Re: [Bf-committers] Import Mesh with VertexColor?
I only have the options that Softimage, Max or FBX-converter can export - thus I tried evrey possible combination with the collada importer, but no vertex colors (if I opened these .dae in SI or Max the colors are there). I even tried to go through Meshlab and go for PLY. Then I got some colors, but they were all messed up in green and pink. The 2 hours I tried all this I should have been actually working... :/ cheers, Thomas Campbell Barton ideasma...@gmail.com hat am 18. Juli 2013 um 03:45 geschrieben: On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann li...@thomasvolkmann.com wrote: Hi, it's the time of the year again, when I want to use Blender for some 'real' tasks at work. And as usual I am having huge problems getting my Data into and out of Blender. Last time it was Camera animation that I couldn't get into Blender*, this time I'm using the vertex-colors when importing a mesh into Blender (from Softimage or Max). So my question: Am I doing something wrong, or is it just not supported? Again my usual plea (short version): If Blender wants to take part in professional pipelines, the data IO is crucial! cheers, Thomas What formats did you test? Formats that load vertex colors: Collada, PLY, X3D, VRML ... probably some others too but I'm sure these ones are supported. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Embedded Bfont violates GPL
Looking through the GNU GPL Info, the situation with fonts is quite murky, partially because the copyright of fonts is quite murky. http://www.gnu.org/licenses/license-list.html#Fonts The Open Font License (including its original release, version 1.0) is a free copyleft license for fonts. Its only unusual requirement is that fonts be distributed with some computer program, rather than alone. Since a simple Hello World program will satisfy the requirement, it is harmless. Neither we nor SIL recommend the use of this license for anything other than fonts. ..which sounds somewhat like they think it's a harmless clause for fonts as it relates to the GPL. That isn't quite the same as saying it's okay to include them, but it certainly doesn't seem clear there is a problem with including such fonts. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Import Mesh with VertexColor?
it looks like this is a known limitation/bug in the current code.. this bug was filed-and-closed with a note that it's not implemented. https://projects.blender.org/tracker/?func=detailatid=498aid=35090group_id=9 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Embedded Bfont violates GPL
1) Fonts are 'libraries normally distrubted with the OS' therefore the GPL linking to such libraries is excluded from any GPL linking restriction Did you mean system library exception? In this case the exception cannot be applied because: - DejaVu fonts are not major essential components of the OS - Bfont and Bmonofont are inseparably embedded in the Blender excutable 2) Fonts are trademarked - the renaming can be viewed as requiring changes to avoid trademark infringement. People aren't allow to make... I didn't mention trademark... The further restrictions imposed by the DejaVu font license are not for avoiding trademark infringement. Bitstream Vera is indeed trademarked, but AFAIK Tavmjong Bah and Arev are not. Apache 1.1 license is incompatible with the GPL for the similar restrictions (The derivative works are prohibited from using Apache names without prior written permission). http://directory.fsf.org/wiki/License:Apache1.1 IRIE Shinsuke 13/07/18, Tom M wrote: 1) Fonts are 'libraries normally distrubted with the OS' therefore the GPL linking to such libraries is excluded from any GPL linking restriction 2) Fonts are trademarked - the renaming can be viewed as requiring changes to avoid trademark infringement. People aren't allow to make changes to other trademarkable items such as the blender logo. Since this is true of all aspects subject to trademark protection, and every GPLed project generally includes trademarkable elements, either all GPLed projects are in violation of the GPL - or the GPL has trademark exceptions in fact, even if not explicitly stated. LetterRip On Wed, Jul 17, 2013 at 7:19 AM, IRIE Shinsuke irieshins...@yahoo.co.jp wrote: Hi, Blender's default font (Bfont = DejaVu Sans fonts) is embedded in the program binary, so the Bfont is distributed under GPL. However, this GPLed DejaVu fonts still inherit the following hateful restrictions: - The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words Bitstream or the word Vera. - The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing either the words Tavmjong Bah or the word Arev. - The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself. Such further restrictions apparently violate the GPL. To avoid the license violation, Blender has to drop the Bitstream Vera derivative fonts (Bfont + Bmonofont) or load these fonts from separate font files as runtime data on startup. The international fonts don't cause the problem because they are distributed as separate font files in 2.6x/datafiles/fonts/ directory. Thanks -- IRIE Shinsuke ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Import Mesh with VertexColor?
