Re: operation redspot. The final debriefing.

2017-07-04 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

TheGreatCarver wrote:Okay... can the admins close this topic...If you hasn't brought the topic up again, people might have forgotten all about it. 

URL: http://forum.audiogames.net/viewtopic.php?pid=318026#p318026





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Re: operation redspot. The final debriefing.

2017-07-04 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Argh, this was almost gone from my mind xD.Greetins Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=318024#p318024





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Re: operation redspot. The final debriefing.

2017-07-04 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Oh... shit... woops...

URL: http://forum.audiogames.net/viewtopic.php?pid=318007#p318007





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Re: operation redspot. The final debriefing.

2017-07-04 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Okay... can the admins close this topic...

URL: http://forum.audiogames.net/viewtopic.php?pid=318006#p318006





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hi steveThere's only one reason i'm disagreeing with you. I don't think Sam fails to realize character is important, if anything he's damn hesitant to appoint people. What is the hugest problem is that, digital people can be 90 percent different from physical people. If you'd know akilor inside stw, do you think he'd go running around the streets, camera in hand, writing out emails warning car drivers they drove too fast and parcking their vehicles on the sidewalk. ahahahahaha, nope. no intrest in that what so ever. What i'm trying to say is that people can have a nice physical personality, but act a dick once their internet is connected, as well as the reverse. So, imagineing for a split second, the amount of school work, one slightly out of hand admin, bug fixing, forum poasts to read and write . you'd need three heads and six hands for that sort of [maybe fluffy can help?]

URL: http://forum.audiogames.net/viewtopic.php?pid=302416#p302416





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@222 I can only speak for myself though, in terms of promoting admins. Yes, it is important you and that person have history, you need to know what they are like and it's not like a background check can show how rude they are. But it's also a matter of judging character. I personally have spoken to these individuals, and I would not have suggested them as administrator material. But that adds to the reasons that Sam should really not be doing this: he has neither enough experience socially or in being in a leadership role to determine who should, quite literally, become the leaders of a community -- and one that you can't just slap cuffs on wrong doers. It doesn't matter how much math or code or computer you know, that's only half the battle. Somehow, I think Sam fails to realize that.

URL: http://forum.audiogames.net/viewtopic.php?pid=302389#p302389





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Well the whole AFK thing could be a little friendlier, just say you can't do that or somethig if you try to set it in air, that doesn't always indicate cheating to me, it also could be kid's parents want him now and he don't wanna lose all his shit but they're gonna bitch him out if he don't come now, so he just types /afk not thinking , then it slams him up the bung holio with a bad death.You know what I feel Sam needs? A community Manager. Someone to whom you can write complaints to, who tallies up said complaints and if they find that applicable, submits this onto Sam. Someone who also plays the game, and can note down imbalance. Someone impartial as its possible to be. No ass kissing to Sam, no getting rid of him because he doesn't agree with Sam. Basically someone who will take ideas, suggestions, and complaints and forward them to the right people. Then he needs one person, one trustworthy person who has a history of doing right by p
 layers, who is willing to talk and not just hit the ban button on the first minor offense, but that comes down on people who consistently break rules. He needs someone like that to be head of the admin team, and that person oversees the rest of the admins, and submits to Sam who is doing a good job and who is not, also has the power to unban. I'm talking about someone trustworthy that Sam would feel comfortable giving the server access or the source code to and he knows that person wouldn't do wrong by him. Having these two key people would make Sam have to take a less active role in the administrative side of the game, and spend more time enjoying the game and working on new things and bug fixes for it.

URL: http://forum.audiogames.net/viewtopic.php?pid=302347#p302347





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Well, since I forgot to do this in my previous post ... it's time for me to try and throw "only sam's friends become admins" out of the window. I'm first of all ceperating friends and friends. Physical friends, those you can go to by bus, train, taxi or even plain, and digital friends, those you talk to on skype teamtalk or any other conferenceing thing. Am I a physical friend of sam: i'm pritty sure not since there's a flight of oh ten hours or maybe more in between us, making it damn expensive to go for a beer. Am I a digital "friend" of Sam: not entirely sure, since we actually don't talk often. I'm pritty sure if i'd dig up my entire skype history, i'd be writing 20 messages while sam writes 4 or so...  But, what then, makes people to be admins, and what does it cost a developer to entrust someone with such a title.I'm going to take my example, since that's the easiest for me at least
 . First, you have to play a game often enough to know the mechanics, to spot irregularities, and when things don't look good, find someone you can notify. Regularly playing doesn't mean open it once a month, but at least a few hours a week or so, because only that way you can get aquainted enough with the ins and outs. Then, you have to be willing to spend a good deal of your time, plotting, thinking and putting up ideas to improve things. I've done all that, but that still doesn't mean I would be an admin instantly. If I'm not mistaken, my skype call with Sam was actually the first time I hurd him, go figure... What sets admins apart from other players is their attitude, and their knowledge on their shaulders that by their actions, a game could go soure instantly, even if it's as rock solid a game as there ever was. This means, that the developer takes a immensely huge risc every time he changes a player into an admin. So, would it be too hard to
  understand, that Sam would want to at least sort of basically know a person a little, before he gives them the ability to stear the game in his name. Is it really hard to understand that, even with so called friends, things can go rong? I'm guessing not. What I would, above all, ask of each and everyone of you reading this poast, is to consider for one minute and a half (the half minute you can use to drink some tea or what ever you want) to think about both sides of being an admin, and promoting an admin, and compare it with giving someone the keys of your house or your room and what you'd want that person you are giving your keys to to be like etc. Things aren't always as "slap bam, promote and done" as you all might think.

URL: http://forum.audiogames.net/viewtopic.php?pid=302338#p302338





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Re: operation redspot. The final debriefing.

2017-03-16 Thread AudioGames . net Forum — General Game Discussion : criticview via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

No, i'm not a redspot player, no i won't even try, because yes, i suck at it, and have other things that need dedication. But, here are my two pennys worth on this entire thing, both inbalance and banning alike...First, the inbalance thing. Well well, being a new player, checking out this topic due to its original title, i'd be instantly demotivated to even start to download the game. Reason: some things sound uber powerful, will require to be online six hours on end, and if you use afk at the rong time, you might even not return to play. I do agree that games require tactics, and map knoledge, but, and this is the comunity and not the dev: it also requires less being a "hunt the nubie dick" and more of a "let's challenge the new person, and maybe, discover what can happen if he gets used to everything". Fix it, how, you ask? Written out sollution is one thing, coding this probably a different one, but:- Make bases, players, and 
 everything that can get to rediculous amount, have a limit. Say you have 1 health, after you pick up a health boost, it would just stay in your inventory for when you need a boost because someone shoved a few rockets up your. 500 shielded shots, fine, more shields, go to inventory and can only be used once that number goes down. etc etc.- afk [messy business i've witnessed...]: once afk timer starts there's no turning back, get shot, the timer restarts. During the timer, the people who are tracking you can still see you, and with the timer restarting, might even be able to kill you, but once afk is active, the afk'er should be spawned randomly on the map so their trail is lost.To expand a little on bases: it's a team effort, that's for sure, and even with an item / health cap that wouldn't change. Let a few people run around and collect things, give those woods to the other so they can sneak back and reinforce etc. etc. But since th
 ere's a limit, you wouldn't get one monstrocity, and a few mice, you'd get a well maintained building and a team that's not capable of keeping things well oiled and organized. You could even get two awsom well kept buildings etc etc.Cheerio

URL: http://forum.audiogames.net/viewtopic.php?pid=302333#p302333





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

His admins are naturally gonna take up for him because they know the moment they do otherwise, they're gone. theyre in his tight inner circle of friends, they do anything that he doesn't agree with, he just casts them out and they're no longer admins, well they want to keep their positions, don't they, so that's the eddies and undercurrents here.

URL: http://forum.audiogames.net/viewtopic.php?pid=302171#p302171





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Post 218 and 216, I also totally agreed with you. But actually A 15 years old person may do the best and he/she has the required brain to choos the best way to go through. But it seams some people do not want to grow up. I think i am also going to remove his games if he don't stop this stupidities (Although i do not think he is going to change his mind and get out of the children room (Lol)).

URL: http://forum.audiogames.net/viewtopic.php?pid=302168#p302168





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yet, despite all what's been said here, you know nothing is gonna change. Remember, Sam has stopped looking at this topic because... well... dogma. For those who don't know what means it's the act of ignoring arguments that could be or are most likely right, despite the fact that a very small majority believes in your argument while everyone else believes otherwise. But yeah, the reason I have stopped complaining here and will no longer be putting in my two scents is because apparently, some 15 year old and his group of less than admirable cronies know all the right answers and are doing everything right, and the rest of the community -- that includes me, you, your best online friend if you have one, your gaming buddies, your fellow forum members, all of them, are bottom feeders and mouth breathers who just wanna sit and wine and complain and never appreciate anything. Isn't that right, everyone? We the majority are wrong? Or is it just because we're blind
 ? haha.

