Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Hello allI'm so glad you like my campaign!I am thinking of updating it so that its not so insane on the first chapter though lolI'll also go over the licence as you do seem to be genuinly upset with it.Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=228768#p228768




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Hi.I don't understand something; how am I giving company info out? Surely it doesn't matter if I was asked to download videos from youtube and if I'm being completely honest, I'm glad I'm out of that company if that is how you want to run it.This is the last thing I'll say on this topic. For me personally, i won't be trying the mod since I don't like SoundRTS that much.

URL: http://forum.audiogames.net/viewtopic.php?pid=228706#p228706




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

@sound mud:Ah, thanks for clarifying. I'd seen the readme, but wanted to ask just in case anything had changed.I think a lot of my frustration with Nathan's license is in the fact that its being used and written as if it covers the entire program - its in the installer, which is the whole game and several other mods - rather than the star wars mod itself.If this difference were made clearer I'd have a lot less to say, though would still probably be a bit peeved with the harshness of the writing (and as a result would not play the mod, but that's a personal decision).

URL: http://forum.audiogames.net/viewtopic.php?pid=228705#p228705




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-21 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

About the game, I didn't try it very far since I'm busy programming, but I enjoyed the sense of humor and enthusiasm in the web site presentation. Actually, I played the first chapters of the medieval campaign and loved the cut scenes, especially after having collected the insane amount of gold required by the lord.Back to the topic, the game is clearly a mod (it's even in the title), so it's obvious to me that the license is about the mod, not the underlying game. I'm not a lawyer either. Of course if the thing gets bigger you might have to be more precise.About the license of SoundRTS, from the README.txt in GitHub:The license for the Python source code is a BSD 3-clause license (LICENSE.txt).The license for the rest is unclear at the moment.https://github.com/soundmud/soundrts/bl … README.txthttps://github.com/soundmud/soundrts/bl … ICENSE.txt

URL: http://forum.audiogames.net/viewtopic.php?pid=228702#p228702




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Helloalright form the top.@soundmud and techmaster, you know, i'd actually never considered such a thing. That it would cause this problem simply because I don't have soundRTS on my C drive. Interesting.Next for the licence file.Firstly, naturally, as you have questionable and disagreeable points of the licence I naturally assume you've not actually played the mod yet? Like yourself John, I'm not from a legal background, however, I know that to use a product one must,  with out question, agree to its licence file and any copyright laws upon that product.Second let me clear up a little misconception I'm a little confused about and I will go over the licence because of this because if i've not made it clear then that is an error on my part.Guys, the licence in know way is staking claim to soundRTS. It is in know way saying Nathan TEch owns soundRTS or any of the mods or sounds in it accept, the starwars mod.With the executable I can see where the confusion comes a little, and I admit I've not personally used the soundRTS installable, I've always used the zip. Like you john I'm not sure of the licence of soundRTS and so was unable to include such a file in the agreement part of the installer.Now, don't get me wrong, I want Nathan Tech to be as open with our customers as we can but to be frankly blunt, first bradley has know right to reveal that information as that is company information secondly you have no proof to go on that says we're not licencing these sound files impropperly. Sound files can come from anywhere guys. Like bradley said youtube, sound libraries, or the public domain are ones i can think of off the top of my head.But guys remember, I'm a game developer, so I actually, funnily enough, have sound libraries that are made for game developers. I do actually look into the copyright of sounds and was in fact on the phone tod
 ay to the BBC about some sounds seeking permission or not.The fact of the matter is, I'll be blunt an honest, 1, I'll go over the licence, as people seem to be unhappy with it. 2, if you really think we've licenced sounds wrong, a forum isnt the place to voice this, this is why our email is everywhere on our site, so you can contact us and bring it to our attention. 3, well... there is no 3.I'm too tired to think of number 3.Point is, I'll look over it, if you have further queries then please email me as really is a forum the place? people wanna talk about the mod as a mod, not as a legal justice judge jury and executioner thing, cmon guys.Finally, so what do you think of the mod itself, we've established that from a players point of view, the licence is a bit... iffy, but what about the mod. Likes? dislikes? changes you wanna see for v1.1 or even v2? anyone? anyone?alright i'm signing out for now.

URL: http://forum.audiogames.net/viewtopic.php?pid=228650#p228650




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

I'd like to note that files on youtube are governed by whatever license applies to the video, which pretty much guarantees copyright violation.

