Re: the Wastes update pack

2020-05-14 Thread AudioGames . net Forum — New releases room : flyby chow via Audiogames-reflector


  


Re: the Wastes update pack

I must be honest, I was willing to try it but i am also getting script errors. eventually the sound starts playing, but nothing happens

URL: https://forum.audiogames.net/post/529344/#p529344




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Re: the Wastes update pack

2020-05-04 Thread AudioGames . net Forum — New releases room : jescat277 via Audiogames-reflector


  


Re: the Wastes update pack

Can someone tell me if this still works. ever time i try to install the plugin and try to update it i get a scripting error.

URL: https://forum.audiogames.net/post/525777/#p525777




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Re: the Wastes update pack

2018-04-14 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: the Wastes update pack

wierd, its still same,

URL: http://forum.audiogames.net/viewtopic.php?pid=359758#p359758




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Re: the Wastes update pack

2018-04-13 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Omer:Is there a specific point at which this error keeps happening to you? I've seen similar messages before, but never with the Wastes. Are you by any chance using a non-ascii interface language (I believe the wrapper has issues with extended characters)?Best,John

URL: http://forum.audiogames.net/viewtopic.php?pid=359635#p359635




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Re: the Wastes update pack

2018-04-13 Thread AudioGames . net Forum — New releases room : omer via Audiogames-reflector


  


Re: the Wastes update pack

hello john,wierd, i dont know why this keeps happenning but,Shutting down do to error:'ascii' codec can't decode byte 0x87 in position 13: ordinal not in range(128)have a nice day.

URL: http://forum.audiogames.net/viewtopic.php?pid=359593#p359593




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Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Niklas:Adding quests (or encounters) would require the original game's source.As a rule of thumb, if a change would modify the character's stats in *any* way, it can't be done by the pack.

URL: http://forum.audiogames.net/viewtopic.php?pid=358786#p358786




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Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : Niklas via Audiogames-reflector


  


Re: the Wastes update pack

A suggestion: If I remember right, quests and the like were planed for the original game. Maybe such things could be included in this Update pack?

URL: http://forum.audiogames.net/viewtopic.php?pid=358767#p358767




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Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

As the pack says during installation, you can adjust the volume of MushClient's sounds with alt f11 and alt f12. To adjust the volume of the core game's audio, you'll want to use the options menu (type three when you first start the game). To test the second setting, navigate to the music generator.

URL: http://forum.audiogames.net/viewtopic.php?pid=358758#p358758




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Re: the Wastes update pack

2018-04-08 Thread AudioGames . net Forum — New releases room : LordLundin via Audiogames-reflector


  


Re: the Wastes update pack

So apparently you can play this game in mushclient or the like? How do you do that?I really wanna play this game but I'm having trouble even getting started setting it up in regards to music (being super loud) etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=358742#p358742




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Re: the Wastes update pack

2018-04-07 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

As its been a few days, I wanted to give a quick update on development.I'm making decent progress towards the next update. A lot of work has gone into fixing situations where the client doesn't automatically update stats (such as mountain climbing). Additionally, I've fixed a couple bugs, a scripting error, and quite a few missing periods.I am actively looking to fix (or hide) the bug where, after unlocking a crate, the game will tell you there's nothing inside and then immediately turn around and display some items.To any sighted players reading this, I'm also looking into an option that will display the stat display as if you were playing the original game, or at least something fairly close to it. I'm making no promises as to when or if this will be available, but it is under consideration. If you'd particularly like me to spend some time putting it together, please get in touch.

URL: http://forum.audiogames.net/viewtopic.php?pid=358704#p358704




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Re: the Wastes update pack

2018-04-02 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

I've been running into a lot of core crashes lately, and due to the nature of the pack, its rather difficult to track down where the issues are coming from.If anybody here is handy with a debugger and getting the same crashes, I'd really appreciate any pointers you could give me as to where the game is when its dying.

URL: http://forum.audiogames.net/viewtopic.php?pid=357968#p357968




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Re: the Wastes update pack

2018-04-02 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

I've just fixed a bug that would cause a scripting error in some cases where you lose max hp, and the fix will be in the next update (no release timing currenttly planned).This error doesn't have any active impact on gameplay, so if you run across it, its safe to ignore.Additionally, if you're familiar with mushClient/Lua and would like to patch yourself the fix is as follows:replaceif not string.match("%1","Max") thenwithif not string.match(string.lower("%1"),"max") thenAs you can guess, the error is the result of casing issues across different cases of losing max hp.