URL: http://forum.audiogames.net/viewtopic.php?pid=302163#p302163





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

peapol should know wich is a suckers and wich is a real friend these days hihih, never mine...

URL: http://forum.audiogames.net/viewtopic.php?pid=302126#p302126





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@kianoosh aye, surely he did, seeing as post 211 was made by none other than the almighty kianooshwhat a surprise that kianoosh and kianooshThink alike! regarding the whole Stoner thing, well he has Always treated me nicely even though god sometimes becomes an asshole I guess. However, it wouldn't surprise me that either of them (except for Hamada who's a good chap) would do such a thing if they Think they could get away with it by claimbing the other person just lies about it.Does RS even have logs? If it doesn't Stoner and the other admins would know that it doesn't and hence can cheat the system as much as they like because it's just going to be Word for Word and guess who's Word people are going to Believe?I
 've seen many unfair bans, mine was ... fucked up. The cheater got away but the Community police got punished. Nice jobs, assholes.I still say implement enough  features to where there's no admin needed, then just reset the ban list and let everone on again.If  you don't, soon you'll end up with a game that no one plays and that has reputation for being a piece of shit no matter how good the game actually is. RTU will have to split up and fight amongst themselves because there'll be no one else left except the occasional straggler.

URL: http://forum.audiogames.net/viewtopic.php?pid=302114#p302114





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Re: operation redspot. The final debriefing.

2017-03-15 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Post 211, You said everything I think!

URL: http://forum.audiogames.net/viewtopic.php?pid=302112#p302112





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@Dr. Bilbo J. Skywalker [[wow]] that's an amazely boring passtime (all those tv shows anyway)however this drama is Always fun to Watch - and it won't be the last one (neither is it the first regarding redspot as a matter of fact)keep up the good job Sam - keep those shit admins around - keep having poor judgement even though I told you. I'm sure it'll earn you much love and respect  

URL: http://forum.audiogames.net/viewtopic.php?pid=302096#p302096





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : Dr . Bilbo J . Skywalker via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Just throwing in my two cents in here for.. Well, honestly just for kicks.I've been reading through this entire topic, from start to finish and have seen things that made me nearly piss myself with laughter.In short, this has now replaced watching shows like Real Housewives, Jursey Shore, or even... Keeping up with the Kardashians!So again, not chipping in because I care about Redspot, because I could honestly watch it plunge off a cliff into the roaring malestrom at the Milkyway's core, but because you guys have provided me with several good laughs.Probably going to get hardcore fangirls of this game yelling at me for this post, but ehh, just bring on the laughs. 

URL: http://forum.audiogames.net/viewtopic.php?pid=302080#p302080





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

This, folks, is why I deleted all of Sam's games from my computer. Not that I had these issues personally, but I'm tired of hearing about it that people are getting fucked over by these immature pukes who call themselves admins. Also, I like to just go in and blast at people, but everyone has 5K plus health and 100 or more shielded shots, and you just can't kill people unless you have a base, and all that shit too. It's not really all that fun to be frank. And all Sam wants to do is make weird analogies, and say how he deserves a life and a break and how his school grades dropped. No one here fucking said he should let his school grades drop, that's fucking ridiculous, education is hella important if you're gonna do anything in your life. No one here said he shouldn't have a life. Maybe private conversations, but why the hell should he be taking that out on us.Sorry to say this, but I have no respect for Mr. Tupy as a developer. I will adm
 it that he is a talented coder and a talented mixer and audio producer, but puts forth minimal effort to rein in his admins, fix bugs and deal with balance issues. Fact is, there are devs whom I have little to no respect for, and others to whom I am very respectful of. Anyway, one of two things will happen, he'll either get on here making weird excuses or weird analogies about shit that makes no sense, or he'll just completely ignore the topic.To be fair, I am saying this as a player of audio games, not as a developer. I have no talent for coding, I also have little patience for idiots on the administrative side of things. So, there are aspects to this whole running online games thing that I just am not aware, just like there are aspects to practicing medicine that I'm not aware of since I'm not a doctor. I think he took on this responsibility a little too young, and its a lot of weight to carry around, and maybe he's feeling a little burnt out. If th
 at's the case, I'd advise him to pass the torch onto someone else who would work on the project, and maintain it.

URL: http://forum.audiogames.net/viewtopic.php?pid=302069#p302069





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hay guise. Let me say something before another drama starts. When ever i go into redspot with my name, sito start saying bad things to me and my people. He always making dramas in the game. For example this time that mahedee said stoner sent him this crash words, sito(That this topic is none of his business) started to talking about shadow of death. He was making me angry but i chose not to involve with him and post this comment in the forum so every one knows what is happenning on redspot. Sito is saying mahedee is liing about stoner and i said because of removing logs from the game, we can't pruve this easily except if sam look at the server logs so everything will be show up.By the way. Eather this topic is none of my business and he forced me to involved with it.Even before this drama, I can clearly remember that when i said something about the RTU team(R, T, U, team), He again started insaulting iranians and me. No, i don't say they did this stuff, but y
 es, they were from a very long time ago and now everything is going very well with the games, and we are playing games farely. And again. I begging you sam tupy, to check the server logs as mahedee told me that stoner sent him these crash words. I even asked mahedee two times to make sure he is write and he is not liing and he said that this admin has sent him these crash words.And last but not least, I also please you nibar sito to stop doing this. I can't log in with my name because of your insaultings. I friendly want you to respect yourself and do not let people to think like this about you (Or maybe it is all not important to you, And in this case, Hope the god protect you! ).I hope i was enough fare and i hope sam will be as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=302029#p302029





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hay guise. Let me say something before another drama starts. When ever i go into redspot with my name, sito start saying bad things to me and my people. He always making dramas in the game. For example this time that mahedee said stoner sent him this crash words, sito(That this topic is none of his business) started to talking about shadow of death. He was making me angry but i chose not to involve with him and post this comment in the forum so every one knows what is happenning on redspot. Sito is saying mahedee is liing about stoner and i said because of removing logs from the game, we can't pruve this easily except if sam look at the server logs so everything will be show up.By the way. Eather this topic is none of my business and he forced me to involved with it.Even before this drama, I can clearly remember that when i said something about the RTU team(R, T, U, team), He again started insaulting iranians and me. No, i don't say they did this stuff, but y
 es, they were from a very long time ago and now everything is going very well with the games, and we are playing games farely. And again. I begging you sam tupy, to check the server logs as mahedee told me that stoner sent him these crash words. I even asked mahede two times to make sure he is write and he is not liing and he said that this admin has sent him these crash words.And last but not least, I also please you nibar sito to stop doing this. I can't log in with my name because of your insaultings. I friendly want you to respect yourself and do not let people to think like this about you (Or maybe it is all not important to you, And in this case, Hope the god protect you! ).I hope i was enough fare and i hope sam will be as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=302029#p302029





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : mahedee via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I wish I would. I never dreamed I'll ban so unfairly just because I tried to destroy an admin's base

URL: http://forum.audiogames.net/viewtopic.php?pid=302020#p302020





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : SkyLord via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Fully, fully fully fully agreed with you post 202, redspot, is a. ***, *coughs* *cries* Well, enough. I will try to not play it anymore, well if i will get unbanned, that's fine, but if i'm not, well i'm not going for it. Well, i have my own game to entertain with. Hope we will release a public beta tomorrow. So guys, if you want replacement of redspot, you can wait. This is actually, not redspot. Something we hope you will like much!

URL: http://forum.audiogames.net/viewtopic.php?pid=302021#p302021





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hi,&202: lool are you kidding me? I am sure he didn't send that

URL: http://forum.audiogames.net/viewtopic.php?pid=302015#p302015





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And that|s one reason why I dont play redspot, if Sam isnt even able to recrute better admins, he should take down his games or look a bit longer at players who actually achieve something and who are not his friends who get a free promotion here, a free item there, and what not.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=302009#p302009





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : blink_wizard via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Wait, he sent a crash code? What the hell is wrong with these admins. They get worse and worse by the day. I think he should at least get a ban, considering sending crash codes is against the rules.txt file. 6. Crashwords or large chats that could harm screenreaders and/or sinthisisers is strictly prohibited. Sam, if you don't ban stoner, I'm gonna lose a lot, of respect for you. Just saying.

URL: http://forum.audiogames.net/viewtopic.php?pid=302006#p302006





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Post 202. That admin is an asshole. I presume it took you several minutes  to restart your system and the game, am I right?  If so, it's not an off-line and online thing. stoner should be banned from redspot at most, and at least be banned from RTU and have his  admin privileges removed.  But I'm guessing Sam won't do either of those things.  Oh well, welcome to an unfair band party.

URL: http://forum.audiogames.net/viewtopic.php?pid=301968#p301968





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Re: operation redspot. The final debriefing.