URL: http://forum.audiogames.net/viewtopic.php?pid=228641#p228641




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : brad via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Hello.I'll say this: I was part of nathantech but then decided that it wasn't for me. I've tested the Mod and it worked good when i tested it. I've not read the license agreement but know that Nathan did ask me to download some sounds for him from youtube and that as far as I know, he did not make any of the sounds himself and used sound libraries like most audio game developers. If the license does say that you cannot use these sounds without Nathantechs express permission then as people have said above this is not good license writing since as I said before, I was asked to download files from youtube, which anyone can download and use, and nathantech used files from sound libraries which you have on your computer or perhaps a external hard drive.Read over your license and perhaps rewrite it. If you don't then you may get in to some trouble.

URL: http://forum.audiogames.net/viewtopic.php?pid=228622#p228622




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-20 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Disclaimer:I am not a lawyer. None of the below should be construed in any way to be actual legal fact, especially if there's different laws in different countries. That said, I've read an awful lot of these agreements, and spent a good amount of time reviewing the agreement in the star wars mod. I'm not infallible, but I feel pretty confident in what I'm saying.@nathan/sounds:"You may use any sound file from the mod, providing Nathan Tech is given credit for the sound in what ever product it is used in."Translation:"Nathan tech made all of these sounds. They are our legal property. They were not made by, edited, or purchased from anybody else."Given that you weren't credited in the original sound rts distribution as having created these sounds and the fact that they don't really match the subject (star wars), I find this very hard to believe.If you did in fact not create these sounds, you
  are yourself violating copyright law by claiming that you created them when you did not, especially if you bought them from somebody else (that's theft and piracy).If the sounds are in the public domain, you have no right to claim them, and also have no right to limit our ability to use them - they're public domain, we can do whatever we want with them.On a similar note, you have also included a number of other mods, which you most certainly did not create, and therefore have no legal rights to.@sound mud:What license is sound rts distributed under? I couldn't find anything for the whole game, only the source.Nathan: if the answer to the above is the gpl, your entire license is null in void - you cannot limit rights to modify or create derivatives of under the gpl.Summary:Being heavy handed is not a good idea, especially if you don't have a team of lawyers to back you up. Your license agreement makes some very sweeping
  claims, which could themselves land you in hot water if they were ever taken to court.You should be extremely careful when creating these documents, especially as the ruder and more blunt you get with them, the more likely people are to complain.I would advise you to ease off a bit, and be more careful about what you're saying before you add it as part of a legally binding document.

URL: http://forum.audiogames.net/viewtopic.php?pid=228611#p228611




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

@techmaster20: Yes, I had this too. It's probably because the game is trying to write in the "user" folder in "program files". Install the game in a folder under your own folders, like the desktop or "your documents", or start the game as an admin (it isn't advised in general).

URL: http://forum.audiogames.net/viewtopic.php?pid=228437#p228437




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

It says error 13. Something with the file soundrts.exe.log.

URL: http://forum.audiogames.net/viewtopic.php?pid=228436#p228436




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-19 Thread AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

About the installer version, the "user" folder is included in "program files", so when the game will try to write in the "user" folder it won't have the rights unless it is started as an administrator.There are several solutions to this:1. remove the "user" folder, but the player will have to edit SoundRTS.ini to add "mods = starwarsmodv1.0"2. ask the player to start in admin mode3. ask the player to install the game in a folder where he has writing rights4. just rewrite the default "res" folder with the various modded files and package the result as an installer, so there is no need to have the "mods = starwarsmodv1.0" line.Solution 4 might be the best one. Better solutions might require some coding but I'm not sure. If I manage to code the downloadable package system correctly, the player will have to install the package from the options menu and activate the mod
  from the options menu too.

URL: http://forum.audiogames.net/viewtopic.php?pid=228434#p228434




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-18 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

I get an error when I try to run it

URL: http://forum.audiogames.net/viewtopic.php?pid=228351#p228351




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-18 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

helloTo run the starwars mod you need to go to nathan tech, starward mod for soundRTS, launch soundRTS, and go to single player, start a game on. As stated in post one, there is no current campaign.@拓海 could you repost, i cant see anything

URL: http://forum.audiogames.net/viewtopic.php?pid=228350#p228350




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Because the domestic need to jailbreak to download, I will not escape

URL: http://forum.audiogames.net/viewtopic.php?pid=228142#p228142




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

how do i use the star wars mod? i installed the EXE and when i tried to run it nothing happened. i had the installer make its own folder was i suppose to have the installer put the stuff in the sound rts folder?

URL: http://forum.audiogames.net/viewtopic.php?pid=228109#p228109




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-16 Thread AudioGames . net Forum — New releases room : joshknnd1982 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

how do i start the star wars mod? i installed it using the executable and went into nathan tech chose single player then chapter 1 but no star wars music no sounds other than the normal sound rts sounds. what special thing do i have to do to turn sound rts into star wars?