I see, thanks for the link. If I can't get stuff in and out of Blender, I can't use it in production. Sad but true...I guess I will cry myself to sleep tonight. cheers, Thomas On 07/18/2013 08:17 AM, David Jeske wrote: it looks like this is a known limitation/bug in the current code.. this bug was filed-and-closed with a note that it's not implemented. https://projects.blender.org/tracker/?func=detailatid=498aid=35090group_id=9 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Embedded Bfont violates GPL
On Wed, Jul 17, 2013 at 11:20 PM, IRIE Shinsuke irieshins...@yahoo.co.jpwrote: Apache 1.1 license is incompatible with the GPL for the similar restrictions (The derivative works are prohibited from using Apache names without prior written permission). http://directory.fsf.org/wiki/License:Apache1.1 FWIW, GPLv3 seems to specifically allow renaming clauses under section 7.(c,e) 7.Additional Terms. ... Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: ... c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be *marked in reasonable ways as different from the original version*; or e) *Declining to grant rights* under trademark law for use of some *trade names, trademarks, or service marks*; or ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] hive system
I added some more recent screenshots at the end of the BA thread. cheers Sjoerd ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] Blender 2.68 release AHOY!
Hi everyone! After two months of intense development and bug hunting, we're finally ready for 2.68! Information for platform maintainers: tag: blender-2.68-release tag revision: 58365 addons revision: 4630 locale revision: 2100 Keep usual naming and let me know when the builds are ready. Official press-release will be done when all builds are up. Thanks everyone for your work! =) Usual reminder reminder: we keep trunk frozen for around a day since now. Trunk unfreeze will be announced here in ML, for until then no commits are allowed. -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.68 release AHOY!
Just to clarify, no commits to trunk are possible. Work in branches could go in an usual way :) On Thu, Jul 18, 2013 at 4:34 PM, Sergey Sharybin sergey@gmail.comwrote: Hi everyone! After two months of intense development and bug hunting, we're finally ready for 2.68! Information for platform maintainers: tag: blender-2.68-release tag revision: 58365 addons revision: 4630 locale revision: 2100 Keep usual naming and let me know when the builds are ready. Official press-release will be done when all builds are up. Thanks everyone for your work! =) Usual reminder reminder: we keep trunk frozen for around a day since now. Trunk unfreeze will be announced here in ML, for until then no commits are allowed. -- With best regards, Sergey Sharybin -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] first patch: fcurves evaluation speedup
Hey, I just submitted my first patch to the tracker: https://projects.blender.org/tracker/index.php?func=detailaid=36209group_id=9atid=127 It replaces the for loop over all the fcurve bezts with the pre-existing binary search function. I haven't contributed on (anyone else's) C projects before so please let me know if I'm doing this all right. Thanks, Josh ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Embedded Bfont violates GPL
Yeah, the section 7 of GPLv3 indicates two facts: - The GPL needs modification (the additional term) for the embedded font part to prohibit the derivative works from using Bitstream or Arev names - Prohibition of sale of the font only package is further restriction wihch cannot be allowed by the additional terms So I conclude that the Bfont and Bmonofont cannot be embedded in the Blender executable without violating the GPL. IRIE Shinsuke 13/07/18, David Jeske wrote: On Wed, Jul 17, 2013 at 11:20 PM, IRIE Shinsuke irieshins...@yahoo.co.jpwrote: Apache 1.1 license is incompatible with the GPL for the similar restrictions (The derivative works are prohibited from using Apache names without prior written permission). http://directory.fsf.org/wiki/License:Apache1.1 FWIW, GPLv3 seems to specifically allow renaming clauses under section 7.(c,e) 7.Additional Terms. ... Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: ... c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be *marked in reasonable ways as different from the original version*; or e) *Declining to grant rights* under trademark law for use of some *trade names, trademarks, or service marks*; or ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] error building with cuda, r57982
hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
Last time I tried VS2012 and Cuda 5.5 worked well with scons -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush Gesendet: Donnerstag, 18. Juli 2013 15:37 An: blender foundation committers Betreff: [Bf-committers] error building with cuda, r57982 hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Embedded Bfont violates GPL
Hi, Thanks for notifying the issue. I will put it on my agenda for August to investigate. FSF is also still looking into our Python script licensing FAQ, which seems to be not accurate or even incorrect. I also contacted the Carve author about the GPL2 license. First, Siggraph! :) -Ton- Ton Roosendaal - t...@blender.org - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 18 Jul, 2013, at 15:10, IRIE Shinsuke wrote: Yeah, the section 7 of GPLv3 indicates two facts: - The GPL needs modification (the additional term) for the embedded font part to prohibit the derivative works from using Bitstream or Arev names - Prohibition of sale of the font only package is further restriction wihch cannot be allowed by the additional terms So I conclude that the Bfont and Bmonofont cannot be embedded in the Blender executable without violating the GPL. IRIE Shinsuke 13/07/18, David Jeske wrote: On Wed, Jul 17, 2013 at 11:20 PM, IRIE Shinsuke irieshins...@yahoo.co.jpwrote: Apache 1.1 license is incompatible with the GPL for the similar restrictions (The derivative works are prohibited from using Apache names without prior written permission). http://directory.fsf.org/wiki/License:Apache1.1 FWIW, GPLv3 seems to specifically allow renaming clauses under section 7.(c,e) 7.Additional Terms. ... Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: ... c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be *marked in reasonable ways as different from the original version*; or e) *Declining to grant rights* under trademark law for use of some *trade names, trademarks, or service marks*; or ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Import Mesh with VertexColor?
