawar\projects\Three-D-Velocity\TDV\Client.cs:line 216   at TDV.Common.startGame() in C:\Users\munawar\projects\Three-D-Velocity\TDV\Common.cs:line 648   at TDV.GUI.startGame() in C:\Users\munawar\projects\Three-D-Velocity\TDV\GUI.cs:line 358Error Description: BeginConnect cannot be called while another asynchronous operation is in progress on the same Socket.Stack trace:    at System.Net.Sockets.Socket.DoMultipleAddressConnectCallback(Object result, MultipleAddressConnectAsyncResult context)   at System.Net.Sockets.Socket.DoDnsCallback(IAsyncResult result, MultipleAddressConnectAsyncResult context)   at System.Net.Sockets.Socket.InternalBeginConnectHostName(String host, Int32 port, AsyncCallback requestCallback, Object state)   at System.Net.Sockets.Socket.BeginConnect(String host, Int32 port, AsyncCallback requestCallback, Object state)   at System.Net.Sockets.TcpClient.BeginConnect(String host, Int32 port, AsyncCallback requestCallback, Object state)   at TDV.Client.connect(String host, String callSign, Int32 port) in C:\Users\munawar\projects\Three-D-Velocity\TDV\Client.cs:line 216   at TDV.Common.startGame() in C:\Users\munawar\projects\Three-D-Velocity\TDV\Common.cs:line 648   at TDV.GUI.startGame() in C:\Users\munawar\projects\Three-D-Velocity\TDV\GUI.cs:line 358

URL: http://forum.audiogames.net/post/402566/#p402566




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Thanks for the command. The server application starts, but I can't connect to it. When I check using a port checker, I'm told that ports 4 and 5 on my server's IP address are closed even though I allowed traffic on both of them from the firewall. Do I need to open all the ports the server uses in the firewall?

URL: http://forum.audiogames.net/post/402566/#p402566




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Ian Reed via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

@Chris, run this command:mono TDVServer.exeYou do not need/want wine to run it, just mono.

URL: http://forum.audiogames.net/post/402542/#p402542




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Not sure. Sorry.

URL: http://forum.audiogames.net/post/402538/#p402538




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I can't get it to run. I navigate to the directory with the application and type "wine TDVServer.exe". I get the message "Install Mono for Windows to run .NET applications.". Next, I tried installing Mono by typing sudo "apt-get install mono-devel" but that didn't work either. I even rebooted the server and still get the Mono message when running the executable. What am I missing?

URL: http://forum.audiogames.net/post/402536/#p402536




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I can't get it to run. I navigate tothe directory with the application and type "wine TDVServer.exe" and get "Install Mono for Windows to run .NET applications.". Next, I tried installing Mono by typing sudo "apt-get install mono-devel" but that didn't work either. I even rebooted the server and still get the Mono message when running the executable. What am I missing?

URL: http://forum.audiogames.net/post/402536/#p402536




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hi @Keats2050, Have you tried with the latest release? There was an object GUID issue that I've since fixed and that took care of a lot of these problems. You'll have to start over though if the game has already had GUID conflicts in your save.

URL: http://forum.audiogames.net/post/402491/#p402491




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Re: Three-D Velocity Open Sourced

2019-01-01 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hi @Naruto, the joystick I was using years ago to test force feedback and controls in TDV was a stick made my Hotas, called the Thrustmaster. I think I had bought it for $80.It was nice because it had separate controls for throttle and aircraft pitch controls and was actually a really, really good joystick. Sometimes I wish I still had it around. LOL.@Chris, since you're running on a VPS I'm assuming you're trying to run the server on Linux. For this you'll need Mono. After that all you need is the server executable and you'll be fine.

URL: http://forum.audiogames.net/post/402489/#p402489




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Re: Three-D Velocity Open Sourced

2018-12-31 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

What files are required for the TDV server to run properly? I'd rather only put the server files on my VPS instead of the whole game to save disk space.

URL: http://forum.audiogames.net/post/402368/#p402368




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Re: Three-D Velocity Open Sourced

2017-09-16 Thread AudioGames . net Forum — General Game Discussion : Keats2050 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

hi guise, is there any solution for the problem that I have posted long  before? for your info, I'm flying back from the aircraft carrier and unable to locate the power plants.