2017-03-14 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

God! I never thought that an admin send a crash word to a player. This, is extreamly unfare. Sam should deal with this guy. Such people really should not be promoted.

URL: http://forum.audiogames.net/viewtopic.php?pid=301966#p301966





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Re: operation redspot. The final debriefing.

2017-03-11 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I agree with post 202. These admins are just extremely unfair. Extremely! I say. I am playing Redspot just because my friends are too and on Linux I cannot launch The Return Of The King because it is too advanced

URL: http://forum.audiogames.net/viewtopic.php?pid=301536#p301536





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Re: operation redspot. The final debriefing.

2017-03-11 Thread AudioGames . net Forum — General Game Discussion : mahedee via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hello guys.first of all, I didn't send this to argue more. I just want you to know the story of my unfair banning from red spot. hear it go'sI was in the game 5 days ago I believe, and I decided to follow stoner 420 to maybe kill him and luckily destroy he's base.first and second times of reaching him I almost killed in the spot and couldn't do anything. but the third I succeeded to kill him.after that, he first send me a eloquence crash word. my nvda restarted and again luckily my game doesn't and I started to hit he's base. then he sent me some other pm's telling me not to destroy he's base or else he'll send the entire RTU team after me.I told him to take it easy and not to be angry and this is only a game and what ever else regarding these matters.until he reached and killed me again.the fore times after that I believe, I failed to touch he's base. but the last time, I reached him and s
 tarted hitting him and he's base with explosives. and he made a mistake of activating a item grabber. see? a big golden opportunity so I killed him and again started to attack he's base. this time with fireballs.and then the worse turned to worst. . anyway. he sent me eloquence crash words over and over again. I didn't think he'll do that again so I didn't switch from my eloquence to an other voice.dam it eloquence? .my nvda crashed this time, and then my game. and then my computer.chain reaction.when I recovered, I tried to enter the game again. but I failed cause my name was still on-line. so I change my name from mahedee with one d. to maheddee with 2 d's to tell him to stop it and possibly play some more games.I w
 as defragging my external hard drive so the system restart was not what I wanted that time.so I entered the game, and he sent me a pm. he said, you just went offline on-line,.and an other. that is a ban. or perhaps that is ban. not sure about this one.I started to pm him. and you sent me crash words. that is a ban also. but I couldn't because I was bannd before I finish.and some of you maybe ask me, if you're eloquence crashed, how can you be sure it was him. maybe it was someone else.I have to answer, my eloquence red he's name before crash. something like that. pm from stoner 4 2 oh. a a a a a.that was that. and I didn't send this so maybe I have like a levrej for making my self unbann again, no. I'm dun with red spot. like stw before it. I did write this so maybe admins, especially sam take more cair about he's other admins behaviours, and he's RTU team.good luck and have fun

URL: http://forum.audiogames.net/viewtopic.php?pid=301534#p301534





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

thumms down for that steve. and buddy, i know enough about history to compare whatever i want, but sure, i'll go and read some more but if you do it first

URL: http://forum.audiogames.net/viewtopic.php?pid=300439#p300439





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yep steve, +1 for that. Sam has no obligation to work on Redspot, no matter how many people complain. just ignore the complaints. If game development's getting you down, stop doing it.

URL: http://forum.audiogames.net/viewtopic.php?pid=300438#p300438





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And just on second thought, Sito and others, please stick to your polynomials and world history readings and stop trying to compare a game to things you hardly know anything about. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=300434#p300434





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Rofl guys, it's our fault Sam has to fix bugs and fail his classes. I mean it's like not his fault for picking up the coding tools and making a game... no way! Gosh! That... that just can't be!

URL: http://forum.audiogames.net/viewtopic.php?pid=300433#p300433





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Sito, you have tumb up here.

URL: http://forum.audiogames.net/viewtopic.php?pid=300413#p300413





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

dude, you're the  only one complaining about this. the game isn't, make everything fair for all! the world doesn't work like that. nah, let things be as they are right now. it's obvious for who have a brain to think with that you shouldn't go AFK during grabbing and it's a nice punnishment. let's take another example. if i try to kill someone, and i fail at it and the police capture me, and i say that i don't know something about the laws will they say, oh, it's ok, we have to be fair because this guy didn't know anything about the laws. if the real world worked as you want the game to work there would be keyos. ugg not sure how to spell that

URL: http://forum.audiogames.net/viewtopic.php?pid=300411#p300411





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Wait wait dude! You didn't got my point. I said, When a player doesn't know that if he go AFK while grabbing, he'll die, He lose stuff for that. Look. You have to accept that free falling have a bug. If not, no matter if you go AFK in the air or not, you should fall down like as you were before.And i have already put ways to fix this for you. At least, you can add a text file that lists all of the none-allowed using afk's. So The player that doesn't mean to cheat, won't die. This is more fare I think.

URL: http://forum.audiogames.net/viewtopic.php?pid=300379#p300379





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I don't want to cheat you... We can fight when you are online

URL: http://forum.audiogames.net/viewtopic.php?pid=300353#p300353





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Re: operation redspot. The final debriefing.

2017-03-04 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

nuno, would you please destroy us when we are online or are you going to do as everyone else who destroys us and wait until we are offline?

URL: http://forum.audiogames.net/viewtopic.php?pid=300345#p300345





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Re: operation redspot. The final debriefing.

2017-03-03 Thread AudioGames . net Forum — General Game Discussion : david_solomon1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

By all means, do it. That would be exactly what I was asking for.

URL: http://forum.audiogames.net/viewtopic.php?pid=300312#p300312





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Re: operation redspot. The final debriefing.

2017-03-03 Thread AudioGames . net Forum — General Game Discussion : nuno69 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I don't agree with the first post, if you really want, I and my friends can destroy RTU, we can be ferly well organised, we can even record the whole thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=300292#p300292





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Re: operation redspot. The final debriefing.

2017-03-03 Thread AudioGames . net Forum — General Game Discussion : Sam_Tupy via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

So, finily feel that I have had a long enough break and enough amuzement and a new medication to read and post here again. For all of you who are saying, Sam should just fix the AFK bugs. Let me tell you something. I currently have a freeking F in spanish, grades dropping in loads of other classes, parrents yelling at me because I'm on the computer to much, because I'm trying to fix your damn bugs. But so long as it's not your grade and your life, I suppose yall don't care so long as the game works how you want it to work. Also, I have something very harsh, that needs clearing up right now. This goes strictly to the people who say the admins AKA RTU verses players and unfair bans. Well, a new limitation to add to my list of limitations that come with being a game developer. If you have friends, Your not allowed to team with them and allow them to be admin at the same time. Doing so makes a large group of people say that all banns are automatically unfair. You h
 ave never scene what any of the players have done to get banned, and it's not like there gonna admit to doing it, so how you expect anything to work out in that case, I have no idea. basically, it means you don't trust me. Considering that the banned people are rarely going to admit what they did, you can just go believe them, and delete redspot from your computer in the process. I can't control who trusts me. I have already told admins a while ago after my last post to slacken the ropes a little. I have a fix coming for the offline online thing. Now for the next biggest question that keeps coming up. Why do I make it kill you when you go AFK and your grabbing, falling, etc etc? The answer to that is simple. The point of AFK is very clear. You can go AFK when you gotta go away from your computer for a bit. It stands for Away, From, Keyboard. Every translator in the world, even software ones, could probably translate that into any language needed. I don't know how
  to make it more clear than that. It is not an in game shield item and thus should not be used as that. So you see? It is already fixed. You already can't go AFK when you do any of those things. Why should I just make it say no you can't do that. I did that on purpose. Who knows, maybe my way of thinking is messed up, but here's my thoughts. It is 111 percent clear that AFK is not meant to be used in game. You are supposed to use it when you move away from the game for a little bit. Not as a protection item in the game. Anyone who tries to use it as that is trying to get an advantage with an out of game feature. Chances are you'll have no reason to go AFK when tased or when your falling or what ever. At least it's a 95 percent chance that the person trying to use AFK during any time when they are stunned or about to get hurt, there intention is to get an advantage and survive in a way that is using a feature in a way it was not meant to be used. They basical
 ly have the intent to perform cheating in a small way. Not nearly as bad as modding a games variables, but it's the same thing. Try grasping my logic here. In a lot of mainstream games, your caught cheating or trying to cheat, and you get banned temporarily. In this situation, you perform a much smaller dose of cheating, so you only get killed and your off the game for only 2 seconds. So when you die, It's not a bug. It was intentionally coded that way for a reason. Well, I'll talk later, gonna go enjoy my weekend for a little bit after spending most of this week either sick, or trying to catch up on school.

URL: http://forum.audiogames.net/viewtopic.php?pid=300278#p300278





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Re: operation redspot. The final debriefing.