URL: http://forum.audiogames.net/viewtopic.php?pid=228102#p228102




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-15 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Hello allFirstly @keywasfull, yep but so is the deathstar, the death star in the films was practically indestructable and could destroy hole planets as shown in film 4, a new hope.To balance this out  a little I added the S P A's. But yes I do plan to make it harder to get in a future update, but  I thought its best to give you  something to play with while i do something to a new update heh then make you wait and come after me with torches and pitchforks. :lolnext, john. Yes, thank you for pointing out section 2 of the license to our friend from post 2 and 3.As for the fact of me being heavy handed in the licence, sometimes being heavy handed gets the point across, which is what counts.Now. What exactly do you mean about the sounds? Let me assure you, that firstly, excluding the roger roger that comes from a free sound library website, all sounds come from a payed sound library that gives nathan tech the permission to do as we wish because yes, I got hold of the sound library creator and enquired of such things, so please do explain?as for the sounds not being in the zip, that's od... I'll double check on that one, they should be... Strange.@techmaster, this is odd, have you tried uninstalling and reinstalling? plus, make sure not to install it in the same directory as your old soundRTS as this can cause some problems.@拓海 what is the problem here?thanks for your points and keep them coming

URL: http://forum.audiogames.net/viewtopic.php?pid=227935#p227935




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Who can send one to me, I can not open the download link here

URL: http://forum.audiogames.net/viewtopic.php?pid=227897#p227897




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

I get an error when U try top run the game. Errors ocuret. error 13 in soundrts.exe.log

URL: http://forum.audiogames.net/viewtopic.php?pid=227882#p227882




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

A few notes:*The zip file appears to be missing sounds.*translation: read the license agreement, which specifically prohibits translation:"2: ModificationYou may not modify the mod in any way shape or form.Written permission will not be given and therefore this is a unique product of Nathan Tech and may not be modified by anyone else.This includes sound files.You may not translate the mod into any other language unless given express permission by Nathan Tech via email in writing."*Sounds: you appear to be claiming that you created the sounds used in this mod, or at least that you have the right to say what people can and can't do with them (per section 3 of your license agreement). In fact, it appears that you're simply using a bunch of sounds from the original game, which likely means you have no ability to make such a statement. You clearly have added some of your own sounds - but perhaps you should specify this
  in your license, as opposed to claiming they're all yours, which they aren't.I do think this is a cool idea, but your heavy-handed way of trying to control everybody - especially in the way you're wording said control - is kind of hard to look past.

URL: http://forum.audiogames.net/viewtopic.php?pid=227878#p227878




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

The self propelled heavy artillery is way way overpowered. Nothing other than another artillery can hit it, and it destroys small buildings like farms in a single hit. It should probably have a far longer recruitment time and maybe even cost more.

URL: http://forum.audiogames.net/viewtopic.php?pid=227873#p227873




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Sorry but I didn't see the link or it is just me.

URL: http://forum.audiogames.net/viewtopic.php?pid=227870#p227870




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Re: The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : luiscarlosgm via Audiogames-reflector


  


Re: The starwars mod for soundRTS by nathan tech is finally here!

Greater!nathan?I so happy!Well, I will colaborate to translate the mod into spanish, and also add as an official mod!

URL: http://forum.audiogames.net/viewtopic.php?pid=227868#p227868




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The starwars mod for soundRTS by nathan tech is finally here!

2015-08-14 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector


  


The starwars mod for soundRTS by nathan tech is finally here!

Hello allYou may remember a long time ago in a galaxy far far away there was a post requesting a starwars mod for soundRTS.You may also remember that not such a long time ago but still in a galaxy far far away, Nathan Smith of NAthan Tech [me] did an audio tutorial on our upcoming mod.Well now, in this galaxy in this time, we have it!Cue the music, hem hem hem hem!a long time ago, in a galaxy far far away, the rebble alliance went to war with... ok that is so cleeshay.So yes, what i'm trying to say is the starwars mod is here, in version one.Includes:various units including storm and clone troopers, droids, tanks, artillary, and, the death star!it is unfortunately only in english at the moment, something which i plan to rectify soon.There is a zip version, for those who know how to unpack and install the mod, and there is an installable executable for those who don't.There isnt again, a campaign, at the moment, which is something i plan to rectify in the next update however!There is the death star,and sithand jedi, and droids, and tanks, and factories, and aliens and *fades out the rambling*here's the link to the page where you can find our links, i really hope you enjoy this as a lot of work went in, thanks to Anderson and Jana as always for testing this and for putting up with my last minute scream! something went wrong!http://nathantech.podserver.info/produc … index.html

URL: http://forum.audiogames.net/viewtopic.php?pid=227863#p227863




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