URL: http://forum.audiogames.net/viewtopic.php?pid=357904#p357904




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Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dragonlee:You can just create a new world, and once you add the main Wastes plugin to it, type install.This will set up all the plugins and skip downloading most content, since its already on disk.Your other option is to create a new temporary world and see where the program wants to save that. This will probably be the same location it put your original Wastes file.

URL: http://forum.audiogames.net/viewtopic.php?pid=357845#p357845




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Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: the Wastes update pack

actually it does have a list of recent files, but there isn't any .mcl file there. basically my problem is I can't find the .mcl file. the "worlds" directory contains a "the wastes" folder, but I am not sure where the .mcl file is in there...

URL: http://forum.audiogames.net/viewtopic.php?pid=357717#p357717




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Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: the Wastes update pack

that's really strange. I don't have an option in the file menu to access recently opened files and in the /worlds directory there is indeed the wastes, but it isn't a .mcl file but a folder itself and I am not sure if the .mcl file is somewhere in that directory, but I can't find it.

URL: http://forum.audiogames.net/viewtopic.php?pid=357716#p357716




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Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dragonlee:By default, new world files are created in the root of mushClient\worlds.You should have access to a list of recently opened files on the file menu. You can use that to select the world file you just made.Additionally, you can create a shortcut to the mcl file (right click->create shortcut or right click->sendTo->desktop). This is probably the easiest way to do it.Best,John

URL: http://forum.audiogames.net/viewtopic.php?pid=357715#p357715




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Re: the Wastes update pack

2018-04-01 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: the Wastes update pack

Awesome! it works now.i have a noob question for mush client that i can't seem to get answered by the help files, because when I try to open them it says they are not implemented...anyway, after closing mush client and reopening it, how do I re-lopen the world? I pressed ctrl+O and it prompted me to select the .mcl or .txt file to open, but the the wastes directory in worlds has a bunch of files, so I am not sure which I am supposed to select...

URL: http://forum.audiogames.net/viewtopic.php?pid=357701#p357701




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

Beta release 2 is now live. This includes the installation updates and a few other bits and pieces (type changes to get a full list).To get the new release, type update at any point, and it will be active next time you load the client.Note that there is an intentional pause at the start of the update process, so just because your client lags doesn't mean something's wrong.

URL: http://forum.audiogames.net/viewtopic.php?pid=357658#p357658




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

I've now begun working on the changes that will make up the next version.So far they include the bug fixes for LuaAudio/the installer, and cleaning up strings displayed by joyous and fearsome.If you're playing and run across any similar issues: typos, odd wordings, etc (including in books or item descriptions), feel free to send them to me via the contact page, and I'll make sure to add them.I'm also planning to add some additional sounds for this update.

URL: http://forum.audiogames.net/viewtopic.php?pid=357642#p357642




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main plugin, and if you feel up to it, deleting the pack's home in your mushClient/worlds folder will make things a little easier.[edit]: The same applies to anybody still experienceing issues. If you wipe and reinstall, the pack should behave normally.

URL: http://forum.audiogames.net/viewtopic.php?pid=357637#p357637




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dragonlee:Thanks for the report, and excellent details.I believe the bug should now be resolved (a full installation went smoothly on my system). Additionally, these changes should smooth out a little bit of work under the hood.You'll need to redownload the main plugin, and if you feel up to it, deleting the pack's home in your mushClient/worlds folder will make things a little easier.

URL: http://forum.audiogames.net/viewtopic.php?pid=357637#p357637




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dragonlee:Thanks for the report. I've located the bug, and am working to resolve it presently.I'll post here again once the issue appears to be resolved.