2017-03-02 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@carvernoah309 I mean there's Always the option of not Reading it  if you don't like people giving fair critisism to a game or  it's admins / developer. Move on ...Personally I find this to be  highly amusing.

URL: http://forum.audiogames.net/viewtopic.php?pid=300121#p300121





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Re: operation redspot. The final debriefing.

2017-03-02 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Uh, fact check, this topic started out as this, and has stayed on course.

URL: http://forum.audiogames.net/viewtopic.php?pid=300058#p300058





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Re: operation redspot. The final debriefing.

2017-03-02 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

While I do think Sam should change some parts of the AFK system, and that the admins should ease off the ban button, I feel that this conversation is becoming the "Redspot sucks and I want to bitch and complain about it" groop. If all you want to do is rant, don't even post here.

URL: http://forum.audiogames.net/viewtopic.php?pid=300045#p300045





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Re: operation redspot. The final debriefing.

2017-03-01 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

At post 183:This is because sam do not trying to make friendship with others. I'm sorry but i have to say this. Sam tupy is only friend to his friends. And his friends are that guise who always agree with him, and things like that you guise know better than me.Who knows. Maybe he is a bit Arrogant or maybe he isn't.So how about danny. People always shouting bugs in his posts or his personal contact informations. What is the difrent between sam and danny? Just that he is coding on another programming language and he is older than sam? No! this is not true.And if sam tupy check this post or remain it somewhere far, This means how much sam cares his player opinian, suggestions and problems.And those bugs with AFK system are not needed to be reported by anyone. They are simple to fix.

URL: http://forum.audiogames.net/viewtopic.php?pid=299879#p299879





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Re: operation redspot. The final debriefing.

2017-02-28 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And again it's for the most part admins or RTU vs players. I don't think Sam is looking at this topic anymore. Hmm, should I follow his example? I wonder why STW doesn't have this problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=299591#p299591





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Re: operation redspot. The final debriefing.

2017-02-28 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Kattle is cheating, realy? tell me which cheat I did it, or if you want to ban a people, just say he is cheating and done, ban him, already all admins comming from RTU. And Sam Tupy, if you continue banning people unfairly, you'll lose people and this game will be like ultra power

URL: http://forum.audiogames.net/viewtopic.php?pid=299581#p299581





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Re: operation redspot. The final debriefing.

2017-02-28 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Kattle is cheating, realy? tell me which cheat I did it, or if you want to ban a people, just say he is cheating and done, ban him, arleady all admins comming from RTU. And Sam Tpy, if you continue banning people unfairly, you'll lose people and this game will be like ultra power

URL: http://forum.audiogames.net/viewtopic.php?pid=299581#p299581





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

A certain amount of this responsibility falls to the players to report bugs they find and not exploit them. There is the transferrance where bugs get noted down efficiently and Sam fixes them. Or should fix them, which I'm sure he does, but yeah this one seems to need looking at. Either simply don't let the player go AFK when in the air, or defer the AFK action to when the player once again is on the ground, after the damage has been calculated and taken.

URL: http://forum.audiogames.net/viewtopic.php?pid=299511#p299511





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hi all, @inpersonation isn't the right way either

URL: http://forum.audiogames.net/viewtopic.php?pid=299497#p299497





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hello. sorry for dubble posting but i have some suggesttions about afk system1, bug, people can abel to use team calm whyle in afk mode.2, suggestion, all sounds should suppressed whyle afk mode.3, suggestion, people should teleport to random location after coming back.4, suggestion, if player hits bye something else, shotgun bombs, or other things, they should not be go afk mode in 2 minute, or more.have a nice day

URL: http://forum.audiogames.net/viewtopic.php?pid=299465#p299465





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : omer via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hello.there are many people using that afk system for cheating.i agree with that thing.  They should ban immediately from game.and RTU team. Lol i keap dieing but i'M having much fun. This is a fps war game, not a  lovely peace game.heh, and this, some guys are saying RTU are cheating. hmmm, i'M not in RTU team but,  honestly i dont think they are cheating. They are just collecting looklike a crazy.İf you have smart team, you can defeat them. Yeah you need a strategy for this objective.if you are complaining about our bases are destroying in 4 minutes! Hmm, if you have an intresting and cool strategy, you can protect it! i should thank you  Sam, for fixing that fucking speedhack bug, i no longer getting that stupid message. yeah yeah  yeahthey are my thots,thanksand have a nice day.

URL: http://forum.audiogames.net/viewtopic.php?pid=299463#p299463





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

So, it is a bug, and it should be fixed. And if he cannot fix it, at least going afk in the air should not be count as cheat. For example, I did this and I didn't know that it will kill me. I lost lots of items and it is not fare. There are three ways:1. Sam add a feature that prevents people to go AFK while doing something that going AFK at those times, is not allowed.2. sam fix the bugs with AFK, (The best way).3. At very least, sam add a text file to the game folder that lists all of the none-AFK usings, so people will not fall into such traps.Actually, AFK system should not be removed. Some people like me, sometimes have loads of items. For example they want to take a bath and return to the game again, and meanwhile, they do not want to lose their stuff so they can go AFK, and go back when they are done with their works.BTW, I think kills of a player shouldn't be restored when the player dies. Actually, it has to calculate deaths and kills bot
 h, and they should be saved. And I also think account system should be added because of such stuff. This is for example because when the server restarts, your kills restores and it seams you haven't killed anyone.and I have another suggestion: we asoom that I have a team. I add three other members so there are now four members in my team. When we all go offline, our team destroys and this really shouldn't be happened. All you did to players will gong and this is not fare.also sometimes(Or maybe at all times), when a teammember goes offline, even if his/her name is in team member list, Other team members get hurt by his/her barakade bombes. This prevents other team members to go around their base.A bug that needs to be reported: I think I have seen sometimes when I'm facing north-east, north-west, south-east or south-west, when I walk, sometimes I take two steps but my coords change only by one(Seams I took 1 step instead of two).

URL: http://forum.audiogames.net/viewtopic.php?pid=299451#p299451





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

So, it is a bug, and it should be fixed. And if he cannot fix it, at least going afk in the air should not be count as cheat. For example, I did this and I didn't know that it will kill me. I lost lots of items and it is not fare. There are three ways:1. Sam add a feature that prevents people to go AFK while doing something that going AFK at those times, is not allowed.2. sam fix the bugs with AFK, (The best way).3. At very least, sam add a text file to the game folder that lists all of the none-AFK usings, so people will not fall into such traps.Actually, AFK system should not be removed. Some people like me, sometimes have loads of items. For example they want to take a bath and return to the game again, and meanwhile, they do not want to lose their stuff so they can go AFK, and go back when they are done with their works.BTW, I think kills of a player shouldn't be restored when the player dies. Actually, it has to calculate deaths and kills bot
 h, and they should be saved. And I also think account system should be added because of such stuff. This is for example because when the server restarts, your kills restores and it seams you haven't killed anyone.and I have another suggestion: we asoom that I have a team. I add three other members so there are now four members in my team. When we all go offline, our team destroys and this really shouldn't be happened. All you did to players will gong and this is not fare.also sometimes(Or maybe at all times), when a teammember goes offline, even if his/her name is in team member list, Other team members get hurt by his/her barakade bombes. This prevents other team members to go around their base.A bug that needs to be reported: I think I have seen sometimes when I north-east, north-west, south-east or south-west, when I walk, sometimes I take two steps but my coords change only by one(Seams I took 1 step instead of two).

URL: http://forum.audiogames.net/viewtopic.php?pid=299451#p299451





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Re: operation redspot. The final debriefing.

2017-02-27 Thread AudioGames . net Forum — General Game Discussion : Amine via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Where are we now? Yes if you are falling and go AFK it counts as cheat. Because you are obviously trying to save yourself, going AFk makes you not get hurt no matter what happenes. So that means, if the game would let you go AFK, you'll just land like nothing's happened.

URL: http://forum.audiogames.net/viewtopic.php?pid=299449#p299449





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Well nice to see myself here, As i have things to say:First of all, one of my friends(Not iranian. So people like sito, do not shout at me!) a while a go, Vent afk because of a phone call and he got banned.Second: Some stupid things count as cheat. Like if you are falling with an opened parashoot, if you go afk, you'll go to peaces.3th: In my opinian, sam, or his game admins abusing the banning system. Sam is a very nice developer, but he is doing this mistake since a very while a go. He and his game admins banning people, while sam can fix the bugs instead of banning players one by one. So if you think going AFK in the air will cause problems, Why not fix it? If you think going AFK while using a grabber invisibles player, so why not fix it? Not only banning people. In fact, pushing this hard stuff towards the player doesn't seam to be good.Why should player die when going AFK while using a grabber? You can very very easily code a boolean for the 
 grabber. While using it, it trues. Else it falses. So while that boolean is true, AFK is not allowed and instead of killing people, It shows a message that prevents player to continue going AFK. The same thing can be do for other objects. You know it better than me.People! I think, we have to grow up and think like what we should. As a personal opinian, when you keep doing just a speceffick way, Of course prevents you to trying out others. This automaticly pushes you further than some other better ways and sometime, You understand what you were doing.Wish the best for you all!