URL: http://forum.audiogames.net/viewtopic.php?pid=329783#p329783





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Re: Three-D Velocity Open Sourced

2017-08-23 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

@keats2050: Did you visit the carrier after you dispatched Colonel Trask?

URL: http://forum.audiogames.net/viewtopic.php?pid=325800#p325800





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Re: Three-D Velocity Open Sourced

2017-08-22 Thread AudioGames . net Forum — General Game Discussion : Keats2050 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hello everyone, I exactly don't know what's wrong with my playing strategy, here I'm unable to proceed to the third target after destroying the training-ground, airbase, and taking down a couple of fighters that came by my way. after the CQC I'm suppose to take down the powerpland  which is not being detected by my radar system. am I doing anything wrong? any help would be appreciated.

URL: http://forum.audiogames.net/viewtopic.php?pid=325476#p325476





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Re: Three-D Velocity Open Sourced

2017-05-05 Thread AudioGames . net Forum — General Game Discussion : kruf via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hello aviators and audiogamers,I had fully completed the mission in tdv1. But here I have a problem!Warning, the sequel could be a potential spoil, you are warned.I destroyed the guard towers, the tank and then the power plant in the ZE19 area. After the cut scene I took charge of the choppers quickly and here is my problem. No scene is triggered, nothing. Even when I move into nearby areas. Still, correct me if I say bullshit, but after the power plant I should go to explode the bridge then the radar stations, but why nothing happens? Do I have to go to a specific area? It's been two days since I've been going around and around, it's frustrating. The bridge is above a lake, if I remember correctly but I may say other bullshit. Could someone point me in and give me a trick? This is all the more frustrating when I think I finished the mm in tdv1.Hope someone can help me,greetings !

URL: http://forum.audiogames.net/viewtopic.php?pid=309740#p309740





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Re: Three-D Velocity Open Sourced

2017-04-17 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

True, there always is a second in command. The problem though, is that if multiple sets of scenes were implemented, that would be far more lines of code than are already present. Even so, even if you could! complete the mission yet lose the fight with Trask, it's not so satisfying beating the mission with some vital person killed, look at vl1.ogg and vl2.ogg for example if you were to lose the Brutus cqc. AS for Tdv1 vs tdv2, well, tdv's flight-specific mechanics were made much more realistic in tdv2. Interceptors were implemented in tdv2. But in tdv1, the story was largely the same, except there was no cqc between Trask nor Brutus. One slight difference though is that in tdv1, you had to go through the simulations before you even got the mission briefing. They switched that around in tdv2 which, say what you will, but I think is slightly more realistic. Also, Dark was Brutus in tdv1, and Turner is a new character in tdv2. Training mode was also a new mode implemented in
  tdv2. A while back there was this playthrough of tdv1, but unfortunately that's not around anymore. Earlier on in this topic though I did post a working link to that old topic, because the link to the end scene still works.

URL: http://forum.audiogames.net/viewtopic.php?pid=307552#p307552





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Re: Three-D Velocity Open Sourced

2017-04-17 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I don't mind cursing. Orion goes fuck for most of that scene. I could see why he'd curse in many scenes, but something like who the fuck are you, what the fuck are you doing on this channel etc, well. I don't think a normal human would do it. I'd imagine most would go along the lines of what the hell? Hmm. Trask nocks over a chair and just stands there? I think you misunderstood me. Every major mission has someone in case something like this takes place. Have you heard about second in command? The mission as big as this can't, no, will not rely on just 1 man. i didn't say that  Chases death wasn't realistic. in fact, it wouldn't surprise me if he would die either way. I  Think Colonel should get caught either way though, because  when Larson finds the body, you can assume her to take command and order to search for him. then again. I'm just guessing at  what could happen next. hmm. Please do a recording of TDV with o
 ut using LTS. Have fun! Side note. What are the differences between TDV1 and TDV 2?  I would go play it, but it's in demo mode. So...

