Re: Want to put your chiptune makeing to the test? lets go!

2019-10-30 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I say share it! I've been working hard on this, with some help from the users of botb, so sharing it would be a good idea. Do you want me to upload it someware? Or you got it.

URL: https://forum.audiogames.net/post/471222/#p471222




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Hey Juan, sorry to go off topic, but I noticed your BT Sync key.  I really hate dealing with BT Sync as it's not all that accessible in the newer versions and the older versions are buggy and a bit of a pain in the ass to use even with the add-on.  I have allot of space on sync.com, 28GB actually, and I wouldn't mind hosting your archive as a download and updating it as needed.I'd like to check it out too, but this way I can give something back and if I'm going to have the full thing, I may as well share it.Just an idea.

URL: https://forum.audiogames.net/post/471041/#p471041




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Can you post some of the links to these? I only found MML2VGM. Please, Thankyou.

URL: https://forum.audiogames.net/post/470985/#p470985




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV sound driver at all... mainly because lazyness from me .Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit your song, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster. A similar thing (but more faster) does FMMLEditor7 with the FMP7 sound driver, and the Windows port of MUCOM88 sound driver (I don't know if the original MUCOM88 does that as well).

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit your song, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster. A similar thing (but more faster) does FMMLEditor7 with the FMP7 sound driver, and the Windows port of MUCOM88 sound driver (I don't know if the original MUCOM88 does that as well).

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit your song, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster. A similar thing (but more faster) does FMMLEditor7 with the FMP7 sound driver, and the Windows port of MUCOM88 sound driver.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit your song, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster. A similar thing (but more faster) does FMMLEditor7 with the FMP7 sound driver, and the MUCOM88 sound driver.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit your song, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-step compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit the MML file, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the MML file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-process compiler), others ask you to load a script for compilers that requires more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit the MML file, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the MML file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some of them ask you to load the compiler and the MML file (for the simpler ones like PMD, which is a one-process compiler), others ask you to load a script for compilers that require more than one step to complete the compilation process, and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit the MML file, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the MML file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-28 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I can't believe that I haven't played with MGSDRV compiler at all... mainly because lazyness from me . Viva PMD! It was the first MML compiler I learned.Also, an optional MML tip from me is to use monitoring tools. The function of a MML monitoring tool is, watch the MML file. Some ask you to load the compiler and the MML file, others ask you to load a script for a specific compiler and the MML file (MuMML requires scripts for compilers). After of that, if the MML file is being watched, you can edit the MML file, and when you save the file with ctrl+s (notepad) the monitoring tool will detect a change in the MML file, and automatically calls the compiler to (forgive the redundancy) compile it. If you have an associated player for the output, the song will play instantly. mml2vgm have a watch function, that makes things at least somewhat faster.

URL: https://forum.audiogames.net/post/470933/#p470933




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-27 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Post9, You too? I love the tunes from Cerror as well. From Xyse, danz la ru is what I love.