URL: http://forum.audiogames.net/viewtopic.php?pid=299376#p299376





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : kianoosh via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Well nice to see myself here, As i have things to say:First of all, one of my friends(Not iranian. So do not shout at me) a while a go, Vent afk because of a phone call and he got banned.Second: Some stupid things count as cheat. Like if you are falling with an opened parashoot, if you go afk, you'll go to peaces.3th: In my opinian, sam, or his game admins abusing the banning system. Sam is a very nice developer, but he is doing this mistake since a very while a go. He and his game admins banning people, while sam can fix the bugs instead of banning players one by one. So if you think going AFK in the air will cause problems, Why not fix it? If you think going AFK while using a grabber invisibles player, so why not fix it? Not only banning people. In fact, pushing this hard stuff towards the player doesn't seam to be good.Why should player die when going AFK while using a grabber? You can very very easily code a boolean for the grabber. While usin
 g it, it trues. Else it falses. So while that boolean is true, AFK is not allowed and instead of killing people, It shows a message that prevents player to continue going AFK. The same thing can be do for other objects. You know it better than me.People! I think, we have to grow up and think like what we should. As a personal opinian, when you keep doing just a speceffick way, Of course prevents you to trying out others. This automaticly pushes you further than some other better ways and sometime, You understand what you were doing.Wish the best for you all!

URL: http://forum.audiogames.net/viewtopic.php?pid=299376#p299376





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

How about this: Remove stat pingers and make health and other stats appear when you track or press P? This includes the AFK tag. That would make it so much easier to prove if someone is actually going AFK due to low health. Which isn't even practical.

URL: http://forum.audiogames.net/viewtopic.php?pid=299364#p299364





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

watch a safe zone have the exact same effect as it had on ultrapower.

URL: http://forum.audiogames.net/viewtopic.php?pid=299358#p299358





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : mado . a via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

every ban story has witness from RTU member like they are saying just the truth and we are cheaters and deserving to be out of the game why sam doesn't try to fix this horrible admin's behavior by creating safe zone for example or i agree with removing AFK system at all

URL: http://forum.audiogames.net/viewtopic.php?pid=299354#p299354





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Oh. And Sito, you say he was cheating when he went AFK. Why don't we listen? Because of course that's what you guys will say when people go AFK or offline and end up banned to cover yourselves. Oh, they were cheating. And then we'll get a story of "Well, I placed a mass bomb in his path and suddenly, I heard the AFK timer.""Well I was chasing him, I had fired a few shots at him, and suddenly, AFK timer! I know he was doing it because he had low health""Well, he attacked our base, and only when members of our team started to take notice and fight back did he decide to go AFK. There you go, he was abusing it!""Oh, that's convenient. He said he had to go to the bathroom, but obviously he was cheating when he went AFK, so we banned him. He had low health."

URL: http://forum.audiogames.net/viewtopic.php?pid=299351#p299351





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Alright. I thought I was done saying stuff here, and I am, about the previous topic of complaint. But this online/offline/AFK thing. It seriously needs, to stop. Sam has already implemented a feature that prevents people from going back from AFK for 3 minutes after they first enter, and they cannot chat, track people, or prepare themselves for any strategic movement unless they decide to sit still and listen for 3 or more minutes for what people are doing around them. But this whole thing of someone coming back from AFK and the admins going,"PM me! Why did you go AFK! Don't do this again, because that's breaking a rule and you'll be banned!", that's beyond stupid.Seriously. With this restriction, basically what it's becoming with admins now is they track everyone who goes AFK when they're online, and sniff them out like friggin drug dogs when they come back. For god's sake who cares! If there's really someone no life en
 ough to sit at their computer for 1 hour listening to the sound of Redspot around them, that's their loss! I could understand this restriction before the AFK and offline limits were added to the code. But now? Absolutely not! Now it just seems like a bunch of power hungry bully children eager to enter their little god commands and get rid of people. If you want my honest opinion, knock it off.

URL: http://forum.audiogames.net/viewtopic.php?pid=299349#p299349





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

ok guys, let me clear this up abit. kattle was cheating when he went afk, what he's telling now isn't the truth, i'm not sure if i should tell it since other people might do the same, that'll be up to sam if he wants or not but i can tell you guys that he cheated before and yesterday he did it again. why can't you wait to bash us before you heard the other cide of this storry?

URL: http://forum.audiogames.net/viewtopic.php?pid=299344#p299344





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I'd still like to figure out why in the world I seem to be banned, as I've done nothing wrong.  However, friends of mine can log in, but I'm unable to.

URL: http://forum.audiogames.net/viewtopic.php?pid=299343#p299343





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

If this AFK thing is such a problem, take it out of the game already. sounds to me like the admin team is mostly teeny boppers. Itchy with that trigger finger, ya know. If you can store items in a base, then make a base and store stuff there, but you can't blame someone for going AFK near a time that bombs go off near them , that's fucking retarded, unless like I said previously, you have evidence of this being a common motif. If you don't want to take AFK out, then put a limit like 20 minutss on it, after that you either come out of AFK automatically or get booted by the server.I played for nearly an hour last night and started to improve a bit, I got killed a lot, but I also killed frequently too. I am learning who not to fuck with, lol, if I get close to a name on that list and they just seem to know what they're doing, I take off. I had some good engagements on there too. I'm getting good with the crossbow.

URL: http://forum.audiogames.net/viewtopic.php?pid=299338#p299338





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : mado . a via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

i feel angry about how admins behave and how admin's friends can take more advantages from the other players i don't think that god can ban marro or amin if they did something wrong or may be just you did something wrong without to note it sorry for my english guys but i wish that sam ccan solve this ban problem it is unfair

URL: http://forum.audiogames.net/viewtopic.php?pid=299333#p299333





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

admins, ah yes you said admins right? RTU admins. in my opinion they aren't neutral.Also Cocoa, defend RTU well, otherwise sam will be angry to you, ok? don't make your friends sad, and tell wrongs all the time.greetingsadmins, ah yes you said admins right? RTU admins. in my opinion they aren't neutral.Also Cocoa, defend RTU well, otherwise sam will be angry to you, ok? don't make your friends sad, and tell wrongs all the time.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=299321#p299321





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

admins, ah yes you said admins right? RTU admins. in my opinion they aren't neutral.Also Cocoa, defend RTU well, otherwise sam will be angry to you, ok? don't make your friends sad, and tell wrongs all the time.greetings

URL: http://forum.audiogames.net/viewtopic.php?pid=299320#p299320





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : Draq via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

It sounds like you were in the area when they placed the bombs, so when you came back they all went off. Sounds unintended to me.

URL: http://forum.audiogames.net/viewtopic.php?pid=299317#p299317





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : Cocoa via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@katil2008What you say now is an excuse, because all people can just abuse AFK, and say that we didn't, and admins can't recognize whether you really did or not, because they don't live in your house. So they believe in what their informations indicate, if the buffer said you went AFK, means you did so.

URL: http://forum.audiogames.net/viewtopic.php?pid=299318#p299318





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : tabutcu via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

me to, i only maket to spam on version 10.64, but SamTupy was banned me. why? why? why?

URL: http://forum.audiogames.net/viewtopic.php?pid=299315#p299315





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Re: operation redspot. The final debriefing.

2017-02-26 Thread AudioGames . net Forum — General Game Discussion : katil2008 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

well well wellI read 60 or 70 posts. yes, RTU is very powerfull and had powerfull members. I won't say much things because I totaly agreed to connor. now I will tell a event yesterday happened.I was in redspot, again RTU, again RTU. I was with my friend, and we wanted to give damage to RTU. and we started exploding their barricade bombs etc etc etc. after some hours, they started saying nubies, nubies, you can't get our base etc etc etc, but we didn't care and we just continue. also killed some RTU members, they killed us also. well, after some mins I was very near to RTU's base, sadly some friends came to visit me, but I was very near to RTU's base and I went AFK. I talked with my friends like an hour, and I return back to redspot. I disabled my AFK and all barricade bombs exploded, all RTU members died near the base, and base took a lot of damage. after that, I started playing, but after some seconds, I got banned.why I am banned?
 because did I make RTU's ass unconfortable?or will you say  a excuse you abused AFK?I was afk like an hour, and I didn't abuse AFK, because I tried to destroy RTU like a lot of days.this ban realy unfair. and I don't want to say much things about it. people will understand.Greetings.