URL: http://forum.audiogames.net/viewtopic.php?pid=357637#p357637




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Re: the Wastes update pack

2018-03-31 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: the Wastes update pack

hi,i am really excited to play the wastes again, but I am getting an error when i try to install the plugin.I tried both versions of Mush client. both portable and the installed version. Both times installed it into my documents, not program files.first off when I go through adding the plugin through the dialogue and I click through the various dialogues it reports lua audio couldn't be found, even though it is in the list of plugins...but even worse is that  when I then close the plugins window and type install I get the following error. by the way I am definitely connected to the internet.Error number: 0Event:        Run-time errorDescription:  [string "client=GetInfo(66)..."]:6: attempt to index global 'PPI' (a nil value)stack traceback:    [string "client=GetInfo(66)..."]:6: in function 'torun'    [string "Plugin"]:258: in function 'install'    [string "Alias: "]:1: in main chunkCalled by:    Immediate execution

URL: http://forum.audiogames.net/viewtopic.php?pid=357594#p357594




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: the Wastes update pack

hi, everything works fine here, well except no ambiances and music, the other sounds are playing properly.anyways, nice job!

URL: http://forum.audiogames.net/viewtopic.php?pid=357563#p357563




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Lucas1853:It sounds to me like your installation didn't complete for some reason, then. Try typing install now, and let it run for a while (if the program appears to stop responding its doing what its supposed to).This will make sure that you actually have all the needed files set up. Any errors you get during the install about plugins already being installed can be safely ignored.

URL: http://forum.audiogames.net/viewtopic.php?pid=357528#p357528




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: the Wastes update pack

Hi,No, the sounds do not play but lua audio is installed. Here is a new error. Before, the plugin wouldn't even load, and I couldn't type startup, install, etc. Now, it does load, but it errors every once in a while:Error number: 0Event:        Run-time errorDescription:  [string "Plugin"]:112: attempt to index global 'ppi' (a nil value)stack traceback:    [string "Plugin"]:112: in function 'playloop'    [string "Plugin"]:178: in function 'startAmbience'    [string "Trigger: "]:8: in main chunkCalled by:    Immediate execution

URL: http://forum.audiogames.net/viewtopic.php?pid=357520#p357520




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

I believe I've got a partial workaround for the audio issue Lucas reported. If your client is already working fine, you can skip the rest of this post (unless of course you're curious).If you are receiving a scripting error and are interested in testing the patch, please redownload the main plugin viahttps://nightvista.net/theWastesPack/fi … wnload.phpreplace your current file, and reload the client.If you were previously getting the script error dialog, one of two things should happen. Either you'll get a more polite error message telling you LuaAudio could not be found, or the game will work properly.Especially if you didn't have sound, if this patch resolves your issue, make sure to send something through my contact page. This is the best possible case, so if it crops up I'd really like to hear about it (you can make up a name and email if you want since I just need the confirmation).I've set things up so that this patched version will be delivered to any new installations, but existing copies will need to either manually patch or wait for a fuller update. Hopefully this means that anybody whose client was behaving can continue playing, and anybody who would run into the issue will at least have less of a headache.

URL: http://forum.audiogames.net/viewtopic.php?pid=357505#p357505




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Lucas1853:Thanks for the report. This is one of the most persistent issues I've been running into, and it just doesn't seem to want to die.Can you answer a couple questions for me:*Are game sounds playing (ambience, etc)?*In the plugins dialog (ctrl shift p), is LuaAudio installed?I'm hoping that the ansewr to both of these is yes. If not, did you get any error messages during initial installation?I'm going to look into building a workaround for this issue. It should have been fixed by an update prior to release, but apparently not everything was resolved.Btw, that was an excelent copy paste of the compilation error, and tells me exactly what's going wrong. Thanks for the details.@All:Is this happening to anybody else? I'd like to try and figure out if its a wide spread issue that may be pointing to a large issue with the installation script, or if its a just a simple bug.

URL: http://forum.audiogames.net/viewtopic.php?pid=357496#p357496




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : Lucas1853 via Audiogames-reflector


  


Re: the Wastes update pack

This happens whenever I try to reopen the world containing the game:Error number: 0Event:        Run-time errorDescription:  [string "Plugin"]:234: attempt to index global 'ppi' (a nil value)stack traceback:    [string "Plugin"]:234: in function <[string "Plugin"]:213>Called by:    Function/Sub: OnPluginInstall called by Plugin theWastesReason: Executing plugin theWastes sub OnPluginInstall

URL: http://forum.audiogames.net/viewtopic.php?pid=357470#p357470




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Bradp:Once you configure your client, you need to start the server and game.There are two ways to do this. Either you can type "startup" (without the quotes of course), or you can select autostarting during the configuration process (type config to reset your options).