URL: http://forum.audiogames.net/viewtopic.php?pid=307543#p307543





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Re: Three-D Velocity Open Sourced

2017-04-17 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Amerikranian, I'll respond to your review kind of in order. Not that I'm trying to play the dev here or that I think your review was absolutely horrible or anything, but just what I agree and disagree on. First, the story. I agree it is long, but it is also a brief rerun on the treasure hunt storyline. Side note, I actually remember an old thread that said that there were possible plans to do Treasure Hunt under the name Cloning malice I. I imagine this may have been an idea so as to conform to the new part of the story, called Cloning Malice ii, the Reconstruction. For the record, Treasure Hunt before 4.0 used to actually be about finding the treasure. The name pretty much carried on from there. Anyway, again I was obviously never in on the script for the game, but I suppose it would make sense for Chase to say Orion let out a long sigh, rather than just start by saying, his thoughts had to be the...you get the idea. It's just a transition back to the story from Ch
 ase's point of view. As for everything being able to be taken down with lts, I can agree on that, technically I lts'd my way through but also took some guys down with the guns. It's how hard you make the game on yourself. As for the Trask scene, the reason it's game over if Chase gets killed by Trask is that while it's true Chase did tell Larson to come on up there, it's not unrealistic to reach an end where he dies before Larson can make it to Chase. Without Chase, there's no mission lead. You're right in that Turner takes over after the Trask fight, but if Trask finished the job, Chase wouldn't be alive to let Trask know that he needed to take over, would he? AS for why he says he'll wait, that could be just to build up suspense. He probably] did know what was about to happen, and probably did know that he basically hung himself by saying he'd wait, but there's nothing like Chase coming to the realization he was fake and 
 then Trask responding. AS for what gets knocked over, that could've been a shelf or something similar, I know you can normally throw him up against a wall or a shelf in the room. As for the encounter with Brutus, while it's true there was some excessive cussing on Orion's end, just keep in mind the disclaimer in the manual. With the knowing that the disclaimer is in place, it's alright for the language to be whatever they want it to be. AS for Bret's acting for Brutus, I do disagree, I think he nails the accent *he is from the US* but I will say that Brutus does sound deceptively sarcastic while talking to Orion. If you listen to Tdv1's Brutus, none other than the man the myth the legend, Dark! you'll see that Brutus was a lot more aggressive in tdv1. I don't know off-hand why Dark wasn't Brutus in tdv2, however. That actually would've been interesting to hear him say the new tdv2 Brutus lines in the conversation with Orion, about wh
 ile they were playing with their toys he was building a lego house! 

URL: http://forum.audiogames.net/viewtopic.php?pid=307531#p307531





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Re: Three-D Velocity Open Sourced

2017-04-17 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

TDV review. Please understand that I'm not writing this  to make the dev look bad.  I like the game in general. It's mostly free of bugs. It's when I start to look at it piece by piece things start to look... Funny? silly? Stupid? Think for yourself. First, the starting cutscene. 21 minutes long, *yawns*. "Wake me up when it's over". I mean, I was bored practically through the entire thing. First issue. When chase gives Orion the report, Orion sighs. Chase: "Orion took a long sigh". Why say that when we clearly heard that? It's not a problem, just annoying. with That out of the way, it's time to sit back and enjoy 7 or so minutes of engine sound. Or not. Someone fires a missile up are ass. Real big problem with sound design here. the way this scene sounds to me is the missile is fired, Orion speeds up while the missile is in front of us, missile flys past. I'm sorry, but the way it sounds 
 right now I don't buy it. Orion sped up way too late and the missile should be panned farther back. I don't find most of the game that hard.  I find that sad, actually. most of the objectives can be done with LTS. So if I were to rate the how  much  Challenge it hat for me on the scale of 1 to 10 with 1 being easiest, it would be a 4. Back to the story. Trask vs Chase. Ok. Couple things here. First, Chase. His acting could be improved, Like, by a lot. Second, when the doctor calls,  Colonel says: "I will wait." he knew that he didn't have much time, so why didn't he attack while chase is on the phone? 3, when Larson says he's a fake, what did  Colonel nock over? 4, Chase: Larson, get up here, now!  Then he sets down the phone, And the fighting begins. he doesn't throw the phone down, he calmly hangs up, as though  he just finished a casual conversation and didn't have someone at his throat.
   And the kernel. he just stood there while chase hung up. Ok. Why is it game over if Trask kills chase? Theoretically, Larson and the other guys would have arrived there, Cuffed the kernel, and lieutenant Turner would have been briefing me on my mission.  I found fight with the kernel quite easy. You just need to throw him all the time, don't let him recover. When you throw him the first time, you practically  can't lose. The voice acting for Julias couldn't have been more better.  Chase tells us to go destroy the bridge.  I wonder, do vehicles actually cross given enough time?  Radar stations. Ah yes, and Julias himself. When he shows up Orion started cursing for no good  reason. Not once, but multiple times. This slightly damaged the cut scene for me. i found the final fight quite easy. Target him with LTS, and it's over. launch the cruise missiles, but not too close to each other.  If you do this right, he'
 ;s dead. On an unrelated note, let him kill you. I really  Love that death scene.   Brutus gives us a simple choice: Yield or die.  Those two words are probably the best acting in the game in my Opinion. I expected for this to be an end, to get a pat on the back and congratulations. What I did not expect, was a fistfight with Brutus. I killed him the first round by throwing him like I did with trask.  The second round with him was a little trickier. The bombs keep setting off at my location, and when I went away, Brutus recovered and started attacking me.  The third round was pure hell. Not only i had to dodge bombs,  there was a remote gun that was keep shooting at me.  I just had to tuff it out. I focused on throwing Brutus. I didn't bother to dodge the bombs or the gun. And it worked.  Nothing else struck me as  surprising ,  bad sound design, etc. Overall, I like the game. I give it seven out of 10, oh. The story is a 5
 .  It would have been higher, but it was too short, and it had some plotholes.