URL: http://forum.audiogames.net/viewtopic.php?pid=299312#p299312





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Right. To the people not liking the game's focus on collecting. First, you don't *have to* collect for a million years to have fun, just to seriously attack bases and big stuff like that. As I briefly stated in post 111, a lot of the time I play rs, I just log on for a few brief rounds. If you encounter a walking base of a player, who cares, you're just playing casually. Come back and keep going. Yet more reason to implament some type of separation between the two groups,. Preferably not two separate servers as, like I said earlier, problems with administration and updates and such. I have a feeling player separation will solve the majority's dislike, and whatever there is left unfortunately will just have to deal. Player separation would eliminate new player's frustration from being overpowered, allow them to get better and let them enjoy killing each other with little commitment while still letting the hardcore players do there thing. I'm done heari
 ng about resets. It's just a zero sum thing that isn't gonna happen. I'm getting a little annoyed that people are just ignoring my posts as if they're not even being written and restating the same stupid resetting and limiting ideas over and over.As for spiraling wivern's concerns, I still don't understand how one can play the game properly by spamming weapons. The vast majority of people at least move well enough to make hammering your control key at least a moderate waste of ammo, and most people are good enough to make you just look stupid by doing that, as you'll miss 9 out of 10 times. I've never seen someone play rs successfully by going ape shit on their fire button, but I'd be glad to believe you if I can hear a recording of that caveman technique working for someone. I don't see clips helping newbies either. How does reloading stop a newbie from mindlessly firing close range rockets at you. All it takes is for you to f
 ire one rocket and stand stupidly thinking it's the end of me while I calmly force lead down your throat. and yes guys, many people just stand there after they've fired a rocket, even if I'm charging full speed at them. Most people use grenades now, but it's the same concept.As for runners, if you take the time to stat ping people that do that, they've got nothing. How are you supposed to hoard items if you can't defend yourself? Impossible. Unimaginable. Unthinkable. I don't bother with most runners as I know they're just noobish cowards, unless I have specific intelligence that they're powerful and they're a target of mine who's being smart and doesn't want to die. When I have a pile in my inventory though, and someone attacks me, i fight back, and so do most others because they see you as a small problem that they can easily deal with. Why run when you're an easy kill? So yeah, almost all consistent runners ar
 e noobs.

URL: http://forum.audiogames.net/viewtopic.php?pid=299290#p299290





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : dd via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

wyvern, we should play some time... rofl every time I go on SLJ's server nobody's there

URL: http://forum.audiogames.net/viewtopic.php?pid=299282#p299282





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I've played RS before, just not this update as I find this new change again worsening problems people had with hording.       The shotgun was used as an example of stuff I find weird with weapons, and the weapon lag thing doesn't really hold much water as other games also implement weapon shot speeds but still put a clip on the gun.  The shotgun doesn't really fire slower than other shotguns I've seen, and it actually is a bit faster in some cases. Also with the focus on item hording, al those small clips add up to a holy shit ton of ammo.     Probably a better example of a weapon who'd be less insane with a clip are the gas pistols/grenade launcher with how often newbies spam it on maskless people or to try to get a lucky kill.  The launcher is just annoying, but the gas pistols can do a lot of damage in short order and shoots much faster.  What would realy be so bad with clipping weapons to a
 void the spamming practice people have fallen back on when attacking.  Honestly these changes would not affect more experienced players as they're already used to quickly changing weapons, and would force new players to play smarter and not do the many things that were listed for bad form.       Though meh, the clip stuff was a minor complaint back before All this.  The bigger annoyance was the mass gathering of hp and shields, and the style of play some people defauled to of just item hording for 20 minutes.  75% of my experience playing was chasing down people who rarely fought back, doing everything they could to try to lose me.  (and yes even when I had less than 100 hp, and the most minor of efforts to kill would of done me in).  This base stuff now enforces that kind of behavior for people wanting to fight back against other bases.  Not really sure what other's opinions may ultimately be, but I kind
  of want a game that loses the strict focus on item collecting before doing anything, and foster an environment of more active combat play.  The caps are not so much to limit power gains (though they do have that affect) but to get people to a max state fairly fast to actually do what people do best on an FPS and actually kill.  Poking back at Sam's instructions from a few pages back, it shouldn't require 6 hours of work to go prepare to assault a base.  All these changes are just taking the game in directions that it was not honestly meant to take.  This game shouldn't involve a commitment of any grinding, I actually don't know of that many FPS's with such things, and the few I do know are cooperative fps multiplayer games.      Shrug, I've gone back to RTR and checking whenever there's people on to play around with.  barring poorly made maps like that Clocktower and the mass item/hp spawn
 s there, people on the few matches I've been able to take part in have always gone straight for the attack after an item pick up or two for a slightly better weapon.  Also no experiences with 10k hp players (again barring any matches in clocktower)  And for the random person who did try to focus on them, well it doesn't take that long to blast through a few hundred extra health so the disadvantage isn't set that high.

URL: http://forum.audiogames.net/viewtopic.php?pid=299278#p299278





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Yeah the rs admin team looks like a bunch of dingbats from here, maybe they're not but always hearing stuff about them.

URL: http://forum.audiogames.net/viewtopic.php?pid=299232#p299232





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : Dragomier via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

And Aaron, at x coordinates 45 and 645 along this wall, you can go straight ahead into a larger area.

URL: http://forum.audiogames.net/viewtopic.php?pid=299230#p299230





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

you can climb up here, and if you climb up 10 tiles you can move forward another five, then climb up another 10 tiles etc. until you reach this grassy area.

URL: http://forum.audiogames.net/viewtopic.php?pid=299227#p299227





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

HI,I have a question about the map. SOmetimes, I'm walking forward when suddenly I hit what sounds like concrete, I can climb up it and moe left and right along it, but can't seem to progress forward. What is happening here? SOmetimes even moving right, I eventuall get a bit stuck too.

URL: http://forum.audiogames.net/viewtopic.php?pid=299223#p299223





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : LordLundin via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

hi.if I hadn't been banned I would've been on the RTU, despite me and Sam having ... urm ... issues with one another.Back when there weren't bases, we would still defend one another, have bases with claymores on towers, well what we called bases anyway.The reason I was part of the team was because of my skill and ability to help out and I certainly don't lick anyone's anus. We became powerful by skill, and not by cheating.I hate cheaters and in trying to get rid of a few of them without the admin powers, I got banned, which is an entirely different topic, but as far as the RTU being the most powerful one, it's bullshit.

URL: http://forum.audiogames.net/viewtopic.php?pid=299217#p299217





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

So I just started playing over the last couple of days,  and as said before,  The game isn't very newbie  friendly.  That said, I feel like I am slowly improving, and at least some of the player bass appear to be helpful.  Have had many stupid yet hilarious deaths,  like attempting to play chicken with a  barricade  bomb. 

URL: http://forum.audiogames.net/viewtopic.php?pid=299213#p299213





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Re: operation redspot. The final debriefing.

2017-02-25 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Proposed sollutions, from most favorable to least favorable in my opinion. Some of them can be conbined:1. Periodic recets, team limited to 3 members, or remove teams completely. for competition. The winning team/player is the one with the most kills, this team/player will be noted in a hall of fame or something.pros:casual playing, killing will be more important then getting items, so you can just pick up and playveteran rs players have the hall of fame, your number of kills isn't just deleted, it is stored.consitem collecting really isn't going to be much of a thing, killing will be much more important. Although this is a pro for me, the people who totally don't have a life will not like this.2. Split servers, with different game modes.pros:everyone can play as they wantconsThere are not that many people without a life, that server might drain.There is going to be 1 big team, the rtu? with a m
 assive amount of players on one server, noone will stand a chanse do to being outnumbered, they can only make the rtu's life difficult. Consequently, the server will be empty.I can't think of more at the moment

URL: http://forum.audiogames.net/viewtopic.php?pid=299210#p299210





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Like I said, I am not among the group of admins that has a twitchy ban finger. In deed, I've only banned one person, and that was a reban of a known idiot. I can't control the actions of others. All I can do is appoligize for them and be ashamed at what this makes the rs admin team look like.

URL: http://forum.audiogames.net/viewtopic.php?pid=299193#p299193





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Spiraling wyvern, oh how I agree with you.  Why I love swamp.  You actually have to manage your ammo.  I absolutely agree, clips would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=299192#p299192





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

If someone's having unexpected problems with their net and you fucking ban them, that's a bunch of horse shit. Now yeah if its being spotty and they're on there playing and off and on and off and on yeah talk to them, but don't fucking act like a cunt and be like you're banned. That shit would piss me right the fuck off if it happened to me. i had to have them come out last week to look at my net because it was acting shitty for 2 days, and they found some equipment that was 10 years old and some wires that were dodgy because of squirrels chewing on them, it is fixed now, but I didn't know the cause, so had I come on and then got kicked or whatever then been threatened with a ban, I'd probably go ape on them. I get you want to stop people from evading being killed or damaged and that's fine but you know what you do, is come up with a programmatic solution to it. I'm sure the server already logs when people come on and off, especially si
 nce we see it in chat, so if a bullet or bullet bomb or grenade or whatever hits or is projected to hit their position and they go offline, you know what, log it as an occurance, but don't do anything unless it happens one or two more times, then you send a notification to the online admins so they can deal with it, but then you fucking try to talk it out with them, and then you deal with it, or if they won't respond but you give people a chance ffs. That's how you handle this type of thing. And yeah the rest of us have to deal with the fact that the game is developed by a teeny bopper, and the admin team are probably teeny boppers too. I'm not gonna go back on what I said the other day baout it being Sam's game and he can run it however he wants, but still, pretty fucked up situation. You accuse players of not using their heads, well use your damn heads to come up with a beter solution than throwing down the ban hammer on first offense.