On Thu, Jul 18, 2013 at 4:01 PM, Thomas Volkmann li...@thomasvolkmann.com wrote: I only have the options that Softimage, Max or FBX-converter can export - thus I tried evrey possible combination with the collada importer, but no vertex colors (if I opened these .dae in SI or Max the colors are there). I even tried to go through Meshlab and go for PLY. Then I got some colors, but they were all messed up in green and pink. Then something very bad happened, I checked vertex colors using... http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html See skull.ply ... and it looks exactly as the preview image linked. The 2 hours I tried all this I should have been actually working... :/ I realize this is frustrating, but also to be systematic about what you do. Try view the PLY in another application(s) - something other then the application you exported from which is known to have working format support, if it works their - report a bug in blenders tracker, if not - the export may be invalid. If you can't test this in other applications you can always make a bug report anyway- including the model and an image of how it should look then blender devs can check on it. cheers, Thomas Campbell Barton ideasma...@gmail.com hat am 18. Juli 2013 um 03:45 geschrieben: On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann li...@thomasvolkmann.com wrote: Hi, it's the time of the year again, when I want to use Blender for some 'real' tasks at work. And as usual I am having huge problems getting my Data into and out of Blender. Last time it was Camera animation that I couldn't get into Blender*, this time I'm using the vertex-colors when importing a mesh into Blender (from Softimage or Max). So my question: Am I doing something wrong, or is it just not supported? Again my usual plea (short version): If Blender wants to take part in professional pipelines, the data IO is crucial! cheers, Thomas What formats did you test? Formats that load vertex colors: Collada, PLY, X3D, VRML ... probably some others too but I'm sure these ones are supported. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Import Mesh with VertexColor?
I think the colors we're fxxxed up in meshlab already, but I didn't have time for further investigation. I'll write a report with example file when my project is done and I have some time. cheers, Thomas Campbell Barton ideasma...@gmail.com hat am 18. Juli 2013 um 16:36 geschrieben: On Thu, Jul 18, 2013 at 4:01 PM, Thomas Volkmann li...@thomasvolkmann.com wrote: I only have the options that Softimage, Max or FBX-converter can export - thus I tried evrey possible combination with the collada importer, but no vertex colors (if I opened these .dae in SI or Max the colors are there). I even tried to go through Meshlab and go for PLY. Then I got some colors, but they were all messed up in green and pink. Then something very bad happened, I checked vertex colors using... http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html See skull.ply ... and it looks exactly as the preview image linked. The 2 hours I tried all this I should have been actually working... :/ I realize this is frustrating, but also to be systematic about what you do. Try view the PLY in another application(s) - something other then the application you exported from which is known to have working format support, if it works their - report a bug in blenders tracker, if not - the export may be invalid. If you can't test this in other applications you can always make a bug report anyway- including the model and an image of how it should look then blender devs can check on it. cheers, Thomas Campbell Barton ideasma...@gmail.com hat am 18. Juli 2013 um 03:45 geschrieben: On Thu, Jul 18, 2013 at 3:52 AM, Thomas Volkmann li...@thomasvolkmann.com wrote: Hi, it's the time of the year again, when I want to use Blender for some 'real' tasks at work. And as usual I am having huge problems getting my Data into and out of Blender. Last time it was Camera animation that I couldn't get into Blender*, this time I'm using the vertex-colors when importing a mesh into Blender (from Softimage or Max). So my question: Am I doing something wrong, or is it just not supported? Again my usual plea (short version): If Blender wants to take part in professional pipelines, the data IO is crucial! cheers, Thomas What formats did you test? Formats that load vertex colors: Collada, PLY, X3D, VRML ... probably some others too but I'm sure these ones are supported. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] FCurve Python update patch
Hi, I did a quick check and it does indeed look like a simple matter of missing update calls. It's an easy fix but it's too close to release to be messing around with something like this so... Dan On Wed, Jul 17, 2013 at 10:57 AM, Tom Edwards cont...@steamreview.orgwrote: Here's a script: import bpy o = bpy.context.active_object if not o.animation_data: o.animation_data_create() a = o.animation_data.action = bpy.data.actions.new(Test Action) c = a.fcurves.new(data_path=location,index=2) c.keyframe_points.add(3) c.keyframe_points[0].co = [0, 0] c.keyframe_points[1].co = [4, 1.5] c.keyframe_points[2].co = [8, 0] This is what I see (note the orange handle line): http://img46.imageshack.us/img46/8609/aath.png Editing the curve or even starting an edit then cancelling it causes the handles to pop into the correct position. On 17/07/2013 5:46, Dan Eicher wrote: HI, Do you have some code that shows how this fails because it really should happen automagically, probably just a missing update event somewhere. Dan ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.68 release AHOY!