URL: http://forum.audiogames.net/viewtopic.php?pid=307483#p307483





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Re: Three-D Velocity Open Sourced

2017-04-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I'm not sure what have the same angle for attack means.

URL: http://forum.audiogames.net/viewtopic.php?pid=307058#p307058





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Re: Three-D Velocity Open Sourced

2017-04-14 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

So how does one compile this so I can actually run the thing? Would love to play this again.

URL: http://forum.audiogames.net/viewtopic.php?pid=307033#p307033





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Re: Three-D Velocity Open Sourced

2017-04-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

if i call an aircraft carrier, how long will it take to arrive? How do I dodge missiles/bullets? Is the tutorial broken after shooting down 2 jets?

URL: http://forum.audiogames.net/viewtopic.php?pid=307026#p307026





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Re: Three-D Velocity Open Sourced

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

@Amerikranian: The lts is the laser tagging system. Cruise missiles depend on it. Cruise missiles are fully radar-guided autopilot missiles that lock on to a target through the lts. So what you do is when you hear that solid lock tone, which I take it you are hearing it, then hit space or your trigger if you're using a controller. If done right you should hear your rio say something like, we've got the fucker! Time to kick some ass! You should only have to hit space once. Now switch to the cruise missile and let'em have it! AS for landing, first descend to somethin like 5000 feet or so, then start slowing down. The best thing to do would be to slow down to the point where pressing down arrow triggers the stall warning. Then, dive to an angle of attack of about -30 degrees. Make sure that you're within 5 miles or less of the landing beacon. Remember, when you drop below 1000 feet, hit g to take out your landing gear.

URL: http://forum.audiogames.net/viewtopic.php?pid=306963#p306963





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Re: Three-D Velocity Open Sourced

2017-04-13 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I managed to make this work. Can someone tell me how to land, can you tell me how LTS and cruise missiles work?

URL: http://forum.audiogames.net/viewtopic.php?pid=306932#p306932





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Nope. The objective is to defeat Brutus with Munawar, so no, the game doesn't only end with him pronounced dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=301354#p301354





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Nope. There's a different victory scene.

URL: http://forum.audiogames.net/viewtopic.php?pid=301353#p301353





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

no... that means you're dying in the CQC

URL: http://forum.audiogames.net/viewtopic.php?pid=301316#p301316





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

SPOILERI guess what I'm asking is does munawar have to be pronounced dead at the end no matter the results of the fight.

URL: http://forum.audiogames.net/viewtopic.php?pid=301272#p301272





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

spoilerYou have to defeat Brutus in some cqc. What I'd do is start throwing Brutus when you can, and then keep throwing and punching him till he's dead. You have to do it 3 rounds though. AS for the interactables, well in the first round you can throw him up against something, when you hear a breakage sound then walk one step in the opposite direction, then release the alt key to throw him. The bombs are all timed so if you feel like throwing him up against a bomb, just make sure you're farther away, but not too far away that you end up losing sight of him.

URL: http://forum.audiogames.net/viewtopic.php?pid=301256#p301256





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Re: Three-D Velocity Open Sourced

2017-03-09 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

SPOILERIs munawar supposed to always die in the end, or is there something I can do to keep him from getting killed.  I know there are bombs and such on the play area.

URL: http://forum.audiogames.net/viewtopic.php?pid=301245#p301245





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Re: Three-D Velocity Open Sourced

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Just as a general word of advice, you don't need to worry about the sam batteries and guardtowers unless you're close enough to one ,because they typically aren't a direct threat and you really only should take down only anything directly standing in your way.

URL: http://forum.audiogames.net/viewtopic.php?pid=301209#p301209





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Re: Three-D Velocity Open Sourced

2017-03-08 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

You know what, that was stupid.  I figured out where my error was.  I thought the voice was just calling it a plant, but it was a tank I was blowing up.  Found the powerplant, destroyed it, and I'm back on track.  Sorry for the confusion.

URL: http://forum.audiogames.net/viewtopic.php?pid=301116#p301116





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Re: Three-D Velocity Open Sourced

2017-03-06 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Should I just take out the towers and such in order for the story to advance, or what?

URL: http://forum.audiogames.net/viewtopic.php?pid=300876#p300876





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Re: Three-D Velocity Open Sourced

2017-03-06 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

All there was on the radar was just guard towers and sound batteries and the fact that I was above the island, and no, he did not give me another objective.

URL: http://forum.audiogames.net/viewtopic.php?pid=300837#p300837





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Re: Three-D Velocity Open Sourced

2017-03-06 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Well, what's on the radar, then? Did Chase give you your next objective when you destroyed those power plants?

URL: http://forum.audiogames.net/viewtopic.php?pid=300833#p300833





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Re: Three-D Velocity Open Sourced

2017-03-06 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

For example, I blew up all three plants, one that I was heading straight towards when I launched from the carier, another 60 or so miles away, and another not far from that one.  I refuel, and am still flying, I just see no bridge on the target list, I'm not sure if I'm doing something right or what.

URL: http://forum.audiogames.net/viewtopic.php?pid=300764#p300764





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Re: Three-D Velocity Open Sourced

2017-03-05 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

See that's the thing, I don't see them.  I don't know what I'm doing wrong, they are just not showing on the target list.  After I get through with that I'm like in sector u something to w something.

URL: http://forum.audiogames.net/viewtopic.php?pid=300727#p300727





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Re: Three-D Velocity Open Sourced

2017-03-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Did you take care of the bridge and the radar stations?

URL: http://forum.audiogames.net/viewtopic.php?pid=300726#p300726





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Re: Three-D Velocity Open Sourced

2017-03-05 Thread AudioGames . net Forum — General Game Discussion : jake4252 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hello:I've managed to take out the 3 power plants, but I'm not sure what I'm supposed to do next to advance the story.  I took care of the fighters after the trask fight, then landed on the carier, then destroyed the plants, now I'm stuck.Thanks,Jake

URL: http://forum.audiogames.net/viewtopic.php?pid=300703#p300703





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Re: Three-D Velocity Open Sourced

2017-02-20 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Once you've got a hold onto Brutus, just keep throwing him til he's dead.

URL: http://forum.audiogames.net/viewtopic.php?pid=298642#p298642





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Re: Three-D Velocity Open Sourced

2017-02-20 Thread AudioGames . net Forum — General Game Discussion : rpgtank via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Does anyone know how to beat the final cqc.

URL: http://forum.audiogames.net/viewtopic.php?pid=298641#p298641





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Re: Three-D Velocity Open Sourced

2017-02-17 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I've managed to make the game work.. Now just one problem.. During the training tutorial, it states I have to press right control. Problem: My laptophas no right control key. Any tips, people?

URL: http://forum.audiogames.net/viewtopic.php?pid=297993#p297993





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Re: Three-D Velocity Open Sourced

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Which one did you download Caio? Make sure you downloaded either the binary release, or the master package.

URL: http://forum.audiogames.net/viewtopic.php?pid=297843#p297843





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Re: Three-D Velocity Open Sourced

2017-02-16 Thread AudioGames . net Forum — General Game Discussion : caio via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I've downloaded the .zip file, people but I can't find the .exe file.. I need help.