URL: http://forum.audiogames.net/viewtopic.php?pid=299181#p299181





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : alec via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Spiraling Wyvern, you bring up some good points, but here's why I think these changes were never made. We keep circling back to what my point has been all along. Most people just don't know how to play the game well. I will admit something. Over the past week, I've noticed people getting smarter and better, and as a result, rs has become much harder and more enjoyable. However, the amount of people that still do shockingly dumb things like mindlessly rocketing at close range, not checking before grabbing, running away in a straight line, not using their bikes to move faster and a host of other things still make it hard for me to believe the game is unbalanced. All the people who aren't on the RTU who play well don't seem to be complaining about how unbalanced the game is. From what I'm reading, it doesn't seem like you've ever played. The shotgun, although wide spreading and hard hitting, fires slowly, and ammo for it spawns in small packs, 
 so spamming it isn't going to help you. It also only hits 20 tiles away or less I believe, so you're going to have to switch weapons at some point to finish off the guy if he's a runner.  I use the shotgun to slam people's shields if I can get close or damage them hard, grenades or rockets to nail people from afar, crossbow, throwing knives or, if I can get a little closer, machinegun as other ways to wittle  away at they're shields or health if they're getting away, cyanide for a quick kill if they have a lot of shields, you get the point. I think some of the weapons are just there for color, but many of them have their uses, so please don't be like everyone else here and talk about stuff you don't know. all weapons lag a bit as well depending on their damage, so no control hammering. I think weapon lag and availability of ammo balances the need for reloading weapons, since all that is is a form of weapon lag, which rtr did not have
 .My agreement with you about how fair it is for bases to be constantly alive is mixed. I don't have the time to stay up all night messaging the RTU and checking up on the base to make sure it's still there. In fact I just announced to them that I wouldn't be logging on to  redspot for a while because of just that. I think the definition  of fps has always been log on for half an hour, kill and get on with your life, and I'm starting to think rs has gone down a different path from a traditional fps, and not one that is healthy to people with lives. Once I finish my redspot fast, I'll have a talk with Sam about ways to make it so this thing isn't so much a competition of who can constantly stay online and guard. I'm thinking bases who's teams were deleted, that is, everyone logged off, become transparent, meaning nothing can hit them, or even better, are moved to a separate map, called storage.map or something, where obviously no
  one will ever be able to access. I'm thinking to retrieve your base, when you create your team again, you'll type in the door code for the base to get it back. That sounds pretty fair to me.Because here's the problem with resets guys, and I said this in post 111. It ruins the game for the people with no lives; the people that actually want to have all that health and all those items and spend half a million years to get it all, and they've spent all that time only to have their work just, deleted. I believe there are other ways to make the game fair to people who are just starting out without ruining the game for the veterans. We have to try to appeal to both sides as much as possible. No one ever commented on my ideas in post 111 about separating teams from solos or newbie flags for people so they have an item collecting grace, both things which I think allow people to get better.Here's my disagreement part. Again, there's always a balance
  between the features of the game and the willingness of people to actually try. The night the RTU got revenge on the thieves, yes, it was two against three or four, but the only, and I mean only reason why we were even allowed to get close was because they slackened their defenses massively. One of the guys was doing a fine job keeping me away, and he had lots of stuff, so I pretty much didn't have a chance. That is, until he slipped and didn't check before placing a barricade bomb, undoubtedly trying to undo the damage we were doing to their wall. I'm betting the guy had half a million air because, well, RTU stash, so the fact that he didn't even put his mask on before placing it knowing that I was being a determined son of a bitch was a stupid move in deed. He learned very quickly that the damage over time effect from 13 cyanide shots, well, it really doesn't feel good to the lungs. The other guy was even dumber. He fricken starved. Guys, we had

Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : amerikranian via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Connor, I know how you feel, buddy. Got banned for dumb reason as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=299158#p299158





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor142 wrote:I have just been banned from redspot because of the horrible and hanus crimes I have committed against the players, the server, and the developper. And do you know what this horrible, unforgivable deed, this nightmarish act of destruction and death, this terrible showcasing of rule breaking and game damage was? Wait for it! wait... for... it... oh the tension is so unbearable... being called away for food. And I, connor, this skoundrel, this highwayman and robber, this gangster and mobster, this murderer and arsonist, typed in the /afk command just before a few bombs happened to impact my position. These bombs hit me about two seconds into the afk timer, so I did not bother to move. Thus, they did not damage me. I am so, so, so unbelievably sorry for the deadly sin I have committed, to answer the call to family lunch at the wrong moment. Oh yes my friends, I shall now burn in hell for this one instance of iniquity. Oh 
 I cannot believe how foolish I was to answer the call of life, and nature, to take in vital compounds my body must subsist on, and I so terribly appologize for being a human being and sometimes needing to step away from a game god damn it! what is wrong with this admin team?I will say that that is rather ridiculous. I was playing the old RS, and had to log out and then back in again because my internet was laggy as all heck. What do I get from Sam himself? "Do that again and it'll be an instant ban!" And when I explain the situation, I get: "Yeah, right, you cheater."As for all this "attack Sam" business, I truly think he wants to help people. So let's give him a freaking chance! Maybe Sam's being "immature", as many people like to put it, because he's being driven nuts by people who just want to complain? Is that such a remote possibility? Can we all stop complaining and going off the wall b
 at crap crazy and actually try to solve a problem? Please? Let me also say that I am not, in any way, accusing all posters to this thread of being winy complainers. I just am saying that this discussion is going off the walls! I am also not in any way trying to defend Sam or any other member of the RTU, I just am voicing my opinion as a slightly neubish RS player. Thank you and good day to you all!

URL: http://forum.audiogames.net/viewtopic.php?pid=299144#p299144





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor142 wrote:@carvernoah309 agreed fully, and thumbs up for that post.Thanks. FYI: I had to edit my post a bit, so hope you read the edited version as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=299148#p299148





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor142 wrote:I have just been banned from redspot because of the horrible and hanus crimes I have committed against the players, the server, and the developper. And do you know what this horrible, unforgivable deed, this nightmarish act of destruction and death, this terrible showcasing of rule breaking and game damage was? Wait for it! wait... for... it... oh the tension is so unbearable... being called away for food. And I, connor, this skoundrel, this highwayman and robber, this gangster and mobster, this murderer and arsonist, typed in the /afk command just before a few bombs happened to impact my position. These bombs hit me about two seconds into the afk timer, so I did not bother to move. Thus, they did not damage me. I am so, so, so unbelievably sorry for the deadly sin I have committed, to answer the call to family lunch at the wrong moment. Oh yes my friends, I shall now burn in hell for this one instance of iniquity. Oh 
 I cannot believe how foolish I was to answer the call of life, and nature, to take in vital compounds my body must subsist on, and I so terribly appologize for being a human being and sometimes needing to step away from a game god damn it! what is wrong with this admin team?I will say that that is rather ridiculous. I was playing the old RS, and had to log out and then back in again because my internet was laggy as all heck. What do I get from Sam himself? "Do that again and it'll be an instant ban!" And when I explain the situation, I get: "Yeah, right, you cheater."As for all this "attack Sam" business, I truly think he wants to help people. So let's give him a freaking chance! Maybe Sam's being "immature", as many people like to put it, because he's being driven nuts by people who just want to complain? Is that such a remote possibility? Can we all stop complaining and going off the wall b
 at crap crazy and actually try to solve a problem? Please? Let me also say that I am not, in any way, accusing all posters to this thread of being winy complainers. I just am saying that this discussion is going off the walls! I am also not in any way trying to defend Sam or any other member of the RTU, I just am voicing my opinion as a slightly noobish RS player. Thank you and good day to you all!