Hi Sergey, The experimental VS2012 Release Builds can be found here: http://download.shadowrom.de Best regards Jürgen -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Sergey Sharybin Gesendet: Donnerstag, 18. Juli 2013 12:35 An: Blender Developers Betreff: [Bf-committers] Blender 2.68 release AHOY! Hi everyone! After two months of intense development and bug hunting, we're finally ready for 2.68! Information for platform maintainers: tag: blender-2.68-release tag revision: 58365 addons revision: 4630 locale revision: 2100 Keep usual naming and let me know when the builds are ready. Official press-release will be done when all builds are up. Thanks everyone for your work! =) Usual reminder reminder: we keep trunk frozen for around a day since now. Trunk unfreeze will be announced here in ML, for until then no commits are allowed. -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.68 release AHOY!
Sorry wrong url: http://download.shadowrom.de/Blender -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann Gesendet: Donnerstag, 18. Juli 2013 18:12 An: 'bf-blender developers' Betreff: Re: [Bf-committers] Blender 2.68 release AHOY! Hi Sergey, The experimental VS2012 Release Builds can be found here: http://download.shadowrom.de Best regards Jürgen -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Sergey Sharybin Gesendet: Donnerstag, 18. Juli 2013 12:35 An: Blender Developers Betreff: [Bf-committers] Blender 2.68 release AHOY! Hi everyone! After two months of intense development and bug hunting, we're finally ready for 2.68! Information for platform maintainers: tag: blender-2.68-release tag revision: 58365 addons revision: 4630 locale revision: 2100 Keep usual naming and let me know when the builds are ready. Official press-release will be done when all builds are up. Thanks everyone for your work! =) Usual reminder reminder: we keep trunk frozen for around a day since now. Trunk unfreeze will be announced here in ML, for until then no commits are allowed. -- With best regards, Sergey Sharybin ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58370] branches/soc-2013-viewport_fx: not really a stopping point, but checking in so that I can change my physical location
Hi Jason, it would be helpful if you could do a bit more descriptive commit logs, so everyone else can follow. Regards, Thomas Am 18.07.2013 19:08, schrieb Jason Wilkins: Revision: 58370 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=58370 Author: jwilkins Date: 2013-07-18 17:08:23 + (Thu, 18 Jul 2013) Log Message: --- not really a stopping point, but checking in so that I can change my physical location -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] error building with cuda, r57982
hi tested again today with r58371, cuda 5.5, vs2012 express, default profile with cuda binaries enabled, windows 8 enterprise x64: scons, mingw32 - successfully builds scons, mingw64 - error - log file: http://www.pasteall.org/43753 cmake, vc11 x64- error - 'ptxas' died with status 0xC005 (ACCESS_VIOLATION) any idea whats wronge ?? Regards Yousef Harfoush ba...@msn.com From: shadow...@me.com To: bf-committers@blender.org Date: Thu, 18 Jul 2013 15:49:22 +0200 Subject: Re: [Bf-committers] error building with cuda, r57982 Last time I tried VS2012 and Cuda 5.5 worked well with scons -Ursprüngliche Nachricht- Von: bf-committers-boun...@blender.org [mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush Gesendet: Donnerstag, 18. Juli 2013 15:37 An: blender foundation committers Betreff: [Bf-committers] error building with cuda, r57982 hi any one working on adding scons support to building cuda with sdk 5.5 and vs2012? Regards Yousef Harfoush ba...@msn.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] Blender 2.68 release AHOY!
Credits page updated (now without messing up unicode characters) http://www.blender.org/development/credits ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers