Re: [backstage] Thoughts on DRM podcast.
On Sat, 2007-03-10 at 17:46 +, James Cridland wrote: I think I was trying to say (I'm sometimes not very lucid) that home piracy in the 1980s didn't have a vast effect, mainly because of the physical effort required in buying video cassettes, copying cassettes onto other cassettes and walking about and giving the cassettes to people. Home piracy these days, where one person can sling a file on the interwebs and hundreds of thousands of people can then download said file, is clearly in a different league. That isn't clear to me sitting at this end of a DSL line which can manage 1Mb/s on a _good_ day, and knowing how BT charge ISPs for transit. It doesn't seem to be clear to the BBC either... The impact will depend on the volume of such illegal downloads. The BBC Executive have not quantified this risk, suggesting that experience to date suggests that while illegal file sharing has had a measurable effect on the content industries it requires a high level of expertise and mainstream audiences have shown a preference for legal alternatives. [The BBC Trust] accept the BBC Executive’s argument that there is no significant monetary risk at this time. The iPlayer will have crap on it, in part because of this: the content providers do not want their content to be visible where you shouldn't get it; so you should only get EastEnders in Brazil on the TV network that's bought the show (and thus contributed to the BBC's programming fund), not from the BBC iPlayer. I'm aware of this. The BBC already restrict certain content to IP addresses which they believe to be in the UK (strangely not including my home, since despite the RIPE database clearly stating that my networks are in the UK, the BBC at one point believed I was in Sweden.) It's an entirely different form of restriction though. The main substantive difference is in the cost/benefit analysis. It costs little, except for occasional user having their IP address misclassified, which is easily remedied. And it delivers on the benefits to which it aspires -- it successfully prevents users outside the UK from directly receiving the content in question. Without having other unwanted side-effects and preventing other legitimate use. Finally, you say that because crap's breakable, we shouldn't have crap at all - or, in other words, because I can steal this can of baked beans, you shouldn't be charging for it anyway. It's an ethically bankrupt argument. Your analogy is flawed. A closer one would be... I'm suggesting that you shouldn't employ a man with a gun to escort me home and ensure that I only use your tin of baked beans (that I paid for) with an approved recipe and heat them in one specific brand of saucepan; a type of pan I don't usually keep in the house because I find that nice solid Le Creuset pans are _far_ better on my Rayburn, thank you very much. Especially given that your man has instructions to take the tin and disappear with it if I haven't used it after a week or two -- long before the use-by date. And you've missed the point in what I said about the crap being breakable too. To squeeze that into the already horridly abused analogy, let's pretend that you gunman you employ is known to be easily bribed, and anyone who _wants_ to cook your baked beans in a non-approved pan or keep them all the way up to the use-by date can just slip him a fiver and he'll sod off and leave them alone. So you're oppressing those customers who won't stand up for themselves, while the ones who really want to break your rules will get away with it anyway. You gain almost nothing except an increase in sales of whatever type of pan it was that you're trying to promote. Oh, and let's not forget that three years ago you renegotiated your contract with the security firm guarding your baked bean deliveries, deliberately _intending_ that anyone who wants to take a can off the lorry as it's being delivered should be able to do so, since in practice we all paid for them already by direct debit. I really don't see what's ethically bankrupt in pointing out that 'your' behaviour in the above scenario is massively inappropriate, ineffective and inconsistent. It inconveniences genuine users while doing little to prevent determined abusers. And, remember, we're speaking of abuse which the BBC Trust agree would pose no significant monetary risk anyway, even when the DRM is broken. On the whole, the cost/benefit ratio of what's being proposed shows a _whole_ load of cost for very little benefit. It's just not sensible. I'm not sure precisely how you define ethically bankrupt, but I don't think it's a term which applies to the _consumer's_ position of the above analogy, or to the consumer's side of what we're discussing in real life. -- dwmw2 - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive:
Re: [backstage] Adobe Apollo Alpha now public
Hi Ian, Have you tried the finetune desktop? http://www.teknision.com/preview/finetunedesktop/ It's neat. -toshio On 3/20/07, Ian Forrester [EMAIL PROTECTED] wrote: Adobe's XAML, XUL, etc killer is now available http://labs.adobe.com/downloads/apolloruntime.html I have played with some of the demos and noticed some odd things with dual screen setups. But generally its pretty quick but the demos are very boring. Ian Forrester || backstage.bbc.co.uk || cubicgarden.com || geekdinner.co.uk - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/ - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/
Re: [backstage] Adobe Apollo Alpha now public
Let me know if Apollo does anything to your IE Flash Player. Mine has gone walk abouts. On 3/19/07, Toshio Kuramata [EMAIL PROTECTED] wrote: Hi Ian, Have you tried the finetune desktop? http://www.teknision.com/preview/finetunedesktop/ It's neat. -toshio On 3/20/07, Ian Forrester [EMAIL PROTECTED] wrote: Adobe's XAML, XUL, etc killer is now available http://labs.adobe.com/downloads/apolloruntime.html I have played with some of the demos and noticed some odd things with dual screen setups. But generally its pretty quick but the demos are very boring. Ian Forrester || backstage.bbc.co.uk || cubicgarden.com || geekdinner.co.uk - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/ - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/
Re: [backstage] Mobile tech fun, anyone?