URL: http://forum.audiogames.net/viewtopic.php?pid=297743#p297743





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Re: Three-D Velocity Open Sourced

2017-02-13 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I actually don't think you can, sadly. I wonder if that was done on purpose or not. You could argue that you can't check your health on streetfighter for example, but that point's invalid, and it's not just because there's a meter on the screen. The stun occurs when a character's health dips below the halfway threshold, and then there's the finish-him bell when there's only one or two hits left. We don't have that in tdv, but that *could* be a suggestion.

URL: http://forum.audiogames.net/viewtopic.php?pid=297413#p297413





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Re: Three-D Velocity Open Sourced

2017-02-13 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

btw i reach point that we have to do cqc (close quarter combat), can we check our health on that part?

URL: http://forum.audiogames.net/viewtopic.php?pid=297410#p297410





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Abdullah, I'd venture to guess you managed to download the source only distribution. Wrong one, unless you actually wanted the source, which judging by your post you just want to run the game. Here. Download this one and make sure you extract the zip! Then go to /tdv/bin/release x86/tdv.exe, and you should be good to go.

URL: http://forum.audiogames.net/viewtopic.php?pid=296490#p296490





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

amerikranian wrote:Post 127. I did that the first time. Nothing.I'm assuming then that you also downloaded and installed the XAudio dependency listed on the page, correct?

URL: http://forum.audiogames.net/viewtopic.php?pid=296457#p296457





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : abdullah_mohammad via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

guys i don't have any exe file in the ZIP file i downloaded  what do i need to do?

URL: http://forum.audiogames.net/viewtopic.php?pid=296452#p296452





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Post 127. I did that the first time. Nothing.

URL: http://forum.audiogames.net/viewtopic.php?pid=296441#p296441





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hi Amerikranian,I'm sorry you're having so much trouble. Here's what you need to do:go to https://github.com/munawarb/Three-D-VelocityScroll down to the README.md section and look for the heading "I just want to play it."Click the link referenced in that section, and download the zip archive.IMPORTANT! Unzip the archive you downloaded to somewhere on your hard-drive (doesn't matter where.) Note that you *CANNOT* run the file from the zip archive itself without extracting it. You *MUST* extract the zip archive first, or the game will give you an error.Open the folder you extracted, and run the tdv.exe file.

URL: http://forum.audiogames.net/viewtopic.php?pid=296399#p296399





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Re: Three-D Velocity Open Sourced

2017-02-06 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hi Amerikranian,I'm sorry you're having so much trouble. Here's what you need to do:go to https://github.com/munawarb/Three-D-VelocityScroll down to the README.md section and look for the heading "I just want to play it.Click the link referenced in that section, and download the zip archive.IMPORTANT! Unzip the archive you downloaded to somewhere on your hard-drive (doesn't matter where.) Note that you *CANNOT* run the file from the zip archive itself without extracting it. You *MUST* extract the zip archive first, or the game will give you an error.Open the folder you extracted, and run the tdv.exe file.

URL: http://forum.audiogames.net/viewtopic.php?pid=296399#p296399





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Re: Three-D Velocity Open Sourced

2017-02-05 Thread AudioGames . net Forum — General Game Discussion : Rio_unesa via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Sorry if it already answer, how can I run the game, the archive only 9 mb, do I need to install tdv from last installer or how, please give step where to download full packages and to run the game.. Thx

URL: http://forum.audiogames.net/viewtopic.php?pid=296373#p296373





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Re: Three-D Velocity Open Sourced

2017-02-05 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

uh, i don't see been  directory anywhere...

URL: http://forum.audiogames.net/viewtopic.php?pid=296299#p296299





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Re: Three-D Velocity Open Sourced

2017-02-05 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Go into tdv, then go into the bin directory, then into release86, then tdv.exe.

URL: http://forum.audiogames.net/viewtopic.php?pid=296286#p296286





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Re: Three-D Velocity Open Sourced

2017-02-05 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

ok.so i downloaded the master pack, and all i see is abunch of files. i see shared, TDV, 2 files that i cant open, lisance and readme which i cant open either.if i go into shared, i see sharp x stuff, neither of which i can open, if i go into tdv folder, i see 78 files of which i cant open neither, as well.what do i do now?