URL: https://forum.audiogames.net/post/470908/#p470908




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-27 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Well, if you want to make chiptune-like things in a DAW, there are infinite ways to do it. I'm not the expert on that, since i'm most interested in writing for real limitations of sound chips.Most accessible chiptune creation tools use MML. MML is a simple language for writing notes and other commands which make your song. MML files are simply text files which you can write in Notepad, so pretty easy stuff, at least in principal, though it's harder than it looks to make something good!I'll briefly cover some mml chiptune tools I know of. I won't cover download links on these since they are often found in really obscure places and I only know about them from friends who find them, but I can provide links if you're interested in any of these. Also I won't cover much on the actual technical side of chiptune production... best place to find info on that is to read up on the sound chip and tools you're working with, and work out how to do things and what you can and cannot easily do.For nes, the best option is ppmck so far as I know.For a bunch of other consoles, you have xpmck. It's somewhat limited in its feature set, but it does give you support for a wide variety of 8 bit sound chips and some fm ones. C64 is supported, but pretty limited.For Snes, you have AddmusicK. It's designed to make music for Super Mario World romhacks, but it's a capable spc composition tool and easy to use just for that purpose if that's what you want.There's also a tool called SuperC, which is another mml composition tool for Snes. I mostly prefer addmusicK though.For a lot of sound chips in the vgm format, you have mml2vgm. It has support for a healthy amount of wavetable, psg, sample and FM options. It's a Japanese program but supports many sound chips and is pretty easy to get working once you get past reading a Google translated manual to learn how things work. Plus it's actively maintained, in fact three! new versions were released today, which is way more than can be said for a lot of other mml programs.There are other tools such as pmd, hoosic, fmp, mgsc etc. but I haven't really played with those due to them having a stronger Japanese following. A lot of the tools I mentioned above are Japanese too, but some are a little easier to learn about, due to having more western interest. Others are really hard to get to grips with, and a lot of that I'm sure is because of the language barrier.And if you're into modules, Open MPT is pretty much fully accessible now, and that opens up some interesting possibilities in the chiptune realm. Some modules have very chiptune-like samples, so you can mess with that if you like, but you can also write modules for various other tools. For instance, you can use Snesmod, another SPC composition tool, or Super nsf, a custom NSF driver that turns the dpcm channel of the nes into 4 pcm channels! Both of these tools take .it files as input, possibly with some comments to set up parameters which are foreign to modules, and then spit out a conversion.I know this probably just overloaded you with some not-so-helpful information, but there's just sooo much to cover, I can't really go over it all in one post. If you like, let me know what interests you and I can help from there.

URL: https://forum.audiogames.net/post/470864/#p470864




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Orin via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I'm big into melodic chiptunes. I like stuff that Xyce does, among others.I really want to get into Chiptune creation, I just don't know the best way. What is the most accessible tool for this language, and does it only work with NES soundchips?Is there any way to make tunes using other chips, E.G. C64?

URL: https://forum.audiogames.net/post/470852/#p470852




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-27 Thread AudioGames . net Forum — Off-topic room : Orin via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

I'm big into melotic chiptunes. I like stuff that Xyce does, among others.I really want to get into Chiptune creation, I just don't know the best way. What is the most accessible tool for this language, and does it only work with NES soundchips?Is there any way to make tunes using other chips, E.G. C64?

URL: https://forum.audiogames.net/post/470852/#p470852




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-25 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

No, it has changed, trust me on that!

URL: https://forum.audiogames.net/post/470538/#p470538




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

 For me, sadly, MML is the only method I know to make music (including chiptune) without being a professional or decent keyboardist at all, and personally, it takes me a long time to do stuff like remixes; I even tried to compose an original music, but in all my attempts I have failed due to the lack of immediate feedback. My musical ideas go away when I'm setting up things (instrument mmacros, volume envelopes, choose FM instruments). I know tools for watch the MML file exists (MuMML, MCKwatch, etc.) but keep recompiling and seeking the song to listen a specific part is tedious for me. There's some commands in compilers that if you put it to the head of a line, you jump directly to that part when you compile it. Yeah I'm rambling about other things. Now about BotB.I've listened various songs by the artist and they are great. Even there's some articles regarding the use of specific trackers, MML compilers (ppmck is one of them), PMD, etc. But there's a CAPTCHA in the sign in page, without a possibility to access to an audio version of it. That was a year ago (IIRC) when I tried it. I don't know if that has changed. Maybe I'm more intimidated than @musicalman, who knows.

URL: https://forum.audiogames.net/post/470419/#p470419




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

 For me, sadly, MML is the only method I know to make chiptune stuff without being a professional or decent keyboardist at all, and personally, it takes me a long time to do stuff like remixes; I even tried to compose an original music, but in all my attempts I have failed due to the lack of immediate feedback. My musical ideas go away when I'm setting up things (instrument mmacros, volume envelopes, choose FM instruments). I know tools for watch the MML file exists (MuMML, MCKwatch, etc.) but keep recompiling and seeking the song to listen a specific part is tedious for me. There's some commands in compilers that if you put it to the head of a line, you jump directly to that part when you compile it. Yeah I'm rambling about other things. Now about BotB.I've listened various songs by the artist and they are great. Even there's some articles regarding the use of specific trackers, MML compilers (ppmck is one of them), PMD, etc. But there's a CAPTCHA in the sign in page, without a possibility to access to an audio version of it. That was a year ago (IIRC) when I tried it. I don't know if that has changed. Maybe I'm more intimidated than @musicalman, who knows.