Kim, audacity is rather amazing for editing sound files, but I guess you'll need rather more than that. cheers Jonathan Chetwynd Il giorno 19 Mar 2007, alle ore 19:03, Kim Plowright ha scritto: So… an aquaintance is organising a pervasive gaming event on the south bank, and wants to run a mobile phone based game during the event. Is anyone here a genius with any of the following, or know any harware types that might be willing to provide sponsorship in kind? This is *completely without my BBC hat on* by the way. - automated messaging service (that you can configure to only receive SMS messages so people with old phones can play) - a way of recording phone calls to hard disk (so that we can pick out the best encounters cut together the finished poem in the translation we create) - A connection between the two things so that you get another SMS once you've called the hotline - an easy way of of editing the sound files together Ideally this whole process would be automated so that we don't need volunteers to man phone lines all night... We have no money to speak of so freeware / begborrowsteal solutions greatly appreciated... As you can probably tell from this email I am a dunce when it comes to tech stuff so please speak very slowly... Kim - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/
Re: [backstage] Mobile tech fun, anyone?
~:'' ありがとうございました。 wrote: Kim, audacity is rather amazing for editing sound files, but I guess you'll need rather more than that. cheers Jonathan Chetwynd Il giorno 19 Mar 2007, alle ore 19:03, Kim Plowright ha scritto: So… an aquaintance is organising a pervasive gaming event on the south bank, and wants to run a mobile phone based game during the event. Is anyone here a genius with any of the following, or know any harware types that might be willing to provide sponsorship in kind? This is *completely without my BBC hat on* by the way. - automated messaging service (that you can configure to only receive SMS messages so people with old phones can play) - a way of recording phone calls to hard disk (so that we can pick out the best encounters cut together the finished poem in the translation we create) - A connection between the two things so that you get another SMS once you've called the hotline - an easy way of of editing the sound files together Ideally this whole process would be automated so that we don't need volunteers to man phone lines all night... We have no money to speak of so freeware / begborrowsteal solutions greatly appreciated... As you can probably tell from this email I am a dunce when it comes to tech stuff so please speak very slowly... Kim - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/ Check out Gammu (www.gammu.org), run this on a box that happens to have a [supported] Nokia phone plugged in via bluetooth or a link cable, knock it into what the wiki calls 'SMSD' mode and you have yourself a SMS gateway. It works by connecting to a MySQL database, any messages that the phone receives end up in the 'inbox' table, any you want to send out, just drop in the 'outbox' table. Armed with this anyone with a vague knowledge of programming/databases should be able to knock something up to handle the SMS side of it. I'm not sure how I'd go about handling voice calls - but if you can find a solution that can hook into MySQL it'll be very simple from then on. HTH -Chris This message was sent by *CNGroup - www.chrisnetwork.co.uk. Its contents should be considered private and confidential unless otherwise stated. Our mail server has scanned this message for spam content and malicious code, and has not found any, however we cannot be held responsible for the contents of this message or any of its attachments. Please be vigilant about any suspicious files, and please do not hesitate to contact [EMAIL PROTECTED] if you feel the contents of this message is not appropriate. www.chrisnetwork.co.uk - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/
Re: [backstage] Mobile tech fun, anyone?
Kim Plowright wrote: So… an aquaintance is organising a pervasive gaming event on the south bank, and wants to run a mobile phone based game during the event. Is anyone here a genius with any of the following, or know any harware types that might be willing to provide sponsorship in kind? This is *completely without my BBC hat on* by the way. /- automated messaging service (that you can configure to only receive SMS messages so people with old phones can play)/ /- a way of recording phone calls to hard disk (so that we can pick out the best encounters cut together the finished poem in the translation we create)/ /- A connection between the two things so that you get another SMS once you've called the hotline/ /- an easy way of of editing the sound files together/ / / /Ideally this whole process would be automated so that we don't need volunteers to man phone lines all night... / / / /We have no money to speak of so freeware / begborrowsteal solutions greatly appreciated... As you can probably tell from this email I am a dunce when it comes to tech stuff so please speak very slowly... / Kim Hi Kim, The best option is Asterisk (http://asterisk.org/) as it can do the following: * It can record phone calls. Depending on the complexity the standard voicemail system might be perfect as this is designed to record messages and then email them to the specified email address. * Allows creation of automated menu systems * Detects caller-id and this can be recorded in database. * Allows the user of variety of VoIP Services, so you can have a local number for free (ie - sipgate.co.uk) or use a community service like http://voipuser.co.uk. * Its open source and works without problems on most unix/linux/bsd based operating systems, so would work fine with gammu or gnokii Of course it all depends on scale of the gaming event, as if there are going to be large numbers of simultaneous phone calls you will need alot of hardware and bandwidth. If you send details of exactly what you need i might be able to help, but i have never used Asterisk for anything larger then a 1 or 2 users at the same time Adam - Sent via the backstage.bbc.co.uk discussion group. To unsubscribe, please visit http://backstage.bbc.co.uk/archives/2005/01/mailing_list.html. Unofficial list archive: http://www.mail-archive.com/backstage@lists.bbc.co.uk/