URL: http://forum.audiogames.net/viewtopic.php?pid=296277#p296277





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Alright, then, download the master package directly

URL: http://forum.audiogames.net/viewtopic.php?pid=296212#p296212





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

hello. i downloaded the game from the link i just want to play it. do i have to place it in the right folder? because right now, i don't have it in program files x86.i really want to play this, and what's strange, it ran fine like a year ago.do any of you guys have an instauler for it?if not... i dono what to do.i cant get the master package simply because it puts me back on the info page if i click it. what do i do now?

URL: http://forum.audiogames.net/viewtopic.php?pid=296208#p296208





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I believe that's what your problem is, unless the installer you're referring to is directx or .net framework 3.5. The tdv package you should have is a .zip file. Run the game, it's /tdv/bin/release x86/tdv.exe.

URL: http://forum.audiogames.net/viewtopic.php?pid=296201#p296201





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

post 120.i'm running windows 8.i followed the link from the site, and downloaded the enstauler.used it,went and extracted the folder.ran the TDV inside of it, and that's how i got the thing to show up.check if there is a folder in appdata, there wasn't.

URL: http://forum.audiogames.net/viewtopic.php?pid=296189#p296189





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

post 120.i'm running windows 8.i followed the link from the site, and downloaded the enstauler.used it,went and extracted the folder.ran the TDV inside of it, and that's how i got the thing to show up.

URL: http://forum.audiogames.net/viewtopic.php?pid=296189#p296189





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

amerikranian, now that, is weird. Could you tell us what os you're running? Before you accept any of that, let's make sure you have directx and .net framework 3.5 or higher installed. Make sure you delete the bpcprograms directory from your appdata if present, and make sure you're launching the game from the extracted zip archive, not your start menu as that is a commercial version and not the open sourced version. The open sourced version has no installer, it's only a zip or 7z archive, depending on where you picked up the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=296184#p296184





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Re: Three-D Velocity Open Sourced

2017-02-04 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

ok a problem. i downloaded TDV, and when i ran it, i got a prompt to download a special thing. i clicked yes to download it, thinking it was that instauler thing, it loads up windows fetures, then it sits there. a few seconds, and link to try again or close this app pops up. if i try again, same thing. i have instauled the microsoft thing. so what am i doing wrong? the game doesn't launch, it just prompts me to download something, and if i click skip it closes. i don't think i have any folder in appdata.  so umm, yeah, any help?

URL: http://forum.audiogames.net/viewtopic.php?pid=296180#p296180





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Re: Three-D Velocity Open Sourced

2017-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Look on the github page for tdv, there's a link to the directx installer. It's also in this thread.

URL: http://forum.audiogames.net/viewtopic.php?pid=295714#p295714





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Re: Three-D Velocity Open Sourced

2017-02-01 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

thanks how to get direct x

URL: http://forum.audiogames.net/viewtopic.php?pid=295713#p295713





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Re: Three-D Velocity Open Sourced

2017-02-01 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Hannes, you need to install Microsoft's DirectX, and the .net framework 3.5 or above. Also, make sure you delete the bpcprograms directory from your appdata folder if you have an older version of tdv installed.

URL: http://forum.audiogames.net/viewtopic.php?pid=295689#p295689





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Re: Three-D Velocity Open Sourced

2017-02-01 Thread AudioGames . net Forum — General Game Discussion : hannes via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

hi i can not play the game it says the following[Window Title]Three-D Velocityhas incountereda user defind brake pointwhat should i do to fix this problem

URL: http://forum.audiogames.net/viewtopic.php?pid=295659#p295659





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Re: Three-D Velocity Open Sourced

2017-01-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Yeah I do get up to 50 plus and hang there for a while, once you're down in normal alts again your engine health does come up over time so its like a safe haven if you pay attention.

URL: http://forum.audiogames.net/viewtopic.php?pid=295548#p295548





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Re: Three-D Velocity Open Sourced

2017-01-31 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

you'll want to turn around and turn on the afterburners to get away from the bullets, or if you're really in a fix, get up to thin air, 5 feet or above. They won't follow you up there, but don't stay up there for long as that's an unsafe altitude. Basically go up there till you're far away enough from the bullets, then get back down to a safe altitude.