URL: http://forum.audiogames.net/viewtopic.php?pid=357443#p357443




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Re: the Wastes update pack

2018-03-30 Thread AudioGames . net Forum — New releases room : bradp via Audiogames-reflector


  


Re: the Wastes update pack

How do I connect to the wastes? I am trying to set it up, and it says to put the address as localhost, but that doesn't work.

URL: http://forum.audiogames.net/viewtopic.php?pid=357433#p357433




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Re: the Wastes update pack

2018-03-29 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Dark:There is not at this time, and I don't currently have any plans to design one. Such a package is something I gave some thought to, but decided against for two reasons.Firstly, I'd need to be continually updating the package with new MushClient releases, increasing the development burden and maintenance time substantially. This is a hobby; I want to spend my time making it better, not dealing with software updates.Second, and of more weight in my decision making, is that I don't believe in restrictive packages. If I distributed MushClient with the pack, I'd need to do a similar thing to Mush-z, and create a copy of MushClient that was restricted to my project. This would mean that you'd need yet another copy if you wanted to play other muds. As it stands, the version of MushClient you install can be used anywhere you want, for any reason (as can socketwrap, which has a huge number of cool applications outside the pack).If you want to avoid installing a second copy of MushClient, contact me privately and I'll be happy to help you get the pack working with your existing copy of Mush-z on an individual basis.

URL: http://forum.audiogames.net/viewtopic.php?pid=357369#p357369




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Re: the Wastes update pack

2018-03-29 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: the Wastes update pack

@John, I'm aware your pack needs mushclient to run, I just wondered if there was a workaround for people who don't have mushclient, ie, a preconfigured copy with a program group etc like the mushZ pack that just runs the wastes.

URL: http://forum.audiogames.net/viewtopic.php?pid=357366#p357366




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Stirlock:Either way, my point (a) above still stands. Its a clear effort of the Mush-z development team to press for Mush-z only being used with Alter aeon, and since I fully understand their reasons for this, I've chosen to support them in that effort. You are, of course, free to configure your version any way you want, and the pack will work fine either way.@Dark:Towns were actually one of the driving reasons behind my original idea for this project. The output window handles them beautifully.Since the source for the Wastes itself no longer exists, it is *impossible* to modify the game directly. Thus, MushClient (or some other wrapping layer) is the only way to make any of these updates. Because of its flexibility and ease of use, I've chosen to use MushClient as that wrapping layer. Its technically possible for any equally capable software, if configured to work with socketwrap, to do the same thing (see https://nightvista.net/theWastesPack/te … Notes.html for more details on exactly how everything works together). If you want to play without redesigning the entire pack yourself though, you'll need to install a copy of MushClient.@JasonBlaze:The full pack including all core Wastes files is currently around 30mb. This is because, as I mention on the project homepage, all of the ambience is now handled by MushClient, reducing its size by about 95%.

URL: http://forum.audiogames.net/viewtopic.php?pid=357285#p357285




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : JasonBlaze via Audiogames-reflector


  


Re: the Wastes update pack

I wonder how big the file that the client downloading currenly? , is it more then 100mb?

URL: http://forum.audiogames.net/viewtopic.php?pid=357279#p357279




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team is making a dedicated effort to ensure that mush-z is only used for Alter Aeon, and its rude of me to work against them.Secondly, is that as I said, mush-z is configured to work with Alter Aeon, and not other worlds. A stock copy of Mush-z will cause a fair bit of user frustration if you try to add my pack to it (I know this from experience setting the pack up for a tester). The two can be meshed, but only fairly advanced MushClient/computer users should be attempting it. If this is something you want to do, drop me a line through my contact page and I can help you set it up on an individual basis (damage to your copy of mush-z, including a possible need to reinstall since I'm not familiar with the most recent iterations, is hereby disclaimed).