URL: http://forum.audiogames.net/viewtopic.php?pid=299144#p299144





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor142 wrote:I have just been banned from redspot because of the horrible and hanus crimes I have committed against the players, the server, and the developper. And do you know what this horrible, unforgivable deed, this nightmarish act of destruction and death, this terrible showcasing of rule breaking and game damage was? Wait for it! wait... for... it... oh the tension is so unbearable... being called away for food. And I, connor, this skoundrel, this highwayman and robber, this gangster and mobster, this murderer and arsonist, typed in the /afk command just before a few bombs happened to impact my position. These bombs hit me about two seconds into the afk timer, so I did not bother to move. Thus, they did not damage me. I am so, so, so unbelievably sorry for the deadly sin I have committed, to answer the call to family lunch at the wrong moment. Oh yes my friends, I shall now burn in hell for this one instance of iniquity. Oh 
 I cannot believe how foolish I was to answer the call of life, and nature, to take in vital compounds my body must subsist on, and I so terribly appologize for being a human being and sometimes needing to step away from a game god damn it! what is wrong with this admin team?I will say that that is rather ridiculous. I was playing the old RS, and had to log out and then back in again because my internet was laggy as all heck. What do I get from Sam himself? "Do that again and it'll be an instant ban!" And when I explain the situation, I get: "Yeah, right, you cheater."As for all this "attack Sam" business, I truly think he wants to help people. So let,s give him a freaking chance! Maybe Sam's being "immature", as many people like to put it, because he's being driven nuts by people who just want to complain? Is that such a remote possibility? Can we all stop complaining and going off the wall bat cr
 ap crazy and actually try to solve a problem? Please? Let me also say that I am not, in any way, accusing all posters to this thread of being winy complainers. I just am saying that this discussion is going off the walls! I am also not in any way trying to defend Sam or any other member of the RTU, I just am voicing my opinion as a slightly noobish RS player. Thank you and good day to you all!

URL: http://forum.audiogames.net/viewtopic.php?pid=299144#p299144





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

@carvernoah309 agreed fully, and thumbs up for that post.

URL: http://forum.audiogames.net/viewtopic.php?pid=299145#p299145





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : carvernoah309 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor142 wrote:I have just been banned from redspot because of the horrible and hanus crimes I have committed against the players, the server, and the developper. And do you know what this horrible, unforgivable deed, this nightmarish act of destruction and death, this terrible showcasing of rule breaking and game damage was? Wait for it! wait... for... it... oh the tension is so unbearable... being called away for food. And I, connor, this skoundrel, this highwayman and robber, this gangster and mobster, this murderer and arsonist, typed in the /afk command just before a few bombs happened to impact my position. These bombs hit me about two seconds into the afk timer, so I did not bother to move. Thus, they did not damage me. I am so, so, so unbelievably sorry for the deadly sin I have committed, to answer the call to family lunch at the wrong moment. Oh yes my friends, I shall now burn in hell for this one instance of iniquity. Oh 
 I cannot believe how foolish I was to answer the call of life, and nature, to take in vital compounds my body must subsist on, and I so terribly appologize for being a human being and sometimes needing to step away from a game god damn it! what is wrong with this admin team?I will say that that is rather ridiculous. I was playing the old RS, and had to log out and then back in again because my internet was laggy as all heck. What do I get from Sam himself? "Do that again and it'll be an instant ban!" And when I explain the situation, I get: "Yeah, right, you cheater."As for all this attack Sam, I truely think he wants to help people. Can we all stop complaining and going off the wall bat crap crazy and actually try to solve a problem. Let me also say that I am not, in any way, accusing all posters to this thread of being winy complainers. I just am saying that this discussion is going off the walls!

URL: http://forum.audiogames.net/viewtopic.php?pid=299144#p299144





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : sito via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

connor, what's the point of your post?

URL: http://forum.audiogames.net/viewtopic.php?pid=299141#p299141





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

my point is to deeply express the injustice that goes on with the admin team. The fact that they generally do not seam to want to talk about bans, or at least hear banned people out, enhances this by a lot.

URL: http://forum.audiogames.net/viewtopic.php?pid=299142#p299142





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : Spiraling Wyvern via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I know I mentioned this topic got derailed earlier, but now it's off the rails and impacted against an explosive tanker, sending it's remains skywards and out into the distant sea.     Kind of not interested on who did what to change this topic from problems some people had with the current direction and balance of the game to maturity levels of the people, but since the Dev seems more adamant on addressing that over ignoring it and continuing a discussion on changes and possible blaances (and the diction used) that's kind of giving credit for whoever started that.       Ignoring that massive shit show, I feel like we needed more balancing with movement and weapons before releasing this base building stuff from what I've seen recordings of.  We didn't even have set clips for weapons before for crying out loud, one of the things that balances out a game's firearms to be less silly. 
  The fact I can gather a bunch of shotgun ammo and rapid blast someone while chasing them is really dumb. RTR had a shotgun that could two shot people, but had only one shot before reloading.  Considering the game consists of spam the strongest weapon with lots of ammo behind it, setting clip sizes and varying reload speeds may actually have people switching to other weapons in a firefight.  (also requiring one to stand still or reload slower/move slower while reloading could help in this too).       I'm not going to comment much on the base stuff again, I already displayed my displeasure of its current form.  The few defenses of the system I noted involved someone having to wait for the other team to be off line, to then spend 2-3 hours locked down in that spot as 5 people kept attacking their base with what sounded like him defending it on his own.  That honestly sounds far from the definition of fun being forced to sit the
 re and continuously fend off people because no one else i know was active and my base isn't protected while I'm off line.      Admittedly, base building/defending could be a fun game match mode with people shoved into teams and having two bases, and everyone either set to gather materials and other supplies on the field, defend the base, or kill the other teams for cash rewards.  Would not need to cap the hp and other supplies of bases as this mode has an end to it, and the other team is sucking if they cannot breach your base when everyone started at the same point on match's start.  Considering someone mentioning there was an account and password system being setup, maybe we could actually implement actual game modes and match making along with upgrades and other rewards for winning?      Or people will end up pushing for items and hp to be saved on log off and everyone's complaints about this game would
  continue.  Not my decision to make.      And because the other crowd needs to be addressed, starting a silly discussion on maturity levels and attacking the dev randomly isn't the way to go.  neither is complaining and continuing to play the game.  If you really want the dev to be spurred into action for change, the easiest thing to do is to stop playing the game if you have complaints that are not being addressed by other players.  A bit counter productive to your argument if you say this game has worsening problems, but still play the game.  if you're not happy how things are, just delete Red Spot and let the server be dropped down to just the RTU and the rare random person who logs in.  A situation like that would forward a stronger message.

URL: http://forum.audiogames.net/viewtopic.php?pid=299118#p299118





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I have just been banned from redspot because of the horrible and hanus crimes I have committed against the players, the server, and the developper. And do you know what this horrible, unforgivable deed, this nightmarish act of destruction and death, this terrible showcasing of rule breaking and game damage was? Wait for it! wait... for... it... oh the tension is so unbearable... being called away for food. And I, connor, this skoundrel, this highwayman and robber, this gangster and mobster, this murderer and arsonist, typed in the /afk command just before a few bombs happened to impact my position. These bombs hit me about two seconds into the afk timer, so I did not bother to move. Thus, they did not damage me. I am so, so, so unbelievably sorry for the deadly sin I have committed, to answer the call to family lunch at the wrong moment. Oh yes my friends, I shall now burn in hell for this one instance of iniquity. Oh I cannot believe how foolish I was to answer the call of life, 
 and nature, to take in vital compounds my body must subsist on, and I so terribly appologize for being a human being and sometimes needing to step away from a game god damn it! what is wrong with this admin team?

URL: http://forum.audiogames.net/viewtopic.php?pid=299114#p299114





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Re: operation redspot. The final debriefing.

2017-02-24 Thread AudioGames . net Forum — General Game Discussion : ross via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Lol, this entire thread is a huge shitshow. Stop being so dramatic everyone.

URL: http://forum.audiogames.net/viewtopic.php?pid=299108#p299108





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net Forum — General Game Discussion : cartertemm via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

I've decided to stay fairly quiet on this topic, just watching as it progresses.There is in fact a lot that I would like to say, but I'll keep it to the more important.Right now, it seems as if people are going so far to claim there maturity, and attempt to come up with something that was better than the last persons reply. No names mentioned... I honestly doubt much, if anything, will come of this topic. Try and remember though, what can actually help, versus what's gonna just fuel the fire. I wrote my overall opinions on some of the posts here, but I, like others, don't see much point in going on with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=299068#p299068





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Re: operation redspot. The final debriefing.

2017-02-23 Thread AudioGames . net Forum — General Game Discussion : severestormsteve1 via Audiogames-reflector


  


Re: operation redspot. The final debriefing.

Hmm, seems this topic has become a discussion among complete strangers, well as far as I'm concerned anyway, about judge of character and what not. See, the purpose of this topic was to discuss the flaws in a game, I do not give the first bit of anything about the maturity level/age/whatever of anyone, and why mine has been called into question I don't know. But seems all this is now is a drama fest of Oh but you make mistakes too, Sam's not all bad, see, I now have a problem with you because of (insert reason here) and just no. I came to talk about a game, but now that that's not the point of the topic, I'm out of here.

URL: http://forum.audiogames.net/viewtopic.php?pid=299067#p299067





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