URL: http://forum.audiogames.net/viewtopic.php?pid=295545#p295545





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Re: Three-D Velocity Open Sourced

2017-01-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

so what's the best way to dodge bullets, I can get away from missiles easily enough most times, but the bullets kill me, so no matter if I bank, barrel roll, or climb or dive they always seem to hit me no matter what I do. Also the missiles are distracting when you hear them and the closest one is 10 miles away and its falling behind. I erally ought to open this thing up in visual studio and have a poke around, lol. I would love to create like an endless mode where you can just fly around and there are enemies you can spawn in, create a easy or tough battle, have access to the carrier ,etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=295495#p295495





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Re: Three-D Velocity Open Sourced

2017-01-31 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Yeah I got it by doing similar, one thing is that whenever I throw him, I get knocked out as well, which is a little odd tbh. I usually wake before he does so I'll punch him like 3 times and then grab him again and throw, and continue until he is done.

URL: http://forum.audiogames.net/viewtopic.php?pid=295471#p295471





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Re: Three-D Velocity Open Sourced

2017-01-31 Thread AudioGames . net Forum — General Game Discussion : Munawar via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Dark wrote:Now the database can be edited again I wonder if someone could please give me some information (I could read through this topic but I am lazy ). I was wondering if tdv is now open source, where the full version can be downloaded these days, secondly where anyone who might want to alter the source code can find it. If people could please give me the appropriate links I'll be glad to update the news room and also perhaps put together some news, since while I am sad Munawar and bpc won't be working on tdv again, at least the game is now available for others who might want to give brutus what for .http://forum.a
 udiogames.net/viewtopic.php?id=21008

URL: http://forum.audiogames.net/viewtopic.php?pid=295437#p295437





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Start off by running away from him. Then wait for him to come back. You may take a few tries to get this, but once you've got him, punch him repeatedly, then grab him by holding down alt, running around till you hit a wall, walking one step to the left of that wall, then releasing . That'll throw him up against the wall, keep throwing him til he's done for.

URL: http://forum.audiogames.net/viewtopic.php?pid=295425#p295425





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

this fight thing's got me pissed right off, can't do it

URL: http://forum.audiogames.net/viewtopic.php?pid=295423#p295423





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Dark, tdv will actually continue to be worked on as time permits, so it's not completely out of development. As for the links, here they are.the github repository for the gamemain game, binary only, no sourceentire package including sourceAs for the source only package, if you guys think that should go on the db page then go for it, but personally as it's on the github page, and I'd assume that folks who were looking for just! the source pretty much knew what they were looking for, it's probably best to let the github page speak for itself on that matter, even so the link to the huge package with both the binary and source is probably just as fit for a db entry as is the binary only package. Now with all that said, it
 's time for the news post to go from it's former freer d velocity post to officially become, free-d velocity! 

URL: http://forum.audiogames.net/viewtopic.php?pid=295415#p295415





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I saw no options for this anywhere.***EDIT***after consulting the documentation, I found its under the O menu... der [[wow]]... sometimes I can be so idiotic, anyway...

URL: http://forum.audiogames.net/viewtopic.php?pid=295399#p295399





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I saw no options for this anywhere.

URL: http://forum.audiogames.net/viewtopic.php?pid=295399#p295399





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

save? rofl

URL: http://forum.audiogames.net/viewtopic.php?pid=295386#p295386





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

I lost the first fight, guess I'll have to go re-read the docs on how to do that, sucks though as now I have to do the destruction of the training ground and airbase again, wish there were checkpoints or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=295379#p295379





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : wp85 via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Dark I believe the links are in the first post. So does anyone have an idea as to how I can handel landing on the carrior after the cut sceen after I beet the kernel? The full details are in post 86

URL: http://forum.audiogames.net/viewtopic.php?pid=295367#p295367





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Re: Three-D Velocity Open Sourced

2017-01-30 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


  


Re: Three-D Velocity Open Sourced

Now the database can be edited again I wonder if someone could please give me some information (I could read through this topic but I am lazy ). I was wondering if tdv is now open source, where the full version can be downloaded these days, secondly where anyone who might want to alter the source code can find it. If people could please give me the appropriate links I'll be glad to update the news room and also perhaps put together some news, since while I am sad Munawar and bpc won't be working on tdv again, at least the game is now available for others who might want to give brutus what for .

URL: http://forum.audiogames.net/viewtopic.php?pid=295349#p295349





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