URL: http://forum.audiogames.net/viewtopic.php?pid=357261#p357261




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: the Wastes update pack

I use a mushZ config with other muds all the time and haven't had any of the problems you're describing, save removing the automatic connection thing. shrug

URL: http://forum.audiogames.net/viewtopic.php?pid=357272#p357272




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: the Wastes update pack

Hi,I've been able to create several worlds with mush-z, just make sure that the alter aeon world does not open on startup. You can then seemingly just create new worlds, although I have not tried it with this pack yet, and I don't know if I have the latest version of mush-z, so things may have changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=357260#p357260




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: the Wastes update pack

Moderation! Though neither the Wastes nor Mushclient are new things, methinks  this still should go in the new releases room . Great that some work is going into the wastes, I admit I would like a better way of handling towns since Nvda doesn't play as well with the  windows as I would've liked it to. one very lazy question I have is, are there any plans for a stand alone copy of this? I don't currently have mushclient on my pc, just MushZ since I tend to use Vipmud for general mud things (and please lets not open up that can of worms again). Also, its possible others who are interested in the wastes outside this community might find this handy as well especially in text processing.

URL: http://forum.audiogames.net/viewtopic.php?pid=357273#p357273




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: the Wastes update pack

@Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z.  Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less painful.

URL: http://forum.audiogames.net/viewtopic.php?pid=357262#p357262




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: the Wastes update pack

Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem to pin it down, it's happened when going into new areas, when encountering enemies ETC and usually at LVL50 or above, it even gets rid of your graveyard file!You just get a runtime error and the game has no choice but to close and it sucks.Either way though this is really cool, especially the ability to check stats on the fly, not to mention the added sounds!I do wonder why you can't use it with Mush Z though? I thought you could just open a new world and import the plugins you needed no problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=357258#p357258




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: the Wastes update pack

I use a mushZ config with other muds all the time and haven't had any of the problems you're describing, save removing the automatic connection thing. shrug

URL: http://forum.audiogames.net/viewtopic.php?pid=357272#p357272




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: the Wastes update pack

@Aaron:That's only half the battle. Once you remove the automatic connecting, you'll need to reconfigure all of the shortcuts installed by Mush-z.  Thus I'm recommending that people just install a separate copy of MushClient, since its quite a bit faster and less painful.

URL: http://forum.audiogames.net/viewtopic.php?pid=357262#p357262




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: the Wastes update pack

@Defender:This isn't a code update to the wastes, so any crash bugs in the game are there to stay. All I'm really doing under the hood is text processing.There are two primary reasons for my recommending you not use Mush-z. Firstly, is that the development team is making a dedicated effort to ensure that mush-z is only used for Alter Aeon, and its rude of me to work against them.Secondly, is that as I said, mush-z is configured to work with Alter Aeon, and not other worlds. A stock copy of Mush-z will cause a fair bit of user frustration if you try to add my pack to it (I know this from experience setting the pack up for a tester). The two can be meshed, but only fairly advanced MushClient/computer users should be attempting it. If this is something you want to do, drop me a line through my contact page and I can help you set it up on an individual basis (damage to your copy of mush-z, including a possible need to reinstall since I'm not familiar with the most recent iterations, is hereby disclaimed).

URL: http://forum.audiogames.net/viewtopic.php?pid=357261#p357261




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: the Wastes update pack

Hi,I've been able to create several worlds with mush-z, just make sure that the alter aeon world does not open on startup. You can then seemingly just create new worlds, although I have not tried it with this pack yet, and I don't know if I have the latest version of mush-z, so things may have changed.

URL: http://forum.audiogames.net/viewtopic.php?pid=357260#p357260




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the Wastes update pack

Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem to pin it down, it's happened when going into new areas, when encountering enemies ETC and usually at LVL50 or above, it even gets rid of your graveyard file!You just get a runtime error and the game has no choice but to close and it sucks.Either way though this is really cool, especially the ability to check stats on the fly, not to mention the added sounds!I do wonder why you can't use it with Mush Z though? I thought you could just open a new world and import the plugins you needed no problem...

URL: http://forum.audiogames.net/viewtopic.php?pid=357258#p357258




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Re: the Wastes update pack

2018-03-28 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: the Wastes update pack

Hot damn this is awesome! great work you guys!I do wonder though if the bug where after you get to a really high level, the game tends to crash is fixed though? because that's why I stopped playing the wastes...The worst part about that bug is that I can't seem to pin it down, it's happened when going into new areas, when encountering enemies ETC and usually at LVL50 or above, it even gets rid of your graveyard file!You just get a runtime error and the game has no choice but to close and it sucks.Either way though this is really cool, especially the ability to check stats on the fly.

URL: http://forum.audiogames.net/viewtopic.php?pid=357258#p357258




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