Re: [backstage] Thoughts on DRM podcast.

2007-03-19 Thread David Woodhouse
On Sat, 2007-03-10 at 17:46 +, James Cridland wrote:
 I think I was trying to say (I'm sometimes not very lucid) that home
 piracy in the 1980s didn't have a vast effect, mainly because of the
 physical effort required in buying video cassettes, copying cassettes
 onto other cassettes and walking about and giving the cassettes to
 people. Home piracy these days, where one person can sling a file on
 the interwebs and hundreds of thousands of people can then download
 said file, is clearly in a different league. 

That isn't clear to me sitting at this end of a DSL line which can
manage 1Mb/s on a _good_ day, and knowing how BT charge ISPs for
transit. It doesn't seem to be clear to the BBC either...

The impact will depend on the volume of such illegal downloads. The BBC
Executive have not quantified this risk, suggesting that experience to
date suggests that while illegal file sharing has had a measurable
effect on the content industries it requires a high level of expertise
and mainstream audiences have shown a preference for legal alternatives.

[The BBC Trust] accept the BBC Executive’s argument that there is no
significant monetary risk at this time.

 The iPlayer will have crap on it, in part because of this: the content
 providers do not want their content to be visible where you shouldn't
 get it; so you should only get EastEnders in Brazil on the TV network
 that's bought the show (and thus contributed to the BBC's programming
 fund), not from the BBC iPlayer. 

I'm aware of this. The BBC already restrict certain content to IP
addresses which they believe to be in the UK (strangely not including my
home, since despite the RIPE database clearly stating that my networks
are in the UK, the BBC at one point believed I was in Sweden.)

It's an entirely different form of restriction though. The main
substantive difference is in the cost/benefit analysis. It costs little,
except for occasional user having their IP address misclassified, which
is easily remedied. And it delivers on the benefits to which it aspires
-- it successfully prevents users outside the UK from directly receiving
the content in question. Without having other unwanted side-effects and
preventing other legitimate use.

 Finally, you say that because crap's breakable, we shouldn't have crap
 at all - or, in other words, because I can steal this can of baked
 beans, you shouldn't be charging for it anyway. It's an ethically
 bankrupt argument. 

Your analogy is flawed. A closer one would be... I'm suggesting that you
shouldn't employ a man with a gun to escort me home and ensure that I
only use your tin of baked beans (that I paid for) with an approved
recipe and heat them in one specific brand of saucepan; a type of pan I
don't usually keep in the house because I find that nice solid Le
Creuset pans are _far_ better on my Rayburn, thank you very much.
Especially given that your man has instructions to take the tin and
disappear with it if I haven't used it after a week or two -- long
before the use-by date.

And you've missed the point in what I said about the crap being
breakable too. To squeeze that into the already horridly abused analogy,
let's pretend that you gunman you employ is known to be easily bribed,
and anyone who _wants_ to cook your baked beans in a non-approved pan or
keep them all the way up to the use-by date can just slip him a fiver
and he'll sod off and leave them alone. So you're oppressing those
customers who won't stand up for themselves, while the ones who really
want to break your rules will get away with it anyway. You gain almost
nothing except an increase in sales of whatever type of pan it was that
you're trying to promote.

Oh, and let's not forget that three years ago you renegotiated your
contract with the security firm guarding your baked bean deliveries,
deliberately _intending_ that anyone who wants to take a can off the
lorry as it's being delivered should be able to do so, since in practice
we all paid for them already by direct debit.

I really don't see what's ethically bankrupt in pointing out that
'your' behaviour in the above scenario is massively inappropriate,
ineffective and inconsistent. It inconveniences genuine users while
doing little to prevent determined abusers.

And, remember, we're speaking of abuse which the BBC Trust agree would
pose no significant monetary risk anyway, even when the DRM is broken.

On the whole, the cost/benefit ratio of what's being proposed shows a
_whole_ load of cost for very little benefit. It's just not sensible.

I'm not sure precisely how you define ethically bankrupt, but I don't
think it's a term which applies to the _consumer's_ position of the
above analogy, or to the consumer's side of what we're discussing in
real life.

-- 
dwmw2

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Re: [backstage] Adobe Apollo Alpha now public

2007-03-19 Thread Toshio Kuramata

Hi Ian,

Have you tried the finetune desktop?
http://www.teknision.com/preview/finetunedesktop/

It's neat.

-toshio

On 3/20/07, Ian Forrester [EMAIL PROTECTED] wrote:

Adobe's XAML, XUL, etc killer is now available

http://labs.adobe.com/downloads/apolloruntime.html

I have played with some of the demos and noticed some odd things with dual 
screen setups. But generally its pretty quick but the demos are very boring.

Ian Forrester || backstage.bbc.co.uk || cubicgarden.com || geekdinner.co.uk

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Re: [backstage] Adobe Apollo Alpha now public

2007-03-19 Thread cisnky

Let me know if Apollo does anything to your IE Flash Player. Mine has gone
walk abouts.


On 3/19/07, Toshio Kuramata [EMAIL PROTECTED] wrote:


Hi Ian,

Have you tried the finetune desktop?
http://www.teknision.com/preview/finetunedesktop/

It's neat.