URL: https://forum.audiogames.net/post/470419/#p470419




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

 For me, sadly, MML is the only method I know to make chiptune stuff without being a professional or decent keyboardist at all, and personally, it takes me a long time to do stuff like remixes; I even tried to compose an original music, but in all my attempts I have failed due to the lack of immediate feedback. My musical ideas go away when I'm setting up things (instrument mmacros, volume envelopes, choose FM instruments). I know tools for watch the MML file exists (MuMML, MCKwatch, etc.) but keep recompiling and seek the song to listen a specific part is tedious for me. There's some commands in compilers that if you put it to the head of a line, you jump directly to that part when you compile it. Yeah I'm rambling about other things. Now about BotB.I've listened various songs by the artist and they are great. Even there's some articles regarding the use of specific trackers, MML compilers (ppmck is one of them), PMD, etc. But there's a CAPTCHA in the sign in page, without a possibility to access to an audio version of it. That was a year ago (IIRC) when I tried it. I don't know if that has changed. Maybe I'm more intimidated than @musicalman, who knows.

URL: https://forum.audiogames.net/post/470419/#p470419




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

 For me, sadly, MML is the only method I know to make chiptune stuff without being a professional or decent keyboardist at all, and personally, it takes me a long time to do stuff like remixes; I even tried to compose an original music, but in all my attempts I have failed due to the lack of immediate feedback. My musical ideas go away when I'm set up things (instrument mmacros, volume envelopes, choose FM instruments). I know tools for watch the MML file exists (MuMML, MCKwatch, etc.) but keep recompiling and seek the song to listen a specific part is tedious for me. There's some commands in compilers that if you put it to the head of a line, you jump directly to that part when you compile it. Yeah I'm rambling about other things. Now about BotB.I've listened various songs by the artist and they are great. Even there's some articles regarding the use of specific trackers, MML compilers (ppmck is one of them), PMD, etc. But there's a CAPTCHA in the sign in page, without a possibility to access to an audio version of it. That was a year ago (IIRC) when I tried it. I don't know if that has changed. Maybe I'm more intimidated than @musicalman, who knows.

URL: https://forum.audiogames.net/post/470419/#p470419




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Hmm, I've always been a little intimidated by Battle of the Bits. I looked at their site and didn't know really what I was looking at. Then again this was several years ago and I didn't yet have Discord, so maybe I'd be better off in the Discord chat rooms.Regarding help with PPMCK and Japanese tools, I might actually be able to help any of you guys with that or other chiptune stuff too. I haven't used every tool out there, but I've played with some of them, particularly the lesser known psg, wavetable and sampler-oriented ones. I'm not huge into FM so my experience with those chips and tools is more limited.

URL: https://forum.audiogames.net/post/470404/#p470404




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : pulseman45 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

It is a compilation kit which allows one to write tracks for the Nintendo Entertainment System using MML (Music Macro Language), a programming language dedicated to making music.

URL: https://forum.audiogames.net/post/470344/#p470344




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-24 Thread AudioGames . net Forum — Off-topic room : tmstuff000 via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

What is PPMCK?

URL: https://forum.audiogames.net/post/470343/#p470343




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-23 Thread AudioGames . net Forum — Off-topic room : juan reina via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

Post2 get on Botb chat, they will help you there! One of my friends sent me a manual in english, but I don't know where he got it from.You should explane that you're blind, and then after that you should ask if anyone knows of someone by the name of Oli

URL: https://forum.audiogames.net/post/470286/#p470286




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Re: Want to put your chiptune makeing to the test? lets go!

2019-10-23 Thread AudioGames . net Forum — Off-topic room : vablus via Audiogames-reflector


  


Re: Want to put your chiptune makeing to the test? lets go!

This'd  be  great,  if only  there was a definitive  guide, (not in Japanese) about how to actually write chiptunes.  I've never seen anything of the sort that wasn't in Japanese or required special equipment to do. I've searched for hours on this. I would love to start,  however.

URL: https://forum.audiogames.net/post/470284/#p470284




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