-toshio

On 3/20/07, Ian Forrester [EMAIL PROTECTED] wrote:
 Adobe's XAML, XUL, etc killer is now available

 http://labs.adobe.com/downloads/apolloruntime.html

 I have played with some of the demos and noticed some odd things with
dual screen setups. But generally its pretty quick but the demos are very
boring.

 Ian Forrester || backstage.bbc.co.uk || cubicgarden.com ||
geekdinner.co.uk

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Re: [backstage] Mobile tech fun, anyone?

2007-03-19 Thread ~:'' ありがとうございました 。

Kim,

audacity is rather amazing for editing sound files, but I guess  
you'll need rather more than that.


cheers

Jonathan Chetwynd



Il giorno 19 Mar 2007, alle ore 19:03, Kim Plowright ha scritto:

So… an aquaintance is organising a pervasive gaming event on the  
south bank, and wants to run a mobile phone based game during the event.


Is anyone here a genius with any of the following, or know any  
harware types that might be willing to provide sponsorship in kind?


This is *completely without my BBC hat on* by the way.

- automated messaging service (that you can configure to only receive  
SMS messages so people with old phones can play)
- a way of recording phone calls to hard disk (so that we can pick  
out the best encounters  cut together the finished poem in the  
translation we create)


- A connection between the two things so that you get another SMS  
once you've called the hotline

- an easy way of of editing the sound files together

Ideally this whole process would be automated so that we don't need  
volunteers to man phone lines all night...


We have no money to speak of so freeware / begborrowsteal solutions  
greatly appreciated... As you can probably tell from this email I am  
a dunce when it comes to tech stuff so please speak very slowly...


Kim



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Re: [backstage] Mobile tech fun, anyone?

2007-03-19 Thread Chris Santry

~:'' ありがとうございました。 wrote:

Kim,

audacity is rather amazing for editing sound files, but I guess you'll 
need rather more than that.


cheers

Jonathan Chetwynd



Il giorno 19 Mar 2007, alle ore 19:03, Kim Plowright ha scritto:

So… an aquaintance is organising a pervasive gaming event on the south 
bank, and wants to run a mobile phone based game during the event.


Is anyone here a genius with any of the following, or know any harware 
types that might be willing to provide sponsorship in kind?


This is *completely without my BBC hat on* by the way.

- automated messaging service (that you can configure to only receive 
SMS messages so people with old phones can play)
- a way of recording phone calls to hard disk (so that we can pick out 
the best encounters  cut together the finished poem in the 
translation we create)


- A connection between the two things so that you get another SMS once 
you've called the hotline

- an easy way of of editing the sound files together

Ideally this whole process would be automated so that we don't need 
volunteers to man phone lines all night...


We have no money to speak of so freeware / begborrowsteal solutions 
greatly appreciated... As you can probably tell from this email I am a 
dunce when it comes to tech stuff so please speak very slowly...


Kim



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Check out Gammu (www.gammu.org), run this on a box that happens to have 
a [supported] Nokia phone plugged in via bluetooth or a link cable, 
knock it into what the wiki calls 'SMSD' mode and you have yourself a 
SMS gateway.


It works by connecting to a MySQL database, any messages that the phone 
receives end up in the 'inbox' table, any you want to send out, just 
drop in the 'outbox' table. Armed with this anyone with a vague 
knowledge of programming/databases should be able to knock something up 
to handle the SMS side of it.


I'm not sure how I'd go about handling voice calls - but if you can find 
a solution that can hook into MySQL it'll be very simple from then on.


HTH

-Chris


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Re: [backstage] Mobile tech fun, anyone?

2007-03-19 Thread Adam Leach

Kim Plowright wrote:


So… an aquaintance is organising a pervasive gaming event on the south 
bank, and wants to run a mobile phone based game during the event.


Is anyone here a genius with any of the following, or know any harware 
types that might be willing to provide sponsorship in kind?


This is *completely without my BBC hat on* by the way.

  /- automated messaging service (that you can configure to only
  receive SMS messages so people with old phones can play)/
  /- a way of recording phone calls to hard disk (so that we can
  pick out the best encounters  cut together the finished poem in
  the translation we create)/

  /- A connection between the two things so that you get another
  SMS once you've called the hotline/
  /- an easy way of of editing the sound files together/
  / /
  /Ideally this whole process would be automated so that we don't
  need volunteers to man phone lines all night... /
  / /
  /We have no money to speak of so freeware / begborrowsteal
  solutions greatly appreciated... As you can probably tell from
  this email I am a dunce when it comes to tech stuff so please
  speak very slowly... /

Kim


Hi Kim,

The best option is Asterisk (http://asterisk.org/) as it can do the 
following:


   * It can record phone calls. Depending on the complexity the
 standard voicemail system might be perfect as this is designed to
 record messages and then email them to the specified email address.
   * Allows creation of automated menu systems
   * Detects caller-id and this can be recorded in database.
   * Allows the user of variety of VoIP Services, so you can have a
 local number for free (ie - sipgate.co.uk) or use a community
 service like http://voipuser.co.uk.
   * Its open source and works without problems on most unix/linux/bsd
 based operating systems, so would work fine with gammu or gnokii

Of course it all depends on scale of the gaming event, as if there are 
going to be large numbers of simultaneous phone calls you will need alot 
of hardware and bandwidth.


If you send details of exactly what you need i might be able to help, 
but i have never used Asterisk for anything larger then a 1 or 2 users 
at the same time


